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Amane - Purity Red [Osu|Taiko]

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those
first
Topic Starter
TicClick
лол.
Natteke desu
айм со слоу
second
Satellite
Amane <3
Quilt
hello :D
OnosakiHito
Requested Taiko difficulties finished.
Oni ★7
Muzu ★5
Also, you should probably move first timeline to 00:01:800 - and add a new one at 00:15:407 - since the stanzas change in the song. In this way the bar-lines in Taiko would be fixed as well - additional to this I used a time signature of 8/4, but the overuse of bar-lines kinda not dissapear. Maybe another BAT can help with that.
Oh, one last thing: I think the third line could be moved forward about +10 offset.

Download: http://puu.sh/68CPN

Hm, since it is a U.N. owen project I do like to star it.
Topic Starter
TicClick
they don't really change, but whatever
Natteke
вуб вуб
ts8zs
[Hard]
CS5 jump too hard for Hard.this should be called Insane
00:57:192 (4) - https://osu.ppy.sh/ss/1352952 out of 4:3 screen
01:41:951 (4,4) - del?
[Vass' Light]
CS4?
02:53:093 (1) - This is hard for hd,from 02:43:022 - remake them,or del them
[Normal]
Nothing:3
[Oni]
BPM should x2 :)
00:54:835 (1,2,1,1,2,1) - dkd dkd
01:56:736 (1) - d
[Muzu]
I think repeat is better than chaging :3
Topic Starter
TicClick

ts8zs wrote:

[Hard]
CS5 jump too hard for Hard.this should be called Insane — will think about it
00:57:192 (4) - https://osu.ppy.sh/ss/1352952 out of 4:3 screen — fixed
01:41:951 (4,4) - del? — nah-un
[Vass' Light]
CS4? — will decide later
02:53:093 (1) - This is hard for hd, from 02:43:022 - remake them,or del them — not that hard compared to the rest of the difficulty
OnosakiHito

ts8zs wrote:

[Oni]
BPM should x2 :)
00:54:835 (1,2,1,1,2,1) - dkd dkd changed to dkd kdk
01:56:736 (1) - d Wouldn't follow the beat I sticked to at this part.
Thanks.

@TicClick: I don't know what happened with HeatKai, but he modded my map through IIRC before... lol
So I will give you my update. Dunno if he will appear here.

Download: http://puu.sh/7e7IK.7z
Stefan
[Easy]
PM me when you're done with.

[Normal]
01:07:692 (3) - Clap is missing.
01:04:692 (3,4) - I think swapping the Hitobjects would be better. The sound from 01:05:978 - 01:06:407 should be emphasized with a Slider.
01:52:236 (2) - Circles instead of the slider?
02:06:808 (4) - Normal sample on the begin

[Vass' Light]
01:43:022 (1,4) - that looks more consistent if you put the NC on (4) and removing it from (1). To follow 01:37:665 (1,1,2,3,4,5,6).
02:20:951 (2) - Move the last white point at y:72, it becomes more to a wavy formation.

Around 15 Testplays later I only could found these things, well done difficulty.

[Hard]
Looks fine everything. Quite harsh for a Hard Difficulty but it's the last one so it's fine. heh

[Muzukashii]
00:01:800 - Ich finde, dass die Lautstärke bis zur nächsten Timing Linie ziemlich laut ist und sich nicht wirklich mit der Musik anpasst. Ich würde vorschlagen es auf 50% zu stellen.
00:30:835 (1,2,1,2,1) - ddd k Pattern würde ich besser finden. Zumindest bis zur kommenden Kiai würde ich die harten Beats (bitte verstehe was ich meine ;__;) mit Kats betonen. Du könntest auch ddkdk machen, aber ich fände ddd k passender.
00:35:121 (1) - k hier, ebenfalls wie zuvor um die Note mehr zu betonen. Außerdem passt kdk ziemlich gut rein.
00:41:978 (1,1) - Switchen, dkk passt nicht so gut wie kdk rein imo.
00:44:549 (1,2,1,2,1) - Das Gleiche hier wie bei 00:30:835.
00:48:835 (1) - k hier.
01:31:665 (5) - Ich würde den Circle hier entfernen, der Rhythmus hier ist ganz gut, aber der (5)er Circle fühlt sich imo falsch an.
02:14:951 (3) - Den würde ich als k machen, 02:14:522 (1,2) folgen ihrem Sound allerdings sind 02:14:308 (2) und der hier anders.

[Oni]
00:01:800 - Ebenfalls das Selbe wie im Diff zuvor.
01:51:593 (2) - Ich finde vom Klangton würde d besser passen.
01:58:451 (1) - ^
OnosakiHito

Stefan wrote:

SPOILER
[Muzukashii]
00:01:800 - Ich finde, dass die Lautstärke bis zur nächsten Timing Linie ziemlich laut ist und sich nicht wirklich mit der Musik anpasst. Ich würde vorschlagen es auf 50% zu stellen. Hm, okay.
00:30:835 (1,2,1,2,1) - ddd k Pattern würde ich besser finden. Zumindest bis zur kommenden Kiai würde ich die harten Beats (bitte verstehe was ich meine ;__;) mit Kats betonen. Du könntest auch ddkdk machen, aber ich fände ddd k passender. Okay, habe die bis zur kiai die patterns etwas geändert.
00:35:121 (1) - k hier, ebenfalls wie zuvor um die Note mehr zu betonen. Außerdem passt kdk ziemlich gut rein. Habe vieles geändert.
00:41:978 (1,1) - Switchen, dkk passt nicht so gut wie kdk rein imo. ^
00:44:549 (1,2,1,2,1) - Das Gleiche hier wie bei 00:30:835. ^
00:48:835 (1) - k hier. ^
01:31:665 (5) - Ich würde den Circle hier entfernen, der Rhythmus hier ist ganz gut, aber der (5)er Circle fühlt sich imo falsch an. Mh, würde den gerne beibehalten. Soll als Verlängerung der 4-plet don pattern dienen. Hatte vorher shcon 4.plets genutzt, darum bin ich nun auf 6 umgestiegen. Ansich hast du also Recht, aber ich denke wenn man es im ganze betrachtet (also zusammen mit den vorherigen patterns) dann klingt es ganz okay.
02:14:951 (3) - Den würde ich als k machen, 02:14:522 (1,2) folgen ihrem Sound allerdings sind 02:14:308 (2) und der hier anders. Gute Idee. Passt als abekobe style zu 02:25:236 (1) -

Fixed also some other patterns.

[Oni]
00:01:800 - Ebenfalls das Selbe wie im Diff zuvor. okay
01:51:593 (2) - Ich finde vom Klangton würde d besser passen. finde ich nicht :p
01:58:451 (1) - ^ ^
Oh, got some usefull suggestions here. Thanks for modding Stefan!
Download: http://puu.sh/7HLGe.7z
Vass_Bass
http://puu.sh/85mB9.osu lol okay
thanks!
Topic Starter
TicClick
лень, но надо доделать.

Vass_Bass wrote:

http://puu.sh/85mB9.osu
залью на днях залил
Nofool
Hi' taiko mod req from TicClick
(bad english inc sorry)
first time modding that song style :c hope it'll be usefull
looked pretty hard to map ,_, what you did fits the song even if i don't really like some part
too much transition between following something or something else for me
tried to mod regarding your style tho, here are some suggestions

[Muzukashii]
00:11:764 add k ? like you did at 00:08:335 (11) ? or del both õ_o
00:14:978 – 00:15:407 that rhythm transition feels weird imo, I don’t really know what to suggest else tho ;_; maybe del 00:14:657 (22,23,24) ?
00:37:907 (1,2,1) doesn’t really fit the song/drums, what you did at 00:31:049 (2,1,1) is still better imo
00:45:192 (1,1) swap colors ? ^
00:51:621 (1,2,1) refer to 00:37:907 (1,2,1)
01:25:879 add d, then 01:26:736 add k and change 01:26:522 (2) to d ? to follow the weird sound, so the map is a bit less airy
01:32:736 ^
02:38:522 (1) change to d ? since you placed d for most of these drum beats on this part, and maybe you can change the previous d from the ddd pattern to k so you don’t have four d in a row
02:45:379 (1) ^
02:52:236 (1) ^
Nothing to say about kiais, I guess you followed the melody mostly, I don’t really like it since it doesn’t follow drums which are loud too ,_,
[Oni]
same comment about kiais, i still tried to find some things
00:31:585 always a beat missed a these part, idk if I would suggest a change tho
00:30:407 (2) change to d ? the vocal (idk if I can call that the vocal lol) goes down a bit/sounds different
00:32:121 (4) ^
00:37:264 (2) ^
00:38:978 (4) ^
00:44:121 (2) ^
00:50:978 (2) ^ ok I just always pointed the same thing x_x I guess you did this so the map is not too repetitive, as you prefer :c
01:11:549 (1,2,3,1) swap colors ? the song sounds a bit different than for the previous kkd pattern, also kkd k ddk is cooler to play imo é_è
01:18:407 (1,2,3,1) ^
01:25:665 (5,1,1,1) all these finishers are not needed imo
01:32:522 (7,1,1,1,2) ^
02:05:736 (6) change to k ? I know the next k fits the loud drum beat but, you don’t really follow all of them and, idk how to say, melodies start to be different (more treble?) here
02:19:451 (5) ^
02:37:978 (2,1) swap colors ? fits more the “vocal” imo
koreapenguin
K.Penguin's M4M (all suggestion)

  • General
  1. Disable widescreen support. It's for widescreen SB only. proof~
  2. uncheck "countdown" it's better, becuz countdown sound is noise, just my think :3
  3. check "Letterbox"

    Easy
  4. 00:30:835 (2) - how about this flow :3 https://osu.ppy.sh/ss/1680708 it's soft >3<

    Normal
  5. 01:04:692 (3) - this repeat slider's beat is hard to beginners little bit, they might be confuse on this part.
  6. 02:40:236 (2,3,4) - same D: confus to beginners
    02:51:379 (3,4,5) - ^

    Vass' Light
  7. Nice diff :3 can't find any problems

    Hard
  8. 00:12:835 (5) - check Ai Mod unsnapu >3<
  9. also Nice diff \o/

    that's all :3 GL lol Star <333333333
Topic Starter
TicClick

koreapenguin wrote:

  • General
  1. Disable widescreen support. It's for widescreen SB only. proof~ okay!
  2. uncheck "countdown" it's better, becuz countdown sound is noise, just my think :3 okay
  3. check "Letterbox" why? It'll add black lines at the top and bottom during the breaks

    Easy
  4. 00:30:835 (2) - how about this flow :3 https://osu.ppy.sh/ss/1680708 it's soft >3< I like current version more, considering the slider that comes right after

    Normal
  5. 01:04:692 (3) - this repeat slider's beat is hard to beginners little bit, they might be confuse on this part. ookay removed that extra repeat
  6. 02:40:236 (2,3,4) - same D: confus to beginners well it's normal after all, I don't think these three wil be any difficult for people
    02:51:379 (3,4,5) - ^ ^

    Hard
  7. 00:12:835 (5) - check Ai Mod unsnapu >3< I am pretty sure it is treated as unsnapped because first timing point is shifted 1/8th beat forward; if you move it back, you can see the slider is actually snapped to 1/6
Thank you. Unfortunately, your mod is too small to warrant a kudosu, but I still appreciate the check.
I'll replace mp3 with yours later.
Seikatu
Глупый лоускилл мод.

Easy:
01:06:835 (1) - clap?
01:43:022 (1,2,1) - может чуть-чуть увеличить спейсинг?
02:37:665 (4,5) - свистулечки можно было бы
02:51:379 (4,5) - ^

Normal:
01:07:692 (3) - нормал сэмпл с софт клэпом?
02:11:093 (5,6) - может сделать один реверс слайдер?

Vass' Light:
00:08:657 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - вроде выглядит хорошо, а когда играю что-то не то D: (я не знаю почему)
02:17:951 (3,4) - может сделать что нибудь в 1\6?
овесом дифф, свистки нравятся

Hard:
00:49:800 (2) - может закончить слайдер на 00:50:121 (3)? а кружок убрать.
01:07:692 (4) - хлопок?
а еще можно хп -1

Я дно и не смог ничего больше. Извини. :[
Topic Starter
TicClick

Seikatu wrote:

Глупый лоускилл мод.

Easy:
01:06:835 (1) - clap? да, поправил везде, спасибо
01:43:022 (1,2,1) - может чуть-чуть увеличить спейсинг? поставил 0.9, чтобы читалось получше
02:37:665 (4,5) - свистулечки можно было бы аха
02:51:379 (4,5) - ^ да

Normal:
02:11:093 (5,6) - может сделать один реверс слайдер? там звука нет между ними, не хочу делать. если вдруг слишком сложными окажется, что-нибудь упрощу, но сращивать не буду

Vass' Light:
00:08:657 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - вроде выглядит хорошо, а когда играю что-то не то D: (я не знаю почему) не очень хороший кусок, да, но там просто надо слушать эти странные звуки, под них замапано, а они с битом немного в противофазе (о ощущениям)
02:17:951 (3,4) - может сделать что нибудь в 1\6? я намекну. самому править опасно, лол

Hard:
00:49:800 (2) - может закончить слайдер на 00:50:121 (3)? а кружок убрать. сделал, вроде получше. хорошо бы большой слайдер совсем убрать, но я не определился пока
а еще можно хп -1 да ладно, 7-8-7 хорошие настройки же. чуть сложней харда, намиссать так, чтобы сдрейниться, тут нужно постараться
ну вот, а ты боялся
Luvdic
Hello, been a long time since I modded, so let's see

[Hard]

00:07:585 (3) - After around 5 play tests, I have finally concluded that this part plays more naturally if you were to do something like this: https://osu.ppy.sh/ss/1691908 up to you to change.
00:26:550 (4,5) - Reduce DS between the two, people like me will think that the slider is just another 1/4 length slider and will leave it earlier, and then getting a 100...

[Vass's]

Can't think of any suggestions for you!

[Normal]

00:48:835 (4,5) - Was expecting another slider like these: 00:41:121 (4,5) - Anyways, you should do it to keep it more consistent, since I think this is the only place with that sound where you didnt do this well, up to you ;)
00:55:692 - Add a circle here?
01:45:379 (2) - If it were me, Id delete this circle, doesnt really sounds right in this diff, the same for 01:47:093 (4) - and 01:48:808 (2) - , the one at 01:50:522 (4) - is a must have to keep ;)

[Easy]

Can't think of any suggestions for you!

---------------------------------------------------

And this is all. Here's the map for m4m: Nightwish - Dead to the World
Topic Starter
TicClick

Xanandra wrote:

[Hard]

00:07:585 (3) - After around 5 play tests, I have finally concluded that this part plays more naturally if you were to do something like this: https://osu.ppy.sh/ss/1691908 up to you to change. I agree! Changed
00:26:550 (4,5) - Reduce DS between the two, people like me will think that the slider is just another 1/4 length slider and will leave it earlier, and then getting a 100... sure

[Normal]

00:48:835 (4,5) - Was expecting another slider like these: 00:41:121 (4,5) - Anyways, you should do it to keep it more consistent, since I think this is the only place with that sound where you didnt do this well, up to you ;) fixed
00:55:692 - Add a circle here? okay
01:45:379 (2) - If it were me, Id delete this circle, doesnt really sounds right in this diff, the same for 01:47:093 (4) - and 01:48:808 (2) - , the one at 01:50:522 (4) - is a must have to keep ;) I agree! I'll try to remove respective sliders on Hard or change them somehow
Thank you, will mod yours in a few days.
Samah
[General]
You should change your E/N/H naming to N/H/I. I really think the difficulty level of each map warrants it.
Having a combination of CS5, AR8, SV 2.40, and 1.2x BPM on a Hard is just silly, even with a BPM of 70. They're fine settings for Insane, though.

[Easy]
01:05:121 (3,4) - There are a lot of places in the map with this rhythm of (1/2 slider, white tick note) that misses the beat on the blue tick. Is it possible to extend the slider to 01:05:764? You could apply that rhythm to other places too if you wanted.
01:44:093 (2) - For some reason I hit this at 01:43:665 and broke my combo. I can see the distance spacing is correct, but it still feels weird. What do you think?
01:53:951 (3) - Increase distance spacing to 1.1x for this note to get rid of the slight overlap.
01:54:808 (1,2) - Same with these, and move (1).
02:01:665 (1,2) - Same with this, and make sure (3) is properly stacked on the end of the slider. At the moment it's off by one unit (75,283 instead of 75,282).
02:11:093 (4,1) - Maybe shift (1) down a bit to increase the gap?
02:29:951 (2) - You could blanket this a bit better.
Example
387,178,149951,2,0,P|354:195|313:196,1,75,8|0,1:2|0:0,0:0:0:0:

[Normal]
00:21:407 (5,1) - Increased spacing looks more like a placement error than intentional.
01:00:835 (3,4,5) - (Minor) Spacing slightly off here.
01:45:379 (2) - There's nothing here in the music, so personally I'd delete it. Also 01:47:093 (4), 01:48:808 (2), 01:50:522 (4).
02:14:736 (7) - Why is the spacing on either side of this at 0.9x? I'd drop this slider down slightly or move (6,1) to keep it at 1.0x like the other slider runs in this section.
02:40:236 (2,3,4) - Want to continue this triple stack at 02:43:665?
02:51:379 (3,4,5) - If you do the previous suggestion, maybe change this stack to a slider.

[Vass' Light]
How is this light? o_O
00:27:407 (1,2) - Is this intentionally unstacked?
01:01:692 (1,3) - ^
01:02:121 (2,4) - ^
01:37:879 (2) - Maybe new combo so that all the groups of 3 are their own combos?
02:05:522 (2,3) - You could blanket this.
02:18:808 (1,2,3,4) - For consistency, I think these would play smoother as a triangle like 02:09:165 (2,3,4) and 02:24:165 (5,6,7) and 02:39:379 (1,2,3,4) and 02:53:093 (1,2,3,4).

[Hard]
00:27:407 (1,2) - I don't see any reason why these shouldn't be stacked like the other difficulties.
02:11:522 (6,1) - Maybe move (1) farther from (6) so that it's more like 01:02:978 (6,1) and 01:16:692 (7,1) and 02:18:379 (3,1) and 02:25:236 (6,1).

Change the difficulty naming, maybe do some minor tweaks, and this mapset is perfect for ranking.
<3
Sieg
Привет

генерал:
Что-то я припоминаю насчет олд-стайл тайко БГ, вроде как они сейчас не разрешены. Не точно.
Отрезать от мп3 и сделать фейд-аут? можно и не делать
Васс лайт это лайт инс или лайт хард или просто свет Васса? Думаю название дифки не очень вписывается в текущие правила, а учитывая, что это не самая сложная дифа, кастомного названия она иметь не может.

хард:
цс5, дело вкуса, но не каждый день сейчас увидишь хард с цс5
хп дрейн бы я уменьшил на 1 или 2 - песня не тв сайз, цс маловат = много миссов
00:12:407 - я бы добавил сюда что-нибудь, это скорее всего связано с тем, что я играл триплет тут 00:10:585 (2,3,4) - и пропустить в этот раз ноту на том же ритме мне уже сложновато
00:12:835 (5) - слайдер уехал
01:24:058 - ну и мое отношение к брейкам, которые можно замапать, это такое 2012. У тебя же полно крутых рестов по типу 01:41:736 (3,1) - зачем еще брейк. =.=
все на уровне, крутой хард

Васс лайт:
2 топ дифы с цс5, ох, дали бы выбор игрокам
алсо ар8 од5 как-то не сбалансированно, вообще не вижу тут причины для такого низкого од
00:09:835 - сделать тут дабл? звук тут намного сильнее в песне чем 00:09:728 (3) - там кружок есть, а тут нет
00:11:442 (3,3) - ^
все остальное вроде отлично

Лень модить нормал и изи, извини. Удачи с мапкой.
Topic Starter
TicClick
это свет Васса. световасс радует глаз. я потом все посмотрю, спасибо
[Please don't mod it until I apply the above mods]
Vass_Bass
Свет Васса успешно прошел проверку.
Thanks everyone!
DarkDunskin
M4M request~

[Ono's Taiko Oni]
  1. Is Audio-Vol. 50% at the beginning intended? I'd change it to 80%.
  2. 01:30:808 (1,2,3,4,5,6) - Why 6 dons here? There's no difference in the music to previous parts and later you map 4 dons again. I suggest removing (5) and (6) to be consistent or you add two notes at the other spots.
  3. 02:34:986 (1,2) - I'd change (1) from k -> d. It's hard for me to get the 1/3's after the 1/4 kat becaus its all the same color. It would definitly help if you seperate the 1/3's and 1/4 through this.
  4. 02:41:843 (1,2,3,4,1) - k -> d. ^
  5. 02:48:700 (1,2,3,4,1,2,3) - k -> d. ^
  6. 02:55:557 (1) - k -> d. ^

As you can see I had to look very closely to find an issue.
You mapped really close to the song so there's basically no room for complaints.
All fine~

[Ono's Taiko Muzukashii]
  1. Is Audio-Vol. 50% at the beginning intended? I'd change it to 80%.
  2. Change HP 6 to HP 5 and OD 5 to OD 4. This is just a Muzu man.
  3. 01:30:808 (1,2,3,4,5,6) - Same as in Oni.

This was very schön Ono. You did gute Arbeit here.

Taiko are fine and fully rankable.

I'll check the standards too if you want as soon as you updated them.
Irreversible
hi

[General]

02:32:522 (1) - Feel free to disagree, but I feel like at least a kiai fountain here.

[Easy]

00:34:264 (3,4,5,6) - I think you should make this rhythm slightly easier, with using a slider instead of 2 circles (slider circle circle is what I'm talking about).
00:59:978 (1,2,3) - That stuff looks like it's really Close together. Isn't a big deal, but how about moving them a bit further away from each other? Like http://puu.sh/9lPOp.png
01:53:093 (2) - I'd increase the DS for this part for about 0.05 to avoid the tiny overlaps. They don't really suit your style, I suppose.

Rest is good.

[Normal]

01:09:407 (6) - Well, not sure if it's okay to overwrite the rhythm with 1/4 although it's 1/6.. 02:17:951 (4) - how about this instead? I think it fits the rhythm better.
02:06:808 (4) - Not sure if there is a hitsound missing, like a whistle?

Nothing to say.

[Vass' Light]

00:49:906 (2) - How about a straight flow here? I think it suits your style better, I've seen you doing this several times.
01:03:406 (1) - Maybe intended but why are they not paralell?
01:58:129 - I don't think this plays too well. It might be in the song yes, but I prefer if you have that one deleted. The rhythm itself can profit of that.
02:11:951 (1) - I'd personally move that a bit down, a stack seems a bit odd to me. Or is there a specific reason why you want to have a stack here?
02:17:951 (3) - Why don't you map the 1/6 here >< It would be a great variation as well. How about 2 reversing sliders?
02:37:665 (4,5) - Uhm, that's really quite misleading. The vocals are definitely in the foreground here, not like the beat (which you're following). It took my quite some time to figure out what you were following anyway; I think it would help the rhythm as well if you follow the "vocals" instead here?

02:32:522 (1) - To be honest, I don't quite like this part. It's not because it's bad mapped or such, but because of the rhythm mainly. Sometimes you were following the vocals, then the background (which is quite hidden as well). Could you try to make it a bit more equal over the whole part?

[Hard]

00:07:692 (4) - I guess that one is placed wrongly - it's ending on the strong beat, and 1/4 sliders are not supposed to do that. (yeah quite strict about it). Try playing around with the rhythm a bit to have the same effect. Well.. I think it's weird because of the vocals. duh.

Else, good Job!

00:14:550 (1) -NC because asian.NC to emphasize the vocals better ?
00:32:550 (1,2,3,4) - I think that kind of "spam" doesn't play too well in a low bpm diff. Consider deleting at least one circle. (00:32:656 - how about that one?)
00:39:514 - same
00:57:621 (5,6) - I guess it'd look quite neat if you have a triangle pattern here. http://puu.sh/9lRoK.png Like this. Just some suggestions, tho
01:02:121 (2) - If you want to have a Variation break here, I'd increase the spacing a bit to indicate it better.
01:08:764 (2) - While playing, I automatically aimed to 212 328 (or somewhere like there), I guess it would Play really cool if you had a circle there!
01:52:236 (4) - Just something minor, but please move that one a bit up for a better Transition.
02:11:951 (1) - Get rid off that overlap again, it really doesn't suit your mapping :X
02:25:236 (6) - This is wrongly snapped?

Interesting!
Nwolf
woof

[Ono's Taco Muzukashii]

00:46:371 (2) - One of the only notes which don't exist in Oni, le omg (delete it, doesn't fit to the music even as added note)
02:36:058 (2) - ^
02:42:915 (2) - <
02:49:772 (2) - >
02:56:629 (2) - v
02:58:236 (1,2,1,1,1,2) - maybe map similar to oni to make the end (excluding the lonely don) stronger

[Ono's Taco Onii]

00:34:585 (1,2) - As seen in the muzu and the kiai you also added some beats to the music, which is pretty fine especially in this song imo. Still would recommend mapping this to the vocalish "ba" stuff (or have a note on the "ba") because it's the only part in this part of the song where you didn't. You also mapped it to the vocals when it repeats around 02:37:000 -
00:48:300 (1,2) - ^
02:32:629 - Don missing on purpose or forgotten?


Very nice tacos, would eat them right away
Topic Starter
TicClick
Samah

Samah wrote:

[General]
You should change your E/N/H naming to N/H/I. I really think the difficulty level of each map warrants it. just did!

[Easy]
01:05:121 (3,4) - There are a lot of places in the map with this rhythm of (1/2 slider, white tick note) that misses the beat on the blue tick. Is it possible to extend the slider to 01:05:764? You could apply that rhythm to other places too if you wanted. I agree with it and I would use it if it wasn't Easy. Sorry, man
01:44:093 (2) - For some reason I hit this at 01:43:665 and broke my combo. I can see the distance spacing is correct, but it still feels weird. What do you think? I could probably stack it with something, but I doubt it'll help. I can't see any other way to "fix" this
01:53:951 (3) - Increase distance spacing to 1.1x for this note to get rid of the slight overlap. yes
01:54:808 (1,2) - Same with these, and move (1). ok
02:01:665 (1,2) - Same with this, and make sure (3) is properly stacked on the end of the slider. At the moment it's off by one unit (75,283 instead of 75,282). fixed
02:11:093 (4,1) - Maybe shift (1) down a bit to increase the gap? okay
02:29:951 (2) - You could blanket this a bit better. not a big deal, but okay

[Normal]
00:21:407 (5,1) - Increased spacing looks more like a placement error than intentional. fixed
01:00:835 (3,4,5) - (Minor) Spacing slightly off here. fixed
01:45:379 (2) - There's nothing here in the music, so personally I'd delete it. Also 01:47:093 (4), 01:48:808 (2), 01:50:522 (4). already nuked on all the difficulties
02:14:736 (7) - Why is the spacing on either side of this at 0.9x? I'd drop this slider down slightly or move (6,1) to keep it at 1.0x like the other slider runs in this section. I probably increased DS multiplier accidently
02:40:236 (2,3,4) - Want to continue this triple stack at 02:43:665? nah-uh

[Hard]
00:27:407 (1,2) - I don't see any reason why these shouldn't be stacked like the other difficulties. applied
02:11:522 (6,1) - Maybe move (1) farther from (6) so that it's more like 01:02:978 (6,1) and 01:16:692 (7,1) and 02:18:379 (3,1) and 02:25:236 (6,1). applied as well
Sieg

Sieg wrote:

Привет

генерал:
Что-то я припоминаю насчет олд-стайл тайко БГ, вроде как они сейчас не разрешены. Не точно. оставлю на усмотрение Оно, поскольку он БАТ. Речь, скорей всего, шла о том, чтобы лепить на бг артиста и тайтл. Сейчас это делается автоматически, поэтому ручные правки не нужны. Но тут только клеймо Оно стоит, ничего плохого в этом нет
Отрезать от мп3 и сделать фейд-аут? можно и не делать я не определился, хочу оставить так, чтобы фейд-аут был естественный и чтобы ноты постепенно пропадали из трека, а не громкость до нуля гасла
Васс лайт это лайт инс или лайт хард или просто свет Васса? Думаю название дифки не очень вписывается в текущие правила, а учитывая, что это не самая сложная дифа, кастомного названия она иметь не может. переименовал

хард:
цс5, дело вкуса, но не каждый день сейчас увидишь хард с цс5 большие ноты у меня в голове не звучали, да и дифка уже переименовалась
хп дрейн бы я уменьшил на 1 или 2 - песня не тв сайз, цс маловат = много миссов хп7, од7, чтобы сдрейниться, надо постараться, поэтому я оставлю, чтобы старались
00:12:407 - я бы добавил сюда что-нибудь, это скорее всего связано с тем, что я играл триплет тут 00:10:585 (2,3,4) - и пропустить в этот раз ноту на том же ритме мне уже сложновато не хочется мне туда ничего добавлять, да и начальная часть глупая, я попробую её переделать как-нибудь в сторону получше
00:12:835 (5) - слайдер уехал нет, он корректно поставлен. у меня временно сдвинута первая полоска на 1/4 вперед из-за тайко и неслышного начала, но если сдвинуть ее обратно (назад), окажется, что эта штука снапнута на 1/6
01:24:058 - ну и мое отношение к брейкам, которые можно замапать, это такое 2012. У тебя же полно крутых рестов по типу 01:41:736 (3,1) - зачем еще брейк. =.= в том «ресте» слышны звуки, чёткие, бьющие, в брейке почти ничего нет, кроме жужжания, которое я предпочёл не трогать, дабы не мапать натужно против песни
спасибо, всё здраво
Irreversible

Irreversible wrote:

hi

[General]

02:32:522 (1) - Feel free to disagree, but I feel like at least a kiai fountain here. I would add if the whole part was any more brighter (in terms of.. mood? I can't find a proper word) or similar to 02:05:093

[Easy]

00:34:264 (3,4,5,6) - I think you should make this rhythm slightly easier, with using a slider instead of 2 circles (slider circle circle is what I'm talking about). exactly
00:59:978 (1,2,3) - That stuff looks like it's really close together. Isn't a big deal, but how about moving them a bit further away from each other? Like http://puu.sh/9lPOp.png done
01:53:093 (2) - I'd increase the DS for this part for about 0.05 to avoid the tiny overlaps. They don't really suit your style, I suppose. fixed


[Normal]

01:09:407 (6) - Well, not sure if it's okay to overwrite the rhythm with 1/4 although it's 1/6.. 02:17:951 (4) - how about this instead? I think it fits the rhythm better. fixed it somehow
02:06:808 (4) - Not sure if there is a hitsound missing, like a whistle? there is a hitsound and it's placed on the repeat


[Hard]

00:07:692 (4) - I guess that one is placed wrongly - it's ending on the strong beat, and 1/4 sliders are not supposed to do that. (yeah quite strict about it). Try playing around with the rhythm a bit to have the same effect. Well.. I think it's weird because of the vocals. duh. reworked the whole part a bit

00:14:550 (1) -NC because asian.NC to emphasize the vocals better? I like this idea
00:32:550 (1,2,3,4) - I think that kind of "spam" doesn't play too well in a low bpm diff. Consider deleting at least one circle. (00:32:656 - how about that one?) yesssssss
00:39:514 - same done!
00:57:621 (5,6) - I guess it'd look quite neat if you have a triangle pattern here. http://puu.sh/9lRoK.png Like this. Just some suggestions, tho would have more sense if 3 was a slider, but okay, I re-aligned them a little
01:02:121 (2) - If you want to have a Variation break here, I'd increase the spacing a bit to indicate it better. yes
01:08:764 (2) - While playing, I automatically aimed to 212 328 (or somewhere like there), I guess it would Play really cool if you had a circle there! no, it's quite incomfortable to go down, then slide in opposite direction and then change movement direction again; feels baad
01:52:236 (4) - Just something minor, but please move that one a bit up for a better Transition. yes
02:11:951 (1) - Get rid off that overlap again, it really doesn't suit your mapping :X there's no more overlap, I suppose
02:25:236 (6) - This is wrongly snapped? to 1/6, as it should be

Thank you, everyone!
ztrot
looked over the standard map sets and gotta say they look nice no major issues to be seen just asked that the circle size be adjusted to a more fitting size for hard and to set a clear difference in circle size to go with the changes in difficulty. great job.

Edit:
it is good on the standard side just waiting on approval and mods for the taiko side.
Avena
ztrot you're supposed to give an osu! icon, not a bubble
Zero__wind
lol how suddenly
ztrot
calm your tits everyone honest mistake fixing now
Avena
sorry my boobs got anger issues
OnosakiHito
SPOILER

Nofool wrote:

Hi' taiko mod req from TicClick
(bad english inc sorry)
first time modding that song style :c hope it'll be usefull
looked pretty hard to map ,_, what you did fits the song even if i don't really like some part
too much transition between following something or something else for me
tried to mod regarding your style tho, here are some suggestions

[Muzukashii]
00:11:764 add k ? like you did at 00:08:335 (11) ? or del both õ_o It's a rise and fall of notes technique of mine. So I keep it.
00:14:978 – 00:15:407 that rhythm transition feels weird imo, I don’t really know what to suggest else tho ;_; maybe del 00:14:657 (22,23,24) ? Will keep it for now. As you stated above, the song is a bit tricky, so there is not much of a possibility to have a "really good transition".
00:37:907 (1,2,1) doesn’t really fit the song/drums, what you did at 00:31:049 (2,1,1) is still better imo Yeah, I agree.
00:45:192 (1,1) swap colors ? ^ Same.
00:51:621 (1,2,1) refer to 00:37:907 (1,2,1) Same.
01:25:879 add d, then 01:26:736 add k and change 01:26:522 (2) to d ? to follow the weird sound, so the map is a bit less airy Good idea, but I want to keep it really easy here.
01:32:736 ^ ^
02:38:522 (1) change to d ? since you placed d for most of these drum beats on this part, and maybe you can change the previous d from the ddd pattern to k so you don’t have four d in a row not a bad idea, but I will keep it since it was intensional. Up coming part should be more emphasized in this way, due to previous kats.
02:45:379 (1) ^ ^
02:52:236 (1) ^
Nothing to say about kiais, I guess you followed the melody mostly, I don’t really like it since it doesn’t follow drums which are loud too ,_,
[Oni]
same comment about kiais, i still tried to find some things
00:31:585 always a beat missed a these part, idk if I would suggest a change tho
00:30:407 (2) change to d ? the vocal (idk if I can call that the vocal lol) goes down a bit/sounds different No, because I tired to have in most cases a kat for the vocal, so the dons which are used for the beat are more significant. 00:45:834 This one for example was just an addition for the beat it-self. Not the vocal at all.
00:32:121 (4) ^
00:37:264 (2) ^
00:38:978 (4) ^
00:44:121 (2) ^
00:50:978 (2) ^ ok I just always pointed the same thing x_x I guess you did this so the map is not too repetitive, as you prefer :c
01:11:549 (1,2,3,1) swap colors ? the song sounds a bit different than for the previous kkd pattern, also kkd k ddk is cooler to play imo é_è Woah, woah. Good idea!
01:18:407 (1,2,3,1) ^ yep
01:25:665 (5,1,1,1) all these finishers are not needed imo You are absolutley right.
01:32:522 (7,1,1,1,2) ^ ^
02:05:736 (6) change to k ? I know the next k fits the loud drum beat but, you don’t really follow all of them and, idk how to say, melodies start to be different (more treble?) here I understand what you mean. Chaged.
02:19:451 (5) ^ ^
02:37:978 (2,1) swap colors ? fits more the “vocal” imo using k k now.

Really good modding. You provided good suggestions. I like that! Thank you~

SPOILER

DarkDunskin wrote:

M4M request~

[Ono's Taiko Oni]
  1. Is Audio-Vol. 50% at the beginning intended? I'd change it to 80%. Yep, intented.
  2. 01:30:808 (1,2,3,4,5,6) - Why 6 dons here? There's no difference in the music to previous parts and later you map 4 dons again. I suggest removing (5) and (6) to be consistent or you add two notes at the other spots. Rise and fall of notes technique. Wanted have different patterns as well.
  3. 02:34:986 (1,2) - I'd change (1) from k -> d. It's hard for me to get the 1/3's after the 1/4 kat becaus its all the same color. It would definitly help if you seperate the 1/3's and 1/4 through this. Hm, reasonable, but you would have that problem with 02:34:772 (1) - then. Beside that it doesn't sound so nice to me, so I rather keep it in this way.
  4. 02:41:843 (1,2,3,4,1) - k -> d. ^
  5. 02:48:700 (1,2,3,4,1,2,3) - k -> d. ^
  6. 02:55:557 (1) - k -> d. ^

As you can see I had to look very closely to find an issue.
You mapped really close to the song so there's basically no room for complaints.
All fine~

[Ono's Taiko Muzukashii]
  1. Is Audio-Vol. 50% at the beginning intended? I'd change it to 80%. intended
  2. Change HP 6 to HP 5 and OD 5 to OD 4. This is just a Muzu man. It's a pretty slow BPM, which is why I used these settings.
  3. 01:30:808 (1,2,3,4,5,6) - Same as in Oni.
same

This was very schön Ono. You did gute Arbeit here.

Taiko are fine and fully rankable.

I'll check the standards too if you want as soon as you updated them.

Still thank you. xD

Download: http://puu.sh/9GAL3/770629dfd7.7z

Edit: Oh, didn't saw Nwolfs mod. I will chekc that after my visitors are gone. lol
OnosakiHito

Nwolf wrote:

SPOILER
woof

[Ono's Taco Muzukashii]

00:46:371 (2) - One of the only notes which don't exist in Oni, le omg (delete it, doesn't fit to the music even as added note) This should fungate as rise of notes, so I don't think it is a must to move these notes at all. Maybe BAT has something to say about it.
02:36:058 (2) - ^
02:42:915 (2) - < I will keep these notes as well for now. Tried to map it constant without having too many pattern changes. First dd fits better to the vocals than the other that's true. But sounds kinda weird not to use dd on the upcoming places.
02:49:772 (2) - >
02:56:629 (2) - v
02:58:236 (1,2,1,1,1,2) - maybe map similar to oni to make the end (excluding the lonely don) stronger Yeah, I agree with you here.

[Ono's Taco Onii]

00:34:585 (1,2) - As seen in the muzu and the kiai you also added some beats to the music, which is pretty fine especially in this song imo. Still would recommend mapping this to the vocalish "ba" stuff (or have a note on the "ba") because it's the only part in this part of the song where you didn't. You also mapped it to the vocals when it repeats around 02:37:000 - Alright. Give me some time to think about it please. You have a valid point here. Next modder (BAT) might say something about it as well.
00:48:300 (1,2) - ^
02:32:629 - Don missing on purpose or forgotten? On purpose, because of the 1/3. Somehow I didn't like the 1/4+1/4 constellation.


Very nice tacos, would eat them right away

Actually these were nice suggestions. I will see about the one I wrote in purple.
Thank you!

Download: http://puu.sh/9Sgr4/6159918d5e.rar
TKS
let me suggest you a few things.

[ Ono's Taiko Muzukashii]
  1. 00:14:657 (22,23,24) - feels a bit strange because of the vocal sound. so maybe you have to follow the vocal sound. i mean, 00:14:549 - kkk(1/4) fits better as a Muzukashii imo.
  2. 01:08:121 (1) - no finisher. it will become nicely balanced pattern of finisher. current pattern is a bit weird for me.
  3. 02:16:665 (1) - ^
[ Ono's Taiko Oni]
  1. 00:34:264 (1,1,1,2,1,1,2,1) - yeah, these patterns dont work well. i felt that it's really hard to get rhythm when i played. maybe you can change the pattern to more easier one like this.
  2. 02:33:593 (1,1) - swap them. it really fits with the vocal sound. also, it will be good contrast with 02:35:522 (1) - (d), 02:37:236 (1) - (k) and 02:38:951 (1) - (d) when you made a k there 02:33:808 (1) -
  3. 02:40:451 (1,1) - 02:47:307 (1,1) - 02:54:165 (1,1) - the same.
nothing special to say. really nicely mapped. :oops:
feel free to call me back.
OnosakiHito

TKS wrote:

let me suggest you a few things.

[ Ono's Taiko Muzukashii]
  1. 00:14:657 (22,23,24) - feels a bit strange because of the vocal sound. so maybe you have to follow the vocal sound. i mean, 00:14:549 - kkk(1/4) fits better as a Muzukashii imo. I think I will just keep it. Both k kk and kkk sounds weird to me. But that's due to the song. lol
  2. 01:08:121 (1) - no finisher. it will become nicely balanced pattern of finisher. current pattern is a bit weird for me. yes!
  3. 02:16:665 (1) - ^yes!
01:01:906 - Deleted additionaly this note.
01:15:620 - ^
02:48:486 - Deleted don. dd dk came kinda out of the sudden.
02:55:343 - ^

[ Ono's Taiko Oni]
  1. 00:34:264 (1,1,1,2,1,1,2,1) - yeah, these patterns dont work well. i felt that it's really hard to get rhythm when i played. maybe you can change the pattern to more easier one like this. Nwolf mentioned this before, and you are right. Changed!


    00:47:977 - Changed this as well, since it is the same ^
  2. 02:33:593 (1,1) - swap them. it really fits with the vocal sound. also, it will be good contrast with 02:35:522 (1) - (d), 02:37:236 (1) - (k) and 02:38:951 (1) - (d) when you made a k there 02:33:808 (1) - Actually, the vocal is first high and the low pitches. So k d fits better here.
  3. 02:40:451 (1,1) - 02:47:307 (1,1) - 02:54:165 (1,1) - the same. ^

    00:56:978 (3) - deleted also such notes, so it fits better to the beat I am following. (didn't change in second kiai)
nothing special to say. really nicely mapped. :oops:
feel free to call me back.
Thanks a lot TK! ^^

Download: http://puu.sh/aihyC/f0b8d73943.7z
Topic Starter
TicClick
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