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posted
This beatmap was submitted using in-game submission on Tuesday, May 20, 2014 at 5:47:53 AM

Artist: yoshiki*lisa
Title: Destin Histoire (TV Size)
Source: GOSICK -ゴシック-
Tags: 吉木りさ opening Story of Fate Gothic Yoshiki Risa Original Soundtrack Poche Destiny History
BPM: 166
Filesize: 12030kb
Play Time: 01:29
Difficulties Available:
  1. Easy (2.62 stars, 92 notes)
  2. Hard (4.84 stars, 177 notes)
  3. Insane (5 stars, 256 notes)
  4. Normal (4.05 stars, 118 notes)


Download: yoshiki*lisa - Destin Histoire (TV Size)
Download: yoshiki*lisa - Destin Histoire (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

  1. Mako's Easy by Mako Sakata
  2. Old Insane by me

Download the whole beatmap first b4 downloading other diff, thanks
mana vayne for test play!!
bluehall90 for test play!!
Setsurei for test play, some suggestion, and IRC mods!!
Minao for test play, and OP video!!
raheta_adi for test play!!
Mako Sakata for mods!!
neonat for mods!!
eeezzzeee for mods!!
popner for first BAT to mods!!
toybot for mods!!
dosyeru for mods!!
Knotts for mods!!
tellertheworld for mods!!
10crystalmask01 for mods!!
Raiku for long-long mods!!
AllRiseSilver for naisu beatmap banner!!
Byakugan249 for second BAT mods!!
Joey for test play and little mods!!
baraatje123 for test play!!
popner for recheck & bubble!!
alacat for another BAT mods + recheck + rank!!
posted
Hi again!
I found this vid on youtube: Gosick OP. I put it on my own site so you could download it easily when you want ^^ (a simple right click and save). Another thing: this video has no credits, only the images.
posted
Haloooo from my queue~

[General]
All volume -10~20% for some reasons It sounds too loud especialy on finish sound
Maybe you need this costum hitclap-soft http://puu.sh/7cYve.zip especialy for this calm part 00:14:591 until 00:26:158
It'll be better if you use Normal sampleset plus drum costum sound or something, since the song is not really "calm" except the part I mention above and last part
You need a better BG resolution (1366x768) since you tick widescreen support, the curent BG a bit cracked if you force tou use widescreen support
Why -TV size- ? why not like the others (TV Size)

[Easy]
00:23:989 (2,5,1) - Bad overlap
00:41:338 (1) - Almost out of screen, maybe you can move up a bit
01:12:423 (1) - Delete clap?
Maybe you can spread the DS more, the curent one is prety crowded

[Normal]
A bit hard, especially on this part 00:37:724 - until 00:46:399 - because a lot of stacking
I sugest not to have diffrent SV on Normal and why not use 1.00 SV? I think 1.20 on 160 BPM prety fast for Normal
Do you use 0.8 or 1.0 for DS? I find a bit unconcistent on some parts
00:27:242 (2,4) - Bad overlap, move up (2) a bit
00:25:435 - 00:25:073 - 00:46:037 - 00:46:399 - Useless green lines, delete?
00:33:387 (3,1) - You can blanket that better
00:50:555 (3,5) - Maybe stack perfectly?
01:04:471 (2,3,4) - How about this rhythm?
Too many stacking make me confuse :P

[Hard]
00:24:531 (1) - Delete clap?
00:34:832 (1,2) - Blanket better?
00:45:856 (3,2,3,1) - Not look so good

[Insane]
01:05:374 (2) - Delete clap fro head and place clap on tail
01:06:097 (4) - Same as above

Good map :P
Aku buat Easy diff kalo mau dicoba http://puu.sh/7cZub.zip ekstrak aja semua
posted

Mako Sakata wrote:

Haloooo from my queue~

[General]
All volume -10~20% for some reasons It sounds too loud especialy on finish sound k
Maybe you need this costum hitclap-soft http://puu.sh/7cYve.zip especialy for this calm part 00:14:591 until 00:26:158 thanks
It'll be better if you use Normal sampleset plus drum costum sound or something, since the song is not really "calm" except the part I mention above and last part
You need a better BG resolution (1366x768) since you tick widescreen support, the curent BG a bit cracked if you force tou use widescreen support didn't found any, using 1280x720 now, since it's 16:9 tho
Why -TV size- ? why not like the others (TV Size) but in the album it shows as -Tv size- nvm, fix'd

[Easy]
00:23:989 (2,5,1) - Bad overlap
00:41:338 (1) - Almost out of screen, maybe you can move up a bit k
01:12:423 (1) - Delete clap? k
Maybe you can spread the DS more, the curent one is prety crowded

[Normal]
A bit hard, especially on this part 00:37:724 - until 00:46:399 - because a lot of stacking
I sugest not to have diffrent SV on Normal and why not use 1.00 SV? I think 1.20 on 160 BPM prety fast for Normal
Do you use 0.8 or 1.0 for DS? I find a bit unconcistent on some parts 1x SV * 0.8 DS = 0.8x SV * 1x DS
00:27:242 (2,4) - Bad overlap, move up (2) a bit k
00:25:435 - 00:25:073 - 00:46:037 - 00:46:399 - Useless green lines, delete?
00:33:387 (3,1) - You can blanket that better k
00:50:555 (3,5) - Maybe stack perfectly? sorry, my style :/
01:04:471 (2,3,4) - How about this rhythm? k
Too many stacking make me confuse :P

[Hard]
00:24:531 (1) - Delete clap? done
00:34:832 (1,2) - Blanket better? i love it the way
00:45:856 (3,2,3,1) - Not look so good ?

[Insane]
01:05:374 (2) - Delete clap fro head and place clap on tail k
01:06:097 (4) - Same as above ^

Good map :P
Aku buat Easy diff kalo mau dicoba http://puu.sh/7cZub.zip ekstrak aja semua
thanks Mako :)
posted
General

The colours of Combo 3 and Combo 4 are too similar. Furthermore, they are right after one another, it is really difficult to differentiate Whether or not there is a new combo other than the object number. You should at least have a separate combo colour in between them, if you want to keep those colours.

Easy

00:53:266 (2) - this slider is odd, I think instead have a circle at 00:53:266 and a slider from 00:53:627 to 00:53:989 - (I think it's because of the vocals, at least have a beat at a part of the vocals which I would suggest at 00:53:627 -)
01:05:917 (5) - remove the finish on the start of the slider

Normal

00:53:447 (3) - change to a circle at 00:53:447 and a slider from 00:53:627 to 00:53:989
01:01:941 (2,3) - sounds off, maybe change to a different rhythm here? Like add a circle at 01:01:941 and a slider from 01:02:121 to 01:02:483 and shift 01:03:025 (4) - so that it starts at 01:02:844 and add a circle at 01:03:567

Hard

00:11:338 (1) - this NC seems out of place
00:38:447 (2) - NC here not 00:38:266 (1) - same with 00:39:893 (2) - and 00:40:615 (2) - etc.

Insane

I am one who really concerns myself with rhythm, I think this Insane is pretty nice rhythm-wise, that's great.

Good Luck
posted

neonat wrote:

General

The colours of Combo 3 and Combo 4 are too similar. Furthermore, they are right after one another, it is really difficult to differentiate Whether or not there is a new combo other than the object number. You should at least have a separate combo colour in between them, if you want to keep those colours. changed

Easy

00:53:266 (2) - this slider is odd, I think instead have a circle at 00:53:266 and a slider from 00:53:627 to 00:53:989 - (I think it's because of the vocals, at least have a beat at a part of the vocals which I would suggest at 00:53:627 -) done in different way
01:05:917 (5) - remove the finish on the start of the slider done

Normal

00:53:447 (3) - change to a circle at 00:53:447 and a slider from 00:53:627 to 00:53:989 i like it :?
01:01:941 (2,3) - sounds off, maybe change to a different rhythm here? Like add a circle at 01:01:941 and a slider from 01:02:121 to 01:02:483 and shift 01:03:025 (4) - so that it starts at 01:02:844 and add a circle at 01:03:567 it's following the drum beat

Hard

00:11:338 (1) - this NC seems out of place done
00:38:447 (2) - NC here not 00:38:266 (1) - same with 00:39:893 (2) - and 00:40:615 (2) - etc. done

Insane

I am one who really concerns myself with rhythm, I think this Insane is pretty nice rhythm-wise, that's great. thanks

Good Luck
thanks for mod :)
posted
Hi, from modding queue.

GENERAL
There might be a problem with some of your hitsounds and the music together, sometimes it sounds like theres 2 drums. Some parts of the song sound like there is drums on 1/4,3/4. I think its most apparent at 00:55:073 - 00:57:603

EASY
Fine!

NORMAL
00:38:266 (1,2) - consider adding a circle at 00:38:085 to match the vocal with no hitsound addition
00:41:158 (1,2) - same as above
00:44:049 (1,2) - same as above
I think the best effect here would be for one or two of them to have this but not all of them.

HARD
Fine!

INSANE
00:44:953 (5,1) - this part is right on top of itself, maybe change like this

01:14:230 (2,4) - on top of itself again

That's all. Best of luck :)
posted

eeezzzeee wrote:

Hi, from modding queue.

GENERAL
There might be a problem with some of your hitsounds and the music together, sometimes it sounds like theres 2 drums. Some parts of the song sound like there is drums on 1/4,3/4. I think its most apparent at 00:55:073 - 00:57:603 :?:don't understand :/

EASY
Fine!

NORMAL
00:38:266 (1,2) - consider adding a circle at 00:38:085 to match the vocal with no hitsound addition moved, instead of adding note
00:41:158 (1,2) - same as above ^
00:44:049 (1,2) - same as above ^
I think the best effect here would be for one or two of them to have this but not all of them.

HARD
Fine!

INSANE
00:44:953 (5,1) - this part is right on top of itself, maybe change like this i think it's fine, since it's Insane diff

01:14:230 (2,4) - on top of itself again ^

That's all. Best of luck :)
thanks :)
posted
From new mapper queue.

[Insane]
00:03:025 (1,2) - put them like this won't affect the spacing consistency:

00:06:459 (2) - flows better if:

00:10:073 (1,3) - try to avoid the overlap by using a new pattern. Example:

00:16:399 - try to follow the sound here
00:28:326 (3,4) - flip them upside down to avoid the monotonous direction:

00:38:447 (3) - you used this kind of slider only for once. Maybe change the shape?
01:13:989 (1,2,3,4,5) - well done
01:17:302 (1,2,3,4,5,1) - you can try making a similar pattern as 01:13:989 (1,2,3,4,5) - :


[Hard]
00:04:471 (1) - try to make it less curved, or use a new pattern:


You can call me back after finding more mods.
posted

popner wrote:

From new mapper queue.

[Insane]
00:03:025 (1,2) - put them like this won't affect the spacing consistency: okay

00:06:459 (2) - flows better if: done

00:10:073 (1,3) - try to avoid the overlap by using a new pattern. Example: done

00:16:399 - try to follow the sound here okay
00:28:326 (3,4) - flip them upside down to avoid the monotonous direction: :?:

00:38:447 (3) - you used this kind of slider only for once. Maybe change the shape? okay
01:13:989 (1,2,3,4,5) - well done thanks
01:17:302 (1,2,3,4,5,1) - you can try making a similar pattern as 01:13:989 (1,2,3,4,5) - : nope, i love it xD


[Hard]
00:04:471 (1) - try to make it less curved, or use a new pattern: okay


You can call me back after finding more mods.
thanks popner :)
posted
Found in #modreqs :P

[General]
01:24:170 (1) - this spinner for all diffs, either should be shortened to 01:29:049 - , or silenced right at the end, it's too loud

[Easy]
I don't really see anything wrong
00:23:989 (2) - whistle at tail?
00:55:796 (2) - you should remove the clap on the last beat, sounds off

[Normal]
Can't really find anything wrong here either, but sometimes maybe stacks like
00:37:362 (4,1,2) -
00:40:615 (1,2,3) -
Might be confusing for a normal player?

[Hard]
Make all kiai times the same. Since it's all mapped by just you.

00:20:013 (2,1) - try something like this?

00:39:893 (1) - remove nc
01:00:133 (1) - you could make this more interesting, like a short stream and then hold slider

I did screenshot here because puush stopped working ><

01:13:868 (1,2,3,4) - these are hard to hear. maybe raise their volume and turn them into drum? because them as soft with that one loud hitsound, like on (1)'s head is annoying.

[Insane]
00:20:194 (5) - move this to around x488 y116
00:28:688 (4) - move this somewhere else, looks bad when both 2 and 4 are on same; maybe move it to the right of 2?
01:11:700 (1,2,3,4) - hmm, its a lot smoother movement if you ctrl+g 2 and 4..
01:13:959 (1,2,3,4,5) - same thing about it being hard to hear

Anyway, nice work! Good luck on rank :p
posted
will check the mod later, thanks for modding toybot :)
posted

toybot wrote:

Found in #modreqs :P

[General]
01:24:170 (1) - this spinner for all diffs, either should be shortened to 01:29:049 - , or silenced right at the end, it's too loud found other way

[Easy]
I don't really see anything wrong
00:23:989 (2) - whistle at tail? no?
00:55:796 (2) - you should remove the clap on the last beat, sounds off ^

[Hard]
Make all kiai times the same. Since it's all mapped by just you. oh sorry, fix'd

00:20:013 (2,1) - try something like this? sorry, no

00:39:893 (1) - remove nc done
01:00:133 (1) - you could make this more interesting, like a short stream and then hold slider i guess no :(

I did screenshot here because puush stopped working ><

01:13:868 (1,2,3,4) - these are hard to hear. maybe raise their volume and turn them into drum? because them as soft with that one loud hitsound, like on (1)'s head is annoying. fix'd

[Insane]
00:20:194 (5) - move this to around x488 y116 no
00:28:688 (4) - move this somewhere else, looks bad when both 2 and 4 are on same; maybe move it to the right of 2? fix in other way
01:11:700 (1,2,3,4) - hmm, its a lot smoother movement if you ctrl+g 2 and 4.. okay
01:13:959 (1,2,3,4,5) - same thing about it being hard to hear fix'd

Anyway, nice work! Good luck on rank :p
for normal i will consider to re-map that part done

thank you toybot :)
posted
hi, :)
[Insane]
  1. 00:13:688 (5) - add whistle or clap?
  2. 00:26:880 (3) - a little be too far from a previous note, how about move this to x=345,y=230?
  3. 00:31:399 (1) - kinda same as above, move to x=360, y=192
  4. 00:31:941 (1) - ^
  5. 00:32:302 (2) - move to x=226, y=75, and rotate 5 deg anti-clockwise?
  6. 00:39:170 (5) - move to x=436, y=114?
  7. 00:48:387 (5) - add whistle or clap?
  8. 00:48:567 (1) - add soft-finish on the head and end of the slider?
  9. 00:49:109 (2) - add whistle?
  10. 00:58:507 (2) - remove NC?
  11. 01:00:133 (7) - ^?
  12. 01:10:073 (4) - ^?
  13. 01:14:832 (1) - add NC?

that's it, Good insane diff <3 :)
posted

dosyeru wrote:

hi, :)
[Insane]
  1. 00:13:688 (5) - add whistle or clap? whistle
  2. 00:26:880 (3) - a little be too far from a previous note, how about move this to x=345,y=230? no
  3. 00:31:399 (1) - kinda same as above, move to x=360, y=192 ^
  4. 00:31:941 (1) - ^ ^
  5. 00:32:302 (2) - move to x=226, y=75, and rotate 5 deg anti-clockwise? ^
  6. 00:39:170 (5) - move to x=436, y=114? i did it on purpose :(
  7. 00:48:387 (5) - add whistle or clap? whistle
  8. 00:48:567 (1) - add soft-finish on the head and end of the slider? kay
  9. 00:49:109 (2) - add whistle? a bit noisy, so no
  10. 00:58:507 (2) - remove NC? i guess no
  11. 01:00:133 (7) - ^? ^
  12. 01:10:073 (4) - ^? ^
  13. 01:14:832 (1) - add NC? sorry no

that's it, Good insane diff <3 :)
thanks for modding :)
posted
From my modding queue :)

[Insane]
  1. 00:36:097 (6) - Remove clap?
  2. 00:45:495 (1) - Hard to read for me. Maybe add a circle at 00:45:314 ?
  3. 00:49:109 (2) - wouldn't it make more sense to start the NC here? The music changes here and you can see the circle better.
  4. 01:02:302 (1) - Clap on tail?
  5. 01:02:483 (2) - Remove clap on head?
  6. 01:05:374 (2) - Remove clap on head?
  7. 01:08:085 (1) - add clap on tail?
  8. 01:08:266 (2) - remove clap on head?
[Hard]
  1. 00:53:989 (2,3) - Pretty boring compared to the rest of your map. Maybe do something like this? (pretty lame example)
  2. 00:56:880 (2) - looks like your map's weirdly timed. The beat and the circle don't match each other at 25%.
posted

Knotts wrote:

From my modding queue :)

[Insane]
  1. 00:36:097 (6) - Remove clap? nope, bit syncing with song
  2. 00:45:495 (1) - Hard to read for me. Maybe add a circle at 00:45:314 ? i guess no, sorry
  3. 00:49:109 (2) - wouldn't it make more sense to start the NC here? The music changes here and you can see the circle better. moved 1 grid left instead
  4. 01:02:302 (1) - Clap on tail? whistle sounds better here
  5. 01:02:483 (2) - Remove clap on head? done
  6. 01:05:374 (2) - Remove clap on head? ^
  7. 01:08:085 (1) - add clap on tail? whistle sounds better here
  8. 01:08:266 (2) - remove clap on head? done
[Hard]
  1. 00:53:989 (2,3) - Pretty boring compared to the rest of your map. Maybe do something like this? (pretty lame example) done
  2. 00:56:880 (2) - looks like your map's weirdly timed. The beat and the circle don't match each other at 25%.
for timing stuff, i will ask my friend / somebody to check it D;

thanks Knotts :)
posted
From Teller's team modding queues ( ・´ω・`)

[General]

  1. Design: remove '' Widescreen support'' (This for have SB map)
  2. Tag: add ''坂部剛 Sakabe Tsuyoshi '' and '' 渡部紫緒 Watanabe Murasaki cho ''

  1. Compose
  2. 00:23:808 - the slider should shorten 2/4. I think u can follow the 'di' sound.↓
  3. 00:24:170 - add circle↑
  4. 00:25:615 (1) - I think that should not use rebound slider here.The rhythm is not change here so do not make SV slow.
  5. 00:35:374 (4,5) - there is not change the rhythm here. I think u dont space here.


    Timing
  6. 00:14:591 - vol 35% (but may be my hitsound different)
  7. 00:38:447 - vol 35% (but may be my hitsound different)

    hitsound
  8. 00:13:417 (2) - add Clap
  9. 00:14:953 - mute in the slider end.
  10. 00:37:724 (1) - add Finish
  11. 00:38:989 (4) - remove Clap
  12. 00:39:170 (5) - add Clap
  13. 00:48:387 (5) - remove Whistle and add Clap
  14. 01:11:248 (2) - add Clap

  • General
  1. Please remove the green line if u dont need.

    Compose
  2. 01:02:302 - circle here. keep it smooth.

    hitsound
  3. 01:09:531 (1) - add Finish

  • General
  1. Please remove the green line if u dont need.

  • General
  1. Please remove the green line if u dont need.

    Compose
  2. 00:11:158 (1) - start at 00:11:338 - and end in 00:11:700 -


nice map~ (╯°□°)╯彡
go to rank it~
posted

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)

[General]

  1. Design: remove '' Widescreen support'' (This for have SB map) done
  2. Tag: add ''坂部剛 Sakabe Tsuyoshi '' and '' 渡部紫緒 Watanabe Murasaki cho '' any reason for this? :?

  1. Compose
  2. 00:23:808 - the slider should shorten 2/4. I think u can follow the 'di' sound.↓ will thinking of it,since i have no idea with the spacing :?
  3. 00:24:170 - add circle↑ ^
  4. 00:25:615 (1) - I think that should not use rebound slider here.The rhythm is not change here so do not make SV slow. it's intentional, it's my style anyway ;D
  5. 00:35:374 (4,5) - there is not change the rhythm here. I think u dont space here. it's a trap!! /hides


    Timing
  6. 00:14:591 - vol 35% (but may be my hitsound different) x
  7. 00:38:447 - vol 35% (but may be my hitsound different) ^

    hitsound
  8. 00:13:417 (2) - add Clap already?
  9. 00:14:953 - mute in the slider end. hmm?
  10. 00:37:724 (1) - add Finish already?
  11. 00:38:989 (4) - remove Clap no
  12. 00:39:170 (5) - add Clap ^
  13. 00:48:387 (5) - remove Whistle and add Clap done
  14. 01:11:248 (2) - add Clap i guess no

  • General
  1. Please remove the green line if u dont need. okay

    Compose
  2. 01:02:302 - circle here. keep it smooth. it will be harder :o

    hitsound
  3. 01:09:531 (1) - add Finish already?

  • General
  1. Please remove the green line if u dont need. same as hard

  • General
  1. Please remove the green line if u dont need. same as normal

    Compose
  2. 00:11:158 (1) - start at 00:11:338 - and end in 00:11:700 - i guess it's fine


nice map~ (╯°□°)╯彡
go to rank it~
thanks for mod and star teller :):)
posted
Right, lets have a look then

Easy mode:
Move along, nothing to see here! Everything looks great!

Normal mode:
Looking great! Can't see any problems.

Hard mode:
Only one thing to mention here. The slider at 00:12:242 with an end point on top of another sliders body. That is a big design no no so that may want to be fixed.

I wish you the best of luck in getting your map ranked!
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