喝芬达
别慌,我还有3个新番op要搞Megurine Luka wrote:
卧槽就差我了
骚瑞拖进度了
大哥好萌, updatedMegurine Luka wrote:
久等-0-
http://puu.sh/54eGH.osu
Thx for mod!BounceBabe wrote:
SPOILERHey, from my "non-japanese" Queue.
It's good to hear other asian languages than japanese and korean. It's a good change c(:
General
- Unicode title and artist is not the same on every difficultie. Please check and fix this. Caused by a bug, fixed
Easy
00:41:094 (3,4) - , 00:17:094 (2,3) - , 01:18:534 (2,3) - Spacing is 1,1x, 1,07x and 1,2x here, might be good to fix that for beginners so they don't get confused. It's only a slight change but still important. same as Insane: 02:23:814 (5,6)
00:10:374 (3) - This is slightly offscreen and needs to be higher placed. Please fix this so players play the whole slider start. not offscreen for me in testplay: http://puu.sh/5OnPl.jpg
01:02:214 (1,2) - I don't know if stacking is a good idea for a beginner difficultie. Beginners have had to play only a row of elements so far and that's how it should be. Stacking might cause missclicking due to them not being able enough to read the time, when to click, proper. Unstack this to avoid that problem, on all stacks. When it's not mixing of 1/1 stacks and 1/2 stacks, it's fine.
02:01:734 (4) - Beginners probably get confused by the contact of the part of the slider here 02:02:694 - - You should space it out there alittle more to avoid missunderstanding and its also visually more attractive imo. ok
02:13:734 (3) - Element is too high and touches the HP bar, please lower it so it doesn't touch it. it doesn't touch the hp bar for me using default skin: http://puu.sh/5OnhV.jpg
02:30:534 (1,2,3,4,5,6,7,8) - That's a long row of circles. It's not so easy to play for new players, they might come out of the rythm in the middle of the pattern and then get stuck and missclick circles. Maybe add a slider in the middle to give them more safety. There is a long break after this pattern and I think the player will have time to recover from it. I don't have a good idea to turn some notes to slider too, for consistent reason.
02:51:654 (4) - Shouldn't the NC be here? You comboing is 4 elements long this is 6. It's actually NCs for every 2 big white ticks.
Insane
- Wait, why are the hitsounds different than the other diffs? Or is it just me.
00:08:214 (5,1) - I really don't like such placement when its the same as 00:07:494 (3,4,5) - this spacing. You should really make the spacing bigger here to avoid missunderstandings. Well I got may tester and it seems fine in reading this rhythm change
01:11:334 (5,1) - You map to the vocal and here imo, is no need and nothing to emphasize with this jump. Consider making normal spacing. It would also look better and give a better transition with 01:11:334 (5,1) - . Map to vocal, but when the vocal becomes monotonous, drums are in consideration.
01:13:014 (5,6) - This little jump or spacing change is not need as well. It doesnt follow something big and looks weird. It looks slightly like a mistake happened. 01:13:014 (5,6,1) - Yes it works and is consistant with this pattern but it doesnt fit due to it not emphasizing something. This is something that I called "transitional part" between two vocal sections and the spacing change will make the two sections separated clearly
01:57:294 (6,7) - , 01:59:214 (6,7) - I don't understand such placement. This surely plays and looks very odd. I see no point in making such a weird placment. Stack it please. I think this kind of patterns make the map different from one by a mapping program
02:21:894 (3) - jericho told me this is unrankable to slowdown sliders with this kind of way how you made it. I consider it as unrankable and suggest to find another slider. This has been used for years in ranked maps. The boarder shows the path clearly.
02:23:814 (5,6) - Such tiny spacing changes can be avoided and are not needed. They look unattractive too. Use more of a symmetric kind of pattern ( http://osu.ppy.sh/ss/1071885 ) to fix the spacing. I really dont see a point of breaking it because of copy paste. You did this here too 02:50:214 (3,4,5) - The real spacing of this kind of patterns during playing is not what it shows on the right upside. You can refer to t/86329
02:52:854 (6,1) - This is not stacked proper, please stack it. It is intentional because if they are stacked proper, 02:52:494 (3,4,5,6) - will not be in a straight line
03:44:933 (6) - Not snapped. Copying bug. fixed
03:50:214 (1,2,3) - This is very unexpected this ending, due to you previous tripples and its the same spacing. Why don you make a triangle pattern or else to keep normal spacing or stack it. Just dont use the same spacing, this is really confusing. There is NC here for anti-jump and it fits the music well, and causes no reading problem to testers. So I don't think it is fine
Very nice set, like it.
I really laughed xDpopner wrote:
BounceBabe wrote:
blabla
杀马特遇见洗剪吹已经是title了,然后那个唱的人自称是“五色石南叶”。[Minakami Yuki] wrote:
tag里面加上“杀马特遇见洗剪吹”“五色石楠叶”“王师傅”“可乐”“芬达”“王老吉”(后面四个纯粹是瞎掰的)
[Minakami Yuki] wrote:
SPOILER
From your request
[General]
- 我看到了即喜羊羊之后第二个要被国人刷爆的歌曲,233333
[Easy]这几个感觉没什么区别啊
- 00:27:654 (1,2,3,4,5,6) - 和前面一小段下一样的节奏吧我觉得
- 02:58:374 (2) - 建议拆成note,和前面保持一致,这里全都是1/1滑条有点单调了
- 03:12:774 (1,3) - 感觉没包好
[Insane]
- 02:53:094 (1) - 我觉得这个1移出来比较好-.- nope
- 03:38:454 (1) - 这个NC怎么回事 removed
- 00:01:134 - 多于的绿线 removed
没啥大问题
Thx for mod!Atrue wrote:
SPOILER[Insane]
只是挑点刺。。
00:07:974 (4) - 这里是不是距离跟上个滑条有点远?而且flow感觉有点硬
00:48:054 (7,8,1) - flow不顺
00:51:894 (7,1) - 跳的无根据并且换flow也不是很适合
01:04:134 (1,2) - flow有点奇怪。。不过可以理解。。
01:28:614 (2,3,1) - 换flow我觉得同意,但是这里似乎间距也可以扩大一下进行区分
02:08:934 (7,1) - flow不顺畅
02:52:854 (6,1) - 叠的感觉没有那么浓吧
03:16:134 (7,1) - flow不顺畅并且没有很强的跳跃感
感觉都没什么问题啊,新vocal或者重音的时候断一下flow基本都是故意的
That's my suggestions. Thanks for joining my queue. .
Thx. Added.Spy wrote:
這首是翻唱的,不知道需不需要tag上原曲跟原團體?
如果需要的話,就加上SHINEE Ring Ding Dong