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Team:SASAKURATION - AVALON [Osu|Taiko|OsuMania]

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Iceskulls
Hello there from my modding queue

[General]
Check letter box duruing break (your map have break time)

[gowww's Extra]
  1. 00:24:017 (4,3) - Stack
  2. 00:34:967 (1,2,3,4,1,2,3,4,5,6) - You can decrease the volume here because I think kick slider sound a bit too lound
  3. 01:39:994 (1) - How about use 1/8 beat snap divisor here I think it sound more better
  4. 01:44:414 (5,7) - Better blanket https://osu.ppy.sh/ss/1850614
  5. 02:05:264 (5) - Ctrl+G I think it will give better flow
  6. 02:06:764 (1,2,3,4,5,6,7,8) - Hmm.. when I play this part I usually accidently go for (8) instead of (7) maybe rotate (7) 180 degree so it can the flow more linear
  7. 02:21:914 (5,1,2,3,4) - How about switch around (2) and (1) because I think it better to emphasis in pitch sound here 02:22:214 - https://osu.ppy.sh/ss/1850652
[Another]
  • From aimod
  1. 00:31:967 (4,8) - Stack at head
  2. 00:40:367 (1,5,6) - Stack
  3. 00:48:767 (1,2,3,4,5,6,7,8) - How about increase DS gradually from (5) to (8)
  4. 00:51:303 (2,7) - Stack at tail
  5. 00:57:303 (6,4) - Stack
  6. 01:43:214 (2,3) - This blanket can improve https://osu.ppy.sh/ss/1850684
  7. 02:25:214 (3) - Ctrl+G better flow
  8. 02:44:489 (1) - xD well...you can add spinner before this note xD
[cheesiest's Hyper]
  1. 01:12:994 (4,1) - Stack at tail
  2. 01:18:694 - This here feel empty how about add a note here?
  3. 01:30:094 (1,2) - I don't know what are you follow here but how about end (2) at 01:30:694 - that where the beat play
  4. 02:14:864 (8) - Ctrl+G better flow
  5. 02:44:489 (1) - Same as Another xD
[Normal]
  • Widescreen checked in this diff but why it doesn't on other diffs?
    Make circle a little bit bigger so it suit for Normal diff
  1. 00:24:017 (4) - Delete, I think the beat doesn't sound strong there so it might be hard for Normal player
  2. 00:44:267 - I hear instrument sound here so you can add a note here
  3. 01:49:964 - I hear beat here add a note
  4. 01:50:114 (5) - Delete, I think beat doesn't sound strong here
  5. 02:44:489 (1) - Same as Another
[Beginner]
  1. 00:46:367 (3,3) - Stack
  2. 02:44:489 (1) - Same as Another
Good mapset just as I suspected so I give this a star
Well done Leader

Good luck :)
LordRaika
osu ^^/

hmm for the mania set, if im not mistaken NM is necessary right?
if the O!M BAT think so...

can i have the 7K NM? thanks, i'll finished it with clean work and hitsound since its only NM

thanks ^^
Dainesl
holidays make me unable to answer mods. ugh.

Charlotte wrote:

Dain's Muzukashii

00:44:567 (111) - change k the louder instruments don't play here so much, so no change
00:58:503 (173) - change K no, because it'd be inconsistent with so many other notes ;w;
01:31:744 (126,127) - change K ^ and also because the song is quieter here
02:02:864 (95,96) - ctrl + G the notes are fine as they are imo; they seem to fit well with the music.
02:27:614 (205) - change d the specific instrument used here suggests a k like lots of other times, so no change
02:27:914 (207,208) - change K no because again it'd be inconsistent with many other things.
thanks for the mod I guess but I ended up denying everything ;_;
Topic Starter
Leader

lordraika wrote:

osu ^^/

hmm for the mania set, if im not mistaken NM is necessary right?
if the O!M BAT think so...

can i have the 7K NM? thanks, i'll finished it with clean work and hitsound since its only NM

thanks ^^
It just needs 2 diffs, so it's not necessary and I don't want to add other difficulties sorry
LordRaika
okay :)
np ^^

GL on ranked ^w^/
Lunatic Raccoon
This is my Mania Mod from Q!
Modding Pew's HD and MX (OMG i'm modding ExPeewee's diff!!!) Please don't kill me T_T

Pew's HD
  1. 00:57:753 Unsnap one note
  2. 00:57:903 ^
  3. 00:59:103 Add a LN
  4. 01:01:803 to 01:03:753 How about Zig-zag?
  5. 01:11:194 Add a note in coll 7
  6. 01:12:094 ^
  7. 01:12:094 - 01:12:994 - 01:13:894 ^
  8. Why 01:19:294 and 01:21:694 Have only two notes?
  9. 01:34:444 to 01:39:394 Add note for "tick-tock" sound
  10. 01:39:994 Add a LN
  11. 02:22:364 - 02:25:064 Add a note/notes

Pew's MX
  1. 01:01:803 to 01:03:753 Zig-zag
  2. 01:17:344 Add a note
  3. 01:17:944 - 01:20:344 - 01:24:994 - 01:27:394 -... ^ I think you missed some beats
  4. 01:34:444 to 01:39:394 "tick-tock"
  5. 01:39:994 Add 2 or more LNs
  6. Kiai time = Suicide time

Well good luck!
ExPew
:D

Lunatic Raccoon wrote:

This is my Mania Mod from Q!
Modding Pew's HD and MX (OMG i'm modding ExPeewee's diff!!!) Please don't kill me T_T ahaha lol

Pew's HD
  1. 00:57:753 Unsnap one note- where got unsnapped?
  2. 00:57:903 ^ ^
  3. 00:59:103 Add a LN - no
  4. 01:01:803 to 01:03:753 How about Zig-zag? no good
  5. 01:11:194 Add a note in coll 7 - added
  6. 01:12:094 ^ ^
  7. 01:12:094 - 01:12:994 - 01:13:894 ^ ^
  8. Why 01:19:294 and 01:21:694 Have only two notes? - because in .bms file has not kick.wav keysound
  9. 01:34:444 to 01:39:394 Add note for "tick-tock" sound - nice, but i prefer clock sound note at BGM
  10. 01:39:994 Add a LN - no good
  11. 02:22:364 - 02:25:064 Add a note/notes -added

Pew's MX
  1. 01:01:803 to 01:03:753 Zig-zag -same with HD
  2. 01:17:344 Add a note - added
  3. 01:17:944 - 01:20:344 - 01:24:994 - 01:27:394 -... ^ I think you missed some beats ^ added
  4. 01:34:444 to 01:39:394 "tick-tock" - nope
  5. 01:39:994 Add 2 or more LNs - no , high speed here.
  6. Kiai time = Suicide time killlll

Well good luck!
thanks

HD : http://puu.sh/aVSD0/265741920f.osu

MX : http://puu.sh/aVSAf/e26872d839.osu
[CSGA]Ar3sgice
hmm

cheesiest's hyper:
02:15:164 (1,2) - hmm
02:22:364 (2,3,4,5,6) - move left 2grid
02:35:564 (3,4) - ?

gowww's extra:
00:29:267 (10) - add whistle at slider head
00:46:367 (9,10,1) - remove (10) wwww
00:58:503 (4,6,7) - why don't place notes out of slider
01:05:194 (5) - use 2x speed and add a note wwww
01:11:044 - add note stacking on (2)
01:41:939 (2) - remove this?

another:
i think you shouldn't use normal whistle in the part around 00:37:811 it will sound noisy, soft whistle is better
on the other hand, normal whistle fits better in kiai part at 02:04:012

01:03:994 - add storyboard here (and remove this circle
Sprite,Background,Centre,"hitcircle.png",320,248
F,0,60453,61633,0,0.8
F,0,60453,62814,0.8
S,0,60453,63994,0.584375
F,0,62814,63050,0.8,1
F,0,63050,63994,1
F,0,63994,,1
S,0,63994,,0.584375
C,0,63994,,133,133,133
Sprite,Background,Centre,"default-1.png",320,248
F,0,60453,61633,0,0.8
F,0,60453,62814,0.8
F,0,62814,63050,0.8,1
F,0,63050,63994,1
F,0,63994,,1
S,0,63994,,0.4675
Sprite,Background,Centre,"hitcircleoverlay.png",320,248
F,0,60453,61633,0,0.8
F,0,60453,62814,0.8
S,0,60453,63994,0.584375
F,0,62814,63050,0.8,1
F,0,63050,63994,1
F,0,63994,,1
S,0,63994,,0.584375
Sprite,Background,Centre,"approachcircle.png",320,248
F,0,60453,61633,0,1
S,0,60453,61803,2.3375,1.669124
F,0,61633,63994,1
S,0,61803,61878,1.669124,1.83486
S,0,61878,62103,1.83486,1.37344
S,0,62103,62178,1.37344,1.643312
S,0,62178,62403,1.643312,1.512111
S,0,62403,62478,1.512111,1.574642
S,0,62478,62628,1.574642,1.080585
S,0,62628,62703,1.080585,1.182447
S,0,62703,63003,1.182447,1.043468
S,0,63003,63078,1.043468,1.153629
S,0,63078,63228,1.153629,1.060411
S,0,63228,63303,1.060411,1.129726
S,0,63303,63678,1.129726,0.7564855
S,0,63678,63753,0.7564855,0.8905014
S,0,63753,63828,0.8905014,0.7393962
S,0,63828,63903,0.7393962,0.8201398
S,0,63903,63994,0.8201398,0.584375
C,0,63994,,133,133,133

and in .osu file add under (general)

UseSkinSprites: 1

nicemap w
riffy
Sorry, I am late. @.@

[General]

  • Clean.
[Beginner]
  1. As we've discussed via in-game you did a few changes.
    here's an IRC log, in case if anyone needs it
    22:48 *-Bakari- is editing [http://osu.ppy.sh/b/380229 sasakure.UK - AVALON [Beginner]]
    22:49 -Bakari-: Please, set OD a bit lower, the song has some timing/polarity changes and its BPM is really high, so lowering diff settings makes sense
    22:51 Leader: mhm k
    22:53 -Bakari-: 01:16:894 (2) - minor - on 4:3 displays, this slider might get overlapped with HP-Bar, try moving it down a bit?
    22:55 Leader: why not, fixed
    22:56 -Bakari-: [http://puu.sh/aXOhQ.jpg this] is what some beginners will see while playing 01:25:294 (1,2) - this pattern. the flow feels kinda broken here
    22:56 -Bakari-: as an alternative, you can try [http://puu.sh/aXOoM.jpg this]
    22:57 Leader: nah, used a straight slider \o/
    23:00 -Bakari-: 01:28:894 (3,1,2) - as a beginner I'd hit (2) instead of (1) for sure. just because it is closer and beginners often click on whatever they see without even looking at numbers
    23:02 -Bakari-: 01:45:164 (4,1,2) - this is the only stack like this in the whole diff, it takes less than a minute to fix this and make the diff look neater and more understandable. [http://puu.sh/aXOLi.jpg a picture]
    23:04 -Bakari-: the rest of the diff looks pretty neat, nicely done

    Now the diff is okay from my point of view, although I don't really agree with 01:28:894 (3,1,2) - this pattern, but meh, it's still readable.
[Normal]
  1. 01:18:094 (1,5) - minor - they are overlapped with the default HP-Bar, even on 16:9 display, I suggest you re-arranging pattern a bit to avoid this.
    Note: 02:25:514 (4) - might be a trouble for 4:3 display users.
  2. 01:19:294 (5) - try to finish this one on the red tick (01:19:444), it will actually match better with the sound and give an make the pattern slightly easier due to 1/1 gap to the next circle.

    I think that you're overusing 1/2 patterns for non-kiai parts and beacuse of that, kiai-time feels too easy. Try to get rid of some 1/2s in non-kiai parts to make the spread and the diff itself feel more balanced. This is a 200 BOM song, after all.
[cheesiest's Hyper]
  1. 01:03:603 - try to finish the slidr here to represent the music better, the same was done on the guest Another, so, why not.
  2. 01:11:194 (3,1) - minor - the transition does not flow good and feels forced. To improve the transition, try moving the stack to theright side. example

    Not so much to say, well done.
[Another]
  1. I'd drop OD by 0,5 since this is not the hardest diff of the mapset and gowww's is supposed to be harder. It will make your diff more playable and improve the balance of the spread.
  2. 01:09:094 (1,2) - it's kinda hard to tell whether it's 1/4 or 1/2 while playing. Mind reducing the DS here?
  3. 01:23:794 (3) - try to add a new combo here. It will emphasize the beginning of the new part + give some extra HP, which is also nice.
  4. 02:18:164 (3) - try to reduce the DS here, the jump feels exaggerated, I'd go with x2.1 or so.

    Looks clean, nice diff.
[gowww's Extra]
  1. 01:26:344 (3,1) - the jump is surely exaggerated. In fact, there area lot of exaggerated nd some even unfitting jumps, but this one is too fast and does not feel matching here. I highly suggest you to pay more attention to jumps.

    Please, get more opinions on the jumps. I am sure that you need to work on them mre and simplify some of them. If you agree, just contat me in-game and we can discuss your jumps and fix some of them step by step.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Low
[Beginner]
OD +1. this may be a beginner difficulty, but players should still be able to hold a decent rhythm while playing.
00:40:367 (1) - at 4:3 windowed resolution, this goes slightly off-screen. shift it up a grid
00:56:853 (2,3) - curve these sliders to match the curves of 00:55:653 (1), like this. it's more aesthetically pleasing than what you have now
01:30:094 (1) - add a whistle here. i don't see why you suddenly stopped following this sound in the music.
01:31:294 (3) - ^
01:58:064 (2) - shift this down a grid to make a perfect line
02:27:314 (3) - the start of this slider should be in the normal sampleset. the heavy beat is in the music

[Normal]
00:24:167 (4) - clap should be removed from the end of this slider and placed on the beginning.
00:53:253 (1) - should be a whistle at the end of this slider.
00:56:853 (3) - ^
01:58:364 (1,2,3,4,1) - you shouldn't have anti-jumps in a normal difficulty. the song already has a confusing rhythm for inexperienced players, so don't make it more complicated by adding inconsistent spacing. make a star pattern like this and shift the following objects according to distance spacing.
02:22:064 (2) - start of this should be in the normal sampleset
02:30:014 (4,1) - (1) and the end of (4) should both be in the normal sampleset.

[cheesiest's Hyper]
00:39:617 (4,5,1) - ugly almost-overlap. space them out just a tiny amount more
00:42:917 (3,5) - do this. it flows so much better with the other objects around them.
00:56:103 (2) - i'd move the end node of this slider more to the left. it currently looks a bit clustered with the previous slider

[Another]
00:47:567 (1) - soft
02:30:464 (8,1) - missing normal sampleset
02:33:014 (2) - ^

[gowww]
00:19:667 (7,1,2) - these overlap while playing. shift (1,2) down a bit to avoid this
01:31:294 (1) - this one-note combo doesn't fit

masterpiece diff

[Pew's HD]
00:37:967 (37967|6,38004|5,38042|4,38117|2) - should be 1/6
00:40:067 (40067|4,40104|5,40142|6,40217|2) - ^
00:44:267 (44267|2,44304|1,44342|0,44417|4) - ^
00:50:567 (50567|2,50604|1,50642|0,50717|5) - ^
01:39:994 - you should add hold sliders to follow the effect in the music here.

[Pew's MX]
00:37:967 (37967|6,38004|5,38042|4,38117|3) - same as HD
00:40:067 (40067|6,40104|5,40142|4,40217|3) - ^
00:44:267 (44267|2,44304|1,44342|0,44417|3) - ^
00:50:567 (50567|5,50604|4,50642|3,50717|1) - ^
01:39:994 - you should add hold sliders to follow the effect in the music here.

gl
jesse1412
[gowww's extra]

People who play hd will love you more if you start the map with a slider...
00:26:417 (6,7,8,9,10,11,12) - These all go in a straight line which is very awkward. It'd play much better if you maybe moved the 2nd triples up/down to make a triangle rather than a line.
00:59:103 (1) - Alright, this slider has a rather large "spike" so to speak, flatten that out so that players don't have to try and understand too much. It's honestly just incredibly awkward to follow as it is but that'd help ease it out a little. The spike happens between 01:00:528 and 01:01:503
01:06:994 (1,2,3,4,5,6,7,8) - This NEEDS spacing out a little, that or stack the triple.
02:15:164 (1,2) - No need for this jump, you never used 1/4 jumps anywhere else so why here.
02:15:689 (6,7) - ^

[another]

Really nothing that I'd change here apart from 00:48:767 (1,2,3,4,5,6,7,8,1) this pattern is so awkward for players because the jumps are all fairly straight. If you like the player then change this but it's nothing that's a problem.

Also OD7.5 might be more fitting for this diffi.
Ayu
Hello. I'm not here to really nitpick on blankets to fill the mod, but I'll still mention some that could be fixed easily and make the design stand out some more. Your own difficulties actually look amazing and are really good, so I'm not sure what others usually tell you but you're a great mapper.

Beginner

  1. 01:46:364 (2) - Since this is a Beginner, I'd recommend to avoid this overlap. I've noticed that a lot of the not natural talents have trouble understanding Approach Rate and will usually fail to notice that there's another circle beneath the slider end (I do not entirely know if the slidertrack will help them, but they will need a lot of time to get a hold of the slider start since it's hidden away).
  2. 02:20:564 - I think you should map this tiny break, for the same reason mentioned above. Since they'll have trouble understanding AR, they will most likely break the next slider because they'll hit it way too early.

Normal

  1. 00:40:817 (2,3,4) - I find this pattern unfitting with the design of the map, mainly because of the curve and the first straight slider matching the repeat slider before, but the other red anchor sliders being in a different degree and one also being longer than the other. I'd suggest to make a curve slider of 3, since it'd look more visually appealing
  2. 01:49:214 (2) - I'd repeat this slider instead of the rhythm pattern you've used here, the red tick seems to be a minor beat and i think they'd feel weird having to click the circle there.
  3. 01:58:364 (1,2,3,4) - Do know that this might be really tricky. People will start to understand distance so they're probably inclined to 'stream' this.

Hyper

  1. Isn't Hyper usually a lighter kind of insane? Since there's a Normal and a Beginner the difficulty gap may be found a bit too big. I'm not saying this difficulty feels more like an insane, but I've noticed that it does feel a little over Hard. (1.74 => 2.24 => 3.43)
  2. 00:22:067 - I'm most certainly hearing a beat here that's been covered in almost every other situation.
  3. 00:25:967 (5) - It looks really neat, but I myself always have a little weird feeling when playing something like this. The flow change to sharply go up after such a curve, doesn't really make the flow anything better nor does it emphasize anything in the music.
  4. 00:44:567 (1,2) - This jump feels really random and unnecessary. The music doesn't really call for it and you also haven't used them in the upcoming patterns, which it also makes it look like inconsistency.
  5. 00:59:103 (1) - This, is epic.
  6. 01:41:569 - This is pretty much where the difficulty gap starts to be noticed. The spacing increasing here really makes this part look like as if it was from an easier insane map.
  7. 01:52:364 (5) - I usually uncover a small part of the circle in a situation like this. Currently it's entirely hidden underneath the slidertrack, so it will take some reading skills or sense of flow to notice that there's a circle here.
  8. 02:04:214 (4) - A follow up of the suggestion above. You should either also move it like mentioned above, or you should move it a little bit without gridsnap so you can actually fully cover it with the slider. If you're going to do it, do it right.

Another

  1. 00:18:167 (1,2,3,4) - I don't really like the back and forth too much here. I'd switch (2) & (3), although this is more something subjective. It's fine as-is, but I just don't prefer it this way myself.
  2. 01:09:094 (1,2) - I'd rather create an anti-jump here to emphasize the 1/3 and since the current spacing might be confusing, because it's bigger than the spacing between (8) and (1).
  3. 01:59:564 (1,2,3,4,5,6,7,8) - I think this part of the stream could be improved a lot design wise.
  4. 02:01:214 (2,3,4,5) - The flow is a little bit going anywhere here (reference).

Extra

  1. 00:27:617 (3,4,5) - Where's the jump you've used in the other situations? It's the same rhythm and music pattern as the other ones, so you should really stick to 1 idea. Either use a jump like the other ones, or remove the jumps on the other ones. This way it looks really inconsistent.
  2. 00:36:167 (1,2,3,4,5,6,7) - This pattern also has incosistent spacing and feels extremely wrong. There's nothing in the music that makes it feel like you should increase the spacing, nor did you use it in other situations like these.
  3. 00:59:103 (1) - Nice try, but you should take cheesiest's slider more as example. The begin looks nice and creative and all, but feels unrespectful to the music as it adds nothing. Also, consider changing the bump on 01:02:253 - as this might be unrankable regarding readability and playability of the slider, it's not entirely what you expect the slider to do.
  4. 01:05:194 (5) - Why didn't you use a triple here, like you did with 01:07:594 (4,5,6) - ?
  5. 01:09:094 (2) - I think this is supposed to end on 1/3, there's no music where you've ended it currently.
  6. 01:31:294 (1) - What's this new combo doing here? It makes no sense to put one here.
  7. 01:38:794 (1) - This slider seems like nothing but overmap. The sound of it is pretty loud, but it's mapped to nothing. Instead of putting the slider here, consider to end the break here and leave it empty.
  8. 01:51:164 (1,2,3) - You're using a wrong rhythm pattern here. There's no reason to put actual pressure on the blue tick, especially because it removed the pressure on (1) which actually feels like it should be emphasized.
  9. 02:15:164 (1,2,7,8) - Please keep the distance consistent, it doesn't fit at all.

Wonderful map, especially the Another which I liked very much. Although, I was dissapointed by goww's Extra as it feels really unpolished and random at times. Try to work on emphasizing the music and adjust the feel of the map to the feel of the music.
Maiz94
Um, no NM or EZ on this mapset?
Topic Starter
Leader

ishimaru94 wrote:

Um, no NM or EZ on this mapset?
Nah..

Btw, will update stuff tomorrow, thanks for the nice mods
ExPew


fixed all unsanpped note...except adding notes

HD : http://puu.sh/b8mEu/e3c45a35d8.osu


MX : http://puu.sh/b8mES/cd5587ce96.osu

@ishimaru94.. no more NM in hybrid set... btw help me mod sv changes give me 01:40:894 to 01:41:569 - give me more smooth sv changes
Maiz94
SV mod req via in-game pm \:D/

First of all, this timing at 01:39:994 - is kept because it syncs with the "screeeeech" sounds and also, I used this timing, 01:41:044 - as a start in the middle of SV because the drum sound is presents. The original that you made having 1-2 green lines that doesn't have sounds at all and it's not recommended for doing it.

-------------------
Okay, delete these timing offset of green lines.

100894,-666.666666666667,4,2,0,5,0,1
101119,-333.333333333333,4,2,0,5,0,1
101194,-200,4,2,0,5,0,0
101344,-100,4,2,0,5,0,0
101494,-80,4,2,0,5,0,0

or in picture



Then, choose the options you want to pick below.

Opt. 1
If you'd like to visualize the gameplay of creating Sociometry-like SV changes, copy this timing. I have tested x0.5 & x0.25 but both seems too good for me. lolol .. Well, your choice now.

1) x0.25

101044,-400,4,2,0,5,0,1

2) x0.5

101044,-200,4,2,0,5,0,1

Opt. 2
If you'd like to visualize the gameplay to be smooth as you said in previous reply, copy these timings. Also, both of these timings are too good. hhhhh
Your choice.

1) starting from x0.125

101044,-800,4,2,0,5,0,1
101119,-400,4,2,0,5,0,1
101194,-266.666666666667,4,2,0,5,0,1
101269,-200,4,2,0,5,0,1
101344,-160,4,2,0,5,0,1
101419,-133.333333333333,4,2,0,5,0,1
101494,-114.285714285714,4,2,0,5,0,1

2) starting from x0.25

101044,-400,4,2,0,5,0,1
101219,-200,4,2,0,5,0,1
101394,-133.333333333333,4,2,0,5,0,1

Good luck!
Topic Starter
Leader
Ayu

Ayu wrote:

Hello. I'm not here to really nitpick on blankets to fill the mod, but I'll still mention some that could be fixed easily and make the design stand out some more. Your own difficulties actually look amazing and are really good, so I'm not sure what others usually tell you but you're a great mapper.

Beginner

  1. 01:46:364 (2) - Since this is a Beginner, I'd recommend to avoid this overlap. I've noticed that a lot of the not natural talents have trouble understanding Approach Rate and will usually fail to notice that there's another circle beneath the slider end (I do not entirely know if the slidertrack will help them, but they will need a lot of time to get a hold of the slider start since it's hidden away).bI think they'll be able to do it since the incoming of the new skin
  2. 02:20:564 - I think you should map this tiny break, for the same reason mentioned above. Since they'll have trouble understanding AR, they will most likely break the next slider because they'll hit it way too early. But there's nothing relevant to map, I'd rather leave them a very little break time

Normal

  1. 00:40:817 (2,3,4) - I find this pattern unfitting with the design of the map, mainly because of the curve and the first straight slider matching the repeat slider before, but the other red anchor sliders being in a different degree and one also being longer than the other. I'd suggest to make a curve slider of 3, since it'd look more visually appealing This part has some angled sliders so it's fine
  2. 01:49:214 (2) - I'd repeat this slider instead of the rhythm pattern you've used here, the red tick seems to be a minor beat and i think they'd feel weird having to click the circle there. Rhythm is fine imo
  3. 01:58:364 (1,2,3,4) - Do know that this might be really tricky. People will start to understand distance so they're probably inclined to 'stream' this. DON'T KILL MAPPER SPIRITS

Another

  1. 00:18:167 (1,2,3,4) - I don't really like the back and forth too much here. I'd switch (2) & (3), although this is more something subjective. It's fine as-is, but I just don't prefer it this way myself. It's probably your opinion
  2. 01:09:094 (1,2) - I'd rather create an anti-jump here to emphasize the 1/3 and since the current spacing might be confusing, because it's bigger than the spacing between (8) and (1). It's actually 1/8 and it's barely noticeable
  3. 01:59:564 (1,2,3,4,5,6,7,8) - I think this part of the stream could be improved a lot design wise. How though ;_;
  4. 02:01:214 (2,3,4,5) - The flow is a little bit going anywhere here (reference). B-But it plays great to me

Wonderful map, especially the Another which I liked very much. Although, I was dissapointed by goww's Extra as it feels really unpolished and random at times. Try to work on emphasizing the music and adjust the feel of the map to the feel of the music.

Low

Low wrote:

[Beginner]
OD +1. this may be a beginner difficulty, but players should still be able to hold a decent rhythm while playing.
00:40:367 (1) - at 4:3 windowed resolution, this goes slightly off-screen. shift it up a grid
00:56:853 (2,3) - curve these sliders to match the curves of 00:55:653 (1), like this. it's more aesthetically pleasing than what you have now
I really like myy straight sliders there
01:30:094 (1) - add a whistle here. i don't see why you suddenly stopped following this sound in the music.
01:31:294 (3) - ^
01:58:064 (2) - shift this down a grid to make a perfect line
02:27:314 (3) - the start of this slider should be in the normal sampleset. the heavy beat is in the music

[Normal]
00:24:167 (4) - clap should be removed from the end of this slider and placed on the beginning.
00:53:253 (1) - should be a whistle at the end of this slider.
00:56:853 (3) - ^
01:58:364 (1,2,3,4,1) - you shouldn't have anti-jumps in a normal difficulty. the song already has a confusing rhythm for inexperienced players, so don't make it more complicated by adding inconsistent spacing. make a star pattern like this and shift the following objects according to distance spacing. But I like it, and I love to have a tricky pattern in my diff.
02:22:064 (2) - start of this should be in the normal sampleset
02:30:014 (4,1) - (1) and the end of (4) should both be in the normal sampleset.

[Another]
00:47:567 (1) - soft
02:30:464 (8,1) - missing normal sampleset
02:33:014 (2) - ^

gl

-Bakari-

-Bakari- wrote:

Sorry, I am late. @.@

[General]

  • Clean.
[Beginner]
  1. As we've discussed via in-game you did a few changes.

    Now the diff is okay from my point of view, although I don't really agree with 01:28:894 (3,1,2) - this pattern, but meh, it's still readable. I'd leave it
[Normal]
  1. 01:18:094 (1,5) - minor - they are overlapped with the default HP-Bar, even on 16:9 display, I suggest you re-arranging pattern a bit to avoid this.
    Note: 02:25:514 (4) - might be a trouble for 4:3 display users.
  2. 01:19:294 (5) - try to finish this one on the red tick (01:19:444), it will actually match better with the sound and give an make the pattern slightly easier due to 1/1 gap to the next circle. I don't feel like having a stack there @_@

    I think that you're overusing 1/2 patterns for non-kiai parts and beacuse of that, kiai-time feels too easy. Try to get rid of some 1/2s in non-kiai parts to make the spread and the diff itself feel more balanced. This is a 200 BPM song, after all. Kiai time gives me a smoother sensation than the non-kiai parts, so I rather map like I did.
[Another]
  1. I'd drop OD by 0,5 since this is not the hardest diff of the mapset and gowww's is supposed to be harder. It will make your diff more playable and improve the balance of the spread.
  2. 01:09:094 (1,2) - it's kinda hard to tell whether it's 1/4 or 1/2 while playing. Mind reducing the DS here? That's 1/8 and it's barely noticeable tbh
  3. 01:23:794 (3) - try to add a new combo here. It will emphasize the beginning of the new part + give some extra HP, which is also nice.
  4. 02:18:164 (3) - try to reduce the DS here, the jump feels exaggerated, I'd go with x2.1 or so. I'll see..

    Looks clean, nice diff.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Ar3sgice

[CSGA]Ar3sgice wrote:

another:
i think you shouldn't use normal whistle in the part around 00:37:811 it will sound noisy, soft whistle is better Normal whistle fits more the song sample in my opinion
on the other hand, normal whistle fits better in kiai part at 02:04:012

01:03:994 - add storyboard here (and remove this circle) I'll think about it!
Sprite,Background,Centre,"hitcircle.png",320,248
F,0,60453,61633,0,0.8
F,0,60453,62814,0.8
S,0,60453,63994,0.584375
F,0,62814,63050,0.8,1
F,0,63050,63994,1
F,0,63994,,1
S,0,63994,,0.584375
C,0,63994,,133,133,133
Sprite,Background,Centre,"default-1.png",320,248
F,0,60453,61633,0,0.8
F,0,60453,62814,0.8
F,0,62814,63050,0.8,1
F,0,63050,63994,1
F,0,63994,,1
S,0,63994,,0.4675
Sprite,Background,Centre,"hitcircleoverlay.png",320,248
F,0,60453,61633,0,0.8
F,0,60453,62814,0.8
S,0,60453,63994,0.584375
F,0,62814,63050,0.8,1
F,0,63050,63994,1
F,0,63994,,1
S,0,63994,,0.584375
Sprite,Background,Centre,"approachcircle.png",320,248
F,0,60453,61633,0,1
S,0,60453,61803,2.3375,1.669124
F,0,61633,63994,1
S,0,61803,61878,1.669124,1.83486
S,0,61878,62103,1.83486,1.37344
S,0,62103,62178,1.37344,1.643312
S,0,62178,62403,1.643312,1.512111
S,0,62403,62478,1.512111,1.574642
S,0,62478,62628,1.574642,1.080585
S,0,62628,62703,1.080585,1.182447
S,0,62703,63003,1.182447,1.043468
S,0,63003,63078,1.043468,1.153629
S,0,63078,63228,1.153629,1.060411
S,0,63228,63303,1.060411,1.129726
S,0,63303,63678,1.129726,0.7564855
S,0,63678,63753,0.7564855,0.8905014
S,0,63753,63828,0.8905014,0.7393962
S,0,63828,63903,0.7393962,0.8201398
S,0,63903,63994,0.8201398,0.584375
C,0,63994,,133,133,133

and in .osu file add under (general)

UseSkinSprites: 1

nicemap w

Thaaanks!
cheesiest
Irreversible

Irreversible wrote:

[cheesiest's Hard]

00:22:067 - How about adding a circle here to match the strong beat in the background? Without it, it seems like something is missing. nah
00:49:217 (2,3,4,5,6,7) - This pattern looks a bit unclean if I compare it to how you've mapped the rest. fixed it to be a bit more tidier
00:59:103 (1) - wow o.o cool thank
01:32:494 (1) - add nc? ok i guess

Nice slidershapes and the rhythm is cool tho. Except the pattern above I have nothing to complain about, I assume.

CelsiusLK

CelsiusLK wrote:

[cheesiest's Hyper]
  1. 01:12:994 (4,1) - Stack at tail no
  2. 01:18:694 - This here feel empty how about add a note here? no
  3. 01:30:094 (1,2) - I don't know what are you follow here but how about end (2) at 01:30:694 - that where the beat play haha no
  4. 02:14:864 (8) - Ctrl+G better flow nah
  5. 02:44:489 (1) - Same as Another xD stop putting spinners in fade outs 2k14

Ar3 (what do u even want me to do can we please stop w/ these vague mods this is so annoying)

[CSGA]Ar3sgice wrote:

hmm

cheesiest's hyper:
02:15:164 (1,2) - hmm what
02:22:364 (2,3,4,5,6) - move left 2grid no
02:35:564 (3,4) - ? what

-Bakari-

-Bakari- wrote:

[cheesiest's Hyper]
  1. 01:03:603 - try to finish the slidr here to represent the music better, the same was done on the guest Another, so, why not. there is no sound that starts or w/e there or any fade out there :////
  2. 01:11:194 (3,1) - minor - the transition does not flow good and feels forced. To improve the transition, try moving the stack to theright side. not sure what you mean, so im keeping it as it is, since i find it to be fine atmexample

    Not so much to say, well done.

Low

Low wrote:

[cheesiest's Hyper]
00:39:617 (4,5,1) - ugly almost-overlap. space them out just a tiny amount more personally, i like them like that
00:42:917 (3,5) - do this. it flows so much better with the other objects around them. !!!!!!! tru
00:56:103 (2) - i'd move the end node of this slider more to the left. it currently looks a bit clustered with the previous slider i want the triangle there lol

Ayu

Ayu wrote:

Hyper

  1. Isn't Hyper usually a lighter kind of insane? Since there's a Normal and a Beginner the difficulty gap may be found a bit too big. I'm not saying this difficulty feels more like an insane, but I've noticed that it does feel a little over Hard. (1.74 => 2.24 => 3.43)
  2. 00:22:067 - I'm most certainly hearing a beat here that's been covered in almost every other situation. intro tbh
  3. 00:25:967 (5) - It looks really neat, but I myself always have a little weird feeling when playing something like this. The flow change to sharply go up after such a curve, doesn't really make the flow anything better nor does it emphasize anything in the music. too bad i can't extend that slider further to fill the gap that makes the flow weird since ya
  4. 00:44:567 (1,2) - This jump feels really random and unnecessary. The music doesn't really call for it and you also haven't used them in the upcoming patterns, which it also makes it look like inconsistency. im keeping my pattern tbh
  5. 00:59:103 (1) - This, is epic.
  6. 01:41:569 - This is pretty much where the difficulty gap starts to be noticed. The spacing increasing here really makes this part look like as if it was from an easier insane map. well, y'know, the music got more intense
  7. 01:52:364 (5) - I usually uncover a small part of the circle in a situation like this. Currently it's entirely hidden underneath the slidertrack, so it will take some reading skills or sense of flow to notice that there's a circle here.
  8. 02:04:214 (4) - A follow up of the suggestion above. You should either also move it like mentioned above, or you should move it a little bit without gridsnap so you can actually fully cover it with the slider. If you're going to do it, do it right. doin' it well. fixed



diff
osu file format v13

[General]
AudioFilename: AVALON.mp3
AudioLeadIn: 0
PreviewTime: 120764
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18149,36149,50849,75674,92474,99981,101560,120760,156760
DistanceSpacing: 1.25
BeatDivisor: 8
GridSize: 4
TimelineZoom: 3.499999

[Metadata]
Title:AVALON
TitleUnicode:AVALON
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Leader
Version:cheesiest's Hyper
Source:BMS
Tags:of fighters bof2008 cheesiest Dainesl firce777 gowww ExPew
BeatmapID:380230
BeatmapSetID:118763

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"landscape.png",0,0
//Break Periods
2,64177,69544
2,92694,99244
2,156964,163739
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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450,165,138314,2,0,P|419:140|380:136,1,80,2|8,1:0|0:0,0:0:0:0:
285,109,138614,1,8,0:0:0:0:
198,153,138764,2,0,B|54:221,1,160,0|8,1:0|0:0,0:0:0:0:
160,259,139214,2,0,B|86:103,1,160,0|0,1:0|1:0,0:0:0:0:
105,17,139664,2,0,P|142:31|172:59,1,80,8|8,0:0|0:0,0:0:0:0:
256,108,139964,6,0,L|256:188,2,80,4|0|0,1:0|0:0|0:0,0:0:0:0:
340,60,140414,1,0,1:0:0:0:
344,64,140714,1,8,0:0:0:0:
348,68,141014,1,0,1:0:0:0:
352,72,141314,1,0,0:0:0:0:
408,128,141464,2,0,L|380:204,1,80,0|8,0:0|0:0,0:0:0:0:
319,300,141764,2,0,L|291:224,1,80,0|8,1:0|0:0,0:0:0:0:
186,179,142064,22,0,L|214:255,1,80,0|0,0:0|0:0,0:0:0:0:
252,324,142364,1,8,0:0:0:0:
172,324,142514,1,0,0:0:0:0:
168,320,142814,1,8,0:0:0:0:
164,316,143114,1,0,1:0:0:0:
160,312,143414,1,8,0:0:0:0:
104,256,143564,2,0,L|132:180,1,80,8|0,0:0|0:0,0:0:0:0:
196,84,143864,2,0,L|224:160,1,80,0|8,0:0|0:0,0:0:0:0:
256,232,144164,6,0,P|296:248|352:236,1,80,0|0,1:0|0:0,0:0:0:0:
394,196,144464,1,8,0:0:0:0:
405,275,144614,2,0,L|420:378,1,80,0|0,1:0|0:0,0:0:0:0:
469,227,144914,2,0,L|454:124,1,80,8|0,0:0|1:0,0:0:0:0:
450,68,145214,2,0,P|388:117|296:98,1,160,0|8,1:0|0:0,0:0:0:0:
248,59,145664,2,0,L|156:82,1,80,0|0,1:0|1:0,0:0:0:0:
67,134,145964,2,0,L|145:154,1,80,0|8,0:0|0:0,0:0:0:0:
224,168,146264,5,0,1:0:0:0:
173,229,146414,1,0,0:0:0:0:
251,243,146564,1,8,0:0:0:0:
201,305,146714,2,0,P|142:304|93:223,1,160,0|8,1:0|0:0,0:0:0:0:
100,144,147164,2,0,L|110:27,1,80,0|2,0:0|0:0,0:0:0:0:
160,4,147464,1,0,0:0:0:0:
185,79,147614,1,2,0:0:0:0:
238,19,147764,1,2,0:0:0:0:
263,94,147914,2,0,L|294:188,1,80,4|0,0:0|0:0,0:0:0:0:
313,245,148214,1,4,0:0:0:0:
256,304,148364,6,0,L|256:384,2,80,0|0|8,1:0|0:0|0:0,0:0:0:0:
198,245,148814,1,0,1:0:0:0:
194,241,149114,1,8,0:0:0:0:
190,237,149414,1,0,1:0:0:0:
186,233,149714,1,0,0:0:0:0:
120,192,149864,2,0,L|50:152,1,80,0|0,0:0|1:0,0:0:0:0:
173,118,150164,2,0,L|133:48,1,80,0|8,0:0|0:0,0:0:0:0:
256,80,150464,22,0,L|256:0,2,80,0|0|0,0:0|0:0|0:0,0:0:0:0:
313,138,150914,1,0,0:0:0:0:
317,142,151214,1,8,0:0:0:0:
321,146,151514,1,0,1:0:0:0:
325,150,151814,1,0,0:0:0:0:
392,192,151964,2,0,L|461:232,1,80,8|0,0:0|0:0,0:0:0:0:
339,266,152264,2,0,L|379:335,1,80,8|8,0:0|0:0,0:0:0:0:
256,304,152564,6,0,P|208:312|160:292,1,80,4|0,1:0|0:0,0:0:0:0:
108,268,152864,1,8,0:0:0:0:
175,224,153014,2,0,P|199:160|155:52,1,160,0|0,1:0|0:0,0:0:0:0:
108,31,153464,1,0,1:0:0:0:
41,75,153614,2,0,P|17:139|61:247,1,160,0|8,1:0|0:0,0:0:0:0:
32,304,154064,2,0,L|20:404,1,80,8|8,0:0|0:0,0:0:0:0:
184,383,154364,2,0,L|180:304,1,80,0|8,0:0|0:0,0:0:0:0:
174,224,154664,6,0,L|164:64,1,160,0|8,1:0|0:0,0:0:0:0:
280,100,155114,2,0,P|356:108|456:36,1,160,0|8,1:0|0:0,0:0:0:0:
492,172,155564,1,0,0:0:0:0:
450,255,155714,1,0,0:0:0:0:
502,331,155864,2,0,P|431:326|357:374,1,160,0|0,0:0|0:0,0:0:0:0:
260,304,156314,2,0,P|194:348|116:344,1,160,0|0,0:0|0:0,0:0:0:0:
36,256,156764,1,4,0:0:0:0:
256,192,164489,5,2,0:0:0:0:
Pereira006
hi

[Beginner]

Hitsound:


  • 00:40:367 (1) - Missing add finish in start slider, I see you have done other diff with this pattern hitsound, so I think you are missing add finish
    02:07:964 (1) - The sampleset missing change "auto" to "normal" in start slider better lot "normal" than auto"
    02:15:164 (1) - really need add finish in start sldier

look fine for me

Stuff cool

[Normal]

Hitsound:


  • 00:40:367 (1) - Missind add finish in start slider is same explain before, like diff "beginner"
    00:50:853 (1) - The sampleset, missing change "auto" to "normal"
    00:56:853 (3) - missing add whistle in start slider
    01:24:694 (4) - I feel this really need add whistle, there higher melody better a lot
    02:07:964 (1) - The sampleset missing change "auto" to "normal" in start slider, same diff beginner

Gameplay:


  • 00:19:217 (1) - this could remove new combo, there no sense for this music and normal diff
    02:16:364 (1) - remove new combo, to fit you style combo color

Stuff cool

[cheesiest's Hyper]

Hitsound:


  • 00:37:067 (3) - Missing add whistle in end slider, there higher melody
    00:40:367 (1) - Really need add finish in start slider there higher beat + drum IMO
    00:44:267 (8) - missing add whistle, same higher melody that I can hear
    00:45:917 (4,5) - (4) in end slider that melody is more stronger than (5) in start slider. remove whistle in (5) and add (4) in end slider, feel better a lot
    00:46:667 (1) - Need add finish in start slider
    01:14:794 (2,3,4) - Need add whisle all notes, there melody I mean piano, better IMO
    02:07:964 (1) - you forget change that sampleset "auto" to "normal"

Gameplay:


  • 00:44:567 (T) and 00:44:867 (T) I don't get this timing... speed 1.04 is nothing feel same 1.00, could remove this 2 timing
    01:41:564 at 01:51:164 - I don't get it you style combo color, Example, 01:45:164 (1) - the melody and beat is higher because white tick long, that sense new combo color, so why you didn't put new combo at 01:42:764 (4), 01:47:564 (4), and many more, that could fit you style combo color, I mean re-combo color 01:41:564 at 01:51:164 or 01:45:164 (1) - remove new combo only that. I like more you style the combo color is 01:51:164 at 02:00:464.

Sorry I try explain but my english is bad and poor
Stuff cool

[Another]

Hitsound:


  • 01:10:294 at 01:15:694 - no add some hitsound? I feel whistle could better this part
    02:07:964 (1) - missing add finish in start slider

nothing wrong here

[gowww's Extra]

Hitsound:


  • 01:03:994 at 01:11:794 - lack hitsound, try add something, use hitsound diff "Another" is better IMO

Gameplay:


  • 01:31:294 (1) - remove new combo

nothing here wrong for me
[]
gameplay look good for me and hitsound is lot missing add and inconsistency... imo
any question, ask me
Best good luck
ExPew

ishimaru94 wrote:

SV mod req via in-game pm \:D/

First of all, this timing at 01:39:994 - is kept because it syncs with the "screeeeech" sounds and also, I used this timing, 01:41:044 - as a start in the middle of SV because the drum sound is presents. The original that you made having 1-2 green lines that doesn't have sounds at all and it's not recommended for doing it.

-------------------
Okay, delete these timing offset of green lines.

100894,-666.666666666667,4,2,0,5,0,1
101119,-333.333333333333,4,2,0,5,0,1
101194,-200,4,2,0,5,0,0
101344,-100,4,2,0,5,0,0

101494,-80,4,2,0,5,0,0

or in picture



Then, choose the options you want to pick below.

Opt. 1
If you'd like to visualize the gameplay of creating Sociometry-like SV changes, copy this timing. I have tested x0.5 & x0.25 but both seems too good for me. lolol .. Well, your choice now.

1) x0.25

101044,-400,4,2,0,5,0,1

2) x0.5

101044,-200,4,2,0,5,0,1

i fotgot dy sociometry BPM changes hhhhhh...but dat stop feel no good yet (prefer opt2 more better)

Opt. 2
If you'd like to visualize the gameplay to be smooth as you said in previous reply, copy these timings. Also, both of these timings are too good. hhhhh
Your choice.

1) starting from x0.125

101044,-800,4,2,0,5,0,1
101119,-400,4,2,0,5,0,1
101194,-266.666666666667,4,2,0,5,0,1
101269,-200,4,2,0,5,0,1
101344,-160,4,2,0,5,0,1
101419,-133.333333333333,4,2,0,5,0,1
101494,-114.285714285714,4,2,0,5,0,1

- opt2 more better my thought.....feel more better the sv keep moving faster with smoothly, thanks

2) starting from x0.25

101044,-400,4,2,0,5,0,1
101219,-200,4,2,0,5,0,1
101394,-133.333333333333,4,2,0,5,0,1

Good luck!

[Fixed]

HD : http://puu.sh/bcydH/c0d2d30eb4.osu
-fixed unsnapped note

MX : http://puu.sh/bcyf5/6d605eea16.osu
-fixed SV changes
-add some missing kick
Roxas
pewpewpewwww

[Pew's HD]
00:12:617 (12617|4) - This should start in 00:12:542 - . Other LNs starts a bit earlier as you can hear maybe you can put them 1/8 or 1/12 earlier etc
00:56:853 - Hmm I think this can be rearranged a bit like this maybe https://osu.ppy.sh/ss/1979408 (just swapped 00:56:853 (56853|6,57003|4) - with 00:57:153 (57153|6,57303|5,57453|3) - )
01:15:694 - I think you can add some notes in those patterns like this https://osu.ppy.sh/ss/1979417 just your choose xD
01:42:764 (102764|3) - I think this should go in 6 (following pitch) and I would move this 01:43:364 (103364|2) - right
01:52:364 (112364|3,112964|4) - Same thing reversed xD

[Pew's MX]
Are you sure about OD10? It's a bit madness tho, I'd put OD9 here and OD7 in HD
00:12:617 (12617|2,12617|6) - Same thing as HD
ExPew

Roxas wrote:

pewpewpewwww

[Pew's HD]
00:12:617 (12617|4) - This should start in 00:12:542 - . Other LNs starts a bit earlier as you can hear maybe you can put them 1/8 or 1/12 earlier etc fixed
00:56:853 - Hmm I think this can be rearranged a bit like this maybe https://osu.ppy.sh/ss/1979408 (just swapped 00:56:853 (56853|6,57003|4) - with 00:57:153 (57153|6,57303|5,57453|3) - ) rearranged
01:15:694 - I think you can add some notes in those patterns like this https://osu.ppy.sh/ss/1979417 just your choose xD add notes
01:42:764 (102764|3) - I think this should go in 6 (following pitch) and I would move this 01:43:364 (103364|2) - right fixed
01:52:364 (112364|3,112964|4) - Same thing reversed xD ^

[Pew's MX]
Are you sure about OD10? It's a bit madness tho, I'd put OD9 here and OD7 in HD Changed
HD OD8.5
MXOD9.5


-since they are keysounds if make od8 no good and less LNmaps
00:12:617 (12617|2,12617|6) - Same thing as HD same

[Fixed]

HD : http://puu.sh/bcP2W/88df289d91.osu
MX : http://puu.sh/bcP4W/93078e02c9.osu
Akasha-


sasakure.UK - AVALON [Osu!Mania Modding]


~ ♪ ♫ ♪ ~


From Kuo Kyoka's osu!mania Modding Queses~

Mod Requested by ExPew (Thanks for helping me in re-bubble and ranked)


[Generals]
- BPM: Why needs to add so much BPMs with time signature?
- Offset: Okay
- BG: No problem but suggest to try to find a new BG?
- Tags: Okay
- AiMod: Okay
- Preview Time: Okay
- Diff name: Okay

Column
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[Pew's HD]
SPOILER
  1. Add a long note at 00:15:017 - and end at 00:17:717 in 7th column
  2. 00:19:667 - that 2 notes seems have same sound like the preview notes, remove one of them? just suggest
  3. 00:21:767 - ^
  4. 00:22:967 - add a note at 5
  5. 00:24:167 - maybe just only add a note at 1 and remove 00:23:867 (23867|0,23867|5) - one note and 00:24:467 (24467|1,24467|4) - same
  6. 00:25:367 - add a note at
  7. 00:26:267 - 00:26:867 - ^ one line
  8. 00:28:667 (28667|6,28667|0) - remove one of them?
  9. 00:29:717 - strong beat, add a note
  10. 00:30:767 (30767|6,30767|4) - remove a note?
  11. 00:35:567 - add a note like before, and and suggest 00:34:967 (34967|4) - change to Ln until it get to the next double-white line
  12. 00:53:103 (53103|1) - seems hard, suggest move to 1
  13. 00:59:103 - suggest add one more note
  14. 01:03:678 (63678|3) - change to long note until the next notes?
  15. 01:12:694 - 01:13:894 - suggest http://osu.ppy.sh/ss/1983124 cause of pattern of 01:13:894 - can like 01:15:094 -
  16. 01:15:694 - this part a strong beat more than 01:16:294 - but you use 3 notes after that, suggestr at a note at 7 in 01:15:694 -
  17. 01:19:294 - and 01:21:694 - and 01:26:494 - and 01:27:694 - beat still the same volume, why only that part are two notes only?
  18. Suggest 01:32:494 (92494|4) - the end reach until 01:39:244 cause of echo
    Add a long begin at 01:39:994 and end at 01:40:744 - ?
  19. 01:41:564 - suggest add a least one or two notes
  20. 01:43:364 - add a note at 6 cause the before (01:42:014 - 01:42:464 -) used two notes when it's have a long sound in the song
  21. 01:45:764 - ^
  22. 01:50:564 - 01:51:164 - sound higher, i think it not lower, suggest 01:50:564 (110564|3) - move to 01:50:864 - and 01:51:164 (111164|3) - move to 3 and add a note in 2 if you allowed in add note before, if two, one more note at 5
  23. 01:52:964 - add a note at 2
  24. 01:55:364 - ^ at 5
  25. 02:20:414 - add a note at 6
  26. 02:24:614 - ^ at 1
  27. 02:26:714 - ^ at 7
  28. 02:33:014 - ^ at 1
  29. The last notes, move to 02:44:489 - (1/8 beat) for like the MX, or vice versa
    Nice pattern at the middle to end of the kiai, I love it

[Pew's MX]
SPOILER
  1. How about a little 1/4 stream before press long notes? From 00:03:917 - to 00:04:217 -
  2. 00:15:017 - Add a long note and end at 00:17:717 -
  3. 00:18:617 - add a note cause this sound more stronger and not same like 00:18:167 - and 00:18:317 -
  4. 00:20:717 - ^
  5. 00:27:617 - ^
  6. 00:28:817 - 00:29:267 - suggest http://osu.ppy.sh/ss/1983222
  7. 00:29:717 - add a note
  8. 00:29:717 - ^
  9. 00:35:342 (35342|4,35942|4) - doesn't have sound but add hitsound maybe can
  10. 00:22:967 - 00:24:167 - 00:25:367 - 00:26:567 - the after (00:31:967 -) used 3 notes but still have samne beat, suggest at 3 notes at those times too
  11. 00:35:567 - add a note
  12. 00:36:167 - add a note at 6?
  13. Why in MX use 1/8 beat but HD is 1/6? Like 00:37:967 (37967|6,38004|5,38042|4) - hmmm... maybe can cause of diff's rating
  14. In here 00:40:667 - use 3 notes, suggest 00:40:967 - 00:41:867 - (whilte line only) use 3 notes
  15. 00:43:067 - 00:43:967 - ^
  16. 00:44:567 - 00:48:767 - no streaming? maybe not use it, suggest add some long notes in it
  17. 00:45:017 - add a note
  18. 00:45:017 - ^ or 2 notes
  19. 00:47:117 - ^ (1 only)
  20. 00:48:167 - ^ or 2 notes
  21. 00:48:767 - 00:49:217 - add a note
  22. 00:58:503 (58503|3,58803|4) - change to a long note and end at the whilte line? https://osu.ppy.sh/ss/1983282
  23. 01:03:678 (63678|3) - change to long note and end at the next two notes
  24. 01:06:094 - 01:06:694 - suggest add one more note
  25. 01:07:894 - 01:08:194 - 01:08:494 - 01:08:794 - 01:09:094 - 01:09:394 - 01:09:694 - 01:09:844 - 01:09:994 - 01:10:144 - 01:10:294 - ^
  26. All the before you use 3 notes (like 01:12:994 (72994|1,72994|4,72994|5) - ) why here are only 2 notes? 01:14:494 - suggest add a note
  27. 01:15:694 - add a note at 7
  28. 01:27:244 (87244|3,87544|1) - change to? http://osu.ppy.sh/ss/1983298
  29. 01:28:894 - 01:29:494 - 01:30:094 - 01:30:694 - 01:31:294 - 01:31:894 - suggest add one more note cause you used 3 notes at before
  30. Suggest 01:32:494 (92494|0) - end at 01:39:244 -
  31. Add a long note at 01:39:994 - and end at 01:40:744 -
  32. Woa, very very strong beat add here: 01:41:564 - suggest add at least 3 more notes or 4 notes
  33. 01:43:364 - add one more note cause that long sound have two notes (01:43:664 (103664|2) - )
  34. 01:43:664 (103664|2,105614|2,105914|2,106214|4) - change to the long note and end at the next white line?
  35. 01:48:164 - add a note
  36. 01:50:414 - ^ same cause before you used 3 notes, but this sound like the before
  37. 01:42:464 - add a note cause you used 3 notes at 01:52:064 -
  38. 01:52:964 - add a note?
    01:55:964 (115964|3) - try to get this end at 01:58:364 -
  39. 02:00:014 - 02:00:464 - have different sounds with 01:59:864 - 02:00:164 - suggest a note at 02:00:014 - 02:00:464 -
  40. 02:03:164 - add a note at 7
  41. 02:05:564 - ^
  42. 02:10:364 - 02:11:564 - 02:12:764 - 02:13:964 - 02:15:164 - 02:16:364 - 02:17:564 - 02:18:164 - 02:18:764 - 02:19:364 - not have same beats, suggest add a note in those times! 02:19:964 - add a note at 5
  43. 02:22:514 - add a note
  44. 02:24:314 - add a note causr after that all use 2 notes and 3 notes for red line and white line too and have almost same beats
  45. 02:24:614 - strong beat, add a note at 1
  46. 02:26:714 - ^
  47. 02:30:914 - ^
  48. 02:32:714 - ^
  49. 02:33:014 - ^
[Comment]

LOL, longest mod I ever mod it! But my mod always suck xD
Very a good song and a great diffs ;)
Shooted star~
Go rank this pls >w<
richardfeder

Expew wrote:

MXOD9.5
OD9.5 plus HP9 too god la rate 1
ExPew

richardfeder wrote:

Expew wrote:

MXOD9.5
OD9.5 plus HP9 too god la rate 1
-Leader don't let me drop the OD.... still remain OD10.....but i agree with OD10 hhhhhhhhhhhh

EDIT:

Fixed :


sorry i didnt tell you it's keysounded....most are your mod feel with keysounds too ( maybe you didnt open the show sample name )

HD

00:25:367 - add a note at - added for snare
00:53:103 (53103|1) - seems hard, suggest move to 1 - ok

MX

00:35:342 (35342|4,35942|4) - doesn't have sound but add hitsound maybe can - deleted
01:55:964 (115964|3) - try to get this end at 01:58:364 - - end at 01:57:764 -

don't want to add more notes because in thread Star diff 5.25 ( 5.26 is Extra diff are unrankable for hybrid set )

HD : http://puu.sh/bgJlB/4553a73058.osu
MX : http://puu.sh/bgJmy/9736f21ffd.osu
Akasha-
lol, okay!
Well, ran my 2 hours for it ;w; but nvm it xD
Good luck on ranking~
Rumia-
mania check as request by ExPew,


its better to add nm diff for proper diffspread for variety of players
i still dont know the rule about the date is still valid or not since the new system will kill maps so i just leave a mod for now

[Pew's HD]
00:32:867 (32867|5) - move to 5
01:09:244 (69244|1) - move to 01:09:281 -
01:11:044 (71044|4) - delete ? to highlight density over here 01:11:194 (71194|6,71194|5) -
01:31:294 (91294|5) - delete and move the 7th note to 6 , doesnt need 4 notes here
02:20:414 - add a note , same dense with 02:19:964-
02:34:364 (154364|4,154514|1,154664|3,154664|5) - ctrl + h ? crowded note at right hand
02:35:864 (155864|3,156014|2) - swap collumn ( according to kick )




[Pew's MX]
00:22:067 - add a note ? kick 2 note like other parts
00:23:717 (23717|1) - move to 1 more fit to music , the kick feels better here
00:24:917 - add 1 note for kick too
00:28:817 (28817|4,28967|5) - move left by 1 would fit the pattern
00:30:617 (30617|2) - move to 1 , the kick felt good here too
00:31:217 - snare 1 note felt weird here , add 1 ?
00:32:717 (32717|1) - move to 1
00:33:917 (33917|1) - ^ lol
00:35:342 (35342|4) - no sound
01:11:044 (71044|5) - move to 7 ? piano pitch
01:09:244 (69244|3) - should be here ? 01:09:281 - can ignore if it causes inconsistency
01:11:494 (71494|2) - move left 1
02:31:814 (151814|1) - move left 1
ExPew

Rumia- wrote:

mania check as request by ExPew,


its better to add nm diff for proper diffspread for variety of players
i still dont know the rule about the date is still valid or not since the new system will kill maps so i just leave a mod for now

[Pew's HD]
00:32:867 (32867|5) - move to 5 - moved
01:09:244 (69244|1) - move to 01:09:281 - aku tgk xde pon 1/6 sni checked oh BMS, mcm music ni ade prob
01:11:044 (71044|4) - delete ? to highlight density over here 01:11:194 (71194|6,71194|5) - it's 1/8 actually, removed ( isi kat 1/8 cam cacat tgk )
01:31:294 (91294|5) - delete and move the 7th note to 6 , doesnt need 4 notes here - removed
02:20:414 - add a note , same dense with 02:19:964- added hats
02:34:364 (154364|4,154514|1,154664|3,154664|5) - ctrl + h ? crowded note at right hand ( this pattern feels more better 02:34:664 (154664|5,154739|6,154814|4,154889|6,154964|5,154964|2,155114|4,155114|1,155189|0,155264|2,155339|0,155414|1) - )
02:35:864 (155864|3,156014|2) - swap collumn ( according to kick ) it would better if keep like this pattern




[Pew's MX]
00:22:067 - add a note ? kick 2 note like other parts - nope,
00:23:717 (23717|1) - move to 1 more fit to music , the kick feels better here ^
00:24:917 - add 1 note for kick too ^
00:28:817 (28817|4,28967|5) - move left by 1 would fit the patternmoved snare on 4
00:30:617 (30617|2) - move to 1 , the kick felt good here too same place this kick 00:30:617 (30617|2,31067|2) -
00:31:217 - snare 1 note felt weird here , add 1 ? 1 note per instrument enough
00:32:717 (32717|1) - move to 1 - lol, y u touch my alt kick
00:33:917 (33917|1) - ^ lol
00:35:342 (35342|4) - no sound - got sound (refer from bms)
01:11:044 (71044|5) - move to 7 ? piano pitch moved
01:09:244 (69244|3) - should be here ? 01:09:281 - can ignore if it causes inconsistency
01:11:494 (71494|2) - move left 1 - moved
02:31:814 (151814|1) - move left 1 no no no no no
not enough time to fix MX ... will edit later

Fixed:
HD : http://puu.sh/bp6Ys/6622e559bc.osu
MX : http://puu.sh/bqtTw/34b44b5204.osu
Topic Starter
Leader
Updated
lindseyism
Ranking when?
Rumia-
talked with expew about the diffs and it is safely to go ! piano'd!
Topic Starter
Leader
Thank you!!
neonat
Beginner

00:32:267 (2,3) - you might want to consider unstacking these
00:48:467 (3,1) - 1.15x spacing, devianting quite far from your usual 1.1x imo
01:48:764 (1,1) - let's hope the 1500ms guideline thingy doesn't affect this

Normal

00:20:717 (2,3) - I find stacking these 2 weird
00:58:803 (3,4) - merge into a slider? Sound like the music plays fully through this part
01:44:564 (2,3) - the blanket is slightly off
02:14:864 (5,1) - ^

Extra

00:33:167 (8,1) - could you blanket these 2
00:41:267 (1,2,3,4,5,6,1,2,3,4) - compared to the other parts, this part seems to have inconsistent combos, this seemed more consistent 00:46:667 (1,2,3,1,2,3,1,2,3,1,2,3)
00:58:803 (4,5) - swap places? movement becomes more fluid in the rotating flow
01:09:094 (1,2) - would have preferred more distinction from the spacing of 01:08:944 (8,1)
02:22:064 (2) - wouldn't this be the new phrase so NC?
02:24:164 (4) - ^ cuz it sounds like 02:26:264 (1)
02:30:464 (8) - ^

Mao's Another

00:25:817 (1,2) - I don't know how to say it but this part bothered me in how they are placed
02:32:264 (7,1) - blanket these nicely

cheesiest's Hyper

00:22:967 (3) - the curve could be better really, it could even blanket 00:22:667 (2) better if you adjusted it
00:43:367 (5,6,7) - this slider going the other way but flow moves in the other direction kinda bothers me
00:55:653 (1,2) - could you space them so they don't touch, about how it looks honestly
01:42:014 (2,3,4) - this pattern doesn't really look structured
02:27:164 (5) - NC
cheesiest

neonat wrote:

cheesiest's Hyper

00:22:967 (3) - the curve could be better really, it could even blanket 00:22:667 (2) better if you adjusted it whatever
00:43:367 (5,6,7) - this slider going the other way but flow moves in the other direction kinda bothers me fix
00:55:653 (1,2) - could you space them so they don't touch, about how it looks honestly ok
01:42:014 (2,3,4) - this pattern doesn't really look structured fix
02:27:164 (5) - NC n
http://pastebin.com/Zzc1fxic
Mao
neonat

neonat wrote:

Mao's Another

00:25:817 (1,2) - I don't know how to say it but this part bothered me in how they are placed They play fine to me ._.
02:32:264 (7,1) - blanket these nicely I've tried it as good as I can and it's looking fine for me :/ I'll do further adjustments if I'm told to do so again
DeletedUser_1574070
  • Beginner
  1. all fine but 02:44:489 (1) - this one wwww. good.
  • Normal
  1. 00:58:503 - a note is needed instead of 00:58:653 - imo
  • cheesiest
  1. 00:42:467 (1,2,3) - i understand ur trying symmetry here but spacing consistency is also needed here, so adjust just a little. about 0.05x?
  2. 00:50:117 (4,5,6,7,8) - try more arch'd shape. 180:255, 104:227, 60:159, 52:79 for 5,6,7,8
  3. 00:54:153 (5) - at least NC is needed.
  4. 00:55:053 (9) - same
  5. 01:24:544 (8) - NC
  6. 01:42:464 (3) - itll shape better if u make this out from sliders... around 77:90
  7. 01:54:464 (3) - 436:337 for the whitedot in the slider and the end 460:305
  8. 02:20:414 (2) - NC
  9. 02:28:814 (2) - NC. same here 02:30:914 (2) -
  • Mao
  1. 00:58:503 (3,4) - shape should be same for consistency imo.
  2. 01:10:294 (1) - it doesnt work good imo... try ctrl+G this 01:09:844 (4,5) -
  3. 02:10:364 (1,2) - i think being same axis is better. rotate 8'
  4. others are fine. great
  • Extra
  1. 00:58:653 (3,4,5,6) - NC and i think more jump is needed. can u make distancerate higher?
  2. how about this plot? 02:09:464 (3,4) - move this 456:288 / 02:09:764 (1) - move this 235:359 and ctrl+G
  3. 02:34:064 (5,6) - spacing should be same with this 02:34:364 (7,8) - imo
  • gowww
  1. 00:58:503 (4) - drastic jump came out so NC
  2. 01:07:294 (2,3,4,5,6,7,8) - mm this one. ofc advanced players can read this pattern but its someway confusing. try zig-zag pattern to make this 01:07:594 (4,5,6) - . i mean just discernable. it might solve the problem.
  3. 01:24:844 (6) - ctrl+G and rotate 180' with sectioncentre. this overlap fits more, what is more, it flows good imo.
  4. 02:09:764 (1,2) - shape should be same imo
  5. 02:36:614 (9) - stacking should be begun with here. and ofc NC should.
GOODLUCK.
Topic Starter
Leader
Fixed most of the stuff you pointed out in my diffs, thanks!
Nyxa

Beginner
01:26:794 (3) - Due to the chimes in the background here, wouldn't it be better to make this into 2 circles to accentuate those?
02:30:764 (4) - This rhythm feels a little off, I think a return 1/1 on the red tick would play and sound better - something like this
02:44:489 (1) - This doesn't really add to the map, it feels more like something intended as a joke than anything else - goes for every diff

Normal
00:26:417 (2) - Is there a reason for this bezier slider? I mean, if you're trying to accentuate the glitchy sound in the background, maybe it'd be good to turn 00:25:967 (1) - into a similar bezier as well?
00:45:617 (3) - I think this would look better as a bezier slider
01:58:364 (1,2,3,4) - Are these antijumps really okay for a Normal?
02:16:364 (3) - This slider looks pretty sloppy and rushed, try making it blanket (4) better at least

cheesiest's Hyper
00:22:067 - Any reason why you ignored the downbeat here?
00:34:067 (2) - This would look way better if it were curved towards the center like the previous slider
00:46:367 (5) - Considering your previous patterns, wouldn't this look more fitting if it were angled like this?
00:50:117 (4,5,6,7,8) - Maybe curve this a little for aesthetics like this?
01:42:014 (2,3,4) - This pattern looks a bit odd, is there a reason why you stray from the previous blanketing here?
02:15:164 (1,2) - This NC feels misleading. Why not add it on (2) instead?

Very very good diff, I'm impressed.

Mao's Another
00:59:103 (1) - Eh I get the intention here but wouldn't this play more smoothly if it looked like this? That might subtract from the aesthetics though so I'm not sure, but, in my opinion, playability -> aesthetics, by a small margin.
01:06:094 (6,1) - The spacing between these feels a bit awkward, why not end the singletap section with a triangle like this?
01:06:394 (1,2) - Eh maybe you could ctrl G (1) and move (2) to either x182 y336 or x187 y281. I found the former to work better.
01:28:894 (1) - Probably personal preference but wouldn't this look smoother?
01:43:964 (1,2) - Considering all of the other blankety/symmetrical goodness in the map this pattern feels rather out of place, like it didn't come out as intended.
02:25:214 (5,6) - Ctrl + G (5) and then place (6) at x190 y216? Fit the music way better in my opinion

Super nazi stuff:
00:19:217 (5) - This stack is just sliiightly off
00:21:317 (3) - ^
00:22:967 (3) - ^
00:25:367 (3) - ^
00:30:617 (3,4) - ^
00:44:567 (1) - ^
01:42:464 (3) - ^
01:43:964 (1) - ^
01:57:614 (2) - ^
00:31:217 (5) - Blankets better at x167 y137
02:04:814 (2) - ^ at x151 y135

Extra
00:54:453 (5) - This slider is a bit counter-intuitive
01:31:744 (6,7) - Wouldn't these look better if they had a slight curve to them?
01:57:464 (4,5) - Eh I feel like this would play better as a slider, especially considering that spaced triple -> stack patterns rarely play well
02:11:264 (3,4,5,6) - This stream looks a bit sloppy
02:27:764 (5,6,7) - Why not stack (5,6) instead of (6,7) to accentuate the scratch in the song?

gowww's Extra
00:22:367 (1,2) - You ignore a pretty strong and pronounced beat between these two notes, it's very misleading
00:22:367 (1,2,3) - Anti-jumps don't really fit here
00:31:367 (1,2,3) - ^ on both accounts
00:30:617 (2,3) - Ctrl + G?
00:48:767 (1,2,3,4,1,2,3,4) - This pattern plays really badly, those stacks aren't very enjoyable and it doesn't really feel like they carry or accentuate the music in any way
00:59:103 (1) - Very nice slider.
01:09:994 (1,2) - There's a crescendo in the piano here, why would you stack these?
02:11:264 (8,9,10) - I know that you'll want to keep this blanketed, so instead of spacing these out why don't you remove a repeat from 02:10:814 (7) - and add a circle on the red tick instead? Else the triple feels too close and the player will probably overshoot it with the cursor. Something like this would look(and play) pretty nice in my opinion.
02:32:264 (5,6) - A stack doesn't feel very fitting here
02:36:839 (1,1,1,1) - This is the only diff that did this ending right

Interesting diff.

Hope this helps.
Topic Starter
Leader
Tess

Tess wrote:

Beginner
01:26:794 (3) - Due to the chimes in the background here, wouldn't it be better to make this into 2 circles to accentuate those? I don't see a big difference here
02:30:764 (4) - This rhythm feels a little off, I think a return 1/1 on the red tick would play and sound better - something like this Mhm, I'll see..
02:44:489 (1) - This doesn't really add to the map, it feels more like something intended as a joke than anything else - goes for every diff That's the point!

Normal
00:26:417 (2) - Is there a reason for this bezier slider? I mean, if you're trying to accentuate the glitchy sound in the background, maybe it'd be good to turn 00:25:967 (1) - into a similar bezier as well? Just aesthetic.
00:45:617 (3) - I think this would look better as a bezier slider Seems fine as curved too
01:58:364 (1,2,3,4) - Are these antijumps really okay for a Normal? YESSS

Extra
00:54:453 (5) - This slider is a bit counter-intuitive What do you mean?
01:31:744 (6,7) - Wouldn't these look better if they had a slight curve to them? Nah
02:11:264 (3,4,5,6) - This stream looks a bit sloppy Seems like the others to me

Hope this helps.
Thanks!
Mao
Tess

Tess wrote:

Mao's Another
01:06:094 (6,1) - The spacing between these feels a bit awkward, why not end the singletap section with a triangle like this? I still don't really know what to do with this. I think it plays okay but the jump is needed for the emphasis so I can't do it like this.
01:06:394 (1,2) - Eh maybe you could ctrl G (1) and move (2) to either x182 y336 or x187 y281. I found the former to work better. Connected to the one above
01:43:964 (1,2) - Considering all of the other blankety/symmetrical goodness in the map this pattern feels rather out of place, like it didn't come out as intended. I like it, fits the atmosphere well imo :<
02:25:214 (5,6) - Ctrl + G (5) and then place (6) at x190 y216? Fit the music way better in my opinion DS would turn out to big for my taste :/

Fixed everything else stacks ;_; Thanks!


Code
osu file format v13

[General]
AudioFilename: AVALON.mp3
AudioLeadIn: 0
PreviewTime: 120764
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
UseSkinSprites: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18149,36149,50849,59103,75674,92494,99981,101560,120760,154664,156760
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:AVALON
TitleUnicode:AVALON
Artist:sasakure.UK
ArtistUnicode:sasakure.UK
Creator:Leader
Version:Mao's Another
Source:BMS
Tags:of fighters bof2008 cheesiest Dainesl firce777 gowww ExPew Mao
BeatmapID:518865
BeatmapSetID:118763

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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397,329,120539,1,0,0:0:0:0:
393,301,120614,1,0,0:0:0:0:
389,273,120689,1,0,0:0:0:0:
385,245,120764,6,0,L|405:76,1,160,6|8,1:0|0:0,0:0:0:0:
396,329,121214,2,0,P|324:304|303:230,1,160,2|0,1:0|0:0,0:0:0:0:
256,76,121664,2,0,L|256:172,1,80,2|8,1:0|0:0,0:0:0:0:
115,329,121964,6,0,P|187:304|208:230,1,160,6|8,1:0|0:0,0:0:0:0:
127,245,122414,1,0,1:0:0:0:
256,348,122564,1,2,1:0:0:0:
283,350,122639,1,0,0:0:0:0:
310,352,122714,1,0,0:0:0:0:
337,354,122789,1,0,0:0:0:0:
364,356,122864,2,0,L|359:308,3,40,2|0|8|0,1:0|0:0|0:0|0:0,0:0:0:0:
441,365,123164,6,0,L|456:201,1,160,6|8,1:0|0:0,0:0:0:0:
346,229,123614,2,0,L|361:65,1,160,2|0,1:0|0:0,0:0:0:0:
256,105,124064,2,0,L|262:23,1,80,2|8,1:0|0:0,0:0:0:0:
267,189,124364,6,0,B|185:172|198:231|106:203,1,160,6|8,1:0|0:0,0:0:0:0:
148,132,124814,1,0,1:0:0:0:
247,267,124964,2,0,P|254:315|241:355,1,80,2|0,1:0|0:0,0:0:0:0:
80,364,125264,2,0,P|73:316|86:276,1,80,2|8,1:0|0:0,0:0:0:0:
160,330,125564,6,0,L|-4:337,1,160,6|8,1:0|0:0,0:0:0:0:
248,267,126014,2,0,L|412:274,1,160,2|0,1:0|0:0,0:0:0:0:
178,207,126464,2,0,L|93:213,1,80,2|8,1:0|0:0,0:0:0:0:
250,146,126764,6,0,L|414:153,1,160,6|8,1:0|0:0,0:0:0:0:
472,248,127214,1,0,1:0:0:0:
507,55,127364,2,0,L|513:9,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
487,127,127664,2,0,L|492:166,3,40,0|0|8|0,1:0|0:0|0:0|0:0,1:0:0:0:
429,71,127964,6,0,P|391:49|274:50,1,160,4|8,1:0|0:0,0:0:0:0:
251,146,128414,2,0,L|256:314,1,160,2|0,1:2|0:0,0:0:0:0:
196,367,128864,2,0,P|157:372|113:360,1,80,2|8,1:2|0:0,0:0:0:0:
332,263,129164,6,0,P|410:253|483:283,1,160,4|8,1:0|0:0,0:0:0:0:
255,305,129614,2,0,L|253:214,1,80,0|8,1:0|0:0,0:0:0:0:
325,347,129914,1,0,0:0:0:0:
176,283,130064,1,2,1:0:0:0:
151,296,130139,1,0,0:0:0:0:
125,305,130214,1,0,0:0:0:0:
97,306,130289,1,0,0:0:0:0:
69,301,130364,6,0,B|60:240|60:240|72:208|72:208|60:140,1,160,6|8,1:0|0:0,0:0:0:0:
196,200,130814,2,0,L|138:36,1,160,2|0,1:0|0:0,0:0:0:0:
176,283,131264,1,2,1:0:0:0:
273,151,131414,1,8,0:0:0:0:
325,347,131564,6,0,P|283:358|233:350,1,80,6|0,1:0|0:0,0:0:0:0:
391,271,131864,2,0,P|433:260|483:268,1,80,8|0,0:0|0:0,0:0:0:0:
439,346,132164,1,2,1:0:0:0:
502,182,132314,1,0,0:0:0:0:
330,209,132464,1,2,1:0:0:0:
439,346,132614,1,8,0:0:0:0:
502,182,132764,6,0,L|497:16,1,160,6|8,1:0|0:0,0:0:0:0:
330,209,133214,2,0,L|324:42,1,160,2|0,1:0|0:0,0:0:0:0:
259,241,133664,2,0,P|283:273|322:285,1,80,2|8,1:0|0:0,0:0:0:0:
222,343,133964,6,0,B|140:321|155:376|64:347,1,160,6|8,1:0|0:0,0:0:0:0:
16,283,134414,2,0,L|26:121,1,160,2|0,1:0|0:0,0:0:0:0:
128,126,134864,2,0,L|114:43,1,80,2|8,1:0|0:0,0:0:0:0:
114,208,135164,6,0,P|170:196|207:107,1,160,6|8,1:0|0:0,0:0:0:0:
305,163,135614,2,0,P|304:123|286:88,1,80,0|0,1:0|0:0,0:0:0:0:
342,235,135914,1,0,0:0:0:0:
420,117,136064,2,0,P|399:82|366:61,1,80,0|8,1:0|0:0,0:0:0:0:
342,235,136364,6,0,L|504:230,1,160,4|8,1:0|0:0,0:0:0:0:
417,346,136814,1,0,1:0:0:0:
270,361,136964,2,0,L|262:282,1,80,2|0,1:2|0:0,0:0:0:0:
146,271,137264,2,0,L|153:182,1,80,2|8,1:2|0:0,0:0:0:0:
342,235,137564,6,0,L|324:64,1,160,4|8,1:0|0:0,0:0:0:0:
245,123,138014,1,2,0:0:0:0:
262,282,138164,2,0,L|244:111,1,160,2|0,1:2|0:0,0:0:0:0:
177,63,138614,1,10,0:0:0:0:
40,50,138764,6,0,P|114:91|187:49,1,160,2|8,1:2|0:0,0:0:0:0:
112,11,139214,1,2,0:0:0:0:
95,171,139364,2,0,L|112:12,1,160,2|0,1:2|0:0,0:0:0:0:
177,63,139814,1,10,0:0:0:0:
152,228,139964,6,0,P|108:249|19:197,1,160,4|0,1:0|0:0,0:0:0:0:
206,165,140414,2,0,L|198:327,1,160,0|0,1:0|0:0,0:0:0:0:
383,376,141014,1,2,0:0:0:0:
383,376,141314,1,2,0:0:0:0:
438,317,141464,2,0,L|429:232,1,80,0|0,3:0|0:0,0:0:0:0:
381,173,141764,2,0,L|390:88,1,80,2|0,0:0|0:0,3:0:0:0:
317,229,142064,6,0,L|308:314,1,80,0|0,1:0|0:0,0:0:0:0:
249,361,142364,1,0,3:0:0:0:
116,362,142514,2,0,P|55:313|37:236,1,160,0|0,1:0|0:0,0:0:0:0:
159,68,143114,1,2,0:0:0:0:
159,68,143414,1,2,0:0:0:0:
227,109,143564,1,0,3:0:0:0:
305,126,143714,1,0,0:0:0:0:
383,111,143864,2,0,L|388:32,1,80,0|0,3:0|0:0,0:0:0:0:
449,158,144164,6,0,L|444:237,1,80,4|0,1:2|0:0,0:0:0:0:
490,302,144464,1,0,3:0:0:0:
360,350,144614,2,0,B|277:322|288:377|202:345,1,160,0|0,1:0|0:0,0:0:0:0:
152,282,145064,1,2,0:0:0:0:
114,371,145214,2,0,L|108:208,1,160,0|0,1:0|0:0,0:0:0:0:
153,145,145664,1,0,3:0:0:0:
102,82,145814,1,0,0:0:0:0:
159,26,145964,2,0,L|248:37,1,80,0|0,1:0|0:0,0:0:0:0:
363,92,146264,6,0,L|274:103,1,80,0|0,1:0|0:0,0:0:0:0:
233,163,146564,1,0,3:0:0:0:
349,234,146714,2,0,L|511:250,1,160,0|0,1:0|0:0,0:0:0:0:
401,321,147164,2,0,L|314:314,1,80,0|0,3:0|0:0,0:0:0:0:
416,163,147464,2,0,L|503:170,1,80,0|0,3:0|0:0,0:0:0:0:
401,321,147764,1,0,3:0:0:0:
225,242,147914,2,0,P|223:199|234:162,1,80,0|0,3:0|0:0,0:0:0:0:
350,234,148214,1,0,3:0:0:0:
216,330,148364,6,0,L|54:344,1,160,0|0,1:0|0:0,0:0:0:0:
66,256,148814,2,0,L|228:242,1,160,0|0,1:0|0:0,0:0:0:0:
401,321,149414,1,2,0:0:0:0:
401,321,149714,1,2,0:0:0:0:
463,270,149864,2,0,L|456:183,1,80,0|0,3:0|0:0,0:0:0:0:
400,132,150164,2,0,L|407:45,1,80,0|0,3:0|0:0,0:0:0:0:
335,182,150464,6,0,L|341:261,1,80,0|0,1:0|0:0,0:0:0:0:
401,321,150764,1,0,3:0:0:0:
271,362,150914,2,0,P|193:364|132:315,1,160,0|0,1:0|0:0,0:0:0:0:
90,158,151514,1,2,0:0:0:0:
90,158,151814,1,2,0:0:0:0:
164,127,151964,2,0,L|166:38,1,80,0|0,3:0|0:0,0:0:0:0:
241,101,152264,2,0,L|243:12,1,80,0|0,3:0|0:0,0:0:0:0:
318,75,152564,6,0,P|302:152|232:180,1,160,4|0,1:2|0:0,0:0:0:0:
242,100,153014,2,0,L|242:265,1,160,0|0,1:0|0:0,0:0:0:0:
180,310,153464,1,0,3:0:0:0:
108,346,153614,2,0,L|29:333,2,80,0|0|0,1:0|0:0|0:0,0:0:0:0:
180,310,154064,1,0,3:0:0:0:
254,339,154214,1,0,0:0:0:0:
325,302,154364,2,0,L|404:315,1,80,0|0,1:0|0:0,0:0:0:0:
473,275,154664,6,0,L|474:232,3,40,0|0|0|0,1:0|0:0|1:0|3:0,0:0:0:0:
457,223,154964,2,0,L|467:132,1,80,0|0,1:0|1:0,0:0:0:0:
452,128,155189,1,0,0:0:0:0:
437,113,155264,2,0,L|438:70,3,40,0|0|0|0,0:0|0:0|1:0|3:0,0:0:0:0:
420,62,155564,1,0,1:0:0:0:
402,51,155639,1,0,0:0:0:0:
383,42,155714,2,0,L|330:47,1,40,0|0,1:0|3:0,0:0:0:0:
283,100,155864,6,0,L|201:90,1,80,0|0,1:0|1:0,0:0:0:0:
143,144,156164,2,0,L|100:125,3,40,0|0|0|0,1:0|0:0|1:0|3:0,0:0:0:0:
203,200,156464,2,0,L|239:183,3,40,0|0|0|0,1:0|0:0|1:0|0:0,0:0:0:0:
138,249,156764,5,4,1:0:0:0:
256,192,164489,5,0,0:0:0:0:
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