Makkon - Winterglade

posted
Total Posts
47
Topic Starter
Itachi_Uchiha
This beatmap was submitted using in-game submission on Samstag, 21. Dezember 2013 at 02:49:59

Artist: Makkon
Title: Winterglade
Tags: VinylDash14 Irreversible Orchestral Bell Snow Ice Brass Epic Seed of Kindness
BPM: 123
Filesize: 7686kb
Play Time: 03:09
Difficulties Available:
  1. Irre's Snowfall (2,88 stars, 217 notes)
  2. Snowchaos (4,78 stars, 483 notes)
  3. Vinyl's Snowstorm (3,98 stars, 264 notes)


Download: Makkon - Winterglade
Information: Scores/Beatmap Listing
---------------
Makkon - Winterglade
 
I made this Map for the incoming Winter :D
 
  1. Snowchaos (Insane) - 100% 
     
  2. Vinyl's Snowstorm (Hard) - 100% (Hitsounded by me - Blame me if they are gross) 
     
  3. Irre's Snowfall (Normal) - 100% (Hitsounded by me - Blame me if they are gross)
Skin done by me (except the default0-9.png, approachcircle.png and the sliderfollowcircle.png (or whatever the name is))
 
Hitsounds Added by me, grabbed them from Inori (Thanks to him - He´s a great hitsound guy)
  
  1. StoryBoard Done with SGL (Thanks to MoonShade) and a bit of mine abilities
     
  2. Major improvement of StoryBoard - Thanks to Damnae
     
  3. StoryBoard could be a bit laggy on Low-End PCs due to the pure amount of 64724 Flakes Yes - I counted them
Irreversible
00:37:703 - http://puu.sh/507gz.jpg

somehow it's stuck lol xD

and what about a real blizzard in the kiai? O:
BrianTheDrummer
Hey (^-^)/~~

[General]
Isn't the recommended background size 1024x768 or 1366x768? http://puu.sh/571uk.png [1366x768]

[Irre's Snow]
( I assume that this is Normal )
The timing after 01:43:434 can be confusing for beginners, and you can't easily hear accents in the music which they can hold onto.
so make notes more obvious, especially notes such as 01:52:337 by making it start at 01:52:215
02:00:142 same idea as above
02:26:361 / 02:30:264 / 02:34:166 / 02:38:068 I wouldn't overlap too much

[Avalanche]
03:01:361 change it a bit so that you can add a note here, then if fits with the trumpets in the music (I'm not sure what it is ;o;)
03:09:166 ^

I'm not very good at mods so I can be wrong many times :o

It's a great map so I hope that this will become your second ranked map. Good luck ^^
and nice avatar :3
Topic Starter
Itachi_Uchiha

BrianTheDrummer wrote:

Hey (^-^)/~~

[General]
Isn't the recommended background size 1024x768 or 1366x768? http://puu.sh/571uk.png [1366x768]

[Vinyl's Blizzard]
( I assume that this is Normal )
The timing after 01:43:434 can be confusing for beginners, and you can't easily hear accents in the music which they can hold onto.
so make notes more obvious, especially notes such as 01:52:337 by making it start at 01:52:215
02:00:142 same idea as above
02:26:361 / 02:30:264 / 02:34:166 / 02:38:068 I wouldn't overlap too much

[Avalanche]
03:01:361 change it a bit so that you can add a note here, then if fits with the trumpets in the music (I'm not sure what it is ;o;)
03:09:166 ^

I'm not very good at mods so I can be wrong many times :o

It's a great map so I hope that this will become your second ranked map. Good luck ^^
and nice avatar :3
Vinyl's Blizzard is the Hard - and Irre's Snow is the Normal :D
BrianTheDrummer

Itachi_Uchiha wrote:

Vinyl's Blizzard is the Hard - and Irre's Snow is the Normal :D
yeah, sorry. I wrote down the wrong difficulty. It should be Irre's Snow :D
GoldenWolf
ohai

dat sb

Try offset +9, sounds better imo

[Avalanche]
00:25:385 (1,2,3) - this is a bit hard to read, because you used a bigger spacing between 00:25:142 (7) - and 00:25:385 (1) - and then decreased it for the 3/4 rhythm, it's a bit confusing, imo you should make the spacing between 7 and 1 smaller
00:27:946 (2,3) - it's a bit too close from the slider, you should move it at 1.3x from the slider (and stay at 1.3x from the next slider too)
00:43:922 (4) - mhhh, I wouldn't map it like that (I see what you want to map here, and it's probably even 1/16 I think :p), I'd instead make it a jump like that
1/8 slider just feels weird here, and will confuse players :p
02:41:239 (4,5,6) - Make the spacing constant here? Like you did at 02:45:142 (3,4,5) -

You're using a lot of star patterns too, they look cool but it's a bit repetitive, mind changing some of them by something else?
(Not these ones 01:01:971 (1,2,3,4,5,6,7,8,9,10) - though, they're 2gud)


[Vinyl's Blizzard]

01:03:434 (1) - it's kinda meh, use a row of 1/2 circles instead?
01:17:337 (2,3,4,1) - this look a bit ugly :c the overlaps are meh and the anti-jump is just weird
02:37:093 (1) - same as 01:03:434 (1) -
Not much else to say, overall watch the aesthetic (like at 01:58:556 (5,6,1) - ) and try to make something prettier


[Irre's Snow]

00:22:459 (7,8,1,2) - I think it's gonna confuse newer players, I don't think you should stacks in the easiest diff :c
01:53:190 (4) - no 3/4 sliders :C
02:30:264 (5) - that stack will be unreadable for newer players
02:35:629 (2,3,4,5,6,7,8,1) - this is too hard for the lowest diff, please change it to something easier :c

Overall it looks too hard for the lowest diff imo

That's all I guess, not really much else to say
Topic Starter
Itachi_Uchiha

GoldenWolf wrote:

ohai

dat sb

Try offset +9, sounds better imo

[Avalanche]
00:25:385 (1,2,3) - this is a bit hard to read, because you used a bigger spacing between 00:25:142 (7) - and 00:25:385 (1) - and then decreased it for the 3/4 rhythm, it's a bit confusing, imo you should make the spacing between 7 and 1 smaller
00:27:946 (2,3) - it's a bit too close from the slider, you should move it at 1.3x from the slider (and stay at 1.3x from the next slider too)
00:43:922 (4) - mhhh, I wouldn't map it like that (I see what you want to map here, and it's probably even 1/16 I think :p), I'd instead make it a jump like that
1/8 slider just feels weird here, and will confuse players :p
02:41:239 (4,5,6) - Make the spacing constant here? Like you did at 02:45:142 (3,4,5) -

You're using a lot of star patterns too, they look cool but it's a bit repetitive, mind changing some of them by something else?
(Not these ones 01:01:971 (1,2,3,4,5,6,7,8,9,10) - though, they're 2gud)
Applied all except the star thingy^^
dosyeru
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).

  • It's my first time to mod about skinning, so my mods about this may be irrelevance.
    but your map-set seems to lack of some elements.
  1. add RGB color, SliderBorder: 255,255,255, for example, under the [Colours] section of each .osu file
  2. approachcircle.png is missing

    that's all I find missing elements, but there may be more missing elements.
    you may need to ask this stuff to someone else.


    [Avalanche]
  3. 00:02:818 - how about flipping vertically?
  4. 00:06:605 - ^
  5. 00:07:581 - adjust the distance if you change sliders
  6. 00:52:703 - add a note on 00:52:459 (6) - with Clap hit-sound
    I understand you take the melody, but players cant recognize that they actually play melody or rhythm because the notes are just placed on eighth notes
    If you add a note here, it satisfies both players who play melody and rhythm.
  7. 00:56:605 - ^ add a note on (6)
  8. 01:00:507 - ^ I hear a sound of melody here
  9. 01:27:825 - how about moving this slider to [280,208]
    01:51:239 - In the music, strings accent on every other big white tick, so how about
  10. 01:52:215 - add a note on 01:52:337 (2) -
  11. 01:53:190 - remove a note. then shift a slider to this point
    01:53:058 (6) - in above picture is a example of placement if you change things as my suggestions.
  12. 01:54:410 - adjust the distance. Replace the note (2) on [388,268]
  13. 02:00:020 - add a note
  14. 02:10:751 - this point is pretty obvious that players play the melody since the music sounds calm.
  15. 02:40:020 (1) - too close to a previous note. how about moving this slider to [410,50]
  16. 00:23:434 - remove NC
  17. 00:24:166 - add NC
  18. 00:31:239 - remove NC
  19. 00:31:971 - add NC
    how about applying these NC for all of these pattern?

that's all. GL ;)
Nemis
[General]
  1. Since you are using a custom skin for your map you must specify a color for the sliderborder just adding this string in the colours section:
    [Colours]
    SliderBorder : HEX,HEX,HEX
    If you want to keep the sliderborder white just set the three values as 255,255,255.
  2. As AiMod says, the reversearrow dimension must be 128*128.
  3. Add the epilepsy warning since there are some flash and snow speed changes.


[Avalanche]
  1. 00:47:337 (1,3) - This spacing is really similar to the one used in the pattern before this (00:46:361 (4,5) - ), so, consider moving these elements a bit down to increase the spacing from the other elements.
  2. 00:52:703 (7) - This space feels so empty! I know what you are following, but adding a note here wouldn't be a bad idea. If you apply this change, do the same in the following patterns (00:56:361 (6) - ...). Same 02:10:507 (6) - here. Also, you may add a whistle when you arrive 01:00:507 (7) - here, it sounds good.
  3. 01:35:629 (7) - Consider adding a new combo here since the music changes and the chorus ends. Same 01:35:629 (7) - here, in the end.
  4. 01:52:337 (2) - I don't get what are you following with this note. There aren't particular sounds on this tick respect to the others. Consider adding two notes next to this one making a triple:
  5. 01:53:434 (1) - Try the rhythm below instead of this one, it sounds a lot better (also try this pattern instead of the old one to make a nice symmetrical pattern):
  6. 02:19:044 (1,2,3,1,2,3,4,5,6,7,8,9,10,11) - Damn, you have missed so many triples in this part! Consider adding them and then rework on the pattern, you may make a different star. Same 02:34:654 (1,1,2,3,4,5,6,7,8,9,10,11,1) - here.
  7. 02:22:459 (11) - In this part you should use more normal-hitnormal; try setting normal sampleset (keeping the soft additions) 02:23:434 (2) - here,
  8. 02:24:410 (4) - here, 02:25:385 (3) - here etc. until 02:34:654 (1) - this slider. It sounds so good!

Nice!

[Vinyl's Blizzard]
  1. 00:35:629 (1) - Rotate this slider by 90° anticlockwise and then reverse it (CTRL+G); this change will improve the flow after playing 00:34:410 (2) - this slider.
  2. 00:40:020 (2) - Move this slider a bit left (x:8 y:128 is fine, for example) to make a flowy movement with 00:39:776 (1) - this note.
  3. 01:16:117 (1,2,3,4) - Personally I don't find it really good to see while playing. Try moving 01:17:337 (2) - this note at x:336 y:100, it plays really better.
  4. 01:17:825 (4,1) - Same for this pattern, even if it's a bit different. Try moving 01:18:556 (1) - this note far from 01:17:825 (4) - this slider, or at least stack it perfectly/manually!
  5. 01:31:239 (3,4) - I'm sure you can improve this blanket a little bit.
  6. 01:35:629 (6) - Consider adding a new combo here since the music changes and the chorus ends ad you did 01:35:629 (7) - here, in the end.
  7. 02:21:482 (6) - As AiMod says, this slider is unsnapped. Fix it.
  8. 02:26:849 (2,3,4,5,6) - This pattern looks weird looks as it is now 'cause you used different spacings. You should mantain the same distance from each element to each other since it's a normal difficulty.

From 01:51:239 (1) - here I liked a lot how you mapped it, but from the begin until 01:03:434 (1) - here I didn't. The patterns look weird to see and to play. The first KIAI is good as the second, but I still prefer the last one!

[Irre's Snow]
  1. There are many unsnapped elements here. Check AiMod for detailed informations.
  2. 00:21:971 (1) - Add a new combo here and 00:24:410 (1) - remove this one. Also, I don't think 00:27:337 (1) - this one is needed.
  3. 01:35:629 (7) - Consider adding a new combo here since the music changes and the chorus ends. Same 03:09:287 (5) - here, in the end.

Well, I like this difficulty as the others, but I'd try to change patterns like 01:01:971 (2,3,4,5,6) - and 02:20:020 (2,3,4,5,6,7) - in something else instead of a row of notes.
ColdTooth

Nemis wrote:

[Vinyl's Blizzard]
  1. 00:35:629 (1) - Rotate this slider by 90° anticlockwise and then reverse it (CTRL+G); this change will improve the flow after playing 00:34:410 (2) - this slider. Somewhat fixed. I think..
  2. 00:40:020 (2) - Move this slider a bit left (x:8 y:128 is fine, for example) to make a flowy movement with 00:39:776 (1) - this note. Fixed.
  3. 01:16:117 (1,2,3,4) - Personally I don't find it really good to see while playing. Try moving 01:17:337 (2) - this note at x:336 y:100, it plays really better. I actually like this idea.
  4. 01:17:825 (4,1) - Same for this pattern, even if it's a bit different. Try moving 01:18:556 (1) - this note far from 01:17:825 (4) - this slider, or at least stack it perfectly/manually!
  5. 01:31:239 (3,4) - I'm sure you can improve this blanket a little bit. Fixed. Somewhat.
  6. 01:35:629 (6) - Consider adding a new combo here since the music changes and the chorus ends ad you did 01:35:629 (7) - here, in the end. Yes
  7. 02:21:482 (6) - As AiMod says, this slider is unsnapped. Fix it. Good eye.
  8. 02:26:849 (2,3,4,5,6) - This pattern looks weird looks as it is now 'cause you used different spacings. You should mantain the same distance from each element to each other since it's a normal difficulty. Fixed.

From 01:51:239 (1) - here I liked a lot how you mapped it, but from the begin until 01:03:434 (1) - here I didn't. The patterns look weird to see and to play. The first KIAI is good as the second, but I still prefer the last one!

GoldenWolf wrote:

[Vinyl's Blizzard]

01:03:434 (1) - it's kinda meh, use a row of 1/2 circles instead? I actually like what I have here atm, so I don't want to change it.
01:17:337 (2,3,4,1) - this look a bit ugly :c the overlaps are meh and the anti-jump is just weird Fixed slightly w/ the mod above
02:37:093 (1) - same as 01:03:434 (1) -Nah, I like the pattern here.
Not much else to say, overall watch the aesthetic (like at 01:58:556 (5,6,1) - ) and try to make something prettier I try to be pretty :<
Thank you two for the feedback. I shall puush this to the map owner whenever puush decides to let me in.

Here
Irreversible
Hi there! Thanks for the mods.

I've fixed your rhythm suggestions mostly (Waiting for more opinions), and replaced circle rows by sliders. Also, I added new combos and fixed the stacks. So basically, i've fixed all :)

osu file format v12

[General]
AudioFilename: Winterglade.mp3
AudioLeadIn: 0
PreviewTime: 64427
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 41012,48817,64410,65629,65873,66361,67581,67825,68312,69288,70264,71483,71727,72215,73434,73678,74166,74898,75142,76117,77093,78068,79288,79532,80020,80995,81971,82946,83922,84898,85873,87093,87337,87825,89044,89288,89776,90507,90751,91727,92703,93678,94898,95142,95646,103451,111256,126866,158085,159288,159532,160020,161239,161483,161971,162946,163922,165142,165385,165873,167093,167337,167825,168556,168800,169776,171239,171483,171727,173190,173434,173678,174654,175629,176605,177581,178556,179532,180751,180995,181483,182703,182946,183434,184166,184410,185385,186361,187337,188556,188800
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Winterglade
TitleUnicode:Winterglade
Artist:Makkon
ArtistUnicode:Makkon
Creator:Itachi_Uchiha
Version:Irre's Snow
Source:
Tags:
BeatmapID:318475
BeatmapSetID:119931

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,95829,102234
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1971.35993273262,487.80487804878,4,2,1,40,1,0
33190,-100,4,2,1,55,0,0
64410,-80,4,1,1,60,0,1
95629,-100,4,2,1,55,0,0
111239,-100,4,2,1,70,0,0
125995,-100,4,2,1,70,0,0
126239,-100,4,2,1,80,0,0
126483,-100,4,2,1,90,0,0
126727,-100,4,1,1,100,0,0
126971,-100,4,2,1,40,0,0
141605,-100,4,2,1,70,0,0
141849,-100,4,2,1,80,0,0
142093,-100,4,2,1,90,0,0
142337,-100,4,1,1,100,0,0
142581,-100,4,2,1,60,0,0
145507,-100,4,2,1,70,0,0
145751,-100,4,2,1,80,0,0
145995,-100,4,2,1,90,0,0
146239,-100,4,1,1,100,0,0
146483,-100,4,2,1,60,0,0
149410,-100,4,2,1,70,0,0
149654,-100,4,2,1,80,0,0
149898,-100,4,2,1,90,0,0
150142,-100,4,1,1,100,0,0
150385,-100,4,2,1,60,0,0
153312,-100,4,2,1,70,0,0
153556,-100,4,2,1,80,0,0
153800,-100,4,2,1,90,0,0
154044,-100,4,1,1,100,0,0
154288,-100,4,2,1,60,0,0
155995,-100,4,1,1,100,0,0
156239,-100,4,2,1,60,0,0
156971,-100,4,1,1,100,0,0
157215,-100,4,2,1,60,0,0
157459,-100,4,1,1,100,0,0
157703,-100,4,2,1,75,0,0
158068,-80,4,1,1,75,0,1
173556,-80,4,1,1,90,0,1
189288,-80,4,1,1,75,0,0


[Colours]
Combo1 : 147,118,231
Combo2 : 68,86,208
Combo3 : 232,79,105
Combo4 : 162,194,249

[HitObjects]
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172,308,3922,2,0,P|268:356|404:292,1,240,8|0,0:0|0:0,0:0:0:0:
416,196,5385,1,8,0:0:0:0:
300,232,5873,5,8,0:0:0:0:
280,176,6117,2,0,P|232:124|120:160,1,180,8|0,0:0|0:0,0:0:0:0:
36,216,7337,1,8,0:0:0:0:
144,268,7825,2,0,L|144:332,2,60,8|8|0,0:0|0:0|0:0,0:0:0:0:
148,200,8556,2,0,P|204:192|268:220,1,120,8|0,0:0|0:0,0:0:0:0:
308,252,9288,2,0,P|340:264|392:252,1,60,8|0,0:0|0:0,0:0:0:0:
424,248,9776,5,8,0:0:0:0:
348,84,10507,1,8,0:0:0:0:
167,84,11239,1,8,0:0:0:0:
82,168,11727,2,0,L|81:255,1,60,8|0,0:0|0:0,0:0:0:0:
176,300,12459,2,0,L|176:224,1,60,0|8,0:0|0:0,0:0:0:0:
272,168,13190,1,8,0:0:0:0:
376,232,13678,6,0,P|404:156|348:72,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
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376,128,35142,1,0,0:0:0:0:
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196,96,40995,6,0,B|128:152|128:152|108:260,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,152,42946,1,0,0:0:0:0:
408,92,43434,1,0,0:0:0:0:
408,212,43922,2,8,P|399:239|368:276,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
304,152,44898,1,8,0:0:0:0:
164,40,45629,6,0,L|148:108,1,60,8|8,0:0|0:0,0:0:0:0:
128,216,46361,1,8,0:0:0:0:
104,272,46605,2,0,L|48:332,1,60,8|8,0:0|0:0,0:0:0:0:
172,364,47337,1,8,0:0:0:0:
256,280,47825,1,8,0:0:0:0:
268,160,48312,2,0,L|332:120,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
148,104,49288,6,0,L|72:92,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
244,176,50264,2,0,L|320:164,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
144,244,51239,2,0,L|68:232,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
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260,224,55141,2,0,L|336:212,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
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292,148,62703,1,0,0:0:0:0:
244,184,62946,2,0,L|176:192,1,60
136,164,63434,2,0,L|104:108,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
144,316,64410,5,12,0:0:0:0:
288,360,64898,2,0,P|356:372|424:312,1,150,0|0,0:0|0:0,0:0:0:0:
444,180,65873,1,8,0:0:0:0:
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304,224,67825,1,8,0:0:0:0:
176,304,68312,6,0,P|88:280|88:92,2,300,12|8|12,0:0|0:0|0:0,0:0:0:0:
282,197,70751,2,0,L|392:297,1,150,0|0,0:0|0:0,0:0:0:0:
484,180,71727,2,0,L|373:79,1,150,8|12,0:0|0:0,0:0:0:0:
228,40,72703,5,0,0:0:0:0:
88,88,73190,1,0,0:0:0:0:
104,312,73922,2,0,L|192:324,1,75,0|12,0:0|0:0,0:0:0:0:
328,322,74654,1,0,0:0:0:0:
434,215,75142,1,8,0:0:0:0:
328,109,75629,1,0,0:0:0:0:
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327,321,78556,1,0,0:0:0:0:
433,214,79044,2,0,L|460:140,2,75,0|8|8,0:0|0:0|0:0,0:0:0:0:
308,132,80020,5,12,0:0:0:0:
164,96,80508,2,0,P|148:167|190:227,1,150,0|8,0:0|0:0,0:0:0:0:
190,227,81483,1,0,0:0:0:0:
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356,180,83435,1,0,0:0:0:0:
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300,212,86361,2,0,P|336:280|411:313,1,150
476,184,87337,2,0,P|440:116|365:83,1,150,8|12,0:0|0:0,0:0:0:0:
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132,60,88800,1,0,0:0:0:0:
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256,352,90264,1,0,0:0:0:0:
376,264,90752,1,8,0:0:0:0:
376,114,91239,1,0,0:0:0:0:
252,28,91727,6,0,B|208:68|208:68|200:156|200:156|120:152|120:152|40:208,2,300,12|8|12,0:0|0:0|0:0,0:0:0:0:
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316,152,94654,2,0,L|316:228,1,75,0|8,0:0|0:0,0:0:0:0:
316,302,95142,2,0,L|216:304,1,75,8|0,0:0|0:0,0:0:0:0:
165,303,95629,5,4,0:0:0:0:
280,260,103434,6,0,P|388:300|460:264,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
216,160,105385,1,0,0:0:0:0:
112,224,105873,1,0,0:0:0:0:
100,104,106361,2,0,L|24:72,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
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256,332,108068,2,0,L|300:268,1,60,8|8,0:0|0:0,0:0:0:0:
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448,12,109776,1,8,0:0:0:0:
492,124,110264,2,0,P|496:184|488:256,1,120,8|8,0:0|0:0,0:0:0:0:
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320,356,112337,2,0,L|208:340,1,90,8|8,0:0|0:0,0:0:0:0:
176,316,112946,1,0,0:0:0:0:
132,276,113190,2,0,L|20:252,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
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244,124,120751,1,0,0:0:0:0:
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396,140,122215,1,8,0:0:0:0:
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256,76,126849,5,8,0:0:0:0:
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364,276,129288,2,0,L|408:224,1,60
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152,172,135142,6,0,L|88:204,1,60
48,228,135629,1,12,0:0:0:0:
112,332,136117,2,0,L|196:312,1,60
228,300,136605,1,12,0:0:0:0:
268,188,137093,2,0,L|248:120,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
320,216,137825,2,0,L|376:248,1,60
420,212,138312,1,12,0:0:0:0:
356,44,139044,6,0,L|432:32,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
272,132,140020,2,0,L|236:196,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
256,72,140751,2,0,L|192:40,2,60,0|0|12,0:0|0:0|0:0,0:0:0:0:
312,48,141483,2,4,L|384:84,1,60,0|4,0:0|0:0,0:0:0:0:
420,104,141971,1,12,0:0:0:0:
456,152,142215,1,4,0:0:0:0:
440,212,142459,1,8,0:0:0:0:
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288,228,143922,2,0,L|212:240,2,60,0|4|12,0:0|0:0|0:0,0:0:0:0:
368,140,144898,2,0,L|444:152,2,60,0|4|12,0:0|0:0|0:0,0:0:0:0:
308,128,145629,2,4,L|249:119,2,60,4|4|4,0:0|0:0|0:0,0:0:0:0:
308,128,146361,1,8,0:0:0:0:
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228,272,147824,2,0,L|152:284,2,60,0|4|12,0:0|0:0|0:0,0:0:0:0:
160,176,148799,2,0,L|84:188,2,60,0|4|12,0:0|0:0|0:0,0:0:0:0:
220,164,149531,2,0,L|248:108,2,60,4|4|4,0:0|0:0|0:0,0:0:0:0:
268,200,150264,1,8,0:0:0:0:
172,272,150751,6,0,L|160:348,2,60,4|0|12,0:0|0:0|0:0,0:0:0:0:
220,164,151727,2,0,L|208:88,2,60,0|4|12,0:0|0:0|0:0,0:0:0:0:
296,256,152702,2,0,L|284:332,2,60,0|4|12,0:0|0:0|0:0,0:0:0:0:
344,220,153434,2,0,L|354:161,2,60,4|4|4,0:0|0:0|0:0,0:0:0:0:
344,220,154166,1,8,0:0:0:0:
248,148,154653,6,0,L|172:128,2,60,4|0|12,0:0|0:0|0:0,0:0:0:0:
348,80,155629,2,0,L|420:100,2,60,0|4|8,0:0|0:0|0:0,0:0:0:0:
300,48,156361,1,0,0:0:0:0:
236,40,156605,2,0,P|188:48|156:64,1,60
132,96,157092,2,0,L|108:160,1,60,8|0,0:0|0:0,0:0:0:0:
100,216,157581,1,8,0:0:0:0:
128,272,157825,1,0,0:0:0:0:
128,272,158068,5,12,0:0:0:0:
264,332,158556,2,0,P|332:344|400:284,1,150
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400,184,161483,1,8,0:0:0:0:
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440,156,164409,2,0,P|440:224|380:276,1,150
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36,136,166361,5,0,0:0:0:0:
148,36,166848,1,0,0:0:0:0:
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436,308,168312,1,0,0:0:0:0:
418,159,168800,1,8,0:0:0:0:
288,232,169287,1,0,0:0:0:0:
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300,348,172214,1,0,0:0:0:0:
424,264,172702,1,0,0:0:0:0:
220,44,173678,5,12,0:0:0:0:
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212,200,175141,1,0,0:0:0:0:
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364,180,177093,1,0,0:0:0:0:
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212,124,181971,5,0,0:0:0:0:
324,220,182458,1,0,0:0:0:0:
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20,196,183922,1,0,0:0:0:0:
52,344,184410,1,8,0:0:0:0:
164,244,184897,1,0,0:0:0:0:
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Topic Starter
Itachi_Uchiha
Added the new diffs.

Gonna update them as soon as my osu starts working again :O

~Updated
FreeSongs
awesome skin and SB
star for sure :)

here are some suggestions:

[Avalanche]
00:23:678 - 00:23:922 - add circle?

00:52:459 (6) - 00:56:361 (6) - 01:00:264 (6) - remove finish and clap
or 00:52:215 (5) - 00:56:117 (5) - 01:00:020 (5) - add finish and clap

02:10:507 (6) - 02:14:410 (6) - 02:18:312 (6) - remove finish and clap
or 02:10:264 (5) - 02:14:166 (5) - 02:18:068 (5) - add finish and clap

[Vinyl's Blizzard]
01:08:312 (1) - Ctrl+G?

[Irre's Snow]
nothing

Sorry for the bad mod
Feel free to ignore it, if it doesnt help :(


Great map overall. Hope it will get ranked
Good Luck! :)
Topic Starter
Itachi_Uchiha

FreeSongs wrote:

awesome skin and SB
star for sure :)

here are some suggestions:

[Avalanche]
00:23:678 - 00:23:922 - add circle? - nah, I´m following the Glockenspiel there

00:52:459 (6) - 00:56:361 (6) - 01:00:264 (6) - remove finish and clap
or 00:52:215 (5) - 00:56:117 (5) - 01:00:020 (5) - add finish and clap

02:10:507 (6) - 02:14:410 (6) - 02:18:312 (6) - remove finish and clap
or 02:10:264 (5) - 02:14:166 (5) - 02:18:068 (5) - add finish and clap

- Nearly, I added some Finishes


Sorry for the bad mod
Feel free to ignore it, if it doesn't help :(
- Thanks :D And every mod is helpful :D

Great map overall. Hope it will get ranked
Good Luck! :)
Lanturn
M4M~

[General]
Files:
Background dimensions are strange. You should change it to the pic Brian was showing.. but instead of .png, use this jpg | http://puu.sh/5sqEQ.jpg | This will also make your storyboard look a lot nicer as your current image is zoomed in way too far.

Your mp3 is 320kbs. Convert it to 192kb. or just use this already converted one I made | http://puu.sh/5sqKf.mp3

Your combo number for 6 is backwards. As I already mentioned that to you | http://puu.sh/5sqRM.png

Sliderslide for your NC:1 I would recommend be a blank file like the Soft and the Drum.

Combo Colours:
I'm not sure about Combo 2.. Kind of strange having one reddish color and the rest are all blue. how about a light blue/gray instead? maybe: 68,86,208?

Tags:
Add | Irreversible VinylDash14

Countdown:
There is no point to having it checked, go ahead and turn it off on all the difficulties.
Inconsistency in Countdown: - [Avalanche] : 0 - [Irre's Snow] : 1 - [Vinyl's Blizzard] : 1

[Irre]
  1. 00:05:873 (1,2) - how about moving this up to create more of a circular flow instead of the sharp u-turn from the previous 2 notes?
  2. 00:25:385 (5,6,7) - how about doing one of your cool 3/4 reverses here? Much like what you have at 2:00:142 -
  3. 01:04:166 - Feels so lonely without a circle here, although I see why you skipped it :(
  4. 01:14:898 - I'll only mention this once. When you have this pattern come up, it might actually sound better if you had a circle here, since the 1/2 lead-in really invites it, as well as the music itself makes a big impact here.
  5. 01:18:800 (3) - Circle? | This will add some needed lead-in to the reverse slider you have after this.
  6. 02:00:142 (2,3) - this 3/4 gap plays very odd. I'm thinking it might be better to stick to a full 1/1 gap here like you do with 02:00:995 (4,5) -
  7. 02:06:361 (2,1) - nice jump <3 | I don't think it fits in a normal though.
  8. 02:17:093 (5) - How about rotating this just a bit more anti-clockwise so you can adjust (6) a bit better to flow with (1)
  9. 02:39:531 (3) - When I was testing this.. I actually hit this as a 100, thinking it would probably be placed 1/2 later. What do you think? Of course if you do this, it will probably change the whole last bit of the map, so I'm not sure. Maybe some way of making it more clear you'll be using 1/1s instead of 1.5/1s.
    ---
  10. http://puu.sh/5ssUa.png My... god... what's going on here Irre? (hah... I'm horrible when it comes to lame rhymes)


[Vinyl]
  1. 00:25:873 (1,2,3) - Try moving this out of the corner a bit more. I noticed you had to move the (3) up a bit to avoid touching the bottom of the screen, so if you just moved them all up more, you could probably get the symmetry correct by letting the (3) go down to its proper position. Adjusting 00:28:556 (4,5) - afterwards shouldn't be a problem.
  2. 00:43:434 (2) - considering you have been starting this section 1/2 later everytime, I still think it would be best to start this 1/2 later as well. I'm talking about the gap between 00:38:312 (2,1) - for example would still be used at this spot of the map too.
  3. 00:46:117 (2,3) - same idea as above. Though this will need a bit of fixing to avoid using the slider tick, as it doesn't sound nice. (you could lower the volume of it)
  4. 00:52:703 (1) - move this back to 00:51:971 - People will be listening to the chime thing more at this point, and will be able to predict 1.5/1 gaps
  5. You could easily do the above with the rest of the section, but it seems you have an idea of how you want it, so I'll leave this alone.
  6. 01:17:337 (2) - delete? | It doesn't really fit in how you've been following the drums.
  7. 02:17:093 (7) - NC?
  8. 02:20:507 (1) - you should NC here, that means, removing the previous NC as well
  9. 02:27:581 (3) - Not sure about this slider. It starts on a no audible sounds besides the small tick in the background, which isn't worth trying to map. I would just suggest deleting this and adding a circle at 02:27:825 -
  10. 02:32:459 (4) - same idea as above. maybe delete this?
  11. 02:58:312 (2,3) - since you have a nice little curve in this (3) slider, how about using it to blanket around the (2)?

    Nice stuff


[Avalanche]
  1. 00:19:288 (4,1,2) - I really don't like this jump from (1) to (2). Very unpredictable. If you want to keep the jump, have some build-up from (4) to (1) by moving them further apart from each other. (Irre taught me this silly technique, so blame him :P)
  2. 00:20:264 (3) - I'm actually wondering if you are trying to follow that one chime. It seems to hit more at 00:20:142 - than where your (3) is. Maybe you might want to map this a bit different otherwise it might make hitting the notes a bit too strange.
  3. 00:31:239 (7) - Remove the clap effect. sounds better without it.
  4. 00:32:946 (6) - Try removing the clap here as well.
  5. 00:39:044 (7) - Finish instead of Clap.
  6. 00:44:410 (6) - same as above, just on the end of the slider.
  7. Overall your kiai time is very nice. A few circles don't really seem needed, but it is an insane I guess, so they're fine.
  8. 01:51:239 (1,2,3,4,5,6,1,2,3,4,5,6) - I'm having trouble trying to figure out what you were actually mapping to here. I'll assume you had something in mind.. It just sounds strange in my ears. same goes for 01:59:044 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - No suggestions, just curious is all.
  9. 03:02:703 (2,3,4) - This L shape seems unnecessary. Try x68 y136 on (2) | x108 y272 for (3) and x248 y300 for (4)
  10. 01:29:044 (2,3,4) - go ahead and flip this around as well, since it's a copy.
  11. 01:35:629 (1) - and 03:09:288 (7) - Should NC or take the NC away to be consistent.


Sure.. I think this is good enough. Good luck :3

Topic Starter
Itachi_Uchiha

Lanturn wrote:

M4M~

[General]
Files:
Background dimensions are strange. You should change it to the pic Brian was showing.. but instead of .png, use this jpg | http://puu.sh/5sqEQ.jpg | This will also make your storyboard look a lot nicer as your current image is zoomed in way too far. - Changed - Had to mess the SB a bit up for it to fit^^

Your mp3 is 320kbs. Convert it to 192kb. or just use this already converted one I made | http://puu.sh/5sqKf.mp3 - Thanks^^ Dunno why I added a 320kbs .mp3 - Converted it myself since my browser is bugging me with downloading .mp3

Your combo number for 6 is backwards. As I already mentioned that to you | http://puu.sh/5sqRM.png - Added a whole different default.png set

Sliderslide for your NC:1 I would recommend be a blank file like the Soft and the Drum. - I thought I already added them :O

Combo Colours:
I'm not sure about Combo 2.. Kind of strange having one reddish color and the rest are all blue. how about a light blue/gray instead? maybe: 68,86,208? - True... I changed the red one to a grey/blue one

Tags:
Add | Irreversible VinylDash14 - Yay Metadata stuff :D

Countdown:
There is no point to having it checked, go ahead and turn it off on all the difficulties.
Inconsistency in Countdown: - [Avalanche] : 0 - [Irre's Snow] : 1 - [Vinyl's Blizzard] : 1 - Odd... I applied this to all diffs, atleast I thought it

[Avalanche]
  1. 00:19:288 (4,1,2) - I really don't like this jump from (1) to (2). Very unpredictable. If you want to keep the jump, have some build-up from (4) to (1) by moving them further apart from each other. (Irre taught me this silly technique, so blame him :P) - Reduced the Spacing a bit
  2. 00:20:264 (3) - I'm actually wondering if you are trying to follow that one chime. It seems to hit more at 00:20:142 - than where your (3) is. Maybe you might want to map this a bit different otherwise it might make hitting the notes a bit too strange. - It´s more a filler^^
  3. 00:31:239 (7) - Remove the clap effect. sounds better without it. - Nah, I like the Hitsounding as it is^^
  4. 00:32:946 (6) - Try removing the clap here as well. - See above
  5. 00:39:044 (7) - Finish instead of Clap. - Again^^
  6. 00:44:410 (6) - same as above, just on the end of the slider. - And again xD
  7. Overall your kiai time is very nice. A few circles don't really seem needed, but it is an insane I guess, so they're fine. - Thank you :D
  8. 01:51:239 (1,2,3,4,5,6,1,2,3,4,5,6) - I'm having trouble trying to figure out what you were actually mapping to here. I'll assume you had something in mind.. It just sounds strange in my ears. same goes for 01:59:044 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - No suggestions, just curious is all. - I dunno why everyone don´t hear the Glockenspiel which I mapped on :O
  9. 03:02:703 (2,3,4) - This L shape seems unnecessary. Try x68 y136 on (2) | x108 y272 for (3) and x248 y300 for (4) - Thanks^^ Added
  10. 01:29:044 (2,3,4) - go ahead and flip this around as well, since it's a copy. - here too^^
  11. 01:35:629 (1) - and 03:09:288 (7) - Should NC or take the NC away to be consistent. - I took it away^^


Sure.. I think this is good enough. Good luck :3 - Thanks :D

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