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XS Project - Ya tashchus' ot kolotushek

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Total Posts
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Topic Starter
Nickelony
This beatmap was submitted using in-game submission on 7 grudnia 2013 at 19:49:16

Artist: XS Project
Title: Ya tashchus' ot kolotushek
Tags: Siuda Kalatuszek russian russia Azmato BeatofIke polish poland techno game polska rosja nickel youtube
BPM: 150
Filesize: 3726kb
Play Time: 01:47
Difficulties Available:
  1. Azmato's Another (5 stars, 414 notes)
  2. BeatofIke's Standard (3.59 stars, 132 notes)
  3. Beginner (1.94 stars, 84 notes)
  4. Hyper (4.71 stars, 215 notes)
Download: XS Project - Ya tashchus' ot kolotushek
Information: Scores/Beatmap Listing
---------------
Thank you for over 1500 favorites! <3 - 28.06.2022

1st Ranked!

Available difficulties:
Beginner by: iNickel
Standard by: BeatofIke
Hyper by: iNickel
Another by: Azmato

Special Thanks to
Kurai - For Mod & Rank! :D
Frostmourne - For Mod & Bubble! :D
Azmato - For GD & Kudosu!
BeatofIke- For GD
Irreversible - For BAT Mod!
patka29- For Mods & Kudosu!
R e d - For Mod!
10crystalmask01 - For Mod!
HabiHolic - For Mod!
ichivictus - For Mod!
DX5536 - For Mod!
BluOxy- For Mod!
RatedNC17 - For Mod!
El SolarBeam - For Mod!
sheela901 - For Mod!

Azmato
could you change my map difficulty to this ?

Topic Starter
Nickelony

Azmato wrote:

could you change my map difficulty to this ?

Done! :)
R e d
Remember That my mod is based in my experience and opinion.
Fix what you want. I did my best to help.

Mod my map, since its a mod4mod! My map: https://osu.ppy.sh/s/75942

[beginner]

Don't you think the diff have a lot of breaks?? Easy diff don't mean a lot of breaks. Actually it is REALLY boring even for new players.

-Since Circle size is lvl 3, i would at least put Approach rate lvl 2. This is a easy after all. And 150 bpm is not reason for ar 3 in easy.

00:01:929 - Delete this break, and map something, imagine someone trying Fc this map, and he must retry sometimes, its so boring a gigant break at the start.
I have the opinion that all diffs (at least you diffs of your map set) must have the same breaks points.

01:18:729 - finish

01:28:329 (1,2,3,4,1,2,3,4) - I think this is kinda hard for new players. Why? all circle(harder to aim) and "squares". To prove my point that is hard, well try play the Cursor with your left hand.

01:37:929 (1,2,3,4,1,2,3,4) - same^

01:41:129 (1,2) - i dont recommend the "small overlap".

00:29:329 (1,1) - this 2 whistles in whole slider make non sense. You didnt use the same or other parts of the map with the same music chord.

About the spacing:
- i strongly recommend use grid lvl 3 (at least) even for easy diff.
- i learned that you must have a consistent spacing For Easy and Normal diff.

00:31:929 (2,1) - spacing is too short. THis is a strong example.

[Beatofke's Normal]

Believe me or not, The sliders are faster for that the spacing and/or bpm is.
Take a look of your cursor while playing the map; It runs a lot more faster in sliders then you need to go the next circle.
The best is 1.00 Sliderspeed and 1.0 spacing.

Actually (in my opinion) Easy should have 0,80 slider speed.. But 1.00 its ok i think. lol

00:14:529 - break start here, looks more accurate to me, try it.

Again i also think this diff have a lot of breaks. Its 1:40 song is actually kinda short. You don't see ranked songs 1:40 with 2+breaks.

00:14:529 - This part is really weird. You should start a slider of a circle here 00:30:729. Not a end of slider.

[Hyper]

HP drain 7

Sliders are too fast..
If you play the fast part: 00:14:929 (1,2,3,4,1,2) - you dont feel that the slider speed is high in comparation to the spacing that need to reach the other circle? This is part of the "FLOW" is and there is no flow there..

Your hyper diff need more circles, you need to Fill your diff and make the players feel are actually playing the song!

00:15:329 (3) - Add circle. Listen in 25% slow, and you find a beat there, that makes part of 00:15:229 (2) - and makes totally sense!
00:16:329 (6) - add circle, why? There is a beat there! DOnt hide it. make the map with more flow. maybe you say "But i want the 00:16:529 (1) be listen more!" Well that is with hitsounds!
00:16:729 (2) - add circle,^

This actually look like a Old map! Fill it like i said!

01:34:729 (1) - There is no reason for a big slider this this. You are just more lazy than me lol

01:44:329 (1,2,1,1,1,1) - The spacing, the combos, really dont make much sense. I slider break there actually.

00:37:129 (1,2) - (1) overlap the Reverse of the slider. This is a must to get fixed.

[Azmato's Another]

Hyper have Hp drain 8 , and Another have Hp drain 6?

00:09:929 (1,2,3) - Im really not a fan of this type of thing. Dont make much sense to me in a 150 bpm song...
Like this is much better to me and makes more sense: http://osu.ppy.sh/ss/1028560

00:10:629 (4,5) - Again. its like you are mapping a 300 bpm song. Well, Just think in this song, dont really feel like you need this.

00:25:529 (7) - There you got here the 1/8? I just listen the song 25% slow, and i really cant hear the beat like that. Since you are putting beats where they don't exists, is considereted overmapping.
10crystalmask01
Ello ^^ m4m!

[Beginner]
01:20:329 Try having the spinner start here instead of 01:21:129 (1) -
01:37:929 (1) - Add finish

[BeatofIke's Normal]
00:14:729 - Try adding a note here with a finish, to emphasize the end of the intro?
00:24:329 (1) - Try using a drum finish on this spinner?
00:53:129 (1) - Add finish.

Dat symmetry *^* I like <3

[Hyper]
00:21:329 (1) - Try to curve less, since it seems to look overdone.
00:24:529 (1) - ^
00:34:929 (6,1) - Try to move apart, since I see this:
...Not a pretty overlap :(
01:18:729 (1) - Add finish on the head

[Azmato's Another]
00:14:729 (1) - Add finish on the head
00:26:129 (1,2,3,4,5,6) - Try to stack them all properly, or have them spread out in an orderly fashion. Whether this was intentional or not, it doesn't look very pleasing to the eye @.@ sorry
00:27:529 (1) - Add finish on the head
01:05:929 (4) - ^
01:28:329 (1) - ^
01:34:729 (1) - ^
01:37:929 (1) - ^

Neat map :P
Hope this helps~!
HabiHolic
Hello~

TAG Add Azmato

[Beginner]

00:54:729 (3) - remove clap
00:56:329 (3) - ^
00:57:929 (3) - ^
01:02:729 (3) - ^
01:04:329 (3) - ^
01:33:129 (1) - Remove NC
01:36:329 (1) - ^
01:41:929 (2) - spacing


[BeatofIke's Normal]

no pick

[Hyper]

Kiai isn't snapped 00:27:523
Kiai'end isn't snapped 00:37:923
Kiai isn't snapped 00:53:123
Kiai'end isn't snapped 01:05:923
00:37:329 (2) - Ctrl + G

[Azmato's Another]

00:12:029 (3) - Ctrl + G
00:23:129 (3) - 좀 이상해 보이는데 아래로 둥글게?
00:23:929 (5) - 그냥 완전히 겹치시는게 좋을듯
00:26:129 (1,2,3,4,5,6) - 박자어색
00:49:129 (1) - 여긴 뉴콤보 빼시는게 좋을듯
01:39:129 (4) - Ctrl + G 제 제안;;ㅋㅋㅋ

GL~
ichivictus
For Easy and Hyper, your green line at 37923 should be at 37929? Actually looks like the other guy above me noticed this as well. Check your timing points and make sure they are snapped to a tick. That's all.

I don't really like the long break at the beginning for easy and hyper.

[Azmato's Another]
00:10:729 (5) - Kinda hard to read. Might be better away from the slider?
00:26:129 (1,2,3,4,5,6) - I'm a fan for these very close circles like this. Did it in my own map as well, but I think it's spread out a little too far. Maybe scale it a little closer to each other?
00:29:929 (4,5,6,7) - and 00:31:529 (4,5,6,7) - play very well! The whole map is fun to play.


[Easy]
00:37:329 (1) - Doesn't fit the music that well.
01:12:329 - consider adding a circle here.

[Hyper]
00:37:129 (1,2) - Hard to read with that same gray color...
01:34:329 (4,1) - make (4) perfectly sit on (1)'s reverse. Actually, CTRL+H (1) and you'll see it isn't perfectly symmetrical. Not THAT big of a deal, but it might help to make it perfect.

Can't find anything wrong for normal, but I really think that break in kiai time should be mapped...

Hope this helps a little :)
Topic Starter
Nickelony
Thank you guys! I'll mod your maps later!
Azmato
[R e d]

Azmato's Another

Hyper have Hp drain 8 , and Another have Hp drain 6? changed 7. Hyper have to be 6

00:09:929 (1,2,3) - Im really not a fan of this type of thing. Dont make much sense to me in a 150 bpm song...
Like this is much better to me and makes more sense: http://osu.ppy.sh/ss/1028560 O

00:10:629 (4,5) - Again. its like you are mapping a 300 bpm song. Well, Just think in this song, dont really feel like you need this. O

00:25:529 (7) - There you got here the 1/8? I just listen the song 25% slow, and i really cant hear the beat like that. Since you are putting beats where they don't exists, is considereted overmapping. O

[10crystalmask01]

Azmato's Another
00:14:729 (1) - Add finish on the head O
00:26:129 (1,2,3,4,5,6) - Try to stack them all properly, or have them spread out in an orderly fashion. Whether this was intentional or not, it doesn't look very pleasing to the eye @.@ sorry O
00:27:529 (1) - Add finish on the head O
01:05:929 (4) - ^ O
01:28:329 (1) - ^ O
01:34:729 (1) - ^ O
01:37:929 (1) - ^ O

[HabiHolic]

Azmato's Another

00:12:029 (3) - Ctrl + G O
00:23:129 (3) - 좀 이상해 보이는데 아래로 둥글게? O
00:23:929 (5) - 그냥 완전히 겹치시는게 좋을듯 O
00:26:129 (1,2,3,4,5,6) - 박자어색 O
00:49:129 (1) - 여긴 뉴콤보 빼시는게 좋을듯 O
01:39:129 (4) - Ctrl + G 제 제안;;ㅋㅋㅋ X


Thank you :3


to INickel

Hey, don touch my map before I agree... You can change only tag and timing.not hitsound.

Code :
SPOILER
osu file format v12

[General]
AudioFilename: XS Project - Siuda Kalatuszek.mp3
AudioLeadIn: 0
PreviewTime: 51529
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Siuda Kalatuszek
TitleUnicode:Я тащусь от колотушек
Artist:XS Project
ArtistUnicode:XS Project
Creator:iNickel
Version:Azmato's Another
Source:
Tags:russia poland techno project another touhou game polska nickel hatsune miku nice cool epic
BeatmapID:308593
BeatmapSetID:119235

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
2,78929,86929
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1929,400,4,1,0,70,1,0
27529,-100,4,1,0,70,0,1
38929,-100,4,1,0,70,0,0
53129,-100,4,1,0,70,0,1
65929,-100,4,1,0,70,0,0
88329,-133.333333333333,4,1,0,70,0,0
97929,-100,4,1,0,70,0,0


[Colours]
Combo1 : 71,132,182
Combo2 : 64,200,212
Combo3 : 158,181,197
Combo4 : 0,128,255

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392,328,41329,1,0,0:0:0:0:
392,328,41429,1,0,0:0:0:0:
392,328,41529,2,0,P|440:288|440:224,1,100,8|0,0:0|0:0,0:0:0:0:
336,152,41929,5,0,0:0:0:0:
192,112,42129,2,0,L|224:64,1,50
240,216,42429,2,0,L|208:264,1,50
96,168,42729,1,0,0:0:0:0:
96,168,42829,1,0,0:0:0:0:
96,168,42929,1,0,0:0:0:0:
96,168,43029,1,0,0:0:0:0:
96,168,43129,2,0,P|72:240|88:304,1,100,8|0,0:0|0:0,0:0:0:0:
40,328,43429,1,0,0:0:0:0:
112,328,43529,6,0,P|168:277|186:214,1,100
176,256,43829,1,0,0:0:0:0:
296,168,44029,2,0,L|256:128,1,50
384,48,44329,1,0,0:0:0:0:
427,71,44429,1,0,0:0:0:0:
456,112,44529,1,0,0:0:0:0:
465,160,44629,1,0,0:0:0:0:
456,208,44729,2,0,P|416:264|424:328,1,100,8|0,0:0|0:0,0:0:0:0:
328,344,45129,5,0,0:0:0:0:
176,320,45329,2,0,L|216:280,1,50
296,160,45629,2,0,L|256:120,1,50
120,80,45929,1,0,0:0:0:0:
120,80,46029,1,0,0:0:0:0:
120,80,46129,1,0,0:0:0:0:
120,80,46229,1,0,0:0:0:0:
120,80,46329,2,0,P|112:136|136:200,1,100,8|0,0:0|0:0,0:0:0:0:
88,240,46629,1,0,0:0:0:0:
160,240,46729,6,0,P|198:271|245:286,1,100
245,286,47029,1,0,0:0:0:0:
384,336,47229,2,0,L|352:288,1,50
488,224,47529,1,0,0:0:0:0:
439,218,47629,1,0,0:0:0:0:
411,178,47729,1,0,0:0:0:0:
421,131,47829,1,0,0:0:0:0:
464,104,47929,2,0,P|424:64|344:64,1,100,8|0,0:0|0:0,0:0:0:0:
248,120,48329,1,0,0:0:0:0:
328,248,48529,6,0,L|280:264,1,50
144,200,48829,2,0,L|96:216,1,50
72,72,49129,1,0,0:0:0:0:
96,64,49229,1,0,0:0:0:0:
120,80,49329,2,0,P|152:88|192:80,1,50
344,64,49529,5,8,0:0:0:0:
320,72,49629,1,0,0:0:0:0:
296,56,49729,2,0,P|264:48|224:56,1,50
240,128,49929,6,0,P|256:184|240:240,1,100
248,223,50229,1,0,0:0:0:0:
176,344,50429,2,0,L|152:296,1,50
32,208,50729,1,0,0:0:0:0:
32,208,50929,1,0,0:0:0:0:
32,208,51129,1,8,0:0:0:0:
32,208,51229,1,0,0:0:0:0:
32,208,51329,1,0,0:0:0:0:
32,208,51429,1,0,0:0:0:0:
32,208,51529,6,0,P|88:224|200:176,1,175
480,176,52029,2,0,P|424:160|344:184,1,125
336,216,52379,1,0,0:0:0:0:
288,224,52479,1,0,0:0:0:0:
168,320,52679,1,0,0:0:0:0:
104,184,52929,1,0,0:0:0:0:
216,80,53129,6,0,P|280:96|352:64,1,100
464,112,53529,1,8,0:0:0:0:
432,152,53629,1,0,0:0:0:0:
384,296,53829,1,0,0:0:0:0:
160,344,54129,1,0,0:0:0:0:
64,224,54329,2,0,P|128:184|136:152,1,100,8|0,0:0|0:0,0:0:0:0:
120,88,54629,1,0,0:0:0:0:
192,112,54729,6,0,P|240:96|320:112,1,100
440,80,55129,1,8,0:0:0:0:
408,112,55229,1,0,0:0:0:0:
344,248,55429,1,0,0:0:0:0:
128,176,55729,1,0,0:0:0:0:
80,320,55929,2,0,P|136:328|208:312,1,100,8|0,0:0|0:0,0:0:0:0:
248,360,56229,1,0,0:0:0:0:
312,312,56329,6,0,P|361:306|410:314,1,100
464,176,56729,2,0,L|400:152,1,50,8|0,0:0|0:0,0:0:0:0:
320,48,57029,1,0,0:0:0:0:
192,232,57329,1,0,0:0:0:0:
208,80,57529,1,8,0:0:0:0:
344,144,57729,1,0,0:0:0:0:
368,184,57829,1,0,0:0:0:0:
360,232,57929,6,0,P|320:288|320:336,1,100
168,336,58329,2,0,L|216:296,1,50,8|0,0:0|0:0,0:0:0:0:
56,272,58629,1,0,0:0:0:0:
168,176,58829,1,0,0:0:0:0:
136,136,58929,1,0,0:0:0:0:
200,56,59129,2,0,P|240:88|264:136,1,100,8|0,0:0|0:0,0:0:0:0:
416,160,59529,6,0,P|368:192|304:200,1,100
256,328,59929,2,0,L|216:296,1,50,8|0,0:0|0:0,0:0:0:0:
64,296,60229,1,0,0:0:0:0:
232,144,60529,1,0,0:0:0:0:
80,168,60729,1,8,0:0:0:0:
216,224,60929,2,0,L|248:264,1,50
296,320,61129,6,0,P|352:280|352:208,1,100
464,144,61529,1,8,0:0:0:0:
328,88,61729,1,0,0:0:0:0:
280,104,61829,1,0,0:0:0:0:
232,96,61929,2,0,P|184:80|120:96,1,100
56,216,62329,1,8,0:0:0:0:
176,304,62529,2,0,L|208:344,2,50
248,176,62929,1,0,0:0:0:0:
320,304,63129,6,0,P|368:272|384:208,1,100,8|0,0:0|0:0,0:0:0:0:
240,280,63529,1,0,0:0:0:0:
168,48,63729,2,0,P|120:80|104:144,1,100,0|8,0:0|0:0,0:0:0:0:
248,72,64129,1,0,0:0:0:0:
392,104,64329,5,0,0:0:0:0:
387,152,64429,1,0,0:0:0:0:
353,187,64529,1,0,0:0:0:0:
304,190,64629,1,0,0:0:0:0:
224,136,64729,5,8,0:0:0:0:
175,139,64829,1,0,0:0:0:0:
140,174,64929,1,0,0:0:0:0:
136,222,65029,1,0,0:0:0:0:
200,304,65129,6,0,L|160:312,4,25
296,264,65429,1,0,0:0:0:0:
392,304,65529,2,0,L|432:312,4,25,8|0|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
456,168,65929,2,0,P|376:144|328:104,1,100,4|0,0:0|0:0,0:0:0:0:
224,80,66329,2,0,L|248:136,1,50,8|0,0:0|0:0,0:0:0:0:
288,184,66529,1,0,0:0:0:0:
216,192,66629,6,0,P|160:184|88:256,1,150
92,240,67129,1,8,0:0:0:0:
224,320,67329,1,0,0:0:0:0:
272,336,67429,1,0,0:0:0:0:
312,312,67529,2,0,P|360:256|408:248,1,100
448,168,67929,1,8,0:0:0:0:
424,128,68029,1,0,0:0:0:0:
296,56,68229,1,0,0:0:0:0:
80,104,68529,5,0,0:0:0:0:
56,256,68729,1,8,0:0:0:0:
192,320,68929,2,0,L|176:256,1,50
152,200,69129,2,0,P|216:168|272:184,1,100
368,248,69529,1,8,0:0:0:0:
368,248,69629,1,0,0:0:0:0:
368,248,69729,1,0,0:0:0:0:
368,248,69829,2,0,P|416:200|416:144,1,100
368,120,70129,2,0,P|304:112|264:64,1,100,0|8,0:0|0:0,0:0:0:0:
136,48,70529,5,0,0:0:0:0:
112,88,70629,1,0,0:0:0:0:
88,136,70729,2,0,L|40:224,1,100
192,208,71129,2,0,L|256:168,1,50,8|0,0:0|0:0,0:0:0:0:
272,328,71429,1,0,0:0:0:0:
408,256,71629,1,0,0:0:0:0:
408,256,71729,1,0,0:0:0:0:
440,112,71929,1,0,0:0:0:0:
296,72,72129,2,0,P|216:96|184:136,1,100
205,105,72529,5,0,0:0:0:0:
112,224,72729,2,0,L|62:224,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,288,73029,2,0,P|208:296|264:264,1,100
240,208,73329,2,0,P|287:193|335:203,1,100,0|8,0:0|0:0,0:0:0:0:
440,312,73729,1,0,0:0:0:0:
472,272,73829,1,0,0:0:0:0:
464,224,73929,2,0,P|432:176|432:112,1,100
304,48,74329,2,0,L|264:80,1,50,8|0,0:0|0:0,0:0:0:0:
192,88,74529,2,0,L|176:144,1,50
72,336,74929,5,0,0:0:0:0:
200,264,75129,1,8,0:0:0:0:
344,304,75329,1,0,0:0:0:0:
376,264,75429,1,0,0:0:0:0:
376,216,75529,2,0,P|368:160|384:104,1,100
248,48,75929,1,8,0:0:0:0:
248,48,76029,1,0,0:0:0:0:
248,48,76129,1,0,0:0:0:0:
248,48,76229,2,0,P|184:80|160:144,1,100
144,200,76529,2,0,P|190:183|222:145,1,100,0|8,0:0|0:0,0:0:0:0:
368,96,76929,5,0,0:0:0:0:
384,144,77029,1,0,0:0:0:0:
368,192,77129,2,0,P|328:240|320:288,1,100
240,328,77529,1,8,0:0:0:0:
190,327,77629,1,0,0:0:0:0:
152,296,77729,1,0,0:0:0:0:
142,248,77829,1,0,0:0:0:0:
160,200,77929,6,0,L|128:168,4,25
208,112,78329,2,0,L|232:80,4,25
272,192,78729,1,4,0:0:0:0:
256,192,87529,5,0,0:0:0:0:
256,192,87729,1,0,0:0:0:0:
256,192,87929,1,0,0:0:0:0:
128,112,88329,6,0,P|104:168|104:208,1,75.0000028610231,4|0,0:0|0:0,0:0:0:0:
176,200,88729,2,0,P|198:256|226:284,1,75.0000028610231
272,224,89129,2,0,P|328:248|368:248,1,75.0000028610231
336,176,89529,2,0,P|392:153|420:125,1,75.0000028610231
488,224,89929,6,0,P|431:246|403:274,1,75.0000028610231
304,352,90329,2,0,P|360:329|388:301,1,75.0000028610231
256,216,90729,2,0,P|199:238|171:266,1,75.0000028610231
72,344,91129,2,0,P|128:321|156:293,1,75.0000028610231
72,176,91529,6,0,P|94:119|122:91,1,75.0000028610231
256,128,91929,2,0,P|276:96|287:60,1,75.0000028610231
360,192,92329,2,0,P|349:227|328:259,1,75.0000028610231
176,239,92728,2,0,P|155:270|144:306,1,75.0000028610231
288,344,93129,2,0,P|360:344|400:296,1,112.500004291535
448,280,93529,2,0,P|400:272|368:288,1,75.0000028610231
296,152,93929,1,0,0:0:0:0:
296,152,94129,1,0,0:0:0:0:
176,240,94329,1,0,0:0:0:0:
176,240,94529,1,0,0:0:0:0:
48,160,94729,6,0,B|96:120|96:120|136:128|168:96,1,112.500004291535,4|0,0:0|0:0,0:0:0:0:
152,40,95129,2,0,P|188:47|211:75,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
208,152,95529,2,0,P|231:180|267:187,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
344,208,95929,2,0,P|327:240|294:256,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
208,336,96329,2,0,B|191:335|178:297|178:297|119:275,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
48,296,96729,2,0,P|48:256|88:208,1,75.0000028610231,2|0,0:0|0:0,0:0:0:0:
48,112,97129,1,2,0:0:0:0:
160,128,97329,2,0,L|144:176,2,37.5000014305115,2|0|0,0:0|0:0|0:0,0:0:0:0:
232,216,97729,1,0,0:0:0:0:
360,136,97929,6,0,B|408:176|408:176|408:216|368:264,1,150,6|0,0:0|0:0,0:0:0:0:
416,320,98329,2,0,B|368:336|368:336|312:304,1,100,2|0,0:0|0:0,0:0:0:0:
176,288,98729,2,0,P|126:292|79:277,1,100,2|0,0:0|0:0,0:0:0:0:
151,164,99129,2,0,P|200:160|247:175,1,100,2|0,0:0|0:0,0:0:0:0:
16,88,99529,6,0,B|56:48|56:48|112:64|168:24,1,150,2|0,0:0|0:0,0:0:0:0:
146,37,99929,1,2,0:0:0:0:
288,88,100129,2,0,L|336:136,1,50
376,128,100329,2,0,P|360:184|384:240,1,100,2|0,0:0|0:0,0:0:0:0:
440,256,100629,1,0,0:0:0:0:
376,296,100729,2,0,P|312:312|256:288,1,100,2|0,0:0|0:0,0:0:0:0:
136,336,101129,5,4,0:0:0:0:
136,336,101329,1,0,0:0:0:0:
216,88,101529,5,4,0:0:0:0:
216,88,101729,1,0,0:0:0:0:
440,200,101929,5,4,0:0:0:0:
440,200,102129,1,0,0:0:0:0:
120,240,102329,5,4,0:0:0:0:
120,240,102529,1,0,0:0:0:0:
368,336,102729,5,4,0:0:0:0:
368,336,102929,1,0,0:0:0:0:
368,64,103129,5,4,0:0:0:0:
368,64,103329,1,0,0:0:0:0:
48,168,103529,5,4,0:0:0:0:
48,168,103729,1,0,0:0:0:0:
400,232,103929,5,4,0:0:0:0:
400,232,104129,1,0,0:0:0:0:
224,352,104329,5,0,0:0:0:0:
175,341,104429,1,0,0:0:0:0:
145,303,104529,1,0,0:0:0:0:
154,255,104629,1,0,0:0:0:0:
181,213,104729,1,0,0:0:0:0:
208,171,104829,1,0,0:0:0:0:
214,123,104929,1,0,0:0:0:0:
177,91,105029,1,0,0:0:0:0:
128,80,105129,1,0,0:0:0:0:
80,96,105229,5,0,0:0:0:0:
78,144,105329,1,0,0:0:0:0:
111,181,105429,1,0,0:0:0:0:
156,202,105529,1,0,0:0:0:0:
202,221,105629,1,0,0:0:0:0:
246,245,105729,1,0,0:0:0:0:
281,281,105829,1,0,0:0:0:0:
293,329,105929,1,0,0:0:0:0:
256,192,107529,5,4,0:0:0:0:
BeatofIke

Azmato wrote:

to INickel

Hey, don touch my map before I agree... You can change only tag and timing.not hitsound.
This. You are not supposed to edit a guest difficulty without permission.That includes hitsounding.
The only exception is timing, tags, and sometimes metadata.
Topic Starter
Nickelony

BeatofIke wrote:

Azmato wrote:

to INickel

Hey, don touch my map before I agree... You can change only tag and timing.not hitsound.
This. You are not supposed to edit a guest difficulty without permission.That includes hitsounding.
The only exception is timing, tags, and sometimes metadata.
Yeah I know, but your map had no hitsounds... xP
DX5536
yo~
M4M
Dat beginning of the preview xD
[Easy]
00:16:329 - note here? cause this is easy and there is to less time for a jump from white to red tick and can cause player a 100/50/miss
00:17:929 - ^
00:19:529 - ^
00:19:729 (1) - you could remove NC since this instrumental part belong to the (1,2) before
00:21:129 - note here?
00:22:729 - ^
00:22:929 (1) - you could remove NC
00:28:929 - you got to add a note here since to make the jump from ticks easier (for a better gameplay) and the instrument part, listen carefully at this part
00:30:529 - ^
00:32:129 - ^
00:33:729 - ^
01:21:129 (1) - maybe longer this spinner, cause i use tab and i only get 1000 + this is easy, so have mercy

[Normal]
AIMod said: "00:53:123 - kiai time isn't snapped" and it's true. The white tick starts at 00:53:129 (don't scream at me, AImod said it ;_;)
01:05:929 (1) - no need for NC
01:22:529 - note? cause then the map is funner (no pain, no game :3)
01:23:329 - ^
01:24:129 - ^

[Hard+]
00:15:229 (2,3) - light Insane or Hard+, idk, but this is "oh, come on!". So add a note here 00:15:329
00:18:329 (2,3) - ^ . Either here 00:18:529 or here 00:18:629
00:21:829 - add a note here.
00:25:229 and 00:25:329 - add note there? (a mini stream)
00:33:929 (1) - delete this one, it really doesn't fit to the song (if yes, NC (2)/(7))
01:33:129 (1) - maybe overlap this with 01:34:729 (1) - head so it looks better?
or you can cltr+h 01:34:329 (4)

[Azmato's Insane]
00:23:129 (1) - remove NC
00:51:529 - 00:52:729 - why you suddenly change here the bsd: 1/8 here
00:54:029 - note here (blue tick) or at white tick before
00:55:629 - ^
01:00:429 - ^
01:14:829 - ^
this is a compliment:
- 01:44:329 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Best stream shape EVER!!! but if you move 01:45:929 (8) - to x: 280 y: 328, then i looks a a best 8-stream shape of osu history :3

That is all. Good luck!
PS: Can somebody send me a translate of this song? And that Miku epic looking face xD
Topic Starter
Nickelony

DX5536 wrote:

yo~
M4M
Dat beginning of the preview xD
[Easy]
00:16:329 - note here? cause this is easy and there is to less time for a jump from white to red tick and can cause player a 100/50/miss //
00:17:929 - ^ X
00:19:529 - ^ X
00:19:729 (1) - you could remove NC since this instrumental part belong to the (1,2) before X
00:21:129 - note here? X
00:22:729 - ^ X
00:22:929 (1) - you could remove NC X
00:28:929 - you got to add a note here since to make the jump from ticks easier (for a better gameplay) and the instrument part, listen carefully at this part X
00:30:529 - ^ X
00:32:129 - ^ X
00:33:729 - ^ X
01:21:129 (1) - maybe longer this spinner, cause i use tab and i only get 1000 + this is easy, so have mercy //

[Hard+]
00:15:229 (2,3) - light Insane or Hard+, idk, but this is "oh, come on!". So add a note here 00:15:329 X
00:18:329 (2,3) - ^ . Either here 00:18:529 or here 00:18:629 X
00:21:829 - add a note here. X
00:25:229 and 00:25:329 - add note there? (a mini stream) O
00:33:929 (1) - delete this one, it really doesn't fit to the song (if yes, NC (2)/(7)) O
01:33:129 (1) - maybe overlap this with 01:34:729 (1) - head so it looks better?
or you can cltr+h 01:34:329 (4) X

That is all. Good luck!
PS: Can somebody send me a translate of this song? And that Miku epic looking face xD
Thank you.

P.s. The translate is (I think) "I trudge on mallets"
BluOxy
hello iNickel.I came here by m4m.
[Beginner]
Fine mapping :)
[BeatofIke's Standard]
Fine mapping.I tried this diff with HRDT,It was hard a little to get Acc.so you can change OD4 → 3
[Hyper]
you should add circle along timings.
00:18:429 ~ 00:18:529 add the circle
00:22:729 add the circle
00:24:829 ~ 00:24:929 same
01:43:529 flip horizontally along 01:42:729 (1)
[Azmato's Another]
00:10:629 (5) remove circle and move 6 and 1
00:39:529 (5,6,7) these timing are weird.I think you should change the timing along the melody than voice.
00:49:529 (1) disable combocolor
00:51:529 this part is along voice too.you should put these timings like this(purple colors)
patka29
Hi! Modding:

Easy:

AR - 4 Please!
00:27:529 (1) - Fix the symethry

Hyper:

01:04:329 (4,1) - Too far!
01:17:529 (1,2) - Bad Flow!

Done.
Topic Starter
Nickelony

patka29 wrote:

Hi! Modding:

Easy:

AR - 4 Please! Fixed!
00:27:529 (1) - Fix the symethry - Fixed!

Hyper:

01:04:329 (4,1) - Too far! Not Fixed!
01:17:529 (1,2) - Bad Flow! Fixed!

Done.
Nice try! Thanks :)
patka29
* ^_^
Azmato
[DX5536]

Azmato's Insane
00:23:129 (1) - remove NC
00:51:529 - 00:52:729 - why you suddenly change here the bsd: 1/8 here
00:54:029 - note here (blue tick) or at white tick before
00:55:629 - ^
01:00:429 - ^
01:14:829 - ^
this is a compliment:
- 01:44:329 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Best stream shape EVER!!! but if you move 01:45:929 (8) - to x: 280 y: 328, then i looks a a best 8-stream shape of osu history :3 Thanks XDD :D

All Applied

[BluOxy]

Azmato's Another
00:10:629 (5) remove circle and move 6 and 1 X
00:39:529 (5,6,7) these timing are weird.I think you should change the timing along the melody than voice.O
00:49:529 (1) disable combocolorO
00:51:529 this part is along voice too.you should put these timings like this(purple colors)O


Thank you guys :D

http://puu.sh/56rjN.zip
RatedNC17
sorry if my mod is the suck

[General]
I like skin and its fun :D

[Beginner]
Can't seem to find any problems :)

[BeatofIke's Standard]
01:06:129 - Kiai time during a break? :?

[Hyper]
Can't seem to find any problems :D

[Azmato's Another]
00:36:729 (7) - move to x:176 y:272 to look neater.
00:36:929 (8) - move to x:336 y:272 to look neater
00:55:729 (6) - put in the same place as 5 (unless its suppose to do that)
00:57:329 (5) - ^
01:05:429 (2) - i would say to remove that note(?)
Azmato
[RatedNC17]

Azmato's Another
00:36:729 (7) - move to x:176 y:272 to look neater.
00:36:929 (8) - move to x:336 y:272 to look neater
00:55:729 (6) - put in the same place as 5 (unless its suppose to do that)
00:57:329 (5) - ^
01:05:429 (2) - i would say to remove that note(?) All applied Thanks!


xD

http://puu.sh/58xAi.zip
Irreversible


I just have this feeling for weird songs, requested mod.

[General]

Make sure you use a sliderborder, this is needed if a map contains a skin. Insert it under the [color] part in the .osu - preferably white (255,255,255)

Ike, are you sure you wanna have a different kiai time than the other maps?

[Beginner]

This is a beginner diff, jumps should be avoided under every circumstance. I'd like you to remove the things which are for example 1.45 DS - if your is 1.0x, you should stick to that.

00:53:529 (1,2,3,1) - Things like that look a bit messy, and you could use the space given much better. Let me drop a suggestion: http://puu.sh/58DSL.jpg
00:56:729 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - The whole part is : straight slider. circle. circle. And then it's just 90% rotated - this turns out to be really boring. Can you think of maybe a usage of curvy sliders as well to get a better balance? There's nothing wrong with straight sliders at all, but please, give your players some variation. Why not using something like this? http://puu.sh/58DWV.jpg I'm 100% sure you can imagine what I mean, otherwise, feel free to bug me ingame.
01:14:329 (1,1) - Please avoid the NC spam, it's not necessary, and should still be readable by newbie players, mabye even better - some people were telling me that they are confused if there are so many 1's.
01:38:729 (3) - This slider shape here would improve the natural flow pretty much. Try it http://puu.sh/58E1s.jpg
01:41:129 (1,1,1) - Mhh, not so sure about this part. 1) The Nc's tend to be confusing 2) the more than 1 reversed sliders, is this readable for newbies? I'd like you to get more opinoins on that.

After all, you should go through your whole diff and try to fix some things, to improve your map, even if it was an old mapstyle, there can be improvement for sure! I hope my suggestions could inspire you a bit. Feel free to tell me your opinion, and disagree on points.

[BeatOfIke's Normal]

Lol Ike, didn't expect you here, haha :)

00:10:129 (5) - Move this one to 256 208? I guess that's more readable for players playing this diff, and you've used really many stacks.. not so sure abotu that for a normal to be honest.
00:27:529 (1,2,3) - If you wanna do something for the flow here, to give players a better structure you could try my suggestion.
http://puu.sh/58EaZ.jpg
00:30:329 (1) - Mhh, this one ends on a downbeat, which is not really recommended! Try to place a circle and a slider going from the downbeat? This will keep a rhythmcal strucutre.
00:53:129 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - And the same here the kiai. But here, it's not that it's boring, more it's that it's incredibly hard for a normal, don't you think so? You've used a variation between 0.78 and 1.50 in the first part, and then you've only used circles in the second part which is really exhausting. Well, about the jumps i don't agree at all, and you could try to replace 2 circles to one slider, to give the player some time to rest. A rather big suggestion, but it should be conisdered.

Rest is okay, everything else is stated above. And as well, let me know what you think, so we can find a way we both can approve it.

[Hyper]

00:03:729 (1,2,3,4) - Nazi - make sure it has the same circle pattern as 00:02:129 (1,2,3,4) - (simply copy paste, because currently it's not made proper)
00:30:529 (5,5) - Watch your DS, also nazi.
00:34:129 (1) - This has a rather bad flow, try http://puu.sh/58EuQ.jpg?
00:36:129 (2,3,4,5) - The same goes here, don't forget, those are just suggestions, you can use any pattern you like, as long as it flows better than the current one. http://puu.sh/58EvN.jpg
01:41:929 (1,1,1) - NC spam not needed here

Although I didn't point out that much, I'd like you to fix small things ilke 01:35:729 (3,4) - those. They bother me, since you can see them very good in game, and it just doesn't look made very tidy! The diff overall was enjoyable, the circle density was also okay.

[Azmato's Another]

I have a problem here, it's the overmapping 0 0 00:28:329 (4,5,6,7) - Things like this aren't in the song, and to be honest they don't really fit as well. Isn't there a way to put funny 1/2 sliders, or circles with a jump maybe as well?

00:16:529 (2,3) - This is just me, but the reading of those would get easier if 3 was closer to 2.
http://puu.sh/58EL1.jpg If you check this out once, you can see how the song is really 'snapped', you've often use triplets, which doesn't fit the song unfortunately. In this screen 00:18:129 - = 7, so you get an idea.
00:47:329 (3) - This slider here, if you listen carefully there is nothing on the blue tick > remove with a single circle on the red tick?
00:49:129 (3,4,5,6,7,8) - spacing should be made consistent here, this is barely playable..
00:50:729 (4,5,6,7,8,9,1) - Also a big combobreaker, it's really hard to get this the first try, first 1/2 then 1/4 (stacked) and then 1/4 next to it, that just causes too much of trouble, if you ask me, but that's due to my playin skills as well - so if you get opinions where they actually liked it, and it was no problem, tell me please.

Overall, I've really enjoyed the diff, but sometimes it felt awkward because it didn't follow the rhythm too good. I'd like you to take acloser look at it, and ask me questions if needed.

You're on a good way, good luck! And don't hesitate asking me for further questions, I'm here to help :)
BeatofIke
I'm everywhere Irre hehe! 8-)
Anyways, I shall fix soon.
Azmato

Irreversible wrote:

[centre]

[Azmato's Another]

I have a problem here, it's the overmapping 0 0 00:28:329 (4,5,6,7) - Things like this aren't in the song, and to be honest they don't really fit as well. Isn't there a way to put funny 1/2 sliders, or circles with a jump maybe as well? Sure

00:16:529 (2,3) - This is just me, but the reading of those would get easier if 3 was closer to 2.Sure

http://puu.sh/58EL1.jpg If you check this out once, you can see how the song is really 'snapped', you've often use triplets, which doesn't fit the song
unfortunately. In this screen 00:18:129 - = 7, so you get an idea.

What do you mean?. I don know :o . You didn't write when this timing starts.

00:47:329 (3) - This slider here, if you listen carefully there is nothing on the blue tick > remove with a single circle on the red tick? Fixed
00:49:129 (3,4,5,6,7,8) - spacing should be made consistent here, this is barely playable.. Changed
00:50:729 (4,5,6,7,8,9,1) - Also a big combobreaker, it's really hard to get this the first try, first 1/2 then 1/4 (stacked) and then 1/4 next to it, that just causes too much of trouble, if you ask me, but that's due to my playin skills as well - so if you get opinions where they actually liked it, and it was no problem, tell me please. Changed all stack :)

Overall, I've really enjoyed the diff, but sometimes it felt awkward because it didn't follow the rhythm too good. I'd like you to take acloser look at it, and ask me questions if needed.
http://puu.sh/59uDe.zip
BeatofIke

Irreversible wrote:

[centre]
[BeatOfIke's Normal]

Lol Ike, didn't expect you here, haha :) Hehe! ^_^

00:10:129 (5) - Move this one to 256 208? I guess that's more readable for players playing this diff, and you've used really many stacks.. not so sure abotu that for a normal to be honest. I thought stacks are okay for Normal, unless this is not 2011 anymore. :c Oh well, Fixed!
00:27:529 (1,2,3) - If you wanna do something for the flow here, to give players a better structure you could try my suggestion.
http://puu.sh/58EaZ.jpg Fixed
00:30:329 (1) - Mhh, this one ends on a downbeat, which is not really recommended! Try to place a circle and a slider going from the downbeat? This will keep a rhythmcal strucutre. D:[/b] but... but I like the symmetry D:
00:53:129 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - And the same here the kiai. But here, it's not that it's boring, more it's that it's incredibly hard for a normal, don't you think so? You've used a variation between 0.78 and 1.50 in the first part, and then you've only used circles in the second part which is really exhausting. Well, about the jumps i don't agree at all, and you could try to replace 2 circles to one slider, to give the player some time to rest. A rather big suggestion, but it should be conisdered. Yeah, I thought so XD I shall re-map this part.

Rest is okay, everything else is stated above. And as well, let me know what you think, so we can find a way we both can approve it.
I think your last suggestion gets 90% of the job done to be honest XD This part needs re-mapping like ASAP! XD
I mapped this difficulty in like what ... 30 minutes? XD
I was definitely expecting that there will be a lot of issues in this map. XD


UPDATED (Number 2)! http://puu.sh/5aACh.osu

Code
osu file format v12

[General]
AudioFilename: XS Project - Siuda Kalatuszek.mp3
AudioLeadIn: 0
PreviewTime: 51529
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Siuda Kalatuszek
TitleUnicode:Я тащусь от колотушек
Artist:XS Project
ArtistUnicode:XS Project
Creator:iNickel
Version:BeatofIke's Standard
Source:
Tags:russia Azmato BeatofIke poland techno project another touhou game polska nickel hatsune miku nice cool epic
BeatmapID:307062
BeatmapSetID:119235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
2,40529,48729
2,66129,75929
2,78929,80729
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1929,400,4,1,0,70,1,0
24329,-100,4,3,0,70,0,0
26029,-100,4,1,0,70,0,0
53129,-100,4,1,0,70,0,1
65929,-100,4,1,0,70,0,0


[Colours]
Combo1 : 71,132,182
Combo2 : 64,200,212
Combo3 : 158,181,197
Combo4 : 0,128,255

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256,296,103929,1,4,0:0:0:0:
256,192,104329,12,4,105929,0:0:0:0:
256,192,107529,5,4,0:0:0:0:
El SolarBeam
hello, random mod incoming~ \:D/

[Storyboard]

  • 00:14:729 Adding white flash effect here might seems epic
    00:27:529 ^
    00:40:329 ^
    01:05:929 ^
    01:28:129 Make the transition smoother by adding fade toggle here
    01:34:729 Suggesting white flash too
    01:47:529 Start fade the bg from here until 01:49:129
    Actually you can still create a nice effects with this bg, but being simple is also good though :3
[Easy]

  • 00:07:129 (2) Add clap with 45% volume
    00:08:729 ^
    00:10:329 ^
    00:11:929 ^
    00:32:529 Prefer it to be like this

    00:46:729 Map this part at least (because it's kinda short song)
    00:53:529 Add clap
    00:54:729 (3) Remove clap then add clap at 00:55:129
    00:56:329 (3) Remove clap then add clap at 00:56:729
    00:57:929 (3) Remove clap then add clap at 00:58:329
    00:59:129 (2) Add clap + finish
    01:01:129 Remove clap
    01:02:729 ^
    01:04:329 ^
    01:05:529 Add clap + finish
    01:12:329 Add circle
    01:13:329 Add whistle
    01:14:929 ^
    01:16:529 ^
    01:14:329 (2) Just asking, why use anchor here?

[BeatofIke's Standard]

  • 00:13:129 Add finish
    00:46:729 Map this part at least (same reason with easy diff)
    01:05:729 (7) Add whistle + finish
    01:04:729 You sure with this mere straight pattern?
    01:12:329 Please consider mapping this part too (or else it makes the spinner at 01:17:129 surrounded with break time and felt off somehow)
    01:26:729 NC?
    01:42:729 ^

[Hard]

  • 00:02:129 Remove circle to leave a gap between spinner and circle (it's still the song's very beginning anyway)
    00:17:329 You sure with the slider here? It doesn't fit with the music somehow
    00:18:529 Add circle
    00:24:929 ^
    00:25:929 to 00:27:129 it's better to map this part
    01:14:329 too close with 01:14:929 (2,3,4,5)
    01:15:929 ^Same here
    01:21:129 The slider length is too short

[Azmato's Another]

  • 00:06:729 NC
    00:13:729 ^
    01:27:929 Maybe whistle?
    Whoa, I admit this one is really good owo
good luck~
Azmato

El SolarBeam wrote:

hello, random mod incoming~ \:D/


[Azmato's Another]

  • 00:06:729 NC Sure
    00:13:729 ^ O
    01:27:929 Maybe whistle? O
    Whoa, I admit this one is really good owo Thanks :D
good luck~
http://puu.sh/5cHIZ.zip
BeatofIke

El SolarBeam wrote:

[BeatofIke's Standard]

  • 00:13:129 Add finish There's nothing here! Which note are you suggesting? :?
    00:46:729 Map this part at least (same reason with easy diff) This break time is intentional.
    01:05:729 (7) Add whistle + finish There is no prominent cymbal/synth playing here.
    01:04:729 You sure with this mere straight pattern? Why not? There's nothing wrong in making this pattern straight. At least explain why you disagree. ._.
    01:12:329 Please consider mapping this part too (or else it makes the spinner at 01:17:129 surrounded with break time and felt off somehow) Yes, I should map this part.
    01:26:729 NC? It's not a bad place to add combo, but it would be inconsistent with 01:21:929 (1,2,3,4).
    01:42:729 ^ Fixed!
osu file format v12

[General]
AudioFilename: XS Project - Siuda Kalatuszek.mp3
AudioLeadIn: 0
PreviewTime: 51529
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Siuda Kalatuszek
TitleUnicode:Я тащусь от колотушек
Artist:XS Project
ArtistUnicode:XS Project
Creator:iNickel
Version:BeatofIke's Standard
Source:
Tags:russia Azmato BeatofIke poland techno project another touhou game polska nickel hatsune miku nice cool epic
BeatmapID:307062
BeatmapSetID:119235

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper.jpg",0,0
//Break Periods
2,40529,48729
2,66129,71129
2,78929,80729
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1929,400,4,1,0,70,1,0
24329,-100,4,3,0,70,0,0
26029,-100,4,1,0,70,0,0
53129,-100,4,1,0,70,0,1
65929,-100,4,1,0,70,0,0


[Colours]
Combo1 : 71,132,182
Combo2 : 64,200,212
Combo3 : 158,181,197
Combo4 : 0,128,255

[HitObjects]
152,128,1929,2,0,P|256:77|360:128,1,240,4|2,0:0|0:0,0:0:0:0:
432,192,3129,1,2,0:0:0:0:
360,256,3529,2,0,P|255:307|151:256,1,240,0|2,0:0|0:0,0:0:0:0:
80,192,4729,1,2,0:0:0:0:
80,96,5129,6,0,B|110:42|110:42|166:26,1,120
208,112,5929,1,2,0:0:0:0:
304,112,6329,1,2,0:0:0:0:
345,26,6729,2,0,B|401:42|401:42|432:96,1,120
432,192,7529,2,0,L|496:192,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
392,280,8329,5,0,0:0:0:0:
392,280,8529,2,0,P|440:328|464:328,2,89.9999999999999,0|0|2,0:0|0:0|0:0,0:0:0:0:
312,336,9529,1,2,0:0:0:0:
256,256,9929,1,0,0:0:0:0:
256,208,10129,2,0,L|256:144,2,60
256,256,10729,1,2,0:0:0:0:
200,336,11129,1,2,0:0:0:0:
120,280,11529,5,0,0:0:0:0:
120,280,11729,2,0,P|72:328|48:328,2,89.9999999999999,0|0|2,0:0|0:0|0:0,0:0:0:0:
80,192,12729,2,0,L|16:192,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,240,14729,6,0,L|208:360,1,120,4|0,0:0|0:0,0:0:0:0:
304,360,15529,2,0,L|304:240,1,120,2|2,0:0|0:0,0:0:0:0:
312,144,16329,2,0,P|255:125|199:143,1,120,0|0,0:0|0:0,0:0:0:0:
112,176,17129,1,2,0:0:0:0:
64,96,17529,1,2,0:0:0:0:
144,48,17929,6,0,P|256:8|368:48,1,240,0|2,0:0|0:0,0:0:0:0:
448,96,19129,1,2,0:0:0:0:
400,176,19529,1,0,0:0:0:0:
312,143,19930,2,0,P|256:125|200:144,2,120,0|2|2,0:0|0:0|0:0,0:0:0:0:
312,240,21129,6,0,P|255:258|199:240,1,120
128,304,21929,1,2,0:0:0:0:
208,360,22329,1,2,0:0:0:0:
304,360,22729,1,0,0:0:0:0:
384,304,23129,1,0,0:0:0:0:
312,240,23529,2,0,P|255:221|199:239,1,120,2|2,0:0|0:0,0:0:0:0:
256,192,24329,12,4,25929,0:0:0:0:
200,56,27529,6,0,P|256:38|312:56,1,120,4|0,0:0|0:0,0:0:0:0:
344,144,28329,1,2,0:0:0:0:
408,216,28729,1,2,0:0:0:0:
360,304,29129,2,0,B|320:336|288:320|288:320|256:347|256:347|224:320|224:320|192:336|152:304,1,240,0|2,0:0|0:0,0:0:0:0:
72,352,30329,6,0,P|56:288|96:232,1,120,2|0,0:0|0:0,0:0:0:0:
168,208,31129,1,0,0:0:0:0:
256,168,31529,1,2,0:0:0:0:
344,208,31929,1,2,0:0:0:0:
431,243,32329,2,0,P|457:295|440:352,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
496,168,33529,1,2,0:0:0:0:
408,136,33929,5,0,0:0:0:0:
408,136,34129,2,0,P|432:96|480:72,2,89.9999999999999,0|0|2,0:0|0:0|0:0,0:0:0:0:
328,192,35129,2,0,P|312:136|336:72,1,120,2|0,0:0|0:0,0:0:0:0:
256,16,35929,1,0,0:0:0:0:
181,78,36329,2,0,P|199:135|184:192,1,120,2|2,0:0|0:0,0:0:0:0:
104,136,37129,5,0,0:0:0:0:
104,136,37329,2,0,P|80:96|32:72,2,89.9999999999999,0|0|2,0:0|0:0|0:0,0:0:0:0:
16,168,38329,1,2,0:0:0:0:
256,192,38729,12,4,40329,0:0:0:0:
256,192,49929,12,4,51529,0:0:0:0:
184,192,53129,6,0,P|166:136|184:80,1,120,4|0,0:0|0:0,0:0:0:0:
256,16,53929,1,0,0:0:0:0:
327,79,54329,2,0,P|345:135|328:192,1,120,2|2,0:0|0:0,0:0:0:0:
300,288,55129,2,0,P|256:280|212:288,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,304,55929,2,0,L|404:304,1,60,2|0,0:0|0:0,0:0:0:0:
448,288,56329,5,2,0:0:0:0:
488,200,56729,2,0,P|466:144|417:112,1,120,0|0,0:0|0:0,0:0:0:0:
322,127,57529,2,0,P|285:173|281:232,1,120,2|2,0:0|0:0,0:0:0:0:
353,298,58329,2,0,P|397:299|439:284,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,280,59129,2,0,L|248:280,1,60,2|0,0:0|0:0,0:0:0:0:
204,296,59529,6,0,B|147:314|147:314|89:295,1,120,2|0,0:0|0:0,0:0:0:0:
148,220,60329,2,0,P|166:164|148:108,1,120,0|2,0:0|0:0,0:0:0:0:
116,16,61129,1,2,0:0:0:0:
212,32,61529,2,0,P|256:40|300:32,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
164,24,62329,1,2,0:0:0:0:
116,16,62529,1,0,0:0:0:0:
68,28,62729,6,0,P|68:88|32:132,1,120,2|0,0:0|0:0,0:0:0:0:
104,192,63529,1,0,0:0:0:0:
31,251,63929,2,0,P|68:297|68:356,1,120,2|2,0:0|0:0,0:0:0:0:
164,340,64729,1,0,0:0:0:0:
260,324,65129,1,0,0:0:0:0:
356,308,65529,1,4,0:0:0:0:
404,300,65729,1,4,0:0:0:0:
452,292,65929,1,4,0:0:0:0:
120,112,72329,6,0,P|164:112|208:52,1,120
304,55,73129,2,0,P|334:105|392:112,1,120
392,208,73929,2,0,P|334:214|304:264,1,120
207,264,74729,2,0,P|176:214|119:207,2,120
304,264,75929,5,0,0:0:0:0:
304,360,76329,1,0,0:0:0:0:
208,360,76729,1,0,0:0:0:0:
256,192,77129,12,4,78729,0:0:0:0:
200,56,81929,6,0,P|256:38|312:56,1,120
384,120,82729,2,0,P|402:176|384:232,1,120,2|2,0:0|0:0,0:0:0:0:
312,296,83529,2,0,P|256:314|200:296,1,120
128,232,84329,2,0,P|110:176|128:120,1,120,2|2,0:0|0:0,0:0:0:0:
208,64,85129,5,0,0:0:0:0:
304,64,85529,1,0,0:0:0:0:
256,144,85929,1,2,0:0:0:0:
208,224,86329,1,2,0:0:0:0:
304,224,86729,1,0,0:0:0:0:
336,312,87129,1,0,0:0:0:0:
256,368,87529,1,2,0:0:0:0:
176,312,87929,1,2,0:0:0:0:
208,224,88329,6,0,P|162:220|120:240,2,90
208,224,89129,1,2,0:0:0:0:
256,144,89529,1,2,0:0:0:0:
304,223,89929,6,0,P|348:219|389:237,2,90
304,224,90730,1,2,0:0:0:0:
256,144,91130,1,2,0:0:0:0:
304,64,91529,6,0,P|350:68|392:48,2,90
304,64,92329,1,2,0:0:0:0:
256,144,92729,1,2,0:0:0:0:
207,64,93129,6,0,P|162:68|121:50,2,90
208,64,93930,1,2,0:0:0:0:
256,144,94330,1,2,0:0:0:0:
312,224,94729,6,0,P|256:242|200:224,1,120
128,160,95529,1,2,0:0:0:0:
48,216,95929,1,2,0:0:0:0:
109,288,96329,2,0,B|149:296|149:296|165:328|165:328|208:336,1,120
304,336,97129,2,0,B|346:328|346:328|362:296|362:296|402:288,1,120,2|2,0:0|0:0,0:0:0:0:
464,216,97929,5,0,0:0:0:0:
384,160,98329,1,0,0:0:0:0:
312,223,98729,2,0,P|256:241|200:224,1,120,2|2,0:0|0:0,0:0:0:0:
152,144,99529,2,0,P|164:86|207:46,1,120
304,46,100329,2,0,P|347:86|360:144,1,120,2|2,0:0|0:0,0:0:0:0:
311,224,101129,5,4,0:0:0:0:
384,280,101529,1,4,0:0:0:0:
328,352,101929,1,4,0:0:0:0:
256,296,102329,1,4,0:0:0:0:
200,224,102729,5,4,0:0:0:0:
128,280,103129,1,4,0:0:0:0:
184,352,103529,1,4,0:0:0:0:
256,296,103929,1,4,0:0:0:0:
256,192,104329,12,4,105929,0:0:0:0:
256,192,107529,5,4,0:0:0:0:
patka29
Hi! It's me again, Going to mod other diffs! ^_^

BeatofIke's Standard:

00:55:929 - Are you sure you want to cancel the symethry?
01:02:329 (5,6) - Add a slider like this: 00:55:929 (5)

So far very good! I like it! :)

Azmato's Another:

01:44:329 (1) - I don't like the stream shape, but it's only my opinion

Whoa! So far the best diff. in this map! Can't find more problems! :)
Topic Starter
Nickelony

patka29 wrote:

Hi! It's me again, Going to mod other diffs! ^_^

BeatofIke's Standard:

00:55:929 - Are you sure you want to cancel the symethry?
01:02:329 (5,6) - Add a slider like this: 00:55:929 (5)

So far very good! I like it! :)

Azmato's Another:

01:44:329 (1) - I don't like the stream shape, but it's only my opinion

Whoa! So far the best diff. in this map! Can't find more problems! :)
Nice try patka! Kudosu 4 u! ;D
BeatofIke

patka29 wrote:

Hi! It's me again, Going to mod other diffs! ^_^

BeatofIke's Standard:

00:55:929 - Are you sure you want to cancel the symethry? I did this intentionally.
01:02:329 (5,6) - Add a slider like this: 00:55:929 (5) There is no sounds playing on the blue ticks!
sheela
[General]
There's missing files in the skin:
SPOILER
reversearrow.png
spinner-background.png
spinner-circle.png
spinner-approachcircle.png
spinner-metre.png
count3.png
count2.png
count1.png
You can add them with the template skin.
There's a file that's unused.
SPOILER
fruit-ryuuta.png

[Beginner+]
00:17:529 (2) - It has an distance that's inconstant to other. Moving it to x:224 y:272 should be okay.
00:19:129 (2) - Same as above, moving it to x:288 y:244 should be okay.
00:20:729 (2) - Same as above.
00:28:729 (2) - Same as above.
00:30:329 (2) - Same as above, it's too far from 00:29:329 (1) .
00:51:529 (1) - Reduce the length of spinner to 00:52:729 ?
01:06:329 - The break that starts here should start 01:06:129 .
01:31:529 (4) - Add a new combo here?
01:37:923 - The point starts here should be snap so, it'll be at 01:37:929 .

[Hyper]
00:05:329 (6) - Add a new combo.
00:19:729 (6) - Add a new combo here, and remove it to 00:20:129 (1) .
00:27:529 (1) - Add a finish, or a whistle?
01:21:129 (1) - This spinner is less than 1000ms, according to the AiMod. Move it to 01:20:329 , and extend it to 01:21:929 .

[Azmato's Another]

00:03:529 (6) - Add a new combo.
01:33:529 (6) - Move it closer to the tail of 01:33:129 (5) .
01:35:129 (2) - Same as above.
01:36:729 (6) - Same as above.

Good Luck.
Azmato

sheela901 wrote:

[General]


[Azmato's Another]

00:03:529 (6) - Add a new combo. O
01:33:529 (6) - Move it closer to the tail of 01:33:129 (5) .X It's my style.
01:35:129 (2) - Same as above. ^
01:36:729 (6) - Same as above. ^

Good Luck.
[patka29]

no change


changed some note pattern. Thanks to HabiHolic

http://puu.sh/5l0bt.zip
Aeonian Sonder
M4M

[General]
-There'a slight problem with the fading effect in "Another" and "Beinnger+"; there a bit of BG still uncovered. I don't know about you, but this is a problem for me. If you think that this problem is very minuscule, then, don't change it

-I think the English translation of the title has more in it, and I know this for a fact because "Я" is "Ya, and I don't see it in the title

-01:22:029 to 01:34:529 - Why not soft hitsounds? (I say 01:22:029 and not 01:21:929 because it sounds fine is the first beat it normal hitsound)

[Azmoto's Another]
The Main problem here is the inconsistency of the spacing of slider-circle-slider sequence

00:22:729 (1,2,3) - Sudden change in spacing, which can cause confusion for some players.
00:28:329 (4,5,6) - ^
00:30:729 (1,2,3) - ^
00:34:329 (2,3,4,5,6) - ^
00:46:329 (8,9,1) - ^
00:54:329 (7,8,1) - ^
00:55:929 (7,8,1) - ^
01:06:329 (4,5,1) - ^
01:40:329 (4,5,6) - Same spacing problem

[Hyper]
-Don't try making the beatmap (mainly the kiai times) TOO symmetrical. Beatmaps that are too symmetrical can become annoying to play, and often shows uncreativety (at least in my case)

00:37:329 (1,2,3,1,2,3,4) - Try making this look more like a regular hexagon
00:51:629 - Maybe a spinner?

[BeatofIke's standard]
01:01:529 (4,5,6,1) - Not really pleasing for the eyes of normal/standard leveled players

[Beginner+]
-I don't think that it's "Beginner Plus," it's still feels like a easy leveled map
-Same thing of Hard, it's too symmetrical, but not as much of a problem as Hard

Yeah, that's about it for this'un.
Azmato

-APXH wrote:

M4M

[Azmoto's Another]
The Main problem here is the inconsistency of the spacing of slider-circle-slider sequence

00:22:729 (1,2,3) - Sudden change in spacing, which can cause confusion for some players.
00:28:329 (4,5,6) - ^
00:30:729 (1,2,3) - ^
00:34:329 (2,3,4,5,6) - ^
00:46:329 (8,9,1) - ^
00:54:329 (7,8,1) - ^
00:55:929 (7,8,1) - ^
01:06:329 (4,5,1) - ^
01:40:329 (4,5,6) - Same spacing problem
All applied! Thanks !
http://puu.sh/5m4BM.zip
Frostmourne
General
Offset is kind of off. Try offset 1919 (-8), Don't forget to resnap all notes and green lines

Azmato's Another
AR8 here. AR9 is not fitting at all.
00:09:127 (3) - End this slider at 00:09:327 (red tick). There is no sound on the current point.
01:05:927 (3) - New combo
01:06:627 (1) - remove new combo
01:07:327 (6) - new combo
01:09:527 (6) - new combo
01:14:327 (8) - new combo
01:14:827 (1) - remove new combo
01:15:927 (9) - new combo

Other diffs are fine. I looked at them carefully and they were solid.
Call me back.
Irreversible
Ah, you're using a skin, so you should also add slider-border 255,255,255 (white, seems fine with your map).

(in the .osu, under the colors write sliderborder: 255,255,255 )

like
Topic Starter
Nickelony
Fixed some flow things in Beginner & Hyper.

Slider Border added!
(I need the old .osb file, wallpaper and pulse. I did something wrong!)
NEW Storyboard!

Now waiting for Azmato...
BeatofIke
Here's the old osb. file!
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"black.png",320,240
F,0,108329,,1,0
F,0,108329,109129,0,1
S,0,109129,,1
F,0,109129,109929,1
F,0,109929,111929,1
F,0,111929,114050,1
Sprite,Foreground,Centre,"Thx.png",320,240
M,0,109129,,320,240
F,0,109129,109529,0,1
F,0,109529,112329,1
F,0,112329,112729,1,0
Sprite,Foreground,Centre,"Wallpaper.jpg",320,240
F,0,94729,94929,1,0
S,0,94729,94929,0.628387,0.7439999
Sprite,Foreground,Centre,"black.png",320,240
M,0,81929,,320,240
F,0,81929,83529,0,1
F,0,83529,94729,1
Sprite,Foreground,Centre,"Puls.png",320,240
M,0,88329,,320,240
S,0,88329,,0.6283872
F,0,88329,88395,0,1
F,0,88395,94729,1
//Storyboard Sound Samples

EDIT: and the old Wallpaper!

EDIT: and the pulse BG!
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