Thank you so much, Guy, Bakari and appleeaterx
fixed all points in my part :3~
http://puu.sh/i1mpU/d24eb0cbed.zip
fixed all points in my part :3~
http://puu.sh/i1mpU/d24eb0cbed.zip
thanks for checking! ill try it.Flask wrote:
[INFINITE][EXHAUST]
- 00:06:777 (2,5) - Try to make a nicer blanket here? Like move (2) leftward 1 gird or something like that. It won't hurt the pattern much but the placement would look better I bet i wanna keep currently pattern ><
- 00:14:437 (6) - Probably you need a new combo here, I don't think this object and (7,8) would be set as a part with 00:13:958 (1,2,3,4,5) - added NC then removed NC 00:15:075 (1) -
- 00:21:937 (6,1) - I don't really like the flow here, it's kind of like an urgency straight downward and then suddenly goes up, which won't be played that well in my opinion. Try this one? nice suggestion, fixed
- 00:58:958 (2,3,4) - A triplet here sounds weird here, as there's no triplet sound in the music. I'd suggest you to remove (3), so the rhythm would be more natural since it follows the music. By the way, you can consider to change the placement like this: i just like this triplets! i don't want to fix it as possible.
- 01:42:043 (6,7,1) - You can adjust the flow as a straight line like this o3o Personally I think the distance between (7,1) is kinda small so I suggest this detail to you lel keep currently pattern ><
[HYPER]
- 00:08:054 (6) - A new combo here would fit, since you did the same thing in 00:04:224 (1) - added
- 00:23:054 (6,7) - I don't really like this stack though, even it's still playable, it would confuse the player a bit (and normally players would miss at that point since they're not able to control how many z/x should they press when they're clicking stream.) Probably move (7) to somewhere? For example: (x:104, y:172 if you need) fixed by myself.
Btw, move (6) 1 gird left and then the curve would be nicer. fixed!- 00:59:277 (1,2,3) - As I said in infinite, triplet isn't a good idea :c Please reconsider it fixed
[ADVANCED]
- 00:16:671 - Oops, you forget your clap o3o oops, added~
- 00:22:097 (7,1) - Swap the new combo of these objects? Because you know, the downbeat :V fixed
- 00:23:533 (4,5) - Small spacing issue 1.20x have issue? i don't think so D:
- 00:58:958 (2) - So again, the triplet sounds bad :\ you can do something like this pls forgive me if this is unrankable
[BEGINNER]
- 00:28:480 (5) - A new combo here is needed to separate (5,6,7) from (4) cuz the music behind them are different added
- 00:56:086 (1) - This new combo might be unnecessary since there's nothing special that needs a new combo o3o removed
- 01:34:065 (2,3) - I don't really like the rhythm you guys placed here, would be better if you can use a 1/2 slider + 2 notes instead of current rhythm, which follows the music more. fixed
Honestly, I feel the diff gap between [HYPER] and [EXHAUST] is still too big, which means it's unacceptable. You can try to make [HYPER] harder or add a new diff between [HYPER] and [EXHAUST].
- I like BASIC as the difficulty name more, since other mapsets uses that for the easiest diff lol fixed
- 00:01:671 (1,2,1,2,1,2) - Personally, I think easiest diff should follow the music more cuz the skill of players who will play this diff can only play the map with the music, so probably you need to move all these sliders 1/2 forwards to follow the music. fixed
Solve the spread problem and call me back o3o~
thanks garven!Garven wrote:
Hey Rare, hi garven.
We need to disqualify your map for the following reasons:
[Basic]
00:06:777 (1,2) - has too much similar visual to 1/1 compared to earlier sets of this rhythm during the beginning
[Hyper]
00:15:075 (3,4) - 00:16:990 (1,2) - The inconsistency of 1/2 vs. 1/4 spacing after kick sliders makes for a poor reading experience. Please adjust these so that they read more intuitively.
Additional comments:
[Exhaust]
01:21:777 (8,9,1) - Why the low spacing (9) (1) after that big jump.. it's nothing. i think this is not issue.
[Infinite]
01:43:719 - Missing note? nothing there. i won't change it.
00:14:437 (1,2,3,4) - Huge 1/4-jump and then very low 1/2 spacing for no reason
The map does this pretty often - huge jumps and then a low spacing for an equally emphasized beat, which also plays forced.
###M