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ginkiha+kamome sano - Dawn of Asia

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Atrue
Sorry for inconvenience.

Disqualify Reason:

1.Wrongly snapped objects:
[INFINITE]
SPOILER
00:34:703 (6) - Should be 1/8 like EXHAUST.
00:43:799 (1) - ^
00:59:916 - EXHAUST is correct, 1/8 reversed slider + a circle.
01:19:543 - 1/8 like EXHAUST.
01:19:543 - ^
01:38:533 (4) - Should be same with EXHAUST
01:47:948 - 1/8

[EXHAUST]
SPOILER
01:47:948 - 1/8

[ADVANCED]
SPOILER
00:24:012 (1) - Wrongly snapped as 1/4. It's unreasonable with different snappings across difficulties.
00:43:799 (1) - Should be 1/8 like EXHAUST.
00:59:916 - EXHAUST is correct, 1/8 reversed slider + a circle.
01:19:543 - 1/8 like EXHAUST.
01:19:543 - ^
01:47:948 - 1/8

2. A plain Hard is necessary between ADVANCED and NOVICE. ADVANCED consists of many streams and jumps, which can be treated as an Insane.

Additionally,
[INFINITE]
01:01:671 (1,2,3,4,1,2,3,4,5) - Overdone with sole synthesizer based, even jumps in kiai with similar background, i.e. 01:37:256 (1,2,3,4,5,1,2,3) - are less exaggerating.
[EXHAUST]
00:43:001 (3) - Sudden jump which not fits.

For further assistance please contact with BNG, good luck!
Topic Starter
Rare

Atrue wrote:

Sorry for inconvenience.

Disqualify Reason:

1.Wrongly snapped objects:
[INFINITE]
SPOILER
00:34:703 (6) - Should be 1/8 like EXHAUST.
00:43:799 (1) - ^
00:59:916 - EXHAUST is correct, 1/8 reversed slider + a circle.
01:19:543 - 1/8 like EXHAUST.
01:19:543 - ^
01:38:533 (4) - Should be same with EXHAUST
01:47:948 - 1/8

[EXHAUST]
SPOILER
01:47:948 - 1/8

[ADVANCED]
SPOILER
00:24:012 (1) - Wrongly snapped as 1/4. It's unreasonable with different snappings across difficulties.
00:43:799 (1) - Should be 1/8 like EXHAUST.
00:59:916 - EXHAUST is correct, 1/8 reversed slider + a circle.
01:19:543 - 1/8 like EXHAUST.
01:19:543 - ^
01:47:948 - 1/8

2. A plain Hard is necessary between ADVANCED and NOVICE. ADVANCED consists of many streams and jumps, which can be treated as an Insane.

Additionally,
[INFINITE]
01:01:671 (1,2,3,4,1,2,3,4,5) - Overdone with sole synthesizer based, even jumps in kiai with similar background, i.e. 01:37:256 (1,2,3,4,5,1,2,3) - are less exaggerating.
[EXHAUST]
00:43:001 (3) - Sudden jump which not fits.

For further assistance please contact with BNG, good luck!
fixed wrongly snapped objects only.
thanks for checking!

ill make new diff in the near future.
Guy
no kdsでお願いします。

[ADVANCED]
  1. 00:15:075 (3,4) - ここだけ連打あるので全体的に統一するために00:14:437 (1,2) - こっちと同じ音取りにしてみては?
  2. 00:15:714 (1) - 1,00xから0.50xはこの難易度で使うには相応しくないです。代わりに0,75xを使用してみてはどうでしょう?
  3. 01:07:655 (3,4,5) - このリズムは読みづらいので、こんな感じでスライダーに変更した方が良いと思います。
特に気になるところはありませんでした :)
Topic Starter
Rare

Guy wrote:

no kdsでお願いします。

[ADVANCED]
  1. 00:15:075 (3,4) - ここだけ連打あるので全体的に統一するために00:14:437 (1,2) - こっちと同じ音取りにしてみては?
  2. 00:15:714 (1) - 1,00xから0.50xはこの難易度で使うには相応しくないです。代わりに0,75xを使用してみてはどうでしょう?
  3. 01:07:655 (3,4,5) - このリズムは読みづらいので、こんな感じでスライダーに変更した方が良いと思います。
特に気になるところはありませんでした :)
all fixed!
modありがとうございました :)
Mint
Hello Rare!
Modding new diff as requested by alacat :3

No KD needed, just a short mod.

ADVANCED


* 00:13:160 (4) - Really not sure about this slider... It's not unrankable, but a big portion of the reverse slider is covered by (2). Also, some noticeable sounds like 00:13:320 - are being skipped.
Would rather try this rhythm and avoid overlap.
* 00:16:671 (3) - Missing clap?
* 00:54:012 (1) - Same here at the slider end, some diffs have it, some dont.
* 00:56:565 (2) - Actually, the sound on the slider head is not strong at all. Mapping the bass here would make more sense to me, since the bass stands out more at this part.
* 01:47:230 (5) - Due to previous slider jumps this spacing might be hard to read for some. Totally optional, but if you want to this a bit easier, using a slider works quite well. Also, this way it'll also become consistent with parts like 00:32:948 (3) - and 00:43:160 (3) -

Mostly suggestions, not forced to fix anything, looks really good to me actually :oops:
Good luck!
riffy
Hey there, as requested.

[ADVANCED]
  1. 00:02:230 - a little cuve in the shape of (3) would represent the music better and make the diff a little more interesting. rough example
  2. 00:09:650 - I believe that the sound here should have a separate slider. Just listen to it, two sliders surely sound better than just one.
  3. 00:13:160 (4) - reverse arrows are supposed to be clearly visible and readable all the time. Mov this one to the left or right, so it becomes more obvious.
  4. 00:16:512 (2) - a new combo here? So, players will be warned about the end of lov-SV cection.
  5. 00:20:341 (2) - as the second beat (00:20:660) feels stronger, I'd really love to see it clickable. Use two circles here?
    Note: 00:30:554 (4) - same.
  6. 00:25:448 (2,3) - relace with two 1/2 sliders? example. It'd be a better representation of the music, if you ask me.
  7. 00:29:118 (1) - even with the new combo an extra repeat here feels totally unexpected. Maybe a simple 1/1 slider would work better?
    Note: similar as above happens to 00:39:012 (2) - but this time they're in the same combo, so it's much harder to read. :c
  8. 00:55:767 - I would place an 1/2 slider here for the music. See if it works for you. :)
  9. 00:56:724 - an instrument here is ignored. Is it done on purpose? I would suggest mapping the beat. Do it any way you like or just ask me for help. :)
  10. 01:25:926 (1) - minor - literally the only curve like this in a whole diff. The agressive angle makes it look really out of place. Are you sure about keeping it?
  11. 01:38:054 (6) - three circles would do better as the music gradually gets louder. A pattern like this should fit in nicely, too.
  12. 01:46:671 (4,5,6) - you know, the 3/4 beats break polarity and are hard to hit. What if we try to use something else? Like this?

    Not bad, but getting an extra pair of eyes to check it wouldn't hard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
Rare

appleeaterx wrote:

Hello Rare!
Modding new diff as requested by alacat :3

No KD needed, just a short mod.

ADVANCED


* 00:13:160 (4) - Really not sure about this slider... It's not unrankable, but a big portion of the reverse slider is covered by (2). Also, some noticeable sounds like 00:13:320 - are being skipped. fixed by myself
Would rather try this rhythm and avoid overlap.
* 00:16:671 (3) - Missing clap? oops, added
* 00:54:012 (1) - Same here at the slider end, some diffs have it, some dont.
* 00:56:565 (2) - Actually, the sound on the slider head is not strong at all. Mapping the bass here would make more sense to me, since the bass stands out more at this part. i wanna keep currently pattern D:
* 01:47:230 (5) - Due to previous slider jumps this spacing might be hard to read for some. Totally optional, but if you want to this a bit easier, using a slider works quite well. Also, this way it'll also become consistent with parts like 00:32:948 (3) - and 00:43:160 (3) - no problem for me.

Mostly suggestions, not forced to fix anything, looks really good to me actually :oops:
Good luck!

-Bakari- wrote:

Hey there, as requested.

[ADVANCED]
  1. 00:02:230 - a little cuve in the shape of (3) would represent the music better and make the diff a little more interesting. rough example i wanna currently pattern.
  2. 00:13:160 (4) - reverse arrows are supposed to be clearly visible and readable all the time. Mov this one to the left or right, so it becomes more obvious. fixed!
  3. 00:16:512 (2) - a new combo here? So, players will be warned about the end of lov-SV cection. fixed SV multiplier. no longer worry that thing.
  4. 00:20:341 (2) - as the second beat (00:20:660) feels stronger, I'd really love to see it clickable. Use two circles here?
    Note: 00:30:554 (4) - same.
  5. 00:25:448 (2,3) - relace with two 1/2 sliders? example. It'd be a better representation of the music, if you ask me. pref keep my pattern ><
  6. 00:29:118 (1) - even with the new combo an extra repeat here feels totally unexpected. Maybe a simple 1/1 slider would work better?
    Note: similar as above happens to 00:39:012 (2) - but this time they're in the same combo, so it's much harder to read. :c remove NC.
  7. 00:55:767 - I would place an 1/2 slider here for the music. See if it works for you. :) i wanna keep my pattern.
  8. 00:56:724 - an instrument here is ignored. Is it done on purpose? I would suggest mapping the beat. Do it any way you like or just ask me for help. :) ^
  9. 01:38:054 (6) - three circles would do better as the music gradually gets louder. A pattern like this should fit in nicely, too. pref keep my pattern!
  10. 01:46:671 (4,5,6) - you know, the 3/4 beats break polarity and are hard to hit. What if we try to use something else? Like this? pref keep my pattern as possible.

    Not bad, but getting an extra pair of eyes to check it wouldn't hard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
some fixed~.
thanks for modding guys!
alacat
Thank you so much, Guy, Bakari and appleeaterx :)

fixed all points in my part :3~

http://puu.sh/i1mpU/d24eb0cbed.zip
Flask
[INFINITE]
  1. 00:06:777 (2,5) - Try to make a nicer blanket here? Like move (2) leftward 1 gird or something like that. It won't hurt the pattern much but the placement would look better I bet
  2. 00:14:437 (6) - Probably you need a new combo here, I don't think this object and (7,8) would be set as a part with 00:13:958 (1,2,3,4,5) -
  3. 00:21:937 (6,1) - I don't really like the flow here, it's kind of like an urgency straight downward and then suddenly goes up, which won't be played that well in my opinion. Try this one?
  4. 00:58:958 (2,3,4) - A triplet here sounds weird here, as there's no triplet sound in the music. I'd suggest you to remove (3), so the rhythm would be more natural since it follows the music. By the way, you can consider to change the placement like this:
  5. 01:42:043 (6,7,1) - You can adjust the flow as a straight line like this o3o Personally I think the distance between (7,1) is kinda small so I suggest this detail to you lel
[EXHAUST]
  1. 00:08:054 (6) - A new combo here would fit, since you did the same thing in 00:04:224 (1) -
  2. 00:23:054 (6,7) - I don't really like this stack though, even it's still playable, it would confuse the player a bit (and normally players would miss at that point since they're not able to control how many z/x should they press when they're clicking stream.) Probably move (7) to somewhere? For example: (x:104, y:172 if you need)
    Btw, move (6) 1 gird left and then the curve would be nicer.
  3. 00:59:277 (1,2,3) - As I said in infinite, triplet isn't a good idea :c Please reconsider it
[HYPER]
  1. 00:16:671 - Oops, you forget your clap o3o
  2. 00:22:097 (7,1) - Swap the new combo of these objects? Because you know, the downbeat :V
  3. 00:23:533 (4,5) - Small spacing issue
  4. 00:58:958 (2) - So again, the triplet sounds bad :\ you can do something like this
[ADVANCED]
  1. 00:28:480 (5) - A new combo here is needed to separate (5,6,7) from (4) cuz the music behind them are different
  2. 00:56:086 (1) - This new combo might be unnecessary since there's nothing special that needs a new combo o3o
  3. 01:34:065 (2,3) - I don't really like the rhythm you guys placed here, would be better if you can use a 1/2 slider + 2 notes instead of current rhythm, which follows the music more.
[NOVICE]
  1. 00:04:224 (1) - This slider, which starts on the white tick, feels odd to me since there's no sound on the white tick. I'd use a 1/2 slider with a reverse which starts on 00:04:384 - instead
  2. 00:50:501 - Missing clap I guess
  3. 01:05:820 - Remove this break perhaps?
[BEGINNER]
  1. I like BASIC as the difficulty name more, since other mapsets uses that for the easiest diff lol
  2. 00:01:671 (1,2,1,2,1,2) - Personally, I think easiest diff should follow the music more cuz the skill of players who will play this diff can only play the map with the music, so probably you need to move all these sliders 1/2 forwards to follow the music.
Honestly, I feel the diff gap between [HYPER] and [EXHAUST] is still too big, which means it's unacceptable. You can try to make [HYPER] harder or add a new diff between [HYPER] and [EXHAUST].
Solve the spread problem and call me back o3o~
Topic Starter
Rare

Flask wrote:

[INFINITE]
  1. 00:06:777 (2,5) - Try to make a nicer blanket here? Like move (2) leftward 1 gird or something like that. It won't hurt the pattern much but the placement would look better I bet i wanna keep currently pattern ><
  2. 00:14:437 (6) - Probably you need a new combo here, I don't think this object and (7,8) would be set as a part with 00:13:958 (1,2,3,4,5) - added NC then removed NC 00:15:075 (1) -
  3. 00:21:937 (6,1) - I don't really like the flow here, it's kind of like an urgency straight downward and then suddenly goes up, which won't be played that well in my opinion. Try this one? nice suggestion, fixed
  4. 00:58:958 (2,3,4) - A triplet here sounds weird here, as there's no triplet sound in the music. I'd suggest you to remove (3), so the rhythm would be more natural since it follows the music. By the way, you can consider to change the placement like this: i just like this triplets! i don't want to fix it as possible.
  5. 01:42:043 (6,7,1) - You can adjust the flow as a straight line like this o3o Personally I think the distance between (7,1) is kinda small so I suggest this detail to you lel keep currently pattern ><
[EXHAUST]
  1. 00:08:054 (6) - A new combo here would fit, since you did the same thing in 00:04:224 (1) - added
  2. 00:23:054 (6,7) - I don't really like this stack though, even it's still playable, it would confuse the player a bit (and normally players would miss at that point since they're not able to control how many z/x should they press when they're clicking stream.) Probably move (7) to somewhere? For example: (x:104, y:172 if you need) fixed by myself.
    Btw, move (6) 1 gird left and then the curve would be nicer. fixed!
  3. 00:59:277 (1,2,3) - As I said in infinite, triplet isn't a good idea :c Please reconsider it fixed
[HYPER]
  1. 00:16:671 - Oops, you forget your clap o3o oops, added~
  2. 00:22:097 (7,1) - Swap the new combo of these objects? Because you know, the downbeat :V fixed
  3. 00:23:533 (4,5) - Small spacing issue 1.20x have issue? i don't think so D:
  4. 00:58:958 (2) - So again, the triplet sounds bad :\ you can do something like this pls forgive me if this is unrankable :cry:
[ADVANCED]
  1. 00:28:480 (5) - A new combo here is needed to separate (5,6,7) from (4) cuz the music behind them are different added
  2. 00:56:086 (1) - This new combo might be unnecessary since there's nothing special that needs a new combo o3o removed
  3. 01:34:065 (2,3) - I don't really like the rhythm you guys placed here, would be better if you can use a 1/2 slider + 2 notes instead of current rhythm, which follows the music more. fixed
[BEGINNER]
  1. I like BASIC as the difficulty name more, since other mapsets uses that for the easiest diff lol fixed
  2. 00:01:671 (1,2,1,2,1,2) - Personally, I think easiest diff should follow the music more cuz the skill of players who will play this diff can only play the map with the music, so probably you need to move all these sliders 1/2 forwards to follow the music. fixed
Honestly, I feel the diff gap between [HYPER] and [EXHAUST] is still too big, which means it's unacceptable. You can try to make [HYPER] harder or add a new diff between [HYPER] and [EXHAUST].
Solve the spread problem and call me back o3o~
thanks for checking! ill try it.
alacat
fixed all in my diff :3~

Thanks Flaskland o3o

http://puu.sh/i2sJ3/0a8a4c0245.zip
wring
18:53 *Rare is listening to [http://osu.ppy.sh/b/647032 ginkiha+kamome sano - Dawn of Asia]
18:53 Rare: これのHYPER
18:56 wring: 00:03:107 (2) - ctrl+gとか?
18:56 Rare: fixed
18:58 wring: 00:11:565 (4) - これはしよう
19:00 wring: 00:16:671 (3) - これはctrl+gしたほうが面白そう
19:01 Rare: fixed
19:03 wring: 00:30:554 (3,4) - これもっと離していいよ
19:03 wring: http://puu.sh/i3ucY/3ee11977a2.jpg
19:03 wring: こっちの方向に
19:03 Rare: fixed
19:08 wring: 00:54:490 (5,6,7,8) - ここもっと飛ばそう
19:09 wring: 00:56:086 (2,3) -
19:09 wring: http://puu.sh/i3urh/abf6ca8904.jpgこういうのとか
19:10 wring: 01:00:235 (3,4) - せっかくだし隙間いれよう
19:10 wring: http://puu.sh/i3utD/0242d14db6.jpg
19:11 wring: 01:02:309 (4,5) - http://puu.sh/i3uwo/ca06abbd43.jpg
19:13 wring: 01:04:650 (2) - 音的には1の終点、3の始点で3角形作りたい
19:13 wring: http://puu.sh/i3uzk/a7ca26b57d.jpg
19:14 wring: 01:21:458 (6) - ctrlg
19:15 wring: 01:22:097 (1,2,3,4,5,6) - 音はそうなってるんだけど流石に今までの配置からしたら続いてるって思われなくもないから、思い切って5連打5連打にして配置からやり直しましょう
19:16 wring: 01:28:001 (8) - 怒られそうだけどx165 y182あたりに置きたいよね
19:18 wring: 01:28:799 (2) - http://puu.sh/i3uMB/58a19eca0e.jpg
19:19 wring: 01:31:033 (3,4,5,1) - もっと離して
19:20 wring: 01:41:246 (1) - ちょっと汚くなるけど重ねてるスライダーの始点に重ねるつもりぐらいまで離したほうがいい感じ
19:20 wring: 01:42:522 (5,6,7) - 離して
19:21 wring: 01:43:799 (1) - 逆に離れすぎ感ある
19:21 wring: 次の連打とね
19:22 wring: 01:46:512 (2) - ジャンプさせていいところ

古事記しにきた
Topic Starter
Rare
ヘルプありがとう!
Flask
Topic Starter
Rare
thanks Flask :D
BeatofIke
Cool 8-)
Satellite
looks fine to me. requalified ~
Topic Starter
Rare
Satelliteさんありがとう!!!
Cope
よかったね
Flask
Yeah~
Topic Starter
Rare
\:D/
Garven
Hey Rare,

We need to disqualify your map for the following reasons:

[Basic]
00:06:777 (1,2) - has too much similar visual to 1/1 compared to earlier sets of this rhythm during the beginning

[Hyper]
00:15:075 (3,4) - 00:16:990 (1,2) - The inconsistency of 1/2 vs. 1/4 spacing after kick sliders makes for a poor reading experience. Please adjust these so that they read more intuitively.

Additional comments:

[Novice]
-00:59:756 (4) - Issues can crop up with such sliders in E/N diffs. They aren't really readable and they don't make much sense with the patterns in the diff.
-01:08:054 (1,2) - this creates an unnatural/uncommon and uncomfortable flow, which is also hard to read

[Exhaust]
01:21:777 (8,9,1) - Why the low spacing (9) (1) after that big jump..

[Infinite]
01:43:719 - Missing note?
00:14:437 (1,2,3,4) - Huge 1/4-jump and then very low 1/2 spacing for no reason
The map does this pretty often - huge jumps and then a low spacing for an equally emphasized beat, which also plays forced.

###M
Ayachi-
Should be moved to WIP?
Topic Starter
Rare

Garven wrote:

Hey Rare, hi garven.

We need to disqualify your map for the following reasons:

[Basic]
00:06:777 (1,2) - has too much similar visual to 1/1 compared to earlier sets of this rhythm during the beginning

[Hyper]
00:15:075 (3,4) - 00:16:990 (1,2) - The inconsistency of 1/2 vs. 1/4 spacing after kick sliders makes for a poor reading experience. Please adjust these so that they read more intuitively.

Additional comments:

[Exhaust]
01:21:777 (8,9,1) - Why the low spacing (9) (1) after that big jump.. it's nothing. i think this is not issue.

[Infinite]
01:43:719 - Missing note? nothing there. i won't change it.
00:14:437 (1,2,3,4) - Huge 1/4-jump and then very low 1/2 spacing for no reason
The map does this pretty often - huge jumps and then a low spacing for an equally emphasized beat, which also plays forced.

###M
thanks garven!
all fixed except wrote comments.
ill update later. i can't upload cause upload error D:
alacat
fixed both, thanks Garven chan :P

http://puu.sh/ijbNN/68a98198be.zip
Topic Starter
Rare
updated~
Satellite
aaaaa
Topic Starter
Rare
ありがとうありがとう!!!
Avena
Qualified :3
Satellite
regrats
Topic Starter
Rare
thanks Priti!
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