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ZUN - Onbashira no Hakaba ~ Grave of Being [Taiko|Osu]

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IamKwaN

_Gezo_ wrote:

You owe me 1157 days of weird things kwan now.
kkk why not 1/0?
Topic Starter
Totoro le Pacha

IamKwaN wrote:

kkk why not 1/0?
Stefan
Gezo brought me here.

.
.

[Kantan]
00:01:030 - 00:12:064 - This somethere where I have to admit it's hard to map in a decent and suitable way for beginners - since Kantan Difficulties works like Beginner/Tutorial levels. The best thing what I've got so far is this. Going to explain why all these changes: I don't really see the use to have 00:01:374 (1,2,3) - in multiple colours. The sound doesn't change so the Hitsounding shouldn't. Then we have 00:05:167 (4,5,6,7,8), the biggest issue maker due song rhythm. The decision why I'd perfer doing this pattern like on the picture is the simplicity; having oxxoxoxoxxo is an awkward and very uncomfortable pattern for Kantans. I tried to make this more simple with 1/1 notes. They still follow the song but not the high pitched sounds. Afterwards, 00:06:892 (8) can become to k to have some switches. And 00:09:650 (1) is not that good to use because of the previous rhythm.

00:15:512 (10) and 00:21:030 (20) - They should be removed to prevent too long pattern.
00:25:857 (32) - k sounds better to follow than having d k k, especially when it sounds almost the same.
00:34:133 - 00:42:409 - I find this section can be improved for a little more, here try this: http://puu.sh/d2d9u/f37a40e2ca.jpg | The consistency is better which is a good and important factor in learning the mode and cause more break time.
00:44:478 (51) - Add a Finisher here, sounds weird to leave this one out.
00:45:167 - 00:56:202 - I really do not understand the quite sudden increase of note amount here. That shouldn't be done and is really not necessary for this kind of Difficulty.
Second half of the Beatmap - should be fixed related to everything above.

[Futsuu]
00:02:754 (4,5) - here again I think k k works better than having a sudden hitsound change but with the exact same sounds where you set k.
00:06:030 (10) - I find to have k k k for the 1/2 is better follow, the intention of this rhythm is good but should be made simple with the hitsounds.
00:14:133 (26,27,28) - To have more connection with the song they all should be k.
00:15:512 (29,30,31) - Related to 00:14:133 (26,27,28) these notes can be d now to differ them more of the three previous notes which are higher in their sound usage.
00:19:995 (39) - d seems better imo
00:21:030 (41) - same like 00:15:512 (29,30,31), better use d here.
00:23:961 - To be honest I see nothing which prevent you to use 1/2 here. There is enough break time before and after this part so having this is absolutely ok.
00:25:512 (49,50) - ^
00:29:650 (54,55) - ^
00:31:030 (56,57) - ^
00:33:271 (61) - Personally I find this not good to play and would remove if possible. 00:32:754 (59,60,62) are emphasize the song quite well and really doesn't require this note. As said, that's my view of this.
Second half of the Beatmap - should be fixed related to everything above.

[Muzukashii]
00:07:236 (17,19) - Please remove them. Maybe it's just me but I really can't hear anything out which represent the need of these notes. That more sounds like fillers and that shouldn't be used.
00:10:771 (30,31) - I don't find this triplet well placed if you ask me. My rule of thumb for Triplets in Muzukashii is to only use Triplets if the song gives the beats for it. That isn't something have to follow to 100%, no question. But it's something where people can orientate better in playing but also mapping or modding.
00:11:719 (34,35,36) - Instead of the k d k pattern you could change this into kkk k because they are are quite high in their sound so this pattern fits well.
00:26:116 (93,96) - I'd leave them out since Oni already use this kind of rhythm already. And you should have at least a little difference here in the rhythm (beside of hitsounds).
00:31:633 (109,112) - ^
00:45:512 (159,177,178) - Please leave them out. This is basically the same issue I already pointed out in the Kantan level. There is no need to extend the pattern by no music differences.
Second half of the Beatmap - should be fixed related to everything above.

[Oni]
00:31:633 - 00:34:133 - I'd wish that this section has more consistency in the SV increase: http://puu.sh/d2feD/80bd92fec6.png | You'll notice the SV increase but it's much smoother than now.
01:26:719 - 01:29:305 - please do the same here.
01:29:219 (486,487) - I think the pattern you've used in 00:33:788 (169,170,171,172) is kinda better and allows you a better usage with the SV increase - since you have to solve this because this is a stream pattern and it would look messy if otherwise did.


About Kantan: I strongly recommend to fix everything I've said. I wouldn't qualify the Kantan Difficulty in the current state, let's say so. :P
Topic Starter
Totoro le Pacha

Stefan wrote:

Gezo brought me here.

.
.

[Kantan]
00:01:030 - 00:12:064 - This somethere where I have to admit it's hard to map in a decent and suitable way for beginners - since Kantan Difficulties works like Beginner/Tutorial levels. The best thing what I've got so far is this. Going to explain why all these changes: I don't really see the use to have 00:01:374 (1,2,3) - in multiple colours. The sound doesn't change so the Hitsounding shouldn't. Then we have 00:05:167 (4,5,6,7,8), the biggest issue maker due song rhythm. The decision why I'd perfer doing this pattern like on the picture is the simplicity; having oxxoxoxoxxo is an awkward and very uncomfortable pattern for Kantans. I tried to make this more simple with 1/1 notes. They still follow the song but not the high pitched sounds. Afterwards, 00:06:892 (8) can become to k to have some switches. And 00:09:650 (1) is not that good to use because of the previous rhythm. Yeah, I did everything, except for 00:09:650 (1) because removing it would make a weird pause.

00:15:512 (10) and 00:21:030 (20) - They should be removed to prevent too long pattern. Done
00:25:857 (32) - k sounds better to follow than having d k k, especially when it sounds almost the same. Done
00:34:133 - 00:42:409 - I find this section can be improved for a little more, here try this: http://puu.sh/d2d9u/f37a40e2ca.jpg | The consistency is better which is a good and important factor in learning the mode and cause more break time. Done
00:44:478 (51) - Add a Finisher here, sounds weird to leave this one out. Done
00:45:167 - 00:56:202 - I really do not understand the quite sudden increase of note amount here. That shouldn't be done and is really not necessary for this kind of Difficulty. Done
Second half of the Beatmap - should be fixed related to everything above. Done too

[Futsuu]
00:02:754 (4,5) - here again I think k k works better than having a sudden hitsound change but with the exact same sounds where you set k. I can't, the pitch is clearly lower here :/ I did it in the Kantan because it's the easiest
00:06:030 (10) - I find to have k k k for the 1/2 is better follow, the intention of this rhythm is good but should be made simple with the hitsounds. Done
00:14:133 (26,27,28) - To have more connection with the song they all should be k. Done
00:15:512 (29,30,31) - Related to 00:14:133 (26,27,28) these notes can be d now to differ them more of the three previous notes which are higher in their sound usage. Done
00:19:995 (39) - d seems better imo Done
00:21:030 (41) - same like 00:15:512 (29,30,31), better use d here.
00:23:961 - To be honest I see nothing which prevent you to use 1/2 here. There is enough break time before and after this part so having this is absolutely ok. Wtf, you tell me to add notes ? That's so unusual xD But done
00:25:512 (49,50) - ^ Done
00:29:650 (54,55) - ^ Done
00:31:030 (56,57) - ^ Done
00:33:271 (61) - Personally I find this not good to play and would remove if possible. 00:32:754 (59,60,62) are emphasize the song quite well and really doesn't require this note. As said, that's my view of this. Can't. First, you never have enough emphasis before a kiai :D And more important, if I remove it, emphasis is killed I think :/
Second half of the Beatmap - should be fixed related to everything above.

[Muzukashii]
00:07:236 (17,19) - Please remove them. Maybe it's just me but I really can't hear anything out which represent the need of these notes. That more sounds like fillers and that shouldn't be used. Done
00:10:771 (30,31) - I don't find this triplet well placed if you ask me. My rule of thumb for Triplets in Muzukashii is to only use Triplets if the song gives the beats for it. That isn't something have to follow to 100%, no question. But it's something where people can orientate better in playing but also mapping or modding. But there ARE drums behind it ! xD Tugudum dum dum ! You didn't hear them ? Gezo didn't heard them too ;w;
00:11:719 (34,35,36) - Instead of the k d k pattern you could change this into kkk k because they are are quite high in their sound so this pattern fits well. But the pitch is going down and up, like a k d k ! Best would be kkddk, but in a Muzu... o/
00:26:116 (93,96) - I'd leave them out since Oni already use this kind of rhythm already. And you should have at least a little difference here in the rhythm (beside of hitsounds). I understand what you mean, but a rhythm is a rhythm, even if the higher difficulty have the same, the pattern fits well to the music, and the pattern's difficulty fits to a Muzukashii :/
00:31:633 (109,112) - ^ Same as above
00:45:512 (159,177,178) - Please leave them out. This is basically the same issue I already pointed out in the Kantan level. There is no need to extend the pattern by no music differences. Sorry, but I can't just copy-paste the previous pattern, we need emphasis here ! :D
Second half of the Beatmap - should be fixed related to everything above.

[Oni]
00:31:633 - 00:34:133 - I'd wish that this section has more consistency in the SV increase: http://puu.sh/d2feD/80bd92fec6.png | You'll notice the SV increase but it's much smoother than now. Done
01:26:719 - 01:29:305 - please do the same here. Done
01:29:219 (486,487) - I think the pattern you've used in 00:33:788 (169,170,171,172) is kinda better and allows you a better usage with the SV increase - since you have to solve this because this is a stream pattern and it would look messy if otherwise did. Maybe, but this pattern is in better harmony with the music's drums :/


About Kantan: I strongly recommend to fix everything I've said. I wouldn't qualify the Kantan Difficulty in the current state, let's say so. :P
Thanks a lot for your mod ! I didn't expected that much xD
Yuzeyun

Seen in Oni diff. AIMod you're drunk.



@Next BAT please ensure that Kantan/Futsuu spread looks legitimate. Star Rating, I don't believe in you.
STEFAN
Topic Starter
Totoro le Pacha
Bubble, take 2 ! o/
Stefan

Totoro le Pacha wrote:

[Muzukashii]
00:26:116 (93,96) - I'd leave them out since Oni already use this kind of rhythm already. And you should have at least a little difference here in the rhythm (beside of hitsounds). I understand what you mean, but a rhythm is a rhythm, even if the higher difficulty have the same, the pattern fits well to the music, and the pattern's difficulty fits to a Muzukashii :/ The actual issue is that Oni and Muzukashii got no differences in this section. You have a increase of notes per Difficulty (from Kantan until Muzukashii) but this part is way harder compared in Futsuu. Of course it should be harder but not that harder. So it's not only because to have differnces between Oni/Muzukashii but also because it's too hard compared to Futsuu.
00:31:633 (109,112) - ^ Same as above ^
00:45:512 (159,177,178) - Please leave them out. This is basically the same issue I already pointed out in the Kantan level. There is no need to extend the pattern by no music differences. Sorry, but I can't just copy-paste the previous pattern, we need emphasis here ! :D I understand Emphasis is important but Break times are as important too.
Topic Starter
Totoro le Pacha
I applied everything with Gezo behind me. Should be fine now :D

For 00:45:512 , the patterns are now between Futsuu and Oni.
Stefan
I find it interesting how you've changed the section on 00:45:512 -, not like I would have changed but I am fine with this way too.

Qualified!
Dainesl
grats again!
Topic Starter
Totoro le Pacha
Thanks ! :D Now let's have suspense for another week :(
AruOtta
CONGRATZ AGAIN TOTORO \:D/
Secretpipe
Gz Totoro :D
Yuzeyun
AND THIS HAS TO FUCKING WORK
gratz connard, ton rituel du lundi matin a payé.
Topic Starter
Totoro le Pacha
J'me sens DE NOUVEAU SEUL à pas être rouge .w.
IamKwaN
IF THIS GOT FUCKING DISQUALIFIED I GONNA SLAP GEZO TO DEATH
Congratulations!
Nozhomi
YAAAAAY ! Gratz pour le re-rank !!!! <3
Satellite
regrats :3
Lach
This has nothing to do with the difficulties, per se. But rather, your choice of background(s?). It seems you just went to a booru and searched images of the character and took some random low quality 4:3 images. Many of them have glaring jpeg artefacts or are just a very bad crop for the game and look bad on common display resolutions (read: any 16:9 monitor) like this, for example https://osu.ppy.sh/ss/2276828. In this day and age, there's really no reason not to use a 16:9 image assuming it has a centre focus, as the game trims the edges first and maintains the vertical resolution always.

You also had insane amounts of room left in your .osz, where you could have added less compressed jpeg images, or even png.

This is just something you may wish to take in to consideration for your next mapsets, if any, and congratulations to the both of you.
Topic Starter
Totoro le Pacha
Thanks for your advices, i'll be more careful for my next mapsets.

However, I did not choosed my BG randomly, I picked up the best BGs i could find, and resized them to 1024x768, because not every player has a 16:9 screen. Someone told me I had to put 4:3 for my BGs, so did I.
Eni
Congrats on re-rank~ :)
Topic Starter
Totoro le Pacha
Post here becuz' RANK CONFIRMED /o/

Thanks to everybody, you rock ;w;
glustora
Is there some way i can get Leader's diff? that was my one of my favourite diffs ever, but i updated the map to ranked and it got deleted or something lol D:
Topic Starter
Totoro le Pacha
he didn't finished it when I told him I couldn't add it to the mapset :/ But if he wants, and if he has finished his difficulty, I would be happy to add his difficulty in the description :3
Aldwych
d4t Pacha le Totoro!
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