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Chata - re:construction

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Topic Starter
hoLysoup
hello! : )
BeatofIke
Modding this map soon! The QAT must not die! D:
Irreversible


Yes, you're right Ike, QAT MUST NOT DIE
That's why I'm here now.

[Normal]

00:32:145 (2) - This rhythm here could cause confusion for normal players. What about moving it 1/2 back, to get a cleaner rhythm here? It will still fit the vocal. Extending the slider should also be provided, to keep the same effect.
02:27:086 (2) - Going nazi again - 318 112 to provide the same DS.

Really clean normal, good job!

[Flower's Hard]

00:13:133 (2) - Mh, I'd actually prefer 104 264 to provide a cleaner look.
01:05:633 (1) - Is there a way to make this blanket even nicer?
01:43:307 (6) - A zick zack flow would be pretty cool here imo http://puu.sh/5eeMx.jpg

Awesome hard.

[Insane]

00:00:924 (3) - According to your NC pattern this should be a NC (00:03:715 (1) - )
00:23:424 (3) - I actually cannot see why this jump is so big here. CTRL + G would help increasing the flow much.
00:24:470 (2,4) - This part here looks not as clean as the rest. You should maybe put the same distance between the slider end of 2 > 3, and the slider end of 2 > 4, so it looks better, and plays better as well.
00:37:552 (2) - CTRL + G would be cool here, to get a better flow between 00:37:203 (1,2) - . Also, I think if 00:37:552 (2,4) - go to the same direction, a cool effect appears as well.
00:47:668 (1,2,3) - Mh, maybe make those a triangle like 00:47:145 (1,2,3) - ? (copy paste) I think some consistency here wouldn't hurt.
01:23:947 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - No hitsounds in this part? o.o Maybe add some quiet whistles, or the hitsound you'd like to use (well i know there are two finishes, but yeah)
03:12:085 (3) - CTRL + G? again, for the flow. The reason why i'm suggestin it there and not 03:12:434 (4) - is , because the jump between 4 and 1 makes sense .

Really enjoyable!


Alright, BeatofIke will mod this, and then call me back :)
BeatofIke

Okay then! Here is my mod! Let's get this map ranked! :D (Also my 2222th Post *runs*)

[General]
  1. Nothing to really point out, although the timing kind of felt too early at some parts and too late at other parts (at least when I hear the metronome). This situation is typical to most guitar-related music. The map itself sounded fine when I hear it. Other than that, the BPM is absolutely correct!
  2. Just an observation while test playing, but the combo colors seems a bit too light relative to the BG. I would probably make it a bit darker by decreasing the Luminosity (leave the Hue and Saturation untouched). I also recommend that the Luminosity is the same for all combo colors for perfect color consistency. I should probably do this in my maps often. XD
[Normal]
  1. 00:39:637 (1) - This 1/1 slider feels off with the rest of the notes due as they were prominently following the vocal lines. I believe it would be more consistent to the vocals if you extend this 1/1 slider into a 3/2 slider (similar to what you did at 00:28:474 (2,3)). An alternative solution is to add a note at 00:40:160 (2) for a better vocal transition to the next note. If suggested, you could do the same thing at 00:42:079 (1,2) and 01:01:613 (1,2) if you like.
  2. 02:29:171 (2) - Optional, but I feel that there should be a note here due to the prominent drum/cymbal sounds (simliar to what you did at 02:22:543 (3,4,5)). If you consider this suggestion, feel free to add an extra note here along with a soft-finish to emphasize the cymbals playing in the BGM. :3
[Flower's Hard]
  1. 00:38:590 (3,4) - Optional suggestion, but I have an idea that replacing these notes with a 1/2 reverse slider to emphasize the pitch of the vocals better with the drums. This change is not really necessary as it is simply my personal taste on emphasizing sound relative to the notes. See if you like it, otherwise just move on XD.
  2. 00:40:160 (4) - Try your best on following the prominent drums and vocals sounds. For example, you can add an extra note here (maybe stacking it with the end of 00:40:509 (1) or somewhere else if you like :3) for the prominent vocals playing here. In addition, you can move the next note at 00:40:334 (4) a grid down to polish the blanket pattern if you like. Here is an example of what you could do:
  3. 02:29:694 (3,4,5) - About this 1/4 kick slider, the beats are actually off-beat as the music is playing mostly in 1/3 beats (the first 3 notes are playing in 1/4 beats). You going to have to slow down the music speed and listen closely to the rhythm to confirm this. Notice that the drums sounds are playing in different beat snaps. You may have to re-arrange this note to something like this (notice the kick slider is in 1/3 beats):
[Reconstruct]
  1. There's nothing to really point out with the insane as it plays really well with the song. Nothing feels off while I was test playing this difficulty. I only have a few suggestions that you could follow and this map should be good to go hehe.
  2. 00:05:102 (3) - Comparing with the combo pattern at 00:01:963 (2,1), it would be more consistent if you add a new combo here.
  3. 00:07:718 (5) - This note feels inconsistent with the prominent drums. How about moving this hit circle at 00:07:893 (5)? It sounds more relatively consistent with the drums.
  4. 02:29:781 (6) - At first, I was thinking that you should add an extra note here, but then I realized that 02:29:869 (1,2,3) is fully readable without it anyways. You should add it if you want, otherwise move on. XD
Really great mapset indeed. Nice structure, very playable, and simply a fun map for everyone to play.
Alright, take it over Irreversible. :D
Topic Starter
hoLysoup
Irreversible

Irreversible wrote:



Yes, you're right Ike, QAT MUST NOT DIE
That's why I'm here now.
hiiiiiiiiiii!!
[Normal]

00:32:145 (2) - This rhythm here could cause confusion for normal players. What about moving it 1/2 back, to get a cleaner rhythm here? It will still fit the vocal. Extending the slider should also be provided, to keep the same effect. fixed!
02:27:086 (2) - Going nazi again - 318 112 to provide the same DS. fixed!

Really clean normal, good job!

[Flower's Hard]

00:13:133 (2) - Mh, I'd actually prefer 104 264 to provide a cleaner look. fixed!
01:05:633 (1) - Is there a way to make this blanket even nicer? fixed!
01:43:307 (6) - A zick zack flow would be pretty cool here imo http://puu.sh/5eeMx.jpg fixed!

Awesome hard.

[Insane]

00:00:924 (3) - According to your NC pattern this should be a NC (00:03:715 (1) - ) fixed!
00:23:424 (3) - I actually cannot see why this jump is so big here. CTRL + G would help increasing the flow much. mm~ I think it's an ok distance? it just feels good for me I don't know... as a player to have the slider this way instead of having the repeat on top
00:24:470 (2,4) - This part here looks not as clean as the rest. You should maybe put the same distance between the slider end of 2 > 3, and the slider end of 2 > 4, so it looks better, and plays better as well. fixed up the arrangement a bit so it's cleaner now!
00:37:552 (2) - CTRL + G would be cool here, to get a better flow between 00:37:203 (1,2) - . Also, I think if 00:37:552 (2,4) - go to the same direction, a cool effect appears as well. mm~ i think i'll leave it as it is now because of the way it flows and that they both point in the same direction which matches the hitsound perfectly of the drums here!
00:47:668 (1,2,3) - Mh, maybe make those a triangle like 00:47:145 (1,2,3) - ? (copy paste) I think some consistency here wouldn't hurt. fixed!
01:23:947 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - No hitsounds in this part? o.o Maybe add some quiet whistles, or the hitsound you'd like to use (well i know there are two finishes, but yeah) mmm ok let me add some
03:12:085 (3) - CTRL + G? again, for the flow. The reason why i'm suggestin it there and not 03:12:434 (4) - is , because the jump between 4 and 1 makes sense . fixed!

Really enjoyable!


Alright, BeatofIke will mod this, and then call me back :)
THANKS!!!!!!! so much!!


BeatofIke

BeatofIke wrote:


Okay then! Here is my mod! Let's get this map ranked! :D (Also my 2222th Post *runs*)
hiiiiiiiiiiiiiiiiiiii! :D
[General]
  1. Nothing to really point out, although the timing kind of felt too early at some parts and too late at other parts (at least when I hear the metronome). This situation is typical to most guitar-related music. The map itself sounded fine when I hear it. Other than that, the BPM is absolutely correct! ok let me check in detail! :)
  2. Just an observation while test playing, but the combo colors seems a bit too light relative to the BG. I would probably make it a bit darker by decreasing the Luminosity (leave the Hue and Saturation untouched). I also recommend that the Luminosity is the same for all combo colors for perfect color consistency. I should probably do this in my maps often. XD oh ok I will recheck these too!! thanks!!
[Normal]
  1. 00:39:637 (1) - This 1/1 slider feels off with the rest of the notes due as they were prominently following the vocal lines. I believe it would be more consistent to the vocals if you extend this 1/1 slider into a 3/2 slider (similar to what you did at 00:28:474 (2,3)). An alternative solution is to add a note at 00:40:160 (2) for a better vocal transition to the next note. If suggested, you could do the same thing at 00:42:079 (1,2) and 01:01:613 (1,2) if you like. fixed!
  2. 02:29:171 (2) - Optional, but I feel that there should be a note here due to the prominent drum/cymbal sounds (simliar to what you did at 02:22:543 (3,4,5)). If you consider this suggestion, feel free to add an extra note here along with a soft-finish to emphasize the cymbals playing in the BGM. :3 fixed!
[Flower's Hard]
  1. 00:38:590 (3,4) - Optional suggestion, but I have an idea that replacing these notes with a 1/2 reverse slider to emphasize the pitch of the vocals better with the drums. This change is not really necessary as it is simply my personal taste on emphasizing sound relative to the notes. See if you like it, otherwise just move on XD. fixed!
  2. 00:40:160 (4) - Try your best on following the prominent drums and vocals sounds. For example, you can add an extra note here (maybe stacking it with the end of 00:40:509 (1) or somewhere else if you like :3) for the prominent vocals playing here. In addition, you can move the next note at 00:40:334 (4) a grid down to polish the blanket pattern if you like. Here is an example of what you could do:
    fixed!
  3. 02:29:694 (3,4,5) - About this 1/4 kick slider, the beats are actually off-beat as the music is playing mostly in 1/3 beats (the first 3 notes are playing in 1/4 beats). You going to have to slow down the music speed and listen closely to the rhythm to confirm this. Notice that the drums sounds are playing in different beat snaps. You may have to re-arrange this note to something like this (notice the kick slider is in 1/3 beats): fixed!
[Reconstruct]
  1. There's nothing to really point out with the insane as it plays really well with the song. Nothing feels off while I was test playing this difficulty. I only have a few suggestions that you could follow and this map should be good to go hehe.
  2. 00:05:102 (3) - Comparing with the combo pattern at 00:01:963 (2,1), it would be more consistent if you add a new combo here. fixed!
  3. 00:07:718 (5) - This note feels inconsistent with the prominent drums. How about moving this hit circle at 00:07:893 (5)? It sounds more relatively consistent with the drums. hmm... interesting... they both work well for me. your suggestion too! mmmmm let me reconsider for a bit!
  4. 02:29:781 (6) - At first, I was thinking that you should add an extra note here, but then I realized that 02:29:869 (1,2,3) is fully readable without it anyways. You should add it if you want, otherwise move on. XD ok!!
Really great mapset indeed. Nice structure, very playable, and simply a fun map for everyone to play.
Alright, take it over Irreversible. :D
really thank you so much for modding!!!!!!! omg thanks thanks thanks!!!! :))))
Irreversible
Alright, quick recheck until it's ready :3 no kd

[General]

Audio-Leadin should be the same for all, so either you put 2000 on flower's diff, or put 1500 to normal and insane.

[Normal]

Go over your diff please, and check the DS. There are some erros, such as 02:25:334 (1) - . The jump from 0.99 to 1.1 is too big :P Shouldn't take you too long, just make sure it's equal.

[re:construction]

00:00:219 (1) - unsnapped circle
01:23:947 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - did you add some hitsounds here? you said you fixed, but I still can't here them :c
02:30:915 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Same goes to here, just nothing is boring. Add some whistles please! Even if they're silent, it helps
02:41:380 (9) - finish to put the perfect emphasis on the end of the stream. Also, it's in the song

Kk, that's it:3
LunarSakuya
orz late sry xD

Highly suggest you get your timing checked in certain areas. Some parts felt a little off to me such as this last section 03:04:403 (1) - . It's noticeably early when you slow it down like what you can do for 03:08:066 (2,3,4) - it sounds a bit "quicker" and plays rather late (around 12-15ms late after consistent testplaying this last section). In fact, i'm suspecting this section needs a new timing point

great map btw <3
Topic Starter
hoLysoup

Irreversible wrote:

Alright, quick recheck until it's ready :3 no kd

[General]

Audio-Leadin should be the same for all, so either you put 2000 on flower's diff, or put 1500 to normal and insane.
ya! fixed!
i'm actually more concerned about timing as modders have noticed already as well

[Normal]

Go over your diff please, and check the DS. There are some erros, such as 02:25:334 (1) - . The jump from 0.99 to 1.1 is too big :P Shouldn't take you too long, just make sure it's equal. ok fixed

[re:construction]

00:00:219 (1) - unsnapped circle fixed
01:23:947 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - did you add some hitsounds here? you said you fixed, but I still can't here them :c mmm I tried various combinations but... they really just don't sound good to me. so in the end I still decide to just use soft-hitnormal to create the contrast.
02:30:915 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Same goes to here, just nothing is boring. Add some whistles please! Even if they're silent, it helps I did add to this sections though. so fixed
02:41:380 (9) - finish to put the perfect emphasis on the end of the stream. Also, it's in the song fixed

Kk, that's it:3
THANKS!
actually can you check timing for me? or maybe know anyone who's good at timing? I feel like some parts are off too
like lunarsakuya and beatofike have pointed out


LunarSakuya wrote:

orz late sry xD

Highly suggest you get your timing checked in certain areas. Some parts felt a little off to me such as this last section 03:04:403 (1) - . It's noticeably early when you slow it down like what you can do for 03:08:066 (2,3,4) - it sounds a bit "quicker" and plays rather late (around 12-15ms late after consistent testplaying this last section). In fact, i'm suspecting this section needs a new timing point

great map btw <3
yA! princess Gina! : )
yea i've realized too except i don't know if it's an offset issue or multi red line. nnnnnnnnnn
lolcubes
Why 172.001? Thats probably never correct. :p

BPM 172 Offset 219
BPM 172 Offset 161396 (this is where the timing goes whack, be careful, it's the last note of the stream in your insane, so make sure it's not located there else it's a guaranteed 100.
BPM 172 Offset 162093 (metronome reset)

[Reconstruct]
OD8 or OD9 fits much better. OD7 is a free SS. I even SSd it with wrong timing :/
02:41:744 (1,2,3,4,5,1) - This is really hard to read. I can see the map's style is random spacing, but this is just ehhhhhhhhhhhhhh. Don't make it such a jump, especially if the flow is so linear, it's really confusing just make the spacing normal. (02:46:802 (3,4,5) - is not linear flow so its not confusing).
after last kiai - no hitsounds? I didn't hear any claps at least. :o

boop
Irreversible
Send me a pm after you've fixed that, so I can remember more easily. haha
Topic Starter
hoLysoup

lolcubes wrote:

Why 172.001? Thats probably never correct. :p

BPM 172 Offset 219
BPM 172 Offset 161396 (this is where the timing goes whack, be careful, it's the last note of the stream in your insane, so make sure it's not located there else it's a guaranteed 100.
BPM 172 Offset 162093 (metronome reset)
all fixed! thanks so much!!!!!
[Reconstruct]
OD8 or OD9 fits much better. OD7 is a free SS. I even SSd it with wrong timing :/ well can't really say it's a free SS since it is still quite challenging. There are broken streams and long streams with uneven spacing. You're already good so saying you can SS this with ease isn't really helpful for this. I just don't think higher OD works well with this diff and I can really feel the difference after crossing the OD7 threshold.
02:41:744 (1,2,3,4,5,1) - This is really hard to read. I can see the map's style is random spacing, but this is just ehhhhhhhhhhhhhh. Don't make it such a jump, especially if the flow is so linear, it's really confusing just make the spacing normal. (02:46:802 (3,4,5) - is not linear flow so its not confusing). ok fixed!
after last kiai - no hitsounds? I didn't hear any claps at least. :o yea it's just like the intro, didn't put any hitsounds, only hitnormal

boop
but really thanks for timing check!! : )
Irreversible
unsnapped slider in flower's hard :(

02:29:782 (3) - Unsnapped slider (repeat). 02:29:782 (3) - Unsnapped slider (repeat). 02:29:782 (3) - Unsnapped slider (end).

also, check the kiai: (re:construction, kiai#3)

Topic Starter
hoLysoup

Irreversible wrote:

unsnapped slider in flower's hard :(

02:29:782 (3) - Unsnapped slider (repeat). 02:29:782 (3) - Unsnapped slider (repeat). 02:29:782 (3) - Unsnapped slider (end).

also, check the kiai: (re:construction, kiai#3)

kk.. all fixed... better be.
I swear I resnapped all notes 50 times. Q_Q
Irreversible
don't worry :)

Bubbled!

i strongly assume everythings fine now (except aibat is being stupid again), and the map was ok, so good luck with ranking !
happy30
few things

[Normal]
01:36:149 (2) - make prev/next equal: 1.00x
02:39:288 (1) - snap to the next red timing section

[Flower's Hard]
02:39:375 (1) - snap to the next red timing section
Topic Starter
hoLysoup

happy30 wrote:

few things

[Normal]
01:36:149 (2) - make prev/next equal: 1.00x fixed
02:39:288 (1) - snap to the next red timing section well I guess since they`re spinners it doesn't really matter so sure

[Flower's Hard]
02:39:375 (1) - snap to the next red timing section fixed too
happy30
Ranked!
Topic Starter
hoLysoup
beatofIke + princess Gina + Irreversible + happy30 <3
and everyone else who modded. Thanks so much!!

EDIT: oh crap! forgot to mention lolcubes! thanks so much for timing!
AnreFM
Yay Ranked!!! Gratz holysoup! *v*b
Suimya
Gratz hoLysoup <3
MiLu
<3
Quilt
^-^/ ome!
BeatofIke
Yay! :)
meiikyuu
GRATS <3
Lust
congratulations!
Kodora
Chata <3

Congratz!
Gamu
おめでとう<3
Satellite
congratz~ :)
Oyatsu
Congrtaz!! Pro hoLychata!! <3 :D
Mei
CONGRATS <3
Makar
grats!
Irreversible
gz :P
Stefan
CongratuLations!
CakiP
congratz!
Flower
Congtz > <
Rare
omedetou~
kanpakyin
Gratz~
Insane好像比以前難了好多 lol
Kyouren
Gratzz!!^^
Giralda
Grats hoLysoup!
happy623
gratz baka
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