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posted
This beatmap was submitted using in-game submission on 19 Desember 2013 at 19:09:24

Artist: JimmyThumb-P
Title: Future
Tags: 初音ミク 巡音ルカ megurine luka hatsune miku vocaloid vocalofuture oneroom nico nico douga
BPM: 134
Filesize: 3579kb
Play Time: 02:32
Difficulties Available:
  1. Hard (4,74 stars, 324 notes)
  2. Insane (4,96 stars, 444 notes)


Download: JimmyThumb-P - Future
Information: Scores/Beatmap Listing
---------------
Insane - done
Hard - done
ampzz - timing help
BestLeeSinged - first mod
cirnocon - mod
posted

Timing check

Found the timing request via the help thread so, here you go!

I found your offset to be off (late) by 9ms with this as the result -
  1. BPM: 134 (correct)
  2. Offset: 1136
posted

ampzz wrote:

Timing check

Found the timing request via the help thread so, here you go!

I found your offset to be off (late) by 9ms with this as the result -
  1. BPM: 134 (correct)
  2. Offset: 1136
Fixed! Thanks for your help! :)
posted
Hard & Insane are ready for mod, I guess =w="
posted
Hello, your map is good on hard and insane. Can I make a guest diff on your map? I think I can map it. I dunno though. I am a noobie mapper.
posted

CrazyErrorMan wrote:

Hello, your map is good on hard and insane. Can I make a guest diff on your map? I think I can map it. I dunno though. I am a noobie mapper.
Sorry for late reply, so many things to do in real life. :o
Go ahead :D I'll add your map if I like it. Thanks~ :3
posted
Don't worry about it. :D
posted
Can i Make easy or normal?
posted

gokugohan12468 wrote:

Can i Make easy or normal?
Sure, go ahead. I'll add your map if I like it. Thanks
posted
Hi, I'm bored so here's a random mod :D

Insane

00:03:485 (2,3) - Hmm, not sure if this looks very good. You could try moving slider (3) so the end is in the same place as the end of (2).

00:10:873 (2,3) - Same deal here, only with the heads of the sliders instead. Remember, distance snap is useful but you don't have to rely on it all the time.

00:36:396 (2) - This is kinda hard to see for me, possibly because of the combo colours. I usually like the idea of what you are trying to do but I feel that when its the second note after the slider its a little too hard to see. Your choice here though.

01:14:679 (1,2,3,1,2,3,1,2,3,1,2) - I personally don't like this because I find it awkward returning to the same point more than twice in quick succession.

01:54:306 (2) - Again I found it hard to see this in time. I tried moving it to the left of the slider 01:53:187 (4) - like this :

and thought it was easier to read while maintaining the jump.

01:59:679 (3,4,5) - and 01:58:784 (1,2) - Because there is a moment of silence between them, I think its a good idea to put an antijump and have (3,4,5) begin in the same place (1,2) end. (Simply flipped 3,4,5 vertically). I believe this is a good idea because the song doesn't really 'progress' as such when there is silence so it makes sense that the player does not move either.

02:03:485 (2,3) - This jump doesn't feel right-there's no real change in the song (e.g. pitch, volume) here so it seems out of place. Would recommended keeping the antijump that comes after though ^^

02:05:724 (1,2,3,4,1,2,3,4,5,6,7,8) - I don't know what it is about this part that feels wrong. As far as I can tell, it fits the song but when i play it just seems strange. Maybe reconsider the pattern? You don't have to change this-just wait and see what others have to say I suppose.


Hard

General- The slider velocity changes seem really unnecessary- the map already flows nicely, why ruin it by making slower sliders?

00:55:649 (1,2,1,2,1,2) -Add little jumps, pretty please? ;_;

01:59:008 (7,1) - Same as the comment I made for Insane about the same spot.

Otherwise, a nice diff.


Your maps are fun! Good luck getting this ranked!
posted

BestLeeSinged wrote:

Hi, I'm bored so here's a random mod :D

Insane

00:03:485 (2,3) - Hmm, not sure if this looks very good. You could try moving slider (3) so the end is in the same place as the end of (2). fixed

00:10:873 (2,3) - Same deal here, only with the heads of the sliders instead. Remember, distance snap is useful but you don't have to rely on it all the time. fixed

00:36:396 (2) - This is kinda hard to see for me, possibly because of the combo colours. I usually like the idea of what you are trying to do but I feel that when its the second note after the slider its a little too hard to see. Your choice here though.
like this? I'm not very sure aaa

01:14:679 (1,2,3,1,2,3,1,2,3,1,2) - I personally don't like this because I find it awkward returning to the same point more than twice in quick succession. not fixed, because I can't think any other patterns :o can you recommend me any good pattern for this?

01:54:306 (2) - Again I found it hard to see this in time. I tried moving it to the left of the slider 01:53:187 (4) - like this :

and thought it was easier to read while maintaining the jump. fixed

01:59:679 (3,4,5) - and 01:58:784 (1,2) - Because there is a moment of silence between them, I think its a good idea to put an antijump and have (3,4,5) begin in the same place (1,2) end. (Simply flipped 3,4,5 vertically). I believe this is a good idea because the song doesn't really 'progress' as such when there is silence so it makes sense that the player does not move either. fixed

02:03:485 (2,3) - This jump doesn't feel right-there's no real change in the song (e.g. pitch, volume) here so it seems out of place. Would recommended keeping the antijump that comes after though ^^ fixed

02:05:724 (1,2,3,4,1,2,3,4,5,6,7,8) - I don't know what it is about this part that feels wrong. As far as I can tell, it fits the song but when i play it just seems strange. Maybe reconsider the pattern? You don't have to change this-just wait and see what others have to say I suppose. not fixed, I knew it that it'd feels strange :o I'll reconsider someday


Hard

General- The slider velocity changes seem really unnecessary- the map already flows nicely, why ruin it by making slower sliders? not fixed, any recommendations for this Hard slider velocity?

00:55:649 (1,2,1,2,1,2) -Add little jumps, pretty please? ;_; fixed

01:59:008 (7,1) - Same as the comment I made for Insane about the same spot. fixed, but ended up with jump at this 02:00:799 (2)
is it okay? :o


Otherwise, a nice diff.


Your maps are fun! Good luck getting this ranked! thanks for your help!! I really appreciated it :) btw sorry for my bad english :o
posted
Regarding SV on the Hard: Just remove the sections where you lower the bpm for a single slider (00:26:097 (2) - ,00:33:038 (4) -, 00:45:575 (6) -,01:33:261 (3) - ,01:42:441 (4) - ). If they get too long after you resnap them, you could try making them single repeat sliders to cut back on length.

For the insane: 00:36:172 (1,2,3,4) - Where I talked about the difficulty in seeing a circle- Here is a suggestion:

The highlighted slider is 00:36:620 (3) -.

At 1:14:679 I have an idea like this:

Here are the co-ordinates I used, listed with each bracket for each new combo used:
(1: X=380, Y=120 2=1 3: X=284 Y=144)
(1: X=308, Y=296 2=1 3: X=244, Y=220)
(1: X=108 Y= 336 2=1 3: X=164 Y =256)

However you would need to move the upcoming section 01:17:366 (1,2,3) - to compensate for the jump that is created. Rotating it 90 degrees clockwise puts the end of the last slider within reasonable distance of 01:17:366 (1) - but doesn't look as good to me.

Hope this helps clear up anything with my original post-you don't have to give kudosu for this one :P
posted

BestLeeSinged wrote:

Regarding SV on the Hard: Just remove the sections where you lower the bpm for a single slider (00:26:097 (2) - ,00:33:038 (4) -, 00:45:575 (6) -,01:33:261 (3) - ,01:42:441 (4) - ). If they get too long after you resnap them, you could try making them single repeat sliders to cut back on length. fixed

For the insane: 00:36:172 (1,2,3,4) - Where I talked about the difficulty in seeing a circle- Here is a suggestion:

The highlighted slider is 00:36:620 (3) -. fixed

At 1:14:679 I have an idea like this:

Here are the co-ordinates I used, listed with each bracket for each new combo used:
(1: X=380, Y=120 2=1 3: X=284 Y=144)
(1: X=308, Y=296 2=1 3: X=244, Y=220)
(1: X=108 Y= 336 2=1 3: X=164 Y =256)
fixed, and that pattern looks good for me, thanks. i love you
However you would need to move the upcoming section 01:17:366 (1,2,3) - to compensate for the jump that is created. Rotating it 90 degrees clockwise puts the end of the last slider within reasonable distance of 01:17:366 (1) - but doesn't look as good to me. fixed

Hope this helps clear up anything with my original post-you don't have to give kudosu for this one :Pbig big big big big thankssss :D i love you
posted
Hi len~
Overall
Source: Vocaloid
Tags: nnd are not so nessacery as you have added it's full name
Hard
No problem found...@@
Insane
01:17:590 (2) - its almost out of screen, bring it higher.
Good luck~ :)
posted
>
posted

Len x Rin wrote:

cirnocon wrote:

Hi len~
Overall
Source: Vocaloid i guess i don't have to add it, because it was on the tags
Tags: nnd are not so nessacery as you have added it's full name
Hard
No problem found...@@
Insane
01:17:590 (2) - its almost out of screen, bring it higher.
Good luck~ :)
fixed~ thanks! :D
posted
My easy is Coming~:
osu file format v12

[General]
AudioFilename: Future.mp3
AudioLeadIn: 0
PreviewTime: 58682
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1023,58906
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Future
TitleUnicode:Future
Artist:JimmyThumb-P
ArtistUnicode:ジミーサムP
Creator:Len x Rin
Version:Gokuhan's Easy
Source:
Tags:初音ミク 巡音ルカ megurine luka hatsune miku vocaloid vocalofuture oneroom nico nico douga nnd gokuhan gokugohan12468
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1247,447.761194029851,4,2,1,70,1,0
26097,-153.846153846154,4,2,1,70,0,0
26769,-100,4,2,1,70,0,0
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103112,-100,4,2,1,70,0,0
120351,-100,4,2,1,70,0,1
149008,-125,4,2,1,45,0,0


[Colours]
Combo1 : 229,229,229
Combo2 : 62,158,255
Combo3 : 0,128,192
Combo4 : 0,64,128
Combo5 : 3,66,97
Combo6 : 241,77,48
Combo7 : 255,255,102
Combo8 : 255,159,207

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My Normal is soon~
posted
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