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Kurosaki Maon - Memories Last (TV Size)

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-Neipezi
hi, M4M?
i do not have time, i just had to queues sorry :(

[Oyatsu's Easy]
none..?

[Normal]
00:32:224 (2) -
01:13:149 (1) - crtl + h? (change direction)

[mint's Hard]
00:06:559 (1) - x:396 y:124 move?
BOX1

placed diagonally
00:14:623 (4,5) - whistle change?
00:17:397 (5,6) - ^
00:20:172 (5,6) - ^
00:42:368 (5,6) - ^
00:56:328 - here circle add?
00:59:102 (4,5,1) - x:444 y:320 move?
01:15:663 (4,5,6) - whistle change?

[Skystar]
00:21:646 (3) - sotf finish?
00:37:599 (3) - NC add?
00:59:276 (1) - sotf finish?
01:18:177 - here circle add?

[Memories]
00:11:848 (11,12,13) - S:C3 whistle add?
00:13:842 (6) - NC add?
00:16:617 (8) - ^
00:18:871 (6) - ^
00:22:946 (7,8,9) - finish add?
00:41:588 (5,6) - modified slightly to the right direction?
00:43:842 (6) - NC add?
00:45:750 (3,4,5) - jump?
00:46:617 (7) - NC add?
00:54:940 (5) - ^
01:01:357 (6) - ^
01:03:264 (6) - ^
01:04:131 (8) - ^
01:06:039 (5) - ^
01:09:680 (6) - ^

x_x;;
Topic Starter
xChippy
Reply to vahn10's mod

vahn10 wrote:

[Normal]
00:28:755 (1) - change the sampleset on the start of the slider and remove the whistle To which sample set o-o?
00:39:854 (1) - remove the clap on the reverse arrow part of the slider nope there is a clap in the music
00:43:669 (3) - remove whistle and change this one to clap hitsound no clap sound in the music so nope
00:59:969 (2) - remove finish sound on the start of the slider fixed
Thanks for modding vahn10 :3
I'm not good in modding harder diffs

Reply to Satelite's mod~

Satellite wrote:

Hi xChippy :D Hi Satelite~~ :3/

[General]
Source: Toaru Majutsu no Index II
Artist: 黒崎 真音
黒崎 真音
Tag: add "ending" "とある魔術の禁書目録II" fixed all

[Normal]
00:51:299 (1) - I guess. need's more break. I'm not sure tho for now instead I moved it a bit more center to make it easier

[Memories]
00:06:732 (2) - Not too fond of the slider flow here. try this. and my suggestion fixed :3

00:10:374 (3,4) - More better rhythm,follow with melody,like this Hmm I'll consider changing since I think this rythm change is fine tho it's also in the music~~

00:22:859 (6,7,8,9,1) - ummm..It's ugly. I guess used distance snap better. :O fixed
00:57:715 (5) - Try CTRL+G. Uuhm tried but i think this place needs a jump ><
01:14:189 (3) - Move x196 y116 better (DS2.00 jump) fixed
01:24:247 (3) - add Nc fixed
Thanks for modding Satelite >w<
Good Luck.

Reply to -Kirito's mod

-Kirito wrote:

hi, M4M?
i do not have time, i just had to queues sorry :(

[Normal]
00:32:224 (2) - nope spinner is better to start there imo
[box=BOX1]
01:13:149 (1) - crtl + h? (change direction) ok fixed

[Memories]
00:11:848 (11,12,13) - S:C3 whistle add? nope
00:13:842 (6) - NC add?
00:16:617 (8) - ^
00:18:871 (6) - ^
00:22:946 (7,8,9) - finish add? no finish sound :O
00:41:588 (5,6) - modified slightly to the right direction? fixed
00:43:842 (6) - NC add?
00:45:750 (3,4,5) - jump? nope doesn't play nice imo ><
00:46:617 (7) - NC add?
00:54:940 (5) - ^
01:01:357 (6) - ^
01:03:264 (6) - ^
01:04:131 (8) - ^
01:06:039 (5) - ^
01:09:680 (6) - ^

For the NC's I''m not sure I kinda like the way I nced this time but changed some :3
Thanks for modding Kirito :33

x_x;;

Will be modding yours soon :3/
Skystar
no change, sorry ;;
Pagno
Hi! From your queue~

I apologize for the short mod, but that's all I could find! The map is ready to be ranked in my opinion, except some tiny issues!

Black: Just a suggestion!
Blue: You should fix this

~ Mod here ~
[Oyatsu's Easy]
00:46:443 (3) - Consider converting this into a ½ slider
01:00:316 (3) - ^

[Normal]
00:15:576 (2,3) - You put many patterns like this one which are, in my opinion, pretty troublesome for a Normal

Except that, it's well made!

[mint's Hard]
00:13:495 (1,2) - Add a note on the red tick between those two

01:20:779 (2) - Remove this and place a slider just like this one 01:20:085 (1) instead

This hard is actually... hard!

[Skystar]
Nothing much to say on this diff, the only minor issue, this 01:20:432 (3) isn't perfectly stacked under 01:19:391 (1)

[Memories]
00:02:744 (4,1) - Doesn't it feel like it's missing a note on the red tick? Maybe convert 00:02:744 (4) into a ½ slider
00:05:518 (4,1) - ^

00:14:883 (1) - Finish

00:31:530 (3) - Remove reverse arrow and fill the empty space with an ½ slider or two hitcircles

00:51:299 (1) - Make this last ½ less and move it forward by ½ on the timeline, making it start on the red tick, then put a hitcircle on the previous white tick



00:57:021 (2) - CTRL+G?

Very nice mapset! This will definitely get ranked soon!
Asgard
[memorial]
00:11:588 (8) - NC here
00:30:836 (8) - i can't move mouse smoothly i think you can reverse this note
00:39:160 (7) - NC
01:21:819 (3) - wrong distance i think for keeping distance is more better
01:22:859 (3) - ^
01:24:594 (3) - ^

[others]
well.. other diffs are really looks good
mintong89
fix some thanks

SPOILER
osu file format v12

[General]
AudioFilename: 23 - Memories Last (tv-size).mp3
AudioLeadIn: 1000
PreviewTime: 52753
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Memories Last (TV Size)
TitleUnicode:メモリーズ・ラスト (TV Size)
Artist:Kurosaki Maon
ArtistUnicode:黒崎 真音
Creator:xChippy
Version:mint's Hard
Source:Toaru Majutsu no Index II
Tags:a certain magical index J.C Staff Amamiya Yuko mintong89 Oyatsu Skystar ending とある魔術の禁書目録II
BeatmapID:309991
BeatmapSetID:118362

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"To_Aru_Majutsu_no_Index_Wallpaper_31cgx.jpg",0,0
Video,-170,"video (2).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-377,346.820809248555,4,2,2,40,1,0
6559,-100,4,2,5,70,0,0
7079,-100,4,2,2,40,0,0
10721,-100,4,2,5,40,0,0
11588,-100,4,2,5,70,0,0
53726,-100,4,2,5,70,0,1
75923,-133.333333333333,4,2,5,70,0,0
89796,-133.333333333333,4,2,5,5,0,0


[Colours]
Combo1 : 205,204,152
Combo2 : 130,156,189
Combo3 : 182,158,199

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132,108,45403,6,0,P|172:92|276:112,1,140.000000596046,6|8,1:2|1:2,0:0:0:0:
332,156,45923,1,0,0:0:0:0:
388,220,46096,2,0,L|380:292,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
336,360,46443,1,8,1:2:0:0:
268,308,46617,6,0,L|288:164,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
296,84,47137,2,0,P|260:68|224:68,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
156,108,47484,2,0,P|156:144|140:176,2,70.000000298023,2|2|8,1:2|0:0|1:2,0:0:0:0:
76,128,48004,1,2,0:0:0:0:
24,192,48177,6,0,P|20:240|76:332,1,140.000000596046,6|8,1:2|1:2,0:0:0:0:
136,356,48698,2,0,L|288:324,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
224,260,49218,2,0,L|156:276,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
72,292,49565,6,0,P|52:244|52:212,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
76,148,49912,1,8,1:2:0:0:
160,152,50085,1,2,0:0:0:0:
220,96,50258,2,0,P|252:84|316:92,1,70.000000298023,8|2,1:2|0:0,0:0:0:0:
364,116,50605,2,0,P|332:152|296:160,1,70.000000298023,8|8,1:2|0:0,0:0:0:0:
256,192,50952,12,4,52339,0:0:0:0:
208,236,52513,5,4,0:0:0:0:
252,148,52686,1,4,0:0:0:0:
312,224,52859,1,4,0:0:0:0:
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76,280,55807,2,0,L|-12:272,2,70.000000298023,2|2|8,1:2|0:0|1:2,0:0:0:0:
228,208,56501,6,0,P|244:140|216:76,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
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312,136,64651,1,8,0:0:0:0:
312,136,64738,1,8,0:0:0:0:
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172,284,65865,1,8,1:2:0:0:
148,188,66039,6,0,P|144:136|188:44,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
272,24,66559,2,0,L|364:16,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
388,104,66906,2,0,L|318:110,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
220,120,67253,1,8,1:2:0:0:
204,216,67426,1,8,0:0:0:0:
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348,376,68813,1,12,0:0:0:0:
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396,144,69680,1,2,1:2:0:0:
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316,96,70201,1,8,0:0:0:0:
316,96,70287,1,8,0:0:0:0:
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72,332,71414,2,0,L|56:236,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
48,164,71761,6,0,P|76:92|136:56,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
224,40,72281,1,0,0:0:0:0:
304,96,72455,2,0,P|312:136|304:172,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
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380,96,79044,6,0,P|376:68|384:44,2,52.5000022262334,2|2|8,1:2|0:0|1:2,0:0:0:0:
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352,304,81472,6,0,L|408:288,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
420,188,81819,2,0,L|369:202,1,52.5000022262334,2|2,0:0|0:0,0:0:0:0:
160,268,82513,6,0,L|216:252,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
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380,72,83727,2,0,P|372:40|352:16,2,52.5000022262334,8|8|8,0:0|0:0|0:0,0:0:0:0:
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184,280,85287,5,8,0:0:0:0:
120,228,85460,1,8,0:0:0:0:
120,228,85807,1,2,0:0:0:0:
120,228,86154,2,0,P|104:200|104:160,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
128,112,86501,1,8,0:0:0:0:
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256,192,87108,12,0,89796,0:0:0:0:
Topic Starter
xChippy

Asgard wrote:

[memorial]
00:11:588 (8) - NC here nope for consisntency
00:30:836 (8) - i can't move mouse smoothly i think you can reverse this note fix my own changes
00:39:160 (7) - NC nope for consistency
01:21:819 (3) - wrong distance i think for keeping distance is more better
01:22:859 (3) - ^
01:24:594 (3) - ^
Imo they play fine like this since the music is also softer there
[others]
well.. other diffs are really looks good

Pagno wrote:

Hi! From your queue~

I apologize for the short mod, but that's all I could find! The map is ready to be ranked in my opinion, except some tiny issues!

Black: Just a suggestion!
Blue: You should fix this

~ Mod here ~
[Oyatsu's Easy]
00:46:443 (3) - Consider converting this into a ½ slider
01:00:316 (3) - ^
nope will make it to hard

[Normal]
00:15:576 (2,3) - You put many patterns like this one which are, in my opinion, pretty troublesome for a Normal imo they´re fine like this its in the music but yea its not that hard

Except that, it's well made!

[Memories]
00:02:744 (4,1) - Doesn't it feel like it's missing a note on the red tick? Maybe convert 00:02:744 (4) into a ½ slider
00:05:518 (4,1) - ^
these yea... I kinda like the way they are now o.o
00:14:883 (1) - Finish

00:31:530 (3) - Remove reverse arrow and fill the empty space with an ½ slider or two hitcircles fixed

00:51:299 (1) - Make this last ½ less and move it forward by ½ on the timeline, making it start on the red tick, then put a hitcircle on the previous white tick
fixed


00:57:021 (2) - CTRL+G? nope bad flow


Very nice mapset! This will definitely get ranked soon!
Thanks for modding both :3
Updated Oyatsu his diff by myself as requested
jonathanlfj
m⑨m

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i think i know why ur video is named "video (2)" :3

[Oyatsu's Easy]
00:27:368 (4) - remove the whistle here to keep consistent with 00:24:594 (2) and 00:30:143 (4)
00:42:628 (1,2,3) - the rhythm here felt a bit weird to play, mostly because 00:43:669 (2) lands on an insignificant beat in the music; might want to reuse the rhythm at 00:39:854 (1,2,3)
00:46:096 (2,3,4,5) - having it run in a curve flows alot better imo: 01:00:316 (3) - i would remove the repeat here, considering what you did at 01:16:964 (2) which fits alot better
01:14:536 (1) - unneeded NC here
01:20:432 (1) - ^

[Normal]
too much whistle spamming which sounds really overwhelming when volume is high, consider removing them on minor beats like the shorter white ticks and some red ticks (if you have questions pm me)
00:32:224 (2) - sounds more natural if you started this at 00:32:050, to keep consistent with rhythms like 00:29:449 (2,3) and 00:26:675 (2,3)
00:41:068 (4) - is the finish intentional? if yes then add it on 00:43:842 (4) as well
01:09:333 (3) - i'd make this a shot 1/2 slider to capture to vocals at 01:09:507
01:19:391 (2) - the repeat should be a clap
01:23:727 (2,3) - the stress on the sliders you have here is a bit off; 01:23:727 (2) should be a repeat slider, and have 01:24:073 (3) start at 01:24:247 with NC

[mint's Hard]
the soft-hitnormal5 should have a higher volume, i am using 100% hitsound volume here and it is still barely audible, hence it could hinder rankability
00:11:935 - i liked the 1/1 pause too, but having this beat unmapped felt really weird during game play
00:52:513 (1,2,3) - nazi but a equilateral triangle here would be cool
01:11:414 (3,1) - a rhythm that follows vocals plays better here imo: 01:27:108 (1) - end the spinner at the same place as other diffs for consistency
solid diff

[Memories]
i was gonna say something about difficulty settings but lets see how the current spread rolls out
the whistle issue is present also in this diff, except since you have more object density it doesnt sound as irritating
annd one last thing, since you are using HP8 OD8 it is wise to NC more often to prevent failing too easily, currently you use NC every 2 4/4 measures, change that to every 4/4 measure pls
00:15:923 (5,6,7) - this back and forth jump felt a bit awkward to play, have 00:16:270 (7) positioned like this: 00:22:686 (5) - try a stack on 00:23:380 (2), i find that flows better
00:34:825 (2,3) - reverse the rhythm here with slider first then the circle, matches the guitar holds better
00:49:218 (3) - do a stack on 00:47:484 (9), the angle feels nicer to jump with
01:01:703 (1) - instead of having a lonely slider here with its own colour, why not move the NC a beat ahead to 01:01:357 (6)? this way it is both readable and fits the vocals nicely.
01:10:027 (1) - same as above
01:19:391 (3) - slider end should be a clap

[Skystar]
the intro could use more NCs to keep players alive so they can fail later
00:12:802 (4) - NC should be here considering how you NCed similar spots like 00:15:576 (1) and 00:18:351 (1)
00:27:368 (1,2) - i got quite confused here while playing, doing a ctrl+g here makes it alot easier to read imo
00:39:333 (6,7) - nazi spacing, 1 grid down
00:42:281 - i would add another slider here, preferably a copy paste and reposition of 00:41:588 (2), so the flow is not disturbed by the long pause
00:44:362 (2) - instead of 3/4 why not use a 1/2 slider + a note at 00:44:623? this way you cover the sound at 00:44:536 which sounds alot better imo
00:52:339 (1,2) - finishes on these would sound pretty cool
01:12:455 (3) - missing a finish on the start?

guuuuud luckkkkkk :3
Topic Starter
xChippy

jonathanlfj wrote:

m⑨m

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i think i know why ur video is named "video (2)" :3 lol :P

[Normal]
too much whistle spamming which sounds really overwhelming when volume is high, consider removing them on minor beats like the shorter white ticks and some red ticks (if you have questions pm me) Removed some whistles =w=
00:32:224 (2) - sounds more natural if you started this at 00:32:050, to keep consistent with rhythms like 00:29:449 (2,3) and 00:26:675 (2,3)
00:41:068 (4) - is the finish intentional? if yes then add it on 00:43:842 (4) as well
01:09:333 (3) - i'd make this a shot 1/2 slider to capture to vocals at 01:09:507
01:19:391 (2) - the repeat should be a clap
01:23:727 (2,3) - the stress on the sliders you have here is a bit off; 01:23:727 (2) should be a repeat slider, and have 01:24:073 (3) start at 01:24:247 with NC
all fixed

[Memories]
i was gonna say something about difficulty settings but lets see how the current spread rolls out :3
the whistle issue is present also in this diff, except since you have more object density it doesnt sound as irritating aight I'll try removing some
annd one last thing, since you are using HP8 OD8 it is wise to NC more often to prevent failing too easily, currently you use NC every 2 4/4 measures, change that to every 4/4 measure pls okay switched to 4/4
00:15:923 (5,6,7) - this back and forth jump felt a bit awkward to play, have 00:16:270 (7) positioned like this: 00:22:686 (5) - try a stack on 00:23:380 (2), i find that flows better
00:34:825 (2,3) - reverse the rhythm here with slider first then the circle, matches the guitar holds better
00:49:218 (3) - do a stack on 00:47:484 (9), the angle feels nicer to jump with
01:01:703 (1) - instead of having a lonely slider here with its own colour, why not move the NC a beat ahead to 01:01:357 (6)? this way it is both readable and fits the vocals nicely.
01:10:027 (1) - same as above
01:19:391 (3) - slider end should be a clap
all fixed

guuuuud luckkkkkk :3
Thx for modding jonathan \( ゚ヮ゚)/ !!
Will be modding yours soon =w=/
WingSilent
From #modreqs:

General : Offset -390 sounds better at my ears. (You will have to resnap your timings after changing the offset of course, and this will be available for all diffs, if you don't, you may break most of your sliders and rythm)

Normal :

Here we start modding. :)

00:21:112 (2) - Place this slider in that way:
00:23:887 (2) - The tail of this slider should fit the next, place the tail like that:
00:26:662 (2) - ^
00:31:170 (5) - Move it to x:192 y:8
01:13:136 (1) - Move to x:272 y:80
01:17:991 (4) - Hm, you should up a bit this slider, it's out of the screen
01:24:234 (1) - Place it to x216 y:216

Skystar

00:08:107 (4,6) - Stack theses notes
00:11:748 (10) - This slider is too small to be a stream
00:16:083 (1,3) - Ugly overlap
00:17:557 (4,1) - stack theses notes to the slider tail
00:18:338 (1,3) - Ugly overlap
00:18:685 (2) - move this note to x:312 y:104
00:38:974 (3) - ^ (x:320 y:96)
00:39:841 (1) - ^ (x:152 y:320)
00:40:188 (2) - ^ (x:112 y:200)
00:44:349 (2,1) - Stack the tail of the slider 2 with the start of the slider 1
01:21:806 (1) - Why this sliders is missing its repeat arrow..? Better having a slider triplet to follow the music ;)
01:22:500 (1,1) - Unrankable: 2 notes on the same time
01:24:581 (1) - Add a repeat arrow to make a triplet

Memories

Nothing bad to say about that diff, but make sure if you change the offset, to resnap your timings, because it moves your green ticks and breaks your sliders speeds, especially into memories, wich is a good diff with a good offset like -390, trust me.

Hope this mod helped you.

Good luck with the rest. :)
mintong89

jonathanlfj wrote:

m⑨m

Black is suggestion
Blue is highly recommended
Red is unrankable

[mint's Hard]
the soft-hitnormal5 should have a higher volume, i am using 100% hitsound volume here and it is still barely audible, hence it could hinder rankability i will consider this :P
00:11:935 - i liked the 1/1 pause too, but having this beat unmapped felt really weird during game play changed
00:52:513 (1,2,3) - nazi but a equilateral triangle here would be cool changed
01:11:414 (3,1) - a rhythm that follows vocals plays better here imo: changed
01:27:108 (1) - end the spinner at the same place as other diffs for consistency changed
solid diff

guuuuud luckkkkkk :3
thanks :O
SPOILER
osu file format v12

[General]
AudioFilename: 23 - Memories Last (tv-size).mp3
AudioLeadIn: 1000
PreviewTime: 52753
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Memories Last (TV Size)
TitleUnicode:メモリーズ・ラスト (TV Size)
Artist:Kurosaki Maon
ArtistUnicode:黒崎 真音
Creator:xChippy
Version:mint's Hard
Source:Toaru Majutsu no Index II
Tags:a certain magical index J.C Staff Amamiya Yuko mintong89 Oyatsu Skystar ending とある魔術の禁書目録II
BeatmapID:309991
BeatmapSetID:118362

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"To_Aru_Majutsu_no_Index_Wallpaper_31cgx.jpg",0,0
Video,-170,"video (2).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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6559,-100,4,2,5,70,0,0
7079,-100,4,2,2,40,0,0
10721,-100,4,2,5,40,0,0
11588,-100,4,2,5,70,0,0
53726,-100,4,2,5,70,0,1
75923,-133.333333333333,4,2,5,70,0,0
87021,-133.333333333333,4,2,5,40,0,0
90316,-133.333333333333,4,2,5,5,0,0


[Colours]
Combo1 : 205,204,152
Combo2 : 130,156,189
Combo3 : 182,158,199

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388,104,66906,2,0,L|318:110,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
220,120,67253,1,8,1:2:0:0:
204,216,67426,1,8,0:0:0:0:
204,216,67513,1,8,0:0:0:0:
204,216,67599,6,0,P|212:280|280:360,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
348,376,68120,1,12,0:0:0:0:
348,376,68466,1,12,0:0:0:0:
348,376,68813,1,12,0:0:0:0:
348,376,69160,5,2,0:0:0:0:
408,300,69333,2,0,P|428:264|420:204,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
396,144,69680,1,2,1:2:0:0:
460,68,69854,1,2,0:0:0:0:
316,96,70027,1,8,1:2:0:0:
316,96,70114,1,8,0:0:0:0:
316,96,70201,1,8,0:0:0:0:
316,96,70287,1,8,0:0:0:0:
316,96,70374,6,0,P|272:84|188:120,1,140.000000596046,4|8,1:2|1:2,0:0:0:0:
148,212,70894,2,0,L|168:352,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
72,332,71414,1,8,1:2:0:0:
40,240,71588,6,0,P|36:188|96:96,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
152,48,72108,2,0,P|196:52|232:44,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
304,96,72455,2,0,P|312:136|304:172,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
216,200,72802,2,0,P|208:160|216:124,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
296,232,73149,6,0,P|272:264|176:276,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
132,164,73669,2,0,P|156:132|252:120,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
340,156,74189,2,0,P|380:160|420:152,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
496,108,74536,6,0,P|488:152|516:268,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
336,344,75229,2,0,L|264:340,1,70.000000298023,8|2,1:2|0:0,0:0:0:0:
176,296,75576,1,8,0:0:0:0:
176,296,75663,1,8,0:0:0:0:
176,296,75750,1,8,0:0:0:0:
176,296,75836,1,8,0:0:0:0:
176,296,75923,6,0,P|152:248|168:180,1,105.000004452467,4|2,1:2|1:2,0:0:0:0:
276,112,76617,2,0,L|384:96,1,105.000004452467,8|8,1:2|1:2,0:0:0:0:
340,212,77137,6,0,L|236:227,1,105.000004452467,2|2,0:0|0:0,0:0:0:0:
276,112,77657,2,0,L|384:96,1,105.000004452467,2|8,1:2|1:2,0:0:0:0:
416,240,78351,2,0,P|400:272|364:288,2,52.5000022262334,2|2|4,1:2|0:0|1:2,0:0:0:0:
380,96,79044,6,0,P|376:68|384:44,2,52.5000022262334,2|2|8,1:2|0:0|1:2,0:0:0:0:
268,192,79738,2,0,P|240:196|200:188,1,52.5000022262334,2|2,1:2|0:0,0:0:0:0:
152,156,80085,6,0,P|96:152|44:192,1,105.000004452467,2|2,1:2|1:2,0:0:0:0:
140,296,80779,2,0,L|120:224,1,52.5000022262334,8|2,1:2|0:0,0:0:0:0:
248,180,81125,2,0,L|233:230,1,52.5000022262334,8|8,1:2|0:0,0:0:0:0:
352,304,81472,6,0,L|408:288,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
420,188,81819,2,0,L|369:202,1,52.5000022262334,2|2,0:0|0:0,0:0:0:0:
160,268,82513,6,0,L|216:252,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
228,152,82860,2,0,L|177:166,2,52.5000022262334,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,124,83380,2,0,P|304:92|300:60,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
380,72,83727,2,0,P|372:40|352:16,2,52.5000022262334,8|8|8,0:0|0:0|0:0,0:0:0:0:
368,148,84247,6,0,P|384:176|408:196,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
372,312,84594,2,0,P|356:284|332:264,1,52.5000022262334,2|2,0:0|0:0,0:0:0:0:
184,280,85287,5,8,0:0:0:0:
120,228,85460,1,8,0:0:0:0:
120,228,85807,1,2,0:0:0:0:
120,228,86154,2,0,P|104:200|104:160,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
128,112,86501,1,8,0:0:0:0:
192,76,86675,2,0,L|224:64,4,26.2500011131167,2|2|2|2|6,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,87108,12,0,90316,0:0:0:0:
Skystar
jonathanlfj

jonathanlfj wrote:

[Skystar]
the intro could use more NCs to keep players alive so they can fail later
00:12:802 (4) - NC should be here considering how you NCed similar spots like 00:15:576 (1) and 00:18:351 (1)
00:27:368 (1,2) - i got quite confused here while playing, doing a ctrl+g here makes it alot easier to read imo
00:39:333 (6,7) - nazi spacing, 1 grid down
00:42:281 - i would add another slider here, preferably a copy paste and reposition of 00:41:588 (2), so the flow is not disturbed by the long pause
00:44:362 (2) - instead of 3/4 why not use a 1/2 slider + a note at 00:44:623? this way you cover the sound at 00:44:536 which sounds alot better imo i just let this 3/4 slider to be considered as a "slow slider" to compare with 00:44:709 (1,2) - , also triplet rhythm here should be weird cuz no sound in the music
00:52:339 (1,2) - finishes on these would sound pretty cool
01:12:455 (3) - missing a finish on the start?
others fixed, quite pro modding, ty!
no change for Lumina's mod, sorry those suggestions would obviously break my style and there's no any unrankable stuff, i dont get it honestly.

http://puu.sh/4WqGM.osu
Topic Starter
xChippy

Lumina wrote:

From #modreqs:

General : Offset -390 sounds better at my ears. (You will have to resnap your timings after changing the offset of course, and this will be available for all diffs, if you don't, you may break most of your sliders and rythm) srry but imo that offset is too early so nope no change

Normal :

Here we start modding. :)

00:21:112 (2) - Place this slider in that way: fixed
00:23:887 (2) - The tail of this slider should fit the next, place the tail like that: huh its already like that o.o oh well did some tweeking
00:26:662 (2) - ^ ^
00:31:170 (5) - Move it to x:192 y:8 don't know why o-o this overlaps seems okay tho
01:13:136 (1) - Move to x:272 y:80 this flows better as the curve will slide to the next hit
01:17:991 (4) - Hm, you should up a bit this slider, it's out of the screen Nope look it's fine ---> http://osu.ppy.sh/ss/1052977
01:24:234 (1) - Place it to x216 y:216 fixed

Memories

Nothing bad to say about that diff, but make sure if you change the offset, to resnap your timings, because it moves your green ticks and breaks your sliders speeds, especially into memories, wich is a good diff with a good offset like -390, trust me.

Hope this mod helped you.

Good luck with the rest. :)
Thanks for modding~
Updated all diff except Oyatsu's
Kamure
Man, I love this song... I even mapped the full version of this a year ago (though it never got ranked and it is now rotting in the graveyard :( )

Oh and sorry for the delay (I swear, school is starting to kill me).

Here's the Wandering Mod:

The main issue I have with this map is that the hitsound differences between each mapper is too great.
What I mean is that each mapper uses too much of a certain hitsound, which makes the mapset less cohesive:
  1. mintong uses soft-hitclap5 too much (another suggestion will come later in the post)
  2. Amamiya Yuko uses normal-hitfinish2 too much (though the hitsound itself is obnoxiously out of place in my opinion)
  3. xChippy uses soft-hitwhistle too much in both of his difficulties, but more in [Memories].
  4. Oyatsu actually uses a simplistic but fair volume of hitsounds (but an [Easy] diff warrants that to begin with).
The best way, that I can think of, to solve this problem is use less hitsounds, provide a good balance of hitsounds (like in Oyatsu's), or lower the volume of the places that contain these overused hitsounds.
Just consider this; it's huge nuisance while I was modding.

Other than that, here are the suggestions I have for each difficulty.

Oyatsu's Easy

  1. 00:28:755 (1) - Make this area more like a square formation. Like this:

Normal, in terms of structure and formations, is fine.

Skystar

  1. 00:08:466 (3) - I highly suggest moving the slider so that the end of it overlaps circles (4), (5), and (6). It looks bad when it's in the middle of (1) and (2).

mint's Hard

  1. My only problem here is with the use of the soft-hitclap in the triple circles (like 00:14:536) and leading trails (like 01:04:478). There are times when the claps are obnoxious and one or two has to be removed, and there are times when they don't.
    In my opinion, these are times when they do:
    SPOILER
    00:14:623 (4)
    00:17:397 (5)
    00:20:172 (5)
    00:36:819 (5)
    00:39:594 (4)
    00:39:680 (5)
    00:42:368 (5)
    00:42:455 (6)
    01:07:426 (5)
    01:07:513 (6)
    01:10:114 (6)
    01:10:287 (8)
    01:15:663 (4)
    01:15:750 (5)
    01:15:836 (6)
    Just consider it. If you have any problems, or find this confusing, just ask me...
  2. 01:07:599 (1) - Add a clap on the start, remove the clap on the end.
  3. 01:21:125 (3) - Remove the clap on the end.
  4. 01:26:675 (6) - Add a clap on the start, add a clap on repeat #2 (at 01:26:848).

Memories, again in terms of structure and formations, is fine.

Sorry if this gets confusing.
Good luck!! Here's a star!
mintong89
it sounds like you didn't know my hitsound style, sorry no changes.
bigfrog
hello! sorry for late...i was waiting your map move to pending ._.

Oyatsu's Easy
- 01:04:825(1,2) - blanket?
- 01:11:414(2,3) - ^

Normal
- 00:16:096(3) - ahh..i don't know why there are two dots in this slider end :
- 01:23:727(2,1) - try this :

mint's Hard
- 00:30:490(2,3,4) - what about make a triangle of there?
- 00:36:039(2,3) - parallel
- 00:47:484(3) - end one grid right for blanket
- 00:50:258(4,5) - blanket?

Memories
- 00:10:721(1) - maybe try this to get flow :

sorry...i think this map is very perfect already,i just can give few suggestions,it's a bad mod ;_;
anyway,Good Luck ><
Topic Starter
xChippy

bigfrog wrote:

hello! sorry for late...i was waiting your map move to pending ._.

Normal
- 00:16:096(3) - ahh..i don't know why there are two dots in this slider end :
fixed
- 01:23:727(2,1) - try this :
I think the current one flows a bit better tho

Memories
- 00:10:721(1) - maybe try this to get flow :
sure why not :3

sorry...i think this map is very perfect already,i just can give few suggestions,it's a bad mod ;_;
anyway,Good Luck ><
@Chamle You're right about the hitsounds but yea I kinda like it this way more with more variation in hitsound each diff since yeah they chose the hitsounds themselves therefore they did it in their own style instead of using mine when they don't like it :P
Did some changes in hitsound especially normal but yea I think the whistles in Memories fits the music tho >< but changed some than.
Thanks for modding :3
Kinomi
Memories
00:22:339 (4) - NC?
00:42:802 (2,3,1) - 2 and 3 is a 1/2 rhythm but 3 and 1 is a 1/1 rhythm,but 1 and 2 are at the same place,this may be confused
same reason
00:03:091 (1) -
00:40:547 (1) -
though you use nc I think it they are not very good ,try bigger spacing whem rhythm is 1/1,or stack
01:03:784 (2,1,1) - like this

00:32:917 (1,2,1) - I think they should be stacked,they have same tone
and these two 00:33:438 (2,1) - should be stacked.
but you stacked 00:32:917 (1,2) - and 00:33:264 (1,2) - ,it is very confusing,though nc

00:56:154 (6) -
00:14:883 (1) -
00:03:784 (1) -

other things:
00:32:050 (2,3,4,5,6) - the vocal has a gradual change,so you can make pattern accroding to this

00:33:784 (2,3,4) - you can listen to bgm
may be this is better?

00:49:565 (1) - suggest you to remove it and map this part?

Normal
01:26:675 (2) - why use drum..

mint's Hard
01:22:860 (2,3,4) - 这三个分开一点
01:26:154 (4,5,6) - ^
01:26:675 (6) - 去掉一次折返在最后加个note好一点
00:21:992 (1,2) - 感觉应该这么下?后面两个note换成滑条也行,现在的节奏把相同的音一个放在滑条尾一个放在另一个滑条的头有点难受

Skystar
怎么好像有点nold的梗
00:51:299 (1,2,3,1,2,3) - 前面的一个三角形摆大,然后后面的1叠在前面的3上,摆一个小的三角形?
00:51:472 (2) - 加一个whistle吗
00:33:438 (4) - nc加这里,这个和后面那个音调一样的,前面三个一样的
01:14:883 (2) - 这个不要加whistle了吧

Oyatsu's Easy
fine
Topic Starter
xChippy

Tsukuyomi wrote:

Memories
00:22:339 (4) - NC? First I had it like that too but than many complained @.@ I'll see what to do
00:42:802 (2,3,1) - 2 and 3 is a 1/2 rhythm but 3 and 1 is a 1/1 rhythm,but 1 and 2 are at the same place,this may be confused
same reason I don't find it confusing tho o-o aswell as testplayer.. well anyway fixed it for now
00:03:091 (1) - I really think this should be okay tho with the NC o.O Plus it´s just snapped with DS o.O
00:40:547 (1) - Errrr this is snapped with DS o-o
though you use nc I think it they are not very good ,try bigger spacing whem rhythm is 1/1,or stack
01:03:784 (2,1,1) - like this

00:32:917 (1,2,1) - I think they should be stacked,they have same tone
and these two 00:33:438 (2,1) - should be stacked.
but you stacked 00:32:917 (1,2) - and 00:33:264 (1,2) - ,it is very confusing,though nc I don´t hear a difference tho but changed :3

00:56:154 (6) - fixed
00:14:883 (1) - fixed
00:03:784 (1) - fixed

other things:
00:32:050 (2,3,4,5,6) - the vocal has a gradual change,so you can make pattern accroding to this aight did some changes

00:33:784 (2,3,4) - you can listen to bgmI think jump is a bit to big tho >.<
may be this is better?

00:49:565 (1) - suggest you to remove it and map this part? Aight mapped it :3

Normal
01:26:675 (2) - why use drum.. Hitsound copier desu :3

mod your diff first.. I will finish the mod tomorrow
Thanks for modding Yomi!! :3/!
Aldwych
Ogod, why i didn't see this earlier? T_T
Losertic
Hello!

From M4M.

Modding

General

  1. Pass.

Oyatsu's Easy

  1. 00:17:310 (4,1) - change this? https://osu.ppy.sh/ss/1074253
    ─ example ) 00:17:310 (4) - move (150,279) , 00:17:657 (1) - move (175,194)
  2. 01:15:229 (4,1,2) - change this? https://osu.ppy.sh/ss/1074262
    ─ example ) 01:15:229 (4) - move (421,145) , 01:15:923 (1) - move (381,98) , 01:16:964 (2) - move (151,78)
  3. 01:22:513 (2) - check distance..?
  4. 01:25:287 (2) - ^

Normal

  1. 00:29:449 (2) - check distance?
  2. 00:38:813 (3) - change perpect blanket. example) move (438,274)
  3. 01:14:883 (3) - check distance?

Skystar

  1. nice map-set. hmm.

mint's Hard

  1. 00:48:698 (2,3) - change parallel slider? (already parallel slider?...) http://osu.ppy.sh/ss/1074285
    ─ example) 00:49:218 (3) - move (222,259) move tail point (146,275)
    or
    change note? 00:49:218 , 00:49:391 - add note

Memories

  1. 00:06:732 (2) - hmm. like this..? ('2' note is big sound- so i want jump) http://osu.ppy.sh/ss/1074293
    ─ example) 00:06:732 (2) - move (288,264)

nice beatmap! (also, all diff)
Xinely
Hi ~
m4m here


  • Easy
    00:18:698 (3) - i prefer to put 320,84 for natural flow
    00:24:594 (2,1,2) - arrange them like http://osu.ppy.sh/ss/1073901
    00:28:755 (1) - make a blanket will be better for visual http://puu.sh/560Mg.jpg
    00:32:917 (3) - 72,152 for natural flow?
    00:36:732 (3) - add whistle because violin sound?
    00:39:854 (1) - remove finish from head, there is no cymbal or hard music
    00:46:790 (3) - 240,228 for better flow?
    01:12:455 (4) - 368,276 for natural flow
    01:21:472 (1,2,1,2) - for all, clap should be in tail due BGM (background music)
    01:22:513 (2) - keep consistency spacing
    01:25:287 (2) - same here


  • Normal
    00:22:859 (5) - umm, music in here is hard drum imo, add whistle or finish or whistle finish?
    00:23:900 (2) - straight slider will broke flow here i guess, try to curve down here?
    00:38:813 (3) - whistle in head for follow violin sound?
    00:42:628 (1) - tail 244,88? i guess it make a nice flow for next pattern
    00:51:299 (1) - i really recommended for remove this, the bpm is high, and suddenly note after spin it's so hard for newbie
    00:56:501 (1) - i know you want to make blanket here but the flow is broken, better if you rotate this 50 degree and put in 424,200
    01:23:380 (1,2,1) - too hard for normal imo, how about remove (2) and add note in 01:23:900 - ?


  • Hard
    00:01:877 (5) - add whistle for follow piano sound?
    00:10:027 (5) - i guess you can remove whistle in this circle, so many whistle too noisy for me
    00:14:623 (4,5) - remove the claps, it's really not fit with music , hear it and you will know why :3
    00:17:397 (5,6) - same here, i guess if you find a similar pattern like that and you follow to remove claps, remove its too
    00:27:195 (1,2) - i don't really like the overlap but i didn't find idea for this, well just give opinion :3
    00:45:056 (4,5,6,7) - nah for this, i guess change with slider repeat instead, this song have a high bpm, it's hard D:
    01:04:478 (4,5,6,7) - same here
    01:13:669 (2) - aaa 144,156 for symmetrical?
    01:21:819 - you should reduce volume here, the music turn become low
    01:22:513 (1) - and finish in head because loud music?


  • Memories
    AR and HP - 1 , skystar is the hardest diff right? for better spread D:
    00:03:611 (4) - put in 160,72 for make triangle pattern, it will be better for flow
    00:11:588 (5) - NC it for 1/4 jump and new pattern
    00:23:206 (1,2,3,4,5,6,7) - aaa it's a pretty calm music, you should remove/reduce jumps here
    00:33:958 (4) - i'm devil so i prefer ctrl+G here :>
    00:45:403 (1) - idk why but i why no jump in hard music D:
    00:53:380 - why not stream for this time for following vocal too? O.o
    01:08:466 (3) - i think reduce jump in here will be nice. how about 320,184?
    01:21:819 - reduce volume same as i said in hard diff

skystar is fine for me
GL \=w=/
Topic Starter
xChippy

Losertic wrote:

Reply to Losertic mod.

General

  1. Pass.

Normal

  1. 00:29:449 (2) - check distance? What's wrong with it?
  2. 00:38:813 (3) - change perpect blanket. example) move (438,274) Blanket is already good o-o
  3. 01:14:883 (3) - check distance? Same as above

Memories

  1. 00:06:732 (2) - hmm. like this..? ('2' note is big sound- so i want jump) http://osu.ppy.sh/ss/1074293
    ─ example) 00:06:732 (2) - move (288,264) a jump wouldn't fit here so no change

nice beatmap! (also, all diff)
Srry no change but thx for modding~
Reply to Xinely's mod

Xinely wrote:

Hi ~
m4m here


  • Normal
    00:22:859 (5) - umm, music in here is hard drum imo, add whistle or finish or whistle finish? [/color]
    00:23:900 (2) - straight slider will broke flow here i guess, try to curve down here? aight fixed
    00:38:813 (3) - whistle in head for follow violin sound? Yea... I removed some whistles to avoid letting the diff sound noisy so there are not much out there and if I put here one would be a bit random =w=
    00:42:628 (1) - tail 244,88? i guess it make a nice flow for next pattern ok fixeed
    00:51:299 (1) - i really recommended for remove this, the bpm is high, and suddenly note after spin it's so hard for newbie orz Fixed it... but I thought centering it would be enough to make it easy =w=
    00:56:501 (1) - i know you want to make blanket here but the flow is broken, better if you rotate this 50 degree and put in 424,200 did own changes
    01:23:380 (1,2,1) - too hard for normal imo, how about remove (2) and add note in 01:23:900 - ? I want to follow the music here properly >< also it shouldn't be too hard tho o-o


  • Memories
    AR and HP - 1 , skystar is the hardest diff right? for better spread D: This I kinda want to keep it as it is, it pretty much fits the diff ><
    00:03:611 (4) - put in 160,72 for make triangle pattern, it will be better for flow fixed
    00:11:588 (5) - NC it for 1/4 jump and new pattern fixed
    00:23:206 (1,2,3,4,5,6,7) - aaa it's a pretty calm music, you should remove/reduce jumps here Imo this fits with the music as it is circles rapidly after another
    00:33:958 (4) - i'm devil so i prefer ctrl+G here :> aight fixed =w=
    00:45:403 (1) - idk why but i why no jump in hard music D: kay increased Distance a bit
    00:53:380 - why not stream for this time for following vocal too? O.o Errr.. wouldn't it be a bit weird to suddenly start following vocal there o-o? Also I think the pause with the vocal is nicce ;) aight I'l consider ><
    01:08:466 (3) - i think reduce jump in here will be nice. how about 320,184? this fits the music pretty much tho, the music here gets a bit louder, also I like the symmetry here xD
    01:21:819 - reduce volume same as i said in hard diff fixed

skystar is fine for me
GL \=w=/
Thanks for modding Xinely >w</
Sonnyc
Normal:

00:12:802 (1) - Placing at (56,160) will flow better.
00:21:646 (3) - Make the start a soft-Finish. Normal finish sounds too loud.

mint's Hard:

No issue found

skystar:

00:03:784 (1,2) - I think flowing oppositely feels better. Try ctrl+Ging 00:03:438 (5,1) each.
01:25:634 (1) - Unlike other patterns, a single note at 01:25:807 will match the song better. Even the start is silent, it's a click though.

Memories:

00:06:906 (3) - NC and a small jump will emphasize 00:06:559 (1,2) better.
00:11:328 (4) - Not sure if this long distance in a consistant stream works fine.
00:49:218 (3) - Jump with (4) is fine, but I don't think one with (2) was nice. Reduce those spacing.
01:27:021 (1) - End at 01:29:796. The current end sounds too loud compared to the music.

Imo, the combo colors were hard to read
Topic Starter
xChippy

Sonnyc wrote:

Normal:

00:12:802 (1) - Placing at (56,160) will flow better.
00:21:646 (3) - Make the start a soft-Finish. Normal finish sounds too loud.
all fixed

Memories:

00:06:906 (3) - NC and a small jump will emphasize 00:06:559 (1,2) better. don't think the NC is neccessary tho did made a small jump
00:11:328 (4) - Not sure if this long distance in a consistant stream works fine. Yea I'll see what to do ><
00:49:218 (3) - Jump with (4) is fine, but I don't think one with (2) was nice. Reduce those spacing. fixed
01:27:021 (1) - End at 01:29:796. The current end sounds too loud compared to the music. Well I prefer to end it where actually the music ends so nope ><

Imo, the combo colors were hard to read Colour should be fine tho o-o they differ alot maybe cuz they are too dimmed o-o?
Thanks for modding Sonnyc :3/!
Delis
[General]
fine

[Oyatsu's Easy]
00:20:432 (1) - end point move to x176 y136,I don't like the angle of long slider (nazi)
00:46:096 (2) - delete the centre point,just looks ugly
00:51:299 - are you using this green line? ..
00:49:391 (1) - I feel don't much the whistle (SC3), change other whistle sound or change to a finish?

[Normal]
00:21:646 (3) - CTRL E on the head
00:42:628 (1) - finish on the head?
00:57:888 (2) - remove a clap , sound weird a bit

[Skystar]
00:11:241 (1) - NC :?:
00:53:553 (6,7) - uuh I confused this triples, add a short slider instead of the triples
01:27:021 - add a circle :\

fun :)

[mint's Hard]
00:14:883 (1) - add a finish on the head ?
00:23:900 (3) - delete the centre point,will be looks nice than now imo
01:03:264 (1) - add a finish on the head ?
01:07:599 (1) - ^
01:08:120 (2,3,4,1) - I feel boring this pattern :/ that's okay though :)

NICE HARD DIFF

[Memories]
OD-1 so I don't think fit to the map

00:29:796 (7) - I don't like current place, 00:26:328 (3,4,5,6,7,1) - prefer this pattern
00:52:859 (4) - move to x288 y128, will be really better flow to me
01:04:131 (1,1) - so not good for flow, make a jump or 5 circles
01:27:021 - add a circle
Topic Starter
xChippy

Delis wrote:

[General]
fine

[Normal]
00:21:646 (3) - CTRL E on the head aight after many times refusing... fixed
00:42:628 (1) - finish on the head? nope no finish sound
00:57:888 (2) - remove a clap , sound weird a bit OAO how did it get there fixed

[Memories]
OD-1 so I don't think fit to the map HP-1 instead

00:29:796 (7) - I don't like current place, 00:26:328 (3,4,5,6,7,1) - prefer this pattern Imo it plays fine tho o-o and it's kinda similiar already
00:52:859 (4) - move to x288 y128, will be really better flow to me did some own changes as many modders complaint about this orz
01:04:131 (1,1) - so not good for flow, make a jump or 5 circles nope it flows fine for me tho o-o
01:27:021 - add a circle fixed

Thanks for modding Delis :3~~!!!
mintong89
fix some thanks!

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Title:Memories Last (TV Size)
TitleUnicode:メモリーズ・ラスト (TV Size)
Artist:Kurosaki Maon
ArtistUnicode:黒崎 真音
Creator:xChippy
Version:mint's Hard
Source:Toaru Majutsu no Index II
Tags:a certain magical index J.C Staff Amamiya Yuko mintong89 Oyatsu Skystar ending とある魔術の禁書目録II
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Oyatsu
Thank you for modding, fixed somethings I guess
Oya
osu file format v12

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Title:Memories Last (TV Size)
TitleUnicode:メモリーズ・ラスト (TV Size)
Artist:Kurosaki Maon
ArtistUnicode:黒崎 真音
Creator:xChippy
Version:Oyatsu's Easy
Source:Toaru Majutsu no Index II
Tags:a certain magical index J.C Staff Amamiya Yuko mintong89 Oyatsu Skystar ending とある魔術の禁書目録II
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Topic Starter
xChippy
Updated all except Yuko's diff~~ :3/
Zero__wind
Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

Memories
00:05:865 (1,2,3,4) - maybe just a bit too big distance for the first part
00:11:241 - and 00:11:501 - adjust to drum sample?
00:14:883 (1) - why not finish on head, like 00:17:657 (1) - and 00:20:432 (1) -
00:16:964 (3) - maybe parallel with 00:16:270 (1) - , just like 00:16:617 (2,4) -
00:22:686 (6,7) - maybe drum finish for these two
00:23:120 (10) - why not drum sample like the former
I accidently noticed that 00:28:755 (1,2,3,4,5,6,7,1) - is so similar to 00:25:981 (1,2,3,4,5,6,7,1) - , maybe you may think of some different jumping patterns and maybe it's just me but I think the flow of 00:26:675 (5,6,7,1) - is not good, may try the below (I rotated your former notes a bit)
SPOILER

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00:31:357 (6) - maybe whistle
00:36:732 (4,1) - make them further away from each other and so could these 00:37:079 (1,2) -
00:36:386 (3) - may try CTRL+G
00:39:160 (4,5,6,7,8,9,10,11) - well, these are too noisy, you'd better try remove the claps from 00:39:333 (6,7,10,11) - and adjust them to Normal sample and besides, you must have forgotten to lower the volume with the green line at 00:39:160 - , 40% will do imo. Ah, after modding your Normal diff, I found that the volume settings are just different between the two diffs, I think you should make this the same as that in Normal
00:39:854 (1,2,3) - why do you only add clap to 3, not like 00:42:628 (1,2,3) - , I think you'd better make them consistent

00:46:096 (5) - may try to move it to somewhere like (128,168)
00:49:391 (4) - too weird with no finish here
00:54:940 (1) - move the whistle from its tail to its head, referring to 00:57:715 (1) -

01:01:010 (2,1,2,1) - this plays nothing wrong but I must say that they make no sense with the music so maybe you'd wanna think of something different
01:03:264 (1) - maybe add finish on head, like what you did in Normal
01:06:039 (1) - same as 00:54:940 (1) -
01:08:120 (2,3) - CTRL+G to each of them may emphasise better, see the below
SPOILER

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01:20:952 (3) - may replace the clap with drum finish at its reverse point and its end
01:27:108 (1) - you may wanna gradually turn down the volume with more green lines, also for other diffs

社科院star
00:00:663 (2) - whistle?
00:06:559 (1) - 从前面的flow来看它出现在00:06:212 (5) - 的上面感觉有点儿别扭 或许考虑做个平行四边形如下图
00:08:987 (5) - whistle?
00:18:351 (1,2,3) - 感觉打着真蛋疼=。= 还不如简单oval flow 如下
00:19:738 (1,2,3) - 感觉从左边的三角形过来不太舒服 把00:20:085 (3) - 反过来或许好一些 当然尾巴上的三连也要换位置
00:29:623 (2,1) - CTRL+G?
00:44:362 (2) - 何必3/4 =。=
00:53:033 (3,4,5) - 这3个soft吧
00:58:582 (2,3,5) - 虽然说这音效听得我耳朵都快炸了我已经不想多说什么了但是这里finish也太多了吧
01:27:021 (1) - 可以多加两根儿绿线降音量
纯鼓节奏和音效都好鸡巴=。=

Mint's Hard
考虑和其他diff一样从00:00:490 - 开始, 加个1/2 reverse就好
00:03:091 (3,5) - 把这两个红线上的whistle都提前到白线上?
00:05:865 (3) - 这个也是 从尾巴上挪到头上合适一些我觉得
00:10:721 - 强烈建议把所有的SC5的音量都降到60%或者再低一点儿=。= 好吵啊……
00:14:709 (5) - 这个应该用whistle而不是clap,而且这种连打最好给00:14:623 (4,5) - 降音量 或者给00:14:536 (3,4) - 降音量

不少类似的我就不多说了 比如00:17:310 (4,5,6) - 反正一定不要3连clap =。= omg
00:45:143 (5,6,7) - 这三个最好都去掉clap 然后00:45:143 (5,6) - 加whistle
01:08:120 (2,3,4) - 感觉听起来怪怪的 或许只用finish,然后3个note音量递增
01:25:807 (3,4) - 最好这两个都加NC
主要就是注意3连和5连不要连续clap=。=耳朵要炸了

Normal
00:14:883 - better use finish, as I've mentioned in your Insane diff
00:22:859 (5) - may change the drum clap to drum finish
01:15:923 - turn down the volume to 60% or lower is appreciated from here
some whistle suggestions are the same as that in Insane

Oyatsu's Easy
00:00:490 - better start at the same point like other diffs
00:38:466 (1) - this NC is unneccessary
01:27:021 (1) - may add some more green lines to gradually lower the volume

That's all
Good luck
Topic Starter
xChippy

Zero__wind wrote:

Hi, mod from popner's modding team

Unrankable issues
Highly recommend to fix
Common sugestions

Memories
00:05:865 (1,2,3,4) - maybe just a bit too big distance for the first part Only lowered a little bit would feel awkward otherwise with the previous combo
00:11:241 - and 00:11:501 - adjust to drum sample?
00:14:883 (1) - why not finish on head, like 00:17:657 (1) - and 00:20:432 (1) -
00:16:964 (3) - maybe parallel with 00:16:270 (1) - , just like 00:16:617 (2,4) -
00:22:686 (6,7) - maybe drum finish for these two
00:23:120 (10) - why not drum sample like the former
I accidently noticed that 00:28:755 (1,2,3,4,5,6,7,1) - is so similar to 00:25:981 (1,2,3,4,5,6,7,1) - , maybe you may think of some different jumping patterns and maybe it's just me but I think the flow of 00:26:675 (5,6,7,1) - is not good, may try the below (I rotated your former notes a bit) I found the last jump a bit to large so changed that one a bit :3
SPOILER

256,144,26154,1,0,0:0:0:0:
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00:31:357 (6) - maybe whistle
00:36:732 (4,1) - make them further away from each other and so could these 00:37:079 (1,2) -
00:36:386 (3) - may try CTRL+G
00:39:160 (4,5,6,7,8,9,10,11) - well, these are too noisy, you'd better try remove the claps from 00:39:333 (6,7,10,11) - and adjust them to Normal sample and besides, you must have forgotten to lower the volume with the green line at 00:39:160 - , 40% will do imo. Ah, after modding your Normal diff, I found that the volume settings are just different between the two diffs, I think you should make this the same as that in Normal Reduced the volume OAO I think it's better for this stream to have more impact with these claps ><
00:39:854 (1,2,3) - why do you only add clap to 3, not like 00:42:628 (1,2,3) - , I think you'd better make them consistent
00:46:096 (5) - may try to move it to somewhere like (128,168)
00:49:391 (4) - too weird with no finish here well since there is no finish sound ><
00:54:940 (1) - move the whistle from its tail to its head, referring to 00:57:715 (1) -[/color]
01:01:010 (2,1,2,1) - this plays nothing wrong but I must say that they make no sense with the music so maybe you'd wanna think of something different
01:03:264 (1) - maybe add finish on head, like what you did in Normal
01:06:039 (1) - same as 00:54:940 (1) -
01:08:120 (2,3) - CTRL+G to each of them may emphasise better, see the below
SPOILER

61,217,68120,2,0,L|144:232,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
450,166,68466,2,0,L|368:152,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
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61,218,70374,6,0,P|43:298|82:370,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
01:20:952 (3) - may replace the clap with drum finish at its reverse point and its end
01:27:108 (1) - you may wanna gradually turn down the volume with more green lines, also for other diffs

Normal
00:14:883 - better use finish, as I've mentioned in your Insane diff
00:22:859 (5) - may change the drum clap to drum finish
01:15:923 - turn down the volume to 60% or lower is appreciated from here
some whistle suggestions are the same as that in Insane

That's all
Good luck
OAO Fixed the rest :3/
Thanks for modding Zero >w</
mintong89
謝謝mod!

SPOILER
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TitleUnicode:メモリーズ・ラスト (TV Size)
Artist:Kurosaki Maon
ArtistUnicode:黒崎 真音
Creator:xChippy
Version:mint's Hard
Source:Toaru Majutsu no Index II
Tags:a certain magical index J.C Staff Amamiya Yuko mintong89 Oyatsu Skystar ending とある魔術の禁書目録II
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504,240,24247,1,8,1:2:0:0:
468,316,24420,6,0,P|408:336|324:304,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
284,248,24940,2,0,L|288:172,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
200,132,25287,2,0,L|196:201,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
156,276,25634,2,0,P|116:284|84:276,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
120,184,25981,6,0,P|156:172|268:192,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
320,240,26501,1,0,0:0:0:0:
364,312,26675,2,0,L|356:384,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
428,256,27021,1,8,1:2:0:0:
412,172,27195,6,0,P|404:116|440:32,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
496,116,27715,2,0,L|408:104,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
344,52,28062,2,0,L|256:40,2,70.000000298023,2|2|8,1:2|0:0|1:2,0:0:0:0:
372,132,28582,1,0,0:0:0:0:
316,196,28755,6,0,P|312:228|320:264,1,70.000000298023,2|0,1:2|0:0,0:0:0:0:
372,332,29102,1,8,1:2:0:0:
456,308,29276,1,0,0:0:0:0:
484,228,29449,2,0,L|496:148,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
476,76,29796,1,8,1:2:0:0:
404,32,29969,6,0,P|332:32|276:72,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
236,144,30490,2,0,P|192:156|144:144,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
12,96,30836,2,0,P|52:100|92:132,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
92,196,31183,1,8,1:2:0:0:
48,268,31357,1,0,0:0:0:0:
84,344,31530,6,0,P|136:356|224:320,1,140.000000596046,4|8,0:0|1:2,0:0:0:0:
204,244,32050,2,0,P|152:232|64:268,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
152,328,32570,2,0,L|136:248,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
132,176,32917,5,2,0:0:0:0:
148,92,33091,1,2,0:0:0:0:
224,56,33264,1,2,0:0:0:0:
300,92,33438,1,2,0:0:0:0:
368,44,33611,1,2,0:0:0:0:
392,124,33784,1,2,0:0:0:0:
476,120,33958,1,2,0:0:0:0:
484,148,34044,1,2,0:0:0:0:
484,176,34131,1,2,0:0:0:0:
476,204,34218,1,2,0:0:0:0:
456,224,34305,6,0,P|392:244|312:204,1,140.000000596046,4|8,0:0|1:2,0:0:0:0:
300,140,34825,2,0,P|268:128|164:168,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
132,232,35345,1,8,1:2:0:0:
56,196,35518,6,0,L|12:56,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
100,60,36039,2,0,L|120:128,1,70.000000298023,8|2,1:2|0:0,0:0:0:0:
196,164,36386,2,0,L|224:232,1,70.000000298023,8|2,1:2|0:0,0:0:0:0:
256,308,36732,1,8,1:2:0:0:
256,308,36819,1,8,0:0:0:0:
256,308,36906,1,2,0:0:0:0:
328,352,37079,6,0,P|384:348|444:280,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
480,216,37599,2,0,P|464:160|488:80,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
424,140,38120,2,0,L|340:132,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
272,156,38466,6,0,L|100:144,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
20,272,39160,2,0,L|92:280,1,70.000000298023,8|2,1:2|0:0,0:0:0:0:
172,288,39507,1,8,1:2:0:0:
172,288,39594,1,8,0:0:0:0:
172,288,39680,1,2,0:0:0:0:
252,256,39854,6,0,P|256:216|248:180,1,70.000000298023,2|2,0:0|0:0,0:0:0:0:
328,152,40201,2,0,P|344:220|332:304,1,140.000000596046,2|8,0:0|0:0,0:0:0:0:
280,352,40721,1,2,0:0:0:0:
196,340,40894,2,0,L|116:324,1,70.000000298023,2|12,0:0|0:0,0:0:0:0:
56,172,41414,5,2,0:0:0:0:
96,96,41588,2,0,P|136:84|188:88,1,70.000000298023,8|2,0:0|0:0,0:0:0:0:
244,104,41935,2,0,P|280:112|336:104,1,70.000000298023,8|2,0:0|0:0,0:0:0:0:
384,68,42281,1,8,0:0:0:0:
384,68,42368,1,8,0:0:0:0:
384,68,42455,1,8,0:0:0:0:
436,136,42628,6,0,L|448:216,1,70.000000298023,2|2,0:0|0:0,0:0:0:0:
380,256,42975,2,0,L|356:100,1,140.000000596046,2|8,0:0|0:0,0:0:0:0:
348,36,43495,1,2,0:0:0:0:
272,76,43669,1,2,0:0:0:0:
192,56,43842,6,0,P|124:52|64:100,1,140.000000596046,12|2,0:0|0:0,0:0:0:0:
24,164,44362,2,0,L|40:240,1,70.000000298023,8|2,0:0|0:0,0:0:0:0:
136,260,44709,2,0,L|121:191,1,70.000000298023,8|2,0:0|0:0,0:0:0:0:
132,108,45056,1,8,0:0:0:0:
132,108,45143,1,8,0:0:0:0:
132,108,45229,1,2,0:0:0:0:
132,108,45316,1,2,0:0:0:0:
132,108,45403,6,0,P|172:92|276:112,1,140.000000596046,6|8,1:2|1:2,0:0:0:0:
332,156,45923,1,0,0:0:0:0:
388,220,46096,2,0,L|380:292,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
336,360,46443,1,8,1:2:0:0:
268,308,46617,6,0,L|288:164,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
296,84,47137,2,0,P|260:68|224:68,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
156,108,47484,2,0,P|156:144|140:176,2,70.000000298023,2|2|8,1:2|0:0|1:2,0:0:0:0:
76,128,48004,1,2,0:0:0:0:
24,192,48177,6,0,P|20:240|76:332,1,140.000000596046,6|8,1:2|1:2,0:0:0:0:
136,356,48698,2,0,L|288:324,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
224,260,49218,2,0,L|156:276,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
72,292,49565,6,0,P|52:244|52:212,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
76,148,49912,1,8,1:2:0:0:
160,152,50085,1,2,0:0:0:0:
220,96,50258,2,0,P|252:84|316:92,1,70.000000298023,8|2,1:2|0:0,0:0:0:0:
364,116,50605,2,0,P|332:152|292:156,1,70.000000298023,8|8,1:2|0:0,0:0:0:0:
256,192,50952,12,4,52339,0:0:0:0:
188,232,52513,1,4,0:0:0:0:
244,144,52686,1,4,0:0:0:0:
312,224,52859,1,4,0:0:0:0:
312,224,53727,6,0,P|360:240|456:208,1,140.000000596046,4|8,1:2|1:2,0:0:0:0:
476,140,54247,2,0,L|496:312,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
496,364,54767,1,8,1:2:0:0:
424,320,54940,2,0,P|380:300|276:316,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
212,336,55461,2,0,L|124:328,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
76,280,55807,2,0,L|-12:272,2,70.000000298023,2|2|8,1:2|0:0|1:2,0:0:0:0:
228,208,56501,6,0,P|244:140|216:76,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
160,16,57021,1,0,0:0:0:0:
88,60,57195,2,0,P|48:72|8:68,2,70.000000298023,2|2|8,1:2|0:0|1:2,0:0:0:0:
164,100,57715,6,0,P|192:136|296:168,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
364,168,58235,2,0,L|444:164,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
404,244,58582,2,0,L|324:248,2,70.000000298023,2|2|8,1:2|0:0|1:2,0:0:0:0:
440,320,59102,1,2,0:0:0:0:
440,320,59189,1,2,0:0:0:0:
440,320,59276,6,0,P|376:340|304:324,1,140.000000596046,6|8,1:2|1:2,0:0:0:0:
240,272,59796,1,0,0:0:0:0:
164,232,59969,2,0,L|68:228,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
8,224,60316,1,8,1:2:0:0:
60,292,60490,6,0,P|84:224|56:152,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
8,96,61010,2,0,P|0:60|4:20,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
80,56,61357,2,0,L|156:64,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
168,168,61703,2,0,L|98:160,1,70.000000298023,8|2,1:2|0:0,0:0:0:0:
236,260,62050,6,0,P|272:212|268:128,1,140.000000596046,6|8,1:2|1:2,0:0:0:0:
220,68,62570,2,0,P|268:96|368:88,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
424,52,63091,1,8,1:2:0:0:
480,112,63264,6,0,P|496:160|468:272,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
420,304,63784,2,0,L|344:312,1,70.000000298023,12|2,1:2|0:0,0:0:0:0:
296,228,64131,2,0,L|365:220,1,70.000000298023,8|2,1:2|0:0,0:0:0:0:
312,136,64478,1,8,1:2:0:0:
312,136,64565,1,8,0:0:0:0:
312,136,64651,1,2,0:0:0:0:
312,136,64738,1,2,0:0:0:0:
312,136,64825,6,0,P|264:132|196:192,1,140.000000596046,4|8,1:2|1:2,0:0:0:0:
172,284,65345,1,0,0:0:0:0:
88,336,65518,2,0,L|0:332,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
172,284,65865,1,8,1:2:0:0:
148,188,66039,6,0,P|144:136|188:44,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
272,24,66559,2,0,L|364:16,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
388,104,66906,2,0,L|318:110,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
220,120,67253,1,8,1:2:0:0:
204,216,67426,1,8,0:0:0:0:
204,216,67513,1,8,0:0:0:0:
204,216,67599,6,0,P|212:280|280:360,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
348,376,68120,1,4,0:0:0:0:
348,376,68466,1,4,0:0:0:0:
348,376,68813,1,4,0:0:0:0:
348,376,69160,5,2,0:0:0:0:
408,300,69333,2,0,P|428:264|420:204,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
396,144,69680,1,2,1:2:0:0:
460,68,69854,1,2,0:0:0:0:
312,96,70027,1,8,1:2:0:0:
312,96,70114,1,8,0:0:0:0:
312,96,70201,1,2,0:0:0:0:
312,96,70287,1,2,0:0:0:0:
312,96,70374,6,0,P|268:84|184:120,1,140.000000596046,4|8,1:2|1:2,0:0:0:0:
148,212,70894,2,0,L|168:352,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
72,332,71414,1,8,1:2:0:0:
40,240,71588,6,0,P|36:188|96:96,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
152,48,72108,2,0,P|196:52|232:44,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
304,96,72455,2,0,P|312:136|304:172,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
216,200,72802,2,0,P|208:160|216:124,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
296,232,73149,6,0,P|272:264|176:276,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
132,164,73669,2,0,P|156:132|252:120,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
340,156,74189,2,0,P|380:160|420:152,1,70.000000298023,8|0,1:2|0:0,0:0:0:0:
496,108,74536,6,0,P|488:152|516:268,1,140.000000596046,2|8,1:2|1:2,0:0:0:0:
336,344,75229,2,0,L|264:340,1,70.000000298023,2|2,1:2|0:0,0:0:0:0:
176,296,75576,1,8,0:0:0:0:
176,296,75663,1,8,0:0:0:0:
176,296,75750,1,8,0:0:0:0:
176,296,75836,1,8,0:0:0:0:
176,296,75923,6,0,P|152:248|168:180,1,105.000004452467,4|2,1:2|1:2,0:0:0:0:
276,112,76617,2,0,L|384:96,1,105.000004452467,8|8,1:2|1:2,0:0:0:0:
340,212,77137,6,0,L|236:227,1,105.000004452467,2|2,0:0|0:0,0:0:0:0:
276,112,77657,2,0,L|384:96,1,105.000004452467,2|8,1:2|1:2,0:0:0:0:
416,240,78351,2,0,P|400:272|364:288,2,52.5000022262334,2|2|4,1:2|0:0|1:2,0:0:0:0:
380,96,79044,6,0,P|376:68|384:44,2,52.5000022262334,2|2|8,1:2|0:0|1:2,0:0:0:0:
268,192,79738,2,0,P|240:196|200:188,1,52.5000022262334,2|2,1:2|0:0,0:0:0:0:
152,156,80085,6,0,P|96:152|44:192,1,105.000004452467,2|2,1:2|1:2,0:0:0:0:
140,296,80779,2,0,L|120:224,1,52.5000022262334,8|2,1:2|0:0,0:0:0:0:
248,180,81125,2,0,L|233:230,1,52.5000022262334,8|8,1:2|0:0,0:0:0:0:
352,304,81472,6,0,L|408:288,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
420,188,81819,2,0,L|369:202,1,52.5000022262334,2|2,0:0|0:0,0:0:0:0:
160,268,82513,6,0,L|216:252,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
228,152,82860,2,0,L|177:166,2,52.5000022262334,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,124,83380,2,0,P|304:92|300:60,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
380,72,83727,2,0,P|372:40|352:16,2,52.5000022262334,8|8|8,0:0|0:0|0:0,0:0:0:0:
368,148,84247,6,0,P|384:176|408:196,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
372,312,84594,2,0,P|356:284|332:264,1,52.5000022262334,2|2,0:0|0:0,0:0:0:0:
184,280,85287,5,8,0:0:0:0:
120,228,85460,1,8,0:0:0:0:
120,228,85807,5,2,0:0:0:0:
120,228,86154,6,0,P|104:200|104:160,1,52.5000022262334,8|8,0:0|0:0,0:0:0:0:
128,112,86501,1,8,0:0:0:0:
192,76,86675,2,0,L|224:64,4,26.2500011131167,2|2|2|2|6,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,87108,12,0,90316,0:0:0:0:

oh and the hitsound xChippy please change it: http://puu.sh/5i0yG.wav
Topic Starter
xChippy
Thx updated and also updated your hitsound :3
Waiting for Oyatsu and Yuko :3
Oyatsu
NO fix anything. Sorry :(
Skystar
http://puu.sh/5jPRk.osu
thanks for modding!
i'm not able to reply all of them due to some reason, sorry... Q_Q
Topic Starter
xChippy
Thx :3 all updated~
EDIT: Changed names.. due the new rule ppy established...
Skystar ---> Skystar's Insane
Memories ---> Insane
Skystar
:(
mintong89
omg the maps really need bat, so old
Hollow Wings
mark

edit: from Scorpiour's Modding Queue

General
  1. source in original like "とある魔术の禁书目録Ⅱ", and move the current one into tags.
  2. unused hs file: soft-hitfinish4.wav; soft-sliderslide4.wav; normal-sliderslide5.wav
  3. unsnapped kiai section in all diffs: 00:53:727

Insane

  1. 00:08:813 (1,2,3) - i think u need to shorter these jumps for easier playing stuff with quiet part of the original song's track here.
  2. 00:11:241 (5,6,7,8) - hmm... still think need to shorter the 1/4 jump at 00:11:501 (8,1) - for there's not much reason to do that with other 1/4 jumps' not in that large ds in other parts of the whole diff. maybe just merge 00:11:414 (7,8) - into a 1/4 slider? or just shorter dat 1/4 jump. this is a highly recommended.
  3. fine.

Skystar's Insane

  1. 01:01:183 and 01:01:877 r really pity to blank. maybe try this? 01:01:183 - add note and stack it at 01:01:010 (2) - ; 01:01:357 (3) - ctrl+g; 01:01:877 - add note and stack it at 01:01:357 (3) - 's end after changing. same suggestion to 01:12:108 (2,3,1) - .
  2. 01:25:634 (1) - start at nowhere beats coming? lol thou i don't mind stuff like this but i still think u need another version series of this part orz...
  3. fine.

mint's Hard

  1. 00:50:952 (1) - well... seems like u need to avoid the tight following of the note after the spinner, as a hard diff's pattern.
  2. 01:09:854 (4,5) - is this large jump really necessary? maybe change to another pattern. (just suggestion

Normal

  1. 00:49:391 (1,1) - the obj after a spinner should be 2 white ticks gap large at least in a normal diff, this is a must fix.
  2. 01:22:686 (4,1) - why have ds shifting here? and especially 01:24:247 (1,2,3,1) - , really need to arranged into same ones. this is a highly recommended.

Oyatsu's Easy

  1. 00:09:333 (1,1) - like the mod for normal diff, but larger the gap to 4 white ticks, and fix all spinners with objs followed like this in the whole diff plz. if u think that's too long gaps then i recommend u just not using that lots of spinners, tbh those r a bit hard to beginners who's playing easy diffs.
for ur maps' not in progress for long time, maybe u need 2-3 more mod to give further changes to perfect it...

well, poke me later when u think it's fine.
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