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EGOIST - All Alone With You (TV Edit)

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ts8zs
[WY]
00:02:102 (2) - blanket
00:29:393 (2) - ^
00:33:560 (4) - ^
and many
01:00:852 (6,7) - http://osu.ppy.sh/ss/1056728
[Hard]
00:33:560 (3) - ^
01:03:560 (5) - 2nd point left 1 gird
[Normal]
01:13:352 (3) - blanket
please take blanket seriously,It shows how you take care of this map._.
[Easy]
01:02:102 (1) - ^
Edit:
Useless mod's star~☆
Topic Starter
AnreFM

ts8zs wrote:

[WY]
00:02:102 (2) - blanketok
00:29:393 (2) - ^
00:33:560 (4) - ^
and many
01:00:852 (6,7) - http://osu.ppy.sh/ss/1056728no, keeping the antijump there
[Hard]
00:33:560 (3) - ^
01:03:560 (5) - 2nd point left 1 gird
[Normal]
01:13:352 (3) - blanket
please take blanket seriously,It shows how you take care of this map._.
[Easy]
01:02:102 (1) - ^
I don't see many problem in the other blankets as I think I already used enough curve to make the blanket. If I curved it too much(having CS 5 will make you curve quite big), the flow will become bad and I also use enough curve so that I can use the slider leniency to make jumps more reachable and thus making a better flow. I hope you understand :D Thanks for the mod though!
EDIT: and thanks for the star! it's very helpful><
And big thanks to Yurun chan for her star spam!! :cry: though i really told her not to
captin1
timing check requested

offset -1227 (+4)? just a biiiit more solid I think

good luck!
Irreversible


IRC mod, won in #modreqs :b

IRC mod
17:42 AnreFM: Irreeee
17:42 Irreversible: hm?
17:42 AnreFM: why di so late to check the #modreqs sobs
17:42 Irreversible: xD
17:42 AnreFM: *did
17:43 AnreFM: so did the irc slot taken? :(
17:43 AnreFM: lol of course it is
17:43 Irreversible: yeah but this guy went offline
17:43 Irreversible: so no, its not lol xD
17:43 AnreFM: AMG really?!
17:44 AnreFM: omg just how could you went offline in the middle of a irc mod
17:44 AnreFM: so unlucky
17:44 Irreversible: what map?
17:44 AnreFM: :D wait
17:45 *AnreFM is listening to [http://osu.ppy.sh/b/312783 EGOIST - All Alone With You (TV Edit)]
17:46 Irreversible: k
17:46 AnreFM: well if you're busy with another mod, then it's okay no to mod mine Irre :D
17:46 AnreFM: after all we ARE busy =v=
17:48 Irreversible: no, it's k
17:48 *Irreversible is editing [http://osu.ppy.sh/b/312786 EGOIST - All Alone With You (TV Edit) [With You]]
17:48 AnreFM: really ;.;
17:48 Irreversible: 00:03:560 (5) - move this one a bit to the top, so the distance between 4 5 6 looks better
17:49 Irreversible: 00:05:227 (9) - spacing between 8 and 9 is way too less if you ask me, also you've ignored the vocals you might wanna change 8 + 9 to a slider.
17:49 AnreFM: how high is it then
17:49 Irreversible: 00:03:560 (5) - 392 126
17:50 AnreFM: k done 00:03:560 (5) -
17:50 Irreversible: 00:07:102 (3,4) - the jump here is wrong, the jump should be from 00:07:310 - to 00:07:518 - to 00:07:727 - (piano) not from 00:07:102 (3,4) -
17:51 AnreFM: I thought 00:07:310 (4) - have followed the piano o.o
17:52 Irreversible: yes
17:52 Irreversible: but the jump
17:52 AnreFM: hmm wait
17:53 Irreversible: http://puu.sh/503ET.jpg to follow piano
17:54 AnreFM: hmm don't wanna leaving blank at 00:07:310 - actually
17:54 Irreversible: then add smth
17:54 Irreversible: xD
17:55 AnreFM: lol how about this one then, stack 3 and 4 like this
17:55 AnreFM: http://osu.ppy.sh/ss/1061599
17:56 AnreFM: then jump at 5
17:56 AnreFM: xDDD
17:56 Irreversible: uh yeah good
17:56 Irreversible: 00:11:893 (7) -
17:56 Irreversible: avoid this please, (sldier ending on white tick)
17:56 AnreFM: rlly?;.;
17:56 Irreversible: and there is really no reason for a jump 00:11:477 (6,7) - .... it's a calm part
17:56 Irreversible: pls the jumps don't feel good :c
17:56 AnreFM: lol yeah I was avoiding the end at white tick but,
17:57 AnreFM: 00:12:310 (1,2,3) - follows the piano so :v
17:58 Irreversible: hm...
17:58 Irreversible: wait, brb diner
17:58 Irreversible: i'll go on then
17:59 AnreFM: oaky xD
17:59 AnreFM: eat up OwOb
18:11 Irreversible: back
18:11 Irreversible: can you upload once?
18:11 AnreFM: \:D/
18:11 AnreFM: upload what> :o
18:11 Irreversible: your map
18:12 AnreFM: to where? ouo
18:12 AnreFM: you mean update?
18:12 Irreversible: just upload
18:12 Irreversible: eh
18:12 Irreversible: yes
18:12 Irreversible: xD
18:12 AnreFM: loll
18:12 AnreFM: wait then
18:14 AnreFM: kay donee
18:20 Irreversible: kk
18:20 Irreversible: let's see..
18:20 AnreFM: hmmhmhhm
18:21 Irreversible: 00:08:143 (6) -
18:21 Irreversible: this is too close
18:21 Irreversible: first of all, NC
18:21 Irreversible: please, don't use so many jumps
18:21 Irreversible: they kill the flow in this map, it's so calm.
18:21 AnreFM: lol right, NC
18:22 AnreFM: :( wanna differ at least a few of them from hard
18:22 Irreversible: but the rhythm
18:22 Irreversible: it's just so stressed
18:22 Irreversible: i mean maybe it works but
18:22 Irreversible: :c
18:22 AnreFM: :c :c :c
18:23 AnreFM: huehue
18:23 Irreversible: well
18:23 Irreversible: the rhythm is ok
18:23 Irreversible: the jumps work.
18:23 Irreversible: just
18:23 AnreFM: phew :'D
18:24 Irreversible: take all the anti jumps out
18:24 Irreversible: they feel weird
18:24 Irreversible: ok?
18:24 AnreFM: at least it is not THAT bad
18:24 Irreversible: 00:17:935 (7) - this one is not necessary
18:24 AnreFM: hue all right ;.;
18:24 AnreFM: hmm the beat is a bit too audible there
18:24 AnreFM: that 'thud'
18:24 Irreversible: 00:29:393 (2,3,4) - make sure the spacing of those is better it's not the same
18:25 Irreversible: lol
18:25 Irreversible: don't follow thud, piano is more in the foreground i guess :b
18:25 AnreFM: vocal is also still there? ;.;
18:25 AnreFM: well, if you want. I'll remove that
18:25 AnreFM: xD
18:26 Irreversible: also
18:26 Irreversible: i'm a bit unsure about the rhythm
18:26 Irreversible: it works somehow
18:26 Irreversible: but i heard 1/4 sliders should not start on blue ticks.
18:26 AnreFM: yeahh that one too
18:26 Irreversible: 01:02:727 (2) - make sure
18:26 Irreversible: that this doesn't happen
18:26 Irreversible: white = strong beat here
18:26 Irreversible: this definetly doesn't work
18:26 AnreFM: but, philipines ranked version has lots of them ouo
18:26 Irreversible: the slider MUST (or really should) start on the white tick 01:02:727 (2) -
18:27 Irreversible: 01:02:102 (1,2,3,4,5,6,7) -
18:27 Irreversible: this only sounds good because of the hitsounds
18:27 Irreversible: but the rhythm is crap, i suppose
18:27 Irreversible: make sure to get a better slider usage with white ticks. etc.
18:27 AnreFM: hmm ok ok
18:27 AnreFM: I'll rework this part then~
18:27 Irreversible: k (take a look at the whole to put them out where it's weird)
18:28 AnreFM: lol you know i hate remaps Irre xDD
18:28 Irreversible: but i guess it's ok for now
18:28 Irreversible: yes i do, that's why you should remember this from now on :b
18:28 *Irreversible is editing [http://osu.ppy.sh/b/312784 EGOIST - All Alone With You (TV Edit) [Hard]]
18:28 AnreFM: XD
18:28 Irreversible: 00:16:481 - do you really wanna ignore this vocal? o.o it feels a bit epty
18:28 Irreversible: empty*
18:29 AnreFM: guess I'm following the thud there
18:29 Irreversible: 00:21:268 (4) - stacks should be used to emphasize that something stays the same, but here nothing stays the same
18:29 Irreversible: so move it downwards or so
18:29 AnreFM: thud heard soo strong
18:29 Irreversible: 00:32:102 (1) - i guess it's better if you extend this to the red tick.
18:29 AnreFM: uhh any suggestion where should i out it
18:29 AnreFM: *put
18:30 Irreversible: http://puu.sh/505h2.jpg this follows the flow pretty nice
18:30 Irreversible: 00:56:268 (3) - move to 268 76 to get a better curve
18:31 Irreversible: 01:00:852 - i guess you should add something here, it feels so empty again.
18:31 Irreversible: 01:09:393 (2) - same issue as in insane, white tick slider etc.
18:32 AnreFM: 01:00:852 - following bass sound? and vocal isn't really there I guess
18:32 AnreFM: btw fixed all above this~
18:32 Irreversible: i guess this rhythm works better to keep consistency with before 01:17:102 (5) - : http://puu.sh/505oe.jpg
18:33 Irreversible: the sound isn't there
18:33 Irreversible: but it feesl really empty.
18:33 Irreversible: spacing is okay, rhythm is better than in insane. you need to work on this a bit there xD
18:33 *Irreversible is editing [http://osu.ppy.sh/b/312785 EGOIST - All Alone With You (TV Edit) [Normal]]
18:33 Irreversible: 00:15:018 (1) - this NC is not needed.
18:34 AnreFM: okay okay I'll remap all those rhythm suggestion Irre xDD
18:34 Irreversible: <3
18:34 AnreFM: noo slow down lol
18:34 Irreversible: 00:11:893 (1) - maybe make this a different slidershape? i guess it would be better for variation and the new sentence, or so
18:34 Irreversible: oki tell me when i can go on xD
18:34 AnreFM: ah okay then if it's not needed
18:35 AnreFM: right I'll change those~ different vocals and sentence or w/e ouob
18:35 AnreFM: go go Irre xD
18:35 Irreversible: let me just play this map
18:35 Irreversible: haha
18:36 AnreFM: kk play all you want, I'll wait
18:36 AnreFM: <3
18:36 Irreversible: NOW I MISSED
18:36 Irreversible: O M G
18:36 Irreversible: xDD
18:36 AnreFM: YAY
18:36 *Irreversible is playing [http://osu.ppy.sh/b/250349 Infected Mushroom - Becoming Insane [Nemis]]
18:36 Irreversible: do you have this?
18:36 *AnreFM celebrates
18:36 AnreFM: no I don't xD
18:36 Irreversible: dl and spec
18:36 Irreversible: <3
18:37 AnreFM: 5 mins~ yada yada
18:38 Irreversible: ehh
18:38 Irreversible: ;w; xD
18:38 AnreFM: now
18:38 AnreFM: DO IT AGAIN
18:39 Irreversible: spec : D
18:39 AnreFM: now how do the spec thing worked
18:39 AnreFM: haven't do it before
18:39 AnreFM: ;.;
18:40 AnreFM: omg I'm so stupid
18:40 Irreversible: XD
18:40 AnreFM: and I've played this game for a year
18:41 Irreversible: this map is so great
18:43 Irreversible: dem
18:43 Irreversible: lag
18:43 Irreversible: omg
18:44 Irreversible: hm
19:01 Irreversible: oki
19:01 Irreversible: 00:11:893 (1) - i would make this another slider shape, because it's somehow different ot the rest of the song (normal diff now)
19:02 AnreFM: should we? the mirror at is cute ;.;
19:02 AnreFM: I want to, but I can't think of another shape sobs
19:02 Irreversible: straight
19:02 AnreFM: hmm straight it is then
19:02 AnreFM: ok ok \:D/
19:02 Irreversible: 01:00:018 (3,4) - this is the only real issue imo, it starts on blue ticks etc, i don't know if this is too hard. maybe think of an easier rhythm using white / red ticks
19:03 Irreversible: maybe let a normal player play it
19:03 Irreversible: raelly good normal!
19:03 AnreFM: hmm since it follows vocal, it's okay?
19:03 Irreversible: well no
19:03 Irreversible: if it is too hard for a normal player
19:03 Irreversible: it's not ok haha
19:03 AnreFM: now don't compliment moi
19:03 AnreFM: :b
19:03 Irreversible: ask a normal player to testplay
19:04 AnreFM: okay then~
19:04 Irreversible: 00:25:435 (1) - blanket
19:04 AnreFM: lol no
19:04 AnreFM: I'm a normal player \:D/
19:05 Irreversible: 00:48:768 (1) - blanket
19:05 Irreversible: wow
19:05 Irreversible: really good easy
19:05 AnreFM: done
19:05 Irreversible: didn't know your easies / normals are so good.
19:05 AnreFM: done
19:05 Irreversible: blankets just aesthetics
19:05 AnreFM: eh people were compalining about on the beginning
19:05 AnreFM: the rhythm they said :v
19:06 Irreversible: where?
19:06 AnreFM: welp mainly in the beginning since it has 3/4s
19:06 AnreFM: :v
19:07 AnreFM: but, if you're okay with it, then I guess it's okay~
19:07 Irreversible: let me see
19:07 Irreversible: well i think it follows the music really good
19:07 AnreFM: \:D/
19:07 Irreversible: maybe in easy
19:07 Irreversible: 00:11:893 (1) -
19:07 AnreFM: kay thenn
19:08 Irreversible: make it 1/4 less?

What was fixed:

- Some rather big rhythm issues in insane (in progress)
- Rhythm issues in hard as well
- Blanket stuff in easy
- nazi in normal
- Placing stuff, to follow the flow even better / less jumps in insane

Normal and Easy were really good, also the rhythm was really good made, in my opinion. I'm not entirely sure because of the blue tick usage. The only rather big thing was the rhythm in insane, hope i could help you a bit with that!

Good luck man :b & star
Topic Starter
AnreFM
Applied captin's new offset! Thanks captin! :D

aaand applied Irre's mod too; rhythm on insane and hard, and some slidershapes on easy and normal~

Thanks for the mod and star Irre!! ;) that chat tho lol
HabiHolic
Hi AnreFM~ From my queue~

[Easy]

00:11:897 (1,2) - NC change?
00:30:439 - whistle?
00:40:439 (5) - NC
00:45:439 (1,2) - This batter

00:55:439 (1) - delete clap please

[Normal]

00:03:147 (4) - NC
00:43:772 (3,4,5) - spacing please
00:55:439 - delete clap please

[Hard]

00:55:439 - delete clap please

[With You]

00:55:439 - delete clap please
01:09:606 (3) - ctrl + g?

Good Map~ have this~(>^_^)>

Good Luck~
Topic Starter
AnreFM

HabiHolic wrote:

Hi AnreFM~ From my queue~

[Easy]

00:11:897 (1,2) - NC change?hmm no, the stanza is there already
00:30:439 - whistle?no, I want to keep the whistles on the big white tick only
00:40:439 (5) - NCno? the change of pace isn't really big there
00:45:439 (1,2) - This batterhmm the shape is nice but it's not posiible with the distance and my pattern in the next will be messed up =v=

00:55:439 (1) - delete clap pleaseah no, the beat is audible there really

[Normal]

00:03:147 (4) - NCtoo soon?
00:43:772 (3,4,5) - spacing pleasehmm wasn't a big pronlem ne? 0.99 is 1.0 in a way =v=
00:55:439 - delete clap please^

[Hard]

00:55:439 - delete clap please^

[With You]

00:55:439 - delete clap please^
01:09:606 (3) - ctrl + g?ah no, the jump will be a bit weird in that part

Good Map~ have this~(>^_^)>thanksss ;w;

Good Luck~ah really sorry for the big denial, but thanks for the mod and your star Habi! ^^
HabiHolic
00:43:772 (3,4,5) - Normal difficulty is not a big problem, however, is to maintain a distance I think that

><
Kytoxid
Hello! :D

[General]

- Never watched PSYCHO-PASS, but is there a video that would usually be included here? (or did you choose not to include it?)
- Probably would include Chelly in the tags, as the supercell vocalist for this song. (to separate it from Kimi no Shiranai Monogatari's Nagi Yanagi)

[Easy]

00:05:439 (1,2,3) - The 3 might be a bit tough to catch, how about just extending 2 to be twice as long? Then the ticks + repeat would give the same pattern beat pattern as currently.
00:13:772 (2) - Just wanted to say, usually these sliders with 1 tick very close to the tail sound awkward, but here it sounds amazing.
00:51:689 - I would probably put a note here.
01:07:522 (4) - The song is a bit busier here than 1,2,3, so I would also probably make this busier instead of just a single slider.

This is a really good Easy. If there's anything general I would change, some parts go a bit too high on the screen, so some people playing with a skin with a slightly bigger life bar might find the notes a bit covered.

[Normal]

00:01:481 (1) - Maybe it's just me, but I found this combo a bit hard to follow to start the song. I could play it by reading the approach circles, but not too much by the music.
00:15:439 (1) - I would probably map something other than straight 1/2s here. Since this is the first combo of a musical section, I would expect the rest of the section to also follow a rough 1/2 pattern, but it doesn't.
00:34:606 - Skipping the downbeat here felt a bit awkward, even though you're following the vocals. Maybe add a note?
00:42:939 (2,3,4,5) - You could probably arrange this into a nice tilted diamond/square with minimal effort. (tail of 2 + 3,4,5)
01:00:022 (3) - This is a slider where the tick doesn't fit so well. Maybe swap it for a note + 1/2 slider, instead of a 3/4 slider?

This was pretty solid too.

[Hard]

00:32:106 (1,2) - This jump was a bit unexpected.
00:56:272 (3,4) - I'd space this out a bit more; it's correct, but stacking in play mode puts 4 a bit closer to 3's tail, which looks a bit weird.
00:58:564 (7) - Maybe manually stack this note? (or unstack it) The default stacking looks awkward.

Good. Spacing was a little inconsistent in some parts, but I think it's readable enough. :)

[With You]

00:07:731 (5,1) - Is this minor anti-jump intentional?
01:01:689 - I would probably fill this gap, since you don't really have any spaces elsewhere in the kiai bit. (other than 01:15:022, I guess)
01:08:147 (2) - This was really unexpected. I think a normal-speed slider would be better.

This was really good too. I was able to play this though on Hidden with minimal difficulties, so it's quite intuitive. For future purposes, I would probably make the non-kiai section a bit less jumpy, to bring out some contrast in the kiai section other than the slight slider speed increase. This is already very good though.

Really nice mapset overall. :D Let me know when you've had a chance to look over my suggestions.
Topic Starter
AnreFM

Kytoxid wrote:

Hello! :D Hi!!><

[General]

- Never watched PSYCHO-PASS, but is there a video that would usually be included here? (or did you choose not to include it?)hmm currently, I'm still waiting for someone to encode the video><
- Probably would include Chelly in the tags, as the supercell vocalist for this song. (to separate it from Kimi no Shiranai Monogatari's Nagi Yanagi)ah yeah, I've noticed it for some time, but I always forgot to put her in tags orz Fixed!

[Easy]

00:05:439 (1,2,3) - The 3 might be a bit tough to catch, how about just extending 2 to be twice as long? Then the ticks + repeat would give the same pattern beat pattern as currently.ah is it really hard to catch (3)? As I use them also on various other part like 00:18:772 (1,2,3) - and it seems that it wasn't really that hard to catch for an easy>< And, your suggestion to extend the repeat is really nice, but, as I don't use that many long slider, I don't know a good shape for this, and the distance snap to the next note will really long to rearrange all the patterns back, I really hope you understand><
00:13:772 (2) - Just wanted to say, usually these sliders with 1 tick very close to the tail sound awkward, but here it sounds amazing.yay!>.<
00:51:689 - I would probably put a note here.Ah right, as my current rhythm will be fit with this. And also all my other difficulty ended here before the spin except this one lol==
01:07:522 (4) - The song is a bit busier here than 1,2,3, so I would also probably make this busier instead of just a single slider.As I follow the vocal here, the possible good rhythm to use in easy is a single slider, as circles only will be too hard(ended on blue tick) and a reversed slider will make it 'less' busy><

This is a really good Easy. If there's anything general I would change, some parts go a bit too high on the screen, so some people playing with a skin with a slightly bigger life bar might find the notes a bit covered.Thank you!>< and I've been thinking about that too, but I think there are only a few(like, 1 or 2) that's placed too high, so I hope it's okay><

[Normal]

00:01:481 (1) - Maybe it's just me, but I found this combo a bit hard to follow to start the song. I could play it by reading the approach circles, but not too much by the music.umm as this one's rhythm is the same as easy, I think it will be okay>< I feel that the one that making it confusing is the (3) circle, should I raise the AR by 1 to make it easier to read? ouo
00:15:439 (1) - I would probably map something other than straight 1/2s here. Since this is the first combo of a musical section, I would expect the rest of the section to also follow a rough 1/2 pattern, but it doesn't.ah really? okay, make a change of rhythm a few notes after this to emphasize the vocal more
00:34:606 - Skipping the downbeat here felt a bit awkward, even though you're following the vocals. Maybe add a note?umm as you already knows, this one follows the vocal, it feels good to add a circle here too, but I think the notes will be too dense for a normal as I already used 3/4 beat on the note before this><
00:42:939 (2,3,4,5) - You could probably arrange this into a nice tilted diamond/square with minimal effort. (tail of 2 + 3,4,5)fixed this one~
01:00:022 (3) - This is a slider where the tick doesn't fit so well. Maybe swap it for a note + 1/2 slider, instead of a 3/4 slider?really nice, but I think having a 1/2 slider after a circle here will be a bit too hard to catch since it will land on blue ticks><

This was pretty solid too.thank you!

[Hard]

00:32:106 (1,2) - This jump was a bit unexpected.ah really? I was making this a bit too late and realized that no good patterns will come without making this small jump>< okay, fixed by changing the shape so that spacing will become smaller and hopefully easier to catch
00:56:272 (3,4) - I'd space this out a bit more; it's correct, but stacking in play mode puts 4 a bit closer to 3's tail, which looks a bit weird.ah yeah, I've just read about this too>< Moved more to the right~
00:58:564 (7) - Maybe manually stack this note? (or unstack it) The default stacking looks awkward.okay, unstacked :)

Good. Spacing was a little inconsistent in some parts, but I think it's readable enough. :)ah, all the jumps are because of patterns, I hope it's really readable though><

[With You]

00:07:731 (5,1) - Is this minor anti-jump intentional?Ah yeah, I put it to make a jump from 5, and then antijump at the next 1 since the vocal starts a new line to. Uhh I hope it's quite readable><
01:01:689 - I would probably fill this gap, since you don't really have any spaces elsewhere in the kiai bit. (other than 01:15:022, I guess)umm intentional anti-jump too? Since the vocal come to a halt in the note before it, It feels really nice;w; and since all other difficulty has this blank, I think putting a note here will be really surprising>.<
01:08:147 (2) - This was really unexpected. I think a normal-speed slider would be better.ah umm, since I followed the background music and I saw many jumps like these on other ranked songs, I really like this one. And also, a bit more variety will be nicer right? I hope the NC will make it less surprising though><

This was really good too. I was able to play this though on Hidden with minimal difficulties, so it's quite intuitive. For future purposes, I would probably make the non-kiai section a bit less jumpy, to bring out some contrast in the kiai section other than the slight slider speed increase. This is already very good though.yeah, Thank you very much! the intro section has more tricky part more than the chorus, so I can't help but put jumps there orz

Really nice mapset overall. :D Let me know when you've had a chance to look over my suggestions.Yeah, thank you very much! I noticed some things that are still off from my map by your mod. And I hope my replies are clear enough for you. And really sorry I had to reject a few of your suggestion>< But if there are still things that really bugged you off, pleas tell me~ :D Thank you very much for taking a look at my map!><
Kytoxid

AnreFM wrote:

Kytoxid wrote:

- Never watched PSYCHO-PASS, but is there a video that would usually be included here? (or did you choose not to include it?)hmm currently, I'm still waiting for someone to encode the video><
Any idea when you could get the video? Who're you waiting for?
Sallad4ever
Well seems like this is close to bubble so I won't say so many things

(General)
  1. Pretty sure you don't need the extra psycho pass on the tags as the source is already there. And the search engine will still get it even without them on the tags, so psycho pass is redundant ton tags
  2. 00:42:106 - Why did you use lower volume here? the vocal clearly getting louder here, so lowering the volume on this section only make the hit objects to be less audible
  3. 00:52:106 - Same as the above, but not as bad. The spinner spin will actually fit the music here 30% volume is good, not too loud and not too small

(Easy)

  1. 00:05:439 (1,2,3) - Agree with Kytoxid here. A single long slider will make it easier to read rather than a repeat. It's quite easy to rearrange it. You can try something like this
    SPOILER

    this way you don't need to rearrange the next hit objects, though it's all up to you
  2. 00:11:897 (1) - Most of the rhythm before this follow the vocal quite closely so better make this one follow the vocal too

(Normal)

  1. 00:03:147 (4,5,6) - Are you following the vocal or the instrument here? If your following vocal, 6 should be remove and 5 should be placed on 00:03:981
  2. 00:17:731 (5) - The slider end sounds awkward as there aren't any beat on the timeline, it's sounds better if 5 is a single hit circle
  3. 00:27:522 (3) - ^ for this one maybe remove 00:27:106 (2,3) then use the same kind of slider as on 00:13:772 (2). The tick sounds good there
  4. 01:06:272 (3,4) - I'm not sure about these 2. Because of the vocal maybe? Anyway I suggest changing them to something like this?

    You have to remove 01:07:522 (1) if you follow this as 4 start from 01:06:897 to 01:07:522

(Hard)

  1. 00:03:981 (6) - If you're following the vocal, this should be a single slider instead a repeat
  2. 00:07:314 (4) - ^
  3. 00:12:314 (2) - ^
  4. 00:17:939 (6) - I don't hear any beat on the music so maybe you should remove this
  5. Using normal sample set (SHIFT+W) works really good on the kiai time. Here try something like this
    1. 00:56:897 (5,6) - Use normal sample set on the slider start of both these slider
    2. 00:58:772 (1) - Use it on the slider start
    3. 01:00:231 (4) - Use it on the slider start & repeat
    4. 01:03:564 (5,6) - Same as 00:56:897 (5,6)
    That's the pattern, you can use it on the insane too if you want
Ok that's all, Good luck with the map Dan semoga cepat-cepat di bubble xD
Koiyuki


From my queue of Lucky Mod

[General]
  1. All the diffs are made by you, so you should keep the same combo color and kiai time:
    Inconsistency in combo colours:
    - [Easy] :
    Combo1 : 98,98,255
    Combo2 : 128,255,255
    Combo3 : 255,149,98
    Combo4 : 255,100,100
    - [Hard] :
    Combo1 : 255,130,130
    Combo2 : 119,255,255
    Combo3 : 108,174,255
    Combo4 : 74,255,120
    - [Normal] :
    Combo1 : 98,98,255
    Combo2 : 128,255,255
    Combo3 : 255,149,98
    Combo4 : 255,100,100
    - [With You] :
    Combo1 : 255,130,130
    Combo2 : 119,255,255
    Combo3 : 108,174,255
    Combo4 : 74,255,120
    Inconsistency in Kiai Times:
    - [Easy]/[Normal]/[Hard] :
    Kiai #1: Starts on 00:55:439, ends on 01:07:522
    - [With You] :
    Kiai #1: Starts on 00:55:439, ends on 01:07:939

[Easy]
  1. 00:48:356 (3,1) - blanket
  2. 01:00:022 (2) - ends at 01:00:439 - is better imo.
  3. 01:07:522 (4) - starts at 01:07:731 -

[Normal]
  1. 00:15:022 (3,1) - blanket
  2. 01:05:231 (1,2,3,4,1,2) - hears weird
  3. 01:15:439 (1) - starts at 01:15:231 - ?

[Hard]
  1. I highly suggest that do not use any stack after 00:55:439 - (in kiai time), such as 00:56:689 (4,5) - ,the song become higher and players are waken up by the rhythm, stack doesn't not fit the song, I suggest to use *1.2 or *1.3 ds to increase the distance between each note.
  2. 01:17:106 - add a note

[With You]
  1. 00:13:772 (1) - move to x388,y80
  2. 00:32:939 (3,4) - blanket
  3. 00:38:564 (4,5) - ^
  4. The same suggestion as hard. I think you should make more differences in Kiai time to let players feel they are not WALK ALONE. Try to use higher ds, jumps can make the song more creative.

Hope helps
Good luck~
captin1
quick, take this, it'll help you on your journey

PSYCHO PASS ED 2

whee
Topic Starter
AnreFM
sallad4ever

Sallad4ever wrote:

Well seems like this is close to bubble so I won't say so many things

(General)
  1. Pretty sure you don't need the extra psycho pass on the tags as the source is already there. And the search engine will still get it even without them on the tags, so psycho pass is redundant ton tagshmm right, fixed
  2. 00:42:106 - Why did you use lower volume here? the vocal clearly getting louder here, so lowering the volume on this section only make the hit objects to be less audiblehm I want to add the dramatic effect as the vocal comes to a clear halt on the pitch, so I'll keep this u.u
  3. 00:52:106 - Same as the above, but not as bad. The spinner spin will actually fit the music here 30% volume is good, not too loud and not too small

(Easy)

  1. 00:05:439 (1,2,3) - Agree with Kytoxid here. A single long slider will make it easier to read rather than a repeat. It's quite easy to rearrange it. You can try something like thisah hmm I kinda like the repeat better afterall, so I'm not changing it><
    SPOILER

    this way you don't need to rearrange the next hit objects, though it's all up to you
  2. 00:11:897 (1) - Most of the rhythm before this follow the vocal quite closely so better make this one follow the vocal tooit already is? tho this one is to keep the same rhythm with the next note

(Normal)

  1. 00:03:147 (4,5,6) - Are you following the vocal or the instrument here? If your following vocal, 6 should be remove and 5 should be placed on 00:03:981ah then it would be at the blue tick and will be recognized harder by beginners :o
  2. 00:17:731 (5) - The slider end sounds awkward as there aren't any beat on the timeline, it's sounds better if 5 is a single hit circleah, this one is to follow the audible background beat actually
  3. 00:27:522 (3) - ^ for this one maybe remove 00:27:106 (2,3) then use the same kind of slider as on 00:13:772 (2). The tick sounds good thereumm actually, this one follow the same beat like above, the tick is nice though, but I'll keep it
  4. 01:06:272 (3,4) - I'm not sure about these 2. Because of the vocal maybe? Anyway I suggest changing them to something like this?
    ah actually, if I changed it like that, the beat will become harder to read since I'm currently following a simple 1/2 slider and cicle there :o
    You have to remove 01:07:522 (1) if you follow this as 4 start from 01:06:897 to 01:07:522

(Hard)

  1. 00:03:981 (6) - If you're following the vocal, this should be a single slider instead a repeat
  2. 00:07:314 (4) - ^
  3. 00:12:314 (2) - ^ah not following the vocal actually. This one is to keep the rhythm more readable and since all diff follows this beat, changing it on tonly this difficulty will make it a bit harder to read><
  4. 00:17:939 (6) - I don't hear any beat on the music so maybe you should remove this^
  5. Using normal sample set (SHIFT+W) works really good on the kiai time. Here try something like this
    1. 00:56:897 (5,6) - Use normal sample set on the slider start of both these slider
    2. 00:58:772 (1) - Use it on the slider start
    3. 01:00:231 (4) - Use it on the slider start & repeat
    4. 01:03:564 (5,6) - Same as 00:56:897 (5,6)fixed this~
    That's the pattern, you can use it on the insane too if you want
Ok that's all, Good luck with the map Dan semoga cepat-cepat di bubble xD
Makasih modnya kak><

Yuki

[Minakami Yuki] wrote:



From my queue of Lucky Mod

[General]
  1. All the diffs are made by you, so you should keep the same combo color and kiai time:
    Inconsistency in combo colours:
    - [Easy] :
    Combo1 : 98,98,255
    Combo2 : 128,255,255
    Combo3 : 255,149,98
    Combo4 : 255,100,100
    - [Hard] :
    Combo1 : 255,130,130
    Combo2 : 119,255,255
    Combo3 : 108,174,255
    Combo4 : 74,255,120
    - [Normal] :
    Combo1 : 98,98,255
    Combo2 : 128,255,255
    Combo3 : 255,149,98
    Combo4 : 255,100,100
    - [With You] :
    Combo1 : 255,130,130
    Combo2 : 119,255,255
    Combo3 : 108,174,255
    Combo4 : 74,255,120
    Inconsistency in Kiai Times:
    - [Easy]/[Normal]/[Hard] :
    Kiai #1: Starts on 00:55:439, ends on 01:07:522
    - [With You] :
    Kiai #1: Starts on 00:55:439, ends on 01:07:939

[Easy]
  1. 00:48:356 (3,1) - blanket
  2. 01:00:022 (2) - ends at 01:00:439 - is better imo.
  3. 01:07:522 (4) - starts at 01:07:731 -

[Normal]
  1. 00:15:022 (3,1) - blanket
  2. 01:05:231 (1,2,3,4,1,2) - hears weird
  3. 01:15:439 (1) - starts at 01:15:231 - ?

[Hard]
  1. I highly suggest that do not use any stack after 00:55:439 - (in kiai time), such as 00:56:689 (4,5) - ,the song become higher and players are waken up by the rhythm, stack doesn't not fit the song, I suggest to use *1.2 or *1.3 ds to increase the distance between each note.
  2. 01:17:106 - add a note

[With You]
  1. 00:13:772 (1) - move to x388,y80
  2. 00:32:939 (3,4) - blanket
  3. 00:38:564 (4,5) - ^
  4. The same suggestion as hard. I think you should make more differences in Kiai time to let players feel they are not WALK ALONE. Try to use higher ds, jumps can make the song more creative.

Hope helps
Good luck~
Ah, I think the answer to your mods have been answered in the previous mod, and thanks for the mod too, Yuki! x3

captin1 wrote:

quick, take this, it'll help you on your journey

PSYCHO PASS ED 2

whee
WHEEEE
thanks captin!! <3


aaand updated with video and applied mods from Sallad4ever and Minakami Yuki
Kytoxid
Spoke with AnreFM on IRC and aligned combo colours.

Bubbled~
captin1
\( '. ' )/ \( '. ')/

gogo
Topic Starter
AnreFM
aaaawww thank you very much for the bubble Kytoxid! >v<
and also sorry for the inconvenience and all the troubles, the bug is really annoying orz

captin1 wrote:

\( '. ' )/ \( '. ')/

gogo
\( '. ' )/ \( '. ')/
thanks captin! ouob
Breeze
[Timing]
  1. Sorry but I'm not agree with the timing, your offset sounds late, what i get is -1245 (-16 from yours), and it would be better if you set offset at 2090
[With You]
  1. 00:42:089 (1) - This finish sounds kinda weird, remove it sounds better imo
  2. 00:53:756 - Spinner end, you can use 5% volume, so that fit the music more
  3. 01:08:756 (1) - I'd suggest remove custom clap here, mixed clap and finish sounds really odd
[Hard]
  1. 01:08:756 (1) - The same to <With you> diff
  2. 01:12:106 (1) - Slider head, why clap here?
[Normal]
  1. 01:22:089 (3) - The hit volume of this one seems too low
[Easy]
  1. 01:08:756 (1) - The same issue
Call me back when you have reply
Topic Starter
AnreFM

Breeze wrote:

[Timing]
  1. Sorry but I'm not agree with the timing, your offset sounds late, what i get is -1245 (-16 from yours), and it would be better if you set offset at 2090un, ok I'll change the timing and offset then~ well I thought about having notes before the red line, but I guess it's fine now :D
[With You]
  1. 00:42:089 (1) - This finish sounds kinda weird, remove it sounds better imook fixed
  2. 00:53:756 - Spinner end, you can use 5% volume, so that fit the music morefixed throughout the mapset to all difficulties~
  3. 01:08:756 (1) - I'd suggest remove custom clap here, mixed clap and finish sounds really oddok
[Hard]
  1. 01:08:756 (1) - The same to <With you> difffixed
  2. 01:12:106 (1) - Slider head, why clap here?ah woops, fixed
[Normal]
  1. 01:22:089 (3) - The hit volume of this one seems too lowah fixed this too, I accidentally set the green line for volume too soon orz
[Easy]
  1. 01:08:756 (1) - The same issueok
Call me back when you have replyThanks Breeze! :D
Breeze
Alright, rebubbled
YGOkid8
whoo, nice map.

General:
  1. Consider renaming "With You" to "Insane"? I understand we are free to name the difficulties whatever we want, but I do believe having names relating to difficulty is best.
I can't really hear the hitsounds going on before the kiai sections, specifically in these sections:
  1. 00:02:090 -
    00:42:089 -
There's a very tiny volume increase in the music at 00:15:423 - , but I don't think it's enough to warrant a jump from 20% to 35%. My opinion is that you should just have the uninherited section at 40%, then keep increasing by 5% until you reach 00:42:089 - , where you either keep the same volume or drop by 5%.

If you disagree, we can discuss further options more in IRC. This is probably the biggest concern for me regarding the map.

With You:
00:23:548 (4) - Consider moving this lower to the left so that the (3) flows into it better? E.g. to x:140 y:292.
01:01:048 (7,1) - Not a big fan of the anti-jump here, but can't think of a way to change it, so I guess it's okaaaay to keep.
01:21:673 (4,5) - Consider using 1.9x spacing here, like you did with (3,4)? E.g. moving (5) to x:348 y:56. Makes the jump at (3,4) not random and gives it some consistency. That and I think it plays nicer this way.

Hard:
00:43:756 (3,4) - In terms of timeline placement, I would move these 1/4 earlier. Rhythmically I feel it suits the music more, so see what you think?
00:47:090 (3,4) - Similar thing here, but you'd have to remove the repeat and add a hitcircle there so it's the same as the previous one.
00:50:423 (3,4) - And same thing here.
01:07:714 (1,2) - While the slowdown here worked in "With You" diff, I don't think it works well here with the repeat on the slider. Delete the (1), move (2) back 1/4 earlier, then add a 1/2 slider at 01:08:131 - ? Also adjust the inherited section so only the 1/2 slider at 01:08:131 - gets the slowdown.
01:15:214 - Add hitcircle here? Can simply stack over the next slider. You've been doing similar things up to this point for the rest of the kiai section, so... yeah.

Normal:
00:34:798 (4) - While sightreading, I found it more intuitive to start this 1/4 earlier. Though I know you're mapping to vocals, I do think it feels better starting it 1/4 earlier.

Easy:
00:11:881 (1) - Extend length by 1/4, so that it finishes on the last note of the piano phrase thing.

And that's all. I do think the diffs. are a bit too similar since you decided to make it a 4 difficulty beatmap, but the spread is still quite good considering that. It's fun to play as well, so only minor complaints here.
Topic Starter
AnreFM

YGOkid8 wrote:

whoo, nice map.>//<

General:
  1. Consider renaming "With You" to "Insane"? I understand we are free to name the difficulties whatever we want, but I do believe having names relating to difficulty is best.ah about this, since I think 'insane' wouldn't really fit with the song>< It's a calm song therefore I mapped the hardest difficulty not really on insane, but it's more like hard= or something>< So, renaming it to insane will be a bit not fit you know, So I hope you understand orz ><
I can't really hear the hitsounds going on before the kiai sections, specifically in these sections:
  1. 00:02:090 -
    00:42:089 -
There's a very tiny volume increase in the music at 00:15:423 - , but I don't think it's enough to warrant a jump from 20% to 35%. My opinion is that you should just have the uninherited section at 40%, then keep increasing by 5% until you reach 00:42:089 - , where you either keep the same volume or drop by 5%.

If you disagree, we can discuss further options more in IRC. This is probably the biggest concern for me regarding the map.ah no, actually I want hitsound to be more audible too www. Okay fixed that

With You:
00:23:548 (4) - Consider moving this lower to the left so that the (3) flows into it better? E.g. to x:140 y:292.fixed
01:01:048 (7,1) - Not a big fan of the anti-jump here, but can't think of a way to change it, so I guess it's okaaaay to keep.phew, I like this one actually, so glad to keep it :'D
01:21:673 (4,5) - Consider using 1.9x spacing here, like you did with (3,4)? E.g. moving (5) to x:348 y:56. Makes the jump at (3,4) not random and gives it some consistency. That and I think it plays nicer this way.fixed

Hard:
00:43:756 (3,4) - In terms of timeline placement, I would move these 1/4 earlier. Rhythmically I feel it suits the music more, so see what you think?
00:47:090 (3,4) - Similar thing here, but you'd have to remove the repeat and add a hitcircle there so it's the same as the previous one.
00:50:423 (3,4) - And same thing here.umm well actually I think my rhythm fits quite better, since the first two 1/2 slider emphasize the calm thud on the background ;w; and also I've asked a few people about it, and they like the current better orz
01:07:714 (1,2) - While the slowdown here worked in "With You" diff, I don't think it works well here with the repeat on the slider. Delete the (1), move (2) back 1/4 earlier, then add a 1/2 slider at 01:08:131 - ? Also adjust the inherited section so only the 1/2 slider at 01:08:131 - gets the slowdown.ah yeah, about this. I think the slow down also doesn't feel good too, since this one DOES follows the vocal, unlike the one in with you diff.>< so I switched the circle with the repeat to emphasize the vocal more
01:15:214 - Add hitcircle here? Can simply stack over the next slider. You've been doing similar things up to this point for the rest of the kiai section, so... yeah.umm, since this one doesn't follows the vocal(adding a circle here will emphasize vocal, yeah), I think by inserting a circle here, it will quite misleading since the sliders after this follows a different rhythm><

Normal:
00:34:798 (4) - While sightreading, I found it more intuitive to start this 1/4 earlier. Though I know you're mapping to vocals, I do think it feels better starting it 1/4 earlier.well, since I don't want to ad too many 1/4 beats on normal(keeping it easier), I'll keep this to follow the rhythm><

Easy:
00:11:881 (1) - Extend length by 1/4, so that it finishes on the last note of the piano phrase thing.uh yeah, kinda hesitated to use this since this will make the shape different with the next slider,but I think rhythm is more important than pattern, so yeah, Fixed this~

And that's all. I do think the diffs. are a bit too similar since you decided to make it a 4 difficulty beatmap, but the spread is still quite good considering that. It's fun to play as well, so only minor complaints here.thanks for the mod YGO! :D and sorry for the few denials there, I hope you can understand><
YGOkid8
General:
  1. Checking your timing sections in more detail, I noticed that the timing section at 01:07:506 - has a different volume throughout all the diffs. It has 30% in Easy and Normal, but 50% in Hard and With You.
  2. Timing section at 01:22:089 - is also inconsistent throughout your diffs. In one diff. it's not there, where in other diffs. it's at different volumes.
  3. While I'm being a stickler for details, timing section at 00:42:089 - is offset to 1ms later in some diffs.
  4. 01:12:714 - You've got a random looking drum sampleset inherited section here for this one beat, but it's only in With You diff... intentional?
  5. Also in terms of difficulty name, could you at least change the name to Alone? At the very least, "Alone" is an adjective, so it has some kind of describing property, where "With You" doesn't really mean much.
Normal:
  1. Taking another look, I think you should use AR4 for this diff.

Hard diff, you wrote:

YGOkid8 wrote:

01:15:214 - Add hitcircle here? Can simply stack over the next slider. You've been doing similar things up to this point for the rest of the kiai section, so... yeah.umm, since this one doesn't follows the vocal(adding a circle here will emphasize vocal, yeah), I think by inserting a circle here, it will quite misleading since the sliders after this follows a different rhythm><
It may be difficult to hear at the current playback rate, but if you slow down to 50% or 25%, you can hear two things:
  1. 01:15:214 - The vocals actually start here, rather than where you've got now.
  2. There is also a slight increase of pitch from 01:15:214 - to 01:15:423 (1) - . In musical terms, they're a semitone apart.
And it's for that reason I think a hitcircle added there would be better than now.

And yeah, that's it for the housekeeping mod.
Topic Starter
AnreFM
hoorah for the new difficulty name \:'D/

YGOkid8 wrote:

General:
  1. Checking your timing sections in more detail, I noticed that the timing section at 01:07:506 - has a different volume throughout all the diffs. It has 30% in Easy and Normal, but 50% in Hard and With You.oh yeah, fixed this
  2. Timing section at 01:22:089 - is also inconsistent throughout your diffs. In one diff. it's not there, where in other diffs. it's at different volumes.Fixed :D why am I so careless on this omg
  3. While I'm being a stickler for details, timing section at 00:42:089 - is offset to 1ms later in some diffs.fixed, and why AImod didn't say anything about this ;w;
  4. 01:12:714 - You've got a random looking drum sampleset inherited section here for this one beat, but it's only in With You diff... intentional?ah this one.. well I tried to put at least a hitsound here because the stanza(where the clap is supposed to be at) is covered by a slider, so I can't put a clap there. Did the drum sound weird? Well I changed it to a whistle with a lower volume since this slider is following the vocal afterall, hope it's not too weird at least><
  5. Also in terms of difficulty name, could you at least change the name to Alone? At the very least, "Alone" is an adjective, so it has some kind of describing property, where "With You" doesn't really mean much.yes, yes I will change the difficulty name to this \:D/ well actually when I start mapping this I was torn to choose between Alone or With You, but I guess Alone is better afterall huh :D
Normal:
  1. Taking another look, I think you should use AR4 for this diff.okay fixed
01:15:214 - Add hitcircle here? Can simply stack over the next slider. You've been doing similar things up to this point for the rest of the kiai section, so... yeah.umm, since this one doesn't follows the vocal(adding a circle here will emphasize vocal, yeah), I think by inserting a circle here, it will quite misleading since the sliders after this follows a different rhythm><

It may be difficult to hear at the current playback rate, but if you slow down to 50% or 25%, you can hear two things:
  1. 01:15:214 - The vocals actually start here, rather than where you've got now.
  2. There is also a slight increase of pitch from 01:15:214 - to 01:15:423 (1) - . In musical terms, they're a semitone apart.
And it's for that reason I think a hitcircle added there would be better than now.well, okay then since it sounds nicer this way~ I just hope the antijump can be read there xD

And yeah, that's it for the housekeeping mod.And thanks for your another mod YGO-san!! :'D
YGOkid8
i don't think you updated, as i can't see any of the changes going through :P
Topic Starter
AnreFM

YGOkid8 wrote:

i don't think you updated, as i can't see any of the changes going through :P
loll sorry for lateness. After changing the difficulty names, I got to do full submission and my internet just sucks --"

updated now :D
YGOkid8
more house tidying things in IRC, and now ranked!
Oyatsu
Congrtaz!!! <3 :D
Quilt
EGOIST♥
kanpakyin
nice one! Gratz~
Nardoxyribonucleic
Congrats Anre~ \:D/
Kinomi
gratz
mintong89

Quilt wrote:

EGOIST♥
gratz!
UnderminE
Gratz

Also check your other map, maybe you can find some mods there~
Trust
Love it, congrats!
Topic Starter
AnreFM
aaaaa thank you so much to YGO for ranking this xD

and also thank you for everyone who helped me going through all the process, without all of your help, this map won't be ranked :'D

anyway, I hope you all will enjoy playing this map and I hope I can improve on my next maps :'3

anyway, thanks again everyone><
Lanturn
Oo. Congrats! Gonna have to play this when I get back home Saturday night.
FrzR
Congrats!! :D
jyu
congratz!! :D
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