forum

Various Artists - Shakugan no Shana Compilation

posted
Total Posts
153
show more
Topic Starter
P A N
thanks so much Guy :3
almost all fixed
updated!
Tidek
M4M

I suggest to add BPM information in SB in breaks. (its really helpful for player when he knows what bpm he is playing)

Mod:
I will be forever hater of AR9 OD7 combo, probably u wont change it, but i suggest OD8.
  1. 00:09:935 (6,7) - fix distance snap (looks ugly)
  2. 00:19:641 (3,4,1) - 0,8x DS?
  3. 00:30:229 (7) - Just saying that here you can put 1/4 stream, but up to you
  4. 01:16:471 - 01:16:823 - 1/4 stream here?
  5. 01:32:730 (9) - move it further? (for example 48 272)
  6. 01:39:996 (10) - that 1/4 slider doesnt fit overall, I suggest to put circle here
  7. 01:46:324 (3,4,5) - fix DS
  8. 02:07:057 (3,4,5) - ^ and maybe 5-circle few grids up?
  9. 02:17:512 (3,1,2) - unstack 3-circle?
  10. 02:20:238 (7) - make something like this? better flow http://puu.sh/4UMo3.jpg
  11. 02:58:482 (1,2,3,4,1,2,3) - In my opinion that part shouldnt be mapped (little break), it confuses rhythm a lot and putting circles just for vocal is meh
  12. 03:22:125 (8) - move it further? (example 48 220)
  13. 03:24:871 (1) - I suggest to make it more visible (delete overlap)
  14. 03:28:674 (5) - Make something like this? To accent beats http://puu.sh/4UN9G.jpg
  15. 03:31:843 (2) - I suggest to delete that circle
  16. 03:35:435 (9) - http://puu.sh/4UNja.jpg?
  17. 04:14:934 (2,3,4,5,6,7,8,9,10) - Im not fan of that kind of patterns, maybe repeat 1/4 slider on 5-circle or just unstack all triplets? Up to you.
  18. 04:31:196 (1) - try this rhythm?
  19. 04:38:493 (3) - http://puu.sh/4URuQ.jpg ?
  20. 04:47:007 (6) - I suggest to move it further, example http://puu.sh/4URCu.jpg
  21. 05:01:908 (7,8,9,1) - Always when I play this pattern, my cursor always want to go down after 9-circle, In my opinion it will have better flow if u do atleast ctrl+g on 1-slider
  22. 05:47:344 (6) - That section can be improved a lot, try this rhythm
  23. 06:09:916 (8) - ctrl+g?
  24. 06:39:139 (6) - ^
  25. 06:51:205 - add circle for more variety in that section?
Good luck, on higher bpm sections i couldnt find nothing because your mapping style fits very good there, but on low bpm parts, it can be still improved.
Topic Starter
P A N
thanks for modding :3
fix almost half
Nichiyouki


Hi, PAN x3

M4M request

Red = You must fix, because it may unrankable.
Blue = You should consider about it.
Black = My suggestion

General

  1. Okay, clear

Marathon

  1. 00:22:918 (1) - Clap hitsound cause weird sound. So, please remove clap.
  2. 00:25:187 (2,3,4,5) - I feel confused here, since 00:24:431 (6) - overlapped with these. I suggest that try to avoid overlapping of this will be better to read.
  3. 01:15:885 (6) - Why you add finish here? I think it's weird to add here. So, remove it will be fit with the rhythm imo.
  4. 01:33:902 (3) - Remove whistle, then use drum sampleset here will be more fit than.
  5. 01:43:277 (9) - Reduce the little curvature of this slider, which it will flows better.
  6. 01:57:339 (6,7,8,9,1,2,3,4,1,2,3,4) - I want to add NC on (6), which I have compared with the melody, and I feel about flowing rather strange on these notes. Please add NC on (6), and try to reduce the swerve of these notes between combo. These will flows better.
  7. 02:07:170 (4) - Please add whistle on slider begin. (or you can add it in slider end, too.) It will be fit with the rhythm.
  8. 02:16:675 (4) - This, too. Add whistle on slider begin.
  9. 02:16:829 (6,1,2,3) - The flow on here weird for me, but however, this is just my comments. Please consider about these.
  10. 02:27:512 (8) - Just move this note to down 1 grid.
  11. 02:30:011 (2,3) - Spacing is too far to read here. Please try to reduce spacing or can move it flow better.
  12. 02:45:908 (1,2) - Move these to left 1 grid.
  13. 02:42:379 (1) - Unsnapped slider end. Please resnap this slider.
  14. 03:12:829 (4) - Whistle hitsound cause weird sound. So, please remove it.
  15. 03:13:674 (8) - ^
  16. 03:24:871 (1,2,3,4) - Please consider about this stream, because I think that flowing is weird here.
  17. 03:40:928 (3) - This note is too loud. Please use soft sampleset instead.
  18. 03:53:596 (3,4,5) - The flow of this stream is weird for me. So, I suggest that move (3,4) to stack with slider end of 03:53:807 (5) - will be better imo.
  19. 04:49:642 (3) - Change sampleset in slider repeat to drum will be more fit than imo, since I think the normal sampleset is too loud.
  20. 05:52:314 (7) - Clap hitsound doesn't fit with rhythm or melody in here. So please change hitsound to whistle will be more fit with the rhythm.
  21. 06:07:583 (1) - Same with 02:42:379 (1) -
  22. 06:22:749 (2) - I'm not sure, but I prefer to add finish here.
  23. 07:33:716 (1,2,3) - I know that you want to make these symmetrical, but I really feel weird about flowing. So, please consider about this, too.

Comment : Nice map. The flow was almost fine, but I want to more mod about hitsound, since some part on this diff, I really feel weird. However, I like this map. Give a star ;)

Hope my mod will be useful for you.

Good luck~
Topic Starter
P A N
thanks so much nich :3
almost fix all
Hinsvar
Hi there; modding stuff!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Probably the suggestion I have repeated the most throughout all my mods: Reduce the BG's filesize from 674 KB to somewhere around 200 to decrease the size of the mapset's package? Only gives a 400 KB difference though, but I think you should try it.
  2. Eight minutes without an SB or anything? This will make the play really monotonous and boring. At least try to find someone to make a simple SB, like showing the title of the song that is currently playing.
  3. Akai Namida where (Yeah, still feeling that disappointed about it, especially because it can be a good beginning to the compilation, and because this compilation is technically incomplete lol. Seriously, still; the song has a lot of 1/4s and some 1/8 triplets, so it will still feel like a 172 BPM map. Feel free to ignore this one anyway; I can feel how hard it is to remake the mp3, retime the song, map it, and then upload the new mp3...)
>Marathon
  1. 00:20:145 (1,2) - Combine them into a slider to follow the vocal between them? It feels more accurate that way, IMO.
  2. 00:20:649 (3,4,5) - I think there shouldn't be a jump between (4,5), but between (3,4) instead to follow the vocal pitch.
  3. 00:36:027 - The vocal is stronger here, compared to 00:35:901. Either add a circle here or end the 00:35:523 (3) slider here. Just saying; it's awkward to see the strong vocal unmapped here.
  4. 00:38:170 (1,2) - Remove (2), add a circle at 00:38:548, and add a repeat at (1)? The instrument at 00:38:170 - 00:38:422 is far weaker than the one at 00:38:548, and starting a slider on a blue tick (where the instrument is weak) and ending it on a red/white tick (where the instrument is usually weaker) will be a bad choice as players will have a hard time trying to follow the instruments. By changing the rhythm to that, the stronger instrument will be emphasized better and more correctly.
  5. 00:51:510 (4,5,6) - It's hard to read this as a series of 1/4s because of the spacing. The flow is weird too, anyway, because of the direction and angle of the movement you need. Try making a short 1/4 stream instead?
  6. 01:18:463 (1,2) - Swap NC? I think the reason is already obvious, but if it's not, it's to follow the stanza.03:39:237 (1,2,3,4) -
  7. 01:57:808 (1,1) - The two NCs here are unnecessary. Why should they be here if there isn't any spacing change or just anything that can justify them?
  8. 02:10:693 - There is a strong vocal here, and it's not good to leave it unmapped. Try to test the map here and you'll know why. Try to map this tick?
  9. 02:11:148 (8,1) - Ctrl+G for the rhythm, so the slider will be placed before the circle? Goes alongside the vocal far better than what you have now, IMO.
  10. 02:14:329 - There is a strong vocal here. Why did you leave it unmapped? Change 02:14:216 (5,6) to this instead? (The new (5) starts at 02:14:329.)
  11. 02:17:739 (1) - Remove the NC here? I mean, why do you add one here... I just can't see the reason why.
  12. 02:17:966 - Same as 02:14:329.
  13. 02:33:420 (6,1) - Swap NC? Well, do I need to say the reason?
  14. 02:42:380 - 03:05:321 - The claps are almost inaudible here.
  15. 02:53:629 (2,3) - Remove (3), add a circle at 02:54:071, and add a repeat for (2) to follow the song better?
  16. 03:24:449 (3) - I think this really needs a clap to keep the hitsound consistent, even if this is intentional.
  17. 03:30:787 (5,1) - Swap NC please~
  18. 03:39:237 (1,2,3,4) - The flow will be better if you made a jump from 03:39:026 (5) to this pattern.
  19. 03:40:505 (1,2,3) - And try to make a triangle jump to emphasize the instrument at the end of the song?
  20. 03:50:216 (4,5,6) - No, don't do this please. The flow of 03:49:371 (1,2,3) makes the sliders' change of spacing hard to read.
  21. 04:05:427 (1,5) - Also swap NC?
  22. 04:17:047 (3,4,5) - I find the three notes making a weird flow if spaced normally. Try to make a square jump by moving these circles around? It should improve the flow.
  23. 04:34:642 (2) - There is a cymbal's sound from the song, so add a finish to follow it?
  24. 04:36:264 (1,2,3,1,2,3) - According to the instruments, (1,2,3,1,2) should have been a star (or just make a pattern with those five circles), and the second (3) shouldn't be a part of a pattern with (1,2,3,1,2) anymore because the lyric is being sung already there. Just saying.
  25. 04:41:939 (1,2,3,4,5,1) - The inversion of the problem above. This one will fit the song better if they were two triangles instead of a star with a circle in the center of them.
  26. 04:43:561 (5,1,2) - It would be better to make a jump between (5,1) instead of (1,2) to emphasize that cymbal at the end of (1).
  27. 04:46:804 (5,6,1) - I'd like to see two jumps here to, again, emphasize the cymbals, just like 04:45:182 (5,6,1).
  28. 05:30:301 (3,4) - Make a jump between these two objects, please. Having to hold a slider while the spacing is consistent... doesn't make the flow quite right here.
  29. 05:41:663 (1,3) - Swap NC?
  30. 05:47:521 - Use S:C1 sampleset for the finish here? I think it's obvious why...?
  31. 05:58:882 - ^
  32. 06:15:083 (1,2) - Swap NC, again?
  33. 06:16:916 (6,1) - ^
  34. 06:20:416 (7,8,1) - Umm, according to the instruments (again), it should be (8,1) that has a bigger distance than (7,8), not the inversion.
  35. 06:23:583 (5,1) - Swap NC to follow the change of the instruments' rhythm here?
  36. 06:26:249 (5,1) - ^
  37. 06:42:563 (4,5,6) - Feels awkward to play because of the intensity from the previous patterns. Make the spacing bigger here so it will be more intuitive?
  38. 06:45:987 (10,11,1) - Spacing error?
  39. 06:55:281 (1,2,3,4,5,6,7,1) - I just want to say that the rhythm here is extremely inaccurate and will cause a big confusion to the players because they are just not actually following anything. Remove 06:55:933 (4) because the instrument is too subtle compared to the vocal around it, then combine 06:55:770 (3,5) into a 1/1 slider, change the hitsound at 06:55:607 (2) from finish to whistle because the instrument here isn't that loud, then remove 06:56:422 (1), add a circle at 06:56:422, and add a 1/2 slider that begins from 06:56:585 to follow the instrument there. This is just a suggestion on how to improve the rhythm, though; the point is, this part feels really uncomfortable to play.
  40. 06:56:911 (2,1) - Make the spacing bigger, if possible? Syncopated beats (beats that are off from the usual rhythm) can be made to work better in terms of flowing along with the notes before and after it if you make the spacing of the objects between those that represent the syncopated beats and the ones that are on the usual rhythm bigger.
  41. 07:03:082 (1,2) - Just wanna say that these might be mistaken as being spaced by 1/2 beats instead of 1/1 because of how they are placed. Place them so they actually look far away from each other?
  42. 07:06:469 (5,6) - I'd like to see a jump here to emphasize the cymbal at the beginning of (6), actually, but it's fine as is, so I don't really care. However, I think (6) needs to be NC'd to, again, emphasize the cymbal (that symbolizes the starting of a new rhythm pattern, just like the beginning of a new stanza).
  43. 07:03:082 (1,2) - Also add an NC here for the same reason as the suggestion above?
  44. 07:12:114 (4) - ^
  45. 07:17:114 (5) - ^
  46. 07:21:146 (6,1) - Swap the NC here to follow how the stanza works?
  47. 07:28:243 (6) - Remove the repeat and then add a circle at 07:28:888 (coordinate: 484,32 / DS: 1,99x) to emphasize the cymbal at 07:28:888 better? Using the end of a slider doesn't really do well to accompany the instrument there.
  48. 07:41:074 (2) - Move this to 07:40:932 to follow the vocal? The vocal is stronger than the instrument here, thus skipping the vocal will cause confusion while playing through this pattern.
  49. 08:00:885 (5,1) - At this point, I have realized that you're following the lyrics most of the time, but it just won't work sometimes, like this one. Swap the NC here?
  50. 08:02:866 (3,4,1,2,1,2) - Well, I think the jumps are supposed to be made between (3,4), (1,2), and (1,2), not (4,1) and (2,1). The cymbals are far less emphasized with the current pattern, and will make the players feel that the flow here is so forced.
  51. 08:05:838 - Add a circle here to follow the instrument and to mirror 08:05:414 (1,2)'s pattern, similar to 08:10:366 (3,4,5,6), so it will be more intuitive?
  52. 08:12:206 (1,2,3) - I don't think players will read these sliders as being spaced by only 1/4 beats apart, looking at how you placed them. This pattern doesn't seem like it's going to work well, in my opinion, because it's easy to misread it...
That's it! Cool marathon I guess, although it can still have a little improvement here and there.

Also Akai Namida where [2] D:

Good luck on the way 8-)
Topic Starter
P A N
updated!
most of all fixed :3 thanks hinsvar
about SB i will do it later maybe
-Neipezi
to long :o
Topic Starter
P A N

-Kirito wrote:

to long :o
D:
xHappy-

-Kirito wrote:

to long :o
LoL
Setsurei
yo P A N o/
I saw lots of unsnapped objects please fix, and also the SB is done

this is the FULL files for SB
while this one is only the additions from me (not including your BGs)
you may download any 1 of those
don't forget to put epilepsy warning, because there are flashes
and this is belongs to the .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
Sprite,Background,Centre,"SB\SB-LAST.jpg",320,240
S,0,494187,,0.8
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\SB14.jpg",320,240
S,0,448565,,0.8
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Background,Centre,"SB\SB13.jpg",320,240
S,0,417563,,0.8
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Background,Centre,"SB\SB12.jpg",320,240
S,0,389917,,0.8
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Background,Centre,"SB\SB11.jpg",320,240
S,0,361900,,0.8
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Background,Centre,"SB\SB10.jpg",320,240
S,0,330658,,0.8
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Background,Centre,"SB\SB9.jpg",320,240
S,0,290250,,0.8
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Background,Centre,"SB\SB9.png",320,240
L,296730,48
F,0,0,357,1,0
F,0,357,714,0
S,0,296730,,0.805
Sprite,Background,Centre,"SB\SB8.jpg",320,240
S,0,257681,,0.8
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Background,Centre,"SB\SB7.jpg",320,240
S,0,220505,,0.8
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Animation,Background,Centre,"SB\SB6-.jpg",320,240,9,210,LoopForever
S,0,192196,,0.8
F,0,192196,220928,0.5
F,0,220928,221773,0.5,0
Sprite,Background,Centre,"SB\SB6.jpg",320,240
S,0,184880,,0.8
F,0,184880,191718,0,1
F,0,191718,192618,1,0
Sprite,Background,Centre,"SB\SB5.jpg",320,240
S,0,154784,,0.8
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Background,Centre,"SB\SB5a.jpg",320,240
S,0,177821,,0.8
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Background,Centre,"SB\SB4.jpg",320,240
S,0,118277,,0.8
F,0,118277,126148,0,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Background,Centre,"SB\SB3.jpg",320,240
S,0,81041,,0.8
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Background,Centre,"SB\SB2.jpg",320,240
S,0,38548,,0.8
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Background,Centre,"SB\SB1.jpg",320,240
S,0,733,,0.8
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\s.png",0,0
F,0,257681,264710,0,1
M,0,257681,291466,320,-200,320,700
F,0,264710,290655,1
F,0,290655,291466,1,0
F,0,389917,395716,0,1
M,0,389917,418542,320,-200,320,700
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\f.png",320,0
F,0,448565,453716,0,1
M,0,448565,494895,320,700,320,-200
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T14.png",410,400
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
L,423082,41
F,0,0,322,1,0
S,0,0,322,1,1.01
F,0,322,645,0
S,0,322,645,1
Sprite,Foreground,Centre,"SB\T12.png",430,410
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\T11.png",405,400
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Foreground,Centre,"SB\T10.png",400,360
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Foreground,Centre,"SB\T9.png",230,400
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Foreground,Centre,"SB\T8.png",170,110
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Foreground,Centre,"SB\T7.png",445,400
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Sprite,Foreground,Centre,"SB\T7a.png",445,400
L,227681,37
F,0,0,422,1,0
S,0,0,422,1,1.01
F,0,422,845,0
S,0,422,845,1
Sprite,Foreground,Centre,"SB\T6.png",220,410
L,192196,16
C,0,0,210,255,0,127,255,0,0
C,0,210,420,255,0,0,255,127,0
C,0,420,630,255,127,0,255,255,0
C,0,630,840,255,255,0,0,255,0
C,0,840,1050,0,255,0,0,255,127
C,0,1050,1260,0,255,127,0,255,255
C,0,1260,1470,0,255,255,0,0,255
C,0,1470,1680,0,0,255,255,0,255
C,0,1680,1890,255,0,255,255,0,127
F,0,184880,191277,0,1
F,0,191277,192196,1,0
F,0,191938,192196,0,1
C,0,192196,,255,255,255
F,0,192196,220928,1
F,0,220928,221773,1,0
Sprite,Foreground,Centre,"SB\T5.png",200,100
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Foreground,Centre,"SB\T5a.png",200,100
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Foreground,Centre,"SB\T4.png",250,385
F,0,118277,126148,0,1
S,0,124253,124371,1,1.13
S,0,124371,124488,1.13,1
S,0,124488,124605,1,1.2
S,0,124605,124722,1.2,1
S,0,124722,124956,1
S,0,124956,125074,1,1.15
S,0,125074,125191,1.15,1
S,0,125191,125308,1,1.35
S,0,125308,125425,1.35,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Foreground,Centre,"SB\T3a.png",450,100
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Foreground,Centre,"SB\T3.png",450,100
L,88776,33
F,0,0,468,1,0
S,0,0,468,1,1.01
F,0,468,936,0
S,0,468,936,1
F,0,81041,88746,0
Sprite,Foreground,Centre,"SB\T2.png",185,100
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Animation,Foreground,Centre,"SB\T2-.png",185,100,8,117,LoopForever
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
L,6784,16
F,0,0,1008,0,1
S,0,0,1008,1,1.005
F,0,1008,2016,1,0
S,0,1008,2016,1.005,1
Sprite,Foreground,Centre,"SB\w.jpg",320,240
F,0,88541,88746,0,1
F,0,88746,,0
F,0,96011,96246,0,1
F,0,96246,,0
F,0,103511,103746,0,1
F,0,103746,,0
F,0,107261,107496,0,1
F,0,107496,,0
F,0,111011,111246,0,1
F,0,111246,,0
F,0,114761,114996,0,1
F,0,114996,,0
F,0,115464,115699,0,1
F,0,115699,,0
F,0,116871,117105,0,1
F,0,117105,,0
F,0,117105,117339,0,1
F,0,117339,,0
F,0,118511,118746,0,1
F,0,118746,,0
F,0,162170,162380,0,1
F,0,162380,,0
F,0,165688,165909,0,1
F,0,165909,,0
F,0,169218,169438,0,1
F,0,169438,,0
F,0,172747,172968,0,1
F,0,172968,,0
F,0,176277,176497,0,1
F,0,176497,,0
F,0,181571,181791,0,1
F,0,181791,,0
F,0,185100,185321,0,1
F,0,185321,,0
F,0,191938,192196,0,1
F,0,192196,,0
//Storyboard Sound Samples
accidental kds? lol it should be no kds
Topic Starter
P A N

Setsurei wrote:

yo P A N o/
I saw lots of unsnapped objects please fix, and also the SB is done

this is the FULL files for SB
while this one is only the additions from me (not including your BGs)
you may download any 1 of those
don't forget to put epilepsy warning, because there are flashes
and this is belongs to the .osb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
Sprite,Background,Centre,"SB\SB-LAST.jpg",320,240
S,0,494187,,0.8
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\SB14.jpg",320,240
S,0,448565,,0.8
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Background,Centre,"SB\SB13.jpg",320,240
S,0,417563,,0.8
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Background,Centre,"SB\SB12.jpg",320,240
S,0,389917,,0.8
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Background,Centre,"SB\SB11.jpg",320,240
S,0,361900,,0.8
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Background,Centre,"SB\SB10.jpg",320,240
S,0,330658,,0.8
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Background,Centre,"SB\SB9.jpg",320,240
S,0,290250,,0.8
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Background,Centre,"SB\SB9.png",320,240
L,296730,48
F,0,0,357,1,0
F,0,357,714,0
S,0,296730,,0.805
Sprite,Background,Centre,"SB\SB8.jpg",320,240
S,0,257681,,0.8
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Background,Centre,"SB\SB7.jpg",320,240
S,0,220505,,0.8
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Animation,Background,Centre,"SB\SB6-.jpg",320,240,9,210,LoopForever
S,0,192196,,0.8
F,0,192196,220928,0.5
F,0,220928,221773,0.5,0
Sprite,Background,Centre,"SB\SB6.jpg",320,240
S,0,184880,,0.8
F,0,184880,191718,0,1
F,0,191718,192618,1,0
Sprite,Background,Centre,"SB\SB5.jpg",320,240
S,0,154784,,0.8
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Background,Centre,"SB\SB5a.jpg",320,240
S,0,177821,,0.8
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Background,Centre,"SB\SB4.jpg",320,240
S,0,118277,,0.8
F,0,118277,126148,0,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Background,Centre,"SB\SB3.jpg",320,240
S,0,81041,,0.8
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Background,Centre,"SB\SB2.jpg",320,240
S,0,38548,,0.8
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Background,Centre,"SB\SB1.jpg",320,240
S,0,733,,0.8
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\s.png",0,0
F,0,257681,264710,0,1
M,0,257681,291466,320,-200,320,700
F,0,264710,290655,1
F,0,290655,291466,1,0
F,0,389917,395716,0,1
M,0,389917,418542,320,-200,320,700
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\f.png",320,0
F,0,448565,453716,0,1
M,0,448565,494895,320,700,320,-200
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T14.png",410,400
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
L,423082,41
F,0,0,322,1,0
S,0,0,322,1,1.01
F,0,322,645,0
S,0,322,645,1
Sprite,Foreground,Centre,"SB\T12.png",430,410
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\T11.png",405,400
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Foreground,Centre,"SB\T10.png",400,360
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Foreground,Centre,"SB\T9.png",230,400
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Foreground,Centre,"SB\T8.png",170,110
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Foreground,Centre,"SB\T7.png",445,400
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Sprite,Foreground,Centre,"SB\T7a.png",445,400
L,227681,37
F,0,0,422,1,0
S,0,0,422,1,1.01
F,0,422,845,0
S,0,422,845,1
Sprite,Foreground,Centre,"SB\T6.png",220,410
L,192196,16
C,0,0,210,255,0,127,255,0,0
C,0,210,420,255,0,0,255,127,0
C,0,420,630,255,127,0,255,255,0
C,0,630,840,255,255,0,0,255,0
C,0,840,1050,0,255,0,0,255,127
C,0,1050,1260,0,255,127,0,255,255
C,0,1260,1470,0,255,255,0,0,255
C,0,1470,1680,0,0,255,255,0,255
C,0,1680,1890,255,0,255,255,0,127
F,0,184880,191277,0,1
F,0,191277,192196,1,0
F,0,191938,192196,0,1
C,0,192196,,255,255,255
F,0,192196,220928,1
F,0,220928,221773,1,0
Sprite,Foreground,Centre,"SB\T5.png",200,100
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Foreground,Centre,"SB\T5a.png",200,100
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Foreground,Centre,"SB\T4.png",250,385
F,0,118277,126148,0,1
S,0,124253,124371,1,1.13
S,0,124371,124488,1.13,1
S,0,124488,124605,1,1.2
S,0,124605,124722,1.2,1
S,0,124722,124956,1
S,0,124956,125074,1,1.15
S,0,125074,125191,1.15,1
S,0,125191,125308,1,1.35
S,0,125308,125425,1.35,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Foreground,Centre,"SB\T3a.png",450,100
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Foreground,Centre,"SB\T3.png",450,100
L,88776,33
F,0,0,468,1,0
S,0,0,468,1,1.01
F,0,468,936,0
S,0,468,936,1
F,0,81041,88746,0
Sprite,Foreground,Centre,"SB\T2.png",185,100
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Animation,Foreground,Centre,"SB\T2-.png",185,100,8,117,LoopForever
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
L,6784,16
F,0,0,1008,0,1
S,0,0,1008,1,1.005
F,0,1008,2016,1,0
S,0,1008,2016,1.005,1
Sprite,Foreground,Centre,"SB\w.jpg",320,240
F,0,88541,88746,0,1
F,0,88746,,0
F,0,96011,96246,0,1
F,0,96246,,0
F,0,103511,103746,0,1
F,0,103746,,0
F,0,107261,107496,0,1
F,0,107496,,0
F,0,111011,111246,0,1
F,0,111246,,0
F,0,114761,114996,0,1
F,0,114996,,0
F,0,115464,115699,0,1
F,0,115699,,0
F,0,116871,117105,0,1
F,0,117105,,0
F,0,117105,117339,0,1
F,0,117339,,0
F,0,118511,118746,0,1
F,0,118746,,0
F,0,162170,162380,0,1
F,0,162380,,0
F,0,165688,165909,0,1
F,0,165909,,0
F,0,169218,169438,0,1
F,0,169438,,0
F,0,172747,172968,0,1
F,0,172968,,0
F,0,176277,176497,0,1
F,0,176497,,0
F,0,181571,181791,0,1
F,0,181791,,0
F,0,185100,185321,0,1
F,0,185321,,0
F,0,191938,192196,0,1
F,0,192196,,0
//Storyboard Sound Samples
accidental kds? lol it should be no kds
thanks so much :3
kajiyatta
M4M
[General]
normal-hitclap7 is not used in this map.
[Marathon]
Placement
00:20:145(1,3) Swap NC here?
00:26:069(6) This spacing looks a bit narrow, try to get ×1.2 spacing better.
00:28:068(6,7) Just boring with only DS placement, so you already made a jump at 00:23:674, so you can do it here again.
01:58:746(1) For 4 beats pattern, it's better to place this note a bit moved. e.g.)
02:17:738(1) Is this NC really necessary?
02:29:784(1,2,3,4) Expect a jumping since you already did it at similar previous parts.
02:44:585(2) I suppose this note is a bit weird to hit, maybe move this at x:272 y:376 better to make a nice flow.
02:48:115(2) Again, I don't suppose it's nice flow since from (1) to (2) is jumpped but (2) to (3) isn't jumpped. I recommned such a placement.
03:22:759(2) Move at 372:292 better to make a rotationally flow, I don't suppose it's better to stack note here.
03:24:026(1,2,3,4) Why don't you get a more spacing here? I suppose current is hard to hit notes.And more fun to play imo.
04:05:216(4) Placemtnt looks consistence, but from (4) to (1) I suppose you can make (small) jumping since vocal has emphasized on the down beat. e.g.)
04:08:807(3,4,5) This sudden jumping looks not good since it is ignored your previous flow, so here is example.
04:26:128(4) Nazi, move at 208;112 to get more spacing. Current looks a biit ugly.
04:28:561(4) Maybe change the direction like this? I suppose it would be more nice flow.
05:01:908(7,8,9) I suppose you can improve these flow more better. e.g.)
05:40:598(6) Just CTRL+G looks more nice flow.
05:56:574(1) This is a down beat and beginning of the combo, so expect a jumping here.
06:24:584(3) This flow looks a bit odd for me, so maybe like this?
06:45:987(10) Umm, you should set spacing ×1.20 or more here, current looks narrow.
07:18:243(4) I suppose you can make a jumping here , current looks a bit boring.
Rhythm
01:06:276(2,3,4) Just sounds nicely if you change these notes to like this.
01:12:604(11) I suggest you can separate this slider to triplet or 1/4 slider since I can hear vocal and finish at 01:12:721.
02:58:482 To be more fu to play, recommend ×0.75 velocity since the music becomes calmly.
Hit Sound
01:39:644(9) Sounds odd at head, I don't hear any drum sound here so delete this better.
01:47:261(7) I know you followed cymbal sound here, but it's weakly so try to turn down the volume or delete better.
01:54:761(6)^
04:36:642(2) Why ignored this finish?
05:47:343(10) Add soft sampleset finish on the reverse not customized one.
06:26:250(1) Add clap at end.
06:55:607(2) Prefer finish than clap.

Good Luck!
Suimya
Hey Pan o3o/

General:
  1. Remove the widescreen support, i don't think you need it since you didn't use any widescreen sb images
  2. Some titles are blinded by the bg's and i don't think that's good, so how about making them a bit darker?
Marathon:
  1. 00:09:053 (2) - Idk why..but i don't think this slider follows the music or anything so, how about making something like this instead. It will follow the music better imo~
  2. 00:16:616 (1) - I think this slider can be placed better on 00:15:607 (5) - instead of making overlap between them
  3. 00:24:053 (5,1) - ^
  4. 01:11:198 (6) - i suggest you to add a nc here since the combo here went a bit too long imo
  5. 01:38:355 (1) - ^ and it'll follow the voice pretty well
  6. 01:41:871 (1,3) - switch the nc, it looked weird to me orz
  7. 04:09:547 (7) - remove this overmapped note

Sorry didn't find much ;w; nice map <3 Good luck =3=

EDIT: OMG kajiyatta ninja'd me xD
Topic Starter
P A N
thanks kajiyatta and sekai :D
fix almost everything for both.
updated!
Laurier
mod4mod time

General
I'm not good at SB. but AiMod say some error.
It is better to removal.
http://puu.sh/5xAeN.png

Marathon
00:13:843 (5,6,7,8,9) - make it straight ? you used straight stream on this song part.(00:09:557 (3,4,5,6,7) - ) it is better to keep this style on this part.
00:30:229 (7) - 2nd way point move to x256y104 and make a better flow
00:35:523 (3,4) - please use this rhythm http://puu.sh/5xAtG.jpg and 00:36:027 - please this timing use to soft hit sound
00:38:548 (2) - try this ? http://puu.sh/5xAMB.jpg
01:05:573 (1,2) - (2) move to more up and meke a better flow http://puu.sh/5xB4U.jpg
01:12:721 (7) - make a reverse ?
01:18:698 (1) - this note want to be a jump!!! http://puu.sh/5xB9r.jpg
01:32:964 (1) - meke more smooth flow it will be better with play http://puu.sh/5xBd7.jpg
01:38:355 (1,2,3,4) - follow vocal ? http://puu.sh/5xBgv.jpg
01:46:324 (3) - move it http://puu.sh/5xBhV.jpg
01:55:230 (2) - make a more jump!! It is the climax of best on this part http://puu.sh/5xBkW.jpg
02:14:215 (5) - same as another flow suggestions http://puu.sh/5xBn7.jpg
02:27:058 (4,5,6,7,8,9,10) - what sound follow to this stream ? if you want to use a stream. please start at here 02:27:511 -
03:03:997 (8) - whistle on slider end. dont forget change to Sampleset to Auto
03:24:026 (1) - start to jump at this note. http://puu.sh/5xBIx.jpg
04:30:588 (2) - remove finish or change to more low volume
05:04:765 (1,2) - CTR+G
05:22:801 (1) - remove new combo
05:23:872 (1) - ^
05:43:261 - add note with folow snare's sound
05:54:089 (5) - ctr+G
05:54:622 (6) - ^ it will make better flow
06:18:750 (2) - use more low volume
06:37:998 (2,3) - Ctr+G and 06:38:324 (4) - too
07:21:146 (1) - finish on head
07:55:083 (6) - bad rhythm for me please use this rhythm http://puu.sh/5xC6l.jpg

thats all

and more 1 thing
01:58:746 (1) - 07:28:888 (1) - why NC here?
Setsurei

Sekai-nyan wrote:

General:
  1. Remove the widescreen support, i don't think you need it since you didn't use any widescreen sb images
  2. Some titles are blinded by the bg's and i don't think that's good, so how about making them a bit darker?
nothing wrong with the titles (I already made border so its clear already)

Laurier wrote:

General
I'm not good at SB. but AiMod say some error.
It is better to removal.
http://puu.sh/5xAeN.png
That's because I use animation (the picture is changing as timed)
you can see it clearly
T2- is the title KOTOKO - BLAZE (the burns)
SB6- is the BG of ALTIMA - I'll believe (BG color changes)
Topic Starter
P A N
thanks for mod Laurier ><
almost all fixed.
updated!
Soldsaga KunG
Mod

01.Prophecy by Kawada Mami
00:10:565 (1,2) - โค้ง ๆ หน่อยจะดีไหม = ="
00:27:708 (4,5) - 00:28:086 (6,7) - ลองแยกตัวโน๊ตหน่อยดีไหมไม่ต้องไกลมาก

02.BLAZE by KOTOKO
คงไม่มี // มั้ง

03.Triangle by Kawada Mami
01:49:136 (1) - ลองโค้ง ๆ ดูหน่อย น่าจะสวย

04.ONE by ALTIMA
ไม่มี // มั้ง

05.Yoake Umarekuru Shoujo by Takahashi Yoko
02:52:967 (1) - ผมว่าสไลเดอร์มันแปลก ๆ // หรือผมไม่มีจินตนาการ
02:53:630 (2) - ลองเป็นตัวจิ้ม 3 ครั้งสิ น่าจะ OK กว่า


07.Sociometry by KOTOKO
03:58:455 (2,3) - โค้ง ๆ หน่อยจะดีไหม = =" ป.ล. อั้นนี้แก้หรือไม่แก้ก็ได้

08.Being by KOTOKO
04:39:912 (1) - สไลลวกไปนะพี่ = ="

09.Sense by Kawada Mami
OK คงไม่มีอะไรแก้

10.Hishoku no Sora by Kawada Mami
06:01:545 (1) - เปลื่ยนเป็นตัวจิ้มดีไหม ???

11.Joint by Kawada Mami
OK ละคงไม่มี // มั้ง

12.U/n by Kawada Mami
06:51:368 (1,2) - โค้ง ๆ หน่อย // มั้ง

13.Light My Fire by KOTOKO
ไม่มีคับ

14.Serment by Kawada Mami
07:35:697 (1) - สไลไม่สวย หรือผมไม่มีจินตนาการ // อีกแล้ว = ="

จบ !!!
Topic Starter
P A N
อืมเเต้ง เเก้เยอะอยู่
regenz
Irc mod

SPOILER
22:31 P A N: mod cum
22:32 regenz: ไม่แก้
22:32 regenz: - -
22:32 regenz: บัดซบมาก
22:32 P A N: ว้า
22:32 regenz: ดูแล้ว
22:33 regenz: มีไอ้ ตรงสปินเนอร์
22:33 regenz: ถ้าแบท ด่าแบท บ่น
22:33 regenz: แก้เลย
22:33 regenz: ตามดิฟอื่นๆ
22:33 regenz: ตอนจบ
22:33 P A N: ya
22:33 P A N: when shana จะเเร้ง
22:38 regenz: ้เอาลิ้งมาหน่อย
22:38 P A N: https://osu.ppy.sh/forum/t/156964
22:38 P A N: darksonic ก็บอกไม่ต้องเเก้ไรเเล้ว
22:39 P A N: เสียดายเขาเปน global mode
22:39 regenz: https://osu.ppy.sh/forum/p/2718039 ไปบังคับเขขามาหรอ
22:39 P A N: ฟองให้ไม่ได้
22:39 regenz: จริงๆ ทำได้
22:39 regenz: แต่โดยหน้าที่
22:39 regenz: ห้ามทำ
22:39 regenz: กร๊าก
22:39 P A N: 555555
22:39 P A N: บังคับใครหรอ
22:39 regenz: บังคับบมาม๊อด
22:39 P A N: คนไหน
22:40 regenz: ข้างบนไง
22:40 P A N: Laurier? - -
22:40 regenz: คนไทยๆ
22:41 regenz: ที่ม๊อดน้อยๆอะ
22:41 P A N: ออ
22:41 regenz: เดวลองเเล่นดู
22:41 P A N: เอิ่ม
22:41 P A N: ก็เขาบ่น
22:41 P A N: ว่าอยากม็อด
22:41 P A N: เคๆ
22:41 regenz: ต้องโนเเฟลไหม
22:41 P A N: ไม่ต้อง
22:41 P A N: drain 7 เอง
22:41 P A N: ไม่รู้สิ
22:41 P A N: nf ไว้ก็ได้
22:42 P A N: ไม่ได้เอา score อยู่เเล้ว
22:43 P A N: cursor กระตุกมาก - -
22:43 regenz: หรอ
22:43 regenz: ปากกา
22:43 P A N: - -
22:47 P A N: 900 คอมโบละ ใช้ได้อยู่
22:47 regenz: bpm เท่าไหร่ฟะ
22:47 P A N: 1เค
22:47 regenz: เพลงมะกี้
22:47 regenz: นานๆๆ มันปวด มือ
22:47 P A N: - -
22:47 P A N: ไม่รู้
22:47 regenz: โน๊ตรัว กากอย่างแรง
22:48 P A N: ไม่ต้องห่วงไม่มีรัวยาว
22:50 regenz: สาดดดดดดดดดดดดด
22:51 regenz: กระดานเลื่อน
22:51 P A N: 555555555555555
22:51 regenz: มันไหล
22:51 P A N: gr]'l6fmhkp
22:51 regenz: ออกแรงเเยอะจัด
22:51 P A N: เพลงสุดท้าย
22:51 P A N: โนวววววว
22:51 regenz: ฟัคคคคคคค
22:51 regenz: พอๆๆ ปวดมอ
22:51 P A N: 5555
22:52 regenz: ง่ายนะ
22:52 regenz: ไม่ยากเ
22:52 regenz: ยกเว้น
22:52 regenz: ชื่อเพลง
22:52 P A N: ใช่ไม่ยาก
22:52 P A N: มะกี้ 1000 คอมโบอะ
22:52 regenz: เขียนถูกเปล่า
22:53 regenz: นั่น bpm มันต่ำ
22:53 P A N: ชื่อตรงไหน
22:53 regenz: ในสตอรี่บอดน่ะ
22:53 regenz: กำลังเเช็ึ
22:53 P A N: โหสังเกตุด้วยหรอ
22:54 regenz: นั่งดูอยู่
22:54 regenz: ชอบ คัสตอมอันนึง
22:55 P A N: เหมือนกัน
22:55 regenz: จะให้ม๊อดป่ะ
22:55 regenz: หรือไม่ต้อง
22:56 P A N: ม็อด
22:56 P A N: จะได้ +sp ด้วย
22:56 P A N: หา hitsound มาให้เพิ่มก็ได้นะ
22:56 P A N: ที่มันเข้ากว่านี้อะ
22:56 regenz: 00:35:901 (4) - ตรงนี้
22:57 regenz: เอาเป็นสไลเดอร์ให้ไปลงบีทสีฟ้าดีกว่า
22:57 regenz: เสียงนะ
22:57 regenz: ใครทำสตอรี่บอดวะ
22:57 regenz: ตัวหนังสืออ่านยากสลัดๆ
22:57 regenz: เพลงที่สอง
22:58 regenz: ยังกะกิ้งก่า แปลงสี
22:58 P A N: ปล่อยไปเหอะ
22:58 P A N: 555
23:00 P A N: ถ้าเเก้เเล้ว
23:00 P A N: จะให้ pattern เปนไงดีหว่า
23:00 regenz: นั่นไว้ทีหลัง
23:00 regenz: เพลง triangle
23:01 regenz: ขอเสียงดังกว่านี้ได้เปล่า
23:01 regenz: ไม่ก็แก้ คัสตอมให้ดังขึ้นอะ
23:01 P A N: เสียงดีงขึ้นง่ายกว่า
23:01 P A N: 55
23:01 P A N: เเค่ปรับ volume ในเเมพป
23:01 P A N: ปะ
23:02 regenz: ใช่
23:02 regenz: 01:56:636 (5) - ฟิน หัวเเป็นไง
23:02 P A N: เปน 90% นะ
23:02 P A N: pattern ของอันเเรก เเก้ละ
23:02 regenz: แล้วแต่ๆๆ
23:02 regenz: แก้ก็ได้ไม่แก้ก็ได้
23:02 regenz: บอกเฉยๆ
23:02 regenz: 01:57:339 (1,2,3,4,1,2,3,4,1,2,3,4,1) - ตรงนี้
23:02 regenz: เรียงให้สวยกว่านี้ทีเหอะ
23:03 P A N: เห้ยย
23:03 P A N: สวยเเล้วเชื่อดิ
23:03 P A N: 555
23:04 regenz: สวยแล้วหรอวะ
23:04 regenz: ยังกะ ข้อพยาท
23:05 regenz: 02:27:625 (8) - รัวตรงนี้ไม่เเข้านะ ไปรัว ตรงเส้นฟ้าข้างหน้าไหม
23:05 P A N: 555555555555555
23:06 regenz: 02:58:482 (1) - ไม่มีดนตรียังวางได้นะ
23:06 regenz: โคตรเเมพ
23:07 P A N: เท่
23:07 regenz: 03:12:196 (1) - เอออันนี้สวย
23:07 regenz: สตอรี่บอดนะ
23:08 regenz: จะว่าไป
23:08 regenz: ไอ้นี่
23:08 regenz: มีไอ้ที่ขอให้ต่อเพลงตั้ง 41 เพลง
23:08 regenz: มาเร่ง
23:08 regenz: เสร็จแล้วไม่เห็นมันอัพ
23:08 regenz: เป็นเดือนละ
23:08 regenz: น่าโมโหจริง
23:08 regenz: แม่งเอาไปใส่ไอโฟนฟังเปล่าวะ
23:08 regenz: แค้น
23:08 regenz: สาด
23:09 P A N: 5555
23:10 regenz: 03:37:547 (1) -
23:10 regenz: ตรงนี้ๆ
23:10 regenz: http://puu.sh/5F0Pm.jpg แบบนี้เป็นไง
23:10 regenz: แต่จะยากขึ้นนะ
23:11 P A N: คิด pattern ไม่ออกด้วย
23:12 regenz: ไว้คิดทีหลังไง
23:13 regenz: 04:37:480 (4) - ฮิทซาวตัวนี้ เสียงตกไปเปล่า
23:13 regenz: ไอ้เสียงตึกๆอะ
23:13 regenz: เหมืือนขาดจุดนี้อีกจุดนึง
23:14 regenz: 04:48:020 (3,4,5,6,1,2,3,4,5,6,1) - รัวตรงนี้ขอเสียงเเพิ่มหน่อย
23:14 P A N: อืม
23:14 regenz: ไปบอกคนที่มันทำสตอรี่บอดด้วยนะ
23:14 regenz: บอกว่า
23:15 regenz: ใส่ bpm ลงไปใน bg ให้หน่อย
23:15 regenz: มันดูดีกว่า(นิดนึง)
23:15 P A N: - -
23:17 regenz: 05:30:480 (4) - ตรงนนี้
23:17 regenz: ปังลองเช็คดู
23:17 regenz: พี่ว่ามันเป็น 1/6
23:17 regenz: ไม่ใช่ 1/8
23:17 P A N: - -
23:18 regenz: http://puu.sh/5F1d8.jpg ได้แบบนี้อะ
23:19 regenz: 05:45:746 (1) - ชอบฮิทซาวอันนี้
23:20 regenz: ยังกะเสียงเข็มนาฬิกา
23:23 regenz: 07:22:436 (4) - ตัวนี้ตกวิสเทิลเปล่า
23:23 regenz: ตรงหัวอะ
23:25 regenz: 07:50:555 (1) - ฟินหัว
Topic Starter
P A N
thanks regenz :3
Setsurei
osb update and this is the image:
rename it to tfp.png

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
Sprite,Background,Centre,"SB\SB-LAST.jpg",320,240
S,0,494187,,0.8
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\tfp.png",320,240
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\SB14.jpg",320,240
S,0,448565,,0.8
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Background,Centre,"SB\SB13.jpg",320,240
S,0,417563,,0.8
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Background,Centre,"SB\SB12.jpg",320,240
S,0,389917,,0.8
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Background,Centre,"SB\SB11.jpg",320,240
S,0,361900,,0.8
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Background,Centre,"SB\SB10.jpg",320,240
S,0,330658,,0.8
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Background,Centre,"SB\SB9.jpg",320,240
S,0,290250,,0.8
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Background,Centre,"SB\SB9.png",320,240
L,296730,48
F,0,0,357,1,0
F,0,357,714,0
S,0,296730,,0.805
Sprite,Background,Centre,"SB\SB8.jpg",320,240
S,0,257681,,0.8
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Background,Centre,"SB\SB7.jpg",320,240
S,0,220505,,0.8
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Animation,Background,Centre,"SB\SB6-.jpg",320,240,9,210,LoopForever
S,0,192196,,0.8
F,0,192196,220928,0.5
F,0,220928,221773,0.5,0
Sprite,Background,Centre,"SB\SB6.jpg",320,240
S,0,184880,,0.8
F,0,184880,191718,0,1
F,0,191718,192618,1,0
Sprite,Background,Centre,"SB\SB5.jpg",320,240
S,0,154784,,0.8
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Background,Centre,"SB\SB5a.jpg",320,240
S,0,177821,,0.8
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Background,Centre,"SB\SB4.jpg",320,240
S,0,118277,,0.8
F,0,118277,126148,0,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Background,Centre,"SB\SB3.jpg",320,240
S,0,81041,,0.8
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Background,Centre,"SB\SB2.jpg",320,240
S,0,38548,,0.8
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Background,Centre,"SB\SB1.jpg",320,240
S,0,733,,0.8
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\s.png",0,0
F,0,257681,264710,0,1
M,0,257681,291466,320,-200,320,700
F,0,264710,290655,1
F,0,290655,291466,1,0
F,0,389917,395716,0,1
M,0,389917,418542,320,-200,320,700
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\f.png",320,0
F,0,448565,453716,0,1
M,0,448565,494895,320,700,320,-200
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T14.png",410,400
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
L,423082,41
F,0,0,322,1,0
S,0,0,322,1,1.01
F,0,322,645,0
S,0,322,645,1
Sprite,Foreground,Centre,"SB\T12.png",430,410
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\T11.png",405,400
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Foreground,Centre,"SB\T10.png",400,360
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Foreground,Centre,"SB\T9.png",230,400
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Foreground,Centre,"SB\T8.png",170,110
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Foreground,Centre,"SB\T7.png",445,400
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Sprite,Foreground,Centre,"SB\T7a.png",445,400
L,227681,37
F,0,0,422,1,0
S,0,0,422,1,1.01
F,0,422,845,0
S,0,422,845,1
Sprite,Foreground,Centre,"SB\T6.png",220,410
L,192196,16
C,0,0,210,255,0,127,255,0,0
C,0,210,420,255,0,0,255,127,0
C,0,420,630,255,127,0,255,255,0
C,0,630,840,255,255,0,0,255,0
C,0,840,1050,0,255,0,0,255,127
C,0,1050,1260,0,255,127,0,255,255
C,0,1260,1470,0,255,255,0,0,255
C,0,1470,1680,0,0,255,255,0,255
C,0,1680,1890,255,0,255,255,0,127
F,0,184880,191277,0,1
F,0,191277,192196,1,0
F,0,191938,192196,0,1
C,0,192196,,255,255,255
F,0,192196,220928,1
F,0,220928,221773,1,0
Sprite,Foreground,Centre,"SB\T5.png",200,100
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Foreground,Centre,"SB\T5a.png",200,100
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Foreground,Centre,"SB\T4.png",250,385
F,0,118277,126148,0,1
S,0,124253,124371,1,1.13
S,0,124371,124488,1.13,1
S,0,124488,124605,1,1.2
S,0,124605,124722,1.2,1
S,0,124722,124956,1
S,0,124956,125074,1,1.15
S,0,125074,125191,1.15,1
S,0,125191,125308,1,1.35
S,0,125308,125425,1.35,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Foreground,Centre,"SB\T3a.png",450,100
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Foreground,Centre,"SB\T3.png",450,100
L,88776,33
F,0,0,468,1,0
S,0,0,468,1,1.01
F,0,468,936,0
S,0,468,936,1
F,0,81041,88746,0
Sprite,Foreground,Centre,"SB\T2.png",185,100
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Animation,Foreground,Centre,"SB\T2-.png",185,100,8,117,LoopForever
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
L,6784,16
F,0,0,1008,0,1
S,0,0,1008,1,1.005
F,0,1008,2016,1,0
S,0,1008,2016,1.005,1
Sprite,Foreground,Centre,"SB\w.jpg",320,240
F,0,88541,88746,0,1
F,0,88746,,0
F,0,96011,96246,0,1
F,0,96246,,0
F,0,103511,103746,0,1
F,0,103746,,0
F,0,107261,107496,0,1
F,0,107496,,0
F,0,111011,111246,0,1
F,0,111246,,0
F,0,114761,114996,0,1
F,0,114996,,0
F,0,115464,115699,0,1
F,0,115699,,0
F,0,116871,117105,0,1
F,0,117105,,0
F,0,117105,117339,0,1
F,0,117339,,0
F,0,118511,118746,0,1
F,0,118746,,0
F,0,162170,162380,0,1
F,0,162380,,0
F,0,165688,165909,0,1
F,0,165909,,0
F,0,169218,169438,0,1
F,0,169438,,0
F,0,172747,172968,0,1
F,0,172968,,0
F,0,176277,176497,0,1
F,0,176497,,0
F,0,181571,181791,0,1
F,0,181791,,0
F,0,185100,185321,0,1
F,0,185321,,0
F,0,191938,192196,0,1
F,0,192196,,0
//Storyboard Sound Samples
Topic Starter
P A N
yea thanks setsurei, updated.
Rori Vidi Veni
diiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiicks
Topic Starter
P A N

Kuruku-san wrote:

Cool map, a pity it's stuck in pending.
lol yes, thanks :)
-Teina-
[Marathon]
open
first:
--------------------

second:
01:00:416 (4) - slider start here 01:00:533 -
01:04:049 - missing?
01:04:635 (7) - slider end here 01:04:869 -

try this package~^
01:10:963 - slider here 2/4
01:12:135 - circle here
01:12:369 - slider here 2/4

third:
01:37:652 (4) - > 01:37:769 -
01:39:761 (5) - > 01:39:878 -

try this package~^
01:57:339 - slider here 1/4

Fourth:
02:07:738 - slider here 2/4
02:08:193 - circle here
02:10:693 - missing? (02:10:465 (4,5,6,7) - something wrong in rhythm)
02:17:966 - slider start here 2/4
02:18:307 - ^1/4
02:26:375 - slider here end
02:26:488 - slider here 1/4

Fifth:
03:01:130 - circle here

Sixth:
-------------

Seventh:
03:54:441 (1) - move to X:271 Y:252(around)

Eighth:
04:27:547 - circle here
04:27:750 - ^
04:28:561 (5,6,7) - something wrong in rhythm
04:38:493 (3,4,5,6,1,2,3,4) - ^
04:33:628 - slider end here
04:33:831 - circle here

Ninth:
05:22:801 (3) - overlap it
05:28:158 (1) - ^

try this package~^

Tenth:
----------------

Eleventh:
06:38:813 (5,6,7) - something wrong in rhythm
06:55:607 - delete the circle and slider end here

Twelfth:
---------------

Thirteenth:
07:43:480 (3,4,5) - if here have a jump as well
08:13:055 (1) - misreading

(quick mod)
Shana song~ like it~
some mapper was having mistake in rhythm.
you should be take carefully.
Good luck for you~
Topic Starter
P A N
I not understand your mod well but anyway, some fix. thanks
updated
Groumiezi
i'm gonna shoot 2 star :3 i hope this beatmap will ranked >.<
Topic Starter
P A N

Groumiezi wrote:

i'm gonna shoot 2 star :3 i hope this beatmap will ranked >.<
thanks so much :3
I hope this will rank soon too zzz
ceirai
star~!
this needs to get ranked! :D
good luck ^^
Topic Starter
P A N

ceirai wrote:

star~!
this needs to get ranked! :D
good luck ^^
thanks!!
Natsu
ok

hahah I wish I can do that :p btw P A N go ask some one to check this already >.<
Rodrigo_uwo
I love this beatmap! :)
Topic Starter
P A N

PogonzaRod wrote:

I love this beatmap! :)
thanks :3
Mythiax
PAN pls ;_;
Setsurei

Zeroarg wrote:

PAN pls ;_;
Topic Starter
P A N

Setsurei wrote:

Zeroarg wrote:

PAN pls ;_;
grumd
IRC modded:
/savelog
13:51 grumd: http://puu.sh/5KdTj.png
13:51 grumd: that is ridiculuous LOL
13:51 P A N: ><
13:53 grumd: 00:38:548 (2) - try to put it down maybe? it may look better http://puu.sh/5KdWT.jpg
13:53 grumd: but as you want
13:54 P A N: i want to make it blanket but yours are nice too ;w;
13:55 P A N: yours is more flow so
13:55 P A N: fix
13:55 grumd: 01:19:987 - add a note here
13:57 grumd: 02:23:420 (4,5,6) - you'd better use usual spacing here, 0.8x
13:57 grumd: or 0.7x
13:58 grumd: http://puu.sh/5Ke5G.jpg
13:58 P A N: ok
13:58 grumd: 02:34:784 (6,7,8) - use same spacing in this part between 6-7 and 7-8
13:58 grumd: http://puu.sh/5Ke6X.jpg
13:59 grumd: 02:48:887 - maybe remove this note?
13:59 P A N: fix
13:59 grumd: 02:52:416 - here too? it sounds a bit better without the
13:59 grumd: them
14:01 grumd: 03:01:350 - this stream should be 1/6, use slider like that: http://puu.sh/5Kebr.jpg
14:03 grumd: 03:40:082 (1,2,3,4,1) - space this a bit farther from the last slider http://puu.sh/5Kef0.jpg
14:03 grumd: so you keep same spacing between 1-2-3-4-5
14:05 P A N: hmm that is not too hard right 0.0
14:05 grumd: yeah it's not
14:05 grumd: it's even better
14:05 P A N: ok
14:05 grumd: because you were jumping between slider heads before
14:05 grumd: i mean, you have a small jump after each slider end
14:06 grumd: and if you don't have a jump after last slider end, it's a bit confusing
14:07 P A N: ok fix
14:11 grumd: 06:55:770 (3,4,5) - you should remake this like that to follow the music: http://puu.sh/5KesO.jpg
14:11 grumd: the combo starts from 06:55:281 -
14:14 grumd: 08:12:206 (1,2,3,1,2) - this part doesn't really represent the music well
14:14 grumd: 08:12:348 - you have a sound here and 08:13:338 - here
14:14 grumd: 08:12:348 - so the first slider should end at this point
14:14 grumd: 08:13:338 - and this slider should end here
14:15 grumd: you'll need to remake this a bit
14:16 grumd: example http://osu.ppy.sh/ss/1165647
14:17 P A N: ok!
14:18 grumd: so update when you finish this last fix
14:18 P A N: may i change the diff name to "shana" ?
14:19 grumd: it's not allowed anymore ;_;
14:19 grumd: only Marathon is allowed
14:19 P A N: ;w;
14:19 P A N: ARGHHHH
14:20 P A N: peppy so mean
14:20 grumd: yeah
14:26 P A N: hmm but andrea said approve map have just 1 diff so he think it maybe can custom name
14:28 grumd: yeah, the rules about this are not quite rock-solid right now
14:28 grumd: but still i'd just use Marathon to be sure
14:28 grumd: do you really want to call it Shana?
14:29 P A N: yea because this map for shana ;w;
14:29 grumd: hm
14:30 grumd: okay call it Shana
14:30 P A N: but marathon is ok too if I should follow that rule
14:30 P A N: oh
14:30 P A N: ok
14:32 grumd: tell me when it's updated
14:32 P A N: ok sure
14:32 P A N: thanks so much
14:32 P A N: :3
14:40 P A N: hmm when i change, it said my beatmap is too large
14:41 grumd: yeah i think i got it
14:41 grumd: you are not allowed to upload marathons without calling it "Marathon"
14:41 P A N: oh god peppy
14:41 grumd: yeah :D
14:42 grumd: so well just call it marathon
14:42 P A N: oh
14:42 P A N: i change back to marathon then it can uplaod suddenly
14:42 grumd: yes of course
14:42 P A N: ;w;
14:43 grumd: Marathon is still a nice name though :D
14:43 P A N: ;A;
14:43 grumd: updated?
14:44 P A N: almost
14:46 grumd: okay poke me
14:46 P A N: ok update
14:50 grumd: 03:01:350 - oh shit should be not so loud
14:50 grumd: *this
14:50 grumd: lol
14:50 P A N: oh
14:50 P A N: remove drum?
14:50 grumd: no
14:50 P A N: or decrease volume
14:50 grumd: 30%
14:50 grumd: volume
14:51 P A N: lol shit
14:51 grumd: typos :C
14:52 P A N: ok XD
14:53 P A N: updated
14:53 grumd: 03:01:791 - you forgot to set the volume back to 80% at this point
14:53 P A N: ahh
14:53 P A N: im too excited
14:54 grumd: and now you have two green lines on 03:01:350 -
14:54 grumd: remove 80% greenline
14:54 grumd: keep calm lol
14:57 P A N: updated
15:03 grumd: okay timing is good
15:05 P A N: ><

And bubbled!
Topic Starter
P A N
O M G thanks grumd ><
show more
Please sign in to reply.

New reply