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EGOIST - All Alone With You (TV Edit)

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Topic Starter
AnreFM
This beatmap was submitted using in-game submission on Friday, November 08, 2013 at 8:18:29 PM

Artist: EGOIST
Title: All Alone With You (TV Edit)
Source: PSYCHO-PASS
Tags: サイコパス chelly ending path ryo supercell noitamina
BPM: 72
Filesize: 18494kb
Play Time: 01:28
Difficulties Available:
  1. Alone (4.87 stars, 187 notes)
  2. Easy (2.22 stars, 81 notes)
  3. Hard (4.5 stars, 143 notes)
  4. Normal (3.73 stars, 112 notes)
Download: EGOIST - All Alone With You (TV Edit)
Download: EGOIST - All Alone With You (TV Edit) (no video)
Information: Scores/Beatmap Listing
---------------

PSYCHO-PASS Ending 2
Full Mapset by : AnreFM
Easy : Done
Normal : Done
Hard : Done
With You : Done
Thanks for everyone Who Helped and favourited!
~ Thanks to all modders! and also the BATs ; Kytoxid, Breeze, YGOkid8 ~

madabau
Hi~
From my mod queue, sorry if it isn't really helpful...

[General]
->If you can, change the the title "(TV Edit)" to "(TV Size)" sorry, I didn't know it's official orz
-> I think the BPM should be 144, the double of the current. (Because there should be some 1/8 beat)
But I don't really good in timing, so you should confirm this with other people.

[Easy]
OD + 1
00:40:435 (5) - NC
00:40:852 - Add a beat here (I think it's too blank)
00:41:685 - ^
01:07:518 (4) - Move it to 01:07:727 and shorten it to 01:08:143
01:12:727 (2) - Extend it to 01:13:352
^If you do that, 01:13:352 (3) - Move it to 01:13:560 and shorten it to 01:13:977

[Normal]
00:22:727 (2) - Extend it to 00:23:143
^If you do that, 00:23:352 (3) - Remove this
00:27:518 (3) - Move it to 00:27:310 ?
00:41:685 (6) - Add a beat
01:00:018 (3) - Extend it to 01:00:643
01:13:352 (3) - Extend it to 01:13:977
01:07:518 (5) - Move it to 01:07:310
01:21:268 (4,5) - Turn them into one slider

[Hard]
00:21:268 (4) - I don't really like this stacking, please move it elsewhere.
00:56:893 (5,6) - Move them to 00:57:102 (5,6)
^if you do that 00:57:727 (6) - Remove the reverse and 00:56:893 - can add a beat here.
01:03:560 (5,6) - Move them to 01:03:768 (5,6)
^if you do that 01:04:393 (6) - Shorten it to 01:04:602 and 01:03:560 (5) - can add a beat here.
01:13:768 (5) - Turn it to a reverse slider?
01:17:102 (5) - Add a beat here

[With You]
For me, the jumps make me uncomfortable since this is a relaxing song. Consider decreasing the jumps and distances.
00:21:268 (6,7) - A too sudden jump for me. Please move it closer.
00:18:768 (1,2) - Makes me uncomfortable. Maybe you can make a better pattern?
00:32:518 (2,3) - ^
01:16:477 (3) - Moves it upper to make the flow better.
00:41:060 (11,1) - The distance is a bit too far, please move it closer.

Nice map, good luck! :)
Atrue
Hello~
From my modding queue
Here are some suggestions. And here are some problems I think.
General
Tv size you can add a video in it.
kiai time can increase the hitsound volume.
Easy
Good hitsound
since it is an Easy maybe 1/4 beat is faster for newbies. But the bpm is low so maybe it's ok.
00:01:685 (1) - 1/4 earlier will be fine.
00:28:768 (1) - here add a control point to increase the histound volume.
00:32:935 (2,1,2,3,4,1) - the first slider 1/4 shorter and the 4 circles 1/4 earlier and then the next slider 1/4 longer and earlier. And here better increase volume to adress the lyrics.
01:06:060 (2) - don't use drum here will be better
01:07:102 (3,4) - circle 3 1/4 earlier and slider 4 1/4 later and shorter.
01:21:268 (4) - 1/2 shorter the slider and add a circle on the long white line.
Normal
ar+1
00:01:685 (1) - same with Easy
00:03:352 (3) - 1/4 earlier and add a circle after it on the blue line.
00:28:768 (1) - same with Easy
Hard
A little easier than I supposed
00:32:102 - hitsound volume increase for prepare for the kiai
01:07:518 (1) - cancel the circle will be better
With You
Also easier than I supposed.
00:21:268 (6,7) - jump is sudden and here is not a point should address.
00:48:560 - add a circle will be better
01:08:143 (1) - the slider is too long and the jump is kind of fast I think.
And if you want to use 1/8 ,2*bpm is a good choice.
That's my suggestions. Thanks :) .
Topic Starter
AnreFM
madabau

madabau wrote:

Hi~
From my mod queue, sorry if it isn't really helpful...

[General]
-> If you can, change the the title "(TV Edit)" to "(TV Size)"no, this is the official song title
-> I think the BPM should be 144, the double of the current. (Because there should be some 1/8 beat)no, ranked version has 72 bpm and the intro clearly has 72 bpm in it
But I don't really good in timing, so you should confirm this with other people.

[Easy]
OD + 1no, this is easy, no need to
00:40:435 (5) - NCwhy? can't see a reason for this. The rhythm still uses the previous one
00:40:852 - Add a beat here (I think it's too blank) this is easy, no need to add a beat here. the silence is good too
00:41:685 - ^^
01:07:518 (4) - Move it to 01:07:727 and shorten it to 01:08:143
01:12:727 (2) - Extend it to 01:13:352
^If you do that, 01:13:352 (3) - Move it to 01:13:560 and shorten it to 01:13:977Changed this part ^

[Normal]
00:22:727 (2) - Extend it to 00:23:143did something else here
^If you do that, 00:23:352 (3) - Remove this
00:27:518 (3) - Move it to 00:27:310 ?
00:41:685 (6) - Add a beat
01:00:018 (3) - Extend it to 01:00:643
01:13:352 (3) - Extend it to 01:13:977
01:07:518 (5) - Move it to 01:07:310
01:21:268 (4,5) - Turn them into one sliderumm no to all above, doesn't really match with the song, and will break my rhythm

[Hard]
00:21:268 (4) - I don't really like this stacking, please move it elsewhere.the beat is still attach with the current vocal, so stacking is fit
00:56:893 (5,6) - Move them to 00:57:102 (5,6)
^if you do that 00:57:727 (6) - Remove the reverse and 00:56:893 - can add a beat here.
01:03:560 (5,6) - Move them to 01:03:768 (5,6)
^if you do that 01:04:393 (6) - Shorten it to 01:04:602 and 01:03:560 (5) - can add a beat here.
01:13:768 (5) - Turn it to a reverse slider?
01:17:102 (5) - Add a beat hereno to all of the rhythm chaning as I already mentioned on Normal, sorry

[With You]
For me, the jumps make me uncomfortable since this is a relaxing song. Consider decreasing the jumps and distances.
00:21:268 (6,7) - A too sudden jump for me. Please move it closer.deleted (6) to make the jump smaller
00:18:768 (1,2) - Makes me uncomfortable. Maybe you can make a better pattern?Not really a big problem and there are many ranked maps using this pattern, so no change
00:32:518 (2,3) - ^
01:16:477 (3) - Moves it upper to make the flow better.
00:41:060 (11,1) - The distance is a bit too far, please move it closer.uhh, is fine actually

Nice map, good luck! :)


sorry for the big denial, but I can't see why the rhythm should be changed throughly unless in the easier difficulties. And for azuretwinight, as for your volume, I will changed it when other ppl ask me to do so~

Thanks again for the mods and sorry again for the big denial orz
_AI
From the modding queue:

[Easy]
I will skip this

[Normal]
~No problem

[Hard]
00:02:102 (1) - Remove NC
00:18:352 (7) - Add a note
~Solid difficulty

[With you]
01:08:143 (1,1) - Rhythm is odd + the jump is too big

uh.... hope it helps ? o.o anyway here's a star >.o/ solid mapset
Do you mind if i make a GD for this ? <3 the song <<
Topic Starter
AnreFM
Ai

_AI wrote:

From the modding queue:

[Easy]
I will skip this

[Normal]
~No problem

[Hard]
00:02:102 (1) - Remove NCthis is to keep consistency with all of the comos in the mapset, so no change
00:18:352 (7) - Add a noteit already is?
~Solid difficulty

[With you]
01:08:143 (1,1) - Rhythm is odd + the jump is too bigwill keep this for now since this follows the background music, and I like the rhythm :p

uh.... hope it helps ? o.o anyway here's a star >.o/ solid mapset Thanks for the mod Ai, even I did no change, but it helps ouo/

Do you mind if i make a GD for this ? <3 the song << umm, Ai, as you already know, my mapset is already complete and I don't plan to add anymore difficulty here sorry>< but If you want to make a diff., I'll gladly put it in the description! :)
Zero__wind
Hi :3 here's your mod

With You
first, maybe you need a higher difficulty setting, with HP7 and OD7, AR7 or 8 as you wish. After all you already have a Hard diff so I think this is supposed to be an Insane
00:03:560 (4) - you may wanna avoid this overlap, considering that this rarely happened at other parts of your map
00:15:227 (2) - as you're following vocal, I suggest that you replace this with a circle and start a slider at 00:15:435 - and remove 00:15:643 (1) - then the rhythm may be more intuitive
00:16:268 (3,4) - also a bit too intense rhythm for this part, because you're hesitating between vocal and piano, and that throws player off, you used 00:16:268 (3) - to show that you're mapping to vocal, but you didn't start a slider at 00:16:893 (4) - to follow the "zu~" , and 00:17:102 (5) - would be really surprising
00:20:227 (5) - whistle head for vocal, or whistle at mid for piano, you should at least one I think
00:31:477 (7,8) - what are these 2 circles doing here? too weird to make the rhythm like this. you may try to start a 1/2 slider at 00:31:268 -
00:37:518 (1) - a little weird small spacing
00:38:352 (3,4) - I think you messed up the rhythm again, better choose only one from vocal and piano. you can a rhythm like http://puu.sh/4RkJi.jpg . In this way you can keep the piano sound and at least players don't need to hit anything at 00:38:768 - because when they think you're following vocal they would like to see sliders at long vocal tone
00:42:102 (1) - better turn down the volume for the single finish sound, too abrupt
00:44:185 (5,6,7,8) - better merge them into a pair of sliders, 4 circles are too intense
00:48:768 (1) - this is again confusing, who would know that you'll abandon the vocal at 00:48:560 - except yourself?
00:55:435 (1) - also add a clap on head
01:02:102 (1) - better use a big distance for this instead a small one, to emphasize the strong beat here
01:08:768 (1) - this is really hard throughout this diff
01:11:477 (7,1) - could avoid small overlap
01:12:727 (3) - why do you add more whistles like this
01:14:393 (1) - a bit hard, and the NC is confusing? cause this slider is coherent with 01:13:977 (6) - but not with 01:15:227 (2) - , and you used a small distance at 2, really not intuitive
hmm, I think you raelly reconsider about the rhythm at kiai part, you almost spammed it with 1/2 beats all the way, consider to use some long sliders and use some gaps

Hard
00:01:685 (1) - too hard to know when to hit this, could just set a 1/4 reverse at 00:01:477 -
00:08:352 (5) - also confusing, what does it mean to set a single circle at the mid of a word
00:15:018 (5) - ^
I don't understand why the rhythm is always the same from here 00:42:102 (1,2,3,4,5) - and 00:45:435 (1,2,3,4) - and 00:48:768 (1,2,3,4,5) -
00:42:102 - same as that in Insane, and for other diffs
hitsound suggestions are quite the same

Normal
00:01:685 (1,1) - suggest to avoid 1/2 stacks in Easy and Normal, it may be confusing for new players. Just simply split them up
00:08:352 (5,1) - the rhythm like this is ok in here as it's a Normal and almost consistent 1/2 is intuitive I think, but plz don't do this in Hard you should know
00:50:852 (5) - whistle end?
01:05:227 (1,2) - this kind of 1/4 stacks are ok, not like 1/2 stacks
01:22:102 (6) - hyw is this 20% volume, You're interesting to make every diff with different volume, plz make them consistent, check your Easy, Normal, Hard and Insane. Better make them all like what you've did in Easy. an ordinary volume finish and then turn down the volume of the spinner

Nothing need to say for Easy but more whistles like mentioned before

That's all, good luck
Topic Starter
AnreFM
Zero__Wind

Zero__wind wrote:

Hi :3 here's your mod

With You
first, maybe you need a higher difficulty setting, with HP7 and OD7, AR7 or 8 as you wish. After all you already have a Hard diff so I think this is supposed to be an Insaneokay fixed~
00:03:560 (4) - you may wanna avoid this overlap, considering that this rarely happened at other parts of your mapalso fixed, I was mapping this in the beginning, didn;t notice the rest is changed:p
00:15:227 (2) - as you're following vocal, I suggest that you replace this with a circle and start a slider at 00:15:435 - and remove 00:15:643 (1) - then the rhythm may be more intuitivefixed
00:16:268 (3,4) - also a bit too intense rhythm for this part, because you're hesitating between vocal and piano, and that throws player off, you used 00:16:268 (3) - to show that you're mapping to vocal, but you didn't start a slider at 00:16:893 (4) - to follow the "zu~" , and 00:17:102 (5) - would be really surprisingwoot, fixed by using long slider at Zu~
00:20:227 (5) - whistle head for vocal, or whistle at mid for piano, you should at least one I thinkuse one for the head
00:31:477 (7,8) - what are these 2 circles doing here? too weird to make the rhythm like this. you may try to start a 1/2 slider at 00:31:268 -fixed by using a 1/2 repeat here
00:37:518 (1) - a little weird small spacingwas aiming for an antijump, but oh well, fixed
00:38:352 (3,4) - I think you messed up the rhythm again, better choose only one from vocal and piano. you can a rhythm like http://puu.sh/4RkJi.jpg . In this way you can keep the piano sound and at least players don't need to hit anything at 00:38:768 - because when they think you're following vocal they would like to see sliders at long vocal tonefixed by changing the rhythm like yours with a bit differential
00:42:102 (1) - better turn down the volume for the single finish sound, too abruptfixed through all diff
00:44:185 (5,6,7,8) - better merge them into a pair of sliders, 4 circles are too intenseused 1/2 slider 2x
00:48:768 (1) - this is again confusing, who would know that you'll abandon the vocal at 00:48:560 - except yourself?changing the rhythm from the last part to make a similar with this one, so it will become more readable
00:55:435 (1) - also add a clap on headfixed
01:02:102 (1) - better use a big distance for this instead a small one, to emphasize the strong beat herekeeping this since I feel anti jump fits better
01:08:768 (1) - this is really hard throughout this diffalso keeping this since I saw many great slow maps use this pattern and I also like it so much:p
01:11:477 (7,1) - could avoid small overlapwelp fixed
01:12:727 (3) - why do you add more whistles like thisoops, removed
01:14:393 (1) - a bit hard, and the NC is confusing? cause this slider is coherent with 01:13:977 (6) - but not with 01:15:227 (2) - , and you used a small distance at 2, really not intuitivekeeping this since this is also similar with a part in the beginning kiai, changed a bit though
hmm, I think you raelly reconsider about the rhythm at kiai part, you almost spammed it with 1/2 beats all the way, consider to use some long sliders and use some gapsadded a few more 1/1 slider to a few part, but still, can't really find where I spammed this much u.u

Hard
00:01:685 (1) - too hard to know when to hit this, could just set a 1/4 reverse at 00:01:477 -fixed
00:08:352 (5) - also confusing, what does it mean to set a single circle at the mid of a word
00:15:018 (5) - ^^ fixed all kind of those wih 1/4 repeat, so stupid of me ugh
I don't understand why the rhythm is always the same from here 00:42:102 (1,2,3,4,5) - and 00:45:435 (1,2,3,4) - and 00:48:768 (1,2,3,4,5) -
00:42:102 - same as that in Insane, and for other diffs
hitsound suggestions are quite the sameFixed~

Normal
00:01:685 (1,1) - suggest to avoid 1/2 stacks in Easy and Normal, it may be confusing for new players. Just simply split them upsplitted
00:08:352 (5,1) - the rhythm like this is ok in here as it's a Normal and almost consistent 1/2 is intuitive I think, but plz don't do this in Hard you should knowhard has same rhythm because it really fits with vocal, and I don't really want to make a complex hard ouo
00:50:852 (5) - whistle end?added
01:05:227 (1,2) - this kind of 1/4 stacks are ok, not like 1/2 stacksokie dokie~
01:22:102 (6) - hyw is this 20% volume, You're interesting to make every diff with different volume, plz make them consistent, check your Easy, Normal, Hard and Insane. Better make them all like what you've did in Easy. an ordinary volume finish and then turn down the volume of the spinneroops, fixed

Nothing need to say for Easy but more whistles like mentioned beforeFixed

That's all, good luck
Thanks for the mod Zero__Wind, it really helps :D

Thanks for the mod~ OuO~
FrzR
Hi :3


[General]
EGOIST <3
I'm modding up to Hard diffs only. Forgive me. >_<
Set the Slider Tick Rate to 2. It works really well especially on chorus.
[Easy]
00:02:102 (1) - Remove NC? Too early for that imo. :3
[Normal]
00:02:102 (1) - Same with Easy. I don't know if others like this idea. I just don't feel like it. >_<
00:56:685 (3) - Add Whistle. It would be nice if you could add some of those. haha :D
01:10:018 (3) - ^
[Hard]
00:21:268 (4) - The circle here is barely visible. Suggest having it not stacked with 00:20:227 (3).
00:56:893 (5) - Whistle
01:03:560 (5) - ^
01:10:435 (5) - ^
[Conclusion]
Really nice map I love it. Love the song as well. Good luck! i hope this gets ranked. :
GIDZ
Hi, from M4M queue :3

General:
~Volume suggestions apply to all diffs.

Easy:
~00:00:000 - I think 50% volume is too loud as you've used only 20% for most parts. I suggest to keep the volume consistent even if it was intentional as the intro is soft.
~00:01:685 (1) - This note doesn't follow any beat, remove it.
~00:28:768 - You could raise the volume here a bit to follow the volume increase in the music.
~00:27:102 (2,1) - Curve them pls, it's boring if there are straight sliders for such a slow song.
~01:01:060 (3) - This slider's timing is confusing to beginners.
~01:07:518 (4) - Why is this so quiet all of a sudden? Doesn't make sense to me as there is no effect to it. 0.o
~01:07:102 (3) - Remove clap. Sounds inconsistent.
~01:07:518 (4) - Add clap on both head and end, works fine.
~01:12:102 (1,2) - Remove claps.
~01:12:935 (2) - Add clap on slider head.

Normal:
~00:01:685 (1) - Again, this deosn't follow anything, pls remove.
~This diff is quite similar to easy diff, but u've added the 1/2 beats after a slider. I think you could try to make this a little more different or it'll feel the same playing both easy and normal.

Hard:
~00:08:768 (1) - DS problem.
~00:13:768 (3,4) - ^ Snapping them further away makes more sense.
~Fix DS behind 00:14:602 after change.
~00:32:102 (1) - Sudden stop. Extend to red tick, the slider follows too precisely and not leaving space for the fading sound.
~01:02:102 (1) - Unnecessary clap. Remove pls.
~01:08:768 (1) - ^
~01:12:102 (1) - ^
~01:15:435 (1) - ^
~01:18:768 (1) - ^ You could add a finish on head though. to keep consistent with the other sliders.

With You:
~00:08:143 (6) - NC here to emphasis change of pace.
~00:17:935 (9) - Move it down, it's almost touching the HP bar.
~01:08:143 (1) - If you want to slow this SV down, then snap the slider end to the blue tick for more time to react to 01:08:768 (1). Furthermore, snapping the slider there fits the music more.
~01:08:768 (1) - DS this properly after change.
~01:12:102 (1) - Remove clap.
Nice diff :3

Overall, it's a pretty neat map. Now try to focus on the volume control. Good luck!~ :D
DeletedUser_2010275
Hi~ :3

[Easy]
  • 00:32:102 (1,2) - blanket
    01:14:393 (4) - straight slider

    [Normal]
    • 00:06:060 (3) - a little bent

      [Hard]
      • Nice :3

        [With you]
        • 00:15:852 (4) - a little bent
          00:38:560 (4,5) - blanket
Topic Starter
AnreFM
fr33z3r

Fr33z3R wrote:

Hi :3hi~ :3

[General]
EGOIST <3
I'm modding up to Hard diffs only. Forgive me. >_<'s okay><
Set the Slider Tick Rate to 2. It works really well especially on chorus.fixed
[Easy]
00:02:102 (1) - Remove NC? Too early for that imo. :3welp, fixed throughout all diff, firstly because it emphasize a stanza but, w/e
[Normal]
00:02:102 (1) - Same with Easy. I don't know if others like this idea. I just don't feel like it. >_<^
00:56:685 (3) - Add Whistle. It would be nice if you could add some of those. haha :Dno, decided not to insert whistles on kiai
01:10:018 (3) - ^Y
[Hard]
00:21:268 (4) - The circle here is barely visible. Suggest having it not stacked with 00:20:227 (3).plays fine I guess :v, the stacks is for connecting vocals/bg music
00:56:893 (5) - Whistle
01:03:560 (5) - ^
01:10:435 (5) - ^^ as stated on normal
[Conclusion]
Really nice map I love it. Love the song as well. Good luck! i hope this gets ranked.Yay! Thanks for the mod fr33z3r>v<

gideon

gideon5504 wrote:

Hi, from M4M queue :3

General:
~Volume suggestions apply to all diffs.

Easy:
~00:00:000 - I think 50% volume is too loud as you've used only 20% for most parts. I suggest to keep the volume consistent even if it was intentional as the intro is soft.
~00:01:685 (1) - This note doesn't follow any beat, remove it.
~00:28:768 - You could raise the volume here a bit to follow the volume increase in the music.
~00:27:102 (2,1) - Curve them pls, it's boring if there are straight sliders for such a slow song.
~01:01:060 (3) - This slider's timing is confusing to beginners.
~01:07:518 (4) - Why is this so quiet all of a sudden? Doesn't make sense to me as there is no effect to it. 0.o
~01:07:102 (3) - Remove clap. Sounds inconsistent.
~01:07:518 (4) - Add clap on both head and end, works fine.
~01:12:102 (1,2) - Remove claps.
~01:12:935 (2) - Add clap on slider head.

Normal:
~00:01:685 (1) - Again, this deosn't follow anything, pls remove.
~This diff is quite similar to easy diff, but u've added the 1/2 beats after a slider. I think you could try to make this a little more different or it'll feel the same playing both easy and normal.

Hard:
~00:08:768 (1) - DS problem.
~00:13:768 (3,4) - ^ Snapping them further away makes more sense.
~Fix DS behind 00:14:602 after change.
~00:32:102 (1) - Sudden stop. Extend to red tick, the slider follows too precisely and not leaving space for the fading sound.
~01:02:102 (1) - Unnecessary clap. Remove pls.
~01:08:768 (1) - ^
~01:12:102 (1) - ^
~01:15:435 (1) - ^
~01:18:768 (1) - ^ You could add a finish on head though. to keep consistent with the other sliders.

With You:
~00:08:143 (6) - NC here to emphasis change of pace.
~00:17:935 (9) - Move it down, it's almost touching the HP bar.
~01:08:143 (1) - If you want to slow this SV down, then snap the slider end to the blue tick for more time to react to 01:08:768 (1). Furthermore, snapping the slider there fits the music more.
~01:08:768 (1) - DS this properly after change.
~01:12:102 (1) - Remove clap.
Nice diff :3

Overall, it's a pretty neat map. Now try to focus on the volume control. Good luck!~ :DFixed all volume suggestion, although the volume is on my liking, and that DS on hard is intentional and I guess it's fine~ Thanks for the mod gideon :3

Thanks for the mod guys~ *v*/
and srui I didn't really get what you're saying, but for the slider shapes I think the current one is fine enough, and thanks for looking at my map~:D
RandF
From my queue~

[Easy]
  1. 00:11:893 (1,2) - I prefer to change for 1 slider: 00:11:893~00:12:727
  2. 01:07:518 (4) - hitsound volume is too small. I can hardly hear the clap
  3. 01:15:435- remove clap
[Normal]
  1. 01:02:102- clap?
  2. 01:08:143- ^
  3. 01:08:768- ^
[Hard]
  1. 00:01:477 (1,2,3) - make DS 1.0x
  2. 00:14:810 (5,1) - ^
  3. 00:21:268 (4) - I prefer to delete
  4. 01:08:143- clap?
  5. 01:15:435- remove clap
  6. 01:17:102- add a note
  7. 01:18:768- remove clap
[With You]
  1. 01:12:727- this clap is unnatural. 01:12:935 is better (but need to remap)
if you fix clap position, this map would be better, i think
sorry for my poor hit-sound suggetion (I'm weak in hitsound) :?
~Good Luck~
Topic Starter
AnreFM
RandomEffect

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:11:893 (1,2) - I prefer to change for 1 slider: 00:11:893~00:12:727fix
  2. 01:07:518 (4) - hitsound volume is too small. I can hardly hear the clap]intentional thoughout all diff since this is the lead in to the next kia
  3. 01:15:435- remove clapno
[Normal]
  1. 01:02:102- clap?
  2. 01:08:143- ^
  3. 01:08:768- ^no to all above since the claps are only used every 3rd white tick
[Hard]
  1. 00:01:477 (1,2,3) - make DS 1.0xdoes it really matter? fix
  2. 00:14:810 (5,1) - ^
  3. 00:21:268 (4) - I prefer to deleteno, this is to keep the flow going
  4. 01:08:143- clap?
  5. 01:15:435- remove clap
  6. 01:17:102- add a noteno this is intentional for the silence gap and for the next rhythm too
  7. 01:18:768- remove clapalso no to all the clap above
[With You]
  1. 01:12:727- this clap is unnatural. 01:12:935 is better (but need to remap)this is to keep the vocal and it will be awkward to insert a whistle
if you fix clap position, this map would be better, i think
sorry for my poor hit-sound suggetion (I'm weak in hitsound) :? then why do you mod the hitsound then--"
~Good Luck~thanks for your mod RandomEffect

ugh, thanks for the mod~
Fushimi Rio
Sorry for delay.

From queue

[General]
Nothing.

[Easy]

00:01:477 (1) - remove
01:07:518 (4) - shorten it. make it start at 01:07:727 -
01:21:268 (4,1) - spinner is too close to slider

[Normal]

01:00:018 (3,4) - try this rhythhm?
01:21:268 (4) - nc here?

[Hard]

01:06:268 (3) - remove clap on the end
01:14:393 (6,1) - too close. I suggest add a note at01:15:227 - and stack to 1's head

[Insane]

00:41:060 (10,1) - this jump is a bit too far
01:06:060 (3) - same to hard
01:07:935 (8) - move the nc of 01:08:143 (1) - here
01:11:477 (7,1) - overlapped. move them further.
01:21:685 (4) - add clap on the head

Sorry for short mod. I can't find issues in this map.star~
Topic Starter
AnreFM

Eggache0 wrote:

Sorry for delay.

From queue

[General]
Nothing.

[Easy]

00:01:477 (1) - removeno, to keep the start consistency on all diff.
01:07:518 (4) - shorten it. make it start at 01:07:727 - no? since the rhythm will be easier to grasp by beginner; following the vocal
01:21:268 (4,1) - spinner is too close to sliderIs okay, since the slider is before the spin, not after it

[Normal]

01:00:018 (3,4) - try this rhythhm?umm no, keeping consistency with the pattern before this to make the rhythm easier to grasp
01:21:268 (4) - nc here?fixed

[Hard]

01:06:268 (3) - remove clap on the endno, the bass sound is audible in the bg music, so leaving it as is
01:14:393 (6,1) - too close. I suggest add a note at01:15:227 - and stack to 1's headintentional for an antijump, the music fits, so no changes

[Insane]

00:41:060 (10,1) - this jump is a bit too far's alright since this is insane and the jump fits with the change of pace
01:06:060 (3) - same to hard^
01:07:935 (8) - move the nc of 01:08:143 (1) - herefix
01:11:477 (7,1) - overlapped. move them further.intentional, will keep them since the flow is better this way
01:21:685 (4) - add clap on the headadd on tail instead since it is where the sound is more audible

Sorry for short mod. I can't find issues in this map.star~thanks for the mod and star Eaggche0!
Zekmer
[Easy]

00:02:102 (1) - Too early for NC imo

[Normal]

No problems detected

[Hard]

No problems detected

[With You]

No problems detected


Overall really good beatmap. Love the song~
Topic Starter
AnreFM

Zekmer wrote:

[Easy]

00:02:102 (1) - Too early for NC imomissed this one. Fixed for consistency through all diff

[Normal]

No problems detected

[Hard]

No problems detected

[With You]

No problems detected


Overall really good beatmap. Love the song~thank you for your mod ouo
ichivictus
[Easy]
00:20:227 (3,4,1) - Maybe blanket like this? http://i.imgur.com/W9jAmbP.png
00:23:768 (3,4) - 1/4 is very hard for beginners and not fun. Reserve this for normal and up. I suggest: http://i.imgur.com/H9gmZDW.png (Delete 2 and move 3 to the left)

[Normal]
01:13:977 - Clap at the slider end right here?

[Hard]
00:32:102 (1) - Make 1/4 longer?

[Insane]
00:28:768 (1) - Add finish the same way you did this? 00:42:102 (1) -

(I have to go suddenly sorry for the short mod! I think you did a great job with finding rhythm in this song though. Good job! General advice, try to add a bit more pattern, symmetry that is, if at all possible. Good luck!)
Topic Starter
AnreFM

ichivictus wrote:

[Easy]
00:20:227 (3,4,1) - Maybe blanket like this? http://i.imgur.com/W9jAmbP.pngno that will be impossible with the DS and it is already that shape actually
00:23:768 (3,4) - 1/4 is very hard for beginners and not fun. Reserve this for normal and up. I suggest: http://i.imgur.com/H9gmZDW.png (Delete 2 and move 3 to the left)okay fixed to clear some rhythm since it doesn't follow vocal in this rhythm

[Normal]
01:13:977 - Clap at the slider end right here?woops fixed

[Hard]
00:32:102 (1) - Make 1/4 longer?a mistake when snapping to 1/4. Fixed

[Insane]
00:28:768 (1) - Add finish the same way you did this? 00:42:102 (1) - no, that wouldn't be necessary

(I have to go suddenly sorry for the short mod! I think you did a great job with finding rhythm in this song though. Good job! General advice, try to add a bit more pattern, symmetry that is, if at all possible. Good luck!)thanks for your mod!
Squichu
Hi! Mod from queue ~
There won't be much to say, though.. x:

[Easy]
  1. 00:11:893 (1) - the flow from 00:10:227 (3) to 00:11:060 (4) is sooo nice, but from 4 to 1.. too abrupt. x:
    you could move 1 to 16|263 , 00:13:768 (2) to 239|9 and 00:15:018 (3) to 277|266
    it's more or less the same, the placement is just slightly different
  2. 00:21:685 (4,1) - I get the feeling you changed the placement of them before, cause when I place them differently and rotate 1 a bitit works out perefctly.. and better than atm imo. sure, 00:20:227 (3) overlaps with the slider, but it looks fine to me. >o<
  3. 00:32:102 (1,2,3) - 3 doesn't work well with the others here, I'd perefer a straight slider
  4. 00:48:768 (1) - hmmh, you could do .. dun wanna change your style, I just think the reverse fits there well and the shape looks nice. .o.
  5. 01:07:518 - why is the volume decreased here? it feels a bit weird while playing, but I guess you have a reason for this, so.. keep it. :D
  6. 01:22:310 (1) - the slider is pretty long, it gets tiring. >< you could split it up and have two: 01:22:310 - 01:24:602 and 01:25:435 - end
[Normal]
nuffin to say here.. except for
  1. 00:15:435 (1) - every slider like this is perfectly shaped to match a cirlce/.., but this one is not and immediately caught my eye. xD
  2. 00:20:227 (3) -
  3. 01:20:435 (3) - why is this one curved in another direction than 01:18:768 (1,2) ? It looks better when the movements is anti-clockwise here, too
  4. 01:22:310 (1) - same for the spinner here as in Easy
[Hard]
not much here either.. ><
  1. 00:03:977 (6) - move a bit up and make it steeper(?).. it'd look more 'exciting' that way
  2. 01:17:935 (7) - has a nicer flow when bend in the other direction
  3. 01:22:310 (1) - same as in Easy/Normal
Overall this looks really nice, take a star! ^__^b
I couldn't find anything in With You, btw.. x:
Good luck with this!
Topic Starter
AnreFM

Squirrel wrote:

Hi! Mod from queue ~
There won't be much to say, though.. x:

[Easy]
  1. 00:11:893 (1) - the flow from 00:10:227 (3) to 00:11:060 (4) is sooo nice, but from 4 to 1.. too abrupt. x:
    you could move 1 to 16|263 , 00:13:768 (2) to 239|9 and 00:15:018 (3) to 277|266
    it's more or less the same, the placement is just slightly differentyeah, I get your point. Fixed for slightly different position
  2. 00:21:685 (4,1) - I get the feeling you changed the placement of them before, cause when I place them differently and rotate 1 a bitit works out perefctly.. and better than atm imo. sure, 00:20:227 (3) overlaps with the slider, but it looks fine to me. >o<wow yeah, this overlap is good since my doesn't have any of it(they did great on easy), soo fixed
  3. 00:32:102 (1,2,3) - 3 doesn't work well with the others here, I'd perefer a straight sliderwelp, as the curved slider goes better imo with the straights before it and it emphasize the vocal, so no change here
  4. 00:48:768 (1) - hmmh, you could do .. dun wanna change your style, I just think the reverse fits there well and the shape looks nice. .o.wow this is great *v* change this
  5. 01:07:518 - why is the volume decreased here? it feels a bit weird while playing, but I guess you have a reason for this, so.. keep it. :Dlol yeahxD
  6. 01:22:310 (1) - the slider is pretty long, it gets tiring. >< you could split it up and have two: 01:22:310 - 01:24:602 and 01:25:435 - endumm no, the dividing seems a bit weird and ranked version have this long spinner too, soo no change
[Normal]
nuffin to say here.. except for
  1. 00:15:435 (1) - every slider like this is perfectly shaped to match a cirlce/.., but this one is not and immediately caught my eye. xDfix by doing a better blanket.. i guess
  2. 00:20:227 (3) - same reason as the curvy one on easy, so no change here
  3. 01:20:435 (3) - why is this one curved in another direction than 01:18:768 (1,2) ? It looks better when the movements is anti-clockwise here, toogonna change this but as the note is really close on timeline, I can't get a better pattern with it, so no change u.u
  4. 01:22:310 (1) - same for the spinner here as in Easy^
[Hard]
not much here either.. ><
  1. 00:03:977 (6) - move a bit up and make it steeper(?).. it'd look more 'exciting' that waylol fixed by moving the tail up
  2. 01:17:935 (7) - has a nicer flow when bend in the other directioncouldn't quite get this, but I think this is fine atm imo so no change
  3. 01:22:310 (1) - same as in Easy/Normal^
Overall this looks really nice, take a star! ^__^b
I couldn't find anything in With You, btw.. x:
Good luck with this!Thanks for your mod! wow this is much better mod and thanks for the star too Squirrel! OuOb
Also BG changed btw, redl please~ hope it's not too yaoi
Topic Starter
AnreFM
edited for double post orz
Asgard
[general]
i think you must change Combo color http://puu.sh/4WhNm.png - not same...


[With you]
first KIAI time end - 01:07:518
00:15:435 (1) - reverse i can move smoothly when i reverse this note
01:11:477 (7) - i think this is overlap i recommend to rotate 20 http://puu.sh/4WhxP.jpg

[Hard]
00:03:977 (6) - one more repeat
00:25:227 (7,1) - too high.. it looks like touch HPbar http://puu.sh/4WhB9.jpg

[Normal]
00:29:602 (2,3) - i think this is more better then now for moving http://puu.sh/4WhI5.jpg

[Easy]
looks good
Topic Starter
AnreFM

AnreFM wrote:

edited for double post orz
Used for replying Asgard's mod to avoid useless pots><

Asgard wrote:

[general]
i think you must change Combo color http://puu.sh/4WhNm.png - not same...well, this one is a bug and I don't know how to solve it. Been knowing this for a long time, but i think I will ask BATs about it~


[With you]
first KIAI time end - 01:07:518
00:15:435 (1) - reverse i can move smoothly when i reverse this notehmm, well fixed then
01:11:477 (7) - i think this is overlap i recommend to rotate 20 http://puu.sh/4WhxP.jpguhh no, as stated in previous mod uu

[Hard]
00:03:977 (6) - one more repeatwhy? doesn't really match and this one is actually fine imo
00:25:227 (7,1) - too high.. it looks like touch HPbar http://puu.sh/4WhB9.jpgumm, no? not really, but if more poeple suggest it, the I need the better pattern~

[Normal]
00:29:602 (2,3) - i think this is more better then now for moving http://puu.sh/4WhI5.jpgno? currently for circle pattern

[Easy]
looks good
Thanks for the mod, Asgard!
UnderminE
<3

suggestion add psycho pass and path (psycho path) to tags as well, since source has "-" in it

Poke ampzz's queue for the video encoding
Topic Starter
AnreFM

UnderminE wrote:

<3

suggestion add psycho pass and path (psycho path) to tags as well, since source has "-" in it

Poke ampzz's queue for the video encoding
okay, tags added~ and thank you UnderminE o/ <3
Alarido
Modding on my own because.... you know why ♥ :oops:

:!: Unrankable | :?: My Doubtful Words | :idea: Tips & Tricks | ♥ Greetings | * Comments | Line starting with no icons are normal mods


[With You]
* The name of this diff is so suitable for a collab ...
♥ Nice and singletappable Insane -- I LOVE SINGLETAPPABNLE INSANES ♥ and seriously! osu! needs more Insanes suitable for singletap ♥ Not SS'ed it because I'm just a retard player. thelewa/Niva could SS it with DT because they are Pro.

01:11:893 (8,1) - Move them together to x:76 y:108, then raise the 2nd node of the slider to x:148 y:68, so it'll unglue from (7) and make a right path to next (2).

Nice diff ♥

[Hard]

00:05:227 - Add a note?

Nice too ♥

[Normal]

00:03:352 (4) - This note feels a lot awkward >< (I got a 100 here ><) How about a 1/2 slider staring from 00:03:143 and ending at 00:03:560 ? So it would fit better to the song imho.
:?: 00:15:018 (3) - This note feels dubious to me >< (or the sound behind it is so underlying to a Normal player?).
00:50:852 (5) - Ctrl-G ?

[Easy]

♥ No complaints ^^

♥ GOOD LUCK RANKING LOVE ♥

Star!!!

Att.

(I need stop wasting time and map my parts >< )
Topic Starter
AnreFM

Alarido wrote:

Modding on my own because.... you know why ♥ :oops: yay!

:!: Unrankable | :?: My Doubtful Words | :idea: Tips & Tricks | ♥ Greetings | * Comments | Line starting with no icons are normal mods


[With You]
* The name of this diff is so suitable for a collab ... well.. alone mapset is good to :p
♥ Nice and singletappable Insane -- I LOVE SINGLETAPPABNLE INSANES ♥ and seriously! osu! needs more Insanes suitable for singletap ♥ Not SS'ed it because I'm just a retard player. thelewa/Niva could SS it with DT because they are Pro.yeah definitely, I just hate too hard to enjoy insanes(cuz I'm a bad player lol)

01:11:893 (8,1) - Move them together to x:76 y:108, then raise the 2nd node of the slider to x:148 y:68, so it'll unglue from (7) and make a right path to next (2).well getting enough of the complain on this part, so changed~

Nice diff ♥

[Hard]

00:05:227 - Add a note?okay, to emphasize the vocal

Nice too ♥

[Normal]

00:03:352 (4) - This note feels a lot awkward >< (I got a 100 here ><) How about a 1/2 slider staring from 00:03:143 and ending at 00:03:560 ? So it would fit better to the song imho. welp okay, fixed then. Hope it read better now
:?: 00:15:018 (3) - This note feels dubious to me >< (or the sound behind it is so underlying to a Normal player?). will keep this one since easy has this too, and I don't see a very big problemo here
00:50:852 (5) - Ctrl-G ?eh? why? it doesn't change anything lol><

[Easy]

♥ No complaints ^^

♥ GOOD LUCK RANKING LOVE ♥

Star!!!thanks for your mod and star Alarido><

Att.

(I need stop wasting time and map my parts >< ) lol work on it then :p
yurunneram
Just a claim because Anre kun requested for it

I spammed kudosu cuz I was drunk

Thank you

EDIT: Btw if ur still up for getting banned I'm all for it ^^
ts8zs
[WY]
00:02:102 (2) - blanket
00:29:393 (2) - ^
00:33:560 (4) - ^
and many
01:00:852 (6,7) - http://osu.ppy.sh/ss/1056728
[Hard]
00:33:560 (3) - ^
01:03:560 (5) - 2nd point left 1 gird
[Normal]
01:13:352 (3) - blanket
please take blanket seriously,It shows how you take care of this map._.
[Easy]
01:02:102 (1) - ^
Edit:
Useless mod's star~☆
Topic Starter
AnreFM

ts8zs wrote:

[WY]
00:02:102 (2) - blanketok
00:29:393 (2) - ^
00:33:560 (4) - ^
and many
01:00:852 (6,7) - http://osu.ppy.sh/ss/1056728no, keeping the antijump there
[Hard]
00:33:560 (3) - ^
01:03:560 (5) - 2nd point left 1 gird
[Normal]
01:13:352 (3) - blanket
please take blanket seriously,It shows how you take care of this map._.
[Easy]
01:02:102 (1) - ^
I don't see many problem in the other blankets as I think I already used enough curve to make the blanket. If I curved it too much(having CS 5 will make you curve quite big), the flow will become bad and I also use enough curve so that I can use the slider leniency to make jumps more reachable and thus making a better flow. I hope you understand :D Thanks for the mod though!
EDIT: and thanks for the star! it's very helpful><
And big thanks to Yurun chan for her star spam!! :cry: though i really told her not to
captin1
timing check requested

offset -1227 (+4)? just a biiiit more solid I think

good luck!
Irreversible


IRC mod, won in #modreqs :b

IRC mod
17:42 AnreFM: Irreeee
17:42 Irreversible: hm?
17:42 AnreFM: why di so late to check the #modreqs sobs
17:42 Irreversible: xD
17:42 AnreFM: *did
17:43 AnreFM: so did the irc slot taken? :(
17:43 AnreFM: lol of course it is
17:43 Irreversible: yeah but this guy went offline
17:43 Irreversible: so no, its not lol xD
17:43 AnreFM: AMG really?!
17:44 AnreFM: omg just how could you went offline in the middle of a irc mod
17:44 AnreFM: so unlucky
17:44 Irreversible: what map?
17:44 AnreFM: :D wait
17:45 *AnreFM is listening to [http://osu.ppy.sh/b/312783 EGOIST - All Alone With You (TV Edit)]
17:46 Irreversible: k
17:46 AnreFM: well if you're busy with another mod, then it's okay no to mod mine Irre :D
17:46 AnreFM: after all we ARE busy =v=
17:48 Irreversible: no, it's k
17:48 *Irreversible is editing [http://osu.ppy.sh/b/312786 EGOIST - All Alone With You (TV Edit) [With You]]
17:48 AnreFM: really ;.;
17:48 Irreversible: 00:03:560 (5) - move this one a bit to the top, so the distance between 4 5 6 looks better
17:49 Irreversible: 00:05:227 (9) - spacing between 8 and 9 is way too less if you ask me, also you've ignored the vocals you might wanna change 8 + 9 to a slider.
17:49 AnreFM: how high is it then
17:49 Irreversible: 00:03:560 (5) - 392 126
17:50 AnreFM: k done 00:03:560 (5) -
17:50 Irreversible: 00:07:102 (3,4) - the jump here is wrong, the jump should be from 00:07:310 - to 00:07:518 - to 00:07:727 - (piano) not from 00:07:102 (3,4) -
17:51 AnreFM: I thought 00:07:310 (4) - have followed the piano o.o
17:52 Irreversible: yes
17:52 Irreversible: but the jump
17:52 AnreFM: hmm wait
17:53 Irreversible: http://puu.sh/503ET.jpg to follow piano
17:54 AnreFM: hmm don't wanna leaving blank at 00:07:310 - actually
17:54 Irreversible: then add smth
17:54 Irreversible: xD
17:55 AnreFM: lol how about this one then, stack 3 and 4 like this
17:55 AnreFM: http://osu.ppy.sh/ss/1061599
17:56 AnreFM: then jump at 5
17:56 AnreFM: xDDD
17:56 Irreversible: uh yeah good
17:56 Irreversible: 00:11:893 (7) -
17:56 Irreversible: avoid this please, (sldier ending on white tick)
17:56 AnreFM: rlly?;.;
17:56 Irreversible: and there is really no reason for a jump 00:11:477 (6,7) - .... it's a calm part
17:56 Irreversible: pls the jumps don't feel good :c
17:56 AnreFM: lol yeah I was avoiding the end at white tick but,
17:57 AnreFM: 00:12:310 (1,2,3) - follows the piano so :v
17:58 Irreversible: hm...
17:58 Irreversible: wait, brb diner
17:58 Irreversible: i'll go on then
17:59 AnreFM: oaky xD
17:59 AnreFM: eat up OwOb
18:11 Irreversible: back
18:11 Irreversible: can you upload once?
18:11 AnreFM: \:D/
18:11 AnreFM: upload what> :o
18:11 Irreversible: your map
18:12 AnreFM: to where? ouo
18:12 AnreFM: you mean update?
18:12 Irreversible: just upload
18:12 Irreversible: eh
18:12 Irreversible: yes
18:12 Irreversible: xD
18:12 AnreFM: loll
18:12 AnreFM: wait then
18:14 AnreFM: kay donee
18:20 Irreversible: kk
18:20 Irreversible: let's see..
18:20 AnreFM: hmmhmhhm
18:21 Irreversible: 00:08:143 (6) -
18:21 Irreversible: this is too close
18:21 Irreversible: first of all, NC
18:21 Irreversible: please, don't use so many jumps
18:21 Irreversible: they kill the flow in this map, it's so calm.
18:21 AnreFM: lol right, NC
18:22 AnreFM: :( wanna differ at least a few of them from hard
18:22 Irreversible: but the rhythm
18:22 Irreversible: it's just so stressed
18:22 Irreversible: i mean maybe it works but
18:22 Irreversible: :c
18:22 AnreFM: :c :c :c
18:23 AnreFM: huehue
18:23 Irreversible: well
18:23 Irreversible: the rhythm is ok
18:23 Irreversible: the jumps work.
18:23 Irreversible: just
18:23 AnreFM: phew :'D
18:24 Irreversible: take all the anti jumps out
18:24 Irreversible: they feel weird
18:24 Irreversible: ok?
18:24 AnreFM: at least it is not THAT bad
18:24 Irreversible: 00:17:935 (7) - this one is not necessary
18:24 AnreFM: hue all right ;.;
18:24 AnreFM: hmm the beat is a bit too audible there
18:24 AnreFM: that 'thud'
18:24 Irreversible: 00:29:393 (2,3,4) - make sure the spacing of those is better it's not the same
18:25 Irreversible: lol
18:25 Irreversible: don't follow thud, piano is more in the foreground i guess :b
18:25 AnreFM: vocal is also still there? ;.;
18:25 AnreFM: well, if you want. I'll remove that
18:25 AnreFM: xD
18:26 Irreversible: also
18:26 Irreversible: i'm a bit unsure about the rhythm
18:26 Irreversible: it works somehow
18:26 Irreversible: but i heard 1/4 sliders should not start on blue ticks.
18:26 AnreFM: yeahh that one too
18:26 Irreversible: 01:02:727 (2) - make sure
18:26 Irreversible: that this doesn't happen
18:26 Irreversible: white = strong beat here
18:26 Irreversible: this definetly doesn't work
18:26 AnreFM: but, philipines ranked version has lots of them ouo
18:26 Irreversible: the slider MUST (or really should) start on the white tick 01:02:727 (2) -
18:27 Irreversible: 01:02:102 (1,2,3,4,5,6,7) -
18:27 Irreversible: this only sounds good because of the hitsounds
18:27 Irreversible: but the rhythm is crap, i suppose
18:27 Irreversible: make sure to get a better slider usage with white ticks. etc.
18:27 AnreFM: hmm ok ok
18:27 AnreFM: I'll rework this part then~
18:27 Irreversible: k (take a look at the whole to put them out where it's weird)
18:28 AnreFM: lol you know i hate remaps Irre xDD
18:28 Irreversible: but i guess it's ok for now
18:28 Irreversible: yes i do, that's why you should remember this from now on :b
18:28 *Irreversible is editing [http://osu.ppy.sh/b/312784 EGOIST - All Alone With You (TV Edit) [Hard]]
18:28 AnreFM: XD
18:28 Irreversible: 00:16:481 - do you really wanna ignore this vocal? o.o it feels a bit epty
18:28 Irreversible: empty*
18:29 AnreFM: guess I'm following the thud there
18:29 Irreversible: 00:21:268 (4) - stacks should be used to emphasize that something stays the same, but here nothing stays the same
18:29 Irreversible: so move it downwards or so
18:29 AnreFM: thud heard soo strong
18:29 Irreversible: 00:32:102 (1) - i guess it's better if you extend this to the red tick.
18:29 AnreFM: uhh any suggestion where should i out it
18:29 AnreFM: *put
18:30 Irreversible: http://puu.sh/505h2.jpg this follows the flow pretty nice
18:30 Irreversible: 00:56:268 (3) - move to 268 76 to get a better curve
18:31 Irreversible: 01:00:852 - i guess you should add something here, it feels so empty again.
18:31 Irreversible: 01:09:393 (2) - same issue as in insane, white tick slider etc.
18:32 AnreFM: 01:00:852 - following bass sound? and vocal isn't really there I guess
18:32 AnreFM: btw fixed all above this~
18:32 Irreversible: i guess this rhythm works better to keep consistency with before 01:17:102 (5) - : http://puu.sh/505oe.jpg
18:33 Irreversible: the sound isn't there
18:33 Irreversible: but it feesl really empty.
18:33 Irreversible: spacing is okay, rhythm is better than in insane. you need to work on this a bit there xD
18:33 *Irreversible is editing [http://osu.ppy.sh/b/312785 EGOIST - All Alone With You (TV Edit) [Normal]]
18:33 Irreversible: 00:15:018 (1) - this NC is not needed.
18:34 AnreFM: okay okay I'll remap all those rhythm suggestion Irre xDD
18:34 Irreversible: <3
18:34 AnreFM: noo slow down lol
18:34 Irreversible: 00:11:893 (1) - maybe make this a different slidershape? i guess it would be better for variation and the new sentence, or so
18:34 Irreversible: oki tell me when i can go on xD
18:34 AnreFM: ah okay then if it's not needed
18:35 AnreFM: right I'll change those~ different vocals and sentence or w/e ouob
18:35 AnreFM: go go Irre xD
18:35 Irreversible: let me just play this map
18:35 Irreversible: haha
18:36 AnreFM: kk play all you want, I'll wait
18:36 AnreFM: <3
18:36 Irreversible: NOW I MISSED
18:36 Irreversible: O M G
18:36 Irreversible: xDD
18:36 AnreFM: YAY
18:36 *Irreversible is playing [http://osu.ppy.sh/b/250349 Infected Mushroom - Becoming Insane [Nemis]]
18:36 Irreversible: do you have this?
18:36 *AnreFM celebrates
18:36 AnreFM: no I don't xD
18:36 Irreversible: dl and spec
18:36 Irreversible: <3
18:37 AnreFM: 5 mins~ yada yada
18:38 Irreversible: ehh
18:38 Irreversible: ;w; xD
18:38 AnreFM: now
18:38 AnreFM: DO IT AGAIN
18:39 Irreversible: spec : D
18:39 AnreFM: now how do the spec thing worked
18:39 AnreFM: haven't do it before
18:39 AnreFM: ;.;
18:40 AnreFM: omg I'm so stupid
18:40 Irreversible: XD
18:40 AnreFM: and I've played this game for a year
18:41 Irreversible: this map is so great
18:43 Irreversible: dem
18:43 Irreversible: lag
18:43 Irreversible: omg
18:44 Irreversible: hm
19:01 Irreversible: oki
19:01 Irreversible: 00:11:893 (1) - i would make this another slider shape, because it's somehow different ot the rest of the song (normal diff now)
19:02 AnreFM: should we? the mirror at is cute ;.;
19:02 AnreFM: I want to, but I can't think of another shape sobs
19:02 Irreversible: straight
19:02 AnreFM: hmm straight it is then
19:02 AnreFM: ok ok \:D/
19:02 Irreversible: 01:00:018 (3,4) - this is the only real issue imo, it starts on blue ticks etc, i don't know if this is too hard. maybe think of an easier rhythm using white / red ticks
19:03 Irreversible: maybe let a normal player play it
19:03 Irreversible: raelly good normal!
19:03 AnreFM: hmm since it follows vocal, it's okay?
19:03 Irreversible: well no
19:03 Irreversible: if it is too hard for a normal player
19:03 Irreversible: it's not ok haha
19:03 AnreFM: now don't compliment moi
19:03 AnreFM: :b
19:03 Irreversible: ask a normal player to testplay
19:04 AnreFM: okay then~
19:04 Irreversible: 00:25:435 (1) - blanket
19:04 AnreFM: lol no
19:04 AnreFM: I'm a normal player \:D/
19:05 Irreversible: 00:48:768 (1) - blanket
19:05 Irreversible: wow
19:05 Irreversible: really good easy
19:05 AnreFM: done
19:05 Irreversible: didn't know your easies / normals are so good.
19:05 AnreFM: done
19:05 Irreversible: blankets just aesthetics
19:05 AnreFM: eh people were compalining about on the beginning
19:05 AnreFM: the rhythm they said :v
19:06 Irreversible: where?
19:06 AnreFM: welp mainly in the beginning since it has 3/4s
19:06 AnreFM: :v
19:07 AnreFM: but, if you're okay with it, then I guess it's okay~
19:07 Irreversible: let me see
19:07 Irreversible: well i think it follows the music really good
19:07 AnreFM: \:D/
19:07 Irreversible: maybe in easy
19:07 Irreversible: 00:11:893 (1) -
19:07 AnreFM: kay thenn
19:08 Irreversible: make it 1/4 less?

What was fixed:

- Some rather big rhythm issues in insane (in progress)
- Rhythm issues in hard as well
- Blanket stuff in easy
- nazi in normal
- Placing stuff, to follow the flow even better / less jumps in insane

Normal and Easy were really good, also the rhythm was really good made, in my opinion. I'm not entirely sure because of the blue tick usage. The only rather big thing was the rhythm in insane, hope i could help you a bit with that!

Good luck man :b & star
Topic Starter
AnreFM
Applied captin's new offset! Thanks captin! :D

aaand applied Irre's mod too; rhythm on insane and hard, and some slidershapes on easy and normal~

Thanks for the mod and star Irre!! ;) that chat tho lol
HabiHolic
Hi AnreFM~ From my queue~

[Easy]

00:11:897 (1,2) - NC change?
00:30:439 - whistle?
00:40:439 (5) - NC
00:45:439 (1,2) - This batter

00:55:439 (1) - delete clap please

[Normal]

00:03:147 (4) - NC
00:43:772 (3,4,5) - spacing please
00:55:439 - delete clap please

[Hard]

00:55:439 - delete clap please

[With You]

00:55:439 - delete clap please
01:09:606 (3) - ctrl + g?

Good Map~ have this~(>^_^)>

Good Luck~
Topic Starter
AnreFM

HabiHolic wrote:

Hi AnreFM~ From my queue~

[Easy]

00:11:897 (1,2) - NC change?hmm no, the stanza is there already
00:30:439 - whistle?no, I want to keep the whistles on the big white tick only
00:40:439 (5) - NCno? the change of pace isn't really big there
00:45:439 (1,2) - This batterhmm the shape is nice but it's not posiible with the distance and my pattern in the next will be messed up =v=

00:55:439 (1) - delete clap pleaseah no, the beat is audible there really

[Normal]

00:03:147 (4) - NCtoo soon?
00:43:772 (3,4,5) - spacing pleasehmm wasn't a big pronlem ne? 0.99 is 1.0 in a way =v=
00:55:439 - delete clap please^

[Hard]

00:55:439 - delete clap please^

[With You]

00:55:439 - delete clap please^
01:09:606 (3) - ctrl + g?ah no, the jump will be a bit weird in that part

Good Map~ have this~(>^_^)>thanksss ;w;

Good Luck~ah really sorry for the big denial, but thanks for the mod and your star Habi! ^^
HabiHolic
00:43:772 (3,4,5) - Normal difficulty is not a big problem, however, is to maintain a distance I think that

><
Kytoxid
Hello! :D

[General]

- Never watched PSYCHO-PASS, but is there a video that would usually be included here? (or did you choose not to include it?)
- Probably would include Chelly in the tags, as the supercell vocalist for this song. (to separate it from Kimi no Shiranai Monogatari's Nagi Yanagi)

[Easy]

00:05:439 (1,2,3) - The 3 might be a bit tough to catch, how about just extending 2 to be twice as long? Then the ticks + repeat would give the same pattern beat pattern as currently.
00:13:772 (2) - Just wanted to say, usually these sliders with 1 tick very close to the tail sound awkward, but here it sounds amazing.
00:51:689 - I would probably put a note here.
01:07:522 (4) - The song is a bit busier here than 1,2,3, so I would also probably make this busier instead of just a single slider.

This is a really good Easy. If there's anything general I would change, some parts go a bit too high on the screen, so some people playing with a skin with a slightly bigger life bar might find the notes a bit covered.

[Normal]

00:01:481 (1) - Maybe it's just me, but I found this combo a bit hard to follow to start the song. I could play it by reading the approach circles, but not too much by the music.
00:15:439 (1) - I would probably map something other than straight 1/2s here. Since this is the first combo of a musical section, I would expect the rest of the section to also follow a rough 1/2 pattern, but it doesn't.
00:34:606 - Skipping the downbeat here felt a bit awkward, even though you're following the vocals. Maybe add a note?
00:42:939 (2,3,4,5) - You could probably arrange this into a nice tilted diamond/square with minimal effort. (tail of 2 + 3,4,5)
01:00:022 (3) - This is a slider where the tick doesn't fit so well. Maybe swap it for a note + 1/2 slider, instead of a 3/4 slider?

This was pretty solid too.

[Hard]

00:32:106 (1,2) - This jump was a bit unexpected.
00:56:272 (3,4) - I'd space this out a bit more; it's correct, but stacking in play mode puts 4 a bit closer to 3's tail, which looks a bit weird.
00:58:564 (7) - Maybe manually stack this note? (or unstack it) The default stacking looks awkward.

Good. Spacing was a little inconsistent in some parts, but I think it's readable enough. :)

[With You]

00:07:731 (5,1) - Is this minor anti-jump intentional?
01:01:689 - I would probably fill this gap, since you don't really have any spaces elsewhere in the kiai bit. (other than 01:15:022, I guess)
01:08:147 (2) - This was really unexpected. I think a normal-speed slider would be better.

This was really good too. I was able to play this though on Hidden with minimal difficulties, so it's quite intuitive. For future purposes, I would probably make the non-kiai section a bit less jumpy, to bring out some contrast in the kiai section other than the slight slider speed increase. This is already very good though.

Really nice mapset overall. :D Let me know when you've had a chance to look over my suggestions.
Topic Starter
AnreFM

Kytoxid wrote:

Hello! :D Hi!!><

[General]

- Never watched PSYCHO-PASS, but is there a video that would usually be included here? (or did you choose not to include it?)hmm currently, I'm still waiting for someone to encode the video><
- Probably would include Chelly in the tags, as the supercell vocalist for this song. (to separate it from Kimi no Shiranai Monogatari's Nagi Yanagi)ah yeah, I've noticed it for some time, but I always forgot to put her in tags orz Fixed!

[Easy]

00:05:439 (1,2,3) - The 3 might be a bit tough to catch, how about just extending 2 to be twice as long? Then the ticks + repeat would give the same pattern beat pattern as currently.ah is it really hard to catch (3)? As I use them also on various other part like 00:18:772 (1,2,3) - and it seems that it wasn't really that hard to catch for an easy>< And, your suggestion to extend the repeat is really nice, but, as I don't use that many long slider, I don't know a good shape for this, and the distance snap to the next note will really long to rearrange all the patterns back, I really hope you understand><
00:13:772 (2) - Just wanted to say, usually these sliders with 1 tick very close to the tail sound awkward, but here it sounds amazing.yay!>.<
00:51:689 - I would probably put a note here.Ah right, as my current rhythm will be fit with this. And also all my other difficulty ended here before the spin except this one lol==
01:07:522 (4) - The song is a bit busier here than 1,2,3, so I would also probably make this busier instead of just a single slider.As I follow the vocal here, the possible good rhythm to use in easy is a single slider, as circles only will be too hard(ended on blue tick) and a reversed slider will make it 'less' busy><

This is a really good Easy. If there's anything general I would change, some parts go a bit too high on the screen, so some people playing with a skin with a slightly bigger life bar might find the notes a bit covered.Thank you!>< and I've been thinking about that too, but I think there are only a few(like, 1 or 2) that's placed too high, so I hope it's okay><

[Normal]

00:01:481 (1) - Maybe it's just me, but I found this combo a bit hard to follow to start the song. I could play it by reading the approach circles, but not too much by the music.umm as this one's rhythm is the same as easy, I think it will be okay>< I feel that the one that making it confusing is the (3) circle, should I raise the AR by 1 to make it easier to read? ouo
00:15:439 (1) - I would probably map something other than straight 1/2s here. Since this is the first combo of a musical section, I would expect the rest of the section to also follow a rough 1/2 pattern, but it doesn't.ah really? okay, make a change of rhythm a few notes after this to emphasize the vocal more
00:34:606 - Skipping the downbeat here felt a bit awkward, even though you're following the vocals. Maybe add a note?umm as you already knows, this one follows the vocal, it feels good to add a circle here too, but I think the notes will be too dense for a normal as I already used 3/4 beat on the note before this><
00:42:939 (2,3,4,5) - You could probably arrange this into a nice tilted diamond/square with minimal effort. (tail of 2 + 3,4,5)fixed this one~
01:00:022 (3) - This is a slider where the tick doesn't fit so well. Maybe swap it for a note + 1/2 slider, instead of a 3/4 slider?really nice, but I think having a 1/2 slider after a circle here will be a bit too hard to catch since it will land on blue ticks><

This was pretty solid too.thank you!

[Hard]

00:32:106 (1,2) - This jump was a bit unexpected.ah really? I was making this a bit too late and realized that no good patterns will come without making this small jump>< okay, fixed by changing the shape so that spacing will become smaller and hopefully easier to catch
00:56:272 (3,4) - I'd space this out a bit more; it's correct, but stacking in play mode puts 4 a bit closer to 3's tail, which looks a bit weird.ah yeah, I've just read about this too>< Moved more to the right~
00:58:564 (7) - Maybe manually stack this note? (or unstack it) The default stacking looks awkward.okay, unstacked :)

Good. Spacing was a little inconsistent in some parts, but I think it's readable enough. :)ah, all the jumps are because of patterns, I hope it's really readable though><

[With You]

00:07:731 (5,1) - Is this minor anti-jump intentional?Ah yeah, I put it to make a jump from 5, and then antijump at the next 1 since the vocal starts a new line to. Uhh I hope it's quite readable><
01:01:689 - I would probably fill this gap, since you don't really have any spaces elsewhere in the kiai bit. (other than 01:15:022, I guess)umm intentional anti-jump too? Since the vocal come to a halt in the note before it, It feels really nice;w; and since all other difficulty has this blank, I think putting a note here will be really surprising>.<
01:08:147 (2) - This was really unexpected. I think a normal-speed slider would be better.ah umm, since I followed the background music and I saw many jumps like these on other ranked songs, I really like this one. And also, a bit more variety will be nicer right? I hope the NC will make it less surprising though><

This was really good too. I was able to play this though on Hidden with minimal difficulties, so it's quite intuitive. For future purposes, I would probably make the non-kiai section a bit less jumpy, to bring out some contrast in the kiai section other than the slight slider speed increase. This is already very good though.yeah, Thank you very much! the intro section has more tricky part more than the chorus, so I can't help but put jumps there orz

Really nice mapset overall. :D Let me know when you've had a chance to look over my suggestions.Yeah, thank you very much! I noticed some things that are still off from my map by your mod. And I hope my replies are clear enough for you. And really sorry I had to reject a few of your suggestion>< But if there are still things that really bugged you off, pleas tell me~ :D Thank you very much for taking a look at my map!><
Kytoxid

AnreFM wrote:

Kytoxid wrote:

- Never watched PSYCHO-PASS, but is there a video that would usually be included here? (or did you choose not to include it?)hmm currently, I'm still waiting for someone to encode the video><
Any idea when you could get the video? Who're you waiting for?
Sallad4ever
Well seems like this is close to bubble so I won't say so many things

(General)
  1. Pretty sure you don't need the extra psycho pass on the tags as the source is already there. And the search engine will still get it even without them on the tags, so psycho pass is redundant ton tags
  2. 00:42:106 - Why did you use lower volume here? the vocal clearly getting louder here, so lowering the volume on this section only make the hit objects to be less audible
  3. 00:52:106 - Same as the above, but not as bad. The spinner spin will actually fit the music here 30% volume is good, not too loud and not too small

(Easy)

  1. 00:05:439 (1,2,3) - Agree with Kytoxid here. A single long slider will make it easier to read rather than a repeat. It's quite easy to rearrange it. You can try something like this
    SPOILER

    this way you don't need to rearrange the next hit objects, though it's all up to you
  2. 00:11:897 (1) - Most of the rhythm before this follow the vocal quite closely so better make this one follow the vocal too

(Normal)

  1. 00:03:147 (4,5,6) - Are you following the vocal or the instrument here? If your following vocal, 6 should be remove and 5 should be placed on 00:03:981
  2. 00:17:731 (5) - The slider end sounds awkward as there aren't any beat on the timeline, it's sounds better if 5 is a single hit circle
  3. 00:27:522 (3) - ^ for this one maybe remove 00:27:106 (2,3) then use the same kind of slider as on 00:13:772 (2). The tick sounds good there
  4. 01:06:272 (3,4) - I'm not sure about these 2. Because of the vocal maybe? Anyway I suggest changing them to something like this?

    You have to remove 01:07:522 (1) if you follow this as 4 start from 01:06:897 to 01:07:522

(Hard)

  1. 00:03:981 (6) - If you're following the vocal, this should be a single slider instead a repeat
  2. 00:07:314 (4) - ^
  3. 00:12:314 (2) - ^
  4. 00:17:939 (6) - I don't hear any beat on the music so maybe you should remove this
  5. Using normal sample set (SHIFT+W) works really good on the kiai time. Here try something like this
    1. 00:56:897 (5,6) - Use normal sample set on the slider start of both these slider
    2. 00:58:772 (1) - Use it on the slider start
    3. 01:00:231 (4) - Use it on the slider start & repeat
    4. 01:03:564 (5,6) - Same as 00:56:897 (5,6)
    That's the pattern, you can use it on the insane too if you want
Ok that's all, Good luck with the map Dan semoga cepat-cepat di bubble xD
Koiyuki


From my queue of Lucky Mod

[General]
  1. All the diffs are made by you, so you should keep the same combo color and kiai time:
    Inconsistency in combo colours:
    - [Easy] :
    Combo1 : 98,98,255
    Combo2 : 128,255,255
    Combo3 : 255,149,98
    Combo4 : 255,100,100
    - [Hard] :
    Combo1 : 255,130,130
    Combo2 : 119,255,255
    Combo3 : 108,174,255
    Combo4 : 74,255,120
    - [Normal] :
    Combo1 : 98,98,255
    Combo2 : 128,255,255
    Combo3 : 255,149,98
    Combo4 : 255,100,100
    - [With You] :
    Combo1 : 255,130,130
    Combo2 : 119,255,255
    Combo3 : 108,174,255
    Combo4 : 74,255,120
    Inconsistency in Kiai Times:
    - [Easy]/[Normal]/[Hard] :
    Kiai #1: Starts on 00:55:439, ends on 01:07:522
    - [With You] :
    Kiai #1: Starts on 00:55:439, ends on 01:07:939

[Easy]
  1. 00:48:356 (3,1) - blanket
  2. 01:00:022 (2) - ends at 01:00:439 - is better imo.
  3. 01:07:522 (4) - starts at 01:07:731 -

[Normal]
  1. 00:15:022 (3,1) - blanket
  2. 01:05:231 (1,2,3,4,1,2) - hears weird
  3. 01:15:439 (1) - starts at 01:15:231 - ?

[Hard]
  1. I highly suggest that do not use any stack after 00:55:439 - (in kiai time), such as 00:56:689 (4,5) - ,the song become higher and players are waken up by the rhythm, stack doesn't not fit the song, I suggest to use *1.2 or *1.3 ds to increase the distance between each note.
  2. 01:17:106 - add a note

[With You]
  1. 00:13:772 (1) - move to x388,y80
  2. 00:32:939 (3,4) - blanket
  3. 00:38:564 (4,5) - ^
  4. The same suggestion as hard. I think you should make more differences in Kiai time to let players feel they are not WALK ALONE. Try to use higher ds, jumps can make the song more creative.

Hope helps
Good luck~
captin1
quick, take this, it'll help you on your journey

PSYCHO PASS ED 2

whee
Topic Starter
AnreFM
sallad4ever

Sallad4ever wrote:

Well seems like this is close to bubble so I won't say so many things

(General)
  1. Pretty sure you don't need the extra psycho pass on the tags as the source is already there. And the search engine will still get it even without them on the tags, so psycho pass is redundant ton tagshmm right, fixed
  2. 00:42:106 - Why did you use lower volume here? the vocal clearly getting louder here, so lowering the volume on this section only make the hit objects to be less audiblehm I want to add the dramatic effect as the vocal comes to a clear halt on the pitch, so I'll keep this u.u
  3. 00:52:106 - Same as the above, but not as bad. The spinner spin will actually fit the music here 30% volume is good, not too loud and not too small

(Easy)

  1. 00:05:439 (1,2,3) - Agree with Kytoxid here. A single long slider will make it easier to read rather than a repeat. It's quite easy to rearrange it. You can try something like thisah hmm I kinda like the repeat better afterall, so I'm not changing it><
    SPOILER

    this way you don't need to rearrange the next hit objects, though it's all up to you
  2. 00:11:897 (1) - Most of the rhythm before this follow the vocal quite closely so better make this one follow the vocal tooit already is? tho this one is to keep the same rhythm with the next note

(Normal)

  1. 00:03:147 (4,5,6) - Are you following the vocal or the instrument here? If your following vocal, 6 should be remove and 5 should be placed on 00:03:981ah then it would be at the blue tick and will be recognized harder by beginners :o
  2. 00:17:731 (5) - The slider end sounds awkward as there aren't any beat on the timeline, it's sounds better if 5 is a single hit circleah, this one is to follow the audible background beat actually
  3. 00:27:522 (3) - ^ for this one maybe remove 00:27:106 (2,3) then use the same kind of slider as on 00:13:772 (2). The tick sounds good thereumm actually, this one follow the same beat like above, the tick is nice though, but I'll keep it
  4. 01:06:272 (3,4) - I'm not sure about these 2. Because of the vocal maybe? Anyway I suggest changing them to something like this?
    ah actually, if I changed it like that, the beat will become harder to read since I'm currently following a simple 1/2 slider and cicle there :o
    You have to remove 01:07:522 (1) if you follow this as 4 start from 01:06:897 to 01:07:522

(Hard)

  1. 00:03:981 (6) - If you're following the vocal, this should be a single slider instead a repeat
  2. 00:07:314 (4) - ^
  3. 00:12:314 (2) - ^ah not following the vocal actually. This one is to keep the rhythm more readable and since all diff follows this beat, changing it on tonly this difficulty will make it a bit harder to read><
  4. 00:17:939 (6) - I don't hear any beat on the music so maybe you should remove this^
  5. Using normal sample set (SHIFT+W) works really good on the kiai time. Here try something like this
    1. 00:56:897 (5,6) - Use normal sample set on the slider start of both these slider
    2. 00:58:772 (1) - Use it on the slider start
    3. 01:00:231 (4) - Use it on the slider start & repeat
    4. 01:03:564 (5,6) - Same as 00:56:897 (5,6)fixed this~
    That's the pattern, you can use it on the insane too if you want
Ok that's all, Good luck with the map Dan semoga cepat-cepat di bubble xD
Makasih modnya kak><

Yuki

[Minakami Yuki] wrote:



From my queue of Lucky Mod

[General]
  1. All the diffs are made by you, so you should keep the same combo color and kiai time:
    Inconsistency in combo colours:
    - [Easy] :
    Combo1 : 98,98,255
    Combo2 : 128,255,255
    Combo3 : 255,149,98
    Combo4 : 255,100,100
    - [Hard] :
    Combo1 : 255,130,130
    Combo2 : 119,255,255
    Combo3 : 108,174,255
    Combo4 : 74,255,120
    - [Normal] :
    Combo1 : 98,98,255
    Combo2 : 128,255,255
    Combo3 : 255,149,98
    Combo4 : 255,100,100
    - [With You] :
    Combo1 : 255,130,130
    Combo2 : 119,255,255
    Combo3 : 108,174,255
    Combo4 : 74,255,120
    Inconsistency in Kiai Times:
    - [Easy]/[Normal]/[Hard] :
    Kiai #1: Starts on 00:55:439, ends on 01:07:522
    - [With You] :
    Kiai #1: Starts on 00:55:439, ends on 01:07:939

[Easy]
  1. 00:48:356 (3,1) - blanket
  2. 01:00:022 (2) - ends at 01:00:439 - is better imo.
  3. 01:07:522 (4) - starts at 01:07:731 -

[Normal]
  1. 00:15:022 (3,1) - blanket
  2. 01:05:231 (1,2,3,4,1,2) - hears weird
  3. 01:15:439 (1) - starts at 01:15:231 - ?

[Hard]
  1. I highly suggest that do not use any stack after 00:55:439 - (in kiai time), such as 00:56:689 (4,5) - ,the song become higher and players are waken up by the rhythm, stack doesn't not fit the song, I suggest to use *1.2 or *1.3 ds to increase the distance between each note.
  2. 01:17:106 - add a note

[With You]
  1. 00:13:772 (1) - move to x388,y80
  2. 00:32:939 (3,4) - blanket
  3. 00:38:564 (4,5) - ^
  4. The same suggestion as hard. I think you should make more differences in Kiai time to let players feel they are not WALK ALONE. Try to use higher ds, jumps can make the song more creative.

Hope helps
Good luck~
Ah, I think the answer to your mods have been answered in the previous mod, and thanks for the mod too, Yuki! x3

captin1 wrote:

quick, take this, it'll help you on your journey

PSYCHO PASS ED 2

whee
WHEEEE
thanks captin!! <3


aaand updated with video and applied mods from Sallad4ever and Minakami Yuki
Kytoxid
Spoke with AnreFM on IRC and aligned combo colours.

Bubbled~
captin1
\( '. ' )/ \( '. ')/

gogo
Topic Starter
AnreFM
aaaawww thank you very much for the bubble Kytoxid! >v<
and also sorry for the inconvenience and all the troubles, the bug is really annoying orz

captin1 wrote:

\( '. ' )/ \( '. ')/

gogo
\( '. ' )/ \( '. ')/
thanks captin! ouob
Breeze
[Timing]
  1. Sorry but I'm not agree with the timing, your offset sounds late, what i get is -1245 (-16 from yours), and it would be better if you set offset at 2090
[With You]
  1. 00:42:089 (1) - This finish sounds kinda weird, remove it sounds better imo
  2. 00:53:756 - Spinner end, you can use 5% volume, so that fit the music more
  3. 01:08:756 (1) - I'd suggest remove custom clap here, mixed clap and finish sounds really odd
[Hard]
  1. 01:08:756 (1) - The same to <With you> diff
  2. 01:12:106 (1) - Slider head, why clap here?
[Normal]
  1. 01:22:089 (3) - The hit volume of this one seems too low
[Easy]
  1. 01:08:756 (1) - The same issue
Call me back when you have reply
Topic Starter
AnreFM

Breeze wrote:

[Timing]
  1. Sorry but I'm not agree with the timing, your offset sounds late, what i get is -1245 (-16 from yours), and it would be better if you set offset at 2090un, ok I'll change the timing and offset then~ well I thought about having notes before the red line, but I guess it's fine now :D
[With You]
  1. 00:42:089 (1) - This finish sounds kinda weird, remove it sounds better imook fixed
  2. 00:53:756 - Spinner end, you can use 5% volume, so that fit the music morefixed throughout the mapset to all difficulties~
  3. 01:08:756 (1) - I'd suggest remove custom clap here, mixed clap and finish sounds really oddok
[Hard]
  1. 01:08:756 (1) - The same to <With you> difffixed
  2. 01:12:106 (1) - Slider head, why clap here?ah woops, fixed
[Normal]
  1. 01:22:089 (3) - The hit volume of this one seems too lowah fixed this too, I accidentally set the green line for volume too soon orz
[Easy]
  1. 01:08:756 (1) - The same issueok
Call me back when you have replyThanks Breeze! :D
Breeze
Alright, rebubbled
YGOkid8
whoo, nice map.

General:
  1. Consider renaming "With You" to "Insane"? I understand we are free to name the difficulties whatever we want, but I do believe having names relating to difficulty is best.
I can't really hear the hitsounds going on before the kiai sections, specifically in these sections:
  1. 00:02:090 -
    00:42:089 -
There's a very tiny volume increase in the music at 00:15:423 - , but I don't think it's enough to warrant a jump from 20% to 35%. My opinion is that you should just have the uninherited section at 40%, then keep increasing by 5% until you reach 00:42:089 - , where you either keep the same volume or drop by 5%.

If you disagree, we can discuss further options more in IRC. This is probably the biggest concern for me regarding the map.

With You:
00:23:548 (4) - Consider moving this lower to the left so that the (3) flows into it better? E.g. to x:140 y:292.
01:01:048 (7,1) - Not a big fan of the anti-jump here, but can't think of a way to change it, so I guess it's okaaaay to keep.
01:21:673 (4,5) - Consider using 1.9x spacing here, like you did with (3,4)? E.g. moving (5) to x:348 y:56. Makes the jump at (3,4) not random and gives it some consistency. That and I think it plays nicer this way.

Hard:
00:43:756 (3,4) - In terms of timeline placement, I would move these 1/4 earlier. Rhythmically I feel it suits the music more, so see what you think?
00:47:090 (3,4) - Similar thing here, but you'd have to remove the repeat and add a hitcircle there so it's the same as the previous one.
00:50:423 (3,4) - And same thing here.
01:07:714 (1,2) - While the slowdown here worked in "With You" diff, I don't think it works well here with the repeat on the slider. Delete the (1), move (2) back 1/4 earlier, then add a 1/2 slider at 01:08:131 - ? Also adjust the inherited section so only the 1/2 slider at 01:08:131 - gets the slowdown.
01:15:214 - Add hitcircle here? Can simply stack over the next slider. You've been doing similar things up to this point for the rest of the kiai section, so... yeah.

Normal:
00:34:798 (4) - While sightreading, I found it more intuitive to start this 1/4 earlier. Though I know you're mapping to vocals, I do think it feels better starting it 1/4 earlier.

Easy:
00:11:881 (1) - Extend length by 1/4, so that it finishes on the last note of the piano phrase thing.

And that's all. I do think the diffs. are a bit too similar since you decided to make it a 4 difficulty beatmap, but the spread is still quite good considering that. It's fun to play as well, so only minor complaints here.
Topic Starter
AnreFM

YGOkid8 wrote:

whoo, nice map.>//<

General:
  1. Consider renaming "With You" to "Insane"? I understand we are free to name the difficulties whatever we want, but I do believe having names relating to difficulty is best.ah about this, since I think 'insane' wouldn't really fit with the song>< It's a calm song therefore I mapped the hardest difficulty not really on insane, but it's more like hard= or something>< So, renaming it to insane will be a bit not fit you know, So I hope you understand orz ><
I can't really hear the hitsounds going on before the kiai sections, specifically in these sections:
  1. 00:02:090 -
    00:42:089 -
There's a very tiny volume increase in the music at 00:15:423 - , but I don't think it's enough to warrant a jump from 20% to 35%. My opinion is that you should just have the uninherited section at 40%, then keep increasing by 5% until you reach 00:42:089 - , where you either keep the same volume or drop by 5%.

If you disagree, we can discuss further options more in IRC. This is probably the biggest concern for me regarding the map.ah no, actually I want hitsound to be more audible too www. Okay fixed that

With You:
00:23:548 (4) - Consider moving this lower to the left so that the (3) flows into it better? E.g. to x:140 y:292.fixed
01:01:048 (7,1) - Not a big fan of the anti-jump here, but can't think of a way to change it, so I guess it's okaaaay to keep.phew, I like this one actually, so glad to keep it :'D
01:21:673 (4,5) - Consider using 1.9x spacing here, like you did with (3,4)? E.g. moving (5) to x:348 y:56. Makes the jump at (3,4) not random and gives it some consistency. That and I think it plays nicer this way.fixed

Hard:
00:43:756 (3,4) - In terms of timeline placement, I would move these 1/4 earlier. Rhythmically I feel it suits the music more, so see what you think?
00:47:090 (3,4) - Similar thing here, but you'd have to remove the repeat and add a hitcircle there so it's the same as the previous one.
00:50:423 (3,4) - And same thing here.umm well actually I think my rhythm fits quite better, since the first two 1/2 slider emphasize the calm thud on the background ;w; and also I've asked a few people about it, and they like the current better orz
01:07:714 (1,2) - While the slowdown here worked in "With You" diff, I don't think it works well here with the repeat on the slider. Delete the (1), move (2) back 1/4 earlier, then add a 1/2 slider at 01:08:131 - ? Also adjust the inherited section so only the 1/2 slider at 01:08:131 - gets the slowdown.ah yeah, about this. I think the slow down also doesn't feel good too, since this one DOES follows the vocal, unlike the one in with you diff.>< so I switched the circle with the repeat to emphasize the vocal more
01:15:214 - Add hitcircle here? Can simply stack over the next slider. You've been doing similar things up to this point for the rest of the kiai section, so... yeah.umm, since this one doesn't follows the vocal(adding a circle here will emphasize vocal, yeah), I think by inserting a circle here, it will quite misleading since the sliders after this follows a different rhythm><

Normal:
00:34:798 (4) - While sightreading, I found it more intuitive to start this 1/4 earlier. Though I know you're mapping to vocals, I do think it feels better starting it 1/4 earlier.well, since I don't want to ad too many 1/4 beats on normal(keeping it easier), I'll keep this to follow the rhythm><

Easy:
00:11:881 (1) - Extend length by 1/4, so that it finishes on the last note of the piano phrase thing.uh yeah, kinda hesitated to use this since this will make the shape different with the next slider,but I think rhythm is more important than pattern, so yeah, Fixed this~

And that's all. I do think the diffs. are a bit too similar since you decided to make it a 4 difficulty beatmap, but the spread is still quite good considering that. It's fun to play as well, so only minor complaints here.thanks for the mod YGO! :D and sorry for the few denials there, I hope you can understand><
YGOkid8
General:
  1. Checking your timing sections in more detail, I noticed that the timing section at 01:07:506 - has a different volume throughout all the diffs. It has 30% in Easy and Normal, but 50% in Hard and With You.
  2. Timing section at 01:22:089 - is also inconsistent throughout your diffs. In one diff. it's not there, where in other diffs. it's at different volumes.
  3. While I'm being a stickler for details, timing section at 00:42:089 - is offset to 1ms later in some diffs.
  4. 01:12:714 - You've got a random looking drum sampleset inherited section here for this one beat, but it's only in With You diff... intentional?
  5. Also in terms of difficulty name, could you at least change the name to Alone? At the very least, "Alone" is an adjective, so it has some kind of describing property, where "With You" doesn't really mean much.
Normal:
  1. Taking another look, I think you should use AR4 for this diff.

Hard diff, you wrote:

YGOkid8 wrote:

01:15:214 - Add hitcircle here? Can simply stack over the next slider. You've been doing similar things up to this point for the rest of the kiai section, so... yeah.umm, since this one doesn't follows the vocal(adding a circle here will emphasize vocal, yeah), I think by inserting a circle here, it will quite misleading since the sliders after this follows a different rhythm><
It may be difficult to hear at the current playback rate, but if you slow down to 50% or 25%, you can hear two things:
  1. 01:15:214 - The vocals actually start here, rather than where you've got now.
  2. There is also a slight increase of pitch from 01:15:214 - to 01:15:423 (1) - . In musical terms, they're a semitone apart.
And it's for that reason I think a hitcircle added there would be better than now.

And yeah, that's it for the housekeeping mod.
Topic Starter
AnreFM
hoorah for the new difficulty name \:'D/

YGOkid8 wrote:

General:
  1. Checking your timing sections in more detail, I noticed that the timing section at 01:07:506 - has a different volume throughout all the diffs. It has 30% in Easy and Normal, but 50% in Hard and With You.oh yeah, fixed this
  2. Timing section at 01:22:089 - is also inconsistent throughout your diffs. In one diff. it's not there, where in other diffs. it's at different volumes.Fixed :D why am I so careless on this omg
  3. While I'm being a stickler for details, timing section at 00:42:089 - is offset to 1ms later in some diffs.fixed, and why AImod didn't say anything about this ;w;
  4. 01:12:714 - You've got a random looking drum sampleset inherited section here for this one beat, but it's only in With You diff... intentional?ah this one.. well I tried to put at least a hitsound here because the stanza(where the clap is supposed to be at) is covered by a slider, so I can't put a clap there. Did the drum sound weird? Well I changed it to a whistle with a lower volume since this slider is following the vocal afterall, hope it's not too weird at least><
  5. Also in terms of difficulty name, could you at least change the name to Alone? At the very least, "Alone" is an adjective, so it has some kind of describing property, where "With You" doesn't really mean much.yes, yes I will change the difficulty name to this \:D/ well actually when I start mapping this I was torn to choose between Alone or With You, but I guess Alone is better afterall huh :D
Normal:
  1. Taking another look, I think you should use AR4 for this diff.okay fixed
01:15:214 - Add hitcircle here? Can simply stack over the next slider. You've been doing similar things up to this point for the rest of the kiai section, so... yeah.umm, since this one doesn't follows the vocal(adding a circle here will emphasize vocal, yeah), I think by inserting a circle here, it will quite misleading since the sliders after this follows a different rhythm><

It may be difficult to hear at the current playback rate, but if you slow down to 50% or 25%, you can hear two things:
  1. 01:15:214 - The vocals actually start here, rather than where you've got now.
  2. There is also a slight increase of pitch from 01:15:214 - to 01:15:423 (1) - . In musical terms, they're a semitone apart.
And it's for that reason I think a hitcircle added there would be better than now.well, okay then since it sounds nicer this way~ I just hope the antijump can be read there xD

And yeah, that's it for the housekeeping mod.And thanks for your another mod YGO-san!! :'D
YGOkid8
i don't think you updated, as i can't see any of the changes going through :P
Topic Starter
AnreFM

YGOkid8 wrote:

i don't think you updated, as i can't see any of the changes going through :P
loll sorry for lateness. After changing the difficulty names, I got to do full submission and my internet just sucks --"

updated now :D
YGOkid8
more house tidying things in IRC, and now ranked!
Oyatsu
Congrtaz!!! <3 :D
Quilt
EGOIST♥
kanpakyin
nice one! Gratz~
Nardoxyribonucleic
Congrats Anre~ \:D/
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