In this thread I'll suggest things that would be cool for triggering storyboarded effects:
Specific combo counts
Comboburst event in general
Breaking combo
Hitting a circle in a certain quadrant of the screen (with quadrants either pre-set or specified with coordinates)
Dropping into the "failing" half of the life bar
Dropping into the "danger" section of the life bar
"Bumping" the 100% point on the lifebar
Failing the map
Specific combo counts
Comboburst event in general
Breaking combo
Hitting a circle in a certain quadrant of the screen (with quadrants either pre-set or specified with coordinates)
Dropping into the "failing" half of the life bar
Dropping into the "danger" section of the life bar
"Bumping" the 100% point on the lifebar
Failing the map