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Duca - Welcome Berry's

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iyasine
hi~ Oyatsu o.o/ Thank you mod request!!

Easy
00:18:431 (1) - try spinner end → 00:20:505 -
00:41:410 - S:C2 finish → S:C1 finish ?

Normal
00:19:548 - finish → S:C2 clap ?
00:19:867 - ^
00:20:186 - ^
00:41:410 - S:C2 finish → S:C1 finish ?
01:02:154 - add clap ?
01:06:622 - ^
01:09:176 (3) - ^

Hard
00:19:548 (2,3,4) - finish → S:C2 clap ?
00:41:410 - S:C2 finish → S:C1 finish ?

Insane
00:01:197 - add clap ?
00:01:516 - remove clap
00:19:548 (4,5,6) - finish → S:C2 clap ?
00:35:665 (3) - add clap
00:41:410 - S:C2 finish → S:C1 finish ?
00:42:048 (2) - whistle → clap ?

nice mapset~ o3o/ good luck ;)
Topic Starter
Oyatsu

baldrace wrote:

mini fycho
lol :D

EDIT: Thank sine for modding :D
iyasine
hi~ Oyatsu o.o/ Thank you mod request!!

Easy
00:18:431 (1) - try spinner end → 00:20:505 - :arrow: ok
00:41:410 - S:C2 finish → S:C1 finish ? :arrow: it is fine, don't worry

Normal
00:19:548 - finish → S:C2 clap ? :arrow: nope
00:19:867 - ^
00:20:186 - ^
00:41:410 - S:C2 finish → S:C1 finish ? :arrow: like easy
01:02:154 - add clap ? :arrow: yea ><
01:06:622 - ^ :arrow:
01:09:176 (3) - ^

Hard
00:19:548 (2,3,4) - finish → S:C2 clap ? :arrow: like normal
00:41:410 - S:C2 finish → S:C1 finish ? :arrow: ^

Insane
00:01:197 - add clap ? :arrow: ok
00:01:516 - remove clap :arrow: ^
00:19:548 (4,5,6) - finish → S:C2 clap ? :arrow: nope
00:35:665 (3) - add clap :arrow: ok
00:41:410 - S:C2 finish → S:C1 finish ? :arrow:
00:42:048 (2) - whistle → clap ? :arrow: ok

nice mapset~ o3o/ good luck ;)
Gloria Guard
Hi.

[General]

Fine


[Easy]

00:14:920 Why don't add note this point. At this point the drum sound is heard
00:24:176 (1,2) Hmm I don't know why you don't add 00:23:856 this point. also You know the rhythm is wrong.
I suggestion this part rhythm point.
01:00:559 (1) Hmm, I don't agree this spinner. Why did you use the spinner to ignore the rhythm?
i think remove the spinner and put in the rhythm seems to be better imo
01:07:899 Please You don't ignore this point rhythm, You know this point hear drum sound.
i think this point add note is better
01:26:090 Hmm.. I suggestion this part add 1/2 slider, well.. I'm hear this point drum sound here.


[Normal]

01:12:846 (1) Oh.. Why this slider end point 01:13:165 You hear this point sound and lyrics rhythm here
i think this slider end point 01:13:324 here.
00:03:750 (1,2,3,4) This is part rhythm a little is wrong, If you agree this point wrong rhythm here
I suggestion this part rhythm.


[Hard]

00:47:473 (4,1) Don't need this pattern overlap here, You more improve this patter shape.. I suggestion
this pattern shape
00:51:941 (1,2,1,2,1) I think this jump notes need increase distance, because small distance jump playing
really confuse this point.
01:10:771 (4,1) Don't need overlap this pattern. I think 01:10:612 (4) note blanket by 01:10:771 (1) this slider.


[Insane]

A little messy Insane and really many stack note or overlapping pattern is hard to read
You map a variety of rhythm patterns consider and think of a way to create a map clean


00:12:846 (4) This is note overlap by 00:12:207 (2) this slider. a little move this note is good here.
00:23:218 (3) This is note stack by 00:22:739 (1) slider end. because obscure notes difficult to read.
00:54:176 (1,2,3) Please this anti jump spacing don't need this pattern also really awkward imo
please keep your distance
Topic Starter
Oyatsu
Gloria Guard
Hi.

[General]

Fine


[Easy]

00:14:920 Why don't add note this point. At this point the drum sound is heard :arrow: ok
00:24:176 (1,2) Hmm I don't know why you don't add 00:23:856 this point. also You know the rhythm is wrong. :arrow: ok
I suggestion this part rhythm point.
01:00:559 (1) Hmm, I don't agree this spinner. Why did you use the spinner to ignore the rhythm? :arrow: I will consider thiis after
i think remove the spinner and put in the rhythm seems to be better imo
01:07:899 Please You don't ignore this point rhythm, You know this point hear drum sound. :arrow: ok
i think this point add note is better
01:26:090 Hmm.. I suggestion this part add 1/2 slider, well.. I'm hear this point drum sound here. :arrow: i think it is fine ><


[Normal]

01:12:846 (1) Oh.. Why this slider end point 01:13:165 You hear this point sound and lyrics rhythm here :arrow: but some late rhyhtm, i don't like ><
i think this slider end point 01:13:324 here.
00:03:750 (1,2,3,4) This is part rhythm a little is wrong, If you agree this point wrong rhythm here :arrow: fixed
I suggestion this part rhythm.


[Hard]

00:47:473 (4,1) Don't need this pattern overlap here, You more improve this patter shape.. I suggestion :arrow: No... I want to round tail of (1) by (4) ><
this pattern shape
00:51:941 (1,2,1,2,1) I think this jump notes need increase distance, because small distance jump playing :arrow: I wil consider
really confuse this point.
01:10:771 (4,1) Don't need overlap this pattern. I think 01:10:612 (4) note blanket by 01:10:771 (1) this slider. :arrow: That is my plan to overlaps, sorry ><


[Insane]

A little messy Insane and really many stack note or overlapping pattern is hard to read
You map a variety of rhythm patterns consider and think of a way to create a map clean


00:12:846 (4) This is note overlap by 00:12:207 (2) this slider. a little move this note is good here.
00:23:218 (3) This is note stack by 00:22:739 (1) slider end. because obscure notes difficult to read.
00:54:176 (1,2,3) Please this anti jump spacing don't need this pattern also really awkward imo
please keep your distance
:arrow: all fixed
Thank you for modding, GG-chan !! :D
ReySHeL
hi Oyatsu :)

[Insane]
  1. 00:08:059 (1) - x:292 y:160
  2. 00:08:059 (1) - x:304 y:152 edit: 01:08:856 (3) - x:304 y:152 sry i was wrong link
  3. 01:19:069 (3) - x:204 y:196 is better :3 edit: 01:19:069 (3) - move up a little on tail > https://osu.ppy.sh/ss/1004969

[Hard]
  1. 00:06:941 (1) - try this > https://osu.ppy.sh/ss/1004938

Normal and Easy looks good!
GL ;)
Topic Starter
Oyatsu

ReySHeL wrote:

hi Oyatsu :)

[Insane]
  1. 00:08:059 (1) - x:292 y:160 :arrow: fixed
  2. 00:08:059 (1) - x:304 y:152 edit: 01:08:856 (3) - x:304 y:152 sry i was wrong link :arrow: fixed
  3. 01:19:069 (3) - x:204 y:196 is better :3 edit: 01:19:069 (3) - move up a little on tail > :arrow: fixed https://osu.ppy.sh/ss/1004969

[Hard]
  1. 00:06:941 (1) - try this > https://osu.ppy.sh/ss/1004938 :arrow: ok

Normal and Easy looks good!
GL ;)
Thank you!! :D
KantoKun
sorry for late Orz

Mod req via in game~

[general]


  • what the preview time!!~ = [ ] =
    set preview time at 1st kiai

    i like hitsound of this map!!~

[Easy]


  • look like normal ;w;
    why easy style don't same insane Orz
    nice~i

[Normal]


  • you should avoid to using 1/4 beat :o :o
    00:30:718 (3) - hard for new player
    01:16:356 (1,2,1) - this flow but not pretty , try some pattern
    01:24:973 (1) - this all don't have sound in song
    not bad for normal

[Hard]


  • not thing~
    01:22:899 (3,4) - i like this pattern

[Insane]


  • so... good job for you <3
    but you need to control distance of note for balance more~

I think i want to map hard diff

Nice song Nice map ~
GL ><
Topic Starter
Oyatsu
kantokun
sorry for late Orz

Mod req via in game~

[general]


  • what the preview time!!~ = [ ] =
    set preview time at 1st kiai
    :arrow: sorry, nope ><
    i like hitsound of this map!!~

[Easy]


  • look like normal ;w;
    why easy style don't same insane Orz
    nice~i

[Normal]


  • you should avoid to using 1/4 beat :o :o
    00:30:718 (3) - hard for new player :arrow: fixed

    01:16:356 (1,2,1) - this flow but not pretty , try some pattern :arrow: tried other
    01:24:973 (1) - this all don't have sound in song :arrow: I can hear ><
    not bad for normal

[Hard]


  • not thing~
    01:22:899 (3,4) - i like this pattern :arrow: ??

[Insane]


  • so... good job for you <3
    but you need to control distance of note for balance more~

I think i want to map hard diff

Nice song Nice map ~
GL ><
Thank you for modding, kanto :D
xChippy
From In-game

  • [General]
  1. Good hitsounding :3/
  2. Remove the unused files pls you have some old's in here:
  • [Easy]
  1. 00:05:665 (1,2) - Uuhm yea nazi maybe center this? like --> http://osu.ppy.sh/ss/1009490 will look neater. 00:05:665 (1) - 180|284 , 00:06:941 (2) - 256|105
  2. 00:12:048 (2) - ^ here too you can center it without problems will look neater ;)
  3. 00:13:644 (1) - Remove whistle o-o, only place where you have it at second white tick in that section
  4. 00:23:218 (6) - Make a curve upwards will flow better
  5. 00:26:410 (1,2) - Blanket is off move end point more curve ---> https://osu.ppy.sh/ss/1009496
  6. 00:36:303 (1,2) - Blanket here off too move end point a bit up
  7. 00:40:133 (1) - Uuh remove NC for consistency with your NC pattern o-o
  8. 00:46:516 (1,1) - Stack with each other than DS the next notes
  9. 00:56:729 (1) - Remove NC here for consistency with your NC pattern
  10. 01:06:941 (3,4) - Try to do it like this https://osu.ppy.sh/ss/1009609 it flows alot better
  11. 01:16:516 (1) - Center this ? (Move to 256|276)

  • [Normal]
  1. 00:01:835 (4,5) - Blanket is off fix it ---> http://puu.sh/4Dd7O/1a2170af61.jpg
  2. 00:09:335 (1,2) - This might be too hard maybe just change it to a 1/1 slider
  3. 00:55:452 (1,2,3) - Make it like this? flows a lot better http://puu.sh/4DdwQ/f550e9be25.jpg Coordinates are:
    Coordinates
    00:55:452 (1) - 156|84
    00:55:771 (2) - 244|132
    00:56:410 (3) - 440|144
  4. 00:59:282 (3) - Make curve go down instead is better imo http://puu.sh/4DdDe/7187db8c1a.jpg
  5. 01:22:261 (1) - move end a little bit up
  • [Hard]
  1. 00:08:856 (3,4) - do it like this ---> http://puu.sh/4DdUx/709cd34528.jpg looks cleaner (3) at 397|271 and (4) stack with 00:08:059 (5) -
  2. 00:10:771 (1,2,3,4,5,6) - bit awkward do it like this?
  3. 00:25:293 (3,4) - Try to stack with 00:24:016 (3,4) - to make it cleaner
  4. 00:30:559 (1) - imo this screams for a jump really so put a jump here might be even better if you change it to two circles
  5. 00:51:782 (2) - This overlap is bad I think you should change the jumps pattern
  6. 01:16:995 (3) - Move it little down
  7. 01:20:505 (4,1) - Fix blanket
  • [Insane]
  1. 00:26:410 (2,3,4,5,6) - Tidy this a bit up looks a bit messy atm
  2. 00:13:165 (6,4) - Stack (4) with (6)
  3. 00:19:388 (1) - NC music is different
  4. 01:16:516 (3,4) - Make them the same
  5. 01:19:707 (1) - remove NC lol o-o
Well goodluck baka~ =w=
Fycho
hii~
Black: Suggestions
Blue: Importance.You might consider
Red:Unrank issues. You Must Fix

[General]
  • Please remove all *.osu.old files
    For all diffs ,From 00:46:516 -to01:11:090 (2),I think soft custom2’ clap is much more suitable than S;C1.S;C1’s clap is too soft and when playing this map ,I can’t feel comfortable
    Please set preview time

[Insane]

  • 00:05:186 –add note.If you hear closely you will hear a drum here and add a note will be more smooth imo
    00:07:261 (2,3,4) –the spacing is small imo,try enlarging it?
    00:08:059 (1) –put downbeat at sliderend is a little strange,I suggest you change a rhythm.This also breaks the NC,you can add nc at downbeat
    00:16:356 –This break is not good imo,it breaks the rhythm and flow
    00:18:750 (2) –Try using stream here ,because all is 1/2and 1/1rhtthm is a little boring
    00:26:729 (4,5) –enlarge the spacing?
    00:27:207 (7) –same suggestion as above,downbeat at sliderend
    00:29:920 (4) –add nc to be more readable
    00:31:197 –from here,I suggest you use more 1/1slider and break because rhythm is less than others.For example http://puu.sh/4Db7f.jpg
    00:37:739 (7) –add nc?
    00:51:622 (1,2) –removing finish is better imo.Because this two is not stronger than00:52:101 (1,2) –
    00:56:410 (5) –chanege this two a 1/2 and a note ,the same reason as above
    01:01:835 (1) –add a finish at sliderhead
    01:02:473 (3) –remove this note,A break here feels better imo
    01:07:739 (4,5) –Crtl+G?slider fit the vocal better than note
    01:13:324 (7) –add nc
    01:13:404 (1) –add some hitsound to the spinner?
    01:15:878 -40% volume is too small,try 50%or more?
    01:15:878 (1) –change whistle to finish?
    01:20:027 (1) –remove nc

[Hard]

  • AR7 fits better than AR8,I play with both ar7 and ar8 btw
    00:11:729 (2) –the rhythm should be consist with00:14:441 (3) -.
    00:12:367 (4) –this slider miss a vocal at00:12:527 -.
    I guess you follow drums at00:10:771 (1,2,3,4,5,6,7) -,.but you follow vocal at00:13:644 (1,2,3,4,5,6) -.So you should remake this part imo
    00:14:441 (3,4) –spacing is too small to read for a hard diff
    00:20:505 (5) –shorten this slider to black tick00:20:665 -.There is an instrument at here not at 00:20:824 –
    00:23:378 (1) –please follow drum here ,The vocal is not strong to be follow,so00:23:378 (1,2) –ctrl+G
    00:31:835 (2) –Clap is better than whistle imo,Maybe you can make the diff is consistent with insane
    00:27:048 (4) –same issus,Don’t put downbeat at sliderend it’s strange
    00:29:601 (3,4,5,6) –rhythm suggestions http://puu.sh/4DccM.jpg
    00:35:505 (4) –This rhythm is wrong.. 00:35:665 –There is a clear drum at here,and you ignore it.So I suggest 00:35:505 (4,5) – CTRL+G,don’t follow vocals here.and add clap at00:35:665
    00:42:048 (2) –use clap not whistle at sliderhead
    00:47:473 (4,1) –This looks not beautiful,please see this: http://puu.sh/4DclX.jpg
    00:50:984 (3,1,2) –These spacing is a trap.It’s very hard to be read because the sudden big spacing and overlap.I don’t recommend you use jump here
    00:52:101 (1,2) -^
    00:56:410 (1) –Why always put downbeat at sliderend
    01:10:612 (4,1) –overlap is not beautiful ,refer to this: http://puu.sh/4Dcvv.jpg
    01:12:527 (3) –add a finish at sliderend if you feel noisy try reducing the volume

[Normal]

  • OD+1 AR+1 to balance the different
    00:07:420 (5) –remove this?I think this note is no need
    00:17:793 (5,6) –Ctrl+G
    00:52:580 –delete Inherit section
    00:56:729 (1) –remove nc
    01:01:835 (1) -^?
    01:09:495 (1) -^
    01:05:984 (2,4) –The ovelap is not good imo

[Easy]

good luck~ :)
Alarido
Modding as requested from in-game chat ^^

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
[Insane]
00:13:165 (6) - This note feels better on x:312 y:324. Maybe good also on x:440 y:300. Also could make some resemblance with a further note if you put at x:392 y:312 --- just choose which one makes you feel better with.
♥ 01:18:910 (2,3,4,1,1,2) - This reminds me what the best mappers does (:

[Hard]
:?: 01:03:590 (2) - This note here is nice for the eyes,because of blanket. However, it's a bit brute on terms of flow ><
♥ 01:04:867 (3,4) - Nice slider marriage ♥
01:12:048 (1) - Make a better connection here, by doing like this >>> http://puu.sh/4EsPy.jpg
01:16:995 (3) - Here too... but it seems this is as is for breaking monotony... well, it's up to you (:
♥ Nice diff

[Normal]
00:59:282 (3) - Move just the 2nd node to x:364 y:164, so this slider will be a bit nicer to whole pattern, like this >>> http://puu.sh/4Et8G.jpg
01:24:973 (1) - This slider feels a bit odd in relation with the song >< Feels better if you move it on timeline to 01:25:133 --- and don't forget adjust the on-screen spacing in according with this rhythm change (: → My suggestion after the timeline changes: move 01:25:133 (1) on screen to x:256 y:264, so it will like make some caress on the girl's chin (video! even it's just like a flash), in a gracious fondness way (I did something like this with Lizbeth in a certain part of my first ranked map -- and I saw something like you did (unintentionally?) at your Easy diff) and, of course, move 01:26:090 (2) - to x:188 y:192 to preserve spacing and flow (:

[Easy]
* No complaints.

That's it ^^

GOOD LUCK Get Lucky on Ranking Soooon ~.~

Att.
Topic Starter
Oyatsu
Thank you guys alot, I fixed almost stuffs. Lazy to answer mods, sorry!
Thank you again!!~ :D
koreapenguin
K.Penguin's low quality mod

[General]

-maybe add tag "eroge"

Easy, Normal

Nice :D

Hard

00:12:527 (6,7,8) - wrong spacing
00:17:633 (4,5,6) - ^
00:23:537 (1) - add clap slider tail it is better
00:30:878 (2) - del whistle
00:47:793 (1) - del whistle slider head and add finish
00:49:069 (1) - ^
01:10:771 (1) - slider tail add clap

Insane

00:47:793 (1) - del whistle slider head and add finish
00:49:069 (1) - ^
01:23:218 (6,1) - overlap plz, i think so 01:23:537 (1) - 316, 60
00:52:580 (1,2,3,4) - i can't hear anysound D:

short mod
i cant found problem, anymore D:

GL :D
Topic Starter
Oyatsu

koreapenguin wrote:

K.Penguin's low quality mod

[General]

-maybe add tag "eroge" :arrow: ah sorry, eroge isn't of this visual novel. it is sphere

Easy, Normal

Nice :D

Hard

00:12:527 (6,7,8) - wrong spacing :arrow: fixed
00:17:633 (4,5,6) - ^ :arrow: ^
00:23:537 (1) - add clap slider tail it is better :arrow: added
00:30:878 (2) - del whistle :arrow: nope
00:47:793 (1) - del whistle slider head and add finish :arrow: ok
00:49:069 (1) - ^ :arrow: I don't hear finish intrument and also so many finish-sound in time
01:10:771 (1) - slider tail add clap :arrow: yes

Insane

00:47:793 (1) - del whistle slider head and add finish :arrow: Yea!!~
00:49:069 (1) - ^ :arrow: nope
01:23:218 (6,1) - overlap plz, i think so 01:23:537 (1) - 316, 60 :arrow: Nope abit stack out, my plan to make it
00:52:580 (1,2,3,4) - i can't hear anysound D: :arrow: but I can hear? ><

short mod
i cant found problem, anymore D:
GL :D
Thank you for modding!!! :)
yurunneram
Haru ru friend ^^ modding time~

Easy

01:22:261 (4) - Move more right for flow

Normal

00:16:835 (3,4) - A bit weird rhythm wise. Consider changing

00:22:261 (4,5) -

Hard

00:06:782 (4) - Should actually move this more left or it'll be hard to play

00:51:622 (1,2,1,2) - Just saying, this was crazy confusing for me. At least reposition so that 00:51:782 (2) - isn't overlapping the slider

01:26:090 (1) - Well that was a big jump. I would put the jump between 1 and 2, not with the before combo

Aish that was a short mod. Sry there ^^")7

You have been modded out by Yurun Ceroia Neram~
wonders
orz

find nothing to say this awesome map, star~
Topic Starter
Oyatsu

yurunneram wrote:

Haru ru friend ^^ modding time~

Easy

01:22:261 (4) - Move more right for flow :arrow: nope.

Normal

00:16:835 (3,4) - A bit weird rhythm wise. Consider changing :arrow: ??

00:22:261 (4,5) - :arrow: ??

Hard

00:06:782 (4) - Should actually move this more left or it'll be hard to play :arrow: I don't think so

00:51:622 (1,2,1,2) - Just saying, this was crazy confusing for me. At least reposition so that 00:51:782 (2) - isn't overlapping the slider :arrow: will consider

01:26:090 (1) - Well that was a big jump. I would put the jump between 1 and 2, not with the before combo :arrow: I think mine is fine

Aish that was a short mod. Sry there ^^")7

You have been modded out by Yurun Ceroia Neram~
Nope fix anything but thank you for modding and notice :D

wonders wrote:

orz

find nothing to say this awesome map, star~
Thank you for star!!
Unsfamiliar
Oyatsu~
Do I get a medal for the latest mod ever? Sorry again!

Ok, here we go:

Easy
Nice Diff :D
(but you can blanket some things)

Normal
  1. 00:02:473 (5) - Blanket this by using the slider circle from (4)

Hard
  1. 00:51:782 (2,1) - I personally think you should space these apart more. Even though you have used a new combo here, it still might be confusing for some players who think it is a 1/2 note.
  2. 00:54:176 (1) - Move the middle point of the slider down one grid (level 4) to make a perfect blanket :3
  3. 01:02:314 (3) - Same with this one, except move it up instead.
  4. Really nice diff, but lots of potential blankets. I didn't point all of them out otherwise I feel you'll start to hate me >~<

Insane
  1. 00:15:559 (5,6) - I think this is a strange place to put a jump. In my opinion a jump would work so much better if was between 00:15:718 (6,1) - for the new measure.
  2. 01:01:356 (4,5) - This is a strange angle and feels a bit awkward to play for me.
    I suggest move 01:01:516 (5) more to the left and rotate it clockwise a bit, so that it flows in more of a curve.
  3. 01:06:622 (5,1) - Blanket please
  4. 01:19:548 (4) - Add new combo to signify that there is a 1/1 gap.
  5. 01:20:027 (1) - Remove new combo to signify there isn't a 1/1 gap.
  6. 01:23:218 (6,1) - Umm, you can stack these. You have for these 01:23:537 (1,2,1,2).

That's all from me. Nice map! Duca~

Star and good luck :D
Melophobia
[Insane]
HP or/and OD +1 please.
00:30:559 (1,2) - This pattern doesn't flow well imo how about rearranging it like this?
00:36:144 (5) - For a better flow this note should be spaced at higher spacing imo. If i were you i would make it like this - https://osu.ppy.sh/ss/1027984
00:37:899 (2) - Rotate this slider by 15 degree or so? it'll look a little better to me. http://osu.ppy.sh/ss/1027986
01:10:771 (1,2,3) - I think they're spaced too close considering the previous pattern (01:09:495 (1,2,3,4,5,6,7) - ) has a larger spacing. Maybe you can use a larger spacing here.
01:17:793 (3) - Curve this slider like 01:18:112 (4) - ?
01:19:548 (4) - Newcombo here and remove the newcombo from 01:20:027 (1) - so it should be more readable
01:23:218 (6,1) - Stack them in a proper way.

[Hard]
I prefer AR7 since hard diffs are suppesed to be played with double time, but it's up to you.
00:12:207 (5,6) - This anti-jump doesn't fit well with the melody and completely breaks your flow. Consider unstacking them.
00:35:505 (4,5) - Rhythm is currently really weird. Rearrange it in order to follow instruments better. For example: http://puu.sh/4LF2F.jpg
00:49:069 (1) - Rather than whistle i'd prefer a finish here, considering 00:46:516 (1) - 00:47:793 (1) - 00:50:346 (1) - they all have finishes.
01:01:835 (1) - Add a whistle here?
01:25:452 (2) - ^

[Normal]
00:50:346 (1) - I don't like the finish here since it echoes too much, I'd rather prefer normal sampleset here but you can simply remove the finish. :<

Get a few mods and call me back.
Topic Starter
Oyatsu

Unsfamiliar wrote:

Oyatsu~
Do I get a medal for the latest mod ever? Sorry again!

Ok, here we go:

Easy
Nice Diff :D
(but you can blanket some things)

Normal
  1. 00:02:473 (5) - Blanket this by using the slider circle from (4)

Hard
  1. 00:51:782 (2,1) - I personally think you should space these apart more. Even though you have used a new combo here, it still might be confusing for some players who think it is a 1/2 note. :arrow: give me an ex plz. Idk the way
  2. 00:54:176 (1) - Move the middle point of the slider down one grid (level 4) to make a perfect blanket :3 :arrow: I think it is fine
  3. 01:02:314 (3) - Same with this one, except move it up instead.
  4. Really nice diff, but lots of potential blankets. I didn't point all of them out otherwise I feel you'll start to hate me >~<

Insane
  1. 00:15:559 (5,6) - I think this is a strange place to put a jump. In my opinion a jump would work so much better if was between 00:15:718 (6,1) - for the new measure.
  2. 01:01:356 (4,5) - This is a strange angle and feels a bit awkward to play for me. :arrow: will consider
    I suggest move 01:01:516 (5) more to the left and rotate it clockwise a bit, so that it flows in more of a curve. :arrow: Nope sorry
  3. 01:06:622 (5,1) - Blanket please :arrow: I don't have plan to blanket it
  4. 01:19:548 (4) - Add new combo to signify that there is a 1/1 gap.
  5. 01:20:027 (1) - Remove new combo to signify there isn't a 1/1 gap.
  6. 01:23:218 (6,1) - Umm, you can stack these. You have for these 01:23:537 (1,2,1,2).

That's all from me. Nice map! Duca~

Star and good luck :D

Melophobia wrote:

[Insane]
HP or/and OD +1 please.
00:30:559 (1,2) - This pattern doesn't flow well imo how about rearranging it like this? :arrow: ?? WHere? lol ...
00:36:144 (5) - For a better flow this note should be spaced at higher spacing imo. If i were you i would make it like this - https://osu.ppy.sh/ss/1027984
00:37:899 (2) - Rotate this slider by 15 degree or so? it'll look a little better to me. http://osu.ppy.sh/ss/1027986
01:10:771 (1,2,3) - I think they're spaced too close considering the previous pattern (01:09:495 (1,2,3,4,5,6,7) - ) has a larger spacing. Maybe you can use a larger spacing here.
01:17:793 (3) - Curve this slider like 01:18:112 (4) - ?
01:19:548 (4) - Newcombo here and remove the newcombo from 01:20:027 (1) - so it should be more readable
01:23:218 (6,1) - Stack them in a proper way. :arrow: I don't understand this

[Hard]
I prefer AR7 since hard diffs are suppesed to be played with double time, but it's up to you. :arrow: AR8 keep, ><
00:12:207 (5,6) - This anti-jump doesn't fit well with the melody and completely breaks your flow. Consider unstacking them.
00:35:505 (4,5) - Rhythm is currently really weird. Rearrange it in order to follow instruments better. For example: http://puu.sh/4LF2F.jpg
00:49:069 (1) - Rather than whistle i'd prefer a finish here, considering 00:46:516 (1) - 00:47:793 (1) - 00:50:346 (1) - they all have finishes.
01:01:835 (1) - Add a whistle here?
01:25:452 (2) - ^

[Normal]
00:50:346 (1) - I don't like the finish here since it echoes too much, I'd rather prefer normal sampleset here but you can simply remove the finish. :< :arrow: sorry, I want to keep becausse I hear finsih instrument

Get a few mods and call me back.
Thank you guys!! Fixed many things :D
No comment=fixed (somethings, just maybe =w=)
Losertic
Hello!

From M4M.

Modding

General

  1. Pass.

Easy

  1. 00:08:218 (1,2) - change one slider (+reverse)? 00:08:218 ~ 00:08:537
  2. 00:09:335 (1) - can you make a nice slider?
  3. 00:11:410 (1,2) - change one slider (+reverse)?
  4. 00:33:750 (1,2) - how about this?
    ─ 00:33:753 ~ 00:34:388 - add slider
    ─ 00:35:027 ~ 00:35:665 - add slider
  5. 01:10:771 (1) - remove NC?
  6. 01:23:537 (1,2) - change this? 01:23:537 ~ 01:24:016 - add slider and one reverse.

Normal

  1. 00:07:580 (6,1,2,1,2,3,4) - change axis...? it's example. http://osu.ppy.sh/ss/1032548 http://osu.ppy.sh/ss/1032549
    ─ 00:07:580 (6) - move (197,283)
    ─ 00:08:218 (1) - move (175,185)
    ─ 00:08:856 (2) - move (328,104)
    ─ 00:09:335 (1) - move (468,136)
    ─ 00:09:654 (2) - move (480,236)
    ─ 00:09:973 (3) - move (396,288)
    ─ 00:10:452 (4) - move (296,184)
  2. 00:45:239 (5) - Remove NC?
  3. 00:56:729 (4,5) - remove '5' note, and add one reverse '4' slider?
  4. 01:05:984 (2,4) - I think it's not pretty. umm... change plz. ( it's example. - http://osu.ppy.sh/ss/1032555 )
  5. 01:24:973 (1) - umm... how about this?
    1. 01:25:452 - add note.
    2. 01:25:133 ~ 01:25:452 - add slider

Hard

  1. WTF this nice boy.
  2. 00:52:101 (1) - too short previous note.... maybe? (but, i played. i think it's fine...)
  3. 00:52:580 (1) - ^
  4. 00:56:410 (1,2,3) - how about this rythem?
    ─ 00:56:410 ~ 00:56:569 - add slider
    ─ 00:56:729 ~ 00:57:048 - add slider
    ─ 00:57:207 ~ 00:57:367 - add slider and one reverse

Insane

  1. 00:29:441 (4) - remove NC?
  2. 01:19:548 (1,3) - move another way? i think it's.. umm.. little weird but. it's my opinion.
Topic Starter
Oyatsu
Losertic
Hello!

From M4M.

General

  1. Pass.

Easy

  1. 00:08:218 (1,2) - change one slider (+reverse)? 00:08:218 ~ 00:08:537
  2. 00:09:335 (1) - can you make a nice slider?
  3. 00:11:410 (1,2) - change one slider (+reverse)?
  4. 00:33:750 (1,2) - how about this?
    ─ 00:33:753 ~ 00:34:388 - add slider
    ─ 00:35:027 ~ 00:35:665 - add slider
  5. 01:10:771 (1) - remove NC?
  6. 01:23:537 (1,2) - change this? 01:23:537 ~ 01:24:016 - add slider and one reverse.

Normal

  1. 00:07:580 (6,1,2,1,2,3,4) - change axis...? it's example. http://osu.ppy.sh/ss/1032548 http://osu.ppy.sh/ss/1032549
    ─ 00:07:580 (6) - move (197,283)
    ─ 00:08:218 (1) - move (175,185)
    ─ 00:08:856 (2) - move (328,104)
    ─ 00:09:335 (1) - move (468,136)
    ─ 00:09:654 (2) - move (480,236)
    ─ 00:09:973 (3) - move (396,288)
    ─ 00:10:452 (4) - move (296,184)
  2. 00:45:239 (5) - Remove NC?
  3. 00:56:729 (4,5) - remove '5' note, and add one reverse '4' slider?
  4. 01:05:984 (2,4) - I think it's not pretty. umm... change plz. ( it's example. - http://osu.ppy.sh/ss/1032555 )
  5. 01:24:973 (1) - umm... how about this?
    1. 01:25:452 - add note.
    2. 01:25:133 ~ 01:25:452 - add slider

Hard

  1. WTF this nice boy.
  2. 00:52:101 (1) - too short previous note.... maybe? (but, i played. i think it's fine...)
  3. 00:52:580 (1) - ^
  4. 00:56:410 (1,2,3) - how about this rythem?
    ─ 00:56:410 ~ 00:56:569 - add slider
    ─ 00:56:729 ~ 00:57:048 - add slider
    ─ 00:57:207 ~ 00:57:367 - add slider and one reverse

Insane

  1. 00:29:441 (4) - remove NC?
  2. 01:19:548 (1,3) - move another way? i think it's.. umm.. little weird but. it's my opinion.

    Thank you for star but no fix anything. Sorry alot!!
Natsuki Nanaka
Hi Oyatsu :3
From PM in game
[Easy]
Look's okay
[Normal]
01:06:303 (3) - Blanket?
[Hard]
00:49:069 (1) - Blanket
00:50:984 (3) - Overlap from 00:50:027 (4) -
01:05:346 (4) - Overlap
[Insane]
00:08:697 (4) - Overlap from 00:06:941 (1) -
00:09:355 (1) - ^
00:11:569 (4) - Move to 404,68
00:20:984 (1) - Ctrl+J form 00:20:505 (1) -
00:22:101 (6,7) - Blanket?
00:28:005 (2,3) - ^
00:29:441 (1,2,3,1,2,3,4) - How about this
code
208,332,29441,5,0,0:0:0:0:
40,332,29601,1,8,0:0:0:0:
124,176,29761,1,0,0:0:0:0:
124,344,29920,5,2,0:0:0:0:
40,192,30080,1,0,0:0:0:0:
204,192,30239,1,8,0:0:0:0:
124,344,30399,1,0,0:0:0:0:
00:36:303 (1,5) - More blanket
00:41:090 (4) - Move 1 down
00:56:090 (3) - Move to 292,104
01:01:037 (3,5) - Blanket? (If blanket move 5 down 1 grid)
01:04:388 (1,4) - Blanket
01:10:612 (7) - Move down 2 grid

That all my suggestion.
GO Duca ;)
Topic Starter
Oyatsu
- N a n a k a -
Hi Oyatsu :3
From PM in game
[Easy]
Look's okay
[Normal]
01:06:303 (3) - Blanket? :arrow: ok
[Hard]
00:49:069 (1) - Blanket :arrow: fixed
00:50:984 (3) - Overlap from 00:50:027 (4) - :arrow: OKKKK
01:05:346 (4) - Overlap :arrow: fixed into 0.00
[Insane]
00:08:697 (4) - Overlap from 00:06:941 (1) - :arrow: fixed!! ^^
00:09:355 (1) - ^ :arrow: ^
00:11:569 (4) - Move to 404,68 :arrow: kk
00:20:984 (1) - Ctrl+J form 00:20:505 (1) - :arrow: Great!!
00:22:101 (6,7) - Blanket? :arrow: I think it was blanket
00:28:005 (2,3) - ^ :arrow: hm??
00:29:441 (1,2,3,1,2,3,4) - How about this :arrow: A unappearance pattern will better than me ><

208,332,29441,5,0,0:0:0:0:
40,332,29601,1,8,0:0:0:0:
124,176,29761,1,0,0:0:0:0:
124,344,29920,5,2,0:0:0:0:
40,192,30080,1,0,0:0:0:0:
204,192,30239,1,8,0:0:0:0:
124,344,30399,1,0,0:0:0:0:
00:36:303 (1,5) - More blanket :arrow: maybe wrong link?
00:41:090 (4) - Move 1 down :arrow: yea
00:56:090 (3) - Move to 292,104 :arrow: ok
01:01:037 (3,5) - Blanket? (If blanket move 5 down 1 grid) :arrow: nope
01:04:388 (1,4) - Blanket :arrow: ^
01:10:612 (7) - Move down 2 grid :arrow: fixed

That all my suggestion.
GO Duca ;)

Thank you for modding,!! :D
_AI
M4M from your queue :DD

[Easy]
00:01:516 (2) - Lower abit around 320||180, makes better flow
00:01:835 (3) - Move down followed by ^
00:13:963 (2,3) - The rhythm is strange, try this one

00:28:644 (1) - End the spinner on 00:30:559
00:31:197 (2) - Add a note
01:18:112 (3,1) - Too near to each other?

[Normal]
00:09:335 (1) - Remove
00:08:856 (2) - Extend to 00:09:335
00:13:005 (5) - Remove
00:12:527 (4) - Extend to ^
00:15:080 (5,6) - ^
00:16:835 (3) - Change into a single circle
00:34:388 (2) - Extend to 00:35:027
00:35:027 (1) - Remove
00:39:495 (2,1) - Extend and Remove like ^
01:08:218 (1) - Curve this, or maybe bracket for 01:07:899 (5) ?

[Hard]
i saw blue in the bg of the diff o3o
01:09:973 (2) - Move down and inside abit for a better flow/bracket like the beggining of <EASY> difficulty
Great mapping

[Insane]
00:08:059 (6) - Move to 148||107, make a jump for it
00:57:686 (5,6) - CTRL G
~The placement is kinda "messy" as most of the got overlap each other's shadow or something

Most of your note are being place in the center of the map, making the corner part kinda "abandon" or so, consider use those place also :3
Topic Starter
Oyatsu
_AI
M4M from your queue :DD

[Easy]
00:01:516 (2) - Lower abit around 320||180, makes better flow :arrow: What????
00:01:835 (3) - Move down followed by ^ :arrow:
00:13:963 (2,3) - The rhythm is strange, try this one :arrow: fixed

00:28:644 (1) - End the spinner on 00:30:559 :arrow: It is also fine but I want so
00:31:197 (2) - Add a note
01:18:112 (3,1) - Too near to each other? :arrow: fixed

[Normal]
00:09:335 (1) - Remove :arrow: there is a strong beat there, why remove?
00:08:856 (2) - Extend to 00:09:335 :arrow: ^
00:13:005 (5) - Remove
00:12:527 (4) - Extend to ^
00:15:080 (5,6) - ^
00:16:835 (3) - Change into a single circle :arrow: ok
00:34:388 (2) - Extend to 00:35:027
00:35:027 (1) - Remove
00:39:495 (2,1) - Extend and Remove like ^
01:08:218 (1) - Curve this, or maybe bracket for 01:07:899 (5) ?

[Hard]
i saw blue in the bg of the diff o3o :arrow: ><><><
01:09:973 (2) - Move down and inside abit for a better flow/bracket like the beggining of <EASY> difficulty :arrow: I think it is fine
Great mapping

[Insane]
00:08:059 (6) - Move to 148||107, make a jump for it :arrow: nope
00:57:686 (5,6) - CTRL G :arrow: ok
~The placement is kinda "messy" as most of the got overlap each other's shadow or something

Most of your note are being place in the center of the map, making the corner part kinda "abandon" or so, consider use those place also :3

THank you for modding!! Sorry for late :D
Melophobia
Bubbled.
Topic Starter
Oyatsu

Melophobia wrote:

Bubbled.
Thank you, Melo-chan!! <3
p3n
I have to pop this because of the BG for 'Hard' seems not appropriate for all ages. Ranking Criteria:
There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.

Please change the BG for 'Hard' and I will re-bubble. If I'm not online you can ask Melophobia to re-bubble instead.
Topic Starter
Oyatsu
Oh Really sorry. I didn't think this is so. OK Changed!!
Also changed in Insane, I think it is abit so
Melophobia
~
Topic Starter
Oyatsu

Melophobia wrote:

~
Thank you, Melo for re-boom!! <3 :)
p3n
All right, good job! Have this (>^_^)>
Gloria Guard
Oh Yay tsu ! Gratz :3
xChippy
Gratz Bakayatsu :3/!!!
jonathanlfj
gratz Oyatsu~
Suimya
Gratz on the rank Oyatsu owo/
Umi
gratz oyabaka ~
Gero
Gratz :3 now rank Circle game
Kinomi
gratz
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