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fripSide - endless memory ~refrain as Da Capo~ [Taiko|Osu]

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Total Posts
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Topic Starter
Kiyura_old
Gokuhan : I think you uploaded the wrong code. both of your fuutsu and muzu's timing haven't changed, and your muzu still the same 100% as your old oni... (only the diff name is changed) please... fix this and take this seriously ._.
I've changed your timing myself.

Taiko aside, I've gotta clean up my own diffs :3

Swayzo wrote:

Osu! Hard:
Fun: 9/10
- It felt a bit slow to play. Maybe try making it more challenging.
Design: 9/10
- Maybe change the slider @ 00:40:463 so that it is 1/4th of a beat long and it reverses one time. Fixed
- I feel as that 01:26:963 - can be emphasized more dramatically by making larger jumps. Dramatically XD Fixed :3
Fundamentals: 10/10

Osu! Insane:
Fun: 10/10
- Fun to play.
Design: 9.5/10
- The sliders overlapping @ 00:27:713 don't look pretty. Maybe remove the second slider and make the first slider reverse. change into different pattern
- 00:37:713 ^ ^
Fundamentals: 10/10

Overall:
Pretty good. Some parts can be fixed though.
Thanks! :3 updated with a lot of changes :33
Kyouren
Re-map -___-

Gokuhan's Futsuu
osu file format v12

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PreviewTime: 90213
Countdown: 0
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[Metadata]
Title:endless memory ~refrain as Da Capo~
TitleUnicode:endless memory ~refrain as Da Capo~
Artist:fripSide
ArtistUnicode:fripSide
Creator:Kiyura
Version:Gokuhan's Futsuu
Source:D.C.III R ~Da Capo R III~
Tags:circus opening eroge visual novel X-rated TVO TheVileOne luxoDeh gokuhan gokugohan12468 CQ CoroQuetz
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Gokuhan's Muzukashii
osu file format v12

[General]
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PreviewTime: 90213
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SampleSet: Normal
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[Editor]
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[Metadata]
Title:endless memory ~refrain as Da Capo~
TitleUnicode:endless memory ~refrain as Da Capo~
Artist:fripSide
ArtistUnicode:fripSide
Creator:Kiyura
Version:Gokuhan's Muzukashii
Source:D.C.III R ~Da Capo R III~
Tags:circus opening eroge visual novel X-rated TVO TheVileOne luxoDeh gokuhan gokugohan12468 CQ CoroQuetz
BeatmapID:313189
BeatmapSetID:119355

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260,192,31963,1,2,0:0:0:0:
260,192,32213,1,0,0:0:0:0:
260,192,32713,1,0,0:0:0:0:
260,192,32963,1,0,0:0:0:0:
260,192,33213,1,14,0:0:0:0:
260,192,33463,1,0,0:0:0:0:
260,192,33713,1,2,0:0:0:0:
260,192,33963,1,2,0:0:0:0:
260,192,34088,1,2,0:0:0:0:
260,192,34213,1,0,0:0:0:0:
260,192,34713,1,0,0:0:0:0:
260,192,35213,1,0,0:0:0:0:
260,192,35463,1,2,0:0:0:0:
260,192,35713,1,0,0:0:0:0:
260,192,35963,1,0,0:0:0:0:
260,192,36088,1,0,0:0:0:0:
260,192,36213,1,2,0:0:0:0:
260,192,36713,1,0,0:0:0:0:
260,192,36838,1,2,0:0:0:0:
260,192,37088,1,2,0:0:0:0:
260,192,37713,1,0,0:0:0:0:
260,192,37963,1,2,0:0:0:0:
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260,192,38463,1,0,0:0:0:0:
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260,192,39588,1,2,0:0:0:0:
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260,192,40588,1,0,0:0:0:0:
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260,192,42713,1,10,0:0:0:0:
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260,192,43713,1,0,0:0:0:0:
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260,192,44213,1,8,0:0:0:0:
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260,192,46213,1,0,0:0:0:0:
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260,192,46963,1,8,0:0:0:0:
260,192,47213,1,0,0:0:0:0:
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260,192,48088,1,0,0:0:0:0:
260,192,48213,1,2,0:0:0:0:
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260,192,48588,1,2,0:0:0:0:
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260,192,50213,1,0,0:0:0:0:
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260,192,51213,1,0,0:0:0:0:
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260,192,53963,1,2,0:0:0:0:
260,192,54088,1,0,0:0:0:0:
260,192,54713,1,0,0:0:0:0:
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260,192,55088,1,0,0:0:0:0:
260,192,55213,1,2,0:0:0:0:
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260,192,57463,1,0,0:0:0:0:
260,192,57713,1,8,0:0:0:0:
260,192,57963,1,0,0:0:0:0:
260,192,58213,1,2,0:0:0:0:
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260,192,58963,1,2,0:0:0:0:
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260,192,59463,1,2,0:0:0:0:
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260,192,59963,1,0,0:0:0:0:
260,192,60088,1,0,0:0:0:0:
260,192,60213,1,0,0:0:0:0:
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260,192,60838,1,0,0:0:0:0:
260,192,60963,1,8,0:0:0:0:
260,192,61213,1,0,0:0:0:0:
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260,192,61963,1,0,0:0:0:0:
260,192,62213,1,0,0:0:0:0:
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260,192,62838,1,2,0:0:0:0:
260,192,62963,1,0,0:0:0:0:
260,192,63088,1,2,0:0:0:0:
260,192,63213,1,8,0:0:0:0:
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260,192,63963,1,0,0:0:0:0:
260,192,64088,1,0,0:0:0:0:
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260,192,65213,1,2,0:0:0:0:
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260,192,66713,1,2,0:0:0:0:
260,192,66963,1,2,0:0:0:0:
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260,192,67463,1,0,0:0:0:0:
260,192,67963,1,0,0:0:0:0:
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260,192,68463,1,0,0:0:0:0:
260,192,68713,1,8,0:0:0:0:
260,192,69213,1,0,0:0:0:0:
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260,192,70213,1,2,0:0:0:0:
260,192,70463,1,2,0:0:0:0:
260,192,70713,1,0,0:0:0:0:
260,192,70963,1,0,0:0:0:0:
260,192,71213,1,0,0:0:0:0:
260,192,71713,1,0,0:0:0:0:
260,192,71963,1,2,0:0:0:0:
260,192,72088,1,0,0:0:0:0:
260,192,72213,1,2,0:0:0:0:
260,192,72338,1,2,0:0:0:0:
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260,192,72588,1,2,0:0:0:0:
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260,192,73213,1,14,0:0:0:0:
260,192,73713,1,14,0:0:0:0:
260,192,73963,1,0,0:0:0:0:
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260,192,74463,1,0,0:0:0:0:
260,192,74713,1,0,0:0:0:0:
260,192,75213,1,14,0:0:0:0:
260,192,75713,1,2,0:0:0:0:
260,192,75963,1,0,0:0:0:0:
260,192,76213,1,0,0:0:0:0:
260,192,76463,1,8,0:0:0:0:
260,192,76713,1,14,0:0:0:0:
260,192,77213,1,0,0:0:0:0:
260,192,77713,1,0,0:0:0:0:
260,192,77963,1,0,0:0:0:0:
260,192,78213,1,0,0:0:0:0:
260,192,78463,1,0,0:0:0:0:
260,192,78713,1,14,0:0:0:0:
260,192,79213,1,0,0:0:0:0:
260,192,79713,1,0,0:0:0:0:
260,192,80213,1,2,0:0:0:0:
260,192,80463,1,0,0:0:0:0:
260,192,80588,1,0,0:0:0:0:
260,192,80713,1,0,0:0:0:0:
260,192,81213,1,4,0:0:0:0:
260,192,81713,1,14,0:0:0:0:
260,192,81963,1,0,0:0:0:0:
260,192,82213,1,0,0:0:0:0:
260,192,82463,1,0,0:0:0:0:
260,192,82713,1,0,0:0:0:0:
260,192,83213,1,2,0:0:0:0:
260,192,83463,1,6,0:0:0:0:
260,192,83713,1,6,0:0:0:0:
260,192,84213,1,0,0:0:0:0:
260,192,84463,1,0,0:0:0:0:
260,192,84713,1,2,0:0:0:0:
260,192,84963,1,0,0:0:0:0:
260,192,85213,1,2,0:0:0:0:
260,192,85713,1,0,0:0:0:0:
260,192,86213,1,0,0:0:0:0:
260,192,86713,1,14,0:0:0:0:
260,192,86963,1,4,0:0:0:0:
260,192,87213,1,14,0:0:0:0:
260,192,87463,1,4,0:0:0:0:
260,192,87713,1,14,0:0:0:0:
260,192,87963,1,4,0:0:0:0:
260,192,88213,1,14,0:0:0:0:
260,192,88463,1,8,0:0:0:0:
260,192,88713,1,14,0:0:0:0:
260,192,89088,1,0,0:0:0:0:
260,192,89213,1,10,0:0:0:0:
260,192,89463,1,0,0:0:0:0:
260,192,89713,1,14,0:0:0:0:
260,192,90213,1,10,0:0:0:0:
260,192,90463,1,10,0:0:0:0:
260,192,90713,1,14,0:0:0:0:
260,192,90963,1,0,0:0:0:0:
260,192,91213,1,0,0:0:0:0:
260,192,91463,1,10,0:0:0:0:
260,192,91713,1,0,0:0:0:0:
260,192,91963,1,0,0:0:0:0:
260,192,92213,1,10,0:0:0:0:
260,192,92463,1,0,0:0:0:0:
260,192,92713,1,0,0:0:0:0:
260,192,92963,1,2,0:0:0:0:
260,192,93213,1,0,0:0:0:0:
260,192,93463,1,0,0:0:0:0:
260,192,93713,1,8,0:0:0:0:
260,192,93963,1,0,0:0:0:0:
260,192,94213,1,14,0:0:0:0:
260,192,94463,1,0,0:0:0:0:
260,192,94713,1,0,0:0:0:0:
260,192,94963,1,8,0:0:0:0:
260,192,95213,1,0,0:0:0:0:
260,192,95713,1,14,0:0:0:0:
260,192,96213,1,14,0:0:0:0:
260,192,96713,1,0,0:0:0:0:
260,192,96963,1,0,0:0:0:0:
260,192,97463,1,0,0:0:0:0:
260,192,97713,1,0,0:0:0:0:
260,192,98213,1,0,0:0:0:0:
260,192,98713,1,2,0:0:0:0:
260,192,98963,1,0,0:0:0:0:
260,192,99088,1,0,0:0:0:0:
260,192,99213,1,2,0:0:0:0:
260,192,99713,1,0,0:0:0:0:
260,192,100213,1,0,0:0:0:0:
260,192,100713,1,2,0:0:0:0:
260,192,100963,1,0,0:0:0:0:
260,192,101213,1,2,0:0:0:0:
260,192,101713,1,0,0:0:0:0:
260,192,101963,1,2,0:0:0:0:
260,192,102213,1,0,0:0:0:0:
260,192,102463,1,8,0:0:0:0:
260,192,102713,1,0,0:0:0:0:
260,192,103213,1,0,0:0:0:0:
260,192,103713,1,0,0:0:0:0:
260,192,103963,1,0,0:0:0:0:
260,192,104213,1,2,0:0:0:0:
260,192,104463,1,0,0:0:0:0:
260,192,104713,1,2,0:0:0:0:
260,192,104963,1,0,0:0:0:0:
260,192,105213,1,2,0:0:0:0:
260,192,105463,1,0,0:0:0:0:
260,192,105713,1,2,0:0:0:0:
260,192,105963,1,8,0:0:0:0:
260,192,106213,1,0,0:0:0:0:
260,192,106463,1,0,0:0:0:0:
260,192,106713,1,10,0:0:0:0:
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260,192,107213,1,10,0:0:0:0:
260,192,107463,1,4,0:0:0:0:
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260,192,107963,1,4,0:0:0:0:
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260,192,108463,1,8,0:0:0:0:
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260,192,109213,1,0,0:0:0:0:
260,192,109713,1,0,0:0:0:0:
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260,192,110713,1,2,0:0:0:0:
260,192,111213,1,0,0:0:0:0:
260,192,111463,1,2,0:0:0:0:
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260,192,112213,1,0,0:0:0:0:
260,192,112463,1,2,0:0:0:0:
260,192,112713,1,0,0:0:0:0:
260,192,112963,1,2,0:0:0:0:
260,192,113213,1,0,0:0:0:0:
260,192,113463,1,2,0:0:0:0:
260,192,113713,1,0,0:0:0:0:
260,192,114213,1,0,0:0:0:0:
260,192,114463,1,0,0:0:0:0:
260,192,114713,1,14,0:0:0:0:
260,192,114963,1,12,0:0:0:0:
260,192,115213,1,0,0:0:0:0:
260,192,115463,1,0,0:0:0:0:
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260,192,115963,1,0,0:0:0:0:
260,192,116213,1,8,0:0:0:0:
260,192,116463,1,0,0:0:0:0:
260,192,116713,1,14,0:0:0:0:
260,192,116963,1,0,0:0:0:0:
260,192,117213,1,14,0:0:0:0:
260,192,117463,1,0,0:0:0:0:
260,192,117713,1,14,0:0:0:0:
260,192,117963,1,0,0:0:0:0:
260,192,118213,1,0,0:0:0:0:
260,192,118463,1,2,0:0:0:0:
260,192,118713,1,2,0:0:0:0:
260,192,118963,1,0,0:0:0:0:
260,192,119213,1,8,0:0:0:0:
260,192,119463,1,0,0:0:0:0:
260,192,119713,1,2,0:0:0:0:
260,192,119963,1,0,0:0:0:0:
256,192,120213,5,10,0:0:0:0:
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256,192,120713,12,0,124213,0:0:0:0:
Topic Starter
Kiyura_old
right all updated~, that leaves... TheVileOne... I'll call him :3
Asagi Mutsuki
Why the hell did you ignore the most important suggestions
Taking aNot so quick Recheck because gokuhan remapped it
ming's computer broke down so he told me to check it first, don't worry, he would check it by a week (I think?)
DON'T KD THIS

[Gokuhan's Futsuu]
Since you deleted the SV speed changes, delete the green line at 4,720ms ( 00:04:720 ) and 24,713ms ( 00:24:713 ) ( GREEN line, not RED ) , it is not needed
I still think SV should be 1.2, CoroQuetz used 1.4 because his GD is a ONI, but yours is a Futsuu and should be slower
This mod will mainly be about finishes because I forgot to check them last time xD
00:17:557 (16,17,18,19,20) - This part plays pretty awkward imo, move (19,20) to 00:18:657 and add a d at 00:19:208 ?
00:26:713 - delete finish. the part doesn't really feel accented and a big kat feels strange
00:26:213 (5,6,7,8) - move these four notes to 00:26:713 to fit guitar much, much more
00:27:713 - delete note. it doesn't fit with the music and doesn't play well
00:32:213 - delete finish. sounds like you just put it because you wanted to D:
00:32:713 to 00:35:713 - why don't repeat 00:24:713 - to 00:27:463 ? the guitar sounds the same and Futsuu should have more repetition
If you didn't follow my above mod, follow these in the box which I will mod with your current pattern:
SPOILER
00:34:213 (4,5,6) - delete finish. its really hard to play and the music doesn't need a finish at all (ps it might be unrankable :roll: )
00:35:713 - delete finish. sounds like you just put it because you wanted to D:
00:41:213 (1,2,3,4) - delete finishes. these vocal doesn't need to be emphasized by it
00:49:213 (13,14,15,16) - ^
00:57:213 (27,28,29,30) - ^
01:00:713 (34,35,36,37,38,39,40,41,42) - and suddenly nonstop 1/1 X_X delete 01:02:213 and 01:03:713 to make it play better
01:05:213 (43,44,45,46) - these vocal doesn't need to be emphasized by it
01:10:213 - delete note? give players space to rest
01:11:463 - ^
01:12:713 (1,2,3,4,5,6,7,8,9,10) - delete all these finishes. its too noisy and too hard to play @@
01:26:713 - delete note? a break feels nice here
01:27:213 - this finish feels strange there @@ remove finish?
01:29:213 - eh...i actually thought finish fits quite well here. delete this note just to make it easier for Futsuu players
01:30:213 - delete note? a break feels nice here
01:34:713 (14,15) - these might be awesome in standard but it doesn't play well in taiko :( change it into circles.
note suggestion:
SPOILER
01:34:713 - add k
01:35:213 - ^
01:35:713 - ^
01:35:963 - ^
01:36:213 - ^
Reason: Because the part before this was mostly don I would prefer these as kats for some variety while making the rhythm the same
Kerana kebanyakan bahagian sebelum ini adalah don oleh itu aku rasa kat lebih sesuai kat sini :P
01:44:713 - delete note and add spinner from here to 01:45:963 ? imo fits better with vocals delete 01:45:213 (36,37,38,39) too
I still want both of the kiai be the same :(
Things to say: this map is much much better than before lol, but I feel that it doesn't use many repeating patterns...IMO Futsuu (or any Taiko map in general) should have more repeating patterns to make players get familiar with patterns more easily...

Finally got time to do this

[Gokuhan's Muzu]
Change HP to 5 and OD to 4 for two reasons:
1) HP and OD 6 is too high for a Muzu itself
2) Futsuu is HP and OD 3, the jump from Futsuu to Muzu is too muzh

Delete any unused green lines
The beginning is just full of 1/1 that sounds random zz sthap being lazy
Suggestions:
SPOILER
00:05:523 - delete note
00:07:130 - ^
00:07:398 - ^
00:09:541 - ^
00:12:487 - ^
00:13:827 - ^
00:15:300 (36,37,38) - 1/4 clusters like this (kkd) shouldn't be used in Muzu because its too hard, plus it doesn't fit in the music here. Delete 00:15:300 and 00:15:568
00:15:969 - move to 00:15:835 to fit the vocals more
00:16:773 (42,43,44,45,46) - Same. 1/4 like this shouldn't appear in Muzu. Delete 00:16:773 and 00:16:907, move 00:17:175 to 00:17:557
00:17:832 (47,48,49,50,51) - Stop using 1/4 like this in Muzu. Delete 00:17:832 and 00:17:969, move 00:18:245 to 00:18:657
00:26:713 - change this to d. There isn't any reason for this as a k
00:27:713 - delete note? let players have some break
00:28:713 - ^ (even if you want to keep the note, delete the finish
00:28:963 - change to k? guitar pitch is quite high
00:31:088 - delete note? d k d (in 1/2) has more consistency with patterns before
00:33:213 - delete finish. it isn't really needed with music
00:33:963 (37,38,39) - maybe you can just delete these three notes? plays awkward :?
00:36:088 - move this note to 00:36:463 to fit guitar more
00:36:713 (47,48,49) - why make it like this? it really doesn't fit into music anyhow :( move 00:36:838 to 00:36:963, 00:37:088 to 00:37:213 and add d at 00:37:463
00:38:713 (54,55,56,57,58,59,60,61,62) - just saying. next time you rename a oni to muzu. remember to remove as much 1/4 as you can. plus why is this mapped on backbeats? delete 00:38:838, move 00:39:088 to 00:39:213 and move 00:39:338 to 00:39:463 - if you want to follow the guitar. delete 00:39:588 and 00:39:713 because or else this part will become too hard. lastly, move 00:39:838 (60,61,62,63) to 1/4 later

I've worn out, will continue tomorrow, it took me so long just to mod 40 seconds.

Good luck getting this ranked!
Ethercastle
From my queue~

[General]
Tag conflict

Too much hitsounding in the kiai part, sorta noisy.

May consider a different whistle for sc1? current one doesn't fit well.

[Refrain]
Kiai is full of 3/4 rhythms so mapping with 1/2s might not be the best idea imo.

00:10:077 (4,5,1,2) - 5 is pretty confusing given that previous objects were following the vocal. Would recommend something like this:00:31:213 (2,3,4) - Doesn't stack well. Consider reducing the length of 2 to 1/2? Fits the instrument better.
00:35:963 (4,5) - triplet might be better here
00:34:713 (1,2,3,4,5,6,1) - suggesting this pattern 00:44:713 (3) - 1/2 slider might be better, vocal isn't dotted.
01:05:213 (1,2,3,4) - would suggest just following the vocal. this pattern is way too different from other parts of the map
01:17:213 (3) - vocal starts at the previous blue line so maybe a different pattern?
01:18:713 (1,2,3,4,5,6,7) - feels kinda weird when playing
01:26:713 - maybe a note here
01:28:713 (5,6,7,8) - suggesting jumps due to the drums and the loud vocal
01:30:213 (1,2,3,4) - don't like the stream, a slider might be better
01:32:713 (2,3,4,5,6) - suggesting this 01:34:463 (9,10,1) - following previous suggesting. 9 doesn't fit well as slider end don't match well against a strong beat. Suggesting this 01:36:713 (6,7) - following the vocal and make it one slider 01:39:213 (6) - similar. Don't like slider end for this strong beat

[Hard]
Same suggestion on rhymic variety. too much 1/2 spamming imo


00:15:434 (7) - make a proper blanket
00:35:213 (6,7) - ^
00:53:963 (5,1) - nc on 5
00:53:963 (5,1,2,3) - correct spacing
01:01:213 (2,3,4,5,6) - ^
01:07:963 (1,2,3) - suggest equal spacing
01:11:213 (1,2,3,4,5) - suggest this 01:16:713 (2,3,4) - move 3 right to the blue line?
01:20:713 (1,2,3) - correct spacing
01:33:713 (8,1) - blanket issue
01:46:213 (2,3) - ^
02:00:463 (6,1) - ^

[Luxo's Normal]
Just a quick look and some nazi

1.8 SV may be too high for a normal

00:05:791 (2) - one more repeat might be better
00:10:077 (3) - ^
00:41:963 (3,4) - pattern may be confusing for new players
00:49:963 (3,4) - ^
01:25:963 - may add a note here

[TVO's Normal]
I'll be honest that I don't like inconsistent spacing in easy/normal. But seems it's just your style so, I will respect it ^ ^ (Still I would recommend that you keep other spacing constant) i.e. no 1.1x followed by a 1.3x. Other than that just some suggestions

00:09:005 (2,3,4) - spacing is off a bit
00:32:713 (1,2,1,2,1,2,1,2) - well won't recommend this. although you set new combos, still feel that equal spacing might be better, even for normal
00:40:713 (1,2,3,4) - fix the square ><
01:07:213 (2) - make it horizontal?
01:08:213 (3,4,1) - rotate this clockwise by a bit to flow better into the square
01:10:213 (4) - and this anticlockwise
01:22:213 (4,5,1) - and clockwise
01:29:088 (3,4,5) - suggest equal spacing
01:31:213 (2,3,4,1) - ^ and for 2 make a better blanket
01:32:713 (3) - curve downward instead of upward? looks nicer i think
01:36:713 (4) - rotate clockwise a bit


Love this song ^ ^ Good luck~
-Teina-
[Refrain]
open
00:24:610 (2) - try to put in 00:24:588 -
01:38:713 (5) - move note Y:+1
not important
01:12:713 - slider here (2/4)
01:12:963 (1) - delete
01:13:088 (2) - ^

good~ like it
01:26:963 (1,2,3,4,5,6,7,8) -

(quick mod)
nice song and nothing important problem~
Good luck for you
Topic Starter
Kiyura_old
Still a little busy, I'll look at hard later...

Ethercastle wrote:

From my queue~

[General]
Tag conflict ?

Too much hitsounding in the kiai part, sorta noisy. I think it's okay

May consider a different whistle for sc1? current one doesn't fit well. out of ideas, any suggestions?

[Refrain]
Kiai is full of 3/4 rhythms so mapping with 1/2s might not be the best idea imo. Fixed the first kiai (2nd kiai already 3/4 notes)

00:10:077 (4,5,1,2) - 5 is pretty confusing given that previous objects were following the vocal. Would recommend something like this: No, sorry i like it this way00:31:213 (2,3,4) - Doesn't stack well. Consider reducing the length of 2 to 1/2? Fits the instrument better. Fixed
00:35:963 (4,5) - triplet might be better here Fixed
00:34:713 (1,2,3,4,5,6,1) - suggesting this pattern Fixed 00:44:713 (3) - 1/2 slider might be better, vocal isn't dotted. Fixed
01:05:213 (1,2,3,4) - would suggest just following the vocal. this pattern is way too different from other parts of the map Fixed
01:17:213 (3) - vocal starts at the previous blue line so maybe a different pattern? Fixed
01:18:713 (1,2,3,4,5,6,7) - feels kinda weird when playing Changed a little I guess :?:
01:26:713 - maybe a note here Nope, I like it being empty
01:28:713 (5,6,7,8) - suggesting jumps due to the drums and the loud vocal Fixed
01:30:213 (1,2,3,4) - don't like the stream, a slider might be better Why? stream is just fine
01:32:713 (2,3,4,5,6) - suggesting this Fixed
01:34:463 (9,10,1) - following previous suggesting. 9 doesn't fit well as slider end don't match well against a strong beat. Suggesting this Fixed
01:36:713 (6,7) - following the vocal and make it one slider Fixed
01:39:213 (6) - similar. Don't like slider end for this strong beat No problem i think ?

tellertheworld wrote:

[Refrain]
open
00:24:610 (2) - try to put in 00:24:588 - Fixed
01:38:713 (5) - move note Y:+1 Fixed
not important
01:12:713 - slider here (2/4) Fixed
01:12:963 (1) - delete
01:13:088 (2) - ^
^ both of them changed into different patterns
good~ like it
01:26:963 (1,2,3,4,5,6,7,8) -

(quick mod)
nice song and nothing important problem~
Good luck for you

Thanks to both modders, you really helped... I'll look into hard later
Coro
gokugohan asked me to respond to cdh's mod on his behalf for Futsuu, so I accepted all the suggestions.

file below.

Gokuhan's Futsuu
osu file format v12

[General]
AudioFilename: 13 endless memory ~refrain as Da Capo~.mp3
AudioLeadIn: 0
PreviewTime: 90213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:endless memory ~refrain as Da Capo~
TitleUnicode:endless memory ~refrain as Da Capo~
Artist:fripSide
ArtistUnicode:fripSide
Creator:Kiyura
Version:Gokuhan's Futsuu
Source:D.C.III R ~Da Capo R III~
Tags:circus opening eroge visual novel X-rated TVO TheVileOne luxoDeh gokuhan gokugohan12468 CQ CoroQuetz
BeatmapID:313188
BeatmapSetID:119355

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
Video,0,"DA CAPO3.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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104713,-100,4,1,0,80,0,0
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luxoDeh

Ethercastle wrote:

From my queue~

[Luxo's Normal]
Just a quick look and some nazi

1.8 SV may be too high for a normal maybe, but I think is ok also in this way

00:05:791 (2) - one more repeat might be better no
00:10:077 (3) - ^ ^
00:41:963 (3,4) - pattern may be confusing for new players I don't think so
00:49:963 (3,4) - ^ ok, here I changed
01:25:963 - may add a note here no there's no need of it

Love this song ^ ^ Good luck~
ok :3 and here's the code:

code
osu file format v12

[General]
AudioFilename: 13 endless memory ~refrain as Da Capo~.mp3
AudioLeadIn: 0
PreviewTime: 90213
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:endless memory ~refrain as Da Capo~
TitleUnicode:endless memory ~refrain as Da Capo~
Artist:fripSide
ArtistUnicode:fripSide
Creator:Kiyura
Version:Luxo's Normal
Source:D.C.III R ~Da Capo R III~
Tags:circus opening eroge visual novel X-rated TVO TheVileOne luxoDeh gokuhan gokugohan12468
BeatmapID:310081
BeatmapSetID:119355

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Background.jpg",0,0
Video,0,"DA CAPO3.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 0,102,255
Combo3 : 109,255,13
Combo4 : 255,36,36

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Topic Starter
Kiyura_old
Continuation.....

I remapped hard a bit, so some mods will be ignored because it changed into something else.

No comment : Remmaped part

Ethercastle wrote:

[Hard]
Same suggestion on rhymic variety. too much 1/2 spamming imo


00:15:434 (7) - make a proper blanket
00:35:213 (6,7) - ^ Fixed
00:53:963 (5,1) - nc on 5 Fixed
00:53:963 (5,1,2,3) - correct spacing Fixed
01:01:213 (2,3,4,5,6) - ^ Fixed
01:07:963 (1,2,3) - suggest equal spacing Fixed
01:11:213 (1,2,3,4,5) - suggest this Fixed 01:16:713 (2,3,4) - move 3 right to the blue line? Fixed
01:20:713 (1,2,3) - correct spacing Fixed
01:33:713 (8,1) - blanket issue
01:46:213 (2,3) - ^ Fixed
02:00:463 (6,1) - ^ Fixed
And once again, thanks.

Hard, Luxo's normal, and fuutsu updated :3
TheVileOne
Checking mods.....

wcx19911123 wrote:

here's your ticket

[TVO's Normal]
00:33:713 (2,1) - hope you can try to make this jump much smaller or use normal spacing, this diff is near an usual Easy diff imo, the spacing is confusing for newbies to play Ichanged the pattern. There is still a 1.45x gap here. I feel there should be a gap because it's more visually appealing and the flow is better.
00:35:713 (2,1) - ^ Due to the previous pattern change, it's not 1.43.
00:37:713 (2,1) - ^ Eh I changed the pattern, but I don't think the distance snap changed much. In order to keep symmetry it needs to be spaced kind of wide. I'm open for suggestions though.
00:39:713 (2,1) - ^
My previous pattern change made this a normal spacing.
00:56:213 (3,4,1) - I strongly suggest you to change this pattern into a single repeat slider, the current one is too hard to play for this diff I strongly disagree. For what it is, I wanted these objects like this.
01:08:213 (3,4,1) - ^, there's some similar patterns after these 2, I won't repeat my suggestions but hope you to consider changing them

01:17:213 (2,3) - just please don't make such a huge jump in a Normal(well this's an Easy diff in my eye) diff, this is really hard to read/play I disagree. You would need to barely passing the map to not have enough momentum to get the cursor across the screen. I tried it. You would need to be hitting 50s at the speed it would take to miss hitting this. There's no objects in the way and the approach circles are clearly visible.
01:29:088 (3,4) - I suggest make them into a slider, cuz you didn't use any 1/4 rhythm before but here comes 1/4 note immediately.. the rhythm is hard to read ._. Bleh... You're asking me to change things I like about my map.
Other tweaks made.

Ethercastle wrote:

From my queue~

[General]


[TVO's Normal]
I'll be honest that I don't like inconsistent spacing in easy/normal. But seems it's just your style so, I will respect it ^ ^ (Still I would recommend that you keep other spacing constant) i.e. no 1.1x followed by a 1.3x. Other than that just some suggestions A lot of the spacing is for symmetry and some is for flow. And really the default snap is 1.18 in my map. If there is 1.10 it's either because it's a mistake or I'm worried about breaking one of my patterns if I change it.

00:09:005 (2,3,4) - spacing is off a bit Fixed
00:32:713 (1,2,1,2,1,2,1,2) - well won't recommend this. although you set new combos, still feel that equal spacing might be better, even for normal It should be better now. The flow wants a larger space here. I don't feel like it should be the same spacing.
00:40:713 (1,2,3,4) - fix the square >< I think fixed. I had to adjust the spacing of the part after, because it brought the space too close
01:07:213 (2) - make it horizontal? That would interfere with the blanket.
01:08:213 (3,4,1) - rotate this clockwise by a bit to flow better into the square I don't feel like spending the time trying to do this. It's good enough the way it is.
01:10:213 (4) - and this anticlockwise
01:22:213 (4,5,1) - and clockwise No ^
01:29:088 (3,4,5) - suggest equal spacing Intentional. 4,5 doesn't need to be 1.18.
01:31:213 (2,3,4,1) - ^ and for 2 make a better blanket Tweaked. I don't really know how to make the blanket better, but I tried.
01:32:713 (3) - curve downward instead of upward? looks nicer i think I changed this.
01:36:713 (4) - rotate clockwise a bit Yes


Love this song ^ ^ Good luck~

http://puu.sh/5QjqY.zip
Topic Starter
Kiyura_old
ok~

TVO's Normal Updated
[Cray_
Requested by Kiyura : Mania GD :v WIP
[Cray_
First i think you need to change the offset of 00:24:213 to 00:24:226 timing is much better this way
Topic Starter
Kiyura_old

[Cray_ wrote:

First i think you need to change the offset of 00:24:213 to 00:24:226 timing is much better this way
^ did this

REVIVED THE MAP, changelog can be seen at the map description, to my GD makers, i wanna try ranking this again, so please give me your support :)

Need a Taiko Fuutsu/Muzu mapper to replace the old fuutsu (too much trouble in that diff)

I need one with at least rankable quality, i'm seriously trying to rank this map
Kyouren
I ask with Genocide and he/she said yes: but i think i collab with he/she for futssu
Becuase i so lazy for make taiko GD~

Muzukashii by Genocide
Futsuu by me, but i need some time what i want make or i collab futsuu~
PatZar
IrcMod
2014-08-20 19:39 Genocide: ayok ngemod
2014-08-20 19:39 gokugohan12468: oh...
2014-08-20 19:39 Genocide: 00:19:758 (1) - 00:22:110 (1) - jadiin satu aja ya spin nya
2014-08-20 19:39 gokugohan12468: ACTION is editing [http://osu.ppy.sh/b/313188 fripSide - endless memory ~refrain as Da Capo~ [Gohancide's Futsuu]]
2014-08-20 19:39 Genocide: ACTION is editing [http://osu.ppy.sh/b/313188 fripSide - endless memory ~refrain as Da Capo~ [Gohancide's Futsuu]]
2014-08-20 19:40 gokugohan12468: fine
2014-08-20 19:40 gokugohan12468: trus?
2014-08-20 19:40 Genocide: bentar
2014-08-20 19:41 Genocide: 00:46:463 (17) - hapus? agak kepanjangan
2014-08-20 19:41 Genocide: 00:52:213 (30,31) - ctrl + g
2014-08-20 19:41 gokugohan12468: okay
2014-08-20 19:42 gokugohan12468: fine
2014-08-20 19:42 Genocide: 01:15:713 (10) - apus? gk ada suaranya juga disana
2014-08-20 19:43 Genocide: 01:25:713 (34,37) - ctrl + g
2014-08-20 19:44 gokugohan12468: fine
2014-08-20 19:44 gokugohan12468: trus?
2014-08-20 19:45 Genocide: 01:53:463 (23) - delete
2014-08-20 19:45 Genocide: 01:54:713 (27) - D
2014-08-20 19:45 Genocide: suaranya keras dia
2014-08-20 19:45 gokugohan12468: big D?
2014-08-20 19:46 Genocide: iya big D
2014-08-20 19:46 Genocide: 01:55:713 (29) - kat
2014-08-20 19:46 Genocide: 01:56:963 (32) - pindahin ke 01:57:088 (32) -
2014-08-20 19:47 gokugohan12468: 01:55:963 itu boleh dak diadd kat?
2014-08-20 19:47 gokugohan12468: yg pindahkan, nope
2014-08-20 19:48 Genocide: 01:55:963 (30) - enak juga pake kat
2014-08-20 19:49 gokugohan12468: fine~
2014-08-20 19:49 Genocide: jadinya dari 01:55:713 ke 01:56:213 k k d
2014-08-20 19:49 Genocide: 01:55:713 (29) - ke 01:56:213 (31) - k k d
2014-08-20 19:50 gokugohan12468: nope
2014-08-20 19:50 Genocide: k d aja ?
2014-08-20 19:50 Genocide: loh?
2014-08-20 19:50 gokugohan12468: k k d saja
2014-08-20 19:50 gokugohan12468: sudah fine
2014-08-20 19:50 gokugohan12468: bagus
2014-08-20 19:50 Genocide: iya bener kkd napa nope :D
2014-08-20 19:51 gokugohan12468: dak jadi
2014-08-20 19:51 Genocide: XD
2014-08-20 19:51 gokugohan12468: ku pikir k d
2014-08-20 19:51 Genocide: ok waktunya mapping
2014-08-20 19:51 gokugohan12468: sudah?
2014-08-20 19:51 Genocide: sudah
2014-08-20 19:51 Genocide: saveloged!

[url=Downlaod me ;D(Gohancide's Futsuu)]http://puu.sh/b0n8l/dcfb3b0bf9.osu[/url]

and here is my muzukashii http://puu.sh/b0pKO/af44781cc7.osu
Topic Starter
Kiyura_old
sorry, i only need 1 difficulty, i will only take 1 and it needs to be in rankable quality

1. are u sure that difficulty quality is rankable (cause i don't really trust gokugohan anymore, not after what happened here)

2. if u sure thats rankable, then pls choose 1 diff, i will only add one, either fuustu or muzu

3. if u cause too much trouble like last time ( i dont wanna change this, that, etc. ) i will not hesitate to delete your difficulty ( this won't happen unless you are really really angered me (doesnt mean that it won't happen 100%)
Kyouren
Kiyura, Listen me~
I don't want make muzukashii because I can't make muzukashii diff~
This my last make Taiko GD, I can make futsuu diff but collab futsuu~
PatZar
as you wish~ LOL
Topic Starter
Kiyura_old
did u even understand what i said? what im saying is, is your taiko GD at least rankable now, and u won't be stubborn if theres a mod? cause last time u had fuutsu in this map, cause so much trouble, and i lost my trust in you.

i just need 1 fuutsu/muzu and i won't take more than that, i'm now serious in ranking this map, so if u are here with a low-quality GD, sorry, i will refuse.
not to mention you are really stubborn and won't hear advices from anyone around u (the modders)

sorry, for this one, i need to be blunt, i don't want it to happen all over again.
Kyouren
Genocide, you make futsuu and muzukashii. I don't want make muzukashii diff as Kiyura's want.
Topic Starter
Kiyura_old
u don't even understand what i'm saying, sorry, but if this continues it will be bad, im not accepting GD from u or genocide. sorry for this.
PatZar
you are an error human...
duh for you
graveyard please ~
Topic Starter
Kiyura_old
sorry, i don't intend to drag this problem further, i haven't even approved the making of your GD, and u already make it, u can say anything bad about me, i don't really care. hard to trust anyone this days.
Topic Starter
Kiyura_old
k. discussed with genocide, im accepting his muzu as GD, apologies for my harsh words.
aaaaand finally pending again (maybe cray will make mania but no news for now)
Kyouren
Why you add my nickname in your tags?
Asagi Mutsuki
Apparently gokuhan forgot he made a GD for this before from what I can see...?
lol
Pho
Mod from modding queue~

[General]
  1. Toggle off the widescreen support, I don't think you want to add a SB in here.
  2. You need to add a red timing section at 00:24:726 - with the same BPM as in 00:24:226 - . The reason is that the upbeat (big white ticks) actually starts at this point, so you need this offset here.
[TVO's Normal]
  1. Check the distance spaces with AIMod here, you should fix up most of them up for a normal diff.
  2. 00:44:226 (2) - This slider sounds weird, naturally because it starts at an offbeat and they don't synergize with the vocal too much. You should usually avoid to place objects up here. Go with something like this instead: http://puu.sh/b7UHX/29fc277e98.jpg
  3. 00:47:226 (2) - Same problem here, though this time it's more acceptable i think. Anyway, i'd try 3 1/1 beat sliders here. And if you want to keep symmetry: http://puu.sh/b7URX/6d30d01547.jpg
  4. 01:27:726 (2) - I can't see a reason for making the first part of this slider straight, is there any meaning to this? If not, just make the usual curve+anchor slider
  5. 01:33:726 (4,1) - Try to avoid this overlap
  6. 01:38:726 (1,2,3,4) - The square isn't a square actually, use DS here to fix this up
  7. 01:48:726 (4,5) - check the blanket here again
  8. 02:01:726 - This beat is way too inaudible, please increase the volume (~20% should be fine).
[Luxo's Normal]

  1. 1,80 Slider speed is just way too much for a normal map, 1,40 should be more than enough already. I think you need another difficulty name for this or actually map this one like an easy hard/normal+, since it actually plays like one.
  2. 00:18:107 (3,4,5,6) - Check the distance between 5-6, it should be equal here (this happens when you forgot recalibrating DS after the BPM change correctly). Reposition 6 at 88,192
  3. 00:42:726 (4,5) - Recheck the blanket
  4. 00:54:476 (4,5) - Not that important, but you should line up 5 with 4 and 3. Check the blanket though.
  5. 00:59:976 (6,1) - same as above
  6. 01:02:476 (3,4) - same as above
  7. 01:40:726 (4) - Any reason why you put this crippling slider in here? You can hear a clear voice at this part, so please use a usual slider here instead and don't try something 'flashy' out here. Example: http://puu.sh/b7WFA/a4f9233c36.jpg
[Hard]
  1. The harder map has a significantly lower Slider speed than the previous normal... I'm sure there's something wrong with this. Either set their SV's equal or, as I wrote in the previous diff mod, make Luxo's normal go down in slider velocity.
  2. 00:04:719 (2,3) - check the blankets
  3. 00:09:273 (2,3,4,5,6) - The oval flow is a bit broken here, fix this up: http://puu.sh/b7Xb5/9f2ca154b0.jpg
  4. 00:11:148 (7,8,9) - this feels like a bit too much at this part. go with this instead http://puu.sh/b7Xcx/30b3dace90.jpg
  5. 00:13:023 (2,3) - jump would be okay here, but i'd rather go with equal distances at this part.
  6. 00:26:476 (5) - this forces the rhythm to go your own way, don't do that. the more natural way which would also fit the song much more would be http://puu.sh/b7Xnw/99e5c1578d.jpg
  7. 00:37:226 (2,3) - check the blanket here again
  8. 00:39:226 (8,1,2) - put 2 in line with 1 and 8
  9. 00:42:476 (3,4) - blanket issues (i won't point these out anymore since there are more important issues. You should be able to find them up yourself :3 )
  10. 00:46:476 (6,1) - stack feels not right, you can actually hear two different notes out here. Please unstack and reposition the circles.
  11. 00:59:226 (5,6) - This looks like a random jump with no musical indicator, just use DS here.
  12. 01:09:226 (4,5) - The jump at this place feels wrong. Just use equal distances up here.
  13. 01:14:726 - delete the hitsounds here, they feel overplaced here.
  14. 01:26:976 (4,5,6) - Check this triangle pattern again, it looks messed up: http://puu.sh/b7Ycf/f06f909a25.jpg
  15. 01:30:726 - You should actually start with a clickable beat here since this is the beginning of a kiai time. shorten the slider and put a circle up here.
  16. 01:35:226 (2,3,4,5) - Unequal distances here, i don't see why you made a smaller distance between 4-5
  17. 01:36:226 (5) - End this slider on the red tick already, delaying it to the blue tick makes it play sloppy.
  18. 01:52:226 (5,6,7) - check the symmetry in this pattern again
  19. 01:55:226 (2,3,4,5,6) - Not the most creative pattern you came up with here :D Here's a better example (I'm a bit tired, so sorry i couldn't come up with a better one xd): http://puu.sh/b7YLd/d8dbfc8faa.jpg
  20. And to round it up: Overlap at 02:00:476 (6,1) -
[Refrain]
  1. 00:04:184 (1,2) - The distance at the start is just too high in comparison to the rest of the map. The song starts slow, and so should this map: Lower it down.
  2. 00:05:523 (3,4) - there's not much of a tone difference to put such a big jump in here. Lower it a bit.
  3. 00:06:862 (6,7,8) - at least use equal distances up here. also blanket between 6-7
  4. 00:38:976 (1,2,3,4,5,6,7,8,9,10,11) - You should actually try to form this like a star, meaning the circles should form a pentagon.
  5. 00:46:726 (1) - slider should go from down to up (so it 'points' at slider 2's start), not the other way around, to improve the flow
  6. 01:30:726 (5) - You need to start a new combo here, since a kiai time starts.
It's just a light mod, so i don't take NC & HS into consideration of this.
orz...This mapset needs a lot of cleanup. I hope this mod helps in some kind of way. You need to listen closer to the song and figure out where jumps are appropriate to set and where not, since most of them still seem pretty random to me. Good luck!

Greetings,
paseli

P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Thanks! \o/
PatZar
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