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ZUN - Onbashira no Hakaba ~ Grave of Being [Taiko|Osu]

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JeZag
M4M S'il vous plait (google translate FTW)

Lunatic
00:15:857 (6) - Even though it matches with 00:14:823 (1), it still makes me unhappy when I play it; I prefer upside down curve better
01:44:133 (5) - For viewing pleasures, make this with the same curve as 01:44:478 (1)
01:45:167 (2) - Make this be blanketed by 01:44:133 (5) to look better I guess...
Everything else is great ---> Throwing a star *.*


EDIT: Drunk mod
00:14:823 (1,2,3,4,5,6) - Use polygon circles (ctrl+shft+d) to make a better pentagon shape
Railander
hey Totoro, unaware that you already had this so polished, i made an insane difficulty of it for standard osu!.
if you are interested i would be glad to have it with your beatmaps!
xtrem3x
Request via ... PM? .-.

___________________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

___________________________________________________________

Kantan:

00:01:030 - delete
00:01:374 - change to k

___________________________________________________________

Futsuu:

Good...

___________________________________________________________

Muzukashii:

Good...

___________________________________________________________

Oni:

00:11:719 (49,50,51,52,53) - invert colors

00:31:547 =
this -
for this -
and only Clap in note 457

01:21:202 =
this -
for this -
and only Clap in note 457

01:26:719 =
this -
for this -

___________________________________________________________

and that's all .-.
Topic Starter
Totoro le Pacha

xtrem3x wrote:

Request via ... PM? .-.

___________________________________________________________

General:

don = d
kat = k
Big Don = D
Big Kat = K

___________________________________________________________

Kantan:

00:01:030 - delete Done
00:01:374 - change to k Done

___________________________________________________________

Futsuu:

Good...

___________________________________________________________

Muzukashii:

Good...

___________________________________________________________

Oni:

00:11:719 (49,50,51,52,53) - invert colors No, the pitch is higher at the kk, and lower at the dd. It's pefect as it is now.

00:31:547 =
this -
for this -
and only Clap in note 457 I supressed the clap on 169, and this pattern apparently annoys a lot of people. I'm gonna ask to Gezo.

01:21:202 =
this -
for this -
and only Clap in note 457 Done

01:26:719 =
this -
for this -
Duh, no, not very pretty like this, sorry
___________________________________________________________

and that's all .-.
Thanks a lot again for your mod ! :)
Aldwych
Avant que j'ai la flemme totale lel.

[General]

Audio preview conflicts indiqué par l'AI mod.

[Normal]

00:06:374 : Je suis assez perplexe par cette zone. Ok c'est une normal diff mais néamoins la plus facile des 3 o!std, mais ce spacing de 1.5 ticks m'embête un peu, le problème est que j'ai pas de solution ici a apporter car tu suis le main sound et y'a rien d'autre et tu le fait avec des sliders, donc le risque de surprise sur le rythme régulier attendu d'une normal diff, est moindre. Tl;dr ce spacing de 1,5 m'emerde mais j'arrive pas a trouver de solutions pour le combler.

00:32:064 : Alors ok le SV change est très petit mais je pense qu'il faut quand même un NC.
00:56:202 : Finish hitsound?
01:27:236 : NC pour la même histoire qu'au dessus.
01:49:995 : Finish?

Je suis un peu deg, la diff est vraiment bien faite et pas de défaut de conception pour moi. Juste un peu trop de sliders a mon gout, mais bon je te pardonne car c'est la plus facile des diffs. :>

[Hard]

00:06:547 : J'arrive pas à comprendre ce jump. Fin pour moi il a aucun intéret réel et m'a surtout surpris.
00:22:409 : Ton pattern me gêne pas en soi, mais je le trouve trop confus du au stacking. Imo le joueur peut se poser des questions quand il arrive ici imo.
01:49:995 : Finish.

Une hard diff bien construite imo. Mais je trouve que tu as pris peu de risque, encore beaucoup de slider et juste un DS constant au dessus de la moyenne. Mais ca manque de jump visible hormis au début.

[Lunatic]

Pense au finish hitsound indiqué sur les autres diff.

00:32:754 : Je suis pas fan de ce stacking, bon ok tu semble manquer de place, mais ca peux metre en confusion le joueur sur quand il doit de déplacer et combien il y a de notes sur ce stack.
01:27:926 : Idem ici.

Une diff assez cool RAS pour moi.

[Taiko Diff]

Pas grand chose a dire sur les patterns, ca à l'air de bien respecter la musique, juste du la Futsuu & Muzulashii ou les BG sont pas très adaptés pour le taiko.

En espérant que moi mond vous ai été utile un peu, désolé totoro de pas savoir modder en taiko. :<

cette musique sera jouable dans tous les modes :]
Elle sont ou les CtB & Mania lal. :>
AruOtta

Aldwych wrote:

Avant que j'ai la flemme totale lel.

[General]

Audio preview conflicts indiqué par l'AI mod.

[Normal]

00:06:374 : Je suis assez perplexe par cette zone. Ok c'est une normal diff mais néamoins la plus facile des 3 o!std, mais ce spacing de 1.5 ticks m'embête un peu, le problème est que j'ai pas de solution ici a apporter car tu suis le main sound et y'a rien d'autre et tu le fait avec des sliders, donc le risque de surprise sur le rythme régulier attendu d'une normal diff, est moindre. Tl;dr ce spacing de 1,5 m'emerde mais j'arrive pas a trouver de solutions pour le combler. Je verrai à l'avenir si d'autres plaintes sont apportées

00:32:064 : Alors ok le SV change est très petit mais je pense qu'il faut quand même un NC. Fixed
00:56:202 : Finish hitsound? Ajouté dans toutes les diff.
01:27:236 : NC pour la même histoire qu'au dessus. Fixed
01:49:995 : Finish? Fixed

Je suis un peu deg, la diff est vraiment bien faite et pas de défaut de conception pour moi. Juste un peu trop de sliders a mon gout, mais bon je te pardonne car c'est la plus facile des diffs. :> Je suis très sliders

[Hard]

00:06:547 : J'arrive pas à comprendre ce jump. Fin pour moi il a aucun intéret réel et m'a surtout surpris. Fixed
00:22:409 : Ton pattern me gêne pas en soi, mais je le trouve trop confus du au stacking. Imo le joueur peut se poser des questions quand il arrive ici imo. Fixed
01:49:995 : Finish. Fixed

Une hard diff bien construite imo. Mais je trouve que tu as pris peu de risque, encore beaucoup de slider et juste un DS constant au dessus de la moyenne. Mais ca manque de jump visible hormis au début. Comme CB dit tout le temps xD

[Lunatic]

Pense au finish hitsound indiqué sur les autres diff.

00:32:754 : Je suis pas fan de ce stacking, bon ok tu semble manquer de place, mais ca peux metre en confusion le joueur sur quand il doit de déplacer et combien il y a de notes sur ce stack. Fixed
01:27:926 : Idem ici. Fixed

Une diff assez cool RAS pour moi.

[Taiko Diff]

Pas grand chose a dire sur les patterns, ca à l'air de bien respecter la musique, juste du la Futsuu & Muzulashii ou les BG sont pas très adaptés pour le taiko.

En espérant que moi mond vous ai été utile un peu, désolé totoro de pas savoir modder en taiko. :<

cette musique sera jouable dans tous les modes :]
Elle sont ou les CtB & Mania lal. :> Comme ça http://puu.sh/aGVlm.png
Merci du mod :D

Updates :
Normal
Hard
Lunatic
Ovoui
Random mod

[Général]

Vraiment bien comme map, j'aime beacoups, je suis pressé que ca soit rank ~

[Normal]

00:07:409 (2) - je trouve pas ce slider super beau, peut être que quelque chose comme ça serait mieu.
01:37:581 (1) - celui la non je le trouve pas très beau, pourquoi pas ça

[Hard]

00:08:961 (1) - Je comprend pas trop ce NC

[Insane]

00:32:754 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - le changement de spacing rend le stream vraiment compliqué est c'pas forcement tres agreable a jouer
01:27:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^



Y'a pas grand chose, désolé D:
AruOtta

Ovoui wrote:

Random mod

[Général]

Vraiment bien comme map, j'aime beacoups, je suis pressé que ca soit rank ~

[Normal]

00:07:409 (2) - je trouve pas ce slider super beau, peut être que quelque chose comme ça serait mieu. Je le trouve moyen celui là, l'arrondi est vraiment pas clair, ça rend le tout un peu confus
01:37:581 (1) - celui la non je le trouve pas très beau, pourquoi pas ça Par contre là je prends :3

[Hard]

00:08:961 (1) - Je comprend pas trop ce NC Fixé

[Insane]

00:32:754 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - le changement de spacing rend le stream vraiment compliqué est c'pas forcement tres agreable a jouer
01:27:926 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ Je trouve ça beau moi D: Bon, je les enlèverai si j'ai d'autres plaintes



Y'a pas grand chose, désolé D:
Merci pour le mod \:D/

Normal
Hard
TKS
[ Kantan]
  1. HP3 is too low for Kantan so maybe it should be HP4 imo.
  2. try this code. current position of BG is not good because her face is hiding.
    [Events]
    //Background and Video events
    0,0,"Konachan.com - 43931 etogami_kazuya sky touhou yasaka_kanako2.jpg",0,20

  3. 00:12:064 ~ 00:20:340 - aaaaa too many dkds. i feel that it is boring ;_;
    eg:00:12:754 (21) - change to k then 00:13:098 (22) - delete this one. it might work well.
    00:18:271 (32,33) - 01:07:926 (117,118) - 01:13:443 (128,129) - also the same.
  4. 00:29:650 (47) - 00:31:030 (49) - maybe delete them. ofc i understand your intentions but i feel a bit unbalanced. so would you need them?
    01:24:823 (141) - 01:26:202 (143) - the same.
  5. 01:50:685 (191) - basically i dont recommend that put a slider into Kantan. since its very similar to 1/4 stream.

[ Futsuu]
  1. too low OD. please increase from 3 to 4.
  2. try this code. current position of BG is not good because her face is hiding.
    [Events]
    //Background and Video events
    0,0,"kanako-1600-1200-5640.jpg",0,70

  3. 00:27:236 (59) - k there. it will work for the guitar sound and main melody.
  4. 01:22:409 - i dont know why, i felt a bit weird on this part. maybe it should be unified pattern with 00:27:236 ~
  5. 01:43:098 - why did you reduce some notes more than 1st kiai? if you want to reduce, you should do it in 1st kiai.
[ Muzukashii]
  1. OD/HP should be changed to 5/5. current setting makes a gap between Muzukashii and Oni because Oni has 6/6.
  2. try this code. current position of BG is not good because her face is hiding.
    [Events]
    //Background and Video events
    0,0,"Yasaka.Kanako.full.1007803.jpg",0,40

  3. nothing special to say about Muzukashii because im so noob ;_;
[ Oni]
  1. 00:16:202 - yeah really nice pattern but it's not good for diff spread between Muzukashii and Oni. you must reduce some notes like 00:16:805 (83) - and 00:16:978 (84) -
  2. 00:31:374 ~ 00:32:754 - same reason as above. in my experience, these patterns are really hard to beat like Ono's Mamimami zone. you should reduce some notes or change to pattern similar to 00:25:857 -
  3. 00:42:581 (230) - change to d. current pattern is a bit noisy also there is no high pitched sound.
  4. 00:43:443 - then, kkk there? there is drumroll sound. triplet fits better here.
  5. 01:11:374 - same reason as 00:16:202 -. you should reduce some notes.
  6. 01:26:547 - same as 00:31:374. again, such pattern(X xx xx X xx xx X..) is really hard to beat.
  7. 01:37:754 ~ 01:38:961 - same as 00:42:581 and 00:43:443
actually, there is no big problem in a whole. but Kantan and Futsuu are bit harder than average.
so maybe you can reduce more notes except my suggestions.
anyway please find more modders. then, please call me for recheck. 8-)
Topic Starter
Totoro le Pacha
I applied every single mod ! Thanks a lot, you're the best ;w; I'll carry your star near from my heart, promise <3
wasonz
Some Little Modding

from : Gezo in-game pm request

[Oni]
00:22:323 and 01:17:495 - add k here
  1. if you listen to this with speed (Playback Rate) 25 % or 50% you will hear a little sound there
  2. dk kd look better than dk d
  3. it's uncommon in the song (dk d)
  4. consider from other dk kd pattern in this song
Good Luck ~ :)
Yuzeyun
beepd

+東方風神録 +Fuujinroku +東方プロジェクト en tags?
J'te conseille de faire un fadeout plus tôt quand même. Je doute que Leader mappe après le dernier kiai, donc autant couper un peu le mp3.

[Kantan]
Quand je vois ta SV de 1 je pense que c'est assez faible, pourquoi pas monter à 1,2 ? (1.0 SV à 172 BPM = 1.4 SV à 123 BPM environ | 1.2 SV à 172 = SV 1.4 à 147.5 BPM) - Et de ce fait t'auras 1.2 et 1.4 en SVs dans l'intégralité de tes taikos, surtout que si la vitesse de défilement est plus faible, certains peuvent taper bien trop tôt quel que soit le bpm, mais aussi ta map étant truffée de 3/2 notes, je pense que c'est mieux.
00:19:650 (33,34,35) - Au final tu trouves pas que kkk sonne mieux ? Dans la song t'as 00:20:167 - en point largement plus bas que 00:19:995 (34) - , qui représente 00:19:909 - de par sa proximité. (1)
00:33:443 (51) - k ? Ca peut paraître con mais le piano est plus haut
01:14:823 (126,127,128) - Go (1)

[Futsuu]
00:11:719 (21,22) - Remplace par un slider comme à la deuxième partie ?
00:13:961 (26) - Même si c'est un poil de cul plus haut niveau tonalité, mets k afin d'englober la note 1/4 que t'as pas mappé
00:14:478 (28,29) - Ajoute une note entre les deux et kdk sur ce que tu as afin de couvrir du piano?
00:19:478 - +note ? Le rythme est le même ici : 00:13:961 (26,27) -
00:19:995 (43,44) - Même chose que 00:14:478 (28,29) -
00:45:167 (105) - à 00:56:202 (130) - , essaie de faire la même chose rythmiquement, car j'ai l'impression que tu concentres tout sur la première partie et le reste est un peu laissé à l'abandon. Par exemple tu remets le rythme de 00:34:133 (75,76,77,78) - sur 00:45:167 (105,106) - +1 beat après, perso je le trouve super cool et bien dans la musique
00:11:719 (21,22) - Et ajoute une note là, même rythme qu'à 01:09:133 (155,156) -
01:09:650 (157,158) - , 01:15:167 (171,172) - même chose que 00:14:478 (28,29) -
01:24:478 (190) - bouge le à 01:24:305 - ? C'est la seule note qui soit pas posée sur un redtick sur ce passage.

[Muzukashii]
00:37:754 (151) - k, vu que la hauteur de la note est haute directement.
00:48:788 (190) - ^

[Oni]
00:12:581 (55,56,57) - kkd/kdd, vu que tu suis le piano.
01:11:546 (384,385,386,387) - Ca fait bizarre d'avoir un 2+2 ici, tu penses pas qu'un 5 passe mieux ? j'ai eu un peu de mal à comprendre son but.
Topic Starter
Totoro le Pacha
Merci beaucoup Gezo. J'ai tout pris, à part 1 ou 2 éléments de la Futsuu que je ne comprenais pas. Maintenant, mes taikos sont nickels ! :D

Prochaine étape, les std de Kenterz et la std de Leader. ~
Yuzeyun
t'as plus qu'à choper 2 ou trois mods et à rappeler tks, il posera un "ok" taiko (apparemment vu que t'as pu les icônes ça sera comme ça)

un peu comme les pubbles de l'époque il postera certainement l'icône taiko
Topic Starter
Totoro le Pacha
No problem, j'vais chercher de suite. Image ci-dessous, donne moi la foooorce

Yuzeyun
bordel de merde
Stefan
Coming for the M4M!

[General]
You may want to use the same background through all Taiko Difficulties, I'd suggest using that one from the Oni Difficulty.

[Kantan]
00:01:030 - 00:12:064 - I've checked this part with that in Futsuu and I barely see differences here. However that part feels too complicated for new players. Having 1/1 > 1/2 transistion is quite harsh and not suitable. This is how I would map that part: http://puu.sh/biIbp/06dbbfae99.jpg The hitsounds are up to you. I used k since they fit better to the music. But ofc you can reverse the k on the picture with d and d with k. That's just an example how you can decrease the circle number here and having a better setting.


00:12:754 (21) - I don't see much use behind of this circle in the music and playability tbh, by removing them you will be able to emphasize the circle before and after this one which gives a better feedback to and from the music.
00:14:478 (23) - More or less the same reason as above. That actually would need to stay at 1/2 to sound well-fitting.
00:15:512 (26) - Same like 00:12:754 (21).
00:19:995 (34) - ^
00:21:030 (36) - ^
00:33:098 (50) - ^
00:34:823 (53) - ^


00:18:271 (31) - You could move it to 00:18:616 and change it to d.
00:20:340 (35) - After removing (34), change it to d? 00:19:650 (33,34,35) is quite similar to 00:14:133 (23,24,25) where you have used k d d.
00:27:236 (44) - I think k sounds better and will make it more consistent.
00:34:133 (52,53,54,55,56) - How about this pattern?: http://puu.sh/biJjW/04c7e75f64.jpg
00:36:892 (57,58,59,60,61) - ^ but reversed, that means d kk d.
00:39:650 (62,63,64,65,66) - Move (63) to 00:40:685 and remove (65).
00:42:409 (67,68,69,70,71,72) - I don't think you need all these Finishes here. You could remove some like I did here: http://puu.sh/biJIb/5d38ca9fd8.jpg
00:45:167 - 00:56:202 - Repeat the steps I've suggested around 00:34:133 to 00:42:409. Maybe it looks for you less exciting to play but it has more learing potential to have less circle and more emphasizing.
And yes, the other half repeats. I find what you did on 00:23:098 (40,41,42,43,44,45,46,47) is exactly that what you should do with the rest of the map: to emphasize the most important beats and to use less circles.


[Futsuu]
00:02:754 (4) - I found the idea having k k d d ... pretty nice and I would suggest using this here too.
00:04:133 (6,7,8,9,10,11) - I've had this in my mind: http://puu.sh/biL5m/22f4092fd3.png
00:06:892 (12,14) - I think it sounds more senseful to have them also as k. The music sound is increasing and not decreasing.
00:13:961 (25,27) - I don't feel they contribute much into the playability nor rhythm of that part. I highly suggest to remove.
00:15:857 (31,32,33,34,35,36) - What about this idea?: http://puu.sh/biLCy/1ffb45dd03.png I find 00:17:409 more important to be mapped here than 00:17:064. And also I find ddd better following than dkd. dkd is quite difficulty for that BPM.
00:17:926 (38) - I would leave it out for the sake of piano at 00:18:098 (39).
00:20:167 (45) - delete?
00:27:754 (61,62) - Move (61) to 00:27:926 and remove (62). That connects better with the rhythm at 00:25:857 (58,59,60).
00:30:857 (68,71) - Remove them to have more consistency and a better follow, like 00:23:098 (52,53,54,55,56,57).

00:34:650 (77) - That sounds.. quite wrong. Move it 1/2 before. That beat can be mapped with k.
00:37:409 (85) - ^
00:42:926 (99) - ^

00:35:857 (81) - Would remove it to make a small break, I find the current combo quite long.
00:41:374 (95) - ^
00:44:133 (103) - ^

00:36:892 (84) - d maybe?
00:40:167 (92) - Move it 1/2 after, sounds much better than now.
00:54:305 (133,134,135,136,137,138) - that honestly feels too complicated to play, I would remove 00:54:305 (133,136). that seems better.

[Muzukashii]
00:08:098 (28) - imo it just plays and sounds to "fill" this instead of being intuitive. I'd remove it.
00:13:788 (50) - you have mapped from 00:12:064 - 00:14:823 really nice but this one sounds like above just to fill this time section and it's tbh unnecessary.
00:19:305 (73) - ^
00:23:616 (94,100,112) - Meh.. I don't know. I think the beat in the music behind is too weak as being emphasized with these circles. Not a big issue, more a personal taste.
00:28:271 (114) - That doesn't really get higher here in the music, d would be more appropriate.
00:29:133 (117,123) - Same like 00:23:616 (94,100,112).
00:29:650 (119) - k? Sounds better to me.
00:31:030 (125) - ^
00:34:823 (140) - imo I'd leave this circle out. At 00:34:478 (139) you're mapping something noticable where 00:34:823 (140) isn't really that.
00:37:581 (150) - ^
00:40:340 (160) - ^
00:43:098 (170) - ^

[Oni]
00:08:098 (35) - this part plays better without this circle.
01:02:064 (340,341,342,343,344,345,346,347,348,349) - That feels pretty randomly mapped and without much structure imo. (340) should be D because 01:01:202 (339) doesn't sounds much different than this one. 01:03:271 (344,347) should be removed, you can make this better by using xx xx pattern here.
(342) should also be a D, same reason like (340), and (346) as K to keep consistency.
01:18:530 (436) - that Triplet fits badly here imo, try moving it on 01:19:219 and let me know how you find it.
01:19:909 (444) - Same here.
01:21:030 - 01:22:409 - If you like to keep that dk kd... pattern method, try using this: http://puu.sh/bk8Vv/dfdd97bac2.jpg
01:26:978 (483,484) - Reverse? k should emphasize the piano sound.
01:27:667 (488,489) - ^
Nozhomi
Hi~ Totallement random mod (STD) parce que j'ai joué la Lunatic et ça m'avais l'air très bon :)
je sens que ça va être plus du nazi modding qu'autre chose mais bon la map est vraiment exellente.

- Lunatic :
Rien à dire. Elle est parfaite (99.31% d'accu dessus dans l'editeur).

- Hard :
  1. 00:26:547 (2) - Déplace le à 328:136 pour que ce soit parfaitement blanket.
  2. 00:38:961 (2) - En relevant tes anchors points tu peux améliorer le blanket http://puu.sh/bjZHi/fc7a4b9bd4.jpg.
  3. 01:09:995 (1) - Bouge à 116:104 pour que ce soit parfait.
- Normal :
  1. 00:10:167 (2) - Déplace le à 356:332 pour que ce soit impec.
  2. 01:16:892 (3) - Déplace la fin du slider à 200:36 pour améliorer le blanket.
  3. 01:23:788 (1,2) - Ce blanket peut clairement être améliorer.
  4. 01:48:271 (4) - Déplace le à 300:184 blanket.

Vraiment rien à dire. Come here BATs !
Mukyu~
Yuzeyun

Nozhomi wrote:

Come here BATs !
mais je suis un taiko bat

FLASK COME HERE YOU CHU2
Topic Starter
Totoro le Pacha

Stefan wrote:

Coming for the M4M!

[General]
You may want to use the same background through all Taiko Difficulties, I'd suggest using that one from the Oni Difficulty. I dont know, I like all my BG pics ;w;

[Kantan]
00:01:030 - 00:12:064 - I've checked this part with that in Futsuu and I barely see differences here. However that part feels too complicated for new players. Having 1/1 > 1/2 transistion is quite harsh and not suitable. This is how I would map that part: http://puu.sh/biIbp/06dbbfae99.jpg The hitsounds are up to you. I used k since they fit better to the music. But ofc you can reverse the k on the picture with d and d with k. That's just an example how you can decrease the circle number here and having a better setting. Thanks, the beggining didn't please me at all. Now it's better.


00:12:754 (21) - I don't see much use behind of this circle in the music and playability tbh, by removing them you will be able to emphasize the circle before and after this one which gives a better feedback to and from the music. This is awfully void without it :/
00:14:478 (23) - More or less the same reason as above. That actually would need to stay at 1/2 to sound well-fitting. Same reason as before, we must keep the rhythm.
00:15:512 (26) - Same like 00:12:754 (21). Yeah, I think we should take a break here
00:19:995 (34) - ^ The pattern isn't difficult, and follow the rhythm.
00:21:030 (36) - ^ Same, why not a break
00:33:098 (50) - ^ If I do this, emphasis will be killed
00:34:823 (53) - ^ Mmmmkay


00:18:271 (31) - You could move it to 00:18:616 and change it to d. Nope, I must keep simple patterns here
00:20:340 (35) - After removing (34), change it to d? 00:19:650 (33,34,35) is quite similar to 00:14:133 (23,24,25) where you have used k d d. Mmmh, I changed kdd to kdk
00:27:236 (44) - I think k sounds better and will make it more consistent. Done
00:34:133 (52,53,54,55,56) - How about this pattern?: http://puu.sh/biJjW/04c7e75f64.jpg I made easier this part, but not this way
00:36:892 (57,58,59,60,61) - ^ but reversed, that means d kk d. Same as above ^
00:39:650 (62,63,64,65,66) - Move (63) to 00:40:685 and remove (65). I deleted notes, you number are invalids for me now xD
00:42:409 (67,68,69,70,71,72) - I don't think you need all these Finishes here. You could remove some like I did here: http://puu.sh/biJIb/5d38ca9fd8.jpg Done
00:45:167 - 00:56:202 - Repeat the steps I've suggested around 00:34:133 to 00:42:409. Maybe it looks for you less exciting to play but it has more learing potential to have less circle and more emphasizing. I did it for the first part, but I think the second for be a little punchier. If not, map just would be boring.
And yes, the other half repeats. I find what you did on 00:23:098 (40,41,42,43,44,45,46,47) is exactly that what you should do with the rest of the map: to emphasize the most important beats and to use less circles.


[Futsuu]
00:02:754 (4) - I found the idea having k k d d ... pretty nice and I would suggest using this here too. Yeah, that sounds good.
00:04:133 (6,7,8,9,10,11) - I've had this in my mind: http://puu.sh/biL5m/22f4092fd3.png The rhythm is too static
00:06:892 (12,14) - I think it sounds more senseful to have them also as k. The music sound is increasing and not decreasing. 6 k are too much, I opted for a d d k k k
00:13:961 (25,27) - I don't feel they contribute much into the playability nor rhythm of that part. I highly suggest to remove. I won't change, there a big void if you do this here 00:14:478 - :x
00:15:857 (31,32,33,34,35,36) - What about this idea?: http://puu.sh/biLCy/1ffb45dd03.png I find 00:17:409 more important to be mapped here than 00:17:064. And also I find ddd better following than dkd. dkd is quite difficulty for that BPM. That's true, done
00:17:926 (38) - I would leave it out for the sake of piano at 00:18:098 (39). Done
00:20:167 (45) - delete? Done
00:27:754 (61,62) - Move (61) to 00:27:926 and remove (62). That connects better with the rhythm at 00:25:857 (58,59,60). Deleted both of them
00:30:857 (68,71) - Remove them to have more consistency and a better follow, like 00:23:098 (52,53,54,55,56,57). Done

00:34:650 (77) - That sounds.. quite wrong. Move it 1/2 before. That beat can be mapped with k. Done
00:37:409 (85) - ^ Done
00:42:926 (99) - ^ Done

00:35:857 (81) - Would remove it to make a small break, I find the current combo quite long. You already told me to delete a note one second before, it makes a big break
00:41:374 (95) - ^
00:44:133 (103) - ^

00:36:892 (84) - d maybe? Pitch is way higher here
00:40:167 (92) - Move it 1/2 after, sounds much better than now. Didn't understood here, sorry :/
00:54:305 (133,134,135,136,137,138) - that honestly feels too complicated to play, I would remove 00:54:305 (133,136). that seems better. Changed it

[Muzukashii]
00:08:098 (28) - imo it just plays and sounds to "fill" this instead of being intuitive. I'd remove it. Done
00:13:788 (50) - you have mapped from 00:12:064 - 00:14:823 really nice but this one sounds like above just to fill this time section and it's tbh unnecessary. Yeah, but without it, the rhythm is killed. Even more in taiko.
00:19:305 (73) - ^ Same
00:23:616 (94,100,112) - Meh.. I don't know. I think the beat in the music behind is too weak as being emphasized with these circles. Not a big issue, more a personal taste. Deleted it in some areas
00:28:271 (114) - That doesn't really get higher here in the music, d would be more appropriate. Done, and deleted the note before
00:29:133 (117,123) - Same like 00:23:616 (94,100,112).
00:29:650 (119) - k? Sounds better to me. ... Not to me sorry :/ Pitch is lower than next one.
00:31:030 (125) - ^ Done
00:34:823 (140) - imo I'd leave this circle out. At 00:34:478 (139) you're mapping something noticable where 00:34:823 (140) isn't really that. To delete it would be a rhythm killer...
00:37:581 (150) - ^ Same ^
00:40:340 (160) - ^ Same ^
00:43:098 (170) - ^ Same ^

[Oni]
00:08:098 (35) - this part plays better without this circle. But without it, d k pattern is played 3 times, it's boring.
01:02:064 (340,341,342,343,344,345,346,347,348,349) - That feels pretty randomly mapped and without much structure imo. (340) should be D because 01:01:202 (339) doesn't sounds much different than this one. 01:03:271 (344,347) should be removed, you can make this better by using xx xx pattern here.
(342) should also be a D, same reason like (340), and (346) as K to keep consistency. Duh, I like this pattern though :x I must not do always the same patterns y'know, and this one gives more emphasis I think.
01:18:530 (436) - that Triplet fits badly here imo, try moving it on 01:19:219 and let me know how you find it. You're right, done
01:19:909 (444) - Same here. Same, done
01:21:030 - 01:22:409 - If you like to keep that dk kd... pattern method, try using this: http://puu.sh/bk8Vv/dfdd97bac2.jpg I move those notes following your next advices
01:26:978 (483,484) - Reverse? k should emphasize the piano sound. Done
01:27:667 (488,489) - ^ Done
Thanks a lot for your HUUUGE mod. I hope the mapset will please to taiko BATs. :D
TKS
talked with totoro then changed some minor things. it should be fine now.

also i feel some wrong on metadata but i dont have enough time for now. at later date i will post about it.
Yuzeyun
hype
but about metadata... you sure something is wrong ?
pd go ajouter mes tags
AruOtta
Everything fixed, thank you so much Nozhomi <3

CONGRATZ TOTORO FOR THE TAIKO ICON \:D/

Update :
  1. Normal : http://puu.sh/bmQtt.osu
  2. Hard : http://puu.sh/bmQsZ.osu
Topic Starter
Totoro le Pacha
Thanks everyone, and thanks you TKS <3

I uploaded your diffs Kenterz, following Gezo's advices, I'm gonna see with Lanturn if my metatags are okay.

EDIT 05/09/2014 22h49 : Lanturn just checked the metatags and said they were good.
TKS

Totoro le Pacha wrote:

EDIT 05/09/2014 22h49 : Lanturn just checked the metatags and said they were good.
alright then. should be fine :)
so i just felt weird to way to use 2-byte space in title x_x
Topic Starter
Totoro le Pacha
The title is how he is in the wiki, here : http://en.touhouwiki.net/wiki/List_by_S ... ge_6_theme

And it's everywhere the same, I checked. :D
IamKwaN
hai!

General

  1. Change the #2 Kiai starting time of Oni to 01:29:305.
  2. Better add "SkinPreference:Default" to the .osu in Normal such that every diff is consistent.
  3. Please add a custom silent sliderslide, as the volume of hitsounds ur using is quite high. I feel like listening a ZUN song with noises if it's using default sliderslide. Maybe you should also decrease the overall volume by 20% as the hitsounds, especially the finishes, are now dominating the audio.
  4. You need to enable letterbox during breaks for all standard diffs.
  5. I may need a Japanese BAT to confirm the metadata again.

Lunatic

  1. 00:06:892 (2) - Try finish on head, as it sounds more or less the same as 00:06:374 (1).
  2. 00:10:771 (2) - Isn't this being misplaced? I hear a soft sound at 00:10:598 or 00:10:943 instead of 00:10:771.
  3. 00:27:754 (2) - Remove the finish on head, as it sounds softer than head of 00:27:236 (1) like 00:25:857 (1,2) where u didn't add finish on both heads.
  4. 00:28:616 (1,2) - A blanket here.
  5. 00:32:840 (2,4) - These are overmapped, as I can't hear any piano or drum. Stacking these three: 00:32:754 (1,3,5) and keeping the stream at the back sounds more sensible or you can do something which fits ur style as I think you aren't a fan of overmapping. http://puu.sh/bnQQj/90f168a18a.jpg
  6. 00:55:512 (1,2,3,4,5,6,7,8,9) - Move these streams at a place where 00:54:478 (6) stacks with 00:55:770 (4).
  7. 01:09:478 (5,6,7,8) - I am quite doubtful about this rhythm. Basically, the piano lies on 01:09:564 and 01:09:823. As 01:08:616 (1,2,3,4) are following the piano, I expect something more consistent or at least in accordance with the music. So, this circle 01:09:736 is quite insensible. Try something like this? http://puu.sh/bnRVD/bd8e385cc1.jpg
  8. 01:15:254 (6) - ^ Try another rhythm which sticks to the music.
  9. 01:28:012 (2,4) - Mentioned above.

Hard

  1. 00:10:685 (1) - The middle node is kinda overmapped, as I can only hear instrument on 00:10:598 or 00:10:943.
  2. 00:15:857 (4,1,2,3) - I got a rhythm suggestion which sticks to the piano stresses, see if you agree or not. http://puu.sh/bnUZD/863db15bae.jpg
  3. Please look at the General session for the hitsound volume issue.
  4. 00:05:685 (3) - Remove the whistle on the tail like Lunatic. Same for tail of 00:06:202 (4).

Normal

  1. As this set doesn't have an Easy, the setting should be more player-friendly. How about reducing both HP and OD by 1 to 3?
  2. Yeah, lower the overall volume as mentioned in General please.
  3. 00:01:374 (2,3,1) - How about whistles on both head and middle node? Like Hard, it sounds much comfortable.
  4. 00:35:512 (3) - Finish on head. Same for 00:38:271 (3) - 00:41:030 (3) - 00:46:547 (3) - 00:49:305 (3) - 00:52:064 (3) -
  5. 01:15:512 (1) - Finish is missing on head. Same for 01:27:236 (1).
  6. Finishes are missing for these heads: 01:30:685 (3) - 01:33:443 (3) - 01:36:202 (3) - 01:41:719 (3) - 01:44:478 (3) - 01:47:236 (3) -
Call me back!
Topic Starter
Totoro le Pacha

IamKwaN wrote:

hai!

General

  1. Change the #2 Kiai starting time of Oni to 01:29:305. DUH My bad, didn't remember it ;w;
  2. Better add "SkinPreference:Default" to the .osu in Normal such that every diff is consistent. Done in the Hard and Lunatic /o/
  3. Please add a custom silent sliderslide, as the volume of hitsounds ur using is quite high. I feel like listening a ZUN song with noises if it's using default sliderslide. Maybe you should also decrease the overall volume by 20% as the hitsounds, especially the finishes, are now dominating the audio. I leave it to Kenterz, I don't understand standard stuff, hue
  4. You need to enable letterbox during breaks for all standard diffs. Done ~
  5. I may need a Japanese BAT to confirm the metadata again. No problem ~
AruOtta
Thank you for the mod IamKwaN <3

Everything fixed, here are the updates :
  1. Normal : http://puu.sh/bo6VU.osu
  2. Hard : http://puu.sh/bo6UI.osu
  3. Lunatic : http://puu.sh/bo6V9.osu
Krah
@IamKwaN: Check the spread before to bubble. The current one E H H isn't rankable ...
And the thing you suggested aren't supposed to change it so this was already 1,49.


Fixed
IamKwaN
Recheck! No KD please!

General

  1. LOL You forgot to change the hitsound sample of each diff to N:C1 in order to make the silent sliderslide in effect.
  2. I am still waiting for the metadata confirmation.

Hard

  1. 00:16:202 (1,2,3,4,1) - Use 1.5x DS like 00:55:512 (1,2), it looks much neater.

Normal

  1. 00:01:374 (2,3,1) - I mean removing the finishes on head and middle node too, sorry for my blurred elaboration.
  2. 00:43:788 (3,4) - Soft-finishes on tails. Also, on tails of 01:38:961 (3,4).
AruOtta
Topic Starter
Totoro le Pacha
Aaand, everything is uploaded, the void normal-sliderslide.wav too ! /o/ Thanks IamKwaN o/

Everything should be fine now.
Cherry Blossom

Totoro le Pacha wrote:

IamKwaN
It's KwaN !!!!!!
/me runs
________________

Call me when you get a bubble.
Topic Starter
Totoro le Pacha

Cherry Blossom wrote:

It's KwaN !!!!!!
/me runs
Okay, I'll just call him HeisKwaN because he is KwaN

We're actually waiting for KSHR to confirm the title and metatags in general
IamKwaN

Totoro le Pacha wrote:

Cherry Blossom wrote:

It's KwaN !!!!!!
/me runs
Okay, I'll just call him HeisKwaN because he is KwaN

We're actually waiting for KSHR to confirm the title and metatags in general
IamGirL
Topic Starter
Totoro le Pacha

IamKwaN wrote:

IamGirL

IamKwaN wrote:

IamGirL
... I made a serious mistake here uh ?

Yeah, I just did.

SORRYYYYY D:
Cherry Blossom
baka Totoro ;w;
KSHR
Title: 御柱の墓場 ~ Grave of Being
Romanized^: Onbashira no Hakaba ~ Grave of Being
>In order to avoid metadata trouble, we don't recommend translating a title. But you can add the current one "Cemetery" to the Tags. ("of / Onbashira" are already in the Title field.)
Tags: Add "Gengakudan" that is the romanization of 弦楽団.

Others are fine as is. Good luck. No kds.
Topic Starter
Totoro le Pacha
Duh, I thought I lost the map D:
But all tags are now in rules. Name of the map is changed, tags too.

SheisKwaN, please ? /o/ \o\
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