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posted
Thank you for your valuable and unique input - make of that what you will.
posted


posted
unrank it LOL :V
13:38 Low: 01:48:166 (1,2,3,4,5,6,7,8,1) -
13:38 Jenny: ..reminds me of how people tell another to "just ignore it if you don't like it but it's technically alright" with every bad map
13:38 Low: http://prntscr.com/49uao0
13:38 Low: this is a lot better
13:38 Low: feels more natural
13:39 Jenny: need to keep green-1 where it is
13:39 Low: i think sacrificing the placing of green-1 is worth it for this
13:40 Low: 01:49:749 - why isn't there a note here, it makes more sense and follows the distance spacing
13:40 Low: 01:52:416 - same thing
13:41 Low: 01:55:082 (8,9) - you even did it here lol
13:42 Low: 01:59:332 (2) - you should delete this circle. it's kinda off-putting and the end of the map would sound better if it wasn't there
13:42 Low: that's it.
13:43 Low: this map is no grounds for an unrank
posted
the mp3 is...

Priti wrote:

Neptune wrote:

the MP3 is horrible as well.
Oh Nevermind :( xD
posted
Well yeah, the mp3 sure is quiet. About quality, hmm, we can go on arguing.

... it is quiet though, yeah.
posted
The mp3 is starting later than the note placement
posted
No it isn't - read the map description and reDL.
posted

Jenny wrote:

No it isn't - read the map description and reDL.
ahah. >.> my bad
posted
[mAp]

00:01:129 (5,6) - Make these a slider, it's very strange right now. It's not just the jump, it's the notes following as well.
00:01:463 (1,2) - If you're feeling kind make these a slider too but I think the first slider will help with this a lot already.
00:02:463 (5,6) - I would personally like to see another slider here with the same reason as the first one because it still feels very awkward.
00:02:629 (6,1) - Same sort of thing again.
00:03:296 (3,1) - And again...
Alternatively for all of this use spacing that isn't totally counter intuitive. Currently the longer the time between notes the shorter the jumps? This makes no sense and just confuses the player. Normally it's acceptable with standard beats BUT this rhythm isn't standard PLUS it's the start of the map and people don't have a rhythm already in their heads.
00:35:296 (3,4) - Make this jump smaller.
00:49:129 (1,2,3,4,1) - This stream is NOT nice to go into and it's shaped in a way that is just wrong as to where the player would want it to be. If you really must have a spaced stream there I recommend you make it VERY intuitive to the player because it seems random as fuck right now. It can be as spaced as you like as long as the start of the stream is obvious. At the moment it seems very random and unexpected and because of this it makes it insanely hard for the player to judge whether it's 1/4 or 1/3 and also makes it incredibly hard to hit without knowing it prior and memorizing it.
01:04:379 (4,5) - This jump seems a tad over done compared to the other 1/4 jumps. Possibly make it smaller.
01:13:463 (5) - The indent between 01:13:963 and 01:14:213 is really awkward to follow, I'd recommend making it flatter or something along those lines (potentially make it go further down and not backwards so much, the issue is mainly that the slider tick is at the bottom of the curve right now so either make the player follow it down or move the tick to somewhere the player would prefer to go). Cool slider though apart from that kink.
01:36:129 (1) - SV here shouldn't be this high it's unexpected as fuck. I don't think it should be increased like that until the actual speed up at 01:37:463
01:45:129 (1,2,3,4,1) - This stream NEVER seems to work, all the other ones seem to work once in a while but this one is broken. I'd recommend fully changing it AND changing these into 2 slider 01:45:463 (1,2,3,4) . By making them slider the stream should in itself be more readable because players can concentrate on it rather than the jumps after.
01:47:463 (1,2,3,4,5,6,7,8,1) - Same as previous stream but I think this could be fixed by turning those doubled after it into 1/4 sliders. If I were to be honest here I would want to leave these streams with as much comfort as possible and one way to achieve that is to make 01:48:129 (1,2) a slider and then possibly use more of those sliders for the first set of doubles. If you do however want to keep the doubles because you want us to suffer then make them go in the other direction (anti clockwise order, not clockwise) because right now the overlap is killer.
01:53:129 (1,2,1) - Space this stack out, it's pretty insane to read at the moment and you could make some cool jumps out of it.

This map could be nice but there are a lot of issues with the map. I really would recommend helping the player read your map a little easier, making a map that's hard to play is fun; making a map that's annoying to play just takes away from the experience imo. This is a rather modest mod because I'm aware you don't want to change the map too much, please take that into account.

[Another]

00:00:130 (1,2) - Make these into a slider, HD players will hate you for this and this difficulty shouldn't be as harsh on the player. Not only that but again it's a weird rhythm with no prior beats to be judged on, give the player a little something to start off with. If you won't add a slider, make 00:00:130 (1,2,3) a lot more spaced.
00:01:463 (1,2,3) - ^
00:15:463 (1,2,3,4,1,2,3,4,1) - I would personally like to see this flipped horizontally. It currently seems like it could be a 1/4 jump because it's close to a slider end plus that would seem easier to go into but this is a nit pick point.
00:34:629 (4,1) - If you could make this a 1/2 slider that would be just dandy, it'd make the rhythm known for 00:35:963 (5,1) too and sort any reading issues.
00:49:463 (1,2,3,4,5) - Maybe make this pattern bigger and grander (especially 00:49:463 (1,2) it's easy to mistake as a 1/2 ).
01:36:129 (1) - Same SV issue as mAp. It's unexpected, use a lower SV for this slider.

I really like how the 1/4 stream jumps are handled in this diffi, seems to work perfectly.
posted
okay... so...
posted
Good job on unranking this THREE months ago and leaving it rot like that
It's now unrankable due to Konami taking down all IIDX songs
posted
This isn't from the IIDX series though so technically it should be rankable still?
posted
Original song has been used in IIDX iirc so I'd assume it applies to this version too.
posted
FLOWER is from jubeat knit APPEND/reflec beat iirc, this remix shows up on SDVX.
although the original did show up in IIDX though so you have a point there
posted
Not sure whether it's really affected.. for all I know and heard, I think YOSHITAKA, REDALiCE, Ryu* and kors k are commisioned artists for the bemani games instead of staff that works under exactly their label and copyright.. depends on whether they actually give copyright or just permission to konami in these cases; we'll see, I guess <_<
posted
if I were you, I'd reach REDALiCE and ask directly whether Konami has rights on this
you'll likely receive no response, but still worth a try

there's also no responce to 1412's mod
posted
Mod was replied to on IRC.

2014-08-28 20:44 Jenny: 00:49:129 (1,2,3,4,1) - I find the angle is very much needed here for the entire finishing aspect and focus
2014-08-28 20:45 jesus1412: this?
2014-08-28 20:45 jesus1412: ACTION is listening to [http://osu.ppy.sh/b/302817 REDALiCE - FLOWER REDALiCE Remix]
2014-08-28 20:45 Jenny: 00:49:129 (1,3,1) - you have strong accents here; blue 1 is because new soundpattern, 3 is the peak point of the stream, red 1 is another snap into a new pattern
2014-08-28 20:45 jesus1412: well at least make it clearer if you can
2014-08-28 20:46 Jenny: clearer?
2014-08-28 20:46 Jenny: I find it very clear that it's a stream and all that :V
2014-08-28 20:46 Jenny: a) AR gives you tons of time to read, "readability" is not a concern in a peakdiff of this size of a set
2014-08-28 20:46 jesus1412: it doesn't read much like 1/4 when you play it
2014-08-28 20:46 Jenny: b) ears
2014-08-28 20:47 jesus1412: if I use my ears I hear another 3 beeps comin'
2014-08-28 20:47 Jenny: I can make it >a bit< less brutal
2014-08-28 20:47 jesus1412: feel free not to change it, I'm just telling you how the pattern appears to players
2014-08-28 20:47 Jenny: >a bit<<
2014-08-28 20:47 Jenny: https://osu.ppy.sh/ss/1977103
2014-08-28 20:47 jesus1412: I mean it's your choice if you want to rework it
2014-08-28 20:47 Jenny: which is basically slightly smoothened and -0.08x spacing per note
2014-08-28 20:48 jesus1412: I don't really mind if it's the most brutal pattern on earth as long as I can tell it's 1/4 and fair game
2014-08-28 20:48 jesus1412: the drum role doesn't really speed up before that
2014-08-28 20:49 jesus1412: which is why it's kinda weird but it does do what the song does
2014-08-28 20:49 jesus1412: to the player it's unexpected
2014-08-28 20:49 jesus1412: even those who know the song well probably don't follow the back beat that closely
2014-08-28 20:50 jesus1412: maybe making these jumps bigger 00:48:129 (1,2,3,1,2,3) -
2014-08-28 20:50 jesus1412: and making the jump 00:48:963 (3,1) smaller
2014-08-28 20:50 jesus1412: whoops
2014-08-28 20:50 jesus1412: 00:48:963 (3,1) -
2014-08-28 20:50 Jenny: they're the same size zzz
2014-08-28 20:51 Jenny: 00:48:463 (3,1) - = 00:48:963 (3,1) -
2014-08-28 20:51 jesus1412: I know
2014-08-28 20:51 jesus1412: but it might make it clearer
2014-08-28 20:51 jesus1412: just make the entire section bigger
2014-08-28 20:51 Jenny: <_<
2014-08-28 20:51 jesus1412: so that it's more obvious that those are a spaced stream not 1/2 jumps or 1/3 or anything shady
2014-08-28 20:52 jesus1412: the only issue I have with that stream
2014-08-28 20:52 jesus1412: is it's just never expected
2014-08-28 20:52 jesus1412: when I get to the stream I'm already ready to press another jump
2014-08-28 20:52 jesus1412: not a 1/4 stream
2014-08-28 20:52 jesus1412: that's what my intention is with changes to this section
2014-08-28 20:52 jesus1412: making it clearer that it is a 1/4 stream
2014-08-28 20:53 jesus1412: by making this smaller you give the player more time to understand what's happening if you follow 00:48:963 (3,1) -
2014-08-28 20:54 jesus1412: or at least, it instantly tells them something different is happening
2014-08-28 20:54 jesus1412: it's not just another 3 notes
2014-08-28 20:54 jesus1412: the distance has changed
2014-08-28 20:55 Jenny: https://osu.ppy.sh/ss/1977134 that better with you
2014-08-28 20:55 Jenny: also has green3-blue1 as less of a snap but more linear, at least opticwise
2014-08-28 20:56 jesus1412: sure looks fair
2014-08-28 20:56 Jenny: "If you do however want to keep the doubles because you want us to suffer then make them go in the other direction (anti clockwise order, not clockwise) because right now the overlap is killer."
2014-08-28 20:56 Jenny: dude
2014-08-28 20:56 Jenny: you guys
2014-08-28 20:56 Jenny: don't even have hitbursts or colors
2014-08-28 20:57 Jenny: how can you >ever< have >any< issues with >anything< regarding reading
2014-08-28 20:57 Jenny: specifically >this<
2014-08-28 20:57 jesus1412: hmm lemme look
2014-08-28 20:57 Jenny: [https://osu.ppy.sh/ss/1977140 like really, this isn't anywhere hidden]
2014-08-28 20:57 Jenny: and my skin is told to be fucking "unreadable"
2014-08-28 20:58 jesus1412: ahh right
2014-08-28 20:58 jesus1412: let me explain this
2014-08-28 20:58 Jenny: [https://osu.ppy.sh/ss/1977143 clear as day]
2014-08-28 20:58 jesus1412: the overlapping here is no problem normally
2014-08-28 20:59 jesus1412: but you forget the panic from that previous stream
2014-08-28 20:59 Jenny: [https://osu.ppy.sh/ss/1977144 like even this is super fucking obvious]
2014-08-28 21:00 jesus1412: like I said the issue is more that it's in the direction that the player's eyes have left
2014-08-28 21:00 jesus1412: after that stream the last thing they want is to be looking back at it
2014-08-28 21:00 jesus1412: see the issues in this map aren't individual patterns usually
2014-08-28 21:01 jesus1412: it's how the interact with previous patterns
2014-08-28 21:01 Jenny: That's usually how you get difficulty in sudden songs
2014-08-28 21:01 Jenny: which is entirely what SDVX versions are based on
2014-08-28 21:02 Jenny: instead of permanent consistency for the sake of it and popularity
2014-08-28 21:02 Jenny: :V
2014-08-28 21:02 Jenny: I'm keeping those :V
2014-08-28 21:02 Jenny: actually I haven't had any of the peoples I asked to test have problems with that whatsoever
2014-08-28 21:02 jesus1412: idk I think it'd be fairer just to put them going in the opposite direction
2014-08-28 21:02 jesus1412: would that hurt? just wondering
2014-08-28 21:02 jesus1412: like
2014-08-28 21:02 Jenny: you mean clockwise
2014-08-28 21:02 jesus1412: 01:49:046 (8,9) -
2014-08-28 21:03 jesus1412: that would be the first double
2014-08-28 21:03 Jenny: yes would hurt
2014-08-28 21:03 jesus1412: 01:48:796 (6,7) - 2nd
2014-08-28 21:03 jesus1412: etc
2014-08-28 21:03 jesus1412: really?
2014-08-28 21:03 jesus1412: it's circular anyway going into the centre
2014-08-28 21:03 Jenny: because then the movement indicates it's the same direction and motion in song
2014-08-28 21:03 Jenny: rather than the huge clash it has between those jitterstreams and the actual melody that coems back afterwards
2014-08-28 21:03 Jenny: you miss the entire backsnapping part of it that forces the pressure and focus there
2014-08-28 21:04 Jenny: obviously players will snap to it anyway because they don't give no shit and it's easier to play objects one by one, but I don't map for that mindset.
2014-08-28 21:04 jesus1412: imo you don't get the direction change feeling if it isn't a harsh snap
2014-08-28 21:04 jesus1412: alternatively
2014-08-28 21:05 jesus1412: how about flipping that stream and changing direction?
2014-08-28 21:05 jesus1412: 01:47:463 (1,2,3,4,5,6,7,8,1) - flip horizontally
2014-08-28 21:05 jesus1412: move it back to it's place but flipped
2014-08-28 21:05 Jenny: "00:00:130 (1,2) - Make these into a slider, HD players will hate you for this and this difficulty shouldn't be as harsh on the player. Not only that but again it's a weird rhythm with no prior beats to be judged on, give the player a little something to start off with. If you won't add a slider, make 00:00:130 (1,2,3) a lot more spaced." what kind of reasoning is this even
2014-08-28 21:05 jesus1412: and THEN change the direction of the doubles
2014-08-28 21:05 Jenny: that's just saying FIRST should be unranked because the spinner was superhard on HR- oh wait.
2014-08-28 21:06 Jenny: like*
2014-08-28 21:06 jesus1412: wot
2014-08-28 21:06 Jenny: and when did Another and Insane become "Easy Farmfest Come Get Your Free PP"
2014-08-28 21:07 jesus1412: but spinners are spinners
2014-08-28 21:12 jesus1412: idno if you get what I mean
2014-08-28 21:13 jesus1412: the section is unclear as hell
2014-08-28 21:13 jesus1412: sepcifically these 00:01:129 (5,6) -
2014-08-28 21:13 Jenny: I updated.
2014-08-28 21:13 jesus1412: alright
2014-08-28 21:13 Jenny: also jesus
2014-08-28 21:13 Jenny: you guy's skins look ugly as fuck.
2014-08-28 21:13 Jenny: :V:V
2014-08-28 21:13 jesus1412: heh
2014-08-28 21:13 jesus1412: I like mine
2014-08-28 21:13 jesus1412: it's the simplest of them
2014-08-28 21:14 Jenny: also all the hitsound mutilation.
2014-08-28 21:14 Jenny: I WANNA CLICK CIRCLES WH OCARES ABOUT HOW IT SOUNDS OR LOOKS WTF ONLY CIRCLES IS WAHT MATTERS IN ALL THE GAME IM PROFESSIONAL POTENCYPOINT FARM
2014-08-28 21:14 Jenny: :V:V
2014-08-28 21:14 Jenny: is pretty much how it feels to me
2014-08-28 21:17 Jenny: https://osu.ppy.sh/ss/1977190 like, why >:
2014-08-28 21:17 Jenny: so much disrespect
2014-08-28 21:20 Jenny: :V:V
2014-08-28 21:20 Jenny: I don't know, do people just not consider it
2014-08-28 21:21 jesus1412: not in the slightest
2014-08-28 21:21 jesus1412: we just want to play
2014-08-28 21:21 jesus1412: soz heh
2014-08-28 21:21 jesus1412: and it plays a lot better



On another note, I did send a tweet to both kors k and REDALiCE and it'd greatly increase the chance of a reply to have more people jump on it and follow up.

Their twitters are @REDALiCE and @S2TB_korsk, if you want to do so independantly.
posted

TicClick wrote:

if I were you, I'd reach REDALiCE and ask directly whether Konami has rights on this
you'll likely receive no response, but still worth a try

there's also no responce to 1412's mod
I mean Sound Voltex is a Konami game, why wouldn't they have rights? of course they do
posted

yeahyeahyeahhh wrote:

TicClick wrote:

if I were you, I'd reach REDALiCE and ask directly whether Konami has rights on this
you'll likely receive no response, but still worth a try

there's also no responce to 1412's mod
I mean Sound Voltex is a Konami game, why wouldn't they have rights? of course they do
The copyright of SDVX is a bit more dodgy considering they also use songs that aren't licensed by them such as the Vocaloid songs.
posted
leaving a note for the next xAT: although the map will be probably taken down in future for you know why, it is currently rankable. Needless to say it needs to be modded first because of low difficulties (say, Basic ~ Advanced); I found them being harder or more weird than expected.

in before "give me another song, then"
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