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Joe Rinoie with Mizuno Saaya - Kaze no Traveler

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Topic Starter
Amasuro
Thanks for my first mod :D

Moway wrote:

Hi, from Moway's New Mapper Queue.

[General]
  1. Artist name: Joe Rinoie with 水野佐彩, Romanised Artist: Joe Rinoie with Mizuno Saaya, Title: 風のトラベラー, Romaised Title: Kaze no Traveler
  2. Here's some tags: travelers, wind, toraberaa, nintendo, ルーンファクトリー4, harvest, moon, opening, theme, lest, frey, wonkeee
  3. Background sizes have to be in either 4:3 or 16:9 ratio.
  4. Make sure that the timing of all diffs in the set is the same, right now wonkeee's diff is still on the old timing.
Will do

[Easy]
  1. HP2 and OD2 fit better for an Easy difficulty. Fixed
  2. I believe that this difficulty will need to be remapped. Varying slider speeds aren't appropriate for Easy difficulties. The introduction as well as the kiai will need to be remapped for this reason. I also would say to lower the SV of this difficultly as you have the same SV on your Normal difficulty. 0.8 would work fine. However, this would mean that the middle section would also need to be remapped. Understandable. Will fix.
  3. I'll go over some more things regarding mapping Easy difficulties. For your easiest difficulty in your mapsets the goal is to make everything as playable and readable as possible while still mapping to the music. I'll go into some more specifics as we go along, but try to get in this mentality.
  4. Spacing for your Easy difficulty should be uniform throughout. This means turning on distance snap and leaving it on the whole time you map an Easy difficulty. If we look at the very beginning, 00:07:933 (1,2,3) - the spacing between (1,2) is 1.98, where as the spacing between (2,3) is 0.68. Your spacing between all objects in an Easy diff should be identical. I recommend 1.0x spacing for your Easy diff. Just turn on distance snap and map with it on the whole time.
  5. Stacking objects is another thing that you should avoid on your Easy diff. Having objects stacked at a low approach rate can be very confusing for a new player. 00:16:166 (2,3) - is a prime example where I would highly, highly recommend unstacking these objects.
  6. On your Easy difficulty, a good rule of thumb would be to use no 1/2 rhythms. I'll again refer to 00:16:166 (2,3). 1/2 rhythms are not appropriate for an Easy diff, so you would have to find an alternate way to map this part. Sliders can be okay, but I would still recommend against them on an Easy diff since the SV will be so low that the body of the slider will be very hard to see.
  7. I would highly recommend to not use multiple repeat sliders on the Easy diff. Again, with the theme of making your diff as easy to read as possible. Multiple repeats can be confusing for new players, so definitely avoid using them on an Easy difficulty.
  8. Overlapping patterns are another big no-no. We want Easy diffs to be super easy to read; overlapping objects hinder that goal. So for example, 00:53:311 (2,3) - will not work for an Easy difficulty. Using uniform spacing can alleviate a lot of these problems through your map, but it is still a good thing to keep in mind.
Will fix all those things. Don't play easy difficulties at all, so I sort of forgot how they were. :oops:


[Normal]
  1. HP4 AR5 OD4 provides a more fitting spread for a Normal difficulty.
  2. Normal diffs follow some of the same rules as Easy diffs. Uniform slider velocity is highly recommended, and uniform spacing is as well. Multiple repeat sliders are not so good for these diffs. Some use of 1/2 is fine, but not too much. Stacks are also okay as long as the patterns are readable. This difficulty will also need to be remapped in my opinion. As with the Easy, turn on distance snap (I recommend 1.2x) and map. The goal is still to make a very readable and playable map, just with more mapped out than the Easy

[Hard]
  1. HP6, OD7 works better here. Fixed
  2. I'm sorry to say again here, but this difficulty will most likely need to be remapped. The SV is still 1.00 for this diff, which is not good because it would be the same as the Normal. The SV needs to be at least 1.40 if not higher. Generally, 1.4-1.6 will fit well for a Hard difficulty.
  3. While not nearly on the same level as an Easy or Normal, spacing is still an important thing to take into account while mapping harder difficulties. For you I would highly recommend turning on distance snap for this as well and mapping with it on. I still use a ton of distance snapping in my Hard difficulties, so it's not a bad thing to begin doing. I used distance snap for a majority of the map, but I suppose I'll use it for the whole map.
  4. Streams don't fit a Hard difficulty. Generally the highest 1/4 type of combo would be just 5 circles, and even then those should be rarely used.I figured that. This was intended to be an insane difficulty, but I changed it to hard. Might remap this one into insane.
As another note for mapping, listen to the drums a lot! Mapping to the drum beats is really great for just about every difficulty. They are strong and on a lot of songs they are very easy to understand rhythmically so they fit very well for mapping easier difficulties. I'm sorry this was more of a guide than a mod, but I think this can help you out. If you have any questions about anything I'd be happy to help you out. Once you've gone through these things, you can call me back and I can give you a more proper mod. Don't get discouraged, and keep at it. Good luck! No worries if you thought this was more of a guide than a mod. This is my first map and my first mod, so it was all very helpful, thank you. I will be sure to remap everything with your suggestions in mind.
Kihhou
Hellooo!

[General]
  1. turn off widescreen support for all difficulties if you wont be using a storyboard
  2. have all your spinners start and end at the same place for the ending spinner !
  3. make sure all your audio previews are at the same place
  4. 01:36:690 - end kiai time for all diffs
[Easy]
  1. 00:56:352 (1) - remove NC
  2. 01:25:541 (3) - have it end on 01:27:163 where the strongest vocal is. it also matches up the spacing
[Normal]
  1. 00:47:838 (4,1) - dont overlap~
  2. 01:13:784 (5) - kiai time point not snapped
  3. 01:18:649 (2,3) - dun overlap
  4. 01:20:676 (1,2) - ^
  5. 01:36:892 (6) - why use slider instead of spinner? o-o every other diff has spinner
[Hard]
  1. 00:48:244 (1,2) - fix overlap
  2. 01:11:352 (12) - slider should start at 01:11:554 b/c thats the vocal being held and is a stronger vocaL
  3. 01:13:784 (5) - kiai time point not snapped
  4. 01:29:594 (5) - object end isnt snapped
  5. 01:30:406 (1,2,3,4) - dont think this is fit for [hard], nor do i think there should be a stream there o-o but if you really do want a stream, you should use a kick slider instead
  6. 01:33:649 (3) - im not a fan of super long reverse sliders that arent kick sliders :/
[Wonkeee's Insane]
  1. snap pls ><
  2. 00:17:277 (7,8,9,10) - should space out more so it doesnt look like a stream
  3. 00:35:676 (4,5,6) - spacing problem. the somewhat equal spacing from 4 to 5 and 5 to 6 can be misleading. should move 5 farther away from 6
  4. 00:38:514 (4) - NC
  5. 00:39:527 (1) - remove NC
  6. 00:40:338 (2) - add NC
  7. 00:43:784 (7,8,9) - same as above~ space em out a bit. they look like streams
  8. 00:56:554 - skipping a very strong vocal here :(
  9. 01:06:690 (3,6) - stack em! and then probably move 5 farther away to fix the spacing
  10. 01:14:494 (4,5) - spacing problem. make it the same distance as the rest of the stream~
  11. 01:28:379 (12) - this is misaligned. is it intentional?
  12. 01:35:676 (7,8) - space these out a tiny bit more for consistency with the hitcircles before it

[Insane]
  1. snap~!
  2. Hp drain to 6
  3. 00:11:944 (5) - add NC
  4. 00:24:933 - add a hitcircle
  5. 00:29:595 (5,6,7) - stack these~ theyre a bit hard to read the way it is now
  6. 00:35:271 (9) - add finish
  7. 00:41:352 (7,8,9,10,11) - random stream o-o should replace with something like 2 sliders
  8. 00:45:000 (6) - NC
  9. 00:45:811 (10,11,12) - move these somewhere else b/c it strange to continue stacking them when the vocals are over
  10. 00:54:325 (8,9,10,11,12) - same as before. stream doesnt fit the music
  11. 00:55:338 (2,3) - it would feel better gameplay wise to place the longer slider on the long vocals. so maybe switch 2 and 3 on the timeline and move the hitcircle a bit to accommodate for the change
  12. 00:56:554 (2,3) - ^ except you may have to change the reverse slider into something else. maybe replace it with hitcircles
  13. 01:04:865 (3,4,5,6) - sorry >.< i dont like random streams lol change imo
  14. 01:05:271 (7,1,2,3,4) - space this out a bit so it doesnt overlap, or only one overlaps atleast
  15. 01:13:379 (9) - drag out to last longer, until 01:13:987. i get that youre trying to follow vocals but it doesnt work so well with a slider end at this time
  16. 01:30:406 (1,2,3,4,5) - make these a bit closer together
  17. 01:31:622 (7) - move start of slider to 01:31:825 and shorten. vocals dont start until then

Good luck~!
Topic Starter
Amasuro

Kihhou wrote:

Hellooo!

[General]
  1. turn off widescreen support for all difficulties if you wont be using a storyboard Fixed
  2. have all your spinners start and end at the same place for the ending spinner !Fixed
  3. make sure all your audio previews are at the same place Fixed
  4. 01:36:690 - end kiai time for all diffs
Aaaand fixed

[Easy]
  1. 00:56:352 (1) - remove NC Fixed
  2. 01:25:541 (3) - have it end on 01:27:163 where the strongest vocal is. it also matches up the spacing Fixed
[Normal]
  1. 00:47:838 (4,1) - dont overlap~ Fixed
  2. 01:13:784 (5) - kiai time point not snapped Fixed
  3. 01:18:649 (2,3) - dun overlap Fixed
  4. 01:20:676 (1,2) - ^ Fixed
  5. 01:36:892 (6) - why use slider instead of spinner? o-o every other diff has spinner I don't even know, lol. Fixed.
[Hard]
  1. 00:48:244 (1,2) - fix overlap Fixed
  2. 01:11:352 (12) - slider should start at 01:11:554 b/c thats the vocal being held and is a stronger vocaL I dunno, it sounds weird if I move it there.
  3. 01:13:784 (5) - kiai time point not snapped Fixed
  4. 01:29:594 (5) - object end isnt snapped Fixed
  5. 01:30:406 (1,2,3,4) - dont think this is fit for [hard], nor do i think there should be a stream there o-o but if you really do want a stream, you should use a kick slider instead I just removed notes 2 and 4.
  6. 01:33:649 (3) - im not a fan of super long reverse sliders that arent kick sliders :/ Gonna keep that unless someone else wants to change it.
[Wonkeee's Insane]
  1. snap pls >< Fixed
  2. 00:17:277 (7,8,9,10) - should space out more so it doesnt look like a stream Fixed
  3. 00:35:676 (4,5,6) - spacing problem. the somewhat equal spacing from 4 to 5 and 5 to 6 can be misleading. should move 5 farther away from 6 Fixed
  4. 00:38:514 (4) - NC Fixed
  5. 00:39:527 (1) - remove NC Fixed
  6. 00:40:338 (2) - add NC Fixed
  7. 00:43:784 (7,8,9) - same as above~ space em out a bit. they look like streams Fixed
  8. 00:56:554 - skipping a very strong vocal here :( Not anymore!
  9. 01:06:690 (3,6) - stack em! and then probably move 5 farther away to fix the spacing Fixed
  10. 01:14:494 (4,5) - spacing problem. make it the same distance as the rest of the stream~ Fixed
  11. 01:28:379 (12) - this is misaligned. is it intentional? Its aligned now
  12. 01:35:676 (7,8) - space these out a tiny bit more for consistency with the hitcircles before it Fixed

[Insane]
  1. snap~! Fixed
  2. Hp drain to 6 Made it 7 instead
  3. 00:11:944 (5) - add NC Fixed
  4. 00:24:933 - add a hitcircle Fixed
  5. 00:29:595 (5,6,7) - stack these~ theyre a bit hard to read the way it is now Fixed
  6. 00:35:271 (9) - add finish Fixed
  7. 00:41:352 (7,8,9,10,11) - random stream o-o should replace with something like 2 sliders Nah, unless someone else wants to change it.
  8. 00:45:000 (6) - NC Fixed
  9. 00:45:811 (10,11,12) - move these somewhere else b/c it strange to continue stacking them when the vocals are over You mean 5, 6, 7? Changed them to a slider, anyway.
  10. 00:54:325 (8,9,10,11,12) - same as before. stream doesnt fit the music I think its fine.
  11. 00:55:338 (2,3) - it would feel better gameplay wise to place the longer slider on the long vocals. so maybe switch 2 and 3 on the timeline and move the hitcircle a bit to accommodate for the change Fixed
  12. 00:56:554 (2,3) - ^ except you may have to change the reverse slider into something else. maybe replace it with hitcircles I dunno, I kinda like how that reverse slider feels.
  13. 01:04:865 (3,4,5,6) - sorry >.< i dont like random streams lol change imo I like my random streams :P
  14. 01:05:271 (7,1,2,3,4) - space this out a bit so it doesnt overlap, or only one overlaps atleast Fixed. None of it overlaps now.
  15. 01:13:379 (9) - drag out to last longer, until 01:13:987. i get that youre trying to follow vocals but it doesnt work so well with a slider end at this time Fixed
  16. 01:30:406 (1,2,3,4,5) - make these a bit closer together Fixed
  17. 01:31:622 (7) - move start of slider to 01:31:825 and shorten. vocals dont start until then Fixed

Good luck~!
Thanks for the mod! Sorry to have kept you waiting :oops:
Ringating
from my bg modding queue:

Your bg was pretty good as-is, but it was one column of pixels off (1365x768 instead of 1366x768). For some reason osu sometimes randomly decides to scale things that way >.> anyway, I decided to find the original 1080p version of the image and work from that. I made it the correct size and saved it losslessly (your version had some artifacting occurring around outlines due to jpeg compression). Here is the final product:
I also happened to notice that the video still had audio in it, and that is unnecessary since osu disregard's the video's audio and just uses the music file. So I saved a version of your video without the audio track. You can download it via right-click>Save Link As... on this link.
Topic Starter
Amasuro

Ringating wrote:

from my bg modding queue:

Your bg was pretty good as-is, but it was one column of pixels off (1365x768 instead of 1366x768). For some reason osu sometimes randomly decides to scale things that way >.> anyway, I decided to find the original 1080p version of the image and work from that. I made it the correct size and saved it losslessly (your version had some artifacting occurring around outlines due to jpeg compression). Here is the final product:
I also happened to notice that the video still had audio in it, and that is unnecessary since osu disregard's the video's audio and just uses the music file. So I saved a version of your video without the audio track. You can download it via right-click>Save Link As... on this link.
Thank you for your help :)
Ozato Fumika
Hi.

i will be just pointing out huge issues, and my opinion.


[Easy]
  1. Kiai isn't snapped. Also a few timing sections aren't snapped, and they don't seem intentional
  2. This is almost tutorial level. I would set the difficulty setting to HP1 AR1 or 2 OD1
  3. In the beginning part, you have a .75x SV. There is absolutely no reason to put this here imo, because SV is already .5, which is extremely slow.
  4. some of the spacing is inconsistent. For example, like this 00:07:944 (1,2,3) -
    You need to check all of them and make sure everything is consistent so the map looks more neat and consistent.

[Normal]
  1. Considering the density of notes and difficulty spread, I would set HP2 AR4 OD 3
  2. seems like most of your spacing issue is coming from grid size. Try using "Tiny" grid. and also fix those spacing
  3. I don't think .75SV :arrow: 1.25SV change is a good idea.
  4. 01:14:190 (1) - this circle overlaps with the slider 01:11:554 (4) - and doesn't look really nice
  5. 01:27:163 (1,2,3,4,1,2,3,4) - This seems like a failure of difficulty spread. It was so easy until this point, and so hard here.
  6. 01:30:406 (1) - this kind of kick slider is most likely going to confuse beginners and make them panic. Because it is very hard to tell when they are going to end

[Hard]
  1. consider redeucing HP and OD to 5. the current diff spread calls for it, and nromal-> hard gap is too big this way.
  2. 00:07:944 (1,2,3) - this kind of inconsistent spacing is happening because of your offset, and the SV change. Consider moving the offset and the timing point to 00:06:611 - Also if you do, don't forget to do it on all diffs!
  3. 00:17:277 (5,6) - This would be a good place to forget about DS. Try spreading a little bit, as the overlap is pretty ugly.
  4. 00:21:082 (1,2,3,4,5,6,7,8,9,1) - your rhythm here is fine, but you can definitely find better shape than squares.
  5. 00:28:784 (2,3,4) - these would look more neat if you ignore distance and spread them a little bit more
  6. 01:11:352 (12) - instead of having a long slider like this, how about putting more notes? this is a Hard diff after all.
  7. 01:25:338 (8) - ^
  8. 01:33:649 (3) - this feels like way too many repeats, and they don't seem to fit imo

[Wonkeee's Insane]
  1. 00:09:722 (1,2,3,4) - this kind of spacing is really hard to read, and is unrankable.

well not a bad map, but it sure needs more work. I would really recommend you to try different placements other than squeares and triangles to have more variety and be more enjoyable to play :D

Good luck.
Topic Starter
Amasuro

No Dap wrote:

Hi.

i will be just pointing out huge issues, and my opinion.


[Easy]
  1. Kiai isn't snapped. Also a few timing sections aren't snapped, and they don't seem intentional Fixed
  2. This is almost tutorial level. I would set the difficulty setting to HP1 AR1 or 2 OD1 Remapped with .8 SV and made it slightly harder, so will keep difficulty settings the same.
  3. In the beginning part, you have a .75x SV. There is absolutely no reason to put this here imo, because SV is already .5, which is extremely slow. Remapped with .8 SV and removed the .75x. Also made it slightly harder.
  4. some of the spacing is inconsistent. For example, like this 00:07:944 (1,2,3) -
    You need to check all of them and make sure everything is consistent so the map looks more neat and consistent. Fixed all distance problems.

[Normal]
  1. Considering the density of notes and difficulty spread, I would set HP2 AR4 OD 3 Changed to HP3 AR4 OD3
  2. seems like most of your spacing issue is coming from grid size. Try using "Tiny" grid. and also fix those spacing Spacing fixed. Also made the difficulty a little harder.
  3. I don't think .75SV :arrow: 1.25SV change is a good idea. Removed both SV changes.
  4. 01:14:190 (1) - this circle overlaps with the slider 01:11:554 (4) - and doesn't look really nice Fixed
  5. 01:27:163 (1,2,3,4,1,2,3,4) - This seems like a failure of difficulty spread. It was so easy until this point, and so hard here. Kept this, as I tried to make the rest of the map harder so this doesn't look so out of place.
  6. 01:30:406 (1) - this kind of kick slider is most likely going to confuse beginners and make them panic. Because it is very hard to tell when they are going to end Removed

[Hard]
  1. consider redeucing HP and OD to 5. the current diff spread calls for it, and nromal-> hard gap is too big this way. Fixed
  2. 00:07:944 (1,2,3) - this kind of inconsistent spacing is happening because of your offset, and the SV change. Consider moving the offset and the timing point to 00:06:611 - Also if you do, don't forget to do it on all diffs! Offset changed on all diffs.
  3. 00:17:277 (5,6) - This would be a good place to forget about DS. Try spreading a little bit, as the overlap is pretty ugly. Fixed
  4. 00:21:082 (1,2,3,4,5,6,7,8,9,1) - your rhythm here is fine, but you can definitely find better shape than squares. Changed
  5. 00:28:784 (2,3,4) - these would look more neat if you ignore distance and spread them a little bit more Fixed
  6. 01:11:352 (12) - instead of having a long slider like this, how about putting more notes? this is a Hard diff after all. Changed
  7. 01:25:338 (8) - ^ Changed
  8. 01:33:649 (3) - this feels like way too many repeats, and they don't seem to fit imo Changed

Wonkeee also did stuff to his difficulty

Good luck.
Thanks for your help! :)

Osu has that bug where its stuck at "distributing to global network", so it will be updated later.
Ozato Fumika
I have no idea how you remapped normal ( BSS not working for me either btw :/ ), but if you made it harder,

on hard diff HP5 AR7 Od6 might be nice and solid.
Topic Starter
Amasuro

No Dap wrote:

I have no idea how you remapped normal ( BSS not working for me either btw :/ ), but if you made it harder,

on hard diff HP5 AR7 Od6 might be nice and solid.
I just added a few more beats here and there. It did go up by half a star, though.

EDIT: Still stuck on "Distributing to Global Network" today :(
Frostings
Hi there, from my queue

[General]
You should use Grid Size Tiny (ctrl + 1) in the future to create better accuracy in your distance spacing
01:14:190 - kiai start

[Insane]

00:23:919 (2) - NC (New Combo) here instead of 00:23:717 (1) - You generally want to put a NC at every two downbeats (denoted by the long white tick)
00:48:649 (1,2) - blanket the slider like so: http://puu.sh/8nrzJ.jpg
00:50:271 (4,5,6,7,8) - you can use Compose -> Create Polygon Circles to make better star patterns
00:56:352 (1) - remove this NC if you want to follow your current NC pattern
00:56:554 (2) - Break up this slider to create this rhythm:

You want to get a slider head at 00:57:163 - to match the vocals
00:57:568 (4,5,6) - I highly recommend keeping these distances the same
01:07:298 (1,2,3,4,5,6,7,8,1,2,3,4) - No need for this rhythm. It doesn't really match the song at all
01:20:676 (9) - NC here instead of 01:22:095 (1) - to maintain NC pattern
01:23:717 (4) - and NC here if you do above
01:27:973 (7,8) - I don't recommend this slider layout. It's not really fun to play, doesn't help with flow, and doesn't look very nice
01:29:595 (7,8) - ^
01:31:723 (8) - symmetry
01:33:649 (2,3) - also this slider layout I think you should change
01:35:271 (4,5,6,7,8,1) - try this rhythm:

This will limit awkward pauses created by what you have mapped

[Wonkeee's Insane]
00:08:388 (5,6,7,8) - keep distances the same
00:15:055 (4,5) - blanket
00:16:166 (6) - I don't think a reverse slider like this fits here, because you miss this vocal at 00:16:833 -
break this up into two sliders like this

00:37:298 (1,2,3) - distance spacing (For this type of map, I would stick with one distance spacing and map with snapping on, only changing it during specific parts
00:39:122 (4,5,6,1) - avoid overlapping
00:41:757 (1,2,3,4,5) - try this rhythm instead:

This will make sure you map the key vocals in this sections


You should avoid mapping unintentional anti-jumps. This is when you have two objects that are far apart in time, but remain very close together.
This makes reading the map a little difficult in some sections, and these anti-jumps don't contribute to your map either.
Instances such as:
01:22:095 (1,2,3,4) -
01:23:717 (1,2,3,4) -

[Hard]
Many New Combo (NC) problems in this map
Your map is separated into bars. Each bar contains 4 beats, denoted by the white ticks at the top. The beginning of each bar (the first beat) is represented by the large white tick, followed by three smaller white ticks representing beats 2, 3, and 4. Generally, you want to have a NC at every two large white ticks.
The map begins by following the above pattern. However, when it gets to 00:30:406 - , the pattern stops and NC placement appears a little random.

Also another thing, I would use more sliders than hitcirles in this difficulty.
Things like 00:56:960 (6,7,8,9,10,11) - and 01:04:460 (5,6,7,8,9,10) -
are a little difficulty to play, and not very intuitive

[Normal]
Also NC issues. Please see above on New Combo placement
well, the rhythm isn't too bad

[Easy]
00:11:499 (3) - Actually shift this slider so that it begins here 00:11:944 - better follows the song
Topic Starter
Amasuro

Frostings wrote:

Hi there, from my queue

[General]
You should use Grid Size Tiny (ctrl + 1) in the future to create better accuracy in your distance spacing
01:14:190 - kiai start Fixed

[Insane]

00:23:919 (2) - NC (New Combo) here instead of 00:23:717 (1) - You generally want to put a NC at every two downbeats (denoted by the long white tick) Fixed
00:48:649 (1,2) - blanket the slider like so: http://puu.sh/8nrzJ.jpg Fixed
00:50:271 (4,5,6,7,8) - you can use Compose -> Create Polygon Circles to make better star patterns Fixed
00:56:352 (1) - remove this NC if you want to follow your current NC pattern Fixed
00:56:554 (2) - Break up this slider to create this rhythm:

You want to get a slider head at 00:57:163 - to match the vocals Fixed
00:57:568 (4,5,6) - I highly recommend keeping these distances the same Fixed
01:07:298 (1,2,3,4,5,6,7,8,1,2,3,4) - No need for this rhythm. It doesn't really match the song at all Changed it
01:20:676 (9) - NC here instead of 01:22:095 (1) - to maintain NC pattern Fixed
01:23:717 (4) - and NC here if you do above Fixed
01:27:973 (7,8) - I don't recommend this slider layout. It's not really fun to play, doesn't help with flow, and doesn't look very nice
01:29:595 (7,8) - ^ Changed it
01:31:723 (8) - symmetry Made the points symmetrical, but now one side of the slider looks funny :? I dunno how to fix that.
01:33:649 (2,3) - also this slider layout I think you should change
01:35:271 (4,5,6,7,8,1) - try this rhythm:

This will limit awkward pauses created by what you have mapped Removed the slider at 01:33:649 (3) and changed the rhythm from there. I didn't like the spinner move + 8, 9, and 10 from your image, but changed the rest.

[Hard]
Many New Combo (NC) problems in this map
Your map is separated into bars. Each bar contains 4 beats, denoted by the white ticks at the top. The beginning of each bar (the first beat) is represented by the large white tick, followed by three smaller white ticks representing beats 2, 3, and 4. Generally, you want to have a NC at every two large white ticks.
The map begins by following the above pattern. However, when it gets to 00:30:406 - , the pattern stops and NC placement appears a little random. Tried changing around NC based on what you said. Not sure if I managed to do it correctly or not.

Also another thing, I would use more sliders than hitcirles in this difficulty.
Things like 00:56:960 (6,7,8,9,10,11) - and 01:04:460 (5,6,7,8,9,10) -
are a little difficulty to play, and not very intuitive Changed both parts

[Normal]
Also NC issues. Please see above on New Combo placement Changed NC. Hopefully its better.
well, the rhythm isn't too bad

[Easy]
00:11:499 (3) - Actually shift this slider so that it begins here 00:11:944 - better follows the song Changed
Thanks for the mod and the help with the NC stuff. I learn new things everyday :D
Setsurei
congratulations on decoding the codes
[General]
Timing:
your timing is a bit off..
BPM 135 Offset 8409 (if you follow vocal then set the Offset to 7521)
BPM 148 Offset 20670
don't forget to shift all objects (including spinner on the edge of BPM change) and the green lines also the preview time point!
>> Kiai shift! Kiai starts from 01:14:183 - to 01:36:886 -

Video:
you have the video but why you didn't put them on the diffs? (I saw the name of the video file has changed, please update!)
disable the letterbox during breaks if you use video

Tags:
you don't need to put comma (,) on the tags, just separate the tags by space is enough
GDer (Wonkeee) should be on the tags as well, because he contributes to the map too!

[Easy]
00:11:965 (4) - imo this shape is better, no?
SPOILER
180,164,11965,2,0,B|236:180|224:256|160:332|32:276|40:176|100:160,1,320.000002384186
00:40:113 - delete this
00:40:518 - NC this
00:44:167 - add 1/1 slider here (ends 00:44:572 - , ofc delete the hitcircle here)
00:45:383 - add 2/1 slider here (ends 00:46:194 - )
00:48:221 - add hitcircle
00:48:626 - change to slider that ends 00:49:437 -
00:59:977 (2,3,4,5) - overlapping, also change the slider shape to a nicer one?01:08:491 (8) - NC here
01:08:896 (1) - remove NC

[Normal]
00:48:627 (7) - NC
00:50:249 (1) - remove NC
00:56:330 (1) - remove NC
01:04:438 (3) - smooth-en up a bit?01:14:167 (2) - should NC here because the beginning of Kiai (01:13:762 (1) - you may remove NC here if you want)

[Hard]
AR+1
00:31:802 (7) - smooth-en this?00:35:248 (4) - NC here
01:24:325 (2,4) - a bit overlap, move (2) or (4) a bit (1 grid)

[Insane]
imo this diff has too many linear placements / objects, not a good flow
00:25:113 (5) - fix shape?
01:03:041 (2,3,4) - ugly overlaps D:

overall need to improve flow
good luck!
:3
I was doing this for fun, because the song is so short
if you want the diff, feel free to add (don't forget to fix the tags on other diffs)
and surely I'll respond to mod for this diff if you add it to your mapset
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 74167
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,6969,"Rune Factory 4 - Opening.flv"
//Break Periods
2,20870,33824
2,46004,47202
2,58977,59770
2,71950,72743
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7521,444.444444444444,4,2,0,30,1,0
20670,405.405405405405,4,1,0,50,1,0
74183,-100,4,1,0,50,0,1
96886,-100,4,1,0,30,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,8409,6,0,P|350:274|396:191,1,200
255,115,10187,2,0,P|161:108|114:191,1,200
268,244,11965,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,14631,6,0,P|415:284|375:314,2,100
468,168,15964,1,0,0:0:0:0:
500,96,16409,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,19075,12,4,20670,2:0:0:0:
71,135,35264,6,0,P|112:55|191:98,1,200,4|0,2:0|0:0,0:0:0:0:
236,164,36480,1,0,0:0:0:0:
280,232,36886,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,38102,1,0,0:0:0:0:
508,159,38507,2,0,P|460:148|416:168,1,100
335,166,39318,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,40534,5,0,0:0:0:0:
99,28,40940,2,0,P|99:77|129:116,1,100
192,168,41751,2,0,P|226:258|180:343,1,200
100,344,42967,2,0,P|43:265|65:171,1,200
116,108,44183,1,0,0:0:0:0:
180,60,44588,1,0,0:0:0:0:
260,55,44994,2,0,P|308:65|346:96,2,100
432,240,48642,6,0,P|408:283|363:301,1,100
283,295,49453,2,0,P|238:278|215:234,1,100
291,219,50264,2,0,P|223:156|143:204,1,200
100,271,51480,2,0,P|52:281|10:256,2,100
88,111,53102,6,0,P|176:82|236:156,1,200
156,160,54318,2,0,P|173:206|214:233,1,100
212,316,55129,1,0,0:0:0:0:
212,316,55534,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,57156,2,0,B|335:95|335:95|380:95|412:78,1,100
476,28,57967,1,0,0:0:0:0:
492,107,58372,2,0,P|461:146|416:166,1,100
135,56,61210,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,63237,1,0,0:0:0:0:
256,160,63642,1,0,0:0:0:0:
324,116,64048,1,0,0:0:0:0:
376,56,64453,2,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,66480,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,67697,2,0,L|256:272,1,200
432,108,70129,6,0,P|450:204|415:297,1,200
344,259,71345,2,0,P|368:217|372:167,1,100
63,264,74183,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,75805,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,77426,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,78642,1,0,0:0:0:0:
189,136,79048,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,80669,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,81480,2,0,P|345:339|380:304,1,100
459,287,82291,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,83507,1,0,0:0:0:0:
205,266,83913,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,85534,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,87156,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,87967,2,0,P|326:87|298:128,1,100
247,188,88778,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,89994,1,0,0:0:0:0:
160,64,90399,2,0,B|216:56|240:78|252:102|252:102|288:104|316:132|323:153,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,91615,1,0,0:0:0:0:
320,308,92021,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,93237,5,0,0:0:0:0:
272,96,93642,1,4,0:0:0:0:
120,150,94453,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,95669,1,0,0:0:0:0:
108,264,96075,2,0,P|69:233|47:188,1,100
256,192,96886,12,0,100129,0:0:0:0:
Topic Starter
Amasuro

Setsurei wrote:

congratulations on decoding the codes
[General]
Timing:
your timing is a bit off..
BPM 135 Offset 8409 (if you follow vocal then set the Offset to 7521)
BPM 148 Offset 20670
don't forget to shift all objects (including spinner on the edge of BPM change) and the green lines also the preview time point! Timing changed!
>> Kiai shift! Kiai starts from 01:14:183 - to 01:36:886 - Fixed

Video:
you have the video but why you didn't put them on the diffs? (I saw the name of the video file has changed, please update!) It was on all the diffs? :?:
disable the letterbox during breaks if you use video Fixed

Tags:
you don't need to put comma (,) on the tags, just separate the tags by space is enough Fixed
GDer (Wonkeee) should be on the tags as well, because he contributes to the map too! Fixed

[Easy]
Removed Easy in favor of yours

[Normal]
00:48:627 (7) - NC Fixed
00:50:249 (1) - remove NC Fixed
00:56:330 (1) - remove NC Fixed
01:04:438 (3) - smooth-en up a bit? Fixed01:14:167 (2) - should NC here because the beginning of Kiai (01:13:762 (1) - you may remove NC here if you want) Fixed

[Hard]
AR+1 Fixed
00:31:802 (7) - smooth-en this? Done00:35:248 (4) - NC here Doesn't really look nice there
01:24:325 (2,4) - a bit overlap, move (2) or (4) a bit (1 grid) Moved (2) over

[Insane]
imo this diff has too many linear placements / objects, not a good flow I'll mess around with it
00:25:113 (5) - fix shape? Looks fine to me
01:03:041 (2,3,4) - ugly overlaps Fixed

overall need to improve flow
good luck!

I was doing this for fun, because the song is so short
if you want the diff, feel free to add (don't forget to fix the tags on other diffs)
and surely I'll respond to mod for this diff if you add it to your mapset I've added it! Removed my own Easy, because I don't want more than 5 difficulties.
HabiHolic
>_> Modding Sorry for late
From New mapper Queue

[Setsu's Easy]

00:31:818 - add Spiner 00:34:251 - End here?
00:38:507 (5) - NC 00:40:534 (1) - Delete NC
00:41:751 (3) - NC please
00:41:751 (3) - why break? not sure mapping please
01:04:453 (5) - NC

[Normal]

Hitsound add please

00:31:818 - add Spiner 00:34:251 - End here?
01:04:454 (3) - Bad Slider https://osu.ppy.sh/ss/1579317

GL
Setsurei
[Setsu's Easy]
00:31:818 - added
00:38:507 (5) - NCed
00:40:534 (1) - NC removed
00:41:751 (3) - NCed
00:41:751 (3) - which part did you mean here? there are 2 break parts between 00:41:751 - and 01:04:453 -
01:04:453 (5) - NCed

thanks for mod
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 74183
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,6969,"newVid.avi"
//Break Periods
2,20870,30378
2,46004,47202
2,58977,59770
2,71950,72743
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7521,444.444444444444,4,2,0,30,1,0
20670,405.405405405405,4,1,0,50,1,0
74183,-100,4,1,0,50,0,1
96886,-100,4,1,0,30,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,8409,6,0,P|350:274|396:191,1,200
255,115,10187,2,0,P|161:108|114:191,1,200
268,244,11965,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,14631,6,0,P|415:284|375:314,2,100
468,168,15964,1,0,0:0:0:0:
500,96,16409,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,19075,12,4,20670,2:0:0:0:
256,192,31818,12,0,34453,0:0:0:0:
71,135,35264,6,0,P|112:55|191:98,1,200,4|0,2:0|0:0,0:0:0:0:
236,164,36480,1,0,0:0:0:0:
280,232,36886,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,38102,1,0,0:0:0:0:
508,159,38507,6,0,P|460:148|416:168,1,100
335,166,39318,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,40534,1,0,0:0:0:0:
99,28,40940,2,0,P|99:77|129:116,1,100
192,168,41751,6,0,P|226:258|180:343,1,200
100,344,42967,2,0,P|43:265|65:171,1,200
116,108,44183,1,0,0:0:0:0:
180,60,44588,1,0,0:0:0:0:
260,55,44994,2,0,P|308:65|346:96,2,100
432,240,48642,6,0,P|408:283|363:301,1,100
283,295,49453,2,0,P|238:278|215:234,1,100
291,219,50264,2,0,P|223:156|143:204,1,200
100,271,51480,2,0,P|52:281|10:256,2,100
88,111,53102,6,0,P|176:82|236:156,1,200
156,160,54318,2,0,P|173:206|214:233,1,100
212,316,55129,1,0,0:0:0:0:
212,316,55534,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,57156,2,0,B|335:95|335:95|380:95|412:78,1,100
476,28,57967,1,0,0:0:0:0:
492,107,58372,2,0,P|461:146|416:166,1,100
135,56,61210,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,63237,1,0,0:0:0:0:
256,160,63642,1,0,0:0:0:0:
324,116,64048,1,0,0:0:0:0:
376,56,64453,6,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,66480,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,67697,2,0,L|256:272,1,200
432,108,70129,6,0,P|450:204|415:297,1,200
344,259,71345,2,0,P|368:217|372:167,1,100
63,264,74183,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,75805,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,77426,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,78642,1,0,0:0:0:0:
189,136,79048,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,80669,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,81480,2,0,P|345:339|380:304,1,100
459,287,82291,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,83507,1,0,0:0:0:0:
205,266,83913,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,85534,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,87156,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,87967,2,0,P|326:87|298:128,1,100
247,188,88778,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,89994,1,0,0:0:0:0:
160,64,90399,2,0,B|216:56|240:78|252:102|252:102|288:104|316:132|323:153,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,91615,1,0,0:0:0:0:
320,308,92021,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,93237,5,0,0:0:0:0:
272,96,93642,1,4,0:0:0:0:
120,150,94453,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,95669,1,0,0:0:0:0:
108,264,96075,2,0,P|69:233|47:188,1,100
256,192,96886,12,0,100129,0:0:0:0:
Topic Starter
Amasuro

HabiHolic wrote:

>_> Modding Sorry for late
From New mapper Queue

[Normal]

Hitsound add please

00:31:818 - add Spiner 00:34:251 - End here?
01:04:454 (3) - Bad Slider https://osu.ppy.sh/ss/1579317

GL
Sorry for delay, am busy atm :o

Will fix all 3, thanks for mod.
Gexigamma
Hey Amasuro! The mp3 have a loooong blank at the beginning, so i decided to give you a cutted vers :D

You will need to change all the offsets, but do this first before replacing the mp3, or you will get a nice corrupted beatmap.
The final offset for the red lines should be like this (I'm 90% sure of this) :

First timing point: -44 ms (yep, negative numbers)
Second timing point: 13106 ms
Preview point: 106214 ms

The green lines are different in each diff, you will need to calculate the new offset by yourself, that's 7564 ms less

Once you finish replace the old mp3 with the new one

GL and poke me in-game if you have any questions ;)
Topic Starter
Amasuro

Gexigamma wrote:

Hey Amasuro! The mp3 have a loooong blank at the beginning, so i decided to give you a cutted vers :D

You will need to change all the offsets, but do this first before replacing the mp3, or you will get a nice corrupted beatmap.
The final offset for the red lines should be like this (I'm 90% sure of this) :

First timing point: -44 ms (yep, negative numbers)
Second timing point: 13106 ms
Preview point: 106214 ms

The green lines are different in each diff, you will need to calculate the new offset by yourself, that's 7564 ms less

Once you finish replace the old mp3 with the new one

GL and poke me in-game if you have any questions ;)
Hey there! Thanks for coming to help me on your own time :)

I'll be taking your cut mp3, but I think I might keep my current mp3 for now, as I believe the blank isn't too long + it shows the background before the video begins, which I like. However I might change my mind later, which is why I'll be taking your mp3.

Unless songs with huge blanks at the start of the song is frowned upon, by which I'll change the mp3 then.

Thanks again :D
Gexigamma

Amasuro wrote:

Hey there! Thanks for coming to help me on your own time :)

I'll be taking your cut mp3, but I think I might keep my current mp3 for now, as I believe the blank isn't too long + it shows the background before the video begins, which I like. However I might change my mind later, which is why I'll be taking your mp3.

Unless songs with huge blanks at the start of the song is frowned upon, by which I'll change the mp3 then.

Thanks again :D
As you said, the huge blank isn't good looking. Also is using unneeded filesize, and will lead most players to press the skip button. You are free to do what you want with your map, but I'd highly suggest to change the mp3.
LucyS
From my Q :)

[Setsu's Eazy]
  1. 00:41:751 (1,2) - I think this is better mirrored: http://puu.sh/8IaQ0.jpg
  2. 01:10:129 (1,2) - The tail seems more closer, Change a bit: http://puu.sh/8Ibfr.jpg
  3. 01:25:129 - Add a circle here in x76, y364 ?
  4. 01:07:697 (3) - Add finish in the head
[Normal]
  1. 00:09:965 (4,7) - Delete these? to give more emphasis to the vocal.
  2. 00:15:520 - Try this rhythm> http://puu.sh/8Ic29.jpg
  3. 00:44:994 - ^ http://puu.sh/8IchO.jpg
  4. 00:58:372 (8) - ^ http://puu.sh/8IcyU.jpg
  5. 01:20:670 (1) - Move to x428 y92
  6. 01:25:534 - Rhythm is weird here, try add a slider starting here 01:25:332 ending here 01:26:345
  7. 01:33:642 - http://puu.sh/8Id4b.jpg
Hitsounds
00:18:631 (1) - Add finish
01:04:453 (3) - Add finish in the head
01:07:697 (5) - ^
01:20:670 (1) - ^
01:33:642 (1) - ^
01:10:940 (4) - Add Finish
01:14:183 (1) - ^
01:27:157 (1) - ^
01:30:400 (1) - ^


[Hard]
  1. 00:15:965 (2) - Move this to 00:16:187.
  2. 01:35:873 (8) - End this here 01:36:278
  3. 01:36:683 (1) - Start the spinner here, ending in the same place.
Hitsounds
[*]00:18:854 (1) - Add finish
00:23:913 (1) - Finish on the head
00:27:157 (1) - ^
00:30:400 (1) - ^
00:31:819 (7) - ^
00:48:238 (5) - ^
01:01:211 (1) - ^
01:04:454 (1) - ^
01:07:696 (7) - ^
01:12:359 (7) - ^
01:20:670 (1) - ^
01:27:157 (1) - ^
01:30:400 (1) - ^
01:33:643 (1) - ^
01:10:738 (1) - Finish on the tail

Good Luck!
Akabato
hi~ mod from Narcissu‘s modding queue
i'm a guest modder of that queue

[General]
- Wonkeee's Insane has diffrent combo colors with other diffs, is it intentional? if it's not, plz make sure all diffs have same combo colors
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[Setsu's Easy]
00:19:075 (1) - make it begin at 00:18:854? since "wo" in the vocal starts here
01:11:345 (2) - nazi. the slider's tail almost touch the body of 01:10:129 (1). drug the end dot of 01:11:345 (2) one grid left?
01:25:129 add circle here? the sudden empty rhythm feels kind of weird, you may make the circle stack with 01:25:534 (6)'s head
01:30:399 (5) - really can blanket better with 01:29:994 (4)
nice diff~

[Normal]
- those long sliders, maybe not match the music well imo……
00:11:965 (1,2) - make slider 1 end at 00:13:076, then make slider 2 begin at 00:13:520 and end at 00:14:632, to follow the vocal. then you may add circle at 00:15:076
00:15:520 (1,2,3,4,5,6,7) - kind of circle spam here, you may try to avoid such old-style mapping way, and these 1/1 circles don't fit rhythm well. try this rhythm, it'll match the vocal much better
00:18:631 (1) - spinner end is unsnapped
00:40:130 (2,3,4,5,6) - try to make them symmetrial along the X axis?
00:45:400 (5,6,7) - remove clap on 6 and 7. actually there's not a suitable hitsound pattern in this diff, you can try to add claps on every 2nd and 4th white ticks, it's a simple and basic way to add hitsound for such a song
00:47:832 (4,5,6) - same reason as above, since 00:47:832 (4) is on the 4th white line in a 4/4 beat, you may remove claps on 5,6
01:01:211 (5) - make it a curve one?

[Hard]
- OD:5, 6 is a little high for this diff
- AIBat says there are some unsnapped inherited (green) sections in this diff, plz check them
- same hitsound issue as Normal diff
00:12:631 (2,3,4,5,6) - make the curve pattern looks more natrual? maybe like this
00:14:631 (7) - add NC
00:15:520 (1) - remove NC
00:23:508 (8,9) - the spacing between 8 and 9 suddenly increased, even it's a hard diff, DS is also important, to keep the neat and clear notes's pattern
00:27:157 (1) - make it repeat only once (end at 00:27:967), and add circle at 00:28:372
00:30:400 (1,2,3,4) - make them just square pattern? not such parallelogram
00:35:265 (4) - stack with 00:34:048 (1), not overlap
00:44:994 (3,4,5,6,7,8,9) - try to make them symmetrial along the Y axis?
01:05:670 (5) - try to make it blanket better with 01:05:467 (4)
01:07:696 (7) - add NC
01:08:103 (1) - remove NC
01:16:615 add circle here?

[Wonkeee's Insane]
- about NC's setting, you may add NC each one or two long white ticks, just like other diffs
- no hitsounds. plz check what i said in Normal diff's mod, at least add claps on every 2nd and 4th white ticks' notes
00:07:965 (1,2,3,4,5) - since it's the beginning part of this song, rhythm is kind of peace and slow here, why it's need to be a 5-notes strem? try to replace them with slider or anything else plz
00:15:520 (5) - stack with 00:15:076 (4), avoid such meaningless overlap
00:44:994 (1) - stack with 00:43:981 (8) or just put it far away from it, same reason as above. such overlap make pattern a mess ;_; same issues will not be mentioned
00:58:778 add note here? maybe a slider end at 00:59:183
this diff may need more hard works……

[Insane]
- i think AR8 and OD7 is really enough for such a song, its BPM just 148, not that high……
- same hitsound issue as Normal and Hard diff
00:15:520 (1,2,3,1,2,3,1,2,3,1,2,3) - replace these triples with reverse sliders?
00:26:143 (6) - stack with 00:24:927 (4)
00:34:048 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i really hope they could be just simple stream……
00:54:319 (8,9,10,11,12) - make them a curve stream?

that's it. good luck!~ :3
Topic Starter
Amasuro

Gexigamma wrote:

Amasuro wrote:

Hey there! Thanks for coming to help me on your own time :)

I'll be taking your cut mp3, but I think I might keep my current mp3 for now, as I believe the blank isn't too long + it shows the background before the video begins, which I like. However I might change my mind later, which is why I'll be taking your mp3.

Unless songs with huge blanks at the start of the song is frowned upon, by which I'll change the mp3 then.

Thanks again :D
As you said, the huge blank isn't good looking. Also is using unneeded filesize, and will lead most players to press the skip button. You are free to do what you want with your map, but I'd highly suggest to change the mp3.
Your right. I looked again and the blank is a lot longer than I had thought (I thought the blank was so short because it was the short blank I saw whenever I skipped the song. Oops)

I'll be changing the mp3 after all the mods are applied.

LucyS wrote:

From my Q :)

[Normal]
  1. 00:09:965 (4,7) - Delete these? to give more emphasis to the vocal. Fixed
  2. 00:15:520 - Try this rhythm> http://puu.sh/8Ic29.jpg Did a combo of yours and Akabato's rhythm below
  3. 00:44:994 - ^ http://puu.sh/8IchO.jpg Fixed
  4. 00:58:372 (8) - ^ http://puu.sh/8IcyU.jpg Fixed
  5. 01:20:670 (1) - Move to x428 y92 Fixed
  6. 01:25:534 - Rhythm is weird here, try add a slider starting here 01:25:332 ending here 01:26:345 Will keep current rhythm
  7. 01:33:642 - http://puu.sh/8Id4b.jpg Fixed

Hitsounds
00:18:631 (1) - Add finish
01:04:453 (3) - Add finish in the head
01:07:697 (5) - ^
01:20:670 (1) - ^
01:33:642 (1) - ^
01:10:940 (4) - Add Finish
01:14:183 (1) - ^
01:27:157 (1) - ^
01:30:400 (1) - ^

All done


[Hard]
  1. 00:15:965 (2) - Move this to 00:16:187. Fixed. Turned (1) into a slider too.
  2. 01:35:873 (8) - End this here 01:36:278 Fixed
  3. 01:36:683 (1) - Start the spinner here, ending in the same place. Can't, otherwise the spinner won't be the same as the other diffs.
Hitsounds
[*]00:18:854 (1) - Add finish
00:23:913 (1) - Finish on the head
00:27:157 (1) - ^
00:30:400 (1) - ^
00:31:819 (7) - ^
00:48:238 (5) - ^
01:01:211 (1) - ^
01:04:454 (1) - ^
01:07:696 (7) - ^
01:12:359 (7) - ^
01:20:670 (1) - ^
01:27:157 (1) - ^
01:30:400 (1) - ^
01:33:643 (1) - ^
01:10:738 (1) - Finish on the tail

All done

Good Luck!
Thank you for the mod! Akabato's mod will be edited in later.
Setsurei
[Setsu's Easy]
00:19:075 (1) - changed
01:11:345 (2) - fixed
01:25:129 - added
01:30:399 (5) - fixed

thanks for mod
@Amasuro: my codes are still the old mp3, when you change them, could you snap and move them to the new mp3 offset?
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 74183
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,6969,"newVid.avi"
//Break Periods
2,20832,30378
2,46004,47202
2,58977,59770
2,71950,72743
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7521,444.444444444444,4,2,0,30,1,0
20670,405.405405405405,4,1,0,50,1,0
74183,-100,4,1,0,50,0,1
96886,-100,4,1,0,30,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,8409,6,0,P|350:274|396:191,1,200
255,115,10187,2,0,P|161:108|114:191,1,200
268,244,11965,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,14631,6,0,P|415:284|375:314,2,100
468,168,15964,1,0,0:0:0:0:
500,96,16409,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,18854,12,4,20632,2:0:0:0:
256,192,31818,12,0,34453,0:0:0:0:
71,135,35264,6,0,P|112:55|191:98,1,200,4|0,2:0|0:0,0:0:0:0:
236,164,36480,1,0,0:0:0:0:
280,232,36886,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,38102,1,0,0:0:0:0:
508,159,38507,6,0,P|460:148|416:168,1,100
335,166,39318,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,40534,1,0,0:0:0:0:
99,28,40940,2,0,P|99:77|129:116,1,100
192,168,41751,6,0,P|226:258|180:343,1,200
100,344,42967,2,0,P|43:265|65:171,1,200
116,108,44183,1,0,0:0:0:0:
180,60,44588,1,0,0:0:0:0:
260,55,44994,2,0,P|308:65|346:96,2,100
432,240,48642,6,0,P|408:283|363:301,1,100
283,295,49453,2,0,P|238:278|215:234,1,100
291,219,50264,2,0,P|223:156|143:204,1,200
100,271,51480,2,0,P|52:281|10:256,2,100
88,111,53102,6,0,P|176:82|236:156,1,200
156,160,54318,2,0,P|173:206|214:233,1,100
212,316,55129,1,0,0:0:0:0:
212,316,55534,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,57156,2,0,B|335:95|335:95|380:95|412:78,1,100
476,28,57967,1,0,0:0:0:0:
492,107,58372,2,0,P|461:146|416:166,1,100
135,56,61210,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,63237,1,0,0:0:0:0:
256,160,63642,1,0,0:0:0:0:
324,116,64048,1,0,0:0:0:0:
376,56,64453,6,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,66480,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,67697,2,0,L|256:272,1,200
432,108,70129,6,0,P|450:204|415:297,1,200
343,259,71345,2,0,P|368:215|370:166,1,100
63,264,74183,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,75805,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,77426,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,78642,1,0,0:0:0:0:
189,136,79048,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,80669,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,81480,2,0,P|345:339|380:304,1,100
459,287,82291,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,83507,1,0,0:0:0:0:
205,266,83913,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,85129,1,0,0:0:0:0:
132,304,85534,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,87156,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,87967,2,0,P|326:87|298:128,1,100
247,188,88778,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,89994,1,0,0:0:0:0:
158,60,90399,2,0,B|214:51|241:76|256:102|256:102|296:108|320:136|321:150,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,91615,1,0,0:0:0:0:
320,308,92021,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,93237,5,0,0:0:0:0:
272,96,93642,1,4,0:0:0:0:
120,150,94453,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,95669,1,0,0:0:0:0:
108,264,96075,2,0,P|69:233|47:188,1,100
256,192,96886,12,0,100129,0:0:0:0:
Topic Starter
Amasuro

Setsurei wrote:

@Amasuro: my codes are still the old mp3, when you change them, could you snap and move them to the new mp3 offset?
Yeah I can do yours
Topic Starter
Amasuro

Akabato wrote:

hi~ mod from Narcissu‘s modding queue
i'm a guest modder of that queue

[General]
- Wonkeee's Insane has diffrent combo colors with other diffs, is it intentional? if it's not, plz make sure all diffs have same combo colors
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0
I think it was intentional. I'll have to ask him

[Normal]
- those long sliders, maybe not match the music well imo……
00:11:965 (1,2) - make slider 1 end at 00:13:076, then make slider 2 begin at 00:13:520 and end at 00:14:632, to follow the vocal. then you may add circle at 00:15:076 Fixed
00:15:520 (1,2,3,4,5,6,7) - kind of circle spam here, you may try to avoid such old-style mapping way, and these 1/1 circles don't fit rhythm well. try this rhythm, it'll match the vocal much better Fixed in other mod
00:18:631 (1) - spinner end is unsnapped Fixed
00:40:130 (2,3,4,5,6) - try to make them symmetrial along the X axis? Fixed
00:45:400 (5,6,7) - remove clap on 6 and 7. actually there's not a suitable hitsound pattern in this diff, you can try to add claps on every 2nd and 4th white ticks, it's a simple and basic way to add hitsound for such a song Will be changing around the hitsounds
00:47:832 (4,5,6) - same reason as above, since 00:47:832 (4) is on the 4th white line in a 4/4 beat, you may remove claps on 5,6
01:01:211 (5) - make it a curve one? I think its fine

[Hard]
- OD:5, 6 is a little high for this diff Fixed
- AIBat says there are some unsnapped inherited (green) sections in this diff, plz check them Really? I don't see anything of the sort in AIBat
- same hitsound issue as Normal diff
00:12:631 (2,3,4,5,6) - make the curve pattern looks more natrual? maybe like this Fixed
00:14:631 (7) - add NC Fixed
00:15:520 (1) - remove NC Fixed
00:23:508 (8,9) - the spacing between 8 and 9 suddenly increased, even it's a hard diff, DS is also important, to keep the neat and clear notes's pattern Fixed
00:27:157 (1) - make it repeat only once (end at 00:27:967), and add circle at 00:28:372 Fixed
00:30:400 (1,2,3,4) - make them just square pattern? not such parallelogram Changed
00:35:265 (4) - stack with 00:34:048 (1), not overlap Intentional
00:44:994 (3,4,5,6,7,8,9) - try to make them symmetrial along the Y axis? Fixed
01:05:670 (5) - try to make it blanket better with 01:05:467 (4) Fixed
01:07:696 (7) - add NC Fixed
01:08:103 (1) - remove NC Fixed
01:16:615 add circle here? Sure

[Insane]
- i think AR8 and OD7 is really enough for such a song, its BPM just 148, not that high…… Fixed
- same hitsound issue as Normal and Hard diff
00:15:520 (1,2,3,1,2,3,1,2,3,1,2,3) - replace these triples with reverse sliders? Will keep the triples
00:26:143 (6) - stack with 00:24:927 (4) Fixed
00:34:048 (1,2,3,4,5,6,7,8,9,10,11,12,13) - i really hope they could be just simple stream…… Pattern changed. Hopefully its less confusing now.
00:54:319 (8,9,10,11,12) - make them a curve stream? Ok

that's it. good luck!~ :3
Thanks for the mod :D
Cyc17-
Hello~
thanks for you use our Q~
and these mod from my personal.
So I hope it can help you and plz understand :3

[Notion]
This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.


[General]
Ummmha... hahaha..When I open the map..Ohhh~~
you are a cute mapper ww. the flow(?) and arrangement(?)
They are interesting :3.ok..
Please read the rule of "Diff" and Please note: the neta and spacing
and this song.I think it should follow the rhythm.not Vocal
although It isn't a problem but follow rhythm can help fill the feel.

and use some timing point with 0.75x or 1.25x. that can make your map be more vividly
Good Lucky to you~ :)


[Eazy]
General
delete the excess break time .It's eazy.don't need excess things.
simple and Clean, and use circle or slider.Fill the rhythm

Beats
01:10:129 (1,2) - although I think this song need use note to fill the rhythm.but It's easy,
so just fill this rhythm.It's ok. add a circle on 01:09:318 and the circle overlap with next note
move the slider 2 to 01:11:751 and make it become a reentrant slider .
add a circle on 01:11:345 overlap with the slider2 . add a note on 01:12:561 and 01:13:778 to fill rhythm
the flow you can change it of you like :3

No big problem of this diff.


[Normal]
General
As normal.You can make some neta and some coherent rhythm
Doing so to let you can better distinguish between easy and normal

Beats
00:42:359 - add a circle.that can fill your rhythm.and It can keep your rhythm,when you use the same neta
just like 00:58:372 (9,10) and 01:11:346 (5,6) .Who would play these the difficulty of easy and normal?
the answer is Newbie. so don't worry about the rhythm is full. they just need to read the map and listen music

00:47:427 (3,4,5,6) - move note 4 and5 to 00:47:831 .they are sounds well :3

00:53:103 (1,2) - Shorten slider 2 and add clap
move it on 00:53:507 . end it on 00:54:724 . add a circle on 00:53:305

00:55:130 (4) - add clap
00:57:157 (7) - ^

about the sound. make their sounds like comfortable :3

01:30:805 (2) - make it become a reentrant slider.
01:31:818 - add a circle

and you need to change their coordinates to keep Distance Snap on Normal :3


[Hard]
General
- AI Mod -
so.change it,delete the green line and add it on 00:07:965 for 0.75x
and about hard.you can add some stream for rhythm ,and some slider ,make it a curve one to more beautiful~

Beats
00:28:372 (2) - move note to x184.y216. keep flow
00:34:859 (4) - add a circle.keep your flow and rhythm
00:42:359 (5) - make it be a slider end on 00:42:764 .

00:46:615 (1) - make it be a Linear slider
00:47:427 (3,4) - move slider 3 to x460,y308 move circle 4 to x388,y260
00:48:237 (5) - make it a curve one.
00:49:454 (6) - move it for keep flow and DS

00:50:265 (1,2,3,4,5) - altought 123 345.their DS not error.but I don't agree that change DS in a coherent rhythm on Hard

00:54:521 (4) - move note to x480.y188 .keep the basic DS
01:05:670 (5) - move it to x168,y96 ,Reentry point on x48,y32 It will feel well :3

01:26:548 (10) - keep DS

[Wokeee's Insane]
General
As Insane, you can use miss some snap for rhythm
and stream can do some interesting arrangement,but not break flow

Beats
00:08:187 (2) - delete this
00:12:409 (4) - make it be a reentrant slider
00:14:631 (1,2,3,4) - this stream.maybe you can make it be a sldier and circle4 also.
and you can edit the slider that you like :3

00:39:319 (5,6) - make note5 be a reentrant slider, end ti on 00:39:724
and change note 6 become a circle,move it to 00:40:129 , last. overlap 00:40:332 (1) this note


00:42:967 (5,6,7,8) - make note5 be a reentrant slider and move it
note 678. you can make a shape or you can see My thoughts:
move note 7 to overlap the note 5(after change), and note 8 move down
keep their flow and snap.and change it

00:47:832 (6) - make it be a stream. fill the rhythm~
00:48:238 (1) - Pull them away~ It's no problem!

00:51:481 (8) - be a reentrant slider, you can listen it, It be well
00:58:373 (9) - shorten it~end slider 9 on 00:58:575 add a circle and sldier on 00:58:778 and 00:58:778 .fill the rhythm

01:08:507 - keep flow. add some note to keep rhythm~
just like this. follow the rhythm and repeat the neta

01:09:318 - add a circle~
01:10:332 (4) - you can make this overlap slider2's end~

01:11:548 (9,1) - about this.As insane. it make player feel this a hard not insane (when I play I feel that)
so,add some stream and postpone the spinner,this a good way
,
add 2circle on 01:11:649 and 01:11:751 ,then make them overlap with circle 9 become a short stream
and then, add a circle on 01:11:953 add a sldier on 01:12:156 .
shorten the spinner,start on 01:12:561 , end on 01:13:778
and how to use that you can edit you like :3

01:17:224 - add circle
01:17:427 (1,2) - add a circle on 01:17:528 be a short stream or make this be a slider
01:18:440 (6) - ^ add circle or make a sldier
01:19:859 (6) - add circle on 01:19:960 and 01:20:061 be a short stream
01:21:683 (6) - ^

and about this , from 01:17:224 to 01:20:061
on this part, maybe you should change the structure, and Arrange the flow again


01:24:319 (1) - make it be a short sldier
01:35:873 (8) - add circle on 01:35:974 and 01:36:075 be a short stream

[Some suggestions]
On this map.no big problem.
But as insane.you should thoughs the snap/neta/arrangement
how to make your map looks like a clean and interesting Insane
one map of the most attractive places that their Insane
altought,your rhythm not problem. When I play it.I feel that It's Hard or Hard+ not insane
so fighting !!~



[Insane]
General
OMG..I don't know how to modding it...
Your Insane are so cute and funny.
And I think ur a cute mapper~ :3
just like 00:34:048 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
the stream is intererting. I forget that how long I haven't seen this neta~
and only suggest:
Insane you can miss the snap for edit more and more neta.
but don't forget keep your flow~

Good luck to you~ :)
Topic Starter
Amasuro

Cyc17- wrote:

[Normal]
General
As normal.You can make some neta and some coherent rhythm
Doing so to let you can better distinguish between easy and normal

Beats
00:42:359 - add a circle.that can fill your rhythm.and It can keep your rhythm,when you use the same neta
just like 00:58:372 (9,10) and 01:11:346 (5,6) .Who would play these the difficulty of easy and normal?
the answer is Newbie. so don't worry about the rhythm is full. they just need to read the map and listen music Done

00:47:427 (3,4,5,6) - move note 4 and5 to 00:47:831 .they are sounds well :3 Fixed

00:53:103 (1,2) - Shorten slider 2 and add clap
move it on 00:53:507 . end it on 00:54:724 . add a circle on 00:53:305 Fixed

00:55:130 (4) - add clap Fixed
00:57:157 (7) - ^ Wrong place for a clap. I put it on the notes around it.

about the sound. make their sounds like comfortable :3

01:30:805 (2) - make it become a reentrant slider. Fixed
01:31:818 - add a circle Fixed

and you need to change their coordinates to keep Distance Snap on Normal :3


[Hard]
General
- AI Mod -
so.change it,delete the green line and add it on 00:07:965 for 0.75x Fixed
and about hard.you can add some stream for rhythm ,and some slider ,make it a curve one to more beautiful~

Beats
00:28:372 (2) - move note to x184.y216. keep flow Fixed
00:34:859 (4) - add a circle.keep your flow and rhythm There's...already a circle there?
00:42:359 (5) - make it be a slider end on 00:42:764 . Fixed

00:46:615 (1) - make it be a Linear slider
00:47:427 (3,4) - move slider 3 to x460,y308 move circle 4 to x388,y260
00:48:237 (5) - make it a curve one.
00:49:454 (6) - move it for keep flow and DS
I dunno about this part, I like my current pattern

00:50:265 (1,2,3,4,5) - altought 123 345.their DS not error.but I don't agree that change DS in a coherent rhythm on Hard Fixed

00:54:521 (4) - move note to x480.y188 .keep the basic DS Fixed
01:05:670 (5) - move it to x168,y96 ,Reentry point on x48,y32 It will feel well :3 Fixed

01:26:548 (10) - keep DS Fixed


[Insane]
General
OMG..I don't know how to modding it...
Your Insane are so cute and funny.
And I think ur a cute mapper~ :3
just like 00:34:048 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
the stream is intererting. I forget that how long I haven't seen this neta~
and only suggest:
Insane you can miss the snap for edit more and more neta.
but don't forget keep your flow~
O_o uhh, thanks? lol

Good luck to you~ :)
Thank you :)
Setsurei
[Setsu's Easy]
LucyS' mod (I forgot to read this before):
00:41:751 (1,2) - prefer mine
01:07:697 (3) - added finish
01:10:129 (1,2) - fixed before
01:25:129 - added

Cyc17-'s mod:
01:10:129 (1,2) - changed something right there but not the exact like you suggested

thanks for mod
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 74183
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[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
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hufuhufu
Hi :D
i saw your timing request so here's my timing

861,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,2,1,50,1,0
66693,-100,4,2,1,50,0,1
89396,-100,4,2,0,50,0,0

im not sure with the first red line though its kinda confusing
hope it help and good luck ;)
Topic Starter
Amasuro

hufuhufu wrote:

Hi :D
i saw your timing request so here's my timing

861,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,2,1,50,1,0
66693,-100,4,2,1,50,0,1
89396,-100,4,2,0,50,0,0

im not sure with the first red line though its kinda confusing
hope it help and good luck ;)
No problem, I used your second red line with my old timing to get the first red line and it sounds great. Thanks for your help :D

@Setsu, I can fix the timing and resnap everything on your difficulty too
KuroSenpai112
Hi there from modding queue! These are just suggestions so you don't need to follow them!

Anyways, let's get started.

[Setsu's Easy]
Looks fine.

[Normal]
Looks fine here too.

[Hard]
^ Same

[Wonkee's Insane]
00:36:997 (10,11) - Move (10) to X:140 Y:256 and (11) to X:120 Y:220. I think this looks better in my opinion.
01:19:058 (1,2,3,4,5,1) - Use the "convert slider to stream" and make an arch like this for the stream: http://gyazo.com/ed8ed37e518e1adb33c64f891c4b6f73
This is just for appearance.

[Insane]
00:33:855 (8,9,10,11) - I suggest adjusting these four notes like this: http://gyazo.com/424ced652ab0b22f4e2e153fcc50f024 , so there are fewer chances of missing here.

Good luck!
Topic Starter
Amasuro

TheForgotten5 wrote:

Hi there from modding queue! These are just suggestions so you don't need to follow them!

Anyways, let's get started.

[Insane]
00:33:855 (8,9,10,11) - I suggest adjusting these four notes like this: http://gyazo.com/424ced652ab0b22f4e2e153fcc50f024 , so there are fewer chances of missing here.

Good luck!
Done, thanks :D
Shohei Ohtani
Insane:
00:02:475 (5) - Directionally, this doesn't really work, since it's going completely in the opposite way than what the slider wants you to do
00:04:253 (2,3,4,5,6,7,8,9,10) - This is WAY too much for something as soft as this. There's not even any drums, there's no need for streams, especially streams without hitsounds.
00:08:141 (4,5,1,2,3,1,2,3,1,2,3) - Still a LOT of notes here
00:13:788 (4) - Why is there a long slider here? Stylistically, it's kind of weird that the soft sections have triples and stuff while, when you hit this more intense section, it dies down like this
00:17:640 (5) - Remove the red tick on this so it's using mm sliders and which are more curvy
00:24:328 (4) - Make this a spinner instead of a slider
00:22:909 (1) - Repeated sliders like this with more than 1 repeat are pointless unless there's something in the music
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This seems kind of pointless since I can't really hear where the stream is coming from in the music
00:31:018 (1,2,3,4) - This pattern would look a lot nicer if you end up not having it overlap like that.
00:31:829 (5) - With the style of this map, this would suck.
00:32:842 (6) - Just use 3 points, the surves are prettier like this ;3;
00:42:774 (4,5,6,7,8,9) - hitsounds pls ;3;
00:49:667 (7,8,9,10,11,12) - ^
00:53:721 (1,2,3,1,2,3,1,2,3,4) - Why these jumps? They don't follow much in the music.
01:09:937 (1) - There's words here, make sure you're getting those words if you're mapping an insane.
01:17:234 (3,4,5,6,7,8,9) - y stream tho
01:19:667 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - ^

Firm Wonk:
General thing for hitsounds, look at the other insane diff for an idea of how to hitsound.
00:03:364 (3) - This jump is SUPER awkward, especially in a soft area like this.
00:06:030 (1) - I'm not 100% sure if sliders this compressed are rankable. Im not sure, tho
00:44:598 (9) - Pretty random jump considering that the spacing in this map is like 1.0x.
00:46:220 (2) - Fix this overlap
00:47:639 (1) - aaa
01:06:693 (1,2,3,4) - y stream tho

I said less things about this, but it still needs a lot of work. Distance snap is your friend, please use it ;3;

Hard:
OVERALL, look at your insane diff for how you should hitsound htis
00:24:328 (7) - spinneeerrrr
00:26:557 (1,2,3) - where in the music is this
00:28:179 (5) - NC
00:35:882 (1) - Stylistically, this is weird, since it's easier.
00:53:720 (1,2,3,4,5,6,7,8,9,10) - Having this follow the words since the rest of the map kinda does that
00:58:179 (5) - y these repeats

Normal:
Big thing about this diff is that the consistency of the map is weird. You have a combination of long sliders, and then 1/2 everywhere, so it's not actually easier, just has more random weird parts.
00:09:808 (5,6) - A little bit confusing to read
00:38:112 (6) - ^. Mostly because of the stack
01:13:180 (1) - Where is this slider going

Easy:
Hitsound this diff omg
00:55:747 (1) - Remove NC

A lot of the issues come from the fact that there's not a whole lot of consistency, especially in lower diffs, which is a common problem for newer mappers. Sometimes, I'll feel like I'm playing a hard, and other times, I feel like I'm playing an easy. Work on having a more centralized idea of how a map plays and what will be the ranges of difficulty per map. For the insanes, jumps should have a purpose. Otherwise, don't put them in, and leave it on regular spacing.
Topic Starter
Amasuro

CDFA wrote:

Insane:
00:02:475 (5) - Directionally, this doesn't really work, since it's going completely in the opposite way than what the slider wants you to do Swapped some notes around
00:04:253 (2,3,4,5,6,7,8,9,10) - This is WAY too much for something as soft as this. There's not even any drums, there's no need for streams, especially streams without hitsounds. Removed and changed some notes
00:08:141 (4,5,1,2,3,1,2,3,1,2,3) - Still a LOT of notes here Well this is the second time I got called out on this part, so I just remapped it.
00:13:788 (4) - Why is there a long slider here? Stylistically, it's kind of weird that the soft sections have triples and stuff while, when you hit this more intense section, it dies down like this Changed
00:17:640 (5) - Remove the red tick on this so it's using mm sliders and which are more curvy Fixed
00:24:328 (4) - Make this a spinner instead of a slider I like the slider better
00:22:909 (1) - Repeated sliders like this with more than 1 repeat are pointless unless there's something in the music Fixed
00:26:558 (1,2,3,4,5,6,7,8,9,10,11,12,13) - This seems kind of pointless since I can't really hear where the stream is coming from in the music I think it fits. There's the part in the music that goes really fast at this stream.
00:31:018 (1,2,3,4) - This pattern would look a lot nicer if you end up not having it overlap like that. Fixed
00:31:829 (5) - With the style of this map, this would suck. Broke up the slider
00:32:842 (6) - Just use 3 points, the surves are prettier like this ;3; I like this triangle slider :(
00:42:774 (4,5,6,7,8,9) - hitsounds pls ;3; Oops lol
00:49:667 (7,8,9,10,11,12) - ^ Wow idk how I didn't catch both of these
00:53:721 (1,2,3,1,2,3,1,2,3,4) - Why these jumps? They don't follow much in the music. I think the music feels like its getting more, erm, intense at this point, so I put the jumps. Still, I'll likely change this if someone else calls me out on it too.
01:09:937 (1) - There's words here, make sure you're getting those words if you're mapping an insane. Changed it around
01:17:234 (3,4,5,6,7,8,9) - y stream tho Yeah, I was thinking this didn't really fit
01:19:667 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - ^ I think this one fits though

Hard:
OVERALL, look at your insane diff for how you should hitsound htis I'll hitsound it like the insane then. I like the finish spam at two parts, though, so I imported that to the insane hitsounds too.
00:24:328 (7) - spinneeerrrr Nevar :P
00:26:557 (1,2,3) - where in the music is this I think it sorta fits the base in the back
00:28:179 (5) - NC Fixed
00:35:882 (1) - Stylistically, this is weird, since it's easier. I added a note to shorten the slider.
00:53:720 (1,2,3,4,5,6,7,8,9,10) - Having this follow the words since the rest of the map kinda does that Changed around notes
00:58:179 (5) - y these repeats Changed this part around

Normal:
Big thing about this diff is that the consistency of the map is weird. You have a combination of long sliders, and then 1/2 everywhere, so it's not actually easier, just has more random weird parts.
00:09:808 (5,6) - A little bit confusing to read Fixed
00:38:112 (6) - ^. Mostly because of the stack Unstacked
01:13:180 (1) - Where is this slider going Flipped the slider

A lot of the issues come from the fact that there's not a whole lot of consistency, especially in lower diffs, which is a common problem for newer mappers. Sometimes, I'll feel like I'm playing a hard, and other times, I feel like I'm playing an easy. Work on having a more centralized idea of how a map plays and what will be the ranges of difficulty per map. For the insanes, jumps should have a purpose. Otherwise, don't put them in, and leave it on regular spacing. I will look into that more
Thanks for the mod :D
Fuuyu
Nyan - pasu~
From Mod Q

Easy
00:37:504 Extend the end until here 00:38:720 ( Keep the Repeat )
00:50:882 End it Here 00:51:085
01:04:261 End it Here 01:04:869

Normal
No Problems ( the way I see it )
Setsurei
[Setsu's Easy]
00:37:504 - changed
00:50:882 - nope, this follow the instrument
01:04:261 - changed

thanks for mod
added and edited some hitsounds
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Setsu's Easy
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:413247
BeatmapSetID:121297

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13381,22888
2,38920,39712
2,51487,52280
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
31,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,1,0,50,1,0
66693,-100,4,1,0,50,0,1
89396,-100,4,1,0,50,0,0


[Colours]
Combo1 : 64,0,64
Combo2 : 0,255,255
Combo3 : 0,255,0
Combo4 : 0,0,160
Combo5 : 0,128,0

[HitObjects]
256,268,919,6,0,P|350:274|396:191,1,200
255,115,2697,2,0,P|161:108|114:191,1,200
268,244,4475,2,0,B|350:234|386:134|386:134|330:14|486:-5|480:89,1,400
443,244,7142,6,0,P|415:284|375:314,2,100
468,168,8475,1,0,0:0:0:0:
500,96,8919,2,0,B|476:88|440:72|388:116|388:168|388:168|351:188,2,200
256,192,11364,12,4,13181,2:0:0:0:
256,192,24328,12,0,26963,0:0:0:0:
71,135,27775,6,0,P|112:55|191:98,1,200,4|0,0:0|0:0,0:0:0:0:
236,164,28990,1,8,0:0:0:0:
280,232,29396,2,0,P|320:312|399:269,1,200,0|0,0:0|0:0,0:0:0:0:
468,228,30612,1,8,0:0:0:0:
508,159,31017,6,0,P|460:148|416:168,1,100,0|0,0:0|0:0,0:0:0:0:
335,166,31828,2,0,B|300:120|336:64|336:64|300:24|255:39,1,200
176,52,33044,1,0,0:0:0:0:
99,28,33450,2,0,P|99:77|129:116,1,100,0|8,0:0|0:0,0:0:0:0:
192,168,34261,6,0,P|226:258|180:343,1,200
100,344,35477,2,0,P|43:265|65:171,1,200,8|0,0:0|0:0,0:0:0:0:
116,108,36693,1,0,0:0:0:0:
180,60,37098,1,8,0:0:0:0:
259,55,37504,2,0,P|330:77|373:137,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
432,240,41152,6,0,P|408:283|363:301,1,100
283,295,41963,2,0,P|238:278|215:234,1,100,8|0,0:0|0:0,0:0:0:0:
291,219,42774,6,0,P|223:156|143:204,1,200,0|8,0:0|0:0,0:0:0:0:
100,271,43990,2,0,P|52:281|10:256,2,100
88,111,45612,6,0,P|176:82|236:156,1,200
156,160,46828,2,0,P|173:206|214:233,1,100,8|0,0:0|0:0,0:0:0:0:
212,316,47639,1,0,0:0:0:0:
212,316,48044,2,0,B|320:308|320:184|260:168|236:156|236:156|224:112|256:80,1,300
324,112,49666,2,0,B|335:95|335:95|380:95|412:78,1,100,0|8,0:0|0:0,0:0:0:0:
476,28,50477,1,0,0:0:0:0:
492,107,50882,2,0,P|461:146|416:166,1,100
135,56,53720,6,0,P|58:114|50:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
188,116,55747,5,0,0:0:0:0:
256,160,56152,1,0,0:0:0:0:
324,116,56558,1,0,0:0:0:0:
376,56,56963,6,0,P|453:114|461:211,2,200,4|0|0,2:0|0:0|0:0,0:0:0:0:
323,116,58990,2,0,B|316:192|256:156|256:156|200:192|188:114,1,200
256,72,60207,2,0,L|256:272,1,200,4|0,2:0|0:0,0:0:0:0:
432,108,62639,6,0,P|450:204|415:297,1,200
343,259,63855,1,0,0:0:0:0:
342,259,64261,2,0,P|372:191|355:119,1,150,0|4,0:0|0:0,0:0:0:0:
63,264,66693,6,0,P|200:224|295:330,1,300,4|0,2:0|0:0,0:0:0:0:
216,330,68315,2,0,P|311:224|448:264,1,300,4|0,2:0|0:0,0:0:0:0:
504,204,69936,2,0,P|420:150|322:136,1,200,4|0,2:0|0:0,0:0:0:0:
256,88,71152,1,0,0:0:0:0:
189,136,71558,2,0,P|91:150|8:204,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,73179,6,0,P|166:339|214:348,1,100,4|0,2:0|0:0,0:0:0:0:
297,348,73990,2,0,P|345:339|380:304,1,100
459,287,74801,2,0,P|390:224|306:266,1,200,4|0,2:0|0:0,0:0:0:0:
256,204,76017,1,0,0:0:0:0:
205,266,76423,2,0,P|121:224|52:287,1,200,4|0,2:0|0:0,0:0:0:0:
132,304,77639,1,0,0:0:0:0:
132,304,78044,2,0,P|214:348|285:286,1,200,4|0,2:0|0:0,0:0:0:0:
375,152,79666,6,0,P|421:132|449:91,1,100,4|0,2:0|0:0,0:0:0:0:
372,68,80477,2,0,P|326:87|298:128,1,100
247,188,81288,2,0,P|158:216|101:141,1,200,4|0,2:0|0:0,0:0:0:0:
184,140,82504,1,0,0:0:0:0:
158,60,82909,2,0,B|214:51|241:76|256:102|256:102|296:108|320:136|321:150,1,200,4|0,2:0|0:0,0:0:0:0:
340,232,84125,1,0,0:0:0:0:
320,308,84531,2,0,P|406:273|398:180,1,200,4|0,2:0|0:0,0:0:0:0:
348,120,85747,5,0,0:0:0:0:
272,96,86152,1,4,2:0:0:0:
120,150,86963,2,0,B|140:212|192:212|244:212|260:280,1,200
180,296,88179,1,0,0:0:0:0:
108,264,88585,2,0,P|69:233|47:188,1,100
256,192,89396,12,0,92640,0:0:0:0:
Kihhou
and this is where i would put my recheck! (\( 'O ' )

if i wasnt busy for the afternoon. i come back soon~


yo!~ im here once again~

[General]
  1. whatsup with your first timing point dude? o_o did i do that? was i high? basically its technically "correct" right now as far as the ear can tell but every measure (large white tick) should be starting on 00:00:919 - . so you have it reversed. its really pronounced too. just follow when the strongest vocals are like at 00:00:919 - 00:02:697 - 00:04:475 - 00:06:253 - 00:08:030 - and so on until the spinner. so the best way to fix this would be to move it 2 white ticks back into the negatives but i dont know how to do that lol so you can just add a red timing point with the same bpm at 00:00:919 - to fix all the large white ticks. youll need to fix all your NCs for the first part too
[Setsu's Easy]
  1. 00:39:125 - you could map this o_o you should map this. hella easy. here ill do it for you l0l jkjk but heres a suggestion
  2. 00:45:612 (1,2) - you could blanket this better D: the head's stickin out
  3. 00:51:693 - same as above
  4. 01:16:017 (4) - would have better flow placing it like this. that note above the sliders really breaks the flow
[Normal]
  1. refer to the thing i said on the hard diff about blanketing o3o
  2. 00:09:808 (5,6) - this is kind of an awkward overlap try this? (also unbent b/c i dont like bent sliders used too much ><)
  3. 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed
  4. 00:45:815 - vocal starts here so the slider should too o3o slider head dont really map anything. its just there lol
  5. 01:09:937 (1) - make this point down? so that its not so cramped and it flows nicely with 01:11:153 (2,3) -
  6. im tired ;-; refer to the other general things i mentioned in the harder diffs like insane,wonkeee's, and hard.
[Hard]
  1. 00:19:666 (1) - is this bent a bit on purpose? o-o
  2. 00:24:328 (7) - add a note? i feel like there should be a note here to capture the third drum hit. if the change is made, you may have to move 00:26:963 (2,3) - around to fix distance to 00:27:773 (4) -
  3. 00:53:720 (1,2,3,4) - you could blanket these better if you wanted to o3o an easy way to do that is to go to a certain point like at 00:54:024 - . the approach circle for 00:54:328 (2) - can be used as a reference for 00:53:720 (1) - to blanket. just make the slider (1) run right along the approach circle. the certain point at which you go to depends on how far you want the blanket to be and what certain distance you want to be at. same goes for 01:27:571 (4,5,6) -
[Wonkeee's Insane]
  1. you use waaaaaaay to many finishes O_O you like finish every 2 stanzas lol. imo you should replace most of them with claps. you should be using finishes at the beginnings of big sections like. 00:11:364 (1) - 00:53:720 (1) - 00:40:747 (1) - 01:06:693 (1) - , which some of them youve already done. but most of the others that you use constantly should be claps
  2. try to keep NCs consistent. they should be on every big white tick for the entire map. or you can make it every two big white ticks for the entire map, depending on how much hp drain you have. new combos are used to gain health back. you also dont want to make the number of notes in 1 combo too high. the only exceptions to the consistent NC thing stated above would be if there was a reading problem in the map and the colors help differentiate things. i dont think theres anyhting like that in this diff tho
  3. make the DS for streams consistent? :o keep it at 1 set DS. 01:19:058 (1,2,3,4,5,6) - 1.0x is a good distance imo
  4. 00:04:475 (3) - make this face the other way for better flow? if the change is done, you may also want to consider making 00:04:919 (4) - face the other way to retain the sort of back and forth flow you had before.
  5. 00:06:030 (1) - this sliders unrankable. gotta be smoothed out and readable for those who've never seen it before i believe~
  6. 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed
  7. 00:35:476 (5) - ctrl-g thsi slider for better flow?
  8. 01:02:030 (1,2) - put a bit more distance between these two to keep consistency with spacing with the others
  9. 01:11:761 (3) - ctrl-g this slider would make a nice flowing pattern imo
[Insane]
  1. approach rate +1 to ar9?
  2. a few general points: you have a bunch of reaaaaaally bent sliders. but some dont really lead anywhere like 00:04:919 (5) - .it doesnt flow into anywhere so it makes it feel off because those sliders are usually used to represent smooth turns to another direction. since theyre just sliders that dont direct flow to the next note, i would suggest unbending a lot of them :/ to the point where they look like 00:07:142 (1) -
  3. secondly, a lot of your wavy sliders like this one have parts that are really sharp and not as clean/smooth. they look like sliders from osu years ago o-o
    like this heres how you smooth them out. make the points like this. msg me if you dont know how o3o
    maybe incorporate this into all your sliders with unsmoothed edges?
  4. i would also make the streams ... shorter. like so the distance between each 1/4 note is smaller b/c this is also a relatively difficult stream compared to the rest of the map. for comparison, you can look at other beatmaps' streams. i think the only one ive seen with that wide of a spacing is freedom dive. but thats just what i think. maybe im following the textbook too much for this one but you could consider it~ i would personally make them 1.0x
  5. 00:08:919 (7,8) - these are bit hard to read stacked. you dont really know how many reverses or how many are stacked, esp since there are 1/2 notes before that. try unstacking them and moving 00:08:475 (5,6,7) - . you can also unbend 00:08:030 (4) - from this to have consistency with 00:07:142 (1) -.the result can be something like this:
  6. 00:09:364 (8,1) - dont overlap em D:
  7. 00:13:788 (4,5) - remake (5) and properly stack until the tail of 4?
  8. 00:44:396 (2,3) - move these two a bit farther away from each other. theyre right next to each other o3o makes it seem cramped
  9. 00:47:234 (12) - NC. new measure
  10. 00:47:640 (1) - remove NC.]]
  11. 00:53:721 (1,2,3,1,2,3,1,2,3) - these jumps are so much harder than the rest of the map O_O consider lowering distance?
  12. 01:26:963 (3,4) - these two sliders look pretty bad together o3o the inside of the sliders are so much more bent than the outside. it makes it look really.. off.. unbend them a bit?
  13. 01:25:950 - add a note? feels empty for no reason. you can put one here like in my example :o for a larger jump to 01:26:153 (1) - to emphasize the strong vocals at the head of 01:26:153 (1) -
ohhhmyyygoodddd this took sooo longgggggggggggggggggggggggggggggaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATHATS A WALL
Senpoii
INSANE:
01:03:248 (4) - 01:04:869 (12) - Really not too fond of the spacing at this spot, really threw me off.
00:53:112 (8) - I think this note is just very slightly off, it gave me a 100 instead of 300. I looked into it and behold, it was off by a fraction.


WONKEE'S INSANE

01:21:895 (1) - Maybe space it a bit more away from the stream? Just an opinion

HARD

00:37:503 (4,5,6,7,8,9,10) - I'd avoid geometry and complex builds in a hard... Again, a personal opinion...


Normal

Don't see anything wrong

Easy

00:04:475 (3) - Tail should end on beat?
00:45:612 (1) - 01:02:639 (1) - 01:28:585 (5) - Maybe make the slider start with the vocals?

Sorry if my feedback is a bit bad... I hope it helps though ^w^
Topic Starter
Amasuro

Kihhou wrote:

and this is where i would put my recheck! (\( 'O ' )

if i wasnt busy for the afternoon. i come back soon~


yo!~ im here once again~

[General]
  1. whatsup with your first timing point dude? o_o did i do that? was i high? basically its technically "correct" right now as far as the ear can tell but every measure (large white tick) should be starting on 00:00:919 - . so you have it reversed. its really pronounced too. just follow when the strongest vocals are like at 00:00:919 - 00:02:697 - 00:04:475 - 00:06:253 - 00:08:030 - and so on until the spinner. so the best way to fix this would be to move it 2 white ticks back into the negatives but i dont know how to do that lol so you can just add a red timing point with the same bpm at 00:00:919 - to fix all the large white ticks. youll need to fix all your NCs for the first part too
    Yeah man, that's your timing point :P. Seems easy enough, I'll do it for all the difficulties once Setsu and Wonkeee finish their mods.
[Normal]
  1. refer to the thing i said on the hard diff about blanketing o3o Gotcha
  2. 00:09:808 (5,6) - this is kind of an awkward overlap try this? (also unbent b/c i dont like bent sliders used too much ><) Changed
  3. 00:13:180 - you should probably map this. the entire thing is so short already. a break really isnt needed Eh, why not. I'll do that later.
  4. 00:45:815 - vocal starts here so the slider should too o3o slider head dont really map anything. its just there lol I think another modder suggested this one, lol. I think its good your way, though.
  5. 01:09:937 (1) - make this point down? so that its not so cramped and it flows nicely with 01:11:153 (2,3) - Changed
  6. im tired ;-; refer to the other general things i mentioned in the harder diffs like insane,wonkeee's, and hard. lolol, same. Its like 3am here and I have no idea why I'm still beatmapping.
[Hard]
  1. 00:19:666 (1) - is this bent a bit on purpose? o-o Wow, nobody has ever noticed that before.
  2. 00:24:328 (7) - add a note? i feel like there should be a note here to capture the third drum hit. if the change is made, you may have to move 00:26:963 (2,3) - around to fix distance to 00:27:773 (4) - The slider starts on the drum, and I think that's good enough. Were you talking about 00:27:369 instead? I think you were, because I didn't put a beat on the third drum beat there and changed it.
  3. 00:53:720 (1,2,3,4) - you could blanket these better if you wanted to o3o an easy way to do that is to go to a certain point like at 00:54:024 - . the approach circle for 00:54:328 (2) - can be used as a reference for 00:53:720 (1) - to blanket. just make the slider (1) run right along the approach circle. the certain point at which you go to depends on how far you want the blanket to be and what certain distance you want to be at. same goes for 01:27:571 (4,5,6) - Made the blankets better. Adjusted 01:27:571 a little too.
[Wonkeee's Insane]
  1. you use waaaaaaay to many finishes O_O you like finish every 2 stanzas lol. imo you should replace most of them with claps. you should be using finishes at the beginnings of big sections like. 00:11:364 (1) - 00:53:720 (1) - 00:40:747 (1) - 01:06:693 (1) - , which some of them youve already done. but most of the others that you use constantly should be claps I, uhh, actually did all the hitsounds here, lol. The hard and insane also used to have finishes every 2 ticks, but I fixed those. I guess I forgot to fix this one :o
[Insane]
  1. approach rate +1 to ar9? It used to be ar9, but another modder suggested ar8. I'll probably be keeping it 8.
  2. a few general points: you have a bunch of reaaaaaally bent sliders. but some dont really lead anywhere like 00:04:919 (5) - .it doesnt flow into anywhere so it makes it feel off because those sliders are usually used to represent smooth turns to another direction. since theyre just sliders that dont direct flow to the next note, i would suggest unbending a lot of them :/ to the point where they look like 00:07:142 (1) - I'll find and change em. I think I see the ones your referring too.
  3. secondly, a lot of your wavy sliders like this one have parts that are really sharp and not as clean/smooth. they look like sliders from osu years ago o-o
    like this heres how you smooth them out. make the points like this. msg me if you dont know how o3o
    maybe incorporate this into all your sliders with unsmoothed edges? I had no idea how to do that :o. Thanks! I know a few sharp sliders in hard and insane that are intended, though.
  4. i would also make the streams ... shorter. like so the distance between each 1/4 note is smaller b/c this is also a relatively difficult stream compared to the rest of the map. for comparison, you can look at other beatmaps' streams. i think the only one ive seen with that wide of a spacing is freedom dive. but thats just what i think. maybe im following the textbook too much for this one but you could consider it~ i would personally make them 1.0x I planned to change that too. The stream at 00:26:558 (1) - kills me half the time I test. The huge stream 75% through the song will probably be made shorter too.
  5. 00:08:919 (7,8) - these are bit hard to read stacked. you dont really know how many reverses or how many are stacked, esp since there are 1/2 notes before that. try unstacking them and moving 00:08:475 (5,6,7) - . you can also unbend 00:08:030 (4) - from this to have consistency with 00:07:142 (1) -.the result can be something like this: Unstacked them. I didn't unbend 00:08:030 (4) - , though.
  6. 00:09:364 (8,1) - dont overlap em D: Got changed when I unstacked ^
  7. 00:13:788 (4,5) - remake (5) and properly stack until the tail of 4? How did you even notice that.
  8. 00:44:396 (2,3) - move these two a bit farther away from each other. theyre right next to each other o3o makes it seem cramped Changed them around. Ended up making 00:43:990 (1) - curvy too.
  9. 00:47:234 (12) - NC. new measure Fixed
  10. 00:47:640 (1) - remove NC.]] Fixed
  11. 00:53:721 (1,2,3,1,2,3,1,2,3) - these jumps are so much harder than the rest of the map O_O consider lowering distance? Another modder didn't like this either, so I'll probably be changing how this part looks later.
  12. 01:26:963 (3,4) - these two sliders look pretty bad together o3o the inside of the sliders are so much more bent than the outside. it makes it look really.. off.. unbend them a bit? Fixed
  13. 01:25:950 - add a note? feels empty for no reason. you can put one here like in my example :o for a larger jump to 01:26:153 (1) - to emphasize the strong vocals at the head of 01:26:153 (1) - Note added
ohhhmyyygoodddd this took sooo longgggggggggggggggggggggggggggggaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATHATS A WALL But, its such a nice wall. I like walls :)
Thank you sooooo much for modding a second time, Kihhou. Your modding seems to have really improved for those two months.

Ilfri wrote:

INSANE:
01:03:248 (4) - 01:04:869 (12) - Really not too fond of the spacing at this spot, really threw me off. Mmm, that was my second attempt at making jumps. I think I'll keep it for now, but will see what other modders say about it.
00:53:112 (8) - I think this note is just very slightly off, it gave me a 100 instead of 300. I looked into it and behold, it was off by a fraction. Nice catch, fixed.

HARD

00:37:503 (4,5,6,7,8,9,10) - I'd avoid geometry and complex builds in a hard... Again, a personal opinion... O_o I think this ones fine.

Normal

Don't see anything wrong Woohoo

Sorry if my feedback is a bit bad... I hope it helps though ^w^ Any feedback is good feedback :D
Thank you for your mod :D

Eh, the stars got messed up when I updated. Weird.
Setsurei

Amasuro wrote:

Eh, the stars got messed up when I updated. Weird.
the new star rate are now applied in-game

[Setsu's Easy]
Kihhou's mod
00:39:125 - added
00:45:612 (1,2) - fixed
00:51:693 - added
01:16:017 (4) - moved
Ilfri's mod
00:04:475 (3) - it's end of beat o.o
00:45:612 (1) - 01:02:639 (1) - 01:28:585 (5) - easy is easier to catch with white ticks

thanks for mod
:3
osu file format v12

[General]
AudioFilename: -3DS-Rune Factory 4 Opening-Version.1-.mp3
AudioLeadIn: 0
PreviewTime: 66693
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kaze no Traveler
TitleUnicode:風のトラベラー
Artist:Joe Rinoie with Mizuno Saaya
ArtistUnicode:Joe Rinoie with 水野佐彩
Creator:Amasuro
Version:Wonkeee's Insane
Source:Rune Factory 4
Tags:Traveler Wind Nintendo XSeed Harvest Moon Game Opening Wonkeee Setsurei
BeatmapID:396298
BeatmapSetID:121297

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"better.png",0,0
Video,-491,"newVid.avi"
//Break Periods
2,13380,23578
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
31,444.444444444444,4,2,0,50,1,0
13180,405.405405405405,4,2,1,50,1,0
66693,-100,4,2,1,50,0,1
89396,-100,4,2,0,50,0,0


[Colours]
Combo1 : 255,255,66
Combo2 : 60,157,255
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