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supercell - Kimi no Shiranai Monogatari (TV Size)

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Mafiamaster
Just wanted to stop by again :3

Easy~
  1. 00:55:79 (1) - Start this spinner at 00:55:98 and shorten it to 00:56:88
  2. 01:21:07 (1) - Start this spinner at 01:20:88, make sure to end it where it was again~
    Nice improvement since last time!
Normal~
  1. 00:01:61 (3) - Add a whistle
  2. 00:04:52 (3) - ^
  3. 00:02:34 (4,5,6) - Move 5 and 6 a little closer to 4.
  4. 00:03:79 (1,2,3) - This is considered as a jump. Make this more closer to each other and evenly space them. (Jumps aren't really recommended in Normal)
  5. 00:06:70 (1) - Suggestion: Add a finish and move farther from 7.
  6. 00:12:52 (6) - Add a finish
  7. 00:16:43 (1) - Start this slider on the white tick. (00:16:52) Don't forget to shorten to the white tick as well~ Maybe add a finish here as well?
  8. 00:41:52 (7,8) - Move both of these 1/4 of a tick forward. (So they land on the white tick)
  9. 00:54:25 (1,2,3) - Move these 1/4 of a tick forward. ^
  10. 00:55:97 (7) - Move this back on the red tick.
  11. 01:01:34 (5) - Move to red tick. (01:01:43)
  12. 01:04:43 (2) - Have this land on the white tick.
  13. 01:06:79 (3) - Land on red tick.
  14. 01:08:88 (1,2,3,4,5) - Can you do something about this? It's kind of jumbled up together.
  15. 01:22:43 (1) - Move back to the white tick. Then lengthen to the red tick.

Hard~

  1. 00:01:61 (3) - Add a whistle
  2. 00:04:52 (3) - ^
  3. 00:06:70 (1) - Add a finish
  4. 00:07:43 (3) - Add whistle
  5. 00:12:52 (10) - Add a finish.
  6. 00:21:88 (4,5) - Move 1/4 of a tick forward.
  7. 00:29:98 (1) - Add a finish.
  8. 00:44:52 (1) - ^
  9. 00:45:25 (3) - Add a clap
  10. 00:46:70 (6) - ^
  11. 00:48:16 (10) - ^
  12. 00:49:61 (13) - ^ Keep the whistle there if you want. =P
  13. 00:56:04 (1) - Move to the red tick. (00:55:98) Then lengthen to the white tick
  14. 01:02:70 (10) - Lengthen to the nearest white tick.
  15. 01:07:61 (6) - Remove finish sound
  16. 01:07:79 (7) - Add the finish to the beginning of this slider.
  17. 01:15:07 (2) - Lengthen to nearest white tick.
  18. 01:19:43 (2) - Finish
  19. 01:20:16 (4) - Clap
  20. 01:20:88 (7) - ^
  21. 01:21:61 (11) - ^
Ekaru
ctrl + shift + A all 3 difficulties. All I really gotta say on spacing. Recheck please, try respacing with distance snap.

All difficulties:

00:56:14 - Add kiai time.

Has potential, just needs some spacing refining.
Sleep Powder
Love the song already...I'm might make a difficulty if I get the time to. Its short so I think I can manage finishing it soon.



[Easy]
Use distance snap to fix the spacing on these notes.
00:50:34 (1) - A finish at the end sounds nicer
00:55:43 (2) - Spacing is too close to 1
Try to use distance snap for more organized spacing.

[Normal]
Resnap on 1/4 beat divisor...?
Use distance snap to fix the spacing on these notes.
00:09:61 (1,2) - Finishes
00:10:88 (3) - Whistle?
00:38:70 (4) - The slider is a bit weird...resnap the points.

[Hard]
Use distance snap to fix the spacing on these notes.
00:32:70 (1,2) - Finishes maybe?
01:10:52 (6) - Red tick on 1/4 beat divisor

The timing is a bit weird....I tried to find a better offset or something but I kept getting notes too early and too late at the same time.
minyeob
This map has been deleted on the request of its creator. It is no longer available.
Breeze
hi Ichigo-Sora :)
イチゴ-空 strawberry sky XD

sorry for my late mod

now mod start go go !!

blue :arrow: it's just my personal opinion, fix it or not both OK, it depends on you
red :arrow: it's strongly recommened that you fix it

Overall

  1. Place a Preview Point. How to? Go to 00:54:162, click on "Timing" in the toolbar and choose "Set Current Position as Preview". Do this on every difficulty. This makes the song start from the chorus when you select it on the song selection screen
  2. OFFSET : 843 , it sounds better to me but change it or not is all depend on you
  3. 00:55:980 - as a rule, kiai time should start on the hit you intend the fountain to be on, so, KIAI start here would be better
[Easy]

  1. 00:28:525 (6) - it does'n match anything
  2. 01:04:162 (1) - it's not recommended that put a note "covered" by front note
  3. and I had to say, those long slider seemed to be long-winded
[Normal]

  1. 00:44:525 (1) - spacing wrong
  2. 00:55:616 (6) - put it upside a bit, offscreen note is bad
  3. 00:57:253 (1) - wrong spacing
  4. 01:16:525 (4) - put it at 01:16:344 would be better
  5. 01:19:434 (2) - put it at 01:19:253 would be better
  6. 01:25:253 (2) - 1/2 beat forward
[Hard]

  1. 00:27:980 (6) - 1/4 beat forward
  2. 00:30:162 (2) -what's this note set for?
  3. 00:46:344 (5) - new combo here, the last large number looked ugly IMO
  4. 01:13:616 (5) - 1/2 beat forward
  5. 01:16:525 (4) - ^
  6. 01:19:434 (2) - ^
  7. 01:20:525 (5) - new combo
  8. 01:25:253 (2) - 1/2 beat forward
good map
star for you!
Alace
Overall
It`s good
I noticed that you follow many vocals in easy and normal it is a bit hard for newb
you can try to follow more drum and BGM in your next map

Hitsounds
Soft claps don`t fit this song i suggest remove all claps
Soft-whistle and finish fit the song

<Hard>
00:28:07 (6) - plz move to red tick (1/2 divisor)
btw using 1/4 beat snap divisor is ok you don`t need 1/6

have a star
[deleted user]
really cool for me
star
Sleep Powder
You can add my difficulty if you want to

Add this too
EDIT: Add my name in the tags area

http://up.ppy.sh/files/normal-hitwhistle.wav

Download: supercell x nagi (Gazelle) - Kimi no Shiranai Monogatari (Ichigo-Sora) [animask's Insane].osu
bmin11
Hm..... try using distance snap. It will be easy to find spacing errors

[Easy]
Nothing found

[Normal]
01:19:07 (1,2,3,4,5,6,7,8,9) - This tricked me. Is this for purpose?

[Hard]
Nothing found except some spacing errors

[animask's Insane
Nice

Try to go through with distance snap on. This will help you
Nice spinner, starred~
kino77
I like the skin~and the girl on BG pic~

[Easy]
00:27:80(6)-Remove circle?
00:39:43(3)-It doesn't match here,try to make the slider shorter,reverse at 00:40:16 and end here 00:41:62?
00:44:16(x)-Add a note here?
00:55:43(2)-Doesn't match, remove it and add a note at 00:55:25 and 00:55:62?
01:14:34(1)-Reverse at 01:15:80?

[Normal]
sllider velocity 1.4 is to high for normal,1.2 will be better~
00:03:07(6)-Align with 5?
00:25:62(3)-Move 1 grid 3 up?
00:30:71(2)-^
00:40:89(6)-^
00:46:34(3)-^
00:47:43(4)-Align with 5,6?
...If you put right note down 1 grid 3 on purpose,I got nothing to say~
00:59:71(7)-Movr to white tick?
01:01:98(6)-Start here 01:01:80?
01:19:25(2)-Add a note here?

[Hard]
HP Drain Rate is too high x__x
00:12:53(10)-New combo?
00:33:25(x)-Add a note?
00:41:62(1)-Remove new combo?
00:41:98(2)-New combo?
01:13:43(5)-Doesn't match...
01:16:34(4)-^
01:19:07(1)-Remove new combo?
01:19:25(x)-Add a note here?
01:19:43(2)-New combo?

[animaask's Insane]
As the circle size is lv.2 in this insane,I suggest Hard should have a lower circle size...
01:13:07(1)-Remove new combo?

Star~

Sorry I forgot... :o
SteRRuM
Hi!
[Timing]
SPOILER
BPM: 165,00 (fine)
Offset: 887
Resnap all notes on all difficulties.
[Easy]
  1. Fine.
[Normal]
  1. 01:01:97 (6) - 1 grid to the left.
[Hard]
  1. 00:28:523 - This break is too short ?,
  2. 00:54:34 (1,2,3) - Spacing.
[animask's Insane]
  1. Fine.
Aoitenshi
I can't mod by testplaying it, mosquito alwas get right in front of my eyes to make me miss

Easy:
0:27:432 : the brake here looks like a random placement, it sound better if you remove the breaks
Entire song : You should decrease the overall difficulity by 2 since it is an easy.

All other diff seems fine to me.

From all diff the one that seems error for me is 1 diff, star!
Lizbeth
First of all: the gray combo color is hard to see with that light BG. i suggest to use color as the blue and fuchsia.

Suggestions (except pink line)

Hard
00:09:61 (1) - repeat
00:19:43 - add note
00:21:61 - add note

animask's Insane
place inherited timing section before the note, not on top. cuz your not gonna get the right sound if you hit early

Normal
fine

Easy
Fine

good luck
Star
Symbolic
[Easy]

00:39:43 (3) - Let this reverse 1 more time and remove the break.


[Normal]

Use 1 Circle Size bigger.


[Hard]

Use 1 Circle Size bigger.

00:02:34 (5) - New combo.
00:05:25 (5) - ^
00:08:15 (5) - ^
00:09:250 (x) - Add a note here.


[animask's Insane]

00:02:34 (5) - New combo.
00:03:43 (1) - Remove new combo.
00:03:79 (2) - New combo.
00:08:15 (5) - ^
00:10:52 (5) - ^
00:11:25 (1) - Remove new combo.
00:34:34 (1) - Finish.
01:22:34 (8) - New combo.

Fun map to play and mod ^^
Starred *
Lokamp
[General] why don't you apply a final spinner like on animask's mode? (01:25:06 (1) - )

Easy
00:47:43 (6) - new combo

Normal
Exept for some random spacing, everything is ok here ^^

Hard
Sounds fine!

animask's Insane
like upper :3

Star 4 you ;3
WyndII
Hi!

Mod:
Just suggestion XD

Easy

00:31:97 (4) - this is hard to time when you're a noob playing this. why not make a repeating slider that starts here 00:31:796?

Normal
01:25:25 (3) - add a finish note?

Hard
nicee~
00:32:88 (2) - add finish?
00:55:977 - I'll use normal hitsounds here if i were you XD

animask's Insane
awesome!

Good lucku!
Mismagius
Modding queue <3

Easy
00:21:025 (1) - align with (4)?
00:47:043 (6) - new combo

Normal
00:05:025 (4) - new combo

Hard
00:11:061 (8) - spacing

animask
awesome

Star(ite, olololol) for you :3
Hanyuu
hello

add source to hard and insane
also add animask to tags

Easy:


00:31:079 (4) - make the short repeating sliders to 1 longer slider. it is not a good idea to use alot of red ticks on easy, with this fast BPM too. and its not fitting the music aswell
00:55:097 (1) - too short spinner for easy. do something else. 00:56:015 (1) - circle for example
01:14:034 (1) - sound better if you move it to 1:14:705

Normal:

00:40:015 (5) - new combo

Hard:

01:01:097 (6) - new combo
01:17:061 (1) - ^

Insane:

00:32:070 (1) - missing circle
01:06:034 (4) - new combo
Tanmak
Hello~

[Easy]
00:27:432 put in break.
00:35:796 (1) 1 grid up?
00:57:614 (1) no new combo.
00:59:068 (3) New combo.
01:01:977 (7) ^
01:04:159 (1) No new combo.
01:14:705 (1) Slide is too long. I suggest that divide two slide note.

[Normal]
00:02:341 (1,2,3) Check spacing.
00:03:796 (1,2,3) ^
00:05:250 (4) New combo and (4,5,6,7)..check spacing, too.
00:08:159 (4) New combo and check spacing (4,5,6).
00:24:159 (1,2) Spacing.
00:49:250 (7,8) ^

[Hard]
01:06:887 (3,4) Whistle?
01:19:432 (1) No new combo?

[Insane]
00:19:796 (1,2,3,4) Make this like picture.

00:24:705 (1,2) Too close.. >w<

Starred~
Leorda
[Easy]
00:20:705 (x) - Add note here
00:48:887 (3,4,5) - Move 1 grid down

[Normal]
00:34:887 (4,5) - Allign with 3
00:41:997 (4) - ^

[Hard]
01:19:068 (3) - This object is offscreen

[animask's Insane]
00:20:159 (5,6) - Spacing please

Great song! Star for you
Kitty McWittles
[Hard]
00:27:097 (6) - Delete
00:28:034 (8) - Make into a slider?

Can't find much... bit high priority for me but I tried :|

Have a star, find a BAT~
Nharox
[animask's Insane]

00:11:614 (4) - New combo?
01:19:068 (8) - New combo and 01:19:250 (1) - Remove old combo

Rest is good, I don't like the whistles on the sliders though. 00:24:159 (1) for example.

[Hard]

00:56:887 - I would place the kiai time here, your choice.
01:25:159 - Add kiai time to the section

[Easy & Normal]

Both are okay but why don't they have the normal hitsounds like on [Hard]?
Shifty_old
Hmmm, well this may or may not be a dumb question, but it concerns the issue of this map and my own map coexisting. (same song). As far as I know the two maps were first created around almost exactly the same time, so how is this going to work? Two ranked maps of the same song? A fusion of the two maps? A mod choice?

P.S. I'm not familiar with the map-ranking procedure in this regard haha.
Topic Starter
Ichigo-Sora
This map has been deleted on the request of its creator. It is no longer available.
Dusty
Your patterns are messy. animask uses some symmetry when he makes his patterns, and symmetry makes his difficulty look pretty. Maybe you should add some more symmetry to your difficulties?

Some suggestions:

[Easy]
00:20:034 (4) - Almost looks like it might be on a white tick when sight-reading
00:21:079 (2,3) - Make it a slider or delete (2)?
01:14:070 (1,1) - These sliders don't look like they belong in the same song, and also they don't seem to be going anywhere. Spread them out, and make both curved or both straight. (I think curved.)

[Normal]
00:06:034 (4,1) - Line up 1 horizontally with 4?
00:03:079 (1,2,3) - Delete, copy the previous (1, 2, 3), reverse, move closer to bottom of screen?
00:25:061 (3,4) - Line up 4 vertically with 3?
00:27:006 (5) - Create symmetrical triangle with 3, 4? and then move (6,7,8)
00:31:043 (3,4,5) - Left a grid?
01:15:006 (2,3) - Line up horizontally?
01:24:070 (1,2,3) - Unstack?

[Hard]
00:10:052 (3,4,5,6,7,8) - The triangles are funny-shaped.
00:54:034 (1,2,3) - ^
01:07:043 (5,6,7) - ^
01:24:070 (1,2,3) - Unstack?

[animask's Insane]
OK

If you want me to look at it again later, just PM me or post in my queue again. :)
Mystearica
[Insane]

Remove all whistles, too noisy and piercing.
I'd remove the soft claps myself but if you don't want to, meh.

Use a silenced slidertick sample. You don't have to silence sliderslide though.

00:41:097 (1) - Starting here the volume gradually increases, why don't you match that? Matching the hitsound volume to the music is a nice trick to use in parts like this.

Well it's rankable I guess @_@

[Hard]

Silence slidertick here too.

00:41:097 (1) - See above. I also recommend incremental volume with normal hits here.
00:38:070 (4) - Slightly off screen
00:40:015 (5) - Same as the above

Well...you had some nice things for arrangement so you should just spend more time really, this is not something I can tell you how to do because then I should just map it myself.

Hitsounds need a complete rework, from normal whistles and claps to soft whistles...you just need the soft whistles really and you've overused them in parts.

01:19:006 (3,4,5,6,1) - This is one strange stream, it's not a 5 hit in the song either. I'd remove this and map this part following the song instead, or use your stable pattern of beats. Oh the claps.

01:23:025 (1) - Don't put the spinner here, it should come later. Use circles/sliders instead here.
01:25:043 - Start the spinner here and gradually fade it out. You might want to consider silencing spinnerbonus.wav too.

[Normal]

00:03:006 (3) - Uhh..very offscreen
00:04:052 (3) - Slightly offscreen
00:08:088 (3) - Yeah...guess what?

I'm just going to stop pointing out all the offscreen stuff now...

Actually, I recommend remapping this difficulty after playing through it.

[Easy]

00:31:079 (4) - This is so awkward. Get rid of the whistles and try to match vocals or something, it's just out of place.
00:35:079 (1) - Gee you really love to put stuff offscreen, don't you?
00:55:097 (4) - Pretty sudden switch to normal because your normal volume is too high and didn't build up. Go back and make your combo here all normal but steadily increase volume.
00:58:034 (2) - You can probably tell me what I'm going to complain about here, can't you?

Follow what I said about hitsounds from the above here too.

Well I probably should spend more than 10 minutes on your map but...I think this is enough for now.
NoHitter
Overall
.osb file - What's this for? If you don't need it. Delete
SPOILER
Sprite,Foreground,Centre,"C:\Documents and Settings\Cloud_2\My Documents\My Pictures\bakemonogatari\hitagirender.png",758,649
M,0,0,,758,649
S,0,0,,0.4368001
V,0,0,,1,1

Easy
No kiai time?

Normal
SO many green lines
Good

Hard
00:43:432 (1) - Remove new combo

animask's Insane
Why is the kiai time different in this diff?
Some sliders are untidy
Mok
Mod's Info: Mine are all suggestions. You're free to follow or not this mod :3 I'll just mod the beats in your map, in all its forms, will not tell you to add or remove the beat <3

[General]
Nothing wrong :3

[Easy]
Seems fine ^^

[Normal]
00:59:068 (6) Move it 2/4 before

[Hard]
00:19:068 (4,5,6) Move them 2/4 before

[Insane]
Seems fine but recheck spacing ^^

And that's all for your map! I hope you will need my mod another time x3 Starred!
Paulo8624
This map is so well done! And the music is so cool, too!

Here is a little nazi-mod. No need to follow it, it just feel nice this way:

[Easy]
00:34:070 (4) - Remove this, and copy 00:31:079 (4,5) here.

[Normal]
00:08:015 (1) - Place this under 00:06:034 (4)?
00:22:088 (x) - Add two notes here, to continue the uptempo?
01:25:043 (1) - Remove 4, get this 1 white tick earlier and extend 1 white tick.

[Hard]
00:39:079 (x) - Add a note here.

[animask's Insane]
This is so awesome! I loved it.

+Star, and good luck ^^
peppy
Change artist to supercell.
DJPop

peppy wrote:

Change artist to supercell.
^


MV MUST BE ADDED!!>: 3
MP3 is worse than previous ranked map.

~Easy~
Fine.

~Normal~
00:11:977 (4) - stack it
00:41:977 (2) - timing sectios are exactly on the notes
01:25:432 (1) - silence the end

~Hard~
00:42:341 (3,5) - timing sectios are exactly on the notes
01:25:432 (1) - silence the end

~animask's Insane~
00:24:159 (1,2,3,4) - add hitwhistle at start and remove one at ending
00:27:068 (1) - remove hitwhistle
00:55:977 (1) - remove all hitwhistle sounds
01:07:796 (10) - misplaced
01:17:977 (7) - remove sliderwhistle
01:25:068 (1) - silence it


+Star
Lilac
Eww, what's with the timing? Maybe because of a new .mp3.

BPM: 165
Offset: 918

Also change the notes on the timeline manually because it won't sound right.

PM once you've done that and I'll start modding properly.
Topic Starter
Ichigo-Sora

MarioBros777 wrote:

Eww, what's with the timing? Maybe because of a new .mp3.

BPM: 165
Offset: 918

Also change the notes on the timeline manually because it won't sound right.

PM once you've done that and I'll start modding properly.
I think I forgot to full-submit after changing the .mp3, so that might explain why the offset was completely different ^^"
Lilac
That's better.

[Easy]
Eww, silenced sliderticks. I think this diff would sound better without silenced sliderticks.

[Normal]
Enjoyable.

[Hard]
00:41:82 - Could you move that to the top? Maybe...

[animask's Insane]
As much as I would like to be on the contrary, this map is acceptable. I'm not a big fan of circles past the Normal tick.
yongtw123
I find the offset off.

After over an hour of testing, I find the offset to be around 1080.

It shouldn't be too far from the exact offset.
Shulin
General:

-- "edhitagi.png" is too big please resize to 1024x768 or 800x600
-- Delete "bakemonogatari" from tags it's covered in the source.
-- Set BG color to black on all difficulties.

Easy:

00:20:898 (x) - Beat?
00:56:170 - Start Kiai here.
01:25:807 - End Kiai here.

Normal:

Delete the unused inheriting sections e.g. 00:45:159 etc.

00:56:170 -- Start Kiai here.
01:14:898 (3,4,5) - This bit feels a little empty try adding some more beats?
01:17:807 (5) - New combo here (start of new lyric).
01:20:352 (2,3,4,5,6,7,8) - Move the inheriting sections off the beats (back 1 tick), if someone hits early it ruins the effect.
01:25:443 (1) - Should sound the same as Hard.

Hard:

00:27:261 (6) - Consider ending this on a white tick.
00:56:170 -- Start kiai here.
00:56:898 -- Make the kiai start the same place as the other difficulties.
01:25:625 (1) - Should sound the same as Normal.
01:28:523 -- Unneeded inheriting section, you could probably use fewer on the spinner to.


animask's Insane:

I didn't like the small circles, but meh.

00:39:625 (6) - Sounds weird ending in soft.

Overall: The maps are ok, you need to tidy up your use of kiai and inheriting sections though. ~ Star.

yongtw123 wrote:

I find the offset off.

After over an hour of testing, I find the offset to be around 1080.

It shouldn't be too far from the exact offset.
Would it be a coincidence that this is the exact same offset as another ranked map of the same song?
yongtw123

yongtw123 wrote:

I find the offset off.

After over an hour of testing, I find the offset to be around 1080.

It shouldn't be too far from the exact offset.
Would it be a coincidence that this is the exact same offset as another ranked map of the same song?
:!: That's cool~ I've never checked the ranked maps for offset. I got this one myself after some hard extensive "clicking" lol

And btw, erhm... this has bugged me for a while... how about a change in BG? A more colorful one that fills up the screen? Or maybe add a video? That should spice up this map quite a bit (runs away

(leaves a star behind
Sekuyi
star~
Sushi
[Normal]
00:07:625 (3) - move 1 grid left to align with previous (1)
00:07:625 (3,1) - align?
00:47:625 (1,2,3,4) - I think there's a little spacing problem here

other diffs are fine~
AdRon Zh3Ro
Seems Fine.
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