WOHOOOO!
[Inbachi]
Consider OD 9.5+ . This is one of the maps where it might be needed to prevent note locking (even od9 could be too low).
00:06:697 (1,2,3) - I don't particularly like stacked 1/4 sliders like this, consider making them jumpy maybe? The problem here is that the slider starts are on the previous slider ends which makes them very hard to follow.
00:24:030 (1,2,3,4) - In this pattern make 00:24:030 (1) - fourth on the time line and move 00:24:142 (2,3,4) - one 1/2 beat earlier. At the moment I feel like it's awkward going into a square with such huge spacing changes.
00:24:586 (2) - Move this note down, after a square it's always nice to help the player out a little because they're usually very brutal on the players reading. This note feels slightly too high and it's not easy to go into, moving it down would put it closer to a place where the player would expect it.
00:35:919 (3,4) - Don't stack the triple on this note, it's very hard to notice this kind of stacking normally, it's a little over the top to use it in a map this fast. This doesn't really feel good even with halftime.
00:38:364 (2,3,4) - Make this triple a 1/4 slider/remove it please, it feels unexpected when playing.
00:45:475 (2,3,4) - ^
00:49:030 (1,2,3,4,5,6) - I would consider changing this section to make it easier. Specifically if anything, alter 00:49:475 (4,5,6) - to make it 2 1/4 sliders or something along those lines. At the very least make sure that this note 00:49:697 (6) - isn't on the end of the slider as makes going into the next section very hard. As you quite well know, the next section is INSANE so it's important to give the player an easy transition into the section.
00:49:808 (1,3) - Maybe CTRL+G here depending on what you move in the previous section, at the moment it feels odd going into this section partially because of the panic created by the previous patterns and partially because the jump between 00:49:697 (6,1) is awkward. I think it's even more over the top that 00:49:697 (6,1) - is a 1/2 jump considering all the previous panic, please try to change the previous section to give the player as much time as possible to adjust.
00:56:475 (1) - Move this up, I personally think the back and forths just before here are a little too hard to follow but that's just me.
00:58:475 (3,4) - Ctrl G.
00:58:697 (1,2,3,4,5,6,7,8,9,10,11,12) - I would rotate this section somewhere around 30 degrees to make them easier to transition into (these are probably the hardest part of the map so it's important to make sure they people don't fail here due to awkward transitioning). After rotating I would also consider moving them up/left.
01:00:253 (3) - Possibly make this end at 01:00:364 (1/2 tick between slider end and the first triple) to allow the player a little time to prepare for the triple. At the moment you're forcing the player to use a finger they're not comfortable to transition into the hardest triples I've ever seen. This will make the section uncomfortable to go into.
01:00:475 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Possibly make all of these triples more stacked, it requires TONS of speed and aim just from the jumps between the triples, I think it would be fair to allow the player to stop moving their arm for a split second while they smash the triples.
01:02:253 (1,2,3) - Move left (towards center).
01:02:697 (1,2,3,4) - I would like to see 01:02:919 (3) - be moved to a position higher than 01:02:697 (1) - and also after that 01:03:030 (4) - moved to a position below 01:02:808 (2) . I feel that this pattern would play a lot better if it was more horizontal based than vertically.
01:03:142 (1,2,3,4,5,6,7) - I kinda dislike these sliders, they don't exactly play well and I feel like they're just an extra place for the player to mess up on. I think this part could do with a rework or possibly move 01:03:586 (5) - Left, 01:03:697 (6) - right and center this slider more 01:03:808 (7) . Personally though I would prefer just making it easier in general and making the transition into them a little easier too.
[Hibachi]
Already modded this once so not much to say!
AR10, no point in 9.7 and it needs as high AR as possible. OD9 at the minimum, note lock on 270bpm jumps is kinda disgruntling at od8.
00:34:253 (3,4) - Ctrl G these, feels way less awkward.
00:34:697 (1,2,3,4) - Square AHHHHH. I would like to see this changed, doesn't play will in my opinion because it's awkward to go into.
00:35:142 (1,2) - Ctrl G these possibly, would make the square pattern a little less awkward to come out of.
00:49:530 (5,6) - I dislike how a note is added onto the end of a slider. It's awkward to follow and it's make a lot harder by the fact that there's a large jump after it.
00:52:475 (1,2,3,4,1,2,3) - I think this pattern is kinda weird, it doesn't seem to go where I expect it to go as a player. 00:53:030 (2,3) - Ctrl G here could help but I'm not 100% sure.
[Insane]
This should be an extra, not insane.
AR10 fits more. OD 8.5 or at least 8 please. Note lock AHHHHHHHHHHHHHHH!
00:22:253 (1,2) - This jump is too big, this is the first time the player has been shown 1/1 notes so it'd be nice to make it a little easier than the other sets to make sure the players learns the beat and doesn't just flail to death thinking they're not 1/1.
01:03:142 (1,2,3,4,5,6,7) - Space these out, stacked 1/4 sliders are REALLY hard to read.
I think most of the weird parts on this difficulty would be fixed with higher AR so I won't mention too many for now.
GOGOGO RANK. 18 stars, +1 wantuole.