You will learn in time. Just practice.
Did he change it recently..? http://ask.fm/JAKACHAN/answer/53529058001Dexus wrote:
Jaka technically uses a reduced area since he isn't mapping his tablet screen area to the game window. Playing windowed with the tablet area full screen is the same as playing full screen with a small active area on the tablet. So no he doesn't really play full tablet.
Force Proportions should be on. Otherwise your X-axis movement will be inconsistent with your Y-axis movement.Colored wrote:
how about force proportions? It must be off or on?
my desktop: 1920x1080
osu window: 1024x768
tablet area: full, no force proportions, but i think i'll change it.
what you think about it?
my area:YayMii wrote:
Is your screen area full (i.e. mapped to the screen), or mapped to the osu! window? If it's mapped to the screen, it won't be what you'd call "true full area" but people (such as Cookiezi) have shown that it can still produce good results. So just go with whatever you find comfortable.
Maybe for you, but not for others. My area is equivalent to full-screen/full-area+force proportions.PortalLife wrote:
I reccomend you play some form of windowed with full area, full screen/full area is a bit too much.
For example, I use Full Area/force prop to 1366x768, and I used to use 1280x800/1024x768 in the past.
My main monitor is 20" 4:3 (the window is 16:9, which is about 18.375" if you measure it by itself), but I often play fullscreen on my 11.6" 16:9 ultrabook and have no issues with either of the two.PortalLife wrote:
What size is your monitor?
you'll regret turning off force proportions, i guarantee it.Shimy wrote:
I took my force proportion off and it feels a lot better now ( but im no longer using full area, slightly less) its really hard to use full area 1920x1080
Just to make sure, there is no difference in cursor speed between those 2 independently of the monitor size or resolution as long as it's full screen/area+force proportions on, right?YayMii wrote:
the window is 16:9, which is about 18.375" if you measure it by itself), but I often play fullscreen on my 11.6" 16:9 ultrabook and have no issues with either of the two.
Partially right. Circle size depends on window height, so aspect ratio also comes into play when calculating area. Wacom tablets are 16:10, so Full screen+full area+force proportions on a 16:9 screen will be a smaller area than on a 16:10 or a 4:3 screen.enik wrote:
Just to make sure, there is no difference in cursor speed between those 2 independently of the monitor size or resolution as long as it's full screen/area+force proportions on, right?YayMii wrote:
the window is 16:9, which is about 18.375" if you measure it by itself), but I often play fullscreen on my 11.6" 16:9 ultrabook and have no issues with either of the two.
but i don't think rrtyui uses force proportion :/buny wrote:
you'll regret turning off force proportions, i guarantee it.
To be honest, I never regretted it.buny wrote:
you'll regret turning off force proportions, i guarantee it.Shimy wrote:
I took my force proportion off and it feels a lot better now ( but im no longer using full area, slightly less) its really hard to use full area 1920x1080
some people like it off i guessShimy wrote:
but i don't think rrtyui uses force proportion :/buny wrote:
you'll regret turning off force proportions, i guarantee it.
idk it feels comfortable with force proportion off just hopefully i don't hit a stump like i did with every other area.
it forces your tablet area to scale with your monitor size, so moving A distance in the x-axis and moving A distance in the y-axis will equal to the same distance your cursor would moveEspionage724 wrote:
Huh, so I finally decided to tick the "Force Proportions" option in my tablet settings, and it seems to feel better for me when playing at fullscreen 1600x900. Might take some getting used to though.
Is there a technical description as to what that setting does?
Basically, all it does is force your X-axis sensitivity to be the same as your Y-axis sensitivity. This causes your area to be the same shape as the screen area you have the tablet mapped to, and makes your vertical movement more consistent with your horizontal movement.Espionage724 wrote:
Is there a technical description as to what that setting does?
It used to be quite popular in Quake to change your m_pitch from the default "0.022" to "0.033" or "0.044." Players played quite well with it too, but it didn't stick for players who also played Counter-Strike, because these values were "cheat-protected" there, so everyone just stuck to equal X/Y. I am fairly certain that if CS had not done this, you would see PLENTY of players using different X/Y values.YayMii wrote:
Most mice do a similar sort of thing by default. Many gaming mice offer a feature letting you set a different DPI for the different axes, but as far as I can tell, barely anyone uses it. So it's seemingly weird that a lot of people still disable "force proportions" when using tablet.
Mine was disabled by-default, and there's no help tooltip or anything describing what it does. Didn't think was even useful until now :pYayMii wrote:
...So it's seemingly weird that a lot of people still disable "force proportions" when using tablet.