As you requested~
[General]
Tick rate 2 fits this song best
The custom normal-hitnormal.wav is incredibly annoying. It sounds like a mistake when you first come across it until you realize that it's hitting on every single note.
I changed the pitch down a fifth and increased the volume a little bit to compensate. This sounds a little better to me - at least it's not incredibly annoying.
http://puu.sh/6x1xB/08d4b1ce5c.wavI still suggest you find a better normalhitnormal or hitsound the parts that use it better.
[Normal]
I'd do OD +1 to fit more with the AR.
00:33:351 (1) - I wouldn't recommend stacking underneath a sliderend for the easiest of the set. Also having a different rhythm like this is generally frowned upon for a Normal. There are quite a few throughout the map. See if you can fix the ones where the rhythm isn't constant going into the next note (so something like 01:12:726 (3,1) - is okay)
01:00:018 (1,2) - I guess these giant gaps are to corral the star rating in? It's a bit awkward to hit the 2 without the preceding offbeats to establish the rhythm.
01:46:684 (1) - Try this so it doesn't look so crumpled. Generally a 5-point slider's curve will look best (counting the beginning and the red anchor)
02:40:018 (1) - ^
02:46:684 (2) - Run out of slider ideas? q: It doesn't really match the rest of the sliders for this part of the song and is more fitting for use at 02:53:350 (1) -
This is pretty borderline difficulty-wise for the easiest of the set. Even the star rating is to the point where I am wary. The back and forth style that you use is not quite as intuitive than having a more smooth flow style, which also makes me worry.
[Hard]
I found this plays nicely at AR7.
00:13:143 (5,1) - I see why you did this, but it plays really weird and doesn't read so well. This Hard difficulty is already up there since you're using a ton of 1/4 rhythms. Using the 5 as a circle and the 1 as the slider afterward plays and reads a lot better.
01:53:142 (5,1) - ^
00:13:976 (3,4,5) - Going from this spacing to 00:14:601 (5,1) - doesn't really make much sense musically.
01:53:768 (2,3,4,5) - The spacing changes here aren't nearly as bad, but it still has the same issue.^
00:26:476 (5,1) - Same thing as at 0:13
00:55:851 (3,1,2) - Again, this spacing change isn't very intuitive.
02:23:350 (1,2) - ^
01:09:601 (4,1) - This jump was okay, but that you don't follow up with more jumps with that same strong strike in the song makes me kind of sad.
01:25:226 (2,3) - This looks like you ran out of room and ended up with bad spacing. :/
01:30:018 (1,2,3) - These play sooo much better spread out to fit the speedup.
02:00:017 (1) - The first half of this kiai feels empty of extra hitsounds
[Lunatic]
00:10:434 (3,4,5,6,7,8,9,10,11) - You know, I had the hardest time with these. They're simple, and I know I can play them, but just the way they're presented and the direction they change with the slider I think is the culprit. Do you think you could make them a little more similar to how you made this rhythm at 00:23:768 (3,4,5,6,7,8,9,10,11) - so that the direction of movement is with the jump instead of going against it?
01:13:351 - This speed up is... well, it doesn't make that much sense. It's just a repeat of what you just played. I'd keep both of these sections identical (I prefer the faster one ;D ) Same applies to the next iteration when this repeats.
[Extra]
00:56:684 (1,2,3) - Playing these as all circles feels a lot more visceral.
01:27:518 (1) - ctrl g and 01:27:726 (2,3) - ctrl g these two at the same time
Flows with the back and forth motion muuuch better this way.
02:16:684 (1,1) - This spacing change is really strange to me. You might be trying to signify that there is a spacing change with your different new combos here, but all it's doing is leaving me frustrated since I think there's going to be a rhythm change, not a slight spacing change since all your other circle slider 1/4 pairs are the same color in this section. See 02:13:768 (2,3,1,2) - for what I mean
02:28:768 (1,2,1,2,1,2) - Do you think you could map this so that there isn't so much overlapping going on? It's really messy right now.
01:26:684 (1) - These sections are the best part of the map once you apply the ctrl g's.