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Akiyama Uni - Chi no Iro wa Kiiro

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Topic Starter
Hollow Wings
to people celebrated here: thank u all of my friends! i know i got lots of things to improve and i'll do more hard working in my next map ;w;

to yuki: 哭瞎。。。OVQ
P o M u T a
awesome map :) (Lunatic)
Extra is very hard for me x.x
congratz!
MaxiMilliaN_old
GooD :)

Lunatic is very easy 8-)
Musty
good job, you overmap welll!

seriously... some of the patterns in the Extra doesn't fit the music at all.. don't try to add circles/sliders to create your own rhythm because there is already a GOOD rhythm drawn in this song ( which is excellent )
I found some patterns cool though, but wow..
asaink
about [Extra] AR10.
I don't think this extra needs AR10. "osu!" is not reflexes game, but rhythm game.
AR10 is needed, only when BPM of the music is too high, imo.
for example: http://osu.ppy.sh/s/93523
Avena
So your counter arguement to bad combo colors is that they "didn't confuse playing at all"?
Combo colors are an aesthetic thing, just like a background and a skin, they shouldn't affect gameplay, but sadly yours are so flashy and annoying that they kinda do.
Also, the fact that there is NC seperating patterns in ranked maps doesn't mean you should do it too, one of the most important rules for a mapper is that he shouldn't use ranked maps as an excuse to bad things in his maps.
Konei
I see a problem with the Normal difficulty as easiest difficulty aswell.

The starrating is already above 3, plus the rhyhthm is too confusing to just tell it's fine.

You should consider adding an easier difficulty.
GustKraken
i think [extra] needs AR10.Why?coz i have tested 5+hours today
Charles445
After much discussion with other team members, we've decided to move this out of Qualified to WIP.
The main issues presented were the difficulty of the Normal, the post-bubble change of Extra's AR to AR 10 (which is a huge change), the movement of sliders in the Extra and the overall comboing.

The set is super cool and I'd like to help you get it back on track, so I'll help you out with fixing it back up.
tsuka
操 为什么要UN神图 我要砍死他!!!!!!!!!!!!!!!
Avena
I really hope the unrank will be for the best and will help your map get to better quality.
Don't forget to change the combo colors~
Elinia
恭喜w瞎说句话的功夫就un了
创意好评排列好评音效效果不错
东方提琴曲总是夹杂这一些1/8,它们大多被忽略了有点伤感QAQ不过貌似都被音效声音盖过去了(
“神马激霸图”
Skystar

tsuka wrote:

操 为什么要UN神图 我要砍死他!!!!!!!!!!!!!!!
Awaken

tsuka wrote:

操 为什么要UN神图 我要砍死他!!!!!!!!!!!!!!!
YoshinoSakura

tsuka wrote:

操 为什么要UN神图 我要砍死他!!!!!!!!!!!!!!!
rezoons

google translation wrote:

Why did God speak to UN figure I hacked him! ! ! ! ! ! ! ! ! ! ! ! ! ! !
Koiyuki

tsuka wrote:

操 为什么要UN神图 我要砍死他!!!!!!!!!!!!!!!

rezoons wrote:

google translation wrote:

Why did God speak to UN figure I hacked him! ! ! ! ! ! ! ! ! ! ! ! ! ! !
why unrank godlike maps, I will hacked him!!
Kodora

Musty wrote:

good job, you overmap welll!
Seriously?

*sigh*

Good luck with re-rank - map is pretty cool itself and i hope it won't take a long time.

As a quick note, i suggest you use CS4 on Extra - it will made diff more readable and will better suit your AR choise.
Nepu

google translation wrote:

Why did God speak to UN figure I hacked him! ! ! ! ! ! ! ! ! ! ! ! ! ! !


hw要开创新时代
Elinia

rezoons wrote:

google translation wrote:

Why did God speak to UN figure I hacked him! ! ! ! ! ! ! ! ! ! ! ! ! ! !
233google oneechan moe
tsuka
总想对你表白我的心情是多么豪迈
总想对你倾诉我对生活是多么热爱
勤劳勇敢的中国人意气风发走进新时代
啊!~ 我们意气风发走进新时代
让我告诉世界中国命运自已主宰
让我告诉未来中国进行着接力赛
承前启后的领路人带领我们走进新时代
啊!带领我们走进新时代
我们唱着东方红当家做主站起来
我们讲着春天的故事改革开放富起来
继往开来的领路人带领我们走进新时代
高举旗帜开创未来!!!!!!111
Topic Starter
Hollow Wings
to 445:
i'm always waiting for further information about fixing this map. but now it's late here and i just need to go sleep... ;w;
so i just wanna say i have to check them till tomorrow...
hope it can be better OVO
to other guys support on me:
thank u... idk what to do and say now... but u all always important to me ;w;
still... i'm bad at discuss like drama, so... maybe i would need u when i'm helpless ;w;
Jycool
总想对你表白我的心情是多么豪迈
总想对你倾诉我对生活是多么热爱
勤劳勇敢的中国人意气风发走进新时代
啊!~ 我们意气风发走进新时代
让我告诉世界中国命运自已主宰
让我告诉未来中国进行着接力赛
承前启后的领路人带领我们走进新时代
啊!带领我们走进新时代
我们唱着东方红当家做主站起来
我们讲着春天的故事改革开放富起来
继往开来的领路人带领我们走进新时代
高举旗帜开创未来!!!!!!111


那个你唱歌的音频能传我一下吗 :)
Charles445
Hi!
This mod's main intention is to prepare the set for ranking while maintaining the style of the mapper.
I have included pictures of alternate versions of sliders that try to keep the jagged bending nature you were going for while still being rankable.

[Normal]
The star rating is a tad high (3.24), it might be worth trying to make it easier.

The overall new combos of the map are very inconsistent. Usually for a Normal it's a good idea to have one every big white tick.
So instead of something like http://puu.sh/63wxk.jpg, it would be like http://puu.sh/63wy8.jpg

00:58:559 (1,1) - There isn't enough time after the spinner to react to the slider. This is the easiest difficulty so the player should have extra time to stop spinning. Increase the distance between the spinner and the slider
01:00:018 (1) - This slider is not easy to follow because of the overlapping at the dotted line -> http://puu.sh/63woN.jpg
01:20:018 (2) - The end is overlapping a lot, makes it extremely hard to see how long the slider takes. It's surrounded by slidertrack so it is ambiguous. -> http://puu.sh/63wcu.jpg
02:26:684 (1) - This slider is overlaps a lot, there is a bunch of overlapping. The overlapping athe yellow lines makes this extremely hard to read. -> http://puu.sh/63wjM.jpg
02:30:018 (2) - Overlaps make this hard to read. -> http://puu.sh/63wro.jpg
02:40:018 (1) - Try not to have the end touching the previous part of the slider. It's harder to read when it's curled into a ball.

[Hard]
00:13:768 (2) - Move this to x:448 y:352 for better spacing? -> http://puu.sh/63wBN.jpg
00:27:102 (2) - I recommend moving this somewhere else so it isn't such a difficult antijump.

[Lunatic]
Awesome! Plays very well and uses combos for readability effectively.

[Extra]
This difficulty was clearly designed for AR9, but got changed to AR10 post-bubble. You should probably change it back to AR9 to make sure the map works as originally intended.
00:11:684 - Are you sure about this triangle pattern? It's quite hard to read the first time around.
00:13:976 (1,1,1,1,1,1,3) - This pattern is had to read because the starts of the sliders show up in different places. If the sliders all started at the same point, this would be intuitive.
00:26:684 (3) - This slider takes a while to leave the bottom because of the redpoints making it zigzag. It's hard to see the full slider underneath all the circles, and the slider track isn't immediately visible. I'd recommend only using redpoints near the end of the slider where they are easily visible.
00:43:976 (2) - The 1/8 doesn't quite fit here. I'd just use a 1/4 slider here.
01:00:018 (1) - This slider almost overlaps itself, I'd recommend ending the slider on the beginning of the 3 instead of the end. -> http://puu.sh/63xk6.jpg
01:09:393 (2) - The repeat might be hard to see on some skins with the hitburst of 01:08:872 (2). I recommend moving the repeat away from the other circles so more people can play the difficulty with their skins.
01:32:518 (1) - This slider dips down very sharply at the end. I'd move the end more to the left so it doesn't overlap itself as much. -> http://puu.sh/63xtX.jpg
02:26:684 (1) - This slider would probably be easier to read if it ended on the start of the 3 instead of the end. -> http://puu.sh/63xBJ.jpg
02:33:351 (1) - Smoothen out the start and end of this slider. -> http://puu.sh/63xEx.jpg
02:40:018 (1) - Avoid the overlap at the end. -> http://puu.sh/63xFX.jpg
02:46:684 (1) - Make the point at the beginning less dramatic and the ending less bent. -> http://puu.sh/63xIF.jpg
02:49:393 (2) - For maximum playability with most skins, I'd recommend not overlapping the repeat with the previous circle. The hitburst of the circle at 02:48:976 (1) makes the repeat hidden on many skins.
02:59:185 (1) - Avoid the bend at the start and end, they are too sharp. -> http://puu.sh/63xOP.jpg

That's pretty much it, the main issue is the hard to read sliders on the Normal and Extra. Hard has minor issues and Lunatic is fantastic.
If there's a problem with anything I suggested, please let me know and I can try to work out something that will suit your set.
Kinomi

Kodora wrote:

As a quick note, i suggest you use CS4 on Extra - it will made diff more readable and will better suit your AR choise.
cs4 will be worse.
Kodora

Tsukuyomi wrote:

cs4 will be worse.
Nope. CS3 with this note density and AR10 makes diff less readable and overral feels kinda compressed as it was mentiored before. This is kind of change what will only made map better.

Anyway, it is just my suggestion.
Hula
ar 10. cs 3. 144 bpm. amazing spacing >_> this is more devastating than big money, well done o/
Zare
Okay, now that this is unranked, let me refer to my mod post 2 pages ago and ask you to check it, it would greatly help the structure and readability of this map.
Also apply Priti's Combo Colours, they really match the BG nicely.

Having that said, good luck on getting this requalified ASAP.

edit: Also please don't misunderstand. I know that you want high spacing and big jumps and that this map can be regarded as 288 BPM map. When I complain about the spacing, I don't complain about it being too big, I complain about it being inconsistent and thus unnecessarily hard to read.
rezoons
Well, a lot of people gives their opinion so i will give you mine too. Besides, i have played the map a lot and make other friends test it so i think i'm ready to give some advice ^^

I still stand by all that i said in my mod: https://osu.ppy.sh/forum/p/2699902
If you have time you can look at it again, i know you hesitated to apply some things so maybe you could rethink about it?

Otherwise i completly blame the BAT who force suggest you to use AR10. Even if the map is 288 BPM-like it doesn't need it. That's true that some pattern were really hard to read but what should have been changed is these patteren, not the AR. AR10 was not a good idea for the map and worst of all it attracted a lot of drama. (And you were lucky it was qualified, otherwise it would have been worse. People don't know how to express correctly their opinion nowadays....)
I blame the BAT about that one.

Anyway, about the CS, keep CS3. You mapped that way and i didn't see any problem in it. A lot of good insane are CS3:
https://osu.ppy.sh/b/69102
https://osu.ppy.sh/b/290305
https://osu.ppy.sh/b/188758
https://osu.ppy.sh/b/153451
https://osu.ppy.sh/b/257512
https://osu.ppy.sh/b/135810
Besides, you mapped with CS3 all along that's the way you did. CS4 is not needed so don't change it.
Don't trust people who write "huge circle size should be removed from the game permanently" in their signature, they are obviously not objective.

About combo: your NC logic, even if it's perfectly understandable, has to be simplified. Too much NC makes it harder to read while playing. But don't change the combo colors. They weren't any issue in it. I don't see why some people want you to change it.

Anyway, Charles' mod is amazing, i think you will have to work a lot on your map but it will totally be worth it. I can't wait to see what the reult will be, i'm eager to play the map again ;) (especially the Lunatic + HD)
wcx19911123
about the AR, I still think 10 is better, if the mapper want to keep the CS
I found some players test the map before and after ranked, more people support 10(most of them can pass the diff and they don't mod or map songs, I think this kind of people's opinions are more valuable)

btw, someone pointed out the title issue to me after ranked, the original title is Japanese and has no official English translation, so the title should be Chi no Iro wa Kīro but not English(but I found the map is unranked when I was going to fix this by adding online tags, so I write down here instead)
[Luanny]
I vote for keeping cs3
rezoons

wcx19911123 wrote:

most of them can pass the diff and they don't mod or map songs, I think this kind of people's opinions are more valuable
Hum.... Can i ask you why? I mean, yeah i understand that people who pass the diff gives a more valuable opinion than those who can barely play it that's obvious, but i don't understand why not modding or mapping song makes their opinion more valuable too? I don't see why mapping or modding makes your judgement biaised. We're talking about the feeling of the map when you play it so how does it gets influenced that way? I'm really curious about it.

In my opinion what may biaised people is their playing style. Someone who plays a lot with HR or DT will be used to higher AR when other won't. So they will judge the map's AR differently.

Oh, and personnaly i have only one friend who can pass it and don't mod/map and he passes it way better when it's AR9 from what he told me.

I guess we're in thhis kind of case when half the people prefer AR9 and the other half prefer AR10.
I wish there were some sort of AR9.5 in the game. Too bad it's not implemented.
Flower
About CS3: I support no change. CS4 makes it far less playable, and spoils many blankets and pattern placing.
About AR10: I support no change. AR9 seriously threatens it's readability, which makes it more plausible to be unranked.
About combo colour: Yes, Priti wasn't quite wrong. You had better use a better set, though it needn't be what he suggested.
About 1/6: I discussed about it. Yea, it shouldn't be a major problem, I myself don't want to force you to change.
About Normal: A quick solution is that you make a quick Easy (if you like I can make one for you within Tuesday) and find some quick mods on it. Or you can delete some notes in Normal. It's up to you.
Finally,
总想对你表白我的心情是多么豪迈
总想对你倾诉我对生活是多么热爱
勤劳勇敢的中国人意气风发走进新时代
啊!~ 我们意气风发走进新时代
让我告诉世界中国命运自已主宰
让我告诉未来中国进行着接力赛
承前启后的领路人带领我们走进新时代
啊!带领我们走进新时代
我们唱着东方红当家做主站起来
我们讲着春天的故事改革开放富起来
继往开来的领路人带领我们走进新时代
高举旗帜开创未来!!!!!!111

No kds
Nyquill
I feel indifferent about CS and AR, but please at least change the colors and make your comboing better as flower and priti suggested.
Kodora

rezoons wrote:

I wish there were some sort of AR9.5 in the game. Too bad it's not implemented.
Also same can be done for CS too. I feel CS 3-4 too big sometimes for hardest diffs, so decimal value can be nice solution.

Anyway, it is here - t/47812

(I still thinking that keeping CS4 instead of 3 would be much, much better for overral playability)
wcx19911123

rezoons wrote:

but i don't understand why not modding or mapping song makes their opinion more valuable too? I don't see why mapping or modding makes your judgement biaised.
well, because maps are made for playing first, if a map is bad for playing then it needs mods. playing always go in front of modding and mapping, playing skills developing faster than modding and mapping skills

for example, nowadays, many players accept AR10, but many modders and mappers didn't, this's lag of modding developing imo. I don't know why, maybe it's because when we start mapping or modding songs, the elder told us "AR10 is bad, it's not acceptable", then we received that information and it effect us too much after a long time, it's no doubt that first impression is strongest

so I always ask some player-only users about some maps' design, listen their opinions and advice, and think if they can help me improve modding skills(and the way is also nice for improving mapping skills)
rezoons
Ok, thanks i understand better that way. That's true that a lot of moddeur/mappeur are influenced by elder who denigrate AR10 a lot. I've seen it a lot. I didn't saw the situation like that thanks for the explanation ^^

Anyway, i still think that AR9 is better. But in the end it will be the mapper choice and i think with all these posts HW will be overwhelmed enough like that so i won't insist more.

Whatever you choose you'll have my support HW <3
SapphireGhost
I think this map is different and interesting, so I will leave some input. Sorry I couldn't have gotten to this before the disqualification.

wcx19911123 wrote:

btw, someone pointed out the title issue to me after ranked, the original title is Japanese and has no official English translation, so the title should be Chi no Iro wa Kīro but not English(but I found the map is unranked when I was going to fix this by adding online tags, so I write down here instead)
Actually, the title should be romanised as Chi no Iro wa Kiiro (地の色は黄色 = ちのいろはきいろ = Chi no Iro wa Kiiro). The rule regarding translation versus romanisation is currently being discussed, but it doesn't hurt to start making map titles consistent now. It respects the original title and is peppy's preferred method.

Extra
- The map is currently using CS3 and AR10. I can confirm after playtesting that AR9 is much more comfortable and easy to read. CS4 just makes the map harder for no real benefit, so I wouldn't support that. Players can always use HR to increase CS and AR, so I think this map should use CS3 and AR9. Here is my Rankings Screenshot for CS3, AR9, and the new combo colours suggested by Priti in this post. They are appropriate and made the map easier to read, so I would suggest using these too.

Good luck ranking your map again!
Charles445

wcx19911123 wrote:

for example, nowadays, many players accept AR10, but many modders and mappers didn't, this's lag of modding developing imo. I don't know why, maybe it's because when we start mapping or modding songs, the elder told us "AR10 is bad, it's not acceptable", then we received that information and it effect us too much after a long time, it's no doubt that first impression is strongest
This is an important thing to consider, mapping can and will change over time in order to facilitate new ideas.
For changes to approach rate, though, it's extremely important to start developing a map with the AR intended. Maps that started with AR 10 have been proven to work well (see -> rog unlimitation). This map was not designed with it in mind, however, so moving it up in AR would not revolve around its original design.
I had this problem with Facing Fears actually, it's AR 8 when it should be AR 9.

AR 10 does get a bad reputation, yes, but it's because of places like this. This map was designed for AR 9 and it works best with that. AR 10 is fine in other maps that are built around it.
Avena

wcx19911123 wrote:

btw, someone pointed out the title issue to me after ranked, the original title is Japanese and has no official English translation, so the title should be Chi no Iro wa Kīro but not English(but I found the map is unranked when I was going to fix this by adding online tags, so I write down here instead)
If you apply that (or SapphireGhost's fix, whatever), you should add "The Ground's Color is Yellow" to the tags.
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