Holy shit it's back for real?! I'm so excited, I was thinking about this only earlier today...
The diff names aren't rankable as is, because only the hardest diff can have custom names and it goes across all gamemodes. I would recommend changing Hibachi to Extra. Then change osu mania names to normal 4k 7k etc. I will come back and mod all diffs when I have time. See you then!
Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player.https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
Thank You For mod!
Consider OD 9.5+ . This is one of the maps where it might be needed to prevent note locking (even od9 could be too low). changed to OD9.5
00:06:697 (1,2,3) - I don't particularly like stacked 1/4 sliders like this, consider making them jumpy maybe? The problem here is that the slider starts are on the previous slider ends which makes them very hard to follow. FIXED,make'd I small jump here
00:24:030 (1,2,3,4) - In this pattern make 00:24:030 (1) - fourth on the time line and move 00:24:142 (2,3,4) - one 1/2 beat earlier. At the moment I feel like it's awkward going into a square with such huge spacing changes. Changed the Sequence
00:24:586 (2) - Move this note down, after a square it's always nice to help the player out a little because they're usually very brutal on the players reading. This note feels slightly too high and it's not easy to go into, moving it down would put it closer to a place where the player would expect it.
It's fine IMO
00:35:919 (3,4) - Don't stack the triple on this note, it's very hard to notice this kind of stacking normally, it's a little over the top to use it in a map this fast. This doesn't really feel good even with halftime. OK、Fixed
00:38:364 (2,3,4) - Make this triple a 1/4 slider/remove it please, it feels unexpected when playing. Changed,It's too hard
00:45:475 (2,3,4) - ^ ^
00:49:030 (1,2,3,4,5,6) - I would consider changing this section to make it easier. Specifically if anything, alter 00:49:475 (4,5,6) - to make it 2 1/4 sliders or something along those lines. At the very least make sure that this note 00:49:697 (6) - isn't on the end of the slider as makes going into the next section very hard. As you quite well know, the next section is INSANE so it's important to give the player an easy transition into the section. Remap'd this section
00:49:808 (1,3) - Maybe CTRL+G here depending on what you move in the previous section, at the moment it feels odd going into this section partially because of the panic created by the previous patterns and partially because the jump between 00:49:697 (6,1) is awkward. I think it's even more over the top that 00:49:697 (6,1) - is a 1/2 jump considering all the previous panic, please try to change the previous section to give the player as much time as possible to adjust. Fixed(Remapped this section
00:56:475 (1) - Move this up, I personally think the back and forths just before here are a little too hard to follow but that's just me. Fixed(Remapped this section
00:58:475 (3,4) - Ctrl G. Remapped this section
00:58:697 (1,2,3,4,5,6,7,8,9,10,11,12) - I would rotate this section somewhere around 30 degrees to make them easier to transition into (these are probably the hardest part of the map so it's important to make sure they people don't fail here due to awkward transitioning). After rotating I would also consider moving them up/left. since I remapped previous part,It's fine IMO
01:00:253 (3) - Possibly make this end at 01:00:364 (1/2 tick between slider end and the first triple) to allow the player a little time to prepare for the triple. At the moment you're forcing the player to use a finger they're not comfortable to transition into the hardest triples I've ever seen. This will make the section uncomfortable to go into. fixed
01:00:475 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Possibly make all of these triples more stacked, it requires TONS of speed and aim just from the jumps between the triples, I think it would be fair to allow the player to stop moving their arm for a split second while they smash the triples. fixed
01:02:253 (1,2,3) - Move left (towards center). hmm,I think current is fine
01:02:697 (1,2,3,4) - I would like to see 01:02:919 (3) - be moved to a position higher than 01:02:697 (1) - and also after that 01:03:030 (4) - moved to a position below 01:02:808 (2) . I feel that this pattern would play a lot better if it was more horizontal based than vertically.
01:03:142 (1,2,3,4,5,6,7) - I kinda dislike these sliders, they don't exactly play well and I feel like they're just an extra place for the player to mess up on. I think this part could do with a rework or possibly move 01:03:586 (5) - Left, 01:03:697 (6) - right and center this slider more 01:03:808 (7) . Personally though I would prefer just making it easier in general and making the transition into them a little easier too. Remapped
Already modded this once so not much to say!
AR10, no point in 9.7 and it needs as high AR as possible. OD9 at the minimum, note lock on 270bpm jumps is kinda disgruntling at od8.
Changed to AR9.8 OD9.1,The reason I won't Use AR10 because I don't want to use the AR same as Inbachi
00:34:253 (3,4) - Ctrl G these, feels way less awkward. Remapped this part
00:34:697 (1,2,3,4) - Square AHHHHH. I would like to see this changed, doesn't play will in my opinion because it's awkward to go into. Remapped this part
00:35:142 (1,2) - Ctrl G these possibly, would make the square pattern a little less awkward to come out of. Remapped this part
00:49:530 (5,6) - I dislike how a note is added onto the end of a slider. It's awkward to follow and it's make a lot harder by the fact that there's a large jump after it. Fixed
00:52:475 (1,2,3,4,1,2,3) - I think this pattern is kinda weird, it doesn't seem to go where I expect it to go as a player. 00:53:030 (2,3) - Ctrl G here could help but I'm not 100% sure.I think current is fine,the flow is great IMO
This should be an extra, not insane. then there are no [Insane] ..
AR10 fits more. OD 8.5 or at least 8 please. Note lock AHHHHHHHHHHHHHHH! I hate note lock too,changed to OD8.5
00:22:253 (1,2) - This jump is too big, this is the first time the player has been shown 1/1 notes so it'd be nice to make it a little easier than the other sets to make sure the players learns the beat and doesn't just flail to death thinking they're not 1/1. Fixed
01:03:142 (1,2,3,4,5,6,7) - Space these out, stacked 1/4 sliders are REALLY hard to read. Fixed
I think most of the weird parts on this difficulty would be fixed with higher AR so I won't mention too many for now. after asking many player opinion,I changed to AR9.5
GOGOGO RANK. 18 stars, +1 wantuole.