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ginkiha+kamome sano - Dawn of Asia

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alacat
Thank you so much, Guy, Bakari and appleeaterx :)

fixed all points in my part :3~

http://puu.sh/i1mpU/d24eb0cbed.zip
Flask
[INFINITE]
  1. 00:06:777 (2,5) - Try to make a nicer blanket here? Like move (2) leftward 1 gird or something like that. It won't hurt the pattern much but the placement would look better I bet
  2. 00:14:437 (6) - Probably you need a new combo here, I don't think this object and (7,8) would be set as a part with 00:13:958 (1,2,3,4,5) -
  3. 00:21:937 (6,1) - I don't really like the flow here, it's kind of like an urgency straight downward and then suddenly goes up, which won't be played that well in my opinion. Try this one?
  4. 00:58:958 (2,3,4) - A triplet here sounds weird here, as there's no triplet sound in the music. I'd suggest you to remove (3), so the rhythm would be more natural since it follows the music. By the way, you can consider to change the placement like this:
  5. 01:42:043 (6,7,1) - You can adjust the flow as a straight line like this o3o Personally I think the distance between (7,1) is kinda small so I suggest this detail to you lel
[EXHAUST]
  1. 00:08:054 (6) - A new combo here would fit, since you did the same thing in 00:04:224 (1) -
  2. 00:23:054 (6,7) - I don't really like this stack though, even it's still playable, it would confuse the player a bit (and normally players would miss at that point since they're not able to control how many z/x should they press when they're clicking stream.) Probably move (7) to somewhere? For example: (x:104, y:172 if you need)
    Btw, move (6) 1 gird left and then the curve would be nicer.
  3. 00:59:277 (1,2,3) - As I said in infinite, triplet isn't a good idea :c Please reconsider it
[HYPER]
  1. 00:16:671 - Oops, you forget your clap o3o
  2. 00:22:097 (7,1) - Swap the new combo of these objects? Because you know, the downbeat :V
  3. 00:23:533 (4,5) - Small spacing issue
  4. 00:58:958 (2) - So again, the triplet sounds bad :\ you can do something like this
[ADVANCED]
  1. 00:28:480 (5) - A new combo here is needed to separate (5,6,7) from (4) cuz the music behind them are different
  2. 00:56:086 (1) - This new combo might be unnecessary since there's nothing special that needs a new combo o3o
  3. 01:34:065 (2,3) - I don't really like the rhythm you guys placed here, would be better if you can use a 1/2 slider + 2 notes instead of current rhythm, which follows the music more.
[NOVICE]
  1. 00:04:224 (1) - This slider, which starts on the white tick, feels odd to me since there's no sound on the white tick. I'd use a 1/2 slider with a reverse which starts on 00:04:384 - instead
  2. 00:50:501 - Missing clap I guess
  3. 01:05:820 - Remove this break perhaps?
[BEGINNER]
  1. I like BASIC as the difficulty name more, since other mapsets uses that for the easiest diff lol
  2. 00:01:671 (1,2,1,2,1,2) - Personally, I think easiest diff should follow the music more cuz the skill of players who will play this diff can only play the map with the music, so probably you need to move all these sliders 1/2 forwards to follow the music.
Honestly, I feel the diff gap between [HYPER] and [EXHAUST] is still too big, which means it's unacceptable. You can try to make [HYPER] harder or add a new diff between [HYPER] and [EXHAUST].
Solve the spread problem and call me back o3o~
Topic Starter
Rare

Flask wrote:

[INFINITE]
  1. 00:06:777 (2,5) - Try to make a nicer blanket here? Like move (2) leftward 1 gird or something like that. It won't hurt the pattern much but the placement would look better I bet i wanna keep currently pattern ><
  2. 00:14:437 (6) - Probably you need a new combo here, I don't think this object and (7,8) would be set as a part with 00:13:958 (1,2,3,4,5) - added NC then removed NC 00:15:075 (1) -
  3. 00:21:937 (6,1) - I don't really like the flow here, it's kind of like an urgency straight downward and then suddenly goes up, which won't be played that well in my opinion. Try this one? nice suggestion, fixed
  4. 00:58:958 (2,3,4) - A triplet here sounds weird here, as there's no triplet sound in the music. I'd suggest you to remove (3), so the rhythm would be more natural since it follows the music. By the way, you can consider to change the placement like this: i just like this triplets! i don't want to fix it as possible.
  5. 01:42:043 (6,7,1) - You can adjust the flow as a straight line like this o3o Personally I think the distance between (7,1) is kinda small so I suggest this detail to you lel keep currently pattern ><
[EXHAUST]
  1. 00:08:054 (6) - A new combo here would fit, since you did the same thing in 00:04:224 (1) - added
  2. 00:23:054 (6,7) - I don't really like this stack though, even it's still playable, it would confuse the player a bit (and normally players would miss at that point since they're not able to control how many z/x should they press when they're clicking stream.) Probably move (7) to somewhere? For example: (x:104, y:172 if you need) fixed by myself.
    Btw, move (6) 1 gird left and then the curve would be nicer. fixed!
  3. 00:59:277 (1,2,3) - As I said in infinite, triplet isn't a good idea :c Please reconsider it fixed
[HYPER]
  1. 00:16:671 - Oops, you forget your clap o3o oops, added~
  2. 00:22:097 (7,1) - Swap the new combo of these objects? Because you know, the downbeat :V fixed
  3. 00:23:533 (4,5) - Small spacing issue 1.20x have issue? i don't think so D:
  4. 00:58:958 (2) - So again, the triplet sounds bad :\ you can do something like this pls forgive me if this is unrankable :cry:
[ADVANCED]
  1. 00:28:480 (5) - A new combo here is needed to separate (5,6,7) from (4) cuz the music behind them are different added
  2. 00:56:086 (1) - This new combo might be unnecessary since there's nothing special that needs a new combo o3o removed
  3. 01:34:065 (2,3) - I don't really like the rhythm you guys placed here, would be better if you can use a 1/2 slider + 2 notes instead of current rhythm, which follows the music more. fixed
[BEGINNER]
  1. I like BASIC as the difficulty name more, since other mapsets uses that for the easiest diff lol fixed
  2. 00:01:671 (1,2,1,2,1,2) - Personally, I think easiest diff should follow the music more cuz the skill of players who will play this diff can only play the map with the music, so probably you need to move all these sliders 1/2 forwards to follow the music. fixed
Honestly, I feel the diff gap between [HYPER] and [EXHAUST] is still too big, which means it's unacceptable. You can try to make [HYPER] harder or add a new diff between [HYPER] and [EXHAUST].
Solve the spread problem and call me back o3o~
thanks for checking! ill try it.
alacat
fixed all in my diff :3~

Thanks Flaskland o3o

http://puu.sh/i2sJ3/0a8a4c0245.zip
wring
18:53 *Rare is listening to [http://osu.ppy.sh/b/647032 ginkiha+kamome sano - Dawn of Asia]
18:53 Rare: これのHYPER
18:56 wring: 00:03:107 (2) - ctrl+gとか?
18:56 Rare: fixed
18:58 wring: 00:11:565 (4) - これはしよう
19:00 wring: 00:16:671 (3) - これはctrl+gしたほうが面白そう
19:01 Rare: fixed
19:03 wring: 00:30:554 (3,4) - これもっと離していいよ
19:03 wring: http://puu.sh/i3ucY/3ee11977a2.jpg
19:03 wring: こっちの方向に
19:03 Rare: fixed
19:08 wring: 00:54:490 (5,6,7,8) - ここもっと飛ばそう
19:09 wring: 00:56:086 (2,3) -
19:09 wring: http://puu.sh/i3urh/abf6ca8904.jpgこういうのとか
19:10 wring: 01:00:235 (3,4) - せっかくだし隙間いれよう
19:10 wring: http://puu.sh/i3utD/0242d14db6.jpg
19:11 wring: 01:02:309 (4,5) - http://puu.sh/i3uwo/ca06abbd43.jpg
19:13 wring: 01:04:650 (2) - 音的には1の終点、3の始点で3角形作りたい
19:13 wring: http://puu.sh/i3uzk/a7ca26b57d.jpg
19:14 wring: 01:21:458 (6) - ctrlg
19:15 wring: 01:22:097 (1,2,3,4,5,6) - 音はそうなってるんだけど流石に今までの配置からしたら続いてるって思われなくもないから、思い切って5連打5連打にして配置からやり直しましょう
19:16 wring: 01:28:001 (8) - 怒られそうだけどx165 y182あたりに置きたいよね
19:18 wring: 01:28:799 (2) - http://puu.sh/i3uMB/58a19eca0e.jpg
19:19 wring: 01:31:033 (3,4,5,1) - もっと離して
19:20 wring: 01:41:246 (1) - ちょっと汚くなるけど重ねてるスライダーの始点に重ねるつもりぐらいまで離したほうがいい感じ
19:20 wring: 01:42:522 (5,6,7) - 離して
19:21 wring: 01:43:799 (1) - 逆に離れすぎ感ある
19:21 wring: 次の連打とね
19:22 wring: 01:46:512 (2) - ジャンプさせていいところ

古事記しにきた
Topic Starter
Rare
ヘルプありがとう!
Flask
Topic Starter
Rare
thanks Flask :D
BeatofIke
Cool 8-)
Satellite
looks fine to me. requalified ~
Topic Starter
Rare
Satelliteさんありがとう!!!
Cope
よかったね
Flask
Yeah~
Topic Starter
Rare
\:D/
Garven
Hey Rare,

We need to disqualify your map for the following reasons:

[Basic]
00:06:777 (1,2) - has too much similar visual to 1/1 compared to earlier sets of this rhythm during the beginning

[Hyper]
00:15:075 (3,4) - 00:16:990 (1,2) - The inconsistency of 1/2 vs. 1/4 spacing after kick sliders makes for a poor reading experience. Please adjust these so that they read more intuitively.

Additional comments:

[Novice]
-00:59:756 (4) - Issues can crop up with such sliders in E/N diffs. They aren't really readable and they don't make much sense with the patterns in the diff.
-01:08:054 (1,2) - this creates an unnatural/uncommon and uncomfortable flow, which is also hard to read

[Exhaust]
01:21:777 (8,9,1) - Why the low spacing (9) (1) after that big jump..

[Infinite]
01:43:719 - Missing note?
00:14:437 (1,2,3,4) - Huge 1/4-jump and then very low 1/2 spacing for no reason
The map does this pretty often - huge jumps and then a low spacing for an equally emphasized beat, which also plays forced.

###M
Ayachi-
Should be moved to WIP?
Topic Starter
Rare

Garven wrote:

Hey Rare, hi garven.

We need to disqualify your map for the following reasons:

[Basic]
00:06:777 (1,2) - has too much similar visual to 1/1 compared to earlier sets of this rhythm during the beginning

[Hyper]
00:15:075 (3,4) - 00:16:990 (1,2) - The inconsistency of 1/2 vs. 1/4 spacing after kick sliders makes for a poor reading experience. Please adjust these so that they read more intuitively.

Additional comments:

[Exhaust]
01:21:777 (8,9,1) - Why the low spacing (9) (1) after that big jump.. it's nothing. i think this is not issue.

[Infinite]
01:43:719 - Missing note? nothing there. i won't change it.
00:14:437 (1,2,3,4) - Huge 1/4-jump and then very low 1/2 spacing for no reason
The map does this pretty often - huge jumps and then a low spacing for an equally emphasized beat, which also plays forced.

###M
thanks garven!
all fixed except wrote comments.
ill update later. i can't upload cause upload error D:
alacat
fixed both, thanks Garven chan :P

http://puu.sh/ijbNN/68a98198be.zip
Topic Starter
Rare
updated~
Satellite
aaaaa
Topic Starter
Rare
ありがとうありがとう!!!
Avena
Qualified :3
Satellite
regrats
Topic Starter
Rare
thanks Priti!
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