Cherry Blossom wrote:
There are wrongly snapped objects on Extreme diff for example : 00:50:819 (2,3,4) - which sounds wrong and really questionable, why using 1/4 for notes which are snapped on 1/6 ? It reminds me of Hanairo biyori with 1/6, IMO, this should be fixed, since this diff is mainly composed of streams, not extreme jumps which make 1/6 hard to read and play as you can see on Hanairo Biyori for example.
This worths a bubble pop, but i won't do it since i don't have time to recheck the whole set for a rebubble. Please, fix wrongly snapped objects.
and i also del a note at 04:14:332 - in heaven diffRakuen wrote:
As requested!LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedBasic
- Check for missing claps before first KIAI oh my. i forgot after i remapped these parts
- 00:29:900 (4,1) - Try to make them around 0.5x DS i think it's fine? since the SV is 0.5x
- 01:55:197 - Clap?done all claps
- 01:55:846 (3) - ^
- 02:02:332 - ^
- 02:02:981 (2) - ^ :3
- 02:03:630 - .
- 02:04:278 - .
U38's Another
- 02:54:549 (4) - NC?done
ExTra
- 04:14:657 - No need KIAI for spinner?done
Call me back!
I guess not but let's see ^^Okoratu wrote:
lol gz let's see if this survives qualification
looks like XDBeatofIke wrote:
2015 mapping?
Jemmmmy wrote:
to Cherry Blossom.
yes, it should be 1/6, but the problem is standard mod has only two key input which dominated by only one hand. That makes 1/6 much harder to play in standard mod compare to mania or taiko.
To make the map more playable, i decide not to use any 1/6 in this difficulty.
thank you
And thank you, Lach
nobody will stop saying this shit, sadly. you instantly release a map that is different from "average" maps, it's directly categorized in "2015 mapping" lolOkoratu wrote:
could 2015 mapping stop being so annoying like this map is over a year old...
Yeah, the piano hitsounds should have been used as additions, not normal samples. It makes them very confusing because of the apparent lack of feedback. Having both the expected feedback (hitnormal) and the piano hitsound would make this a lot better.Ekoro wrote:
i think piano hitsounds make feel like there's no hitsounds at all. i didn't look at the map since a while tho', so it might have changed, idk