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RO-KYU-BU! - Get goal! (TV Size)

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BeatofIke
Modding this map soon! Stay tuned! ^^
Topic Starter
walao

Sonnyc wrote:

Hi~ Simple mod.

Easy:

00:26:259 (2) - Check spacing.
00:38:912 (2) - 1 grid up.
00:58:504 (2) - Missing a clap.
01:08:708 (1) - Adding a Finish at the head will be nice.

Insane:

00:02:382 (1,2,3,4) - The distance was hard for me to distinct the rhythm. Also, the large jump felt quite stressful as a start of a map. Suggest to reduce the spacing of (1,2,3).
00:03:708 (2) - Check spacing if you care.
00:10:239 (2) - ^
00:17:586 (2) - ^
00:12:790 (5) - The current flow to 00:12:790 (5) didn't felt nice. Rather something like ctrl+G will be better, although the jump disappears.
00:19:729 (5) - New combo, because it feels like a new part. Also, it may make the rhythm easier to read.
00:27:484 (4) - Delete the whistle at the end. It could be your intention, but I just felt like a spam. Also, there weren't other parts like this.
01:00:545 (1,2,3) - Reduce spacing please. The spacing is too large, which disturbs reading the speed reduce of 01:01:463 (1).
01:08:708 (1) - Reducing 1/4 would feel more natural, but fine to keep if you want to follow the lyric. I think I'll keep following the lyrics.
01:12:483 (4) - I'd suggest you to delete this, and add a note in 01:12:381. Since you were ignoring a strong beat there, the rhythm selection you've made was a bit difficult.
01:21:157 (4,5) - Consider re-patterning here. The jump at (3,4) didn't felt nice when playing.

I think you've got potential. Good luck with the map :3
Thanks~
Commented on what I didn't fix >w<
Topic Starter
walao

smallboat wrote:

Hello,toloveruu.
As in-game req. I am Chinese. Poor English sorry.

[General]

I think GD should add mapper's name. Now most of them have added names. I've checked on this with a BAT before, it's fine how it is.

[Easy]

I think the slider end have a bit large sound, suggestion volume turn down. (40~45% is better.) True, but I think I'll stay with it for now ><
as 00:03:402 (2) - and 00:05:035 (1) - to listen the end is a bit strange.

00:26:259 (2) -Why is 1.2x? Not 1.1x?
01:22:586 (2) - I suggest don"t cover the 01:20:953 (4) -is good pattern.

[Insane] Try to mute slider end voice? (Especially the part attached) Once again i'll keep it how it is for now ><

00:02:790 (3,4) - Bad flow.
Because you look, click 3 to 4 , click again to go back 00:03:402 (1) , it will not be smooth.
So,I suggest 00:02:790 (3,4) - Ctrl +g , (2) move to (328|176) , is ok.

00:03:402 (1,2,3) - A bit noise in slider end.
00:04:626 - Have rhythm , try to place?
00:06:259 (6) - It can with 00:06:055 (5,7) - to do symmetry.
00:09:933 (1,2,3) - A bit noise in slider end.
00:11:565 (1,2,3) - ^
00:13:198 (1,2) - ^
00:14:423 (5,6,7,8) - Radians out. ?
00:15:647 (3,6) - Can be 00:15:851 (4,5) - to do symmetry.
00:16:463 (1,2) - A bit noise in slider end.
00:26:259 (1) - Equilateral triangle. I like the slider how it is atm ><
00:27:484 (4) - Remove slider end whistle.
00:33:912 (3) - Pretty strange protruding.
00:45:035 (5) - This crooked off. It's not crooked ><
01:03:810 (1,2,3) - A bit noise in slider end.
01:23:402 (1) - Test book into an arc? I like it how it is

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Hope to you Ranked.
3.Hope my mod is useful to you.
4.Can M4M?
Thanks for the mod~~
Fixed everything that i didn't comment otherwise :3

@BeatofIke - thanks alot :3
Alarido
██ Changed | ██ Not changed | ██ Comments


smallboat wrote:

Hello,toloveruu.
As in-game req. I am Chinese. Poor English sorry.

[General]

I think GD should add mapper's name. Now most of them have added names. ► Well, I'm fine with the current names ~.~ under toloveruu's will I am.


[Normal]

00:36:872 (6) -Use slider head stack the 00:34:831 (2) . ► Done. ..... just I feel did something further modders may complaint with orz
00:51:157 (1) - Rotate (-15 scale)(select Anti-clock and selection centre) blanket the 00:50:341 (4) - ? ► Yes, done the 15º and further added +3º in same direction to correct
00:54:014 (1) - Move down (172|280) to become arc. ► The head already makes an arc within (3,4,5,1,2). Moving anything here would unblanket (1) with (2), so kept.
00:58:708 (3) - DS ► Fixed.
01:02:178 (1) - DS ► Fixed, thanks ^^
01:10:341 (1) - Can blanket 01:09:933 (4) . ► Done, and moved 1 further notes a bit to adjust DS
@smallboat :: Thanks for advance ^^

@toloveruu :: The diff changed → http://puu.sh/50jN3.zip

Att (:
iyasine
some fixed !! Thanks for modding~ leon , smallboat :D
http://puu.sh/50Hgo
BeatofIke
[General]
  1. I'm quite questioned about the use of soft-sliderslide3. Do you really need it?
  2. Enabling Widescreen Support isn't necessary as there is no storyboards present on this map. Please consider disabling it.
[Easy]
  1. Optional suggestion, but I recommend to set the Overall Difficulty to 2 so the OD spread between the other difficulties remains consistent.
  2. 00:18:096 (1) - Consider ending this spinner at 00:20:443 (1) since the synths ends here. Similar to what you did in the last spinner. If suggested, remember to adjust the timing section at 00:20:545 if necessary.
  3. 00:27:892 (1) - I can hear a soft cymbal sound at the head of this slider. It would be nice if you can emphasize it the a soft-finish (at a lower volume maybe) at the start of this slider.
  4. 00:44:218 (1) - Optional suggestion, but you can alternatively replace this slider with a spinner ending at the same spot as the current slider. This is so the combos afterwards will be more consistent with the vocal lines. :3
  5. 00:52:382 (2) - About this slider, the green timing section at 00:53:198 causes the sliderslide sound to mute (You can check this by simply going to View > Voulme and set the music to 0%). To fix this issue, you have to first set the hitsound volume back to 60% for that timing section. If you want a silenced slider tick, then add a muted soft-slidertick4 (or normal-slidertick4) file in your map folder and set the sample to be S:C4 or N:C4 for that timing section. That's the only way to fix this issue.
[Normal]
  1. Alarido's Normal is very well-mapped and well-structured. Excellent job on the design. Nothing much to really point out.
  2. Did Alarido made this difficulty? If so, consider re-naming the difficulty to Alarido's Normal. I'm fully aware that you added one in the map description, but it's easier to know who made each difficulty.
  3. 00:20:953 (1) - Why is this timing section here, when you are not even using it? Consider removing this timing section.
  4. 00:24:627 (1,3) - It would be nice if you add timing sections at the slidertick of these sliders to manipulate the sound of the slidertick to sound like your claps. Of course this is optional. :3
  5. 00:35:239 (1) - This new combo is not necessary as the notes are following the same vocal sections. Consider removing this combo.
[Hard]
  1. Simliar to Normal, did iyasine made this difficulty? If so, consider re-naming the difficulty to iyasine's Hard. Again, I'm aware that you added one in the map description, but it's easier to know who made each difficulty.
  2. 00:01:770 (1,2) - This pattern can be somewhat confusing for some players because of the next slider is stacked with the end of the previous slider and it's 1/2 beats apart (instead of 1/4 beats apart) from each other. Try reverse selecting slider 2 for a better readability. However, if you don't like my suggestion, feel free to keep it as it is still playable.
  3. 00:16:463 (1,2) - Personally, I prefer if both of these sliders ware the same, to indicate that both of these sliders are emphasizing the same musical pattern. Try copy-pasting 00:16:463 (1) with the next slider. Similar concept as what you did at the next musical section at 00:18:096 (1,2,3,4). An alternate way to do is that you can blanket 00:17:280 (2) with 00:16:055 (4) for a more polished slider pattern.
  4. 00:36:871 (3) - This timing section is the main reason I was questioned about the use of soft-sliderslide3. Do you really need this file? It sounds exactly the same as the previous timing section and you didn't use it for anything. I would remove this timing section including the one at 00:37:280.
  5. 00:44:218 (1,2,1) - This pattern is not a nice way to end the vocal sections. A better way to end this vocal section is to add a note here (or an extra 1/1 slider, possibly copy-pasting the previous slider) and start the spinner at 00:45:034 instead (ending at the same spot as the current spinner).
  6. 00:47:892 (2,3) - Eh, rather than using a linear slider at 00:47:892 (2), it would be better to curve this slider to create an oval-flow slider pattern. Here is an example:
    Image/Code
    456,168,47892,2,0,P|480:132|483:91,1,80,10|0,0:0|0:0,0:0:0:0:
    332,16,48300,2,0,P|308:52|305:93,1,80,10|0,0:0|0:0,0:0:0:0:
  7. 01:02:178 - 01:27:381 (2): The contrast is inconsistent during this kiai section as the hitsound voulmes varies from 50% to 70% at parts when the music did not call for it. It would be better to just set all the volumes to around 70% ~ 80%. It would also sound more lively if you use N:C1 or N:C2 claps instead, but that's up to you. :3
[Insane]
  1. 00:00:137 (1) - Optional, but I prefer if you end this spinner at 00:01:361 and start the song with a note at 00:01:769. My main reason for this suggestion was to be consistent with Hard difficulty (similar to how Easy and Normal was consistent when the first note was placed at this same spot).
  2. 00:27:892 (1) - Same suggestion as Easy. "I can hear a soft cymbal sound at the head of this slider. It would be nice if you can emphasize it the a soft-finish (at a lower volume maybe) at the start of this slider."
  3. 00:28:708 (4,5,1) - This flow feels awkward because of this slider at 00:29:321 (1). Consider reverse selecting this slider for a better flow with the surrounding notes. Also, about this linear slider at 00:28:708 (4), I would curve this slider upward and adjust accordingly for a better transition with the next notes. Here is an example of what you can do:
  4. 01:20:137 (1,2,3) - Ewww! This pattern feels very awkward, because of the way you overlapped with the next note. Consider angling the next slider a few degrees clockwise to improve flow and readability with this pattern. If suggested, you may have to re-adjust slider 3 accordingly.
Good map overall. There are some work to be done, but please don't give up! Just keep up with the mods and your map will be ranked before you know it! ^_^
_AI
noobinternet u gonna love malaysia's internet \:D/

[Normal]
00:07:076 (3) - Remove this to match the previous rhythm
00:09:116 (2) - Rotate 45degree anti-clockwise, this flow is better imo

00:40:545 (6,7,1) - This triple stack kinda break the flow imo
01:24:218 (4,5,1) - Maybe something like this will be better
01:25:034 (5) - If you are following the ^ mod, add a finish here


[Hard]
00:06:667 (1) - This stack kinda make no sense imo
00:44:218 (1,2,3,4,1) - Follow the vocal like this maybe?

00:54:627 (2) - Stack on the head of 00:54:831 (3)
00:57:076 (6) - ^ 00:57:280 (1)
01:07:076 (1) - 45degree anti-clockwise

01:07:892 (3) - Change the slider like this would help the flow


[Insane]
00:06:055 (4,5,6) - This kind of pattern doesn't fit the music imo
00:12:790 (5) - I suggest a jump like this

~yea i like this
Alarido
██ Changes applied | ██ Things not changed | ██ Additional Comments


BeatofIke wrote:

[General]
  1. I'm quite questioned about the use of soft-sliderslide3. Do you really need it?
  2. Enabling Widescreen Support isn't necessary as there is no storyboards present on this map. Please consider disabling it.
[Normal]
  1. Alarido's Normal is very well-mapped and well-structured. Excellent job on the design. Nothing much to really point out. ► Thanks ^^
  2. Did Alarido made this difficulty? If so, consider re-naming the difficulty to Alarido's Normal. I'm fully aware that you added one in the map description, but it's easier to know who made each difficulty. ► nice... it's up to mapset's owner (@toloveruu: feel free to rename my diff (: )
  3. 00:20:953 (1) - Why is this timing section here, when you are not even using it? Consider removing this timing section. ► Sure.
  4. 00:24:627 (1,3) - It would be nice if you add timing sections at the slidertick of these sliders to manipulate the sound of the slidertick to sound like your claps. Of course this is optional. :3 ► Nice :3 (@toloveruu: please add this file to map's folder → http://puu.sh/52i85.zip )
  5. 00:35:239 (1) - This new combo is not necessary as the notes are following the same vocal sections. Consider removing this combo. ► Ok.
Good map overall. There are some work to be done, but please don't give up! Just keep up with the mods and your map will be ranked before you know it! ^_^
Thanks BeatofIke ^.^
Alarido
██ Changes applied | ██ Things not changed | ██ Additional Comments


_AI wrote:

noobinternet u gonna love malaysia's internet \:D/

[Normal]
00:07:076 (3) - Remove this to match the previous rhythm ► Nice ^^
00:09:116 (2) - Rotate 45degree anti-clockwise, this flow is better imo ► Done as you said.... ....and after testing, rotated 25° clockwise, better flow and connection (especially for DT players).

00:40:545 (6,7,1) - This triple stack kinda break the flow imo ► Not necessarily a flow break, it's more likely a flow stop (like a bus along its path). It feels no enough space to 'spread' the notes (like in a small 1/2 stream) too. Kept in a while.
01:24:218 (4,5,1) - Maybe something like this will be better ► It seems you have an outdated version of the diff (as you might downloaded at right time when the map was moved into pendings area). For example, usually I download the map right before modding. Don't need worry :3 if you already downloaded a map, you can update it by clicking in a pulsating text at the left of the selected diff (when playing or editing).

01:25:034 (5) - If you are following the ^ mod, add a finish here ► Although not followed that mod, finish added here, thanks ^^
@_AI :: Thanks ^^

@toloveruu :: The diff with all changes → http://puu.sh/52jEJ.zip → and the soft-slidertick3.wavhttp://puu.sh/52i85.zip → This .wav file is necessary due to applied mods from BeatofIke (almost BAT) ^^
Topic Starter
walao
BeatofIke

BeatofIke wrote:

[General]
  1. I'm quite questioned about the use of soft-sliderslide3. Do you really need it?
  2. Enabling Widescreen Support isn't necessary as there is no storyboards present on this map. Please consider disabling it. Disabled
[Easy]
  1. Optional suggestion, but I recommend to set the Overall Difficulty to 2 so the OD spread between the other difficulties remains consistent. Fixed
  2. 00:18:096 (1) - Consider ending this spinner at 00:20:443 (1) since the synths ends here. Similar to what you did in the last spinner. If suggested, remember to adjust the timing section at 00:20:545 if necessary. Changed
  3. 00:27:892 (1) - I can hear a soft cymbal sound at the head of this slider. It would be nice if you can emphasize it the a soft-finish (at a lower volume maybe) at the start of this slider. [/color]
  4. 00:44:218 (1) - Optional suggestion, but you can alternatively replace this slider with a spinner ending at the same spot as the current slider. This is so the combos afterwards will be more consistent with the vocal lines. :3 I think I'll keep it as a slider for now :3
  5. 00:52:382 (2) - About this slider, the green timing section at 00:53:198 causes the sliderslide sound to mute (You can check this by simply going to View > Voulme and set the music to 0%). To fix this issue, you have to first set the hitsound volume back to 60% for that timing section. If you want a silenced slider tick, then add a muted soft-slidertick4 (or normal-slidertick4) file in your map folder and set the sample to be S:C4 or N:C4 for that timing section. That's the only way to fix this issue. Fixed :3
[Insane]
  1. 00:00:137 (1) - Optional, but I prefer if you end this spinner at 00:01:361 and start the song with a note at 00:01:769. My main reason for this suggestion was to be consistent with Hard difficulty (similar to how Easy and Normal was consistent when the first note was placed at this same spot). Alright.
  2. 00:27:892 (1) - Same suggestion as Easy. "I can hear a soft cymbal sound at the head of this slider. It would be nice if you can emphasize it the a soft-finish (at a lower volume maybe) at the start of this slider." Added
  3. 00:28:708 (4,5,1) - This flow feels awkward because of this slider at 00:29:321 (1). Consider reverse selecting this slider for a better flow with the surrounding notes. Also, about this linear slider at 00:28:708 (4), I would curve this slider upward and adjust accordingly for a better transition with the next notes. Here is an example of what you can do: Applied :3
    [box=Image]
  4. 01:20:137 (1,2,3) - Ewww! This pattern feels very awkward, because of the way you overlapped with the next note. Consider angling the next slider a few degrees clockwise to improve flow and readability with this pattern. If suggested, you may have to re-adjust slider 3 accordingly. I think I fixed it ?
Good map overall. There are some work to be done, but please don't give up! Just keep up with the mods and your map will be ranked before you know it! ^_^

Ai

_AI wrote:

noobinternet u gonna love malaysia's internet \:D/ Oh yes \ o /

[Insane]
00:06:055 (4,5,6) - This kind of pattern doesn't fit the music imo Changed to something else, dunno if that fits either lol
00:12:790 (5) - I suggest a jump like this [/color]

~yea i like this

Thanks for all mods~!
iyasine

BeatofIke wrote:

[Hard]
  1. Simliar to Normal, did iyasine made this difficulty? If so, consider re-naming the difficulty to iyasine's Hard. Again, I'm aware that you added one in the map description, but it's easier to know who made each difficulty. fixed!
  2. 00:01:770 (1,2) - This pattern can be somewhat confusing for some players because of the next slider is stacked with the end of the previous slider and it's 1/2 beats apart (instead of 1/4 beats apart) from each other. Try reverse selecting slider 2 for a better readability. However, if you don't like my suggestion, feel free to keep it as it is still playable. I like it , keep it :(
  3. 00:16:463 (1,2) - Personally, I prefer if both of these sliders ware the same, to indicate that both of these sliders are emphasizing the same musical pattern. Try copy-pasting 00:16:463 (1) with the next slider. Similar concept as what you did at the next musical section at 00:18:096 (1,2,3,4). An alternate way to do is that you can blanket 00:17:280 (2) with 00:16:055 (4) for a more polished slider pattern. some fixed!
  4. 00:36:871 (3) - This timing section is the main reason I was questioned about the use of soft-sliderslide3. Do you really need this file? It sounds exactly the same as the previous timing section and you didn't use it for anything. I would remove this timing section including the one at 00:37:280. hmm...keep it
  5. 00:44:218 (1,2,1) - This pattern is not a nice way to end the vocal sections. A better way to end this vocal section is to add a note here (or an extra 1/1 slider, possibly copy-pasting the previous slider) and start the spinner at 00:45:034 instead (ending at the same spot as the current spinner). Very nice! fixed!
  6. 00:47:892 (2,3) - Eh, rather than using a linear slider at 00:47:892 (2), it would be better to curve this slider to create an oval-flow slider pattern. Here is an example: Very nice! fixed!
    Image/Code
    456,168,47892,2,0,P|480:132|483:91,1,80,10|0,0:0|0:0,0:0:0:0:
    332,16,48300,2,0,P|308:52|305:93,1,80,10|0,0:0|0:0,0:0:0:0:
  7. 01:02:178 - 01:27:381 (2): The contrast is inconsistent during this kiai section as the hitsound voulmes varies from 50% to 70% at parts when the music did not call for it. It would be better to just set all the volumes to around 70% ~ 80%. It would also sound more lively if you use N:C1 or N:C2 claps instead, but that's up to you. :3 fixed!
Good map overall. There are some work to be done, but please don't give up! Just keep up with the mods and your map will be ranked before you know it! ^_^
Thanks for modding~ beatofIke :D

_AI wrote:

noobinternet u gonna love malaysia's internet \:D/

[Hard]
00:06:667 (1) - This stack kinda make no sense imo keep it :(
00:44:218 (1,2,3,4,1) - Follow the vocal like this maybe? some fixed!

00:54:627 (2) - Stack on the head of 00:54:831 (3) fixed!
00:57:076 (6) - ^ 00:57:280 (1) keep it!
01:07:076 (1) - 45degree anti-clockwise ^

01:07:892 (3) - Change the slider like this would help the flow ^


~yea i like this
Thanks for modding~ AI :oops:

http://puu.sh/52GtT
IamKwaN
from web pm/in-game pm? I forgot lol

[General]
• Offsets are not consistent, some 137 and some 1770

[Easy]
• Just point out nazi and one and only one lol
• 00:26:259 (2,1) - perfect blanket please

[Normal]
• The claps between 00:21:361 - 00:24:218 are weird imo, better find another which fit the music more.
• 00:46:259 - add a note for the drum there.

[Hard]
• I think AP and OD have the capacity to increase one and this would be more exciting for such a moderately low BPM song.
• Nazi again. You can simply ignore all of them :)
• 00:02:382 (2) - Prev: 0.02x you may need to overlap them perfectly.
• 00:06:055 (4) - ^
• 00:33:402 (2) - ^

[Insane]
• 00:31:157 (2,3,4) - um..personally, I don't appreciate these sliders following the lyrics. I prefer following the drums instead. And sliders starting on blue lines are really rare imo. (Just opinion :)
• 00:32:790 (1,2,3) - ^
• 00:37:687 (1,2,3,1,2,3) - ^
• 00:39:320 (1,2,3) - ^
• Start from here, I stop mentioning this kind of slider pattern :)
• 00:41:361 (2) - would it be better if it is curved concave towards 00:40:953 (1) or simply straight line?
• 00:49:116 (3) - nazi. Not overlap perfectly.
• 00:55:035 (4,5,6,7) - Maybe my way of interpreting music is different from you. I think there are no obvious drum or sounds or whatever but instead there is drum at 00:55:239. So, I prefer rearrange the notes here.
• 01:12:279 (3) - ^ I treat this as overmapping.
• 01:20:953 - I will modify like this because there is drum at 01:21:259 instead of 01:21:157 (4).

Sorry for my short and late mod. Good luck for rank :D
Alarido

IamKwaN wrote:

from web pm/in-game pm? I forgot lol

[General]
• Offsets are not consistent, some 137 and some 1770 ► I'll change (or not) further, depending on mapset owner's decision (: so I'll wait for her (:

[Normal]
• The claps between 00:21:361 - 00:24:218 are weird imo, better find another which fit the music more. ► For me, the clap feels equal (or so closely equal one with each other). And they're on the same pattern of x_V_x_V_x (where V = white tick marked with clap; and; x = white tick not marked)
• 00:46:259 - add a note for the drum there. ► Yes, tested it and found it pertinent and ok... but it's not suitable for the pattern. Because even though the patterns be changed in any fashion, the proposal note would be get under any slider (making it unrankable) or even get a bad/weird overlap, surely not tasteful for players. And also inverting the slider at 00:45:035 (3) would make a bad flow, considering the later and the further patterns.
Other solution would be overlap 00:45:851 (4) under 00:45:035 (3)'s tail, making possible adding a note at 00:46:259 for the drum; However, the extra note just would got bad overlapped with the slider, hiding it for those who'll play with Hidden. The second possible place also is not good, because it craply overlaps 00:46:667 (1,2) in a bad fashion.
Finally, this stop in the song is by purpose, like a special effect.


Sorry for my short and late mod. Good luck for rank :D
@IamKwaN :: Thanks ^.^

@toloveruu :: The changes → http://puu.sh/5czsF.zip
Lizbeth
[Insane]
00:01:769 - 00:08:300 - I think this whole part is confusing, because you didnt focus on the strong beats of the song which are: 00:01:769 - 00:02:790 - 00:03:096 - 00:03:402 - etc I think you should follow more these instead of the vocals because are very outstanding in the song. (check Normal diff)
Rest of the map I think is nice, I didnt had problem reading the objects, jumps were well placed in my opinion, and those objects on blue ticks made the map more dynamic.
I do think the slider velocity could of being higher though, but is totally fine as it is, that's just my taste.
Good job.

[iyasine's Hard]
Nice and smoothy diff. I do have the same opinion on the first section of the map that I mentioned in Insane, this one is less confusing though, because Insane have more notes, so I guess you could get away with it.
Rest of the map also really nice and smooth, didnt had problem with anything while playing and objects are placed very nice and clean~

[Alarido's Normal]
00:01:769 - 00:08:300 - This is what I am talking about in Insane and Hard, I think you did good by following the more outstanding elements of the song.
I hated the slider tick costumized sound soooo much, I highly recommed you to reconsider this.
00:21:361 - Also I think the soft clab doesnt goes very well, I really liked the whistle on Insane a lot more in this section.
Other than that looks very good~

[Easy]
Im a fan of Easy with less than 2 star rating, butttt I dont make rules, and this one is following the rule. It s alright overlall even thought i d prefer kiai ligher.

Good luck~
Alarido

Lizbeth wrote:

[Alarido's Normal]
00:01:769 - 00:08:300 - This is what I am talking about in Insane and Hard, I think you did good by following the more outstanding elements of the song. ► Thanks ^^
I hated the slider tick costumized sound soooo much, I highly recommed you to reconsider this. ► Sure ^^ Removed that customisation
00:21:361 - Also I think the soft clab doesnt goes very well, I really liked the whistle on Insane a lot more in this section. ► I took a look there and found the same (: and changed. Thanks a lot ^^
Other than that looks very good~ ► Thanks ^~

Good luck~
@Lizbeth (same name of the Kirito's mate at my first ranked map's video, and better than Asuna imo) :: Thanks a lot :D

@toloveruu :: changed all things ~.~ the file → http://puu.sh/5d4E9.zip
iyasine
some fixed!! Thanks for modding~ Kwan , Liz ;)

http://puu.sh/5dYN8
Topic Starter
walao
Will update soon, test upcoming tomorrow ><
Updated :3
Alarido
GO GO GO LOVE RUUUUUU ~.~

Bats, please come lurking here :3
Alarido

── BATs, come to meeee! ──

say the map. Or better, it tries. A BAT enter in the Pending Hall, so bored irl and sans rien pour faire¹. In order to say a stronger Vade Retro² to boredom, the BAT member look through the map's closet. The map try catch his/her attention but it wasn't successful. The BAT member got another map and went outside.

After the BAT member gone, sadness fell over all.


__________________________________________________________
¹ French: without things to do, or with nothing to do.
² Latin: Get out!
Alarido
Go Go Go Love Ruuuuu ♥
Topic Starter
walao
Updated at last ~ new Insane.
Saoji
[Insane]
  1. 00:34:435 (1) - I doubt this plays good
  2. 00:36:884 (4) - finish on the head ?
  3. 00:37:700 (1) - ^
  4. 00:39:333 (1) - ^
  5. 00:40:965 (1) - ^
  6. 00:49:128 (1) - ^
  7. 00:50:761 (1) - ^
  8. 00:52:394 (1) - ^ (maybe)
  9. 00:54:026 (1) - ^
  10. 00:55:659 (1) - ^
  11. 01:10:353 (1) - ^
  12. 01:15:455 (2) - delete pls
  13. 01:21:781 (1) - finish+clap on the head
  14. 01:22:190 (2) - clap on the head
  15. 01:22:598 (3) - finish+clap
  16. 01:23:006 (5) - clap
  17. 01:23:414 (1) - finish on the head
  18. 01:25:047 (1) - ^
everything is just suggestions etc.etc.
Eni
Hello, I like this song~

[General]
  1. Re-snap all bookmarks.
  2. Uncheck Letterbox during breaks for all difficulties (this mapset has none).
  3. 00:08:312 - Long kiai does not follow the song here. Either A: Remove it completely or B: Change it to a burst kiai (one in which the kiai ends a 1/4 after it started).
  4. 01:08:720 - I would personally add a burst kiai here for the emphasis of 2nd chorus (end kiai on 01:08:618 - then start another kiai at 01:08:720 - ).
  5. 01:15:251 - This part onward isn't part of the chorus (it is the bridge), so you should end kiai here.
  6. Add Suzune to tags because it is your new username.
  7. Spinners in all diffs are nice, no inconsistency~
I mod easy/normal

[Easy]
  1. 00:03:414 (2) - Slightly move this down to flow with slider 1?
  2. 00:11:577 (1,2) -, 00:13:210 (3,4) - Replace these objects with 2 long sliders. It flows better and goes with the vocal.
  3. 01:07:088 (4) - Move this to x:104 y:36 to give more spacing between the previous slider.
  4. 01:15:251 (1) - Is there a reason why this is curved?
  5. 01:25:047 (5) - Try moving this to x:312 y:144?
  6. Everything else looks good.
[Alarido's Normal]
  1. 00:01:782 (1,2,1,2,3) - I would personally follow the 1/1s here to avoid circle waits. The current pattern is nice, but a bit hard to play. Your decision.
  2. 00:09:945 (3) - Move to x:208 y:169 to stack properly with 00:08:312 (1) -.
  3. 00:29:537 (4) - and 00:31:169 (1,2) - Move to x:175 y:29 to stack properly with 00:28:720 (2) -.
  4. 00:47:904 (1,2,3,4) - Well in these patterns there are two reverse arrows pointing in the same direction. I strongly suggest that you try a more simple approach like so (see highlighted objects on timeline, starting at 00:46:679 - )


    ~
  5. 00:53:618 - Change this circle to a 1/2 slider for emphasis of the vocal as seen above.
  6. 01:13:618 (3) - Move this to x:193 y:64 to stack properly with the previous 01:11:986 (1) -.
  7. Everything else looks nice.
Good luck :)
Alarido

Project Railgun wrote:

Hello, I like this song~

[Alarido's Normal]
  1. 00:01:782 (1,2,1,2,3) - I would personally follow the 1/1s here to avoid circle waits. The current pattern is nice, but a bit hard to play. Your decision.
  2. 00:09:945 (3) - Move to x:208 y:169 to stack properly with 00:08:312 (1) -.
  3. 00:29:537 (4) - and 00:31:169 (1,2) - Move to x:175 y:29 to stack properly with 00:28:720 (2) -.
  4. 00:47:904 (1,2,3,4) - Well in these patterns there are two reverse arrows pointing in the same direction. I strongly suggest that you try a more simple approach like so (see highlighted objects on timeline, starting at 00:46:679 - ) ► No changes but on curves (made up instead of down).


    ~
  5. 00:53:618 - Change this circle to a 1/2 slider for emphasis of the vocal as seen above.
  6. 01:13:618 (3) - Move this to x:193 y:64 to stack properly with the previous 01:11:986 (1) -.
  7. Everything else looks nice.
Good luck :)
Fixed everything except those pointed. Thx.

@toloveruu Suzune > http://0paste.com/6070

Bánatom nincs, bánatom nem volt.
Én senki, tudom, én senki.
BanchoBot
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