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Ceui - Last Inferno (TV Size)

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Topic Starter
Chloe
thx for testplay.
Lissette
[General]
Rename "Last Inferno" to "Insane" because of this https://osu.ppy.sh/forum/t/169960 (see last post)

[Last Inferno]
00:22:105 (1) - fits better the music if this starts 1/2 beat earlier
00:24:963 (2) - a slider from 00:24:963 - to 00:25:320 - without the reapeat, sounds better to me
00:33:891 - Increase the volume of this section to make it audible, decreasing the volume to the point is not audible is unrankable
00:42:284 (3) - remove this slider, sounds better without it (if you do, fix spacing)
00:53:772 (1) - everytime I play it this jump throw me off, how about if you lighten the jump a bit and make the distance between 00:53:534 (1,1,1) - the same, sois more readable. (note saying to remove the jump)
01:13:534 (1,1,1) - This is so uncorfortable to play, like I couldnt read it well. how about if you Ctrl+G this 01:13:802 (1) - (the one in the middle, is way more easy to read)
01:14:337 (2,3) - If you remove these notes, it will emphatize the pause on the vocals right there
01:16:302 - Like I said above: Increase the volume of this section to make it audible, decreasing the volume to the point is not audible is unrankable

[Shore's Hard]
00:18:355 (2) - Try this for this part, to see if you like it (I think sounds better): http://puu.sh/6C7eg.jpg or you could use triplets like this http://puu.sh/6C7b0.jpg
00:43:891 (1,2) - This small combo looks kinda out of place, try this to avoid this: 00:41:927 (1) - remove new combo, 00:42:820 - add new combo and 00:43:891 (1) - remove new combo
00:53:534 (1,2) - Those normal whistle make me blink ><, are to loud for me, can you drecrease the volume a bit?

[liangv587's Normal]
00:22:105 (4) - sounds better if you this note move 1/2 later
00:26:748 (3) - add a note here, and shorten the slider starting it at 00:26:927 - (1/2 later)
00:31:212 (1,2) - Ctrl+ G these two, sounds better (fix spacing after)
01:04:784 (3) - shorten by 1/2 (I always let go before the slider is finished)
01:13:534 (3) - shorten by 1/4 and add a repeat (remove 01:14:070 (4) - after)
01:24:427 (3) - not sure if is a good idea to have these delayed stacks on Normal diffs
I know this is a guest diff and stuff, but kinda bugs me that this is the only diff based on linear sliders, while the rest are mostly curved, is kinda breaking the combo. (just an opinion here, not that you have to re-map the whole thing, but maybe think about that in future guest diffs)

[Awaken's Easy]
00:14:963 (1,2,3) - this symmetric pattern begs to be centered T_T
00:54:962 (1,2,3) - how about if you center this?

Good mapset overall ^^
Awaken

Lissette wrote:

[Awaken's Easy]
00:14:963 (1,2,3) - this symmetric pattern begs to be centered T_T it's really hard to change ;w;
00:54:962 (1,2,3) - how about if you center this? fixed~
SPOILER
osu file format v12

[General]
AudioFilename: Ceui - Last Inferno (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 54966
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 3
GridSize: 8

[Metadata]
Title:Last Inferno (TV Size)
TitleUnicode:Last Inferno (TV Size)
Artist:Ceui
ArtistUnicode:Ceui
Creator:Chloe
Version:Awaken's Easy
Source:伝説の勇者の伝説
Tags:The Legend of the Legendary Heroes Densetsu no Yuusha no Densetsu Awaken liangv587 lkx_Shore
BeatmapID:307795
BeatmapSetID:119887

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

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0,0,"BG.jpg",0,0
//Break Periods
2,23734,27808
//Storyboard Layer 0 (Background)
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//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
Chloe
Lissette

Lissette wrote:

[General]
Rename "Last Inferno" to "Insane" because of this t/169960 (see last post) changed

[Last Inferno]
00:22:105 (1) - fits better the music if this starts 1/2 beat earlier but not comfortable for playing, I've called two players for testing here.
00:24:963 (2) - a slider from 00:24:963 - to 00:25:320 - without the reapeat, sounds better to me I make this pattern with vocal, if I do so , I think I should add more note on 00:25:677 (3) - here , it rapped my rhythm, I'm afraid it's not suit imo.
00:33:891 - Increase the volume of this section to make it audible, decreasing the volume to the point is not audible is unrankable no, it's not , ranking rule said we can slienced the spinner and slider's end.
00:42:284 (3) - remove this slider, sounds better without it (if you do, fix spacing) would be played a bit weird here and rhythm would be broken if I put a empty beat suddenly.
00:53:772 (1) - everytime I play it this jump throw me off, how about if you lighten the jump a bit and make the distance between 00:53:534 (1,1,1) - the same, sois more readable. (note saying to remove the jump) lowed the ds here.
01:13:534 (1,1,1) - This is so uncorfortable to play, like I couldnt read it well. how about if you Ctrl+G this 01:13:802 (1) - (the one in the middle, is way more easy to read) it does break the design here if I do so, plz allow me to reject.
01:14:337 (2,3) - If you remove these notes, it will emphatize the pause on the vocals right there
01:16:302 - Like I said above: Increase the volume of this section to make it audible, decreasing the volume to the point is not audible is unrankable ^

Good mapset overall ^^

thx for modding lissette~

edit: liang called me for changing these stuffs, so I do it, fixed all except for this: 01:13:534 (3) - shorten by 1/4 and add a repeat (remove 01:14:070 (4) - after)
I think it's not a good idea to change it.

edit2: ename "Last Inferno" to "Insane" because of this t/169960 (see last post) wait.. I've read this once again today,as a highest diff name, I think it's clearly unstandable for now, also there's no one said it's not ok, it's different with Skystar/Rin/0108 and so on. So I wanna keep it, plz told me if I'm wrong.
lkx_Shore

Bungaku Shounen wrote:

[url=http://osu.ppy.sh/forum/t/155521]
[Hard]
  • 00:38:355 (2) - 没有包好 向左移一点 fix
  1. 00:42:820 (2,3) - 不blanket吗?这样不是很好看 fix
  2. 00:53:534 (1,2,3,1,2,3) - 试试看用soft的finish 总感觉whistle不是很适合这里 太尖锐 降了音量
  3. 01:01:212 (2) - 不应该放到01:01:391 - 吗? 不...这里算是跟鼓点吧
  4. 01:29:248 - 这个finish也有点违和 改成whistle了
  5. 有的节奏我有些看不懂就说了 也有可能是我的问题
thx (现在才发现以前漏了这个mod,抱歉)

Lissette wrote:

[General]
[Shore's Hard]
00:18:355 (2) - Try this for this part, to see if you like it (I think sounds better): http://puu.sh/6C7eg.jpg or you could use triplets like this http://puu.sh/6C7b0.jpg Change,but i used another rhythm
00:43:891 (1,2) - This small combo looks kinda out of place, try this to avoid this: 00:41:927 (1) - remove new combo, 00:42:820 - add new combo and 00:43:891 (1) - remove new combo fix
00:53:534 (1,2) - Those normal whistle make me blink ><, are to loud for me, can you drecrease the volume a bit? ok,Change
Thx U
lkx_Shore
Hard Diff
osu file format v12

[General]
AudioFilename: Ceui - Last Inferno (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 54966
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Last Inferno (TV Size)
TitleUnicode:Last Inferno (TV Size)
Artist:Ceui
ArtistUnicode:Ceui
Creator:Chloe
Version:Shore's Hard
Source:伝説の勇者の伝説
Tags:The Legend of the Legendary Heroes Densetsu no Yuusha no Densetsu Awaken liangv587 lkx_Shore
BeatmapID:310328
BeatmapSetID:119887

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CircleSize:4
OverallDifficulty:6
ApproachRate:8
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SliderTickRate:1

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//Storyboard Sound Samples
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Lissette
Re-check~

[General]
hitcircle2.png is not being used

[Insane]
00:22:101 (1) - Feel the same about this
00:32:637 (1) - I still dont like the volume on the end, I would agree with you if this is the last spinner or is before a break, but no with a note after. Is confusing for me (you can always get other opinions)
00:46:030 (1) - Add new combo again, is bugged
01:16:030 (4) - Same as 00:32:637 (1) -

[Shore's Hard]
00:29:244 (1) - I think will be better if you end it 1/2 earlier

[liangv587's Normal]
00:21:387 (3) - Can you make 2 sliders instead?
00:43:887 (1) - Increase the volume of the end, make it audible, like I said on Insane diff
01:13:534 (3) - shorten by 1/4 and add a repeat (remove 01:14:070 (4) - after) (too bad you didn't do that) ):
lkx_Shore

Lissette wrote:

Re-check~
[Shore's Hard]
00:29:244 (1) - I think will be better if you end it 1/2 earlier fix
Hard
osu file format v12

[General]
AudioFilename: Ceui - Last Inferno (TV Size).mp3
AudioLeadIn: 0
PreviewTime: 54966
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Last Inferno (TV Size)
TitleUnicode:Last Inferno (TV Size)
Artist:Ceui
ArtistUnicode:Ceui
Creator:Chloe
Version:Shore's Hard
Source:伝説の勇者の伝説
Tags:The Legend of the Legendary Heroes Densetsu no Yuusha no Densetsu Awaken liangv587 lkx_Shore
BeatmapID:310328
BeatmapSetID:119887

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
3,100,163,162,255

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432,104,35677,2,0,L|408:184,1,80
384,256,36034,1,2,0:0:0:0:
384,256,36212,1,0,0:0:0:0:
312,320,36391,6,0,P|240:352|168:320,1,160,0|2,0:0|0:0,0:0:0:0:
192,224,36927,2,0,P|120:193|49:225,1,160
32,320,37462,1,2,0:0:0:0:
128,304,37641,1,0,0:0:0:0:
192,224,37820,6,0,L|248:64,1,160,4|2,0:0|0:0,0:0:0:0:
160,112,38355,2,0,P|192:152|312:136,1,160
368,88,38891,1,2,0:0:0:0:
368,88,39248,6,0,P|416:120|424:216,1,160,0|2,0:0|0:0,0:0:0:0:
352,280,39784,1,0,0:0:0:0:
352,280,40141,2,0,L|272:280,1,80,0|2,0:0|0:0,0:0:0:0:
160,280,40498,1,0,0:0:0:0:
160,280,40677,6,0,P|112:280|56:192,1,160,4|0,0:0|0:0,0:0:0:0:
144,32,41212,1,0,0:0:0:0:
144,32,41391,2,0,L|144:208,1,160,2|0,0:0|0:0,0:0:0:0:
224,216,41927,6,0,P|304:192|368:240,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,304,42820,1,2,0:0:0:0:
264,304,42998,1,0,0:0:0:0:
176,344,43177,1,0,0:0:0:0:
104,280,43355,2,0,L|56:112,1,160,2|0,0:0|0:0,0:0:0:0:
120,32,43891,6,0,L|163:185,1,160,2|0,0:0|0:0,0:0:0:0:
304,112,44605,1,0,0:0:0:0:
376,256,44962,6,0,P|448:296|400:168,1,320,4|0,2:0|0:0,0:0:0:0:
328,168,45855,1,0,0:0:0:0:
328,168,45945,1,0,0:0:0:0:
328,168,46034,2,0,P|288:192|272:232,1,80,8|0,0:0|0:0,0:0:0:0:
272,304,46391,6,0,L|176:280,1,80,4|0,2:0|0:0,0:0:0:0:
72,184,46748,2,0,L|149:203,1,80,8|0,0:0|0:0,0:0:0:0:
240,184,47105,2,0,P|256:136|248:104,1,80
240,88,47373,1,0,0:0:0:0:
224,72,47462,1,8,0:0:0:0:
336,112,47641,1,0,0:0:0:0:
336,112,47820,6,0,P|408:112|440:32,1,160,0|8,0:0|0:0,0:0:0:0:
440,144,48355,2,0,L|424:312,1,160
336,256,48891,1,8,0:0:0:0:
264,312,49070,1,0,0:0:0:0:
264,312,49248,6,0,P|216:312|168:272,1,80
112,336,49605,2,0,P|70:312|48:253,1,80,8|0,0:0|0:0,0:0:0:0:
80,192,49962,2,0,L|112:88,1,80
208,144,50320,2,0,L|240:40,1,80,8|0,0:0|0:0,0:0:0:0:
312,112,50677,6,0,P|392:136|472:80,1,160,0|8,0:0|0:0,0:0:0:0:
392,32,51212,2,0,P|368:112|424:192,1,160
488,224,51748,2,0,P|488:272|464:312,1,80,8|0,0:0|0:0,0:0:0:0:
376,304,52105,6,0,L|288:320,1,80,4|0,0:0|0:0,0:0:0:0:
136,288,52462,2,0,L|214:273,1,80,8|0,0:0|0:0,0:0:0:0:
352,184,52820,2,0,L|264:200,1,80
112,168,53177,2,0,L|190:153,1,80,8|0,0:0|0:0,0:0:0:0:
256,64,53534,6,2,L|288:16,2,53.3333333333333
336,88,54248,2,2,L|379:49,2,53.3333333333333
416,128,54962,6,0,P|440:208|408:280,1,160,4|8,0:0|0:0,0:0:0:0:
328,232,55498,1,0,0:0:0:0:
328,232,55587,1,0,0:0:0:0:
328,232,55677,2,0,P|280:256|272:304,1,80
272,360,56034,1,8,0:0:0:0:
200,320,56212,1,0,0:0:0:0:
160,248,56391,6,0,P|128:224|88:224,1,80
24,280,56748,2,0,P|56:304|96:304,1,80,8|0,0:0|0:0,0:0:0:0:
160,248,57105,2,0,P|192:192|152:112,1,160,0|8,0:0|0:0,0:0:0:0:
224,176,57641,1,0,0:0:0:0:
224,176,57730,1,0,0:0:0:0:
224,176,57820,6,0,L|384:96,1,160,0|8,0:0|0:0,0:0:0:0:
432,32,58355,2,0,P|464:88|432:176,1,160
352,224,58891,1,8,0:0:0:0:
352,224,59070,2,0,P|312:272|312:368,1,160
384,328,59605,5,8,0:0:0:0:
224,344,59784,1,0,0:0:0:0:
224,344,59873,1,0,0:0:0:0:
224,344,59962,2,0,P|184:336|152:304,1,80
232,184,60320,2,0,L|224:272,1,80,8|0,0:0|0:0,0:0:0:0:
296,304,60677,6,0,P|336:304|368:200,1,160,4|8,0:0|0:0,0:0:0:0:
424,144,61212,2,0,P|448:184|448:296,1,160
392,368,61748,1,8,0:0:0:0:
392,368,62105,6,0,L|312:336,1,80
232,336,62462,1,8,0:0:0:0:
144,320,62641,2,0,P|112:288|112:232,1,80
192,160,62998,1,0,0:0:0:0:
192,160,63087,1,0,0:0:0:0:
192,160,63177,2,0,P|200:208|192:248,1,80,8|0,0:0|0:0,0:0:0:0:
104,168,63534,6,0,P|104:104|176:40,1,160,4|0,0:0|0:0,0:0:0:0:
248,88,64070,2,0,L|416:64,1,160
496,48,64605,1,8,0:0:0:0:
496,48,64962,6,0,L|456:128,1,80
376,168,65320,2,0,P|360:200|368:248,1,80,8|0,0:0|0:0,0:0:0:0:
456,304,65677,1,8,0:0:0:0:
456,304,65766,1,0,0:0:0:0:
456,304,65855,1,0,0:0:0:0:
456,304,65945,1,0,0:0:0:0:
456,304,66034,2,0,L|472:264,3,40,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
464,224,66391,5,4,0:0:0:0:
464,224,66748,1,8,0:0:0:0:
408,168,66927,1,0,0:0:0:0:
328,184,67105,2,0,P|280:192|208:112,1,160,0|8,0:0|0:0,0:0:0:0:
152,200,67641,1,0,0:0:0:0:
152,200,67730,1,0,0:0:0:0:
152,200,67820,6,0,L|64:160,1,80
0,238,68177,2,0,P|32:258|72:264,1,80,8|0,0:0|0:0,0:0:0:0:
160,288,68534,2,0,P|192:312|208:352,1,80
288,336,68891,1,8,0:0:0:0:
288,336,69070,2,0,P|328:296|304:200,1,160,0|0,0:0|0:0,0:0:0:0:
216,232,69605,6,0,L|152:80,1,160,8|0,0:0|0:0,0:0:0:0:
256,80,70141,1,0,0:0:0:0:
256,80,70230,1,0,0:0:0:0:
256,80,70320,2,0,P|304:64|336:72,1,80,8|0,0:0|0:0,0:0:0:0:
400,136,70677,6,0,L|480:128,1,80,0|0,0:0|0:0,0:0:0:0:
368,208,71034,2,0,L|288:216,1,80,8|0,0:0|0:0,0:0:0:0:
256,240,71302,1,0,0:0:0:0:
224,264,71391,2,0,L|144:272,1,80
72,312,71748,2,0,P|48:288|40:240,1,80,8|0,0:0|0:0,0:0:0:0:
88,104,72105,6,0,P|120:144|120:248,1,160,4|8,0:0|0:0,0:0:0:0:
168,176,72641,1,0,0:0:0:0:
168,176,72730,1,0,0:0:0:0:
168,176,72820,2,0,P|208:152|248:160,1,80
312,200,73177,2,0,L|408:160,1,80,8|0,0:0|0:0,0:0:0:0:
440,88,73534,5,4,0:0:0:0:
440,88,74962,6,0,P|464:128|464:168,1,80,4|0,2:0|0:0,0:0:0:0:
400,216,75320,2,0,L|352:304,1,80,8|0,0:0|0:0,0:0:0:0:
344,312,75587,1,0,0:0:0:0:
320,328,75677,2,0,P|264:328|232:296,1,80
224,232,76034,1,8,0:0:0:0:
224,232,76391,6,0,L|136:232,1,80
48,144,76748,2,0,L|128:144,1,80,8|0,0:0|0:0,0:0:0:0:
216,136,77105,2,0,P|232:104|224:56,1,80
320,88,77462,1,8,0:0:0:0:
320,88,77820,6,0,L|424:72,1,80,4|0,0:0|0:0,0:0:0:0:
392,160,78177,2,0,L|496:144,1,80,8|0,0:0|0:0,0:0:0:0:
344,240,78534,2,0,L|264:252,1,80
416,312,78891,2,0,L|336:324,1,80,8|0,0:0|0:0,0:0:0:0:
232,336,79248,5,0,0:0:0:0:
136,320,79427,1,0,0:0:0:0:
136,320,79516,1,0,0:0:0:0:
136,320,79605,2,0,P|104:288|104:248,1,80,8|0,0:0|0:0,0:0:0:0:
176,192,79962,2,0,L|192:104,1,80
288,128,80320,2,0,L|304:40,1,80,8|0,0:0|0:0,0:0:0:0:
384,104,80677,6,0,B|424:104|448:64|448:64|472:128|448:160,1,160,4|8,0:0|0:0,0:0:0:0:
400,208,81212,1,0,0:0:0:0:
400,208,81302,1,0,0:0:0:0:
400,208,81391,2,0,P|376:240|384:288,1,80
464,304,81748,1,8,0:0:0:0:
464,304,82105,6,0,L|408:360,1,80
320,328,82462,2,0,L|224:304,1,80,8|0,0:0|0:0,0:0:0:0:
192,224,82820,2,0,L|144:144,1,80
151,155,83087,1,0,0:0:0:0:
151,155,83177,1,8,0:0:0:0:
56,152,83355,1,0,0:0:0:0:
151,155,83534,6,0,P|185:128|169:16,1,160,4|0,0:0|0:0,0:0:0:0:
224,112,84070,2,0,P|296:128|368:80,2,160
80,48,84962,5,4,0:0:0:0:
80,48,86034,1,0,0:0:0:0:
80,48,86391,2,0,P|120:80|104:184,1,160,4|0,2:0|0:0,0:0:0:0:
48,240,86927,1,0,0:0:0:0:
256,192,87105,12,4,89248,2:0:0:0:
Topic Starter
Chloe
what I fixed

Lissette wrote:

Re-check~

[General]
hitcircle2.png is not being used

[Insane]
00:22:101 (1) - Feel the same about this fixed all in both normal and insane except for this, I'd keep my opinion in this hh.
00:32:637 (1) - I still dont like the volume on the end, I would agree with you if this is the last spinner or is before a break, but no with a note after. Is confusing for me (you can always get other opinions)
00:46:030 (1) - Add new combo again, is bugged
01:16:030 (4) - Same as 00:32:637 (1) -

[liangv587's Normal]
00:21:387 (3) - Can you make 2 sliders instead?
00:43:887 (1) - Increase the volume of the end, make it audible, like I said on Insane diff
01:13:534 (3) - shorten by 1/4 and add a repeat (remove 01:14:070 (4) - after) (too bad you didn't do that) ):

thx for recheck lissette~
Topic Starter
Chloe
double post again, why I'm so stupid D:
No_Gu
传勇传的歌真心都挺不错的 不过太冷门的感觉 真没想到还有人能开
射颗星吧 反正这project我是没坚持下来
Topic Starter
Chloe

No_Gu wrote:

传勇传的歌真心都挺不错的 不过太冷门的感觉 真没想到还有人能开
射颗星吧 反正这project我是没坚持下来
thx ^^
Lissette
[Shore's Hard]
Offset is different here ><

[liangv587's Normal]
01:12:458 (1,2,1,1) - Makes more sense if this is one combo
Topic Starter
Chloe

Lissette wrote:

[Shore's Hard]
Offset is different here >< fixer

[liangv587's Normal]
01:12:458 (1,2,1,1) - Makes more sense if this is one combo remove nc on 01:14:244 (2) - ,keep 01:13:530 (1) - this one for newbie can see it clearly
all done and add lyric sb, update ^^
Lissette
After some IRC mod... Bubbled

SPOILER
18:44 Chloe: hi lisse ^^
19:06 Chloe: all done by now =.=
20:05 Lissette: ok
20:06 Chloe: also, long time no see >~<
20:06 Lissette: yeah
20:06 Lissette: I tried to catch you many times online, but never saw you
20:07 Chloe: hhh, me too
20:07 Chloe: I found you're online in yesterday's 7 o'clock
20:08 Chloe: but I should go to work on that time so I don't pm you o3o
20:08 Lissette: oh, I see
20:08 Lissette: ok, let me check your map real quick now
20:09 Chloe: thx ><
20:09 Lissette: you made changes on Easy?
20:09 Chloe: umm no
20:11 Lissette: btw, I think you forgot to use soft for this section
20:11 Lissette: 00:32:637 (1) -
20:11 Chloe: uh, but I adds sb lyric for mapset
20:14 Chloe: I thinks that I've already used soft on this spinner o.o
20:15 Lissette: oh ok
20:17 Chloe: 01:05:851 (3) - I removed drum and clap here o3o
20:18 Lissette: ok
20:25 Lissette: I see, you added more tags
20:25 Lissette: right?
20:26 Chloe: umm, also I forget to add a normal-hitnormal3.wav and fix 00:53:530 (1,2) - 's hs to default in here
20:26 Chloe: but I already done
20:26 Chloe: yeah
20:26 Chloe: add a tag for sbers
20:26 Chloe: oh, two
20:27 Chloe: sun rainbow and the_epic*****
20:27 Lissette: yeah
20:27 Lissette: I saw on a text compare
20:32 Lissette: according to Aibat http://puu.sh/7Erhm.png
20:33 Chloe: ok, delelte it
20:34 Lissette: There is something weird on the sb at the beginning
20:37 Lissette: http://puu.sh/7Eruv.jpg look on the right side of the screen
20:39 Chloe: wow
20:39 Chloe: why it'd be like this
20:39 Lissette: Not sure how that happen
20:39 Lissette: @.@
20:40 Lissette: you could enable widescreen support
20:40 Lissette: but you will need to fix an image of the sb
20:41 Chloe: which one
20:41 Lissette: http://puu.sh/7ErQx.jpg this one
20:42 Chloe: oh ok , change to which size o3o
20:42 Lissette: But if you gonna use widescreen support, I suggest you to check the whole sb, to make sure all is good
20:42 Lissette: I think if you make it longer
20:42 Lissette: one sec
20:44 Chloe: I thinks I find the reason
20:44 Lissette: oh ok
20:45 Chloe: which size should be right in bg
20:45 Chloe: 800 600 1280 720 1366 7768 those three?
20:47 Lissette: no, one sec
20:48 Lissette: 800x600 1024x768 and 1366x768
20:48 Chloe: oh
20:49 Lissette: last one is wide
20:49 Chloe: I trys but failed... I think I should change that image
20:49 Chloe: I wanna know if you got enough time for now o3o
20:50 Chloe: if yes, I think I should telephone call sunrainbow to fix it
20:50 Lissette: http://puu.sh/7Esni.png
20:50 Lissette: actually I have some things to do
20:51 Chloe: umm
20:55 Chloe: if you need to do sth, I'll send a pm to you if I fix sb o3o
20:56 Lissette: Sure, let me know when is done
20:58 Chloe: ok ^^
20:58 Chloe: maybe in today's noon
20:59 Chloe: I'm not sure, but I'll fix it asap
20:59 Lissette: I'll prob be sleeping cuz here is 8pm
20:59 Lissette: but Ill check as soon as I can
pw384
wa

chloe wrote:

当你下完这张图 首先请进入edit 把鼠标移到右下角那根歌曲进度条的99.3%处 按一下空格键 然后不停地左键 你就能听到Ceui不停的啊啊啊啊啊啊啊啊啊啊 真是爽
太变态了 一拳打爆
Topic Starter
Chloe
@lisse thx~
@384 hentai are you! 一圈打包
Awaken
卧槽 chloe要rank了
我GD又少了一个
还有啊 有mod帮我改 userpage上有写>~<
YGOkid8
General:
  1. Consider switching source with English name in tags. As English is the world's official language, it makes more sense to use that so that more users would be able to identify the source when looking at song in Song Select.
  2. Though not too big a deal, consistency with kiai time with all diffs. would be nice and look neat.
  3. I don't think Untitled.pdn is being used, since it's a Paint.NET file? So delete that unless I'm mistaken.
  4. In the future, please avoid having difficulties of different levels with same SV...
Insane:
00:21:923 - Gap here feels weird, I'd map it in.
00:26:030 (2,3,4) - Move these down and right a bit as due to stacking, they are very close together when played.
00:27:459 (6) - The end of the slider could blanket the (5) better.
00:35:851 (5) - Hitcircle here doesn't make much sense, and the resulting stack + gap here feels awkward as well.
00:53:768 (1) - I would really avoid using such a big jump here, as the position on the timeline is very not clear.
00:44:066 (1) - Shortening the spinner by 1/2 and adding a hitcircle where it originally ended brings out the melody better. It's also a lot neater.
00:47:994 - Gap here is also weird, put a 1/2 slider (to follow vocals) then delete the (1). NC this as well.
00:54:333 (2,3,4,1,2,3,4) - I can see why you did this, but it looks very messy. Having a consistently spaced stream looks much better and plays more smoothly too.
01:13:530 (1,1,1) - These look 1/2 spaced apart between them. They're not, so please adjust this so that it's easier to read.
01:17:816 (1) - Make this a 1/1 slider to follow the vocals (since you're leading into this part with 1/2 sliders that follow vocals), then adjust the section appropriately.
01:20:316 (4) - Take off a reverse, then add a hitcircle where it originally ended. The hitcircle brings out the white tick better.
01:24:066 (4,1) - Stack here doesn't work well imo, I think it's better if you space it out.
01:26:030 (1,2) - Normal-hitnormals here sound very bad, change them please.

Hard:
  1. Heavily consider using AR7, so there's a clear visual difference from Hard to Insane.
00:53:530 (1,2) - I heavily advise against using slow-downs here. This is the climax of the section before the kiai, and it should be exciting to play. Having a slow-down here ruins the feel completely.
01:13:530 (1) - I can see why you did it, but the gap here is way too big and feels very awkward.
01:16:208 - Although there's nothing in the music here, the gap still feels awkward and breaks flow. I recommend changing the (5) into a 1/2 slider while changing the end to soft-sampleset so it doesn't have as power an impact.
01:17:458 (4) - Similarly, use a slider to continue the vocals.
01:21:744 (5) - ^
01:24:958 (1) - Same as before.

Normal:
00:22:280 (1) - I heavily advise against stacking here, as at first glance it appears to come on the white tick instead of the red.
00:50:673 (3) - Shortening this slider by 1/2 then adding a hitcircle where it originally ended is more consistent with the rest of your map, so do that instead.
00:53:530 (5) - Slider ends in a weird place, extending it by 1/2 fits music better.
01:13:530 (1,2) - Loud hitsounds here don't sound nice.
01:24:958 (4,5) - ^

Easy:
  1. Easily the best difficulty of the map. Decently good flow, and visually very appealing.
00:37:816 (1,2,3) - Adjust the angle of the curves so they're less abrupt and blanket better.
01:02:101 (3,4) - These are almost perfect, so for the above, do something more like this.
Topic Starter
Chloe

YGOkid8 wrote:

General:
  1. Consider switching source with English name in tags. As English is the world's official language, it makes more sense to use that so that more users would be able to identify the source when looking at song in Song Select.
  2. Though not too big a deal, consistency with kiai time with all diffs. would be nice and look neat.
  3. I don't think Untitled.pdn is being used, since it's a Paint.NET file? So delete that unless I'm mistaken.
  4. In the future, please avoid having difficulties of different levels with same SV...
Insane:
00:21:923 - Gap here feels weird, I'd map it in. no
00:26:030 (2,3,4) - Move these down and right a bit as due to stacking, they are very close together when played. it's ok now, I wanna make a same ds here
00:27:459 (6) - The end of the slider could blanket the (5) better. fixed
00:35:851 (5) - Hitcircle here doesn't make much sense, and the resulting stack + gap here feels awkward as well.
00:53:768 (1) - I would really avoid using such a big jump here, as the position on the timeline is very not clear.change a bit
00:44:066 (1) - Shortening the spinner by 1/2 and adding a hitcircle where it originally ended brings out the melody better. It's also a lot neater.
00:47:994 - Gap here is also weird, put a 1/2 slider (to follow vocals) then delete the (1). NC this as well.
00:54:333 (2,3,4,1,2,3,4) - I can see why you did this, but it looks very messy. Having a consistently spaced stream looks much better and plays more smoothly too.
01:13:530 (1,1,1) - These look 1/2 spaced apart between them. They're not, so please adjust this so that it's easier to read.
01:17:816 (1) - Make this a 1/1 slider to follow the vocals (since you're leading into this part with 1/2 sliders that follow vocals), then adjust the section appropriately.
01:20:316 (4) - Take off a reverse, then add a hitcircle where it originally ended. The hitcircle brings out the white tick better. fixed to a triplet in tail
01:24:066 (4,1) - Stack here doesn't work well imo, I think it's better if you space it out.
01:26:030 (1,2) - Normal-hitnormals here sound very bad, change them please.

Hard:
  1. Heavily consider using AR7, so there's a clear visual difference from Hard to Insane. fixed
00:53:530 (1,2) - I heavily advise against using slow-downs here. This is the climax of the section before the kiai, and it should be exciting to play. Having a slow-down here ruins the feel completely.
01:13:530 (1) - I can see why you did it, but the gap here is way too big and feels very awkward. move a bit close
01:16:208 - Although there's nothing in the music here, the gap still feels awkward and breaks flow. I recommend changing the (5) into a 1/2 slider while changing the end to soft-sampleset so it doesn't have as power an impact.
01:17:458 (4) - Similarly, use a slider to continue the vocals.
01:21:744 (5) - ^
01:24:958 (1) - Same as before. fixed

Normal:
00:22:280 (1) - I heavily advise against stacking here, as at first glance it appears to come on the white tick instead of the red.
00:50:673 (3) - Shortening this slider by 1/2 then adding a hitcircle where it originally ended is more consistent with the rest of your map, so do that instead.
00:53:530 (5) - Slider ends in a weird place, extending it by 1/2 fits music better.
01:13:530 (1,2) - Loud hitsounds here don't sound nice.
01:24:958 (4,5) - ^

Easy:
  1. Easily the best difficulty of the map. Decently good flow, and visually very appealing.
00:37:816 (1,2,3) - Adjust the angle of the curves so they're less abrupt and blanket better.
01:02:101 (3,4) - These are almost perfect, so for the above, do something more like this.

fixed all in nm and ez, fixed kiai to same, but on change on tags and source since it's fine, it's the right one, change to english source makes no sence, and own opinion for no change on all empty beats
YGOkid8
Insane:
00:25:851 (1,2,3,4) - The reason I want you to move (2,3,4) further right and down is because this is what it looks like when playing, and as you can see, they're very close together.

00:27:459 (6) - This is even worse than before, the end isn't even smooth now.

SPOILER


224,236,27459,2,0,B|272:220|308:244|308:244|336:224,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
00:44:066 (1) - Other areas I can accept you not changing due to difference in style, but there are a couple of places I really must insist you change. This is one of them. Adding on to what I previously said, shortening the spinner will also have it ended on the 3rd white tick of the stanza, which is a more logical place than where you've ended yours.

01:13:530 (1,1,1) - This too, even if you New Combo everything it isn't clear that these are spaced 1/4 apart.

Hard:
00:18:351 (2,3) - This would fit the music more if you did hitcircle -> slider, rather than slider -> hitcircle. Then add a hitcircle 00:19:066 - here to continue the flow of the melody.
00:53:530 (1,2) - Like in Insane, this is one of the few things that you really should change as it doesn't make sense at all.

Normal:
00:53:530 (5) - You didn't change this.
01:13:530 (1,2) - I should elaborate that when I say loud hitsounds, I meant the normal sample-set (apart from the beat on the big white tick). Do something similar to what you did in Insane.
01:24:958 (4,5) - ^
Topic Starter
Chloe

YGOkid8 wrote:

Insane:
00:25:851 (1,2,3,4) - The reason I want you to move (2,3,4) further right and down is because this is what it looks like when playing, and as you can see, they're very close together. moved

00:27:459 (6) - This is even worse than before, the end isn't even smooth now. fixed

SPOILER


224,236,27459,2,0,B|272:220|308:244|308:244|336:224,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
00:44:066 (1) - Other areas I can accept you not changing due to difference in style, but there are a couple of places I really must insist you change. This is one of them. Adding on to what I previously said, shortening the spinner will also have it ended on the 3rd white tick of the stanza, which is a more logical place than where you've ended yours. fixed

01:13:530 (1,1,1) - This too, even if you New Combo everything it isn't clear that these are spaced 1/4 apart. I'll keep this, it's only a slider so the flow won't be bad here

Hard:
00:18:351 (2,3) - This would fit the music more if you did hitcircle -> slider, rather than slider -> hitcircle. Then add a hitcircle 00:19:066 - here to continue the flow of the melody. nope but add triplet here
00:53:530 (1,2) - Like in Insane, this is one of the few things that you really should change as it doesn't make sense at all. I don't think so, this slow is lkx's opinion, I guess he won't change it since it fits well, same to me, just add more 1 nc here

Normal:
00:53:530 (5) - You didn't change this.
01:13:530 (1,2) - I should elaborate that when I say loud hitsounds, I meant the normal sample-set (apart from the beat on the big white tick). Do something similar to what you did in Insane.
01:24:958 (4,5) - ^
all fixed
updated
YGOkid8
some more tidying up in Hard and Insane, and now rebubbled~
Pururut
这番我是做了OP做了ED然后跑去补的,这番超搞笑 :)

有没有需要摸的图,最近我都比较忙,上次那个都泡了我就不瞎参合了.
Topic Starter
Chloe

Pururut wrote:

这番我是做了OP做了ED然后跑去补的,这番超搞笑 :)

有没有需要摸的图,最近我都比较忙,上次那个都泡了我就不瞎参合了.
咦 你做了OP吗0.0..
话说这番小说太神了 推荐你看看 需要摸的图的话我好像没有 现在都做GD了 pending3个泡一个UNRANK 还有俩等BAT 真是...... 都没pending slot了 而且我也不太敢开了 找不到BAT
p3n
[General]
untitled.pdn file in SB folder - this format is not supported and the file is not used. Remove and re-submit.



[Awaken's Easy]
01:14:958 - 2 timing points on the same timing



PM or catch me ingame after you've fixed this.
Topic Starter
Chloe
fixed
p3n
Good job, have this (ノ 'ω')ノ
Bara-
Congratz
Topic Starter
Chloe
thank you p3nya ^^
Megurine Luka
也是非常gg
Atrue
Gratz
Koiyuki
hhhhh
10crystalmask01

baraatje123 wrote:

Congratz
p3n
Sorry we have to make one last change before this map goes back to qualified:

I didn't notice this since there are almost not ticks with your TR1 setting but both slider ticks and slides are silent for the custom normal sampleset 1. This has to be fixed. Thanks to NewRulerNA who pointed this out to me!

Please delete the normal-slidertick.wav and use this file as your sliderslide to prevent problems for older sound cards.


I will re-rank this immediately after the changes.
Andrea
Moving back to WIP for now.
Topic Starter
Chloe
umm.. sry and fixed
p3n
All right. Replaced the soft-sliderslide with the common blank file as well. Have this back
Andrea
Congrats again :P
Topic Starter
Chloe

Andrea wrote:

Congrats again :P
thank you >~<
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