AnreFM
AnreFM wrote:
Yo hoLysoup! ヾ(´・ω・`)ノ
hihi! HIhihi!
[General]fixzed!!
- 03:26:812 (1) - hmm consider reducing the volume of the spinner at 03:29:341 - since the music is stopping there, and then make the volume raise again at 03:29:951 -the silence feels really nice :3
[Normal][Re;ConstRuct]
- 00:09:284 (2) - since this one have basically the same rhythm as 00:06:494 (2) -, I think it will do well if you shaped this like 00:06:494 (2) - too with a little modification to at least blanket 00:08:587 (1) - to make the flow better and the shape neater. Try this https://osu.ppy.sh/ss/1058085okay!
- 00:19:749 (1,2) - The blanket between these two can be made better imo, currently it looked loose and doesn't really blanket (2) properly. Isn't this looked better? https://osu.ppy.sh/ss/1058090 okay!
- 00:27:424 (3) - This one isn't really fit to be straight imo, as you can clearly hear the background streaming drum sound. At least, by curving the slider it will give the player more feeling with that drum sound instead by just using the straight slider fixed!
- 00:30:912 (5) - I think this rhythm will fit better with the song imo http://puu.sh/4Z15m.jpg. As you can see, the rhythm isn't really changed; the only difference is the repeat to be divided into a circle and slider. I think this is more fit because at the 00:30:912 - the vocal clearly end there and start again at 00:31:261 -. So, giving a repeat slider here doesn't really fit since the vocal doesn't connect imo fixed!
- 00:40:505 (2) - If you're following the vocal for this one, curvy slider will be nice and fit better here fixed!
- 01:08:586 (4,5) - the flow from (4) to (5) isn't very good here as it suddenly take a sharp upright turn while the flow at 01:07:540 (1,2,3,4) - is better with the turn being smoother. I suggest use this kind of shape here http://osu.ppy.sh/ss/1058646 as the flow will go more smoothly oh! very nice! fixed!
- 01:35:097 (1) - I find the second red dot here doesn't really needed as it only make the slider looked weird since the vocal nor the bacground music doesn't really fit here. Try this shape here https://osu.ppy.sh/ss/1058676. The (1) fits with vocal, since the vocal is also rising while (2) is somewhat going down too, so this one fits better imo :p oh~ very nice fixed too!
- 01:37:190 (3) - This one is also better with a curved one since it follows the vocal, and the curved will be better if it's like this https://osu.ppy.sh/ss/1058689. Since the vocal at 'Aruu' is going down ouo fixed!!
- 02:16:958 (1,2) - If (1) also follows the electric guitar, then it will be better if you also curved (1) since (2) is also curved for consistency~ fixed!
- 02:22:539 (3,4,5) - these three looked really not neat imo, especially that (5), try using this pattern http://osu.ppy.sh/ss/1058706 fixed!
- 02:44:167 (3,1,2,3,4) - Again, the flow at (3) to (1) is not really good as the tail of (3) is going up while the (1) is right beside it. Suggest try this pattern https://osu.ppy.sh/ss/1058746 since it will become a simpler linear pattern and in the end 02:46:260 (1) - can be used to blanket 02:45:911 (4) - and it will look neater imo ouo fixed!
- 02:56:027 (1,1,2,3) - lol very small overlap at (2) circle~ rotating these four by -10 degrees will done it
- 02:59:864 (2,3) - making (2) blanketing (3) will fells better imo as the vocal is still connecting, so making a blanket would be nice. And this is small, but moving (2) a bit down will make the flow from 02:58:818 (1) - a bit more smoother~
- 03:21:143 (1,2) - 0.93 spacing :O just space these normally
- Sooo, overall retty much a good normal with a nice rhythm too. The problems are just some shapes and blankets that can be improved since grid snap is 4 and I saw many of your curves are like when the grid snap is on level 2 :v But it's pretty much your style and changing them will be weird for you~
lol sorry for the diff name, but it looked soo good you know><Okay, overall, the mapset is really good and the spread is nice too! not a really hard normal and pretty much enjoyable for everyone; especially the Reconstruct diff, it's really playable and fun for an Insane, from a little advanced player like meto a pro player! I really like how you placed the jump pauses, since they are really fit with their part of the song! though I personally think the curves can be improved, but changing your style won't be good ne?
- 00:10:854 (4,5) - their distance is kinda bugging me, it's too close visually. Will be nice if you distance it like the other ones; 1.2 DS when ctrl g'edfixed a bit!
- 00:24:110 (1,2) - lol small overlap on (2) with 00:24:982 (4) -. You can also try this pattern for a better flow http://osu.ppy.sh/ss/1062651 so that the flow from (1) to (2) will be an oval flow while It's also easier to hit (3) with the leniency on the (2) slider~ fixed~
- 02:08:586 - Just saying but, this part feels stronger than the previous one but it has smaller jumps than before. It plays a little bit awkward because of the jump reduction, but I think the denser notes makes up for it, so I think it's okay. But consider increasing the jumps here where you can ouo un un okok~
- 02:30:911 (1,2,3,4,5,6) - the jump should be on the (3) and (6) where the pitch of the guitar is higher. The jump on (3) is nice but the next pattern have the jump on (5) not at (6). So I suggest using this pattern so the flow will be also consistent for these two http://puu.sh/50Axd.jpeg and btw keep the 02:44:167 (7,8) - there since their distance is good and really fit with the music~ interesting... ok i'll rearrange!
- Overall, the rhythm used is really nice! But I really prefer to be more blankets here since there are many potential for a nice blanket, but it will really change and ruin the style of the map, so I think it's fine and the jumps are nicely placed :3~
Anyway, sorry for the somewhat short mod, and Great job as usual holYsoup!
shamelessly quoting 11t11t wrote:
(ノ◕ヮ◕)ノ☆~
THANKS SO MUCH FOR MODDING AND STARRRRRRRRRR !!!!!