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posted
[General]

Base SV on easier diffs are too high, i dont know why you did that but dont do it again next time i guess.
Check your timeline on 25%, 50%, 75%. Some of your notes are really off and I don't know what you are following (if vocal or beats)

[Cup]

why does this have a base 1.5 sv o_O oh well

  1. 00:12:655 (3) - i suggest you change it to something else rather than a repeat slider since it doesnt follow anything at all
  2. 00:18:023 (4) - remove 1 repetition
  3. 00:39:182 (1) - move this back to the white tick and probably add a note in the next white
  4. 01:19:602 (1) - this is better if moved to 01:19:444 (follows vocal)


[Salad]

  1. 00:20:314 (4) - this should be moved back by 1 tick, and you can just remove 00:20:787 (5) - and continue the repetitions from (4) since having that note placement doesnt suit a salad
  2. 00:45:655 (4) - remove 1 repetition and add a note next, a slider like that sounds so off on this part (something like https://osu.ppy.sh/ss/1077783 but thats just a shitty example do something about it)
  3. 00:46:918 (1) - this is offbeat lol should be on the next white tick


[Platter]

  1. 00:20:708 (7) - NC
  2. 00:32:550 (3) - ctrl+g
  3. 00:34:760 (3) - ^
  4. 01:30:339 (3) - would be better if it was something like 01:29:708 (1) -


[Rain]

w
t
f
SV

  1. 00:00:655 (7) - nc
  2. 00:04:287 (2,3) - reduce spacing, it sometimes is hard to catch up with this jump
  3. 01:05:155 (5,6,7,8,9,10,11) - redo this part, this is pretty hard to fc
  4. 01:19:602 (1,2,3,4,5,6,7,8,9,10,11,12) - this as well


will recheck again
posted

Seph wrote:

[General]

Base SV on easier diffs are too high, i dont know why you did that but dont do it again next time i guess. Because I don't think SV matters in CtB. At least not that much.
Check your timeline on 25%, 50%, 75%. Some of your notes are really off and I don't know what you are following (if vocal or beats) If they are off then they are in the already ranked one as well. Since I used the same timing.

[Cup]

why does this have a base 1.5 sv o_O oh well Because its fun and I changed AFTER I mapped it and I didn't wanted to start over.

  1. 00:12:655 (3) - i suggest you change it to something else rather than a repeat slider since it doesnt follow anything at all It is, just hard to hear.
  2. 00:18:023 (4) - remove 1 repetition k
  3. 00:39:182 (1) - move this back to the white tick and probably add a note in the next white Added a repeat.
  4. 01:19:602 (1) - this is better if moved to 01:19:444 (follows vocal) Added a note to 01:09:444 but slider remained untouched since its originally after the music.


[Salad]

  1. 00:20:314 (4) - this should be moved back by 1 tick, and you can just remove 00:20:787 (5) - and continue the repetitions from (4) since having that note placement doesnt suit a salad I don't think its too hard to catch and I saw even harder patterns in Salad then this one, but anyways, changed.
  2. 00:45:655 (4) - remove 1 repetition and add a note next, a slider like that sounds so off on this part (something like https://osu.ppy.sh/ss/1077783 but thats just a shitty example do something about it) It was a bit off, I changed it, but a bit other way.
  3. 00:46:918 (1) - this is offbeat lol should be on the next white tick Still, the vocal IS there but meh...


[Platter]

  1. 00:20:708 (7) - NC Added but not there.
  2. 00:32:550 (3) - ctrl+g k
  3. 00:34:760 (3) - ^ k
  4. 01:30:339 (3) - would be better if it was something like 01:29:708 (1) - ? Anyways, I ctrl+g'd it.


[Rain]

w
t
f
SV Deif said this should be even higher but I will never use smaller nor bigger SV on my maps.

  1. 00:00:655 (7) - nc Oops.
  2. 00:04:287 (2,3) - reduce spacing, it sometimes is hard to catch up with this jump k
  3. 01:05:155 (5,6,7,8,9,10,11) - redo this part, this is pretty hard to fc k
  4. 01:19:602 (1,2,3,4,5,6,7,8,9,10,11,12) - this as well I wonder why but if eldnl map something like this its okay but for me not? O.o Anyways if someone else also point this out and gives a better solution as well, I will change it.


will recheck again
Its my first full mapset and I'm bad with easier diffs for ctb so thats why this is sucks. My next one will be better, I promise. I needed to change many things AFTER I finished mapping and most of them was impossible. I hope you understand why this mapset is sucks a bit. Thanks for modding is tho. :3
posted
SV does greatly affect CtB gameplay, I can cite you an example as I accidentally set the base SV to something very high that it made the map totally impossible to fc, or rather pass (which was pointed out by Deif and Drafura), which is ofc i changed lately.
posted
I know it affects but its greatly depends on the mapper since Even 3.0x SV can be fun and SSable if it used in a good way. And I don't think 2.0x is really that high. Well 1.5x is high for easier ones, but I alreadyy changed it from a higher one and I don't really want to touch it once more. q.q
posted
in my opinion, SV is all based on your spacing.
if you are using a higher SV, the DS for your map may probably be really high to fit your SV, which might cause some playability issues.

but in CTB case, we can further adjust slider length by facing the full length slider towards up or down, so I don think it affect that much.

So the problem is, you should set your SV in a proper value for your map to make it fit mainly of your patterns.
For me that means a full horizontal length slider could express your mainly used movement effectively, then it will be good enough.
posted
mod post so sorry for double post -.-

I remembered I have seen this map before when it is not sumbitted yet, I've give a lot of suggestions there.
So this time comment will be short and sweet since you've already known what I want to say, I guess.

1. Try to make something "up and down" in your diffs. that means, put all of your hyper and harder jumps just in the kiai, or this will just like a jump practice map since you got hyper jumps everywhere.
2.I am not against you use high SV like this, but please note the main slider length in this map is high. maybe try to reduce(means make it face more up or down) it.
3. I can see your improvements in making more of varies rhythm, but I guess that is not enough for this map, maybe put in some additional effort in it ?

ok here going to your body:
[Cup]
Cup it is Cup right?
Kindly to remind you better remap a bit on this. not to say it is bad, but it doesnt suit really much.

If you decide to remap, please note that the main idea for this part is to Differentiate this part as the rest. Ask yourself : is there any reason in putting every note, every slider?

Or I make it simple as it is: make sure your pattern here is not suitable for anywhere else in this map. try to make it unique.

Or I will give you some points in detail:
  1. 00:03:181 (2,1,1,2,1,2,3,1,2,3,1,2,1,2,3) - please please simplify the rhythm as Deif point out. as I state, your main problem in this map is, you want to put all the same rhythm(1/2 or 1/4) in all the way round. it works in some cases (like nightcore, speedcore or something you can hear beat very clear), but not this case.

    one example: 00:03:181 (2) - to 00:06:023 (2) -
    useless beat: 00:04:129 - 00:05:076 - 00:05:392 - 00:06:181 -
  2. 00:13:602 - you hear the heavy drum just behind the music? That will be a better way of mapping an easier diff!!
    try to make beats at every single place which it really needs to perform a beat.
    to clarify it:
    beat at
    00:13:602 - 00:13:918 - 00:14:076 - 00:14:392 - 00:14:550 - 00:14:865 - 00:15:023 - then follow the drums. yes that is really a mess if you just note at every beat, so we can simplify it further, like this:
    note/slider at at (just an example)
  3. 00:21:497 - to 00:30:339 - you've done a good job in other diffs, but why here is just seems randomly placing?
    firstly pattern starts here 00:21:497 - . half slider starts a part is acceptable in some special cases, but not here.
    ①00:21:497 - to 00:23:708 -
    ②00:24:023 - to 00:26:234 -
    ③00:26:550 - to 00:28:760 -
    ④00:29:076 - to 00:31:602 -
    (1)(2)(3)are the same so better use same patterns. and it seems something from low to high, then back to low, maybe you want to create something stand at beginning, then big movement at the end.
    (4) is different from others, so try some simple pattern just for connect the previous and next patterns.(now your pattern is good)
    the main thing is, try to make section 1,2,3 constant. since it is the easiest diff of the map, try something predictable.

So as the rest part. guess this easy have a huge job to be done.
note: every suggestion I give in single section is just SUGGESTION, it will be great to see if you have something way better than me, just keep in mind the main thing: even it is an easy, we should put in same effort as an insane.


[salad]
looks way way way better than Cup.
  1. 00:03:181 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - if you want to follow the vocal just go ahead, dont switch from vocal to drum to vocal then to something else... that will makes your rhythm sounds really weird.
  2. 00:16:129 (1,2,3,4,5,6) - better not change your rhythm pattern too frequently in lower diffs (E/N). like here.
    I prefer much like this:
  3. 00:20:155 (3) - blue tick note? or you may want to add note at 00:20:076 - and 00:20:234 - then delete that note.
  4. 00:20:392 (4) - better start at 00:20:550 -
  5. 00:25:287 - really a weird blank, there is no point to leave it blank here, since the music background shows a note, your previous and next pattern also no blank here.
  6. 00:31:287 (4,5) - switch position will be better
  7. 00:38:076 (2) - ???? any special reason you put like that? or just want a difference?

  8. ok i guess I know something.
    Do not make weak beat start too frequently. this is not a weak beat song, if you force to make weak beat patterns it will make everything gone...
    weak beat--> your pattern or note start at red or blue(i guess not) tick, and leave the long white tick blank.
    White tick is ALWAYS useful, do not make them sad.


  9. 00:47:865 - note
  10. 00:49:444 - note
  11. 00:56:392 (2) - and then the right blue tick note you put it at red tick..... O_O move to 00:56:471 -
  12. 00:58:760 - here shows a heavy beat, so 00:58:444 (1) - this reverse slider could not be suitable in this case
  13. 01:00:971 (1) - ....ok this is totally off....
    beat at 01:00:892 - 01:01:129 - 01:01:287 - 01:01:602 -
  14. 01:04:287 (3) - again a really weird slider. please put note based on music
  15. 01:06:497 (2) - off
    beat at 01:06:339 - 01:06:655 -


to tell you the truth, the rhythm before kiai really needs to redo.
kiai seems fine to me

oh 1 more thing, please remember, kiai is often the peak of the song, so you'd better make all your best and jumpy and exciting patterns there. if kiai is just like simply moving then why we need to emphasize it?

[platter]
the difficutly gap between platter and Rain is too small. maybe you need to make your note at platter less dense.
For me it is just like Rain--> AR8 HP6 then everything no change...

but at least the rhythm is reasonable enough, also the jump seems ok to me
  1. 00:02:708 (1) - i know it is intend but it looks really ugly when playing.... consider change it a bit(also in Rain)
  2. 00:04:129 (3,4,5,6) - ugh... maybe you need to redo this. here heavy beat at 5 but in your pattern you are emphasizing 4 only..
  3. 00:04:918 (1) - you can put a long slider instead of a repeating slider. the beat at middle point is really annoying.
  4. 00:21:497 (1) - to 00:36:655 (1) - really better than Rain here. consider to remap here on Rain in this way.

rest part is fine to me.

Just 1 more thing in mapping platter: in this diff, it seems you squeeze your pattern at a very short spacing, force them to left-->right.
maybe you try to look at some sey's platter, there the jump and movement fit really well. I think it will be helpful to you.

[Rain]
main slider length too high, makes people annoying when playing sliders.
already looked a lot of time I guess.

Again, the main problem is also some of the pattern squeeze together, plus high sv, forcing player jump at a very small corner of the map.
try to be more liberality at your patterns.


again that is not the end. try to catch me in another time when you've finally done the problem in Cup and Salad, Im gladly to have a recheck on this.
posted
Fun, because I changed the SV for the two easiest diff in the last 2 days. orz And some rhythm too. About the platter, I wanted to ask you to map one for me since I can't map that diff. For me it is always ends up like an easiest Rain. q.q Maybe I just need to delete rain then everything will be solved. o.o It is bad anyways since I re-mapped it with streams.

Anyways, I changed most of them, thanks for modding it. :3

EDIT: I can't update it because editor is sucks and it stucks at "Creating Preview".
posted

Kurokami wrote:

Fun, because I changed the SV for the two easiest diff in the last 2 days. orz And some rhythm too. About the platter, I wanted to ask you to map one for me since I can't map that diff. For me it is always ends up like an easiest Rain. q.q Maybe I just need to delete rain then everything will be solved. o.o It is bad anyways since I re-mapped it with streams.

Anyways, I changed most of them, thanks for modding it. :3

EDIT: I can't update it because editor is sucks and it stucks at "Creating Preview".
can only wait or restart osu!, i guess that will solved.

about the platter sorry i really dont get time to map now, 2 diff in my pocket TAT
light colors--> nymph
flower dance --> CLSW
guess i cannot hold anymore TAT

sorry again
posted
This is looks like a bug or something so I need to wait with the update for a time I guess.

Edit: I put an optional dl link until the uploading issue will be fixed. link
posted
Okay, double post. Well, I think its worth for it since I was finally able to update this mapset. Also Rain slightly changed along with the Platter, I hope both difficulty looks different now. :3
posted
Uh...this is pretty short, because I can't really mod the platter/rain, and I like the mapping.

[Cup]
  1. 00:46:129 (1,2,3) The slider here imo should be broken into a circle and a slider to follow the voice; all the other notes in it's color are following the voice, but this slider is following the beat.
  2. Timing from 00:56:865 to 01:07:918 feels really awkward.
  3. The mapping should be more consistent between following the vocals or the beat of the music.


[Salad]
  1. 01:05:155 (2,3,4,1,2) the mini-stream here feels out of place in the map
  2. 01:18:023 (1,2,3,4,1) ^ same thing


[Platter]
  1. 00:01:287 to 00:03:023 Plays very awkwardly
posted

Rorona wrote:

Uh...this is pretty short, because I can't really mod the platter/rain, and I like the mapping.

[Cup]
  1. 00:46:129 (1,2,3) The slider here imo should be broken into a circle and a slider to follow the voice; all the other notes in it's color are following the voice, but this slider is following the beat. Hmm, I change this part a bit but to be honest this is a hard song to map easy. o.o
  2. Timing from 00:56:865 to 01:07:918 feels really awkward. The timing is the same as in the aready ranked one so it should be fine. Maybe just the mapping is shit (which is true).
  3. The mapping should be more consistent between following the vocals or the beat of the music. I know, but I hate to leave blank space between notes even if it is just an easy. q.q And this one is already much better than the first one. o.o


[Salad]
  1. 01:05:155 (2,3,4,1,2) the mini-stream here feels out of place in the map
  2. 01:18:023 (1,2,3,4,1) ^ same thing
    Removed both of them, they are not really good in Salad anyways.


[Platter]
  1. 00:01:287 to 00:03:023 Plays very awkwardly The placement was awkward enough to it, changed.
Thanks for the mod. Even tho it was a bit short I used everything so don't mind about Rain. There are plenty of modders to it. :3
posted
[Overall]
HS addition doesn't work in CtB (example in [Cup] here: 01:08:392 (1) - ) Remove them all in all of your diffs).
Also we can't hear your HS, use something between 90 and 100% volume instead.

[Cup]
- 00:46:129 (5) - You should finish this slider at 00:46:602 -
- 00:46:918 (1,2,3) - Sounds better if you map those beats:
  1. 00:47:076 -
  2. 00:47:392 -
  3. 00:47:708 -
  4. 00:48:181 -
  5. 00:48:497 -
  6. 00:48:813 -
  7. 00:49:129 -


[Salad]
- 00:07:129 (2) - Sounds better if you map those beats:
  1. 00:07:129 -
  2. 00:07:444 -
  3. 00:07:602 -

- 00:38:865 (4) - Try to replace it with two circles at:
  1. 00:38:865 (4) - X: 288
  2. 00:39:023 (5) - X: 192


[Platter]
- 00:09:971 (1) - Try this timeline instead.
- 00:12:181 (2) - Sounds better if you map those beats:
  1. 00:12:181 -
  2. 00:12:418 -

- 00:44:708 (2) - Make it horizontal to the left (see below).
- 00:45:181 (3) - Ctrl-G it (better flow) feel free to replace it.
- 01:18:734 (2,3,4) - Better snap (with grid3):
  1. 01:18:734 (2) - X: 168
  2. 01:18:813 (3) - X: 112
  3. 01:18:892 (4) - X: 56


[Rain]
- 00:04:918 (1) - Why using a return ? just make a long slider from 00:04:918 - to 00:06:023 - and design it with something like this.
- 00:15:181 (1,2,3,4,5,6) - I'll use 3 consecutive slider for each 2 beats here (The unique combo color of each sliders makes this pattern nicer imo)
- 00:36:655 (1,2) - This jump is surprising here. I mean the song is just going quieter in this part. Maybe just reduce it a bit.
- 00:44:234 (1) - Replace with one slider from 00:44:234 - to 00:44:550 - , You can shape it like this.
- 00:55:602 (1,2,3,4,5,6) - Actually the pattern is good but your biggest jump in it should be between 00:56:392 (5,6) - not between 00:55:997 (3,4) -
- 01:15:181 (3) - Use the same angle as in 01:13:918 (3) - (Consistency)
- 01:16:444 (3,4,5) - I'll replace it with a slider with one return, and make it vertical (just a matter of design)
- 01:28:287 (8) - Move it to X: 304 (Better stream shape imo)
- 01:28:760 (4) - Move it to X: 432. I like the effect between this and the next triplet.

I'll certainly recheck it when more mods are applied here.
posted

Drafura wrote:

[Overall]
HS addition doesn't work in CtB (example in [Cup] here: 01:08:392 (1) - ) Remove them all in all of your diffs). ? There is nothing and never was.
Also we can't hear your HS, use something between 90 and 100% volume instead. Upps, for mapping I lowered it then forgot to put it back. My mistake. q.q

[Cup]
- 00:46:129 (5) - You should finish this slider at 00:46:602 -
- 00:46:918 (1,2,3) - Sounds better if you map those beats:
  1. 00:47:076 -
  2. 00:47:392 -
  3. 00:47:708 -
  4. 00:48:181 -
  5. 00:48:497 -
  6. 00:48:813 -
  7. 00:49:129 -
    Still sounds a bit weird to me. lol Well Its really better a bit this way.


[Salad]
- 00:07:129 (2) - Sounds better if you map those beats:
  1. 00:07:129 -
  2. 00:07:444 -
  3. 00:07:602 -

- 00:38:865 (4) - Try to replace it with two circles at:
  1. 00:38:865 (4) - X: 288
  2. 00:39:023 (5) - X: 192
    Yeah, its really much better. That repeat covered a nice part. o.o


[Platter]
- 00:09:971 (1) - Try this timeline instead. Hmm? Something is missing here.
- 00:12:181 (2) - Sounds better if you map those beats:
  1. 00:12:181 -
  2. 00:12:418 -

- 00:44:708 (2) - Make it horizontal to the left (see below).
- 00:45:181 (3) - Ctrl-G it (better flow) feel free to replace it.
- 01:18:734 (2,3,4) - Better snap (with grid3):
  1. 01:18:734 (2) - X: 168
  2. 01:18:813 (3) - X: 112
  3. 01:18:892 (4) - X: 56
    I hope I got everything right here. o.o


[Rain]
- 00:04:918 (1) - Why using a return ? just make a long slider from 00:04:918 - to 00:06:023 - and design it with something like this. The repeat was after a small change in the vocal but I like yours better. :3
- 00:15:181 (1,2,3,4,5,6) - I'll use 3 consecutive slider for each 2 beats here (The unique combo color of each sliders makes this pattern nicer imo) K, done.
- 00:36:655 (1,2) - This jump is surprising here. I mean the song is just going quieter in this part. Maybe just reduce it a bit. Done.
- 00:44:234 (1) - Replace with one slider from 00:44:234 - to 00:44:550 - , You can shape it like this. k
- 00:55:602 (1,2,3,4,5,6) - Actually the pattern is good but your biggest jump in it should be between 00:56:392 (5,6) - not between 00:55:997 (3,4) - I changed it to a increasing jump and placed the biggest jump between (5,6). It was impossible to keep that pattern w/o that jump between (3,4).
- 01:15:181 (3) - Use the same angle as in 01:13:918 (3) - (Consistency) k
- 01:16:444 (3,4,5) - I'll replace it with a slider with one return, and make it vertical (just a matter of design) K, it changes nothing anyways. :3
- 01:28:287 (8) - Move it to X: 304 (Better stream shape imo) k
- 01:28:760 (4) - Move it to X: 432. I like the effect between this and the next triplet. k

I'll certainly recheck it when more mods are applied here.
Whoa, a big mass of notes. orz Thanks for your mod. So hard to find modder for ctb nowadays. \o/ But since I like this song even if it tooks me a year I rank it. :3 Oh, and one more star. :3 Thanks.
posted
Hi, sorry for my late mod.

Generally: BG should be 1366x768 (Background).
Remove widescreen support. You don't have SB.


Cup

AR=OD.
AR6 will be better.

00:17:708 (3) - Reduce distance (x256).
00:20:550 (1) - This spinner is unnecessary (Delete). Make here pattern. Maybe something like this?

00:27:813 - Add a note.
00:42:023 (1) - Please, create here short slider and add note.
00:46:129 (5) - Lengthen this slider. Should end here 00:46:602
00:46:918 (1) - This is completely not to rhythm. Create a short slider, which should start here 00:46:760
00:49:444 (1) - Slider should start there 00:49:287
01:29:234 (2,3) - Reduce the distance between them.

Salad

AR=OD.
AR7 will be better.

00:07:129 (2,3) - Make here another pattern. Current pattern is not to rhythm.

00:17:076 (2,3,4) - Too big distance between them Reduce, (3)=x:416.
00:23:076 (3) - Maybe transform this slider (more vertical).
00:37:918 (2) - Make there more simple pattern (for better rhythm).

00:39:181 (1) - Reduce distance (x:240).
00:42:023 (1) - Change the shape of this slider (for bigger movement).
00:48:971 (4,5) - Reduce distance (a little bit).
00:54:971 (2,1,2,3) - New pattern for You, because current isn't to rhythm.

01:02:076 (5) - This slider should begin here 01:01:918 -
01:09:813 (1) - Delete this slider and make spinner, which should begin here 01:09:497
01:29:234 (2) - Reduce distance (x:176).
01:30:655 (5) - ^ (x:48).

Platter

AR=OD.

00:07:129 (2) - Little increase distance (x:160).
00:08:865 (1) - Move it to x:112, previously was too close imo.
00:16:444 (1) - Move it to x:232 (for bigger movement).
00:17:392 (3) - Ctrl+G and move it to x:152 (better distance and harder pattern).
00:19:602 (3) - Ctrl+H for bigger movement again.
00:46:129 (2,3,4) - In place of those notes, add slider.

01:18:023 (4,5,6,7,1) - Wow, very big distance between stream and slider. To big for platter imo. Reduce it (a little bit).
01:18:734 (2,3,4,5) - But here make bigger distance between stream and slider.


Rain

00:08:708 (4) - Delete this HDash (unnecessary).
00:20:234 (1,2,3,4,5,6,7) - Maybe make here stream.
00:28:444 (5) - Move it to x:128 (for HDash, which is needed here).
00:30:892 (3) - Delete a note. This short stream is unnecessary in this place.
00:36:971 (3,4,5) - ^
00:37:602 (7,8,9) - ^
00:38:234 (3) - Move it to x:80 (for better distance).
00:44:234 (1,2,3) - Maybe it would be easier to use sliders like this:

00:55:839 (2,3,4,5) - They are not in the rhythm! Please, fix them.
01:16:918 (5,6) - A litlle bit reduce distance. Like here 01:22:602 (3,4)
01:35:865 (6) - This is the end of Your map, then make here HDash.

If You don't understand something, just write to me in-game.
Good luck~~
posted

Kandai-sa wrote:

Hi, sorry for my late mod.

Generally: BG should be 1366x768 (Background). Its actually just needs to be a valid 16:9 and 1280x720 is still correct. Deif is already checked it out. But I saved your image just in case. :3
Remove widescreen support. You don't have SB. It doesn't change anything so I leave it in.


Cup

AR=OD.
AR6 will be better.
OD changed but I leave ar5 since its good for a Cup.
00:17:708 (3) - Reduce distance (x256). It is actually already there. o.o
00:20:550 (1) - This spinner is unnecessary (Delete). Make here pattern. Maybe something like this? It follows the stream part which can't be mapped perfectly on easier difficulties. But if someone else also point this out I will change it. :3

00:27:813 - Add a note. I don't think it is really necessary. Both pattern before and after goes after the music and that tick is for vocal part. I'm not sure if its good to confuse players on this level.
00:42:023 (1) - Please, create here short slider and add note. This is after the "koware" part. Sounds a bit weird thats true, but I keep it for now.
00:46:129 (5) - Lengthen this slider. Should end here 00:46:602 It is there. o.o Wtf.
00:46:918 (1) - This is completely not to rhythm. Create a short slider, which should start here 00:46:760 Actually that slider is after the drum part in the song but I made it longer to follow the vocal. It should be good now.
00:49:444 (1) - Slider should start there 00:49:287 This slider is after the vocal, I'm not sure if I really need to change the start. o.o
01:29:234 (2,3) - Reduce the distance between them. I used bigger distance during kiai to make some difference. And to be honest it is wrong at (2) since it is a bit closer than 2 line. Anyways it is still catchable w/o dash so I leave it for now.

Salad

AR=OD.
AR7 will be better.
Changed OD but ar is untouched. I think 6 is good for Salad.
00:07:129 (2,3) - Make here another pattern. Current pattern is not to rhythm. Okay.

00:17:076 (2,3,4) - Too big distance between them Reduce, (3)=x:416. Lets try it.
00:23:076 (3) - Maybe transform this slider (more vertical). That curve is intended, and it not really makes any difference.
00:37:918 (2) - Make there more simple pattern (for better rhythm). k

00:39:181 (1) - Reduce distance (x:240). ?
00:42:023 (1) - Change the shape of this slider (for bigger movement). k
00:48:971 (4,5) - Reduce distance (a little bit). k
00:54:971 (2,1,2,3) - New pattern for You, because current isn't to rhythm. Well, not perfect and I dunno if I made it as you wanted but done.

01:02:076 (5) - This slider should begin here 01:01:918 - k
01:09:813 (1) - Delete this slider and make spinner, which should begin here 01:09:497 I changed the stream part to 1/2 since it is still fit but leaved everything else as it is since that spinner is not really fit there.
01:29:234 (2) - Reduce distance (x:176). Nope. I used bigger ds for kiai and it is still catchable.
01:30:655 (5) - ^ (x:48). This is accepted since the rhythm is not really tense here.

Platter

AR=OD. k

00:07:129 (2) - Little increase distance (x:160). k
00:08:865 (1) - Move it to x:112, previously was too close imo. k
00:16:444 (1) - Move it to x:232 (for bigger movement). k
00:17:392 (3) - Ctrl+G and move it to x:152 (better distance and harder pattern). k
00:19:602 (3) - Ctrl+H for bigger movement again. k
00:46:129 (2,3,4) - In place of those notes, add slider. Nope, notes are better, but yeah I missplaced them. Timeline corrected. :3

01:18:023 (4,5,6,7,1) - Wow, very big distance between stream and slider. To big for platter imo. Reduce it (a little bit). Good catch. Decreased a little.
01:18:734 (2,3,4,5) - But here make bigger distance between stream and slider. I'm not sure if it's better now, but I changed it.


Rain

00:08:708 (4) - Delete this HDash (unnecessary). Nope, there is a hard hit in the music so HDash it required.
00:20:234 (1,2,3,4,5,6,7) - Maybe make here stream. There was a stream, but I removed it since its gives a bad feeling.
00:28:444 (5) - Move it to x:128 (for HDash, which is needed here). Moved a bit, but I don't think there should be a Hdash.
00:30:892 (3) - Delete a note. This short stream is unnecessary in this place. There is a sound in the music too.
00:36:971 (3,4,5) - ^ k
00:37:602 (7,8,9) - ^ k
00:38:234 (3) - Move it to x:80 (for better distance). Changed a bit tho differently.
00:44:234 (1,2,3) - Maybe it would be easier to use sliders like this: Changed except the last one.

00:55:839 (2,3,4,5) - They are not in the rhythm! Please, fix them. They are.
01:16:918 (5,6) - A litlle bit reduce distance. Like here 01:22:602 (3,4) Nope, because that movement is intended. There is a little speedup in the vocal too.
01:35:865 (6) - This is the end of Your map, then make here HDash. Why everyone wants HDash or spinner at the end of the maps...I moved it a bit away because the rhythm has a little change but (since I'm not tested it as I write this) if it is still not Hdash it will remain as it is. I won't move it further.

If You don't understand something, just wirte to me in-game
Good luck~~
Actually there were a few weird things in your mod. Probably editor is shitting but lots of them were useful. I think a few more mod still need till I can rank it but maybe soon. :3 My next map is already waiting for upload after all. \o/ Thanks for your mod. :3
posted

Kurokami wrote:

Kandai-sa wrote:

Hi, sorry for my late mod.

Generally: BG should be 1366x768 (Background). Its actually just needs to be a valid 16:9 and 1280x720 is still correct. Deif is already checked it out. But I saved your image just in case. :3
Remove widescreen support. You don't have SB. It doesn't change anything so I leave it in.


Cup

AR=OD.
AR6 will be better.
OD changed but I leave ar5 since its good for a Cup.
00:17:708 (3) - Reduce distance (x256). It is actually already there. o.o
00:20:550 (1) - This spinner is unnecessary (Delete). Make here pattern. Maybe something like this? It follows the stream part which can't be mapped perfectly on easier difficulties. But if someone else also point this out I will change it. :3

00:27:813 - Add a note. I don't think it is really necessary. Both pattern before and after goes after the music and that tick is for vocal part. I'm not sure if its good to confuse players on this level.
00:42:023 (1) - Please, create here short slider and add note. This is after the "koware" part. Sounds a bit weird thats true, but I keep it for now.
00:46:129 (5) - Lengthen this slider. Should end here 00:46:602 It is there. o.o Wtf.
00:46:918 (1) - This is completely not to rhythm. Create a short slider, which should start here 00:46:760 Actually that slider is after the drum part in the song but I made it longer to follow the vocal. It should be good now.
00:49:444 (1) - Slider should start there 00:49:287 This slider is after the vocal, I'm not sure if I really need to change the start. o.o
01:29:234 (2,3) - Reduce the distance between them. I used bigger distance during kiai to make some difference. And to be honest it is wrong at (2) since it is a bit closer than 2 line. Anyways it is still catchable w/o dash so I leave it for now.

Salad

AR=OD.
AR7 will be better.
Changed OD but ar is untouched. I think 6 is good for Salad.
00:07:129 (2,3) - Make here another pattern. Current pattern is not to rhythm. Okay.

00:17:076 (2,3,4) - Too big distance between them Reduce, (3)=x:416. Lets try it.
00:23:076 (3) - Maybe transform this slider (more vertical). That curve is intended, and it not really makes any difference.
00:37:918 (2) - Make there more simple pattern (for better rhythm). k

00:39:181 (1) - Reduce distance (x:240). ?
00:42:023 (1) - Change the shape of this slider (for bigger movement). k
00:48:971 (4,5) - Reduce distance (a little bit). k
00:54:971 (2,1,2,3) - New pattern for You, because current isn't to rhythm. Well, not perfect and I dunno if I made it as you wanted but done.

01:02:076 (5) - This slider should begin here 01:01:918 - k
01:09:813 (1) - Delete this slider and make spinner, which should begin here 01:09:497 I changed the stream part to 1/2 since it is still fit but leaved everything else as it is since that spinner is not really fit there.
01:29:234 (2) - Reduce distance (x:176). Nope. I used bigger ds for kiai and it is still catchable.
01:30:655 (5) - ^ (x:48). This is accepted since the rhythm is not really tense here.

Platter

AR=OD. k

00:07:129 (2) - Little increase distance (x:160). k
00:08:865 (1) - Move it to x:112, previously was too close imo. k
00:16:444 (1) - Move it to x:232 (for bigger movement). k
00:17:392 (3) - Ctrl+G and move it to x:152 (better distance and harder pattern). k
00:19:602 (3) - Ctrl+H for bigger movement again. k
00:46:129 (2,3,4) - In place of those notes, add slider. Nope, notes are better, but yeah I missplaced them. Timeline corrected. :3

01:18:023 (4,5,6,7,1) - Wow, very big distance between stream and slider. To big for platter imo. Reduce it (a little bit). Good catch. Decreased a little.
01:18:734 (2,3,4,5) - But here make bigger distance between stream and slider. I'm not sure if it's better now, but I changed it.


Rain

00:08:708 (4) - Delete this HDash (unnecessary). Nope, there is a hard hit in the music so HDash it required.
00:20:234 (1,2,3,4,5,6,7) - Maybe make here stream. There was a stream, but I removed it since its gives a bad feeling.
00:28:444 (5) - Move it to x:128 (for HDash, which is needed here). Moved a bit, but I don't think there should be a Hdash.
00:30:892 (3) - Delete a note. This short stream is unnecessary in this place. There is a sound in the music too.
00:36:971 (3,4,5) - ^ k
00:37:602 (7,8,9) - ^ k
00:38:234 (3) - Move it to x:80 (for better distance). Changed a bit tho differently.
00:44:234 (1,2,3) - Maybe it would be easier to use sliders like this: Changed except the last one.

00:55:839 (2,3,4,5) - They are not in the rhythm! Please, fix them. They are.
01:16:918 (5,6) - A litlle bit reduce distance. Like here 01:22:602 (3,4) Nope, because that movement is intended. There is a little speedup in the vocal too.
01:35:865 (6) - This is the end of Your map, then make here HDash. Why everyone wants HDash or spinner at the end of the maps...I moved it a bit away because the rhythm has a little change but (since I'm not tested it as I write this) if it is still not Hdash it will remain as it is. I won't move it further.

If You don't understand something, just wirte to me in-game
Good luck~~
Actually there were a few weird things in your mod. Probably editor is shitting but lots of them were useful. I think a few more mod still need till I can rank it but maybe soon. :3 My next map is already waiting for upload after all. \o/ Thanks for your mod. :3
Glad I could help a bit.
posted
Yes. I was able to update this one after the slight re-map on Platter/Rain. orz
posted
x can be aproximated
Begin = select begin of slider
ends = select ends of slider
ends ends = select the last note in a slider xD ( for reapeater sliders owo )


Cup
00:01:607 (1) - Ends ends clap owo
00:04:923 (3) - can you move back 1/2 ? and extend other 1/2
00:07:923 (3) - reduce a 1/2 the slider
00:17:081 (2) - -1/2 cups players play with the basic rhythm xD
00:26:555 (4) - begin , ends ends whistle
00:28:134 (1) - begin , ends ends whistle
00:29:081 (2,3) - begin whistle in both :3
00:29:713 (3) - why the ends have drums . It is too sudden for me
00:40:449 (3) - x=336 ( only if you acept the next change xd )
00:41:081 (4) - horizontal flip x=240 ( looks better , more easy )
00:52:134 (1,2) - drums so sudden~
01:35:397 (2) - begin a finish maybe

Salad
00:19:923 (2,1) - H flip and x=112
00:26:555 (1) - begin finish
00:27:818 (2) - begin , ends ends whistle
00:29:081 (1) - begin finish -w-
00:31:449 (5) - finish
00:54:344 (1,2) - I understand almost all yours 3/4 sliders but this not i recomend ¿4/4? or 1/2
00:54:344 (1,2,1,2) - repeat alll this part is strange
01:04:449 (3) - ends ends whistle
01:35:397 (1) - NC and finish

Platter
00:16:449 (1) - x=400 funny jump )b
00:23:397 (2) - x=192 looks better
00:26:555 (1,2,3,1,2,3) - - Add the sound pattern that you want is the only point in the song where missing sound
00:44:239 (1) - x=80
00:58:134 (1) - finish ~
01:08:397 (1,2,3,4,5,6,7,8,9) -

01:10:134 (2) - x=64
01:18:028 (1,2,3,4) - grid snap , x=64 , and the next note was more simetrical with the next part
01:34:923 (7) - no NC
01:35:397 (1) - NC and finish

Rain The last diff
✮Here I took a break to eat tangerines xD
00:12:660 (1) - H flip x=432 are perfect for a jump like that xD
00:15:502 (2,3) - Change the "diagonaly" 2 must be diagonal to left and 3 diagonal to right
00:19:449 (2) - x=304 ( needs a best jump in thats finish )
00:20:239 (1) - x=128 ( the same )
00:22:765 (1) - x=112 ( that can be great o: )
00:26:555 (1,6) - All in between dont have sounds
00:31:292 (5,6) - x1=432__x2=80 ( more )
00:34:765 (3,1) - no drums emm but ..dont let the note without a sound , change for a whistle
00:44:713 (2) - x=112
00:45:186 (3) - x=432 H Flip :3
00:50:792 (2) - This transform to a slider oriented to the left
00:52:449 (3) - normal finish ( highlights much )
00:55:844 (2,4,6) - x1=256__x2=320__x3=400
01:06:028 (3,4) - ¿two non-existent notes? realy is my opinion
01:20:555 (4,5,6) - x=96
01:34:923 (7,9) - 1° No NC 2° NC
01:34:923 (7,8) - = 01:33:976 (3,4) - relation in distances
01:35:397 (1) - finish
posted

Keleron wrote:

x can be aproximated
Begin = select begin of slider
ends = select ends of slider
ends ends = select the last note in a slider xD ( for reapeater sliders owo )

Head, middle and tail is easier to use and understand. :3

Cup
00:01:607 (1) - Ends ends clap owo ?
00:04:923 (3) - can you move back 1/2 ? and extend other 1/2 I followed the main beat with the head.
00:07:923 (3) - reduce a 1/2 the slider Nope, it will be harder.
00:17:081 (2) - -1/2 cups players play with the basic rhythm xD It is following the vocal so its basic. o.o
00:26:555 (4) - begin , ends ends whistle
00:28:134 (1) - begin , ends ends whistle
00:29:081 (2,3) - begin whistle in both :3
00:29:713 (3) - why the ends have drums . It is too sudden for me Drum additions. o.o I dunno where they came from since additions are not working for CtB currently.
00:40:449 (3) - x=336 ( only if you acept the next change xd )
00:41:081 (4) - horizontal flip x=240 ( looks better , more easy )
00:52:134 (1,2) - drums so sudden~
01:35:397 (2) - begin a finish maybe


Salad
00:19:923 (2,1) - H flip and x=112
00:26:555 (1) - begin finish
00:27:818 (2) - begin , ends ends whistle
00:29:081 (1) - begin finish -w-
00:31:449 (5) - finish
00:54:344 (1,2) - I understand almost all yours 3/4 sliders but this not i recomend ¿4/4? or 1/2 It should be and I'm no more using rhythms like this on my maps but this is an old style map and I don't really want to touch it anymore unless its necessary. And these are following the vocal part.
00:54:344 (1,2,1,2) - repeat alll this part is strange It is. lol I changed a bit but you will still find it strange.
01:04:449 (3) - ends ends whistle
01:35:397 (1) - NC and finish I don't think NC really need but to make it consistent I added it. :3


Platter
00:16:449 (1) - x=400 funny jump )b
00:23:397 (2) - x=192 looks better
00:26:555 (1,2,3,1,2,3) - - Add the sound pattern that you want is the only point in the song where missing sound
00:44:239 (1) - x=80
00:58:134 (1) - finish ~
01:08:397 (1,2,3,4,5,6,7,8,9) - I don't really understand the image but I changed this part. For some reason the image is kinda glitchy.

01:10:134 (2) - x=64 I added a HDash previously so this will be a hard jump. But nice suggetion.
01:18:028 (1,2,3,4) - grid snap , x=64 , and the next note was more simetrical with the next part Wrong time code maybe? Where I'm standing is only (4,5,6,7) can be found.
01:34:923 (7) - no NC Needs because this way there are 6-6 notes in both combo.
01:35:397 (1) - NC and finish Added finish but not NC.


Rain The last diff
✮Here I took a break to eat tangerines xD
00:12:660 (1) - H flip x=432 are perfect for a jump like that xD Moved a bit to create a hdash but not flipped. Its not fit in my flow style mapping.
00:15:502 (2,3) - Change the "diagonaly" 2 must be diagonal to left and 3 diagonal to right
00:19:449 (2) - x=304 ( needs a best jump in thats finish )
00:20:239 (1) - x=128 ( the same )
00:22:765 (1) - x=112 ( that can be great o: )
00:26:555 (1,6) - All in between dont have sounds
00:31:292 (5,6) - x1=432__x2=80 ( more )
00:34:765 (3,1) - no drums emm but ..dont let the note without a sound , change for a whistle Again additions.
00:44:713 (2) - x=112
00:45:186 (3) - x=432 H Flip :3
00:50:792 (2) - This transform to a slider oriented to the left
00:52:449 (3) - normal finish ( highlights much )
00:55:844 (2,4,6) - x1=256__x2=320__x3=400
01:06:028 (3,4) - ¿two non-existent notes? realy is my opinion Added one to the red tick. It was really missing. o.o
01:20:555 (4,5,6) - x=96
01:34:923 (7,9) - 1° No NC 2° NC Same as on Platter.
01:34:923 (7,8) - = 01:33:976 (3,4) - relation in distances
01:35:397 (1) - finish
Thanks for the mod. Again I leaved empty what I changed. Old style mapping. lol Still I want to get it ranked as soon as possible. :3
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