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nano feat. MY FIRST STORY - SAVIOR OF SONG (TV Size)

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Irreversible
Uhm, as soon as you've fixed the stuff and you're ready, you can call me for a rebubble~
Avena
:comment deleted by self to stop the army of chinese BATs:
HakuNoKaemi
One does not simply say "this is bad" "this suxxx" and so without even suggesting how to correct it.
Avena

HakuNoKaemi wrote:

One does not simply say "this is bad" "this suxxx" and so without even suggesting how to correct it.
He knows what I am talking about, but he is living in denial.
popner
First time to see such an offensive mod. The mapper don't need to reply anything to things like this.
Avena

popner wrote:

First time to see such an offensive mod. The mapper don't need to reply anything to things like this.
That's because you don't know our history.
Yea this mod is under the category of "stupid", but to be honest this isn't even a mod, this is just be expressing how much I hate his ignorance.
And no, it doesn't work well in PM with him.
Scorpiour
just remind:

mod is a serious thing and aiming to help mapper but not to throw the paragraph of bil
HakuNoKaemi
I can say:

I like those parts. I won't change them myself as a mapper. (Yes, in my maps, guest mapper say I can choose what to apply for them, since I kinda know what's good and bad for them )

Priti wrote:

Kodora's Hard
  1. 00:07:030 (5,1) - no.
  2. 00:14:374 (4,2) - NO, JUST NO
  3. 00:24:531 (1,2,3) - I DON'T CARE THAT THE DISTANCE SNAPPING SAYS OTHERWISE, THIS IS A JUMP AND IT'S A RETARDED UNNEEDED ONE fix pls kthx
  4. 00:49:221 (1,2,3) - NO, DON'T, STOP IT
  5. 00:55:784 - Why did you turn off the kiai here for no reason, fixpls. Fountain
  6. 00:57:502 (5,2) - I am running out of jokes.
  7. 00:59:534 (4,5) - porque.
  8. 01:02:972 (7,8) - ...
  9. 01:06:409 - 01:11:410 - No kiai for no reason? ._. The reason is quite obvious. The "weight" of the part after is higher.
  10. 01:07:503 (5,2) - ew
  11. Ohwait you are going to deny my WHOLE MOD using the two key words "subjective" and "questionable"
  12. gaeb nuke pls
Things I could suggest to change
[*]00:11:874 (6,7,1) - HOW DO I FLOW AND LOGIC LOLZ
Like this
224,280,11874,2,0,P|144:240|48:288,1,172,2|2,0:0|0:0,0:0:0:0:
140,356,12343,1,8,0:0:0:0:
69,263,12499,6,0,P|60:212|40:164,1,86,2|0,0:0|0:0,0:0:0:0:
136,44,12812,2,0,P|145:95|165:143,1,86,2|0,0:0|0:0,0:0:0:0:

[*]00:22:969 (1,2) - This is uglier than my yearbook pic
Nope, it's the (2,3) the problem, a nicer blanketing would work just good
http://puu.sh/5faQe.png
(3,4)
336,56,23750,2,0,B|360:116|328:160|328:160|348:180,1,137.6
348,180,24219,1,2,0:0:0:0:]

[*]00:25:469 (3,1) - NO, STOP IT
(3,4)
128,72,26250,2,0,B|104:120|136:172|136:172|112:196,1,137.6,2|0,0:0|0:0,0:0:0:0:
113,195,26719,1,2,0:0:0:0:

[*]00:42:658 (1) - Should start at 00:43:126
Well, the spinner do follow the guitar, so make it start later and add a circle in [*]00:42:658 (1) -

[*]00:51:408 (4,1) - do u even try to map well.
*bad laughs*
432,256,51408,2,0,P|384:304|284:296,1,172,4|8,0:0|0:0,0:0:0:0:
344,216,51877,1,0,0:0:0:0:
343,314,52033,6,0,B|312:312|284:296|284:296|224:264|164:308,1,172

Things I don't know how to suggest better since it would change the flow too much (yes, the fact you used the same pattern many time is still there u,u)
[*]00:16:875 (4,1) - If I can't click on 1 in editor because of 4 COMPLETELY 100% blocking it, it means you did something wrong You can click it on the timeline, though
[*][*]00:37:032 (1,2,1,2,1,2,1,2) - This whole thing is just wrong.
[*]00:39:220 (2,1) - do u evn try to flow well.
[*]00:40:001 (2) - Ugly as hell
[*]00:40:783 (1,2,3,4) - Switch between 1 and 3's location, this shape is too confusing for people who are supposed to play a hard diff which for you just seems like an easier insane without caring about the PLAYERS, idgaf about your playtesters because YOUR PLAYTESTERS ARE AT INSANE LEVEL, NOT HARD LEVEL scbhsmkjlasbncdkajbgjs It's still kinda easy for an Insane, and kinda intuitive to play, since there is a pitch jump in (3,4)
[*]00:41:720 (1,2,3,4) - ^
Broccoly

Priti wrote:

00:22:969 (1,2) - This is uglier than my yearbook pic
im crying
Konei

Kodora wrote:

x0.25 SV raisings aren't even noticeable much.
Do you even notice how subjective your arguments are? I broke combo often because of those speed ups and yes, they are noticeable for me.
The way too similar combo colours aren't helping much either.
HakuNoKaemi

Konei wrote:

Kodora wrote:

x0.25 SV raisings aren't even noticeable much.
Do you even notice how subjective your arguments are? I broke combo often because of those speed ups and yes, they are noticeable for me.
The way too similar combo colours aren't helping much either.
Objectivity doesn't exist in mapping ( because mapping itself is subjective, and if it wasn't... well, we would map in the same way ), so a mapper that won't accept (faulty) subjective arguments answering them with subjective counter-arguments* isn't in fault.


*in this case, you can "feel" how the song rhythm "feel" faster, so the change of the SV is actually normally playable. As a plus, SV changes were made to map these parts where music speed "feel" change. (You can descrive it as a light part that goes to an heavy part, or as a holded note/part with more holded notes or so )
wcx19911123
I'm just wondering how many people supported the unrank now. the spread is totally fine to mostly players imo: usual Easy+ a bit hard Normal+ hard Hard+ a bit hard Insane
maybe the only thing is the hidden objects, but it's as easy to read as other patterns with those conspicuous approach circles
Garven
The map has already been changed from what I understand. It definitely could stand to be improved regardless of whether it was unrankable or not, so we may as well take the opportunity to make it better.

Wish people wouldn't bite so hard on the obvious trolling though. Priti: Consider yourself warned.
Hula
all these bats, it's like going into a cave!
Avena

Hula wrote:

all these bats, it's like going into a cave!
Batman is pleased with your comment.
akebono
I like the flow of the map~ So I'll not complain~

GL for Reranked~
Kodora
lol troll post

Well, fixed blankets (thanks Haku), applied tutuhaha's mod and changed tickrate to 2

@Konei

Konei wrote:

Kodora wrote:

x0.25 SV raisings aren't even noticeable much.
Do you even notice how subjective your arguments are? I broke combo often because of those speed ups and yes, they are noticeable for me.
Since only you complaining about SV changes i guess playability of them is much more objective standpoint rather than subjective.
As i said before, SV changes reflecting song's tempo & i'm not going to remove them without very good reason, thank you.
Topic Starter
Skystar
those

those wrote:

We've received a lot of complaints about this map (mainly Kodora's Hard) and I'm here on behalf of the BAT to temporarily unrank this mapset before a week passes, in which it will be too late to save this mapset.

One of the bigger concerns here is an issue with the spread. With the current Hard diff which is an Insane in disguise by means of difficulty naming, this leaves a rather large gap between the second and third diffs.

Furthermore, TheGrimOfCrazy's mod was not addressed, but rather shoved off, and the ranking BAT perhaps missed this. It is clearly unjustified due to this single line:
15:08 Kodora: that's something what not going to be changed because it was mapped with all those overlaps in mind :I
For future reference, it's important to state why your way is better than any suggestions given (if any).

The last part of this address comes with all significant problems in the map that led to this unrank.

[General]
  1. http://puu.sh/58ZVm.png Colours much too similar.
[Hard]
  1. 00:07:030 (5,1) - First slider body completely overlaps with second.
  2. 00:14:999 (2,3,4) - (2) is completely hidden under slider body, and (2,3,4) presents itself with a strange rhythm. 00:15:624 - needs to be played, and thus you cannot play 00:15:468 (4) - as a slider.
  3. 00:17:343 (1) - Circle completely hidden under slider body in the time span of 1/2.
  4. 00:52:033 (1) -
  5. 00:58:127 (2) -
  6. 01:00:003 (5) - These three are absolutely inappropriate and can be played/read much better in a different position.
  7. 01:02:972 (7,8) - Much of (8) is hidden under (7).
  8. 01:08:128 (2) - Circle completely hidden under slider body.
[Insane]
  1. 00:00:780 (1,2,3,4,1) - Very erratic spacing. Can be much improved to serve as a better intro section. fixed
  2. 00:58:753 (3,4) - It makes zero sense for you not to do like 00:48:752 (1) - . eh just thought that would fit with vocals, it made sense anyways
  3. 01:19:223 (1) - Unnecessary overlapping, counter intuitive. Try 155:100. it's necessary, and it flows good
  4. 00:14:062 (1,1,1) - New combo spamming is largely unnecessary across the entire map. You don't want or need a new combo just because you're changing slider velocity. what's wrong with adding new combo for velocity changes?
I'm not calling any of these \unreadable\ since you have all sorts of creative excuses to divert from that, but rather, I'm asking you to find better object placement for each of the highlighted sections. Of course, if you need any help, I'm sure many of us are more than willing to help you improve this map.
HakuNoKaemi

HakuNoKaemi wrote:

Nope, the Hard doesn't feel that hard, and the Normal is a solid Normal. The only difficulty in bewteen might be a Normal+ with lots of 1/2, but the spread is nice as now.
a solid Easy, solid Normal, solid Hard.

Anyway,
for the Insane
00:00:780 (1,2,3,4) - play bad, since it seems it should be a stream, and the (1,2) jump doesn't seem hinted by the song, differently from the (4,1) so: remove the jump before and enlarge the spacing of those three(2,3,4) or try to map it like this (flow better, and is related to how you mapped after) fixed

00:29:532 (1) - It look pretty bad, try this fixed

00:32:657 (1,2,3,4) - after a relaxing part, and a long jump, jumping that much can be harsh, so eh it's fine i promise, i tried it lots of time

00:42:189 (4,1) - You end with the drums and start with vocals? You can try ending with the vocals to it as example: ( one slider per word, the second one is slowed up by a x0.33 section(-300 in the .osu) well just intuitive, didnt like to follow these vocals

In the end, there was no reason, for me, to unrank this.
If the players see something not used by a non-famous mapper, they obviously freak out with no-sense.
Ah, you can fully map normal and easy
Konei

Konei wrote:

Small suggestion for Yuko on Insane.

00:48:752 (1) - How about using 3/4 rhythm here aswell as you did on the second KIAI? Would be more consistent which is somehow better here in my opinion. hard to change here lol
Garven

Garven wrote:

Just a quickie mod here.

[General]
Tick rate 2 fits this song best
Do you plan on adding Haku's difficulty, Yuko? I'm not going to mod it if it's not going to be added.
Also the current mp3 sounds like ass a youtube rip. Try this one. http://puu.sh/5b1S7.mp3
192 flat BPM, offset 648. Thanks to jonathanlfj for finding, encoding, and timing this new mp3. It's not that great, but it's much better than the current one.

[Easy]
00:25:469 (1) - This section feels a bit cluttered with hit objects. It's a really calm part in the Easy difficulty. I think simplifying 00:28:282 (1,2,3) - to something like this would fit the pace much better this rhythm sounds weird o.o

00:37:970 - Adding a circle here would help transition to the next phrase fixed
00:42:658 - Insert a break here nope, as i have explained
00:47:345 (2,1,2,3) - This is incredibly boring rhythmically for the start of the kiai section. Spruce it up a bit. Same applies to 00:56:252 (1) - i dont see the problem of it.. since it's an easy diff and i just follow the drums, what's wrong with that?
01:13:910 (1,2,3) - Considering you're reaching the climax, using circles would give a better feeling of amping up. prefer sliders here... also adding circles would be hard for an easy diff
Add a spinner somewhere so that there are variable high scores possible.

[Normal]
00:21:094 - Add a break same as above
00:33:282 (1,2,3,4,1,2,3,4,1,2) - Geez. Try using circles sometimes. All sliders gives a very samey feeling and grows dull fast. nah i prefer sliders when mapping easier diffs, because sliders can be more creative in low density rhythm maps
00:38:126 - Add a circle here to transition to the next phrase better and give a feeling of actually increasing tension fixed
00:42:658 - Add a break same
00:53:908 (1) - Going with the vocals here would give a nice variation to the bland 1/1 rhythm right before fixed
01:03:909 (1) - ^ fixed
01:06:409 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - This is all 1/1. :/ Try giving a little variation in here. It's pretty drab as-is. 01:11:410 (1) - is fine with the 1/1 considering the musical emphasis, but before it, there's plenty to follow that would fit within a Normal's context well it may be a bit boring but i dont think it's a serious problem...
01:13:754 - Adding a circle here would help transition to the next phrase sounds weird
Add a spinner somewhere so that there are variable high scores possible.

[Hard]
The spread from N -> H is a little high, but it's not that horrible when you put it in perspective of the set as a whole. I came here expecting something outrageous. I'm kinda disappointed.
I think lowering the distance snap during the intro would give a better feeling of transition from the slower part to the faster part when the back kicks in at 00:10:155 -
00:07:499 (1) - Not really seeing much reason why you stacked this like that. I think using an anti-jump would work a lot better to fit with what you did at the end of the other two parts prior.

Well, I have to end this here. Getting too many interruptions and ran out of time. Hopefully this'll at least improve the easier diffs a bit. Definitely use the new mp3 and add spinners in the least.
will update the map with Haku's diff and new mp3
yeahyeahyeahhh
Was asked for mod this

General:
Your MP3 is 32kb/s... try to find a better quality one? Try to find a 128kb/s mp3.
Kiai timings across all diffs aren't the same. Intended? Shouldn't be but Kodora has 5 kiai timings and the others only 3. On Kodora delete the Kiai at 00:10:492 and 01:16:116

Skystar:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
01:19:554 (1) - Unsnapped slider-end
00:42:523 - Maybe put a break or a spinner here?
00:50:491 (1) - Covered up too much by the previous slider imo, hard to see.
01:04:241 (1) - ^
01:05:023 (1,2,1) - This is... IDK what. It looks sloppy and extremely hard to read, 01:05:335 (2) make its all confusing and hard to see 01:05:491 (1). I suggest completely fixing this pattern or whatever you wanna call it.
01:19:085 (1) - No, just noooooooooooooo stop hiding notes under sliders D:

Kodora:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
00:14:866 (2) - Hidden under the slider of 00:14:241 (4), maybe arrange it so its not under it.
01:07:991 (2) - ^

Normal:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all

Easy:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
Reiji-RJ
Hello, Kodora asked me to mod one diff, sooo

Haku no Arpeggio

  1. 00:15:960 (2) - make rhythm similar to 00:13:304 (1,2) - and add whistles. You have strange rhythm here, yes.
  2. 00:43:069 (1) - start spinner from 00:43:148 - the music begins there
  3. 01:17:991 (7) - add finish to the end
Good luck on rerank
HakuNoKaemi

yeahyeahyeahhh wrote:

Was asked for mod this

General:
Your MP3 is 32kb/s... try to find a better quality one? Try to find a 128kb/s mp3.
l
It's a ~2 Mb song of ~90 sec
It can't be 32 Kb/s(it would've weight about 282 Kb), it's a VBR of an average of 184 Kb/s
yeahyeahyeahhh

HakuNoKaemi wrote:

yeahyeahyeahhh wrote:

Was asked for mod this

General:
Your MP3 is 32kb/s... try to find a better quality one? Try to find a 128kb/s mp3.
l
It's a ~2 Mb song of ~90 sec
It can't be 32 Kb/s(it would've weight about 282 Kb), it's a VBR of an average of 184 Kb/s
Gotcha
HakuNoKaemi
Here
Added the finish to other similar part too
Asgard
request from Kodora

[Haku no Yuko]
00:00:648 (1) - it doesn't have New combo... i think you must add on here
00:03:773 (3,4) - 1 grid down, because this is more balanceable shape
00:32:366 (2,1) - well.. stack on slider 1
00:39:398 (4) - stack too, i guess you want to make like this pattern, but it doesn't good to see at me
00:49:085 (4) - 304, 132 ( last slider point)
00:52:835 (4,3,3) - lol repeat at 3 times on same place.. these are strange... but it is not problem if you want to keep this pattern, I'm not standing in your way
01:06:116 (3) - i think this looks like overlap
01:24:710 (2,3) - stack on slider 1
Kinomi
as Kodora's req

most of these highly suggest you to do

Haku no Arpeggio
00:00:648 (1) - meaningless nc
00:12:366 (4) - remove the whistle on tail and add finish
00:15:335 (6) - ^
00:17:366 (6) - ^
00:35:023 you can not miss this drum,ad with out a note here,00:35:335 (6) - will be hard to read with an empty of 3/2
00:50:179 (7) - i prefer to increase it's spacing with 00:49:866 (6) - ,stack it on 00:50:335 (8) - may be a way
00:52:210 (2) - move it up a bit i think it is still too close to 00:51:585 (1) -
00:53:773 (1,2,3,1,2,3) - this pattern is fucking full of misdirection,really looks like 1/2 rhythm
00:54:866 (1) - especially this one,highly suggest you to move it away from 00:54:241 (3) - ,i think you can stack it on 00:53:773 (1) - ,after testing i find no misdirection of it
00:58:148 (6) - move it down a bit
00:59:710 (4) - this one is like 00:54:866 (1) - ,stack it on 00:59:866 (5) - can solve the problem
01:17:991 (7) - finish on tail


01:12:366 (5,7) - it is better not to use 1/1 slider here,01:13:616 (1,1) - and these two,well this one is not so important

that's all
hugs yuko and kodora and haku >.</////~~~~~~~
HakuNoKaemi

Tsukuyomi wrote:

as Kodora's req

most of these highly suggest you to do

Haku no Arpeggio
00:00:648 (1) - meaningless nc I'm NCing consistently with Vocals
00:35:023 you can not miss this drum,ad with out a note here,00:35:335 (6) - will be hard to read with an empty of 3/2 I'm not following the drums, I'm following the vocals which is Sensen fukoku no~uta~ (~ means to hold that vocal) and the first ~ is 3/2
00:50:179 (7) - i prefer to increase it's spacing with 00:49:866 (6) - ,stack it on 00:50:335 (8) - may be a way the spacing is normal like this
00:52:210 (2) - move it up a bit i think it is still too close to 00:51:585 (1) - the spacing is normal like this

00:53:773 (1,2,3,1,2,3) - this pattern is fucking full of misdirection,really looks like 1/2 rhythm
00:54:866 (1) - especially this one,highly suggest you to move it away from 00:54:241 (3) - ,i think you can stack it on 00:53:773 (1) - ,after testing i find no misdirection of it
Only if you don't play listening music. Plus the spacing is between 0,99x and 1,03x

00:58:148 (6) - move it down a bit
the spacing is normal like this

00:59:710 (4) - this one is like 00:54:866 (1) - ,stack it on 00:59:866 (5) - can solve the problem the spacing is normal like this
[b]

01:12:366 (5,7) - it is better not to use 1/1 slider here,01:13:616 (1,1) - and these two,well this one is not so important
I'm following vocals ( ar(4)-peg(5)-gi(6)-o~(7) )

that's all
hugs yuko and kodora and haku >.</////~~~~~~~
I had already applied the finish suggestions, so there's no need for a new version ^^
Fycho
As Kodora's request.


Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[ Haku no Arpeggio]

  • 00:09:866 (6,7) –How about Ctrl+G,Since you follow vocals,I think this fits vocals better
    00:32:366 (2) –remove this?there is no vocal imo.
    00:34:866 (5) –Use a 1/2 slider here instead of a note?I think it fits music better.Bothe vocal and drum.
    00:35:804 (7) –I highly suggest you remove this note.It break the rhythm imo,because there is no beat and you set sliderend at big white tick 00:35:335 (6) –.,and just like you set at here00:38:304 –
    00:40:023 (5) –remove note,since you follow vocal at00:39:398 (4) -,the note will be very strange when playing,you can try to have a test.
    00:57:054 (2) –remove note.it plays more smoothly;
    01:23:929 (1,2,3) –how about trying this rhythm,
    It follow the music better and just like 00:18:304 (1,2) -
Good luck
HakuNoKaemi

Asgard wrote:

request from Kodora

[Haku no Yuko]
00:03:773 (3,4) - 1 grid down, because this is more balanceable shape I don't like how it become
00:32:366 (2,1) - well.. stack on slider 1 You should see how it play, not how it look, since of automatical stacking... well, it stacked in a wrong manner, so I manually stacked
00:39:398 (4) - stack too, i guess you want to make like this pattern, but it doesn't good to see at me You should see how it play, not how it look, since of automatical stacking... well, it stacked in a wrong manner, so I manually stacked
00:52:835 (4,3,3) - lol repeat at 3 times on same place.. these are strange... but it is not problem if you want to keep this pattern, I'm not standing in your way Well, this pattern literally follow vocals, by making it stop and rewind, literally XD
01:06:116 (3) - i think this looks like overlap (1) and (2/3 start) make a curve, actually
01:24:710 (2,3) - stack on slider 1 You should see how it play, not how it look, since of automatical stacking... well, it stacked in a wrong manner, so I manually stacked

Fycho wrote:

As Kodora's request.


Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[ Haku no Arpeggio]

  • 00:34:866 (5) –Use a 1/2 slider here instead of a note?I think it fits music better.Bothe vocal and drum. It would probably fits better like it is now, since I would prematurely end the note (vocal hold)
    01:23:929 (1,2,3) –how about trying this rhythm,
    It follow the music better and just like 00:18:304 (1,2) -
Done without the repeat in the last slider
Good luck
http://puu.sh/5j3XQ.rar
Koiyuki


From moe Kodora's request to mod Hard diff.

[Haku no Arpeggio]
  1. combo colors may be too similar /.\
  2. 00:06:741 (1) - imo this is better :3
  3. 00:41:116 (3) - I recommend to end it at 00:41:429 - and add a note at 00:41:585 - , also end 00:42:054 (3) - at 00:42:366 - and add a note(slider?) at 00:42:523 -
  4. 01:05:335 (2) - missing clap on the end
  5. 01:21:898 (2,4,6) - can also add some claps imo

[Others]
  1. wpcap为什么我看到的mp3文件是32kbps而且长度是8分钟?
  2. In Skystar diff, 01:19:554 (1) - Unsnapped slider (end).
  3. VideoOffset 不一致

That's all.
~
HakuNoKaemi

[Minakami Yuki] wrote:



From moe Kodora's request to mod Hard diff.

[Haku no Arpeggio]
  1. combo colors may be too similar /.\ Tried to choose a third color for the map, sampled from Takao's hair
  2. 00:06:741 (1) - imo this is better :3 Changed it so it better seem what I want to use ( three curves, with different rotations )
  3. 00:41:116 (3) - I recommend to end it at 00:41:429 - and add a note at 00:41:585 - , also end 00:42:054 (3) - at 00:42:366 - and add a note(slider?) at 00:42:523 - I like the effect I have now
  4. 01:21:898 (2,4,6) - can also add some claps imo It become somewhat too noisy

[Others]
  1. wpcap为什么我看到的mp3文件是32kbps而且长度是8分钟? Actually, Window's bad at reading Bitrates, use GSpot
  2. VideoOffset 不一致
Yuko-chan, use the video offset of my diff(530), I had found it when I had used the new mp3

That's all.
~
http://puu.sh/5jQvD.rar
Topic Starter
Skystar
wtf can't update anything O_O
HakuNoKaemi
what kind of error it do?
Kodora

yeahyeahyeahhh wrote:

Was asked for mod this

General:

Kiai timings across all diffs aren't the same. Intended? Shouldn't be but Kodora has 5 kiai timings and the others only 3. On Kodora delete the Kiai at 00:10:492 and 01:16:116 It's fine since i'm guest mapper (i just added 2 more fountains)


Kodora:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all And some of them DO affect D: fixed
00:14:866 (2) - Hidden under the slider of 00:14:241 (4), maybe arrange it so its not under it. It's fine ~.~
01:07:991 (2) - ^ ^
Updated + fixed volume in the end (thanks to Mickey for noticing that). Also fixed preview point

http://puu.sh/5jSyL.osu
Pizzicato
you should map more like this
ars nova <3
Topic Starter
Skystar
yeahyeahyeahhh

yeahyeahyeahhh wrote:

Was asked for mod this

General:
Your MP3 is 32kb/s... try to find a better quality one? Try to find a 128kb/s mp3.
Kiai timings across all diffs aren't the same. Intended? Shouldn't be but Kodora has 5 kiai timings and the others only 3. On Kodora delete the Kiai at 00:10:492 and 01:16:116

Skystar:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all it doesnt matter, hitsounding is fine
01:19:554 (1) - Unsnapped slider-end fixed
00:42:523 - Maybe put a break or a spinner here? as i have said... no
00:50:491 (1) - Covered up too much by the previous slider imo, hard to see. nah it's fine ;-;
01:04:241 (1) - ^
01:05:023 (1,2,1) - This is... IDK what. It looks sloppy and extremely hard to read, 01:05:335 (2) make its all confusing and hard to see 01:05:491 (1). I suggest completely fixing this pattern or whatever you wanna call it. well it's not confusing while playing, also it just fits perfectly with the streams after this imo
01:19:085 (1) - No, just noooooooooooooo stop hiding notes under sliders D: nah ;-; well i stole this pattern from an other map...

Kodora:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
00:14:866 (2) - Hidden under the slider of 00:14:241 (4), maybe arrange it so its not under it.
01:07:991 (2) - ^

Normal:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all

Easy:
Lots of unsnapped inherited timing sections, maybe go through and adjustment or make sure that this doesn't effect your hitsounds at all
omg finally succeeded in updating!!
all diffs updated and fixed video offset, thanks for all mods!
Garven
Please use the mp3 I uploaded. The one that Haku uploaded is VBR and is screwy with timing.

I'll recheck this in full when I can - a bit low on time sorry.
HakuNoKaemi
The one I uploaded is yours but re-equalised, though
(I just did something to avoid an excessive loudness)
There's nothing bad in VBR, it could work badly only on old old old pc's
Kodora

HakuNoKaemi wrote:

The one I uploaded is yours but re-equalised, though
(I just did something to avoid an excessive loudness)
There's nothing bad in VBR, it could work badly only on old old old pc's
There is one problem
Timing on VBR is screwed up

i asked cube to check it and:

Topic Starter
Skystar
well, updated with Garven's mp3 ;-;
Alarido
Not a mod. No kd pls (unless you deem as useful).

[Kodora]
00:10:960 (3) - Why not stack it onto (4)'s head? Since many players rage with such note placements at such speed, making a flow-stop from 100 to ~0¹ miles per hour... unless for some players whose could do it without stopping by some advanced technique.
00:14:866 (2) - It feels ok for me, since the movement is not so hard to predict (due to slider shape), and also it 's at least a bit visible (unless you're HD'ing the song or using an opaque skin). However, it would be so tricky for a Hard diff.
00:51:116 (3,4,5,1) - It's mighty fitting to an Insane/Extra diff (not in a Hard), since it requires so advanced playing skills (not possible avoid some lewaminiscence) to predict such movements.
00:57:991 (2) - The head would be visible, although it's so hard to change the placements.
00:59:866 (5) - ^
01:07:991 (2) - But, unlike 00:14:866 (2), slider shape can't tell us right about the underlying note, so it should be visible or, at least, stacked in the head or tail.
01:23:929 (1,2,3) - Considering the spped and the harshness of whole map, it could be changed to a 1/4 repeating slider, since the stop achieved here is the same for triplets and 1/4-repeating sliders.

Hope this map get re-ranked, song is amazing :3

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