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ichigo - Miku Miku ni shite ageru [Taiko]

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Total Posts
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Topic Starter
spboxer3
This beatmap was submitted using in-game submission on 2013年11月9日 at 下午 09:49:49

Artist: ichigo
Title: Miku Miku ni shite ageru
Tags: vocaloid Hatsune_miku
BPM: 170
Filesize: 2959kb
Play Time: 01:43
Difficulties Available:
  1. Futsuu (2.9 stars, 204 notes)
  2. Inner Oni (4.78 stars, 533 notes)
  3. Kantan (1.39 stars, 142 notes)
  4. Muzukashii (4.39 stars, 325 notes)
  5. Oni (4.55 stars, 433 notes)
  6. Ura Oni (4.89 stars, 689 notes)
Download: ichigo - Miku Miku ni shite ageru
Information: Scores/Beatmap Listing
---------------
1st Taiko Ranked map
enjoy it :>
qoot8123
太鼓mod~

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]

  1. 把有打勾的都取消掉吧
  2. 感覺每個diff的難度都普遍偏難,建議把每個diff的難度名稱增加一個級別,然後再做一個最簡單的難度
  3. 建議把音效改成normal,因為這首的鼓點蠻清楚的,用soft打起來感覺力度不夠
[ Kantan]
  1. 00:26:888 (6) - ,00:29:006 (10) - unsnapped notes
  2. 00:01:302 (4,5,6,7) - 這裡感覺可以不用跟著吉他,多變的節奏可能會讓新手無法適應,所以建議把00:02:361 (7) - 刪掉,然後 00:01:302 (4,5,6) - 移到 00:01:478 -
  3. 00:04:125 (11,12,13) - 後面同上
  4. 00:12:066 (4,5) - 感覺這裡是follow鼓點,建議00:12:949 (6,7,8) - 改成kdk然後移到00:13:125 - ,00:14:008 (9) - 刪掉,後面的就一直跟著鼓點就好,這樣新手打起來比較順手
  5. 00:25:125 (3) - 感覺音樂的重音不再這,建議移到00:25:478 -
  6. 00:27:949 (8) - 同上,或者00:28:302 - 加個note
  7. 00:32:184 (17) - 我覺得這個note可以刪掉,00:32:537 (18,19,20) - 感覺會比較有power
  8. 00:34:655 (21) - 加個finish?
  9. 00:35:185 (22,23) - 移到00:35:361 - 節奏會比較鮮明
  10. 01:10:479 (2,3) - ^
  11. 00:38:008 (27) - 同上
  12. 00:39:244 (30) - 同00:32:184 (17) -
[ Futsuu]
  1. 00:26:888 - ,00:27:241 - ,00:27:594 - ,00:27:947 - ,00:29:006 - unsnapped notes
  2. 00:13:302 (57) - 移到00:13:655 - 聽起來感覺比較舒服
  3. 00:18:950 (79) - ^
  4. 00:16:126 (68) - ^
  5. 01:20:184 (42) - 移到01:19:478 - 因為01:19:478 - 有鼓聲又有vocal,感覺應該要放個東西
  6. 01:31:478 (89) - ^
[ Muzukashii]
  1. 00:05:802 (35) - 總覺得note放在這裡感覺不太好,建議移到00:05:625 - 跟吉他比較合得起來
  2. 01:37:567 (494) - ^
  3. 00:25:655 (129) - 我覺得這個雙數串跟前面的奇數串00:24:419 (123,124,125,126,127) - 不太搭,建議移到 00:25:831 -
[ Oni]
  1. 00:15:861 (114) - 移到00:16:214 -,跟00:12:066 (90,91,92,93,94,95,96,97,98,99,100,101,102) - 是相似的
  2. 00:34:743 (232) - 移到00:34:919 - 因為跟00:36:243 (241,242,243) - 是同一個段落
  3. 00:40:390 (271) - ^
  4. 01:10:037 (437) - ^
  5. 01:15:684 (478) - ^
  6. 01:26:978 (564) - ^
就這些~ :)
Star~
Topic Starter
spboxer3

qoot8123 wrote:

太鼓mod~

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]

  1. 把有打勾的都取消掉吧
  2. 感覺每個diff的難度都普遍偏難,建議把每個diff的難度名稱增加一個級別,然後再做一個最簡單的難度 這實在沒辦法 我做的kantan是極限了orz
  3. 建議把音效改成normal,因為這首的鼓點蠻清楚的,用soft打起來感覺力度不夠
改完了
其他都改了
[ Kantan]
  1. 00:26:888 (6) - ,00:29:006 (10) - unsnapped notes
  2. 00:01:302 (4,5,6,7) - 這裡感覺可以不用跟著吉他,多變的節奏可能會讓新手無法適應,所以建議把00:02:361 (7) - 刪掉,然後 00:01:302 (4,5,6) - 移到 00:01:478 - 我覺得這邊這樣就好 在這邊全部用三連顯然是很枯燥乏味的 而且音樂方面並沒有不適合
  3. 00:04:125 (11,12,13) - 後面同上 ^
  4. 00:12:066 (4,5) - 感覺這裡是follow鼓點,建議00:12:949 (6,7,8) - 改成kdk然後移到00:13:125 - ,00:14:008 (9) - 刪掉,後面的就一直跟著鼓點就好,這樣新手打起來比較順手 我ˋ稍微改了下
  5. 00:25:125 (3) - 感覺音樂的重音不再這,建議移到00:25:478 - 這是我故意做的 其他難度也一樣
  6. 00:27:949 (8) - 同上,或者00:28:302 - 加個note ^
  7. 00:32:184 (17) - 我覺得這個note可以刪掉,00:32:537 (18,19,20) - 感覺會比較有power 好 這我改了
  8. 00:34:655 (21) - 加個finish? 我覺得finish在頭打起來不是很舒服 所以我沒有加上去
  9. 00:35:185 (22,23) - 移到00:35:361 - 節奏會比較鮮明 诶? 會嗎 老實說我覺得現在這樣比較好 這段我不是完全照鼓來做 更多的是跟著歌聲的重點 這邊的miku的音因為mi拉長了 所以我選擇這個位置當作重音 其他難度也是一樣的做法 所以你可以看到我這樣做
  10. 01:10:479 (2,3) - ^ ^
  11. 00:38:008 (27) - 同上 ^
  12. 00:39:244 (30) - 同00:32:184 (17) - 這邊我就沒改 我覺得兩段還是要有點分別的
[ Futsuu]
  1. 00:26:888 - ,00:27:241 - ,00:27:594 - ,00:27:947 - ,00:29:006 - unsnapped notes
  2. 00:13:302 (57) - 移到00:13:655 - 聽起來感覺比較舒服
  3. 00:18:950 (79) - ^
  4. 00:16:126 (68) - ^
  5. 01:20:184 (42) - 移到01:19:478 - 因為01:19:478 - 有鼓聲又有vocal,感覺應該要放個東西 改了些東西 但是沒有完全照你的做法
  6. 01:31:478 (89) - ^ ^
[ Muzukashii]
  1. 00:05:802 (35) - 總覺得note放在這裡感覺不太好,建議移到00:05:625 - 跟吉他比較合得起來 好
  2. 01:37:567 (494) - ^ ^
  3. 00:25:655 (129) - 我覺得這個雙數串跟前面的奇數串00:24:419 (123,124,125,126,127) - 不太搭,建議移到 00:25:831 - kantan上有說過
[ Oni]
  1. 00:15:861 (114) - 移到00:16:214 -,跟00:12:066 (90,91,92,93,94,95,96,97,98,99,100,101,102) - 是相似的 好這個改 用d
  2. 00:34:743 (232) - 移到00:34:919 - 因為跟00:36:243 (241,242,243) - 是同一個段落 同我之前說的miku那個東西 我這地方不改了~
  3. 00:40:390 (271) - ^ ^
  4. 01:10:037 (437) - ^ ^
  5. 01:15:684 (478) - ^ ^
  6. 01:26:978 (564) - ^ ^
就這些~ :)
Star~


需要resnap的地方我都改了
感謝你喔^^
TW-KUMA01
個人對樂團系歌曲的譜面感覺

節奏可盡量下的比較規律 比較簡單明瞭

通常k的角色比較在點綴 不太需要下多

mod部分

感覺只有kantan跟oni有點問題..

[oni]
1.stream還是不要大圓為佳

2.感覺塞得太滿 反而聽起來不舒服(建議可以從你這張muzukashi的為底 然後再多塞一點 再作些變化)

3.音效盡量不要變動為佳(也不是說就100% 太大聲也不好)

[kantan]

1.一般是不太會放單音反拍

2.感覺也是咖太多 可以在簡單一點
Loneight
早灣 >w<
Request from In-game.



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable

[general]

  1. 怎麼不設置一個preview time ?~

[Kantan]

  1. 00:21:421 (24) - Unsnapped circle
  2. 00:29:008 (10,11,12,13,14,15,16,17,18,19) - ...我如果對這個提出疑問...真要改會把你的風格改掉的感覺...但我還是說說看好了...
    00:29:714 (11) - 移到00:29:361 - 然後00:30:066 (12) - 改成k, 同樣00:31:125 (14) - 移到00:30:772 - 然後00:31:478 (15,16) - 改成k d, 不覺得這樣聽起來順暢很多嘛QAQ?
  3. 00:54:066 - 不知道為甚麼這段都聽起來不太舒服..但無法找出原因..., 試試在這個點加個d 然後00:54:419 (20) - 改成k
  4. 01:09:949 (1) - spinner的.. 還在嘛... 手動加NC吧
  5. 01:43:831 (4) - 對於Kantan難度沒什麼研究...但總覺得這結尾能改成D, 非常適合當結尾來對電吉音

[Futsuu]

  1. 00:25:125 (102) - 移到00:24:949 - 聽起來或著打起來比較舒服些 然後在00:25:302 - 加個d不讓這裡缺乏打擊感.00:27:949 (110) - 也是
  2. 00:39:066 (151) - 改成k,整串打起來比較適合vocal. 01:14:361 (19) - , 01:25:655 (66) - 也是
  3. 00:50:890 (199) - 移到00:51:066 - 然後改成d, 對電吉他的音比放原本位子好多了...
  4. 00:55:302 (217,218) - 改成d k比較有節奏感,打起來感覺比較不會怪怪的, 也能跟後面的00:56:184 (221,222,223,224) - 產生一種呼應感
  5. 01:04:478 - 對我來說, 這裡有種少了一拍的感覺...試試加個d

[Muzukashii]

  1. unsnapped notes
    unsnapped
    00:26:888 (133) - Unsnapped circle.
    00:27:241 (134) - Unsnapped circle.
    00:27:594 (136) - Unsnapped circle.
    00:27:947 (138) - Unsnapped circle.
    00:28:300 (139) - Unsnapped circle.
    00:29:006 (144) - Unsnapped circle.
  2. 00:00:949 (10) - 建議刪掉這個, 原因是因為難度會變得簡單些, 一個d串後面跟著k d k k很難抓到節奏(容易miss這個d),不如開頭簡單些,讓player在開頭容易感覺出節奏 (突然發現跟結尾部分有點相似)
  3. 00:25:302 - 對於這裡感到一股非常奇怪的感覺... 感覺少了些什麼... 試試加一個k在這裡吧. 00:28:125 - 也是
  4. 00:46:655 (230) - 對於這裡...改成k來跟著電吉他的音比較舒服些. 00:49:302 (243) - 也是
  5. 00:58:302 - 這裡少了個拍子導致後面的k d打起來不太舒服, 試試加個d
感覺像oni, 我的錯覺吧?...

[Oni]

  1. 00:56:714 - 感覺少了一拍... 試著加一個d
這一定裏鬼...(逃

That's all
good luck~
ichigo必須給star
開玩笑的 其實節奏很不錯
Topic Starter
spboxer3

Loneight wrote:

早灣 >w<
Request from In-game.



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是建議改掉
    紅色 是unrankable

[general]

  1. 怎麼不設置一個preview time ?~ fixed

[Kantan]

  1. 00:21:421 (24) - Unsnapped circle
  2. 00:29:008 (10,11,12,13,14,15,16,17,18,19) - ...我如果對這個提出疑問...真要改會把你的風格改掉的感覺...但我還是說說看好了...
    00:29:714 (11) - 移到00:29:361 - 然後00:30:066 (12) - 改成k, 同樣00:31:125 (14) - 移到00:30:772 - 然後00:31:478 (15,16) - 改成k d, 不覺得這樣聽起來順暢很多嘛QAQ?
    這邊先不動 我覺得目前這樣其實不錯了 kantan下的點比較單調些 不過改了點打法
  3. 00:54:066 - 不知道為甚麼這段都聽起來不太舒服..但無法找出原因..., 試試在這個點加個d 然後00:54:419 (20) - 改成k 這段還好 主要是因為你跟著電吉他走 所以感覺會比較怪
  4. 01:09:949 (1) - spinner的.. 還在嘛... 手動加NC吧 這沒問題了吧._.
  5. 01:43:831 (4) - 對於Kantan難度沒什麼研究...但總覺得這結尾能改成D, 非常適合當結尾來對電吉音

[Futsuu]

  1. 00:25:125 (102) - 移到00:24:949 - 聽起來或著打起來比較舒服些 然後在00:25:302 - 加個d不讓這裡缺乏打擊感.00:27:949 (110) - 也是 OK
  2. 00:39:066 (151) - 改成k,整串打起來比較適合vocal. 01:14:361 (19) - , 01:25:655 (66) - 也是 這邊不動 我的感覺是d比較適合
  3. 00:50:890 (199) - 移到00:51:066 - 然後改成d, 對電吉他的音比放原本位子好多了...
  4. 00:55:302 (217,218) - 改成d k比較有節奏感,打起來感覺比較不會怪怪的, 也能跟後面的00:56:184 (221,222,223,224) - 產生一種呼應感我改成kk 這樣不會與前頭重覆
  5. 01:04:478 - 對我來說, 這裡有種少了一拍的感覺...試試加個d added

[Muzukashii]

  1. unsnapped notes
    unsnapped
    00:26:888 (133) - Unsnapped circle.
    00:27:241 (134) - Unsnapped circle.
    00:27:594 (136) - Unsnapped circle.
    00:27:947 (138) - Unsnapped circle.
    00:28:300 (139) - Unsnapped circle.
    00:29:006 (144) - Unsnapped circle.
  2. 00:00:949 (10) - 建議刪掉這個, 原因是因為難度會變得簡單些, 一個d串後面跟著k d k k很難抓到節奏(容易miss這個d),不如開頭簡單些,讓player在開頭容易感覺出節奏 (突然發現跟結尾部分有點相似)後頭也改
  3. 00:25:302 - 對於這裡感到一股非常奇怪的感覺... 感覺少了些什麼... 試試加一個k在這裡吧. 00:28:125 - 也是 這樣連太緊了 我想分開點會好些
  4. 00:46:655 (230) - 對於這裡...改成k來跟著電吉他的音比較舒服些. 00:49:302 (243) - 也是 Muzukashii我想做的比較簡單點 所以我用d連著
  5. 00:58:302 - 這裡少了個拍子導致後面的k d打起來不太舒服, 試試加個d added
感覺像oni, 我的錯覺吧?...

[Oni]

  1. 00:56:714 - 感覺少了一拍... 試著加一個d 故意的>_>
這一定裏鬼...(逃

That's all
good luck~
ichigo必須給star
開玩笑的 其實節奏很不錯
說實話是個很有用的mod 很多地方都有follow到我的想法 改起來感覺也不錯 thx
littlecar3370
欠很久了,乖乖來看TuT
很久沒玩osu感覺我應該算外人快不會mod了
我的意見隨便看看就好,別太在意反而破壞了自己想要的風格

General
  • 微幅加減速簡直是神觸xD
    紅線下在00:00:772吧,這樣拍子才是正確的,在osu上或許沒這問題,太鼓還有節拍線的問題(被打
Kantan
  • 對新手整體來說偏難,較難上手,試試看白紅線切換少一點?
    節奏上咖略多,看能不能更simple一點(Kantan會習慣做到讓小朋友能打得我XD)
    00:00:067 (1,2) - 刪掉,或換成k
    00:00:772 (3) - d,為求整齊(被打
    00:02:361 (7) - 移動到00:02:537 -
    00:08:008 (21) - 移動到00:08:184 - 之後會感覺整齊又完美!
    - - - - - - 我的話會這邊主歌會做成00:12:949 (6) - 改成k,移動到00:13:125。後面同理節奏,因為簡單好聽!不想改可跳過!(又被打
    00:16:302 (13) - d
    00:17:184 (15) - k,移動到00:17:361 -
    00:21:949 (25) - d
    00:31:831 (16) - 我覺得可以跟前面一樣節奏d就很好聽了,00:32:184 (17) - 也是改回k,00:32:890 (18) - 也是k
    副歌節奏超難:P
    00:35:890 (22) - 移動到00:35:714 - 之外,還可以考慮換k。之後00:36:066 - 加個d
    00:38:890 (28,29,30,31) - 換成跟00:37:479 (25,26,27) - 一樣的節奏
    00:41:537 (34) - 移動到00:41:361 - 之外,還可以考慮換k。之後00:41:714 - 加個d
    後面01:09:949開始的kiai節奏同上
    01:34:126 (8) - 移動到01:34:302 -
    01:39:772 (22) - 移動到01:39:949 -
    01:42:773 (1,2) - d, k 轉換成k, d
    01:43:831 (4) - Kantan節奏單調,因為尾音拖比較長,轉盤較爽
Futsuu
  • 感覺沒什麼問題
    00:01:831 (9,10) - d, k轉換成k, d,這樣k會成分拍,比較好聽。後面此節奏同理
    00:04:125 (19) - d 感覺比較好聽,後面此節奏同理
    主歌很好唷ouo!
    00:22:655 (93) - 刪掉,00:22:831 (94) - 換成d
    00:42:772 (164) - 歌詞無間段,finish有點多此一舉O,o
    01:18:066 (34) - 同上
    01:29:361 (81) - 同上
Muzukashii
  • 大圓挺有趣的!難易度感覺快到Oni了XD
    00:03:419 (21,22) - 考慮難易度想刪掉,大圓後面接1/4對muzu有點小困難,去掉後簡單好聽。後面此節奏 同理,不然就是結尾那斷時留著
    00:35:625 (164) - 刪掉,後面第二次kiai再留著,會比較有難度遞增的感覺。00:41:272 (192) - 同理
    00:38:449 (178) - 同上,00:44:096 (206) - 同理
    以muzu來說整體略難,不過感覺還OK :>
14:30
----------少女外出中----------
~16:40
回來了ovo


Oni

  • 音效改變了些而已,不喜歡可自動無視ヾ(*´∀`*)ノ゛
    00:14:537 (106,107) - d, k 互換
    00:19:655 (139) - d
    00:24:949 (174,175) - d, k 互換。00:27:772 (191,192) - 同理
    00:34:302 (229) - k,這邊沒鼓點沒音樂,配合後面的kiai所以要放輕
    01:43:743 (688) - 刪掉,音效太黏,不然會被後面的D蓋掉了
    節奏還不錯,整體能再整齊那最好不過:P
Evil_Twilight
小車車我勸你趕快作sb
aabc271
As requested by Sp3, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------
[General]

小車車 wrote:

紅線下在00:00:772吧,這樣拍子才是正確的,在osu上或許沒這問題,太鼓還有節拍線的問題(被打
Sp3 sells moe (slap

-----------------------

[ Oni]

Well, I think the speed changes are quite insignificant...?
Those green lines of x0.98, 0.95, 1.05 are actually really similar to x1.00 in gameplay, but the difference is still visible.
I'm ok for that, but I think some similar acceleration / deceleration can be merged together ?

01:43:831 (688, 689) - Well, 1/4 finish like 689 is rankable, but it's like a sudden combo-breaker / SS-breaker to me, because I didn't see any of that before.
I'd suggest deleting 688 so as to make 688 1/2 finish. I'll quote to explain my reason for that lol

TKSalt, in another mapset wrote:

1/4 finisher suddenly! you're mean to me!www ;w; (Source)
Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:15:772 (113,114) - o o ? ( Based on the first 15 seconds, I think you're referring to the drums in the background the most. So I'd suggest d k here since that's how the drums sound. Also for consistency with (96,97) )

00:21:949 (154,157) - Remove finish ? ( Because I can't really hear special emphasis on the background hits, and I'm not sure about the reasoning behind such arrangement of adding finishes too )

00:24:243 (170) - Delete this note ? ( Since this is a calmer part of the song, and so I think the notes should be slightly denser, which can be done by adding some 1/2 rests in between )
00:27:066 (188) - ^


00:43:125 (289) - Blue note ? ( Since 288=289 in terms of pitch level. Since I notice that you didn't 100% follow the drums in kiai, I think this will not break your current mapping style in kiai and therefore can be considered :3 )
01:18:419 (497) - ^
01:29:714 (583) - ^

Overall quite nice.
The patterns are consistent and they fit the feeling of music quite well ~

-----------------------

[ Muzukashii]

Same thing about the minor speed changes.
- Some parts like 00:28:831 (141,142) can be quite misleading to muzu level players, and I'd suggest you fixing them
( For that case, use x1.00 for 143 onwards instead of 142 )
- Also some green lines like 00:33:772 are quite unnecessary because there are just no notes ?

This muzu is actually quite hard when compared to most others. The use of patterned 1/4s, combined with 1/2 and some longer 1/4s make this muzu similar to an easy oni. I'll say current muzu is still acceptable, but it'll be better to tune down this a bit ( eg by deleting some 1/4s )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:46:655 (228) - Blue note ? ( Optional. Maybe it's only me who think some more k should be added to this section, or else the d will be too monotonous for this section. See if you agree with this. This also fits the instrumental pitch variation better, as a side note )
00:49:478 (242) - ^
00:51:949 (258) - ^
00:53:714 (268) - ^

00:54:419 (271~273) - o oo ? ( Just fitting the pitch of vocal )

Overall ok. Just thinking this should be tuned down a bit since this is more like an easy oni

-----------------------

[ Futsuu]

Once again, this looks like a muzu rather than futsuu, because of it's frequent use of colored 1/2s.
I'd strongly recommend you making this simpler, or else the difficulty spread from kantan to futsuu could be too big
( You know, futsuu is almost 100% more combo than kantan, which shows there's a diff spread issue. )

For the green lines :
- I'll say it's better to use x1.00 only for futsuu and kantan, as newer players may not be able to understand the slight speed changes properly.
- 00:33:772 - Again unnecessary ?

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:54:419 (214~216) - o oo ? ( Basically same as muzu. Fitting the pitch of vocal )

It's good to see that the hitsounds are really tidy and consistent. Since I really think you should make this easier first, I won't mod this in detail.

The patterns and hitsounds are ok. However, similar to muzu, I think this should be simplified to ensure there's a better spread between kantan and futsuu.

-----------------------

[ Kantan]

Same as futsuu, I'd suggest using x1.00 only with reasons explained above.

Be note that the frequent use and alternation of white and red line notes can be misleading to kantan-level players ( eg first 23 seconds )
If possible, try to keep the beats more consistent, or slightly delete some more notes to make this more newbie-friendly
( eg 00:12:066 - Why not consider patterns like this instead ? I believe that will be a lot easier for newbies )

01:08:537 (1) - I don't recommend a spinner here. Because of its short length, new players may fail to complete this and miss the incoming notes. Maybe using a single note is a better solution ?

I think I should let you fix the above things first, before going into details of minor hitsounds .__.

-----------------------

To conclude, oni looks quite nice

But imo the remaining 3 diffs should be tuned down a bit

You may consider adding one more diff to balance the diff spread, if needed

Find me when you've fixed the above or found some more modders :3

Star and good luck ~ ;)
Topic Starter
spboxer3

aabc271 wrote:

As requested by Sp3, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------
[General]

小車車 wrote:

紅線下在00:00:772吧,這樣拍子才是正確的,在osu上或許沒這問題,太鼓還有節拍線的問題(被打
Sp3 sells moe (slap
fixed
-----------------------

[ Oni]

Well, I think the speed changes are quite insignificant...?
Those green lines of x0.98, 0.95, 1.05 are actually really similar to x1.00 in gameplay, but the difference is still visible.
I'm ok for that, but I think some similar acceleration / deceleration can be merged together ? 恩...可是我認為雖然是很少的變化 但是可以影響一張map給人的感覺

01:43:831 (688, 689) - Well, 1/4 finish like 689 is rankable, but it's like a sudden combo-breaker / SS-breaker to me, because I didn't see any of that before.
I'd suggest deleting 688 so as to make 688 1/2 finish. I'll quote to explain my reason for that lol 恩...我還是決定保留 空格這方是我也考慮過 可是打起來感覺還是少了些甚麼


TKSalt, in another mapset wrote:

1/4 finisher suddenly! you're mean to me!www ;w; (Source)
Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:15:772 (113,114) - o o ? ( Based on the first 15 seconds, I think you're referring to the drums in the background the most. So I'd suggest d k here since that's how the drums sound. Also for consistency with (96,97) )

00:21:949 (154,157) - Remove finish ? ( Because I can't really hear special emphasis on the background hits, and I'm not sure about the reasoning behind such arrangement of adding finishes too ) 維持

00:24:243 (170) - Delete this note ? ( Since this is a calmer part of the song, and so I think the notes should be slightly denser, which can be done by adding some 1/2 rests in between )
00:27:066 (188) - ^[/color]維持

00:43:125 (289) - Blue note ? ( Since 288=289 in terms of pitch level. Since I notice that you didn't 100% follow the drums in kiai, I think this will not break your current mapping style in kiai and therefore can be considered :3 )
01:18:419 (497) - ^
01:29:714 (583) - ^

Overall quite nice.
The patterns are consistent and they fit the feeling of music quite well ~

-----------------------

[ Muzukashii]

Same thing about the minor speed changes.
- Some parts like 00:28:831 (141,142) can be quite misleading to muzu level players, and I'd suggest you fixing them
( For that case, use x1.00 for 143 onwards instead of 142 )
- Also some green lines like 00:33:772 are quite unnecessary because there are just no notes ?

This muzu is actually quite hard when compared to most others. The use of patterned 1/4s, combined with 1/2 and some longer 1/4s make this muzu similar to an easy oni. I'll say current muzu is still acceptable, but it'll be better to tune down this a bit ( eg by deleting some 1/4s )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:46:655 (228) - Blue note ? ( Optional. Maybe it's only me who think some more k should be added to this section, or else the d will be too monotonous for this section. See if you agree with this. This also fits the instrumental pitch variation better, as a side note ) 其實我也想過 本來的構想是Muzu所以用同樣的好像會好點 既然不只你提出來這個位置 我想還是改了好 下面的全改了
00:49:478 (242) - ^ ^
00:51:949 (258) - ^ ^
00:53:714 (268) - ^ ^

00:54:419 (271~273) - o oo ? ( Just fitting the pitch of vocal )

Overall ok. Just thinking this should be tuned down a bit since this is more like an easy oni

-----------------------

[ Futsuu]

Once again, this looks like a muzu rather than futsuu, because of it's frequent use of colored 1/2s.
I'd strongly recommend you making this simpler, or else the difficulty spread from kantan to futsuu could be too big
( You know, futsuu is almost 100% more combo than kantan, which shows there's a diff spread issue. )

For the green lines :
- I'll say it's better to use x1.00 only for futsuu and kantan, as newer players may not be able to understand the slight speed changes properly.
- 00:33:772 - Again unnecessary ?

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:54:419 (214~216) - o oo ? ( Basically same as muzu. Fitting the pitch of vocal )

It's good to see that the hitsounds are really tidy and consistent. Since I really think you should make this easier first, I won't mod this in detail.

The patterns and hitsounds are ok. However, similar to muzu, I think this should be simplified to ensure there's a better spread between kantan and futsuu.

-----------------------

[ Kantan]

Same as futsuu, I'd suggest using x1.00 only with reasons explained above.

Be note that the frequent use and alternation of white and red line notes can be misleading to kantan-level players ( eg first 23 seconds )
If possible, try to keep the beats more consistent, or slightly delete some more notes to make this more newbie-friendly
( eg 00:12:066 - Why not consider patterns like this instead ? I believe that will be a lot easier for newbies )

01:08:537 (1) - I don't recommend a spinner here. Because of its short length, new players may fail to complete this and miss the incoming notes. Maybe using a single note is a better solution ? 改成D

I think I should let you fix the above things first, before going into details of minor hitsounds .__.

-----------------------

To conclude, oni looks quite nice

But imo the remaining 3 diffs should be tuned down a bit

You may consider adding one more diff to balance the diff spread, if needed

Find me when you've fixed the above or found some more modders :3

Star and good luck ~ ;)
thx 超用心的mod><
Fumika
/me Late

Sorry If I make a mistake, I didn't touch modding for about 6 months xD


[General]
  1. Resnap all note, so many unsnapped D:
[Kantan]
  1. 00:00:772 (1) - D ?
  2. 00:03:595 (5) - ^
  3. 00:06:419 (9) - ^
  4. 00:09:242 (13) - ^
  5. 00:12:066 (17) - ^
  6. 00:14:889 (22) - k ?
  7. 00:17:713 (27) - ^
  8. 00:20:536 (32) - ^
  9. 00:23:007 (37) - k
  10. 00:24:066 - Add k ?
  11. 00:25:477 - ^
  12. 00:26:889 - ^
  13. 00:28:301 - ^
  14. 00:31:830 (50) - D ?
  15. 00:34:654 (52) - ^
  16. 01:09:948 (88) - ^
  17. 01:43:830 (144) - Change this note to spinner ?
[Futsuu]
  1. 00:00:772 (3) - D ?
  2. 00:32:184 (17) - k ?
  3. 00:34:654 (20) - D
  4. 00:35:890 (22) - k ?
  5. 00:41:538 (34) - ^
  6. 00:45:949 (4) - D ?
  7. 01:09:949 (36) - ^
  8. 01:11:185 (38) - k ?
  9. 01:16:832 (50) - ^
  10. 01:22:479 (6) - ^
  11. 01:28:126 (18) - ^
  12. 01:32:537 (4) - D
[Muzukashii]
  1. 00:00:243 (2,3) - k k ?
  2. 00:04:125 (19) - d ?
  3. 00:09:772 (42) - ^
  4. 00:12:066 (52) - D
  5. 00:22:831 (93) - d
  6. 00:34:655 (130) - D
  7. 00:59:183 (232) - k ?
  8. 01:09:948 (1) - D
  9. 01:35:890 (19) - d
  10. 01:41:536 (42) - ^
[Oni]
  1. 00:00:067 (1,2,3,4,5,6,7,8,9) - ddkkddkdk ?
  2. 00:17:271 - Add k ?
  3. 00:28:919 - ^
  4. 00:34:655 (165) - D
  5. 00:55:655 (278) - k ?
  6. 00:45:243 (221,222,223,224,225) - ddkkd ?
  7. 01:09:948 (338) - D
  8. 01:31:831 (464,465,466,467,468) - ddkkd ?
  9. 01:32:360 (469) - k ?
  10. 01:32:537 (470) - D ?

[Inner Oni]
  1. 00:14:361 (105) - k ?
  2. 00:23:184 (163) - d ?
  3. 00:26:538 (184) - k ?
  4. 00:45:771 (311) - ^
  5. 01:21:066 (519) - ^
  6. 01:32:360 (606) - ^
KanaRin
Irc modded and checked. (Don't need kds)
Fully-done.

Bubbled.
OnosakiHito
[ Futsuu]
SPOILER
00:03:242 (9) - I strongly recommend you to delete this note because, this parts becomes really confusing compared to the previous difficulty. Kantan is really good, Futsuu so far as well, but the patterns in this part have many different spacing between each other. I also believe that in this way every second stanza the don sounds more interesting and emphasized since you differ the parts in this way more, the dons become noticeable as the first note of each second stanza.
00:08:889 - ^
00:12:419 - ^
00:15:242 - ^
00:18:066 - ^
00:20:889 - ^

01:20:183 - Consider deleting this note. It would be interesting to have a pattern change: d k d k k d -> d k x k k d -> d k d k k d -> d k x k k d and it makes the kiai a slightly easier.
(01:13:830 -> 01:19:477 -> 01:25:124 -> 01:31:477)
01:31:477 - ^

01:34:124 - Isn't it better to move this note to 01:34:301 and delete the note at 01:35:007 ?
01:39:771 - ^


[ Muzukashii]
SPOILER
General

The Muzukashii is so far okay, but the diff spread from Futsuu to Muzukashii is pretty high. They have the highest note density difference between each other in this set. I don't know how the map-set looked like before when it had only 4 difficulties, but when considering aabc271's mod, there were some diff spread problems before as well. You have to consider for yourself if you want to tune down the Muzu for a little or gonna make one more additional difficulty. Right now the differences are really high, I probably don't need to mention why to you...? Just need to compare some parts of the Muzu with the Futsuu and the problem should be clear.

I will suggest just some removals in the Muzukashii in case you want to tune it down. After all you are experienced in Taiko mapping so I'm pretty sure it won't be a problem for you after all. If you like your Muzukashii as it is right now, then you should map a new difficulty for your set to solve this spread problem(Actually I would recommend you to map an additional one, since else the spread to Oni becomes big as well). I said that to some people before:
It is indeed pretty hard to have a good working spread. Sometimes even for experience mappers it takes months to have a good working one.

Notes

00:03:243 (15) - Such notes you could delete to make the spread a bit smaller.
00:08:889 - ^
00:17:183 - Here I'm not quite sure, but you could remove both notes.
00:14:360 - Fits to vocal, but even as single kat works.
00:20:007 - ^

[ Oni]
SPOILER
General

The notes are not snapped. Use ctrl + a to move the notes in place.
00:34:654 - The bar line appears 1ms too late. Fix this.
00:57:242 - ^
01:09:948 - ^

Notes

Oni is fine.

[ Inner Oni]
SPOILER
General

00:33:771 - The bar line appears 1ms too late. Notes over lap Fix this.
00:34:654 - ^
01:09:948 - ^
01:32:536 - ^ and so on

Notes
Maybe there are some patterns I would map in another way, but they are mostly fine in my opinion.


Really nice set, but I have to pop the bubble due to unrankable issues and spread problem between Futsuu and Muzukashii.
As I said before, it would be better if you map a new additional Muzu which is easier as the previous one. It should contain less 1/2 notes or in this context more spaces between the notes and the current Muzu can be renamed to Oni. You might want to add some monotonically triplets in your old Muzu to have also a better spread to your current Oni. After all the Oni uses many 1/4 notes, like 9-plet long while the Muzukashii don't contain even one.

Also check all time lines again. After you are done with this, I will check your set again. So, recall me.
Good luck for now.
Topic Starter
spboxer3

OnosakiHito wrote:

[ Futsuu]
SPOILER
00:03:242 (9) - I strongly recommend you to delete this note because, this parts becomes really confusing compared to the previous difficulty. Kantan is really good, Futsuu so far as well, but the patterns in this part have many different spacing between each other. I also believe that in this way every second stanza the don sounds more interesting and emphasized since you differ the parts in this way more, the dons become noticeable as the first note of each second stanza. umm... do you listen the music? obvious here have drum sound, and I don't think I stress 00:03:595 (10) - (don) is necessar. third, you can hear the 00:02:889 (8,9) - are used same timbre for here. as my reason, I want keep my pattern because it's designed pattern.
00:08:889 - ^
00:12:419 - ^
00:15:242 - ^
00:18:066 - ^
00:20:889 - ^

01:20:183 - Consider deleting this note. It would be interesting to have a pattern change: d k d k k d -> d k x k k d -> d k d k k d -> d k x k k d and it makes the kiai a slightly easier.
(01:13:830 -> 01:19:477 -> 01:25:124 -> 01:31:477) keep
01:31:477 - ^

01:34:124 - Isn't it better to move this note to 01:34:301 and delete the note at 01:35:007 ? it's deliberately. so I will keep it.
01:39:771 - ^

[ Muzukashii]
SPOILER
General

The Muzukashii is so far okay, but the diff spread from Futsuu to Muzukashii is pretty high. They have the highest note density difference between each other in this set. I don't know how the map-set looked like before when it had only 4 difficulties, but when considering aabc271's mod, there were some diff spread problems before as well. You have to consider for yourself if you want to tune down the Muzu for a little or gonna make one more additional difficulty. Right now the differences are really high, I probably don't need to mention why to you...? Just need to compare some parts of the Muzu with the Futsuu and the problem should be clear.

I will suggest just some removals in the Muzukashii in case you want to tune it down. After all you are experienced in Taiko mapping so I'm pretty sure it won't be a problem for you after all. If you like your Muzukashii as it is right now, then you should map a new difficulty for your set to solve this spread problem(Actually I would recommend you to map an additional one, since else the spread to Oni becomes big as well). I said that to some people before:
It is indeed pretty hard to have a good working spread. Sometimes even for experience mappers it takes months to have a good working one.

Notes

00:03:243 (15) - Such notes you could delete to make the spread a bit smaller.
00:08:889 - ^ ^
00:17:183 - Here I'm not quite sure, but you could remove both notes.
00:14:360 - Fits to vocal, but even as single kat works.
00:20:007 - ^
Oni now so keep it LOL

[ Oni]
SPOILER
General

The notes are not snapped. Use ctrl + a to move the notes in place.
00:34:654 - The bar line appears 1ms too late. Fix this.
00:57:242 - ^
01:09:948 - ^

Notes

Oni is fine.

[ Inner Oni]
SPOILER
General

00:33:771 - The bar line appears 1ms too late. Notes over lap Fix this.
00:34:654 - ^
01:09:948 - ^
01:32:536 - ^ and so on

Notes
Maybe there are some patterns I would map in another way, but they are mostly fine in my opinion.


Really nice set, but I have to pop the bubble due to unrankable issues and spread problem between Futsuu and Muzukashii.
As I said before, it would be better if you map a new additional Muzu which is easier as the previous one. It should contain less 1/2 notes or in this context more spaces between the notes and the current Muzu can be renamed to Oni. You might want to add some monotonically triplets in your old Muzu to have also a better spread to your current Oni. After all the Oni uses many 1/4 notes, like 9-plet long while the Muzukashii don't contain even one.

Also check all time lines again. After you are done with this, I will check your set again. So, recall me.
Good luck for now.
add one more diff and rename Muzukashii -> Oni, Oni-> Inner Oni, Inner Oni -> Ura Oni
resnap all diff
OnosakiHito
Much better. Rechecking it, you may kudosu this (took me some time again).

[ Muzukashii]
SPOILER
General
00:23:448 - Unused inherited timing
00:28:389 - Unused inherited timing
00:34:654 - Unsnaped inherited timing (-1)
00:45:948 - Unsnaped inherited timing (-1)
00:46:036 - Unused inherited timing
00:56:977 - Unused inherited timing
01:09:948 - Unsnaped inherited timing (-1)
01:32:536 - Unsnaped inherited timing (-1)
01:32:889 - Unused inherited timing
(This applies to all other difficulties as well, fix it.)


Notes
00:48:419 (1) - You could delete these notes to subside the previous notes from the kiai. Also it seems to be more consistent to the previous patterns you had before the kiai.
00:51:242 (2) - Deleting this would be actually good. Would be enough, so you don't need to delete the other two notes.
00:54:066 (2) - You could delete these notes to subside...
01:35:007 and 01:40:654 - Woohoo, great~

Not much to say here. As I told you before spboxer, I'm confident about your mapping and it was it worth to map an additional Muzukashii for the sake of the spread. Great job and good decision!

[ Oni]
SPOILER
General
00:23:448 - Unused inherited timing
00:28:389 - Unused inherited timing
00:34:654 - Unsnaped inherited timing (-1)
00:45:948 - Unsnaped inherited timing (-1)
00:46:036 - Unused inherited timing
00:56:977 - Unused inherited timing
01:09:948 - Unsnaped inherited timing (-1)
01:32:536 - Unsnaped inherited timing (-1)
01:32:889 - Unused inherited timing
(This applies to all other difficulties as well, fix it.)


00:57:242 - Maybe use x0.75 inherited timing up to 01:08:536 and delete the note at 00:57:066 to have a better transition.

Notes

As I said before, you might want to add just some monotonically 1/4 triplets, because in Inner you have already some heavy/demanding 1/4. Have some suggestions from me to refine the spread just a little:

00:00:066 - ddd ddd | (In Muzukashii you could have the d d d d d pattern)
00:23:095 - Maybe use an addition kat for a kkk? Not sure here. Not a must.
00:37:124 - kkk
00:43:124 - ddd
00:45:595 - kkk
In the second kiai you could do the same triplets.
Would be actually

That's it. Once again, fix all the inherited time lines because of reasons like that:

Call me back after this.
(Really, check these unsnapped inherited timelines lol)

@KanaRin: I hope you understand now why I go for an additional difficulty with experienced mappers. In most cases they make an already rankable new diff.. All the drama for nothing. Please keep that in mind. If you guys should have problems with a spread you may always ask me for help.
Topic Starter
spboxer3
Talked to Ono via IRC
only keep this for my Oni diff: 00:57:242 - Maybe use x0.75 inherited timing up to 01:08:536 and delete the note at 00:57:066 to have a better transition.
thx ^^
OnosakiHito
Hm, I'm not quite sure why, but you still have unsnapped / unused inherited timing sections. o.o

Kantan:
00:23:448 - Unused inherited timing
00:28:919 - Unused inherited timing
00:33:771 - Unused inherited timing
00:34:654 - Unsnaped inherited timing
00:45:948 - Unsnaped inherited timing
00:46:036 - Unused inherited timing
00:56:977 - Unused inherited timing
00:57:242 - Unsnaped inherited timing
01:02:889 - Unsnaped inherited timing
01:05:713 - Unsnaped inherited timing
01:09:948 - ^
01:32:536 - Unsnaped inherited timing, change to x1.00
01:32:889 - Unsnaped inherited timing

Futsuu:
Mostly similar to Kantan

Muzukashii:
00:57:242 - Unsnaped inherited timing
01:02:889 - ^
01:05:713 - ^

Oni:
00:57:242 - Unsnaped inherited timing
01:02:889 - ^
01:05:713 - ^

Inner:
00:23:448 - Unsnaped inherited timing
And so on... please check them all properly. Some notes still have a weird SV. E.g: 00:34:654 or 01:09:948 or 01:32:889

Ura:
00:23:448 - Unsnaped inherited timing
And so on...

Not sure why this is still not changed. I redownloaded the map already.

Okay, sp fixed it, let's go: Rebubbled
To ranking BAT: You might want to check source and tags? I'm not sure here.
aabc271

OnosakiHito wrote:

To ranking BAT: You might want to check source and tags? I'm not sure here.
Sure. Talked to sp3 and added tags "Vocaloid" and "Hatsune Miku" ~
It's ok to leave source empty because this song is originally a vocaloid song, and sung by another person (ichigo)

Also improved deceleration patterns in ura oni, and added a finish at muzu.
All changes are really minor, so I believe this can be directly ranked ~

Chatlog below as a reference :
Chatlog with sp3 ~
20:43 aabc271: o.O
20:43 aabc271: Bubbled ?
20:43 spboxer3: 對啊 Ono rebubbled了
20:44 aabc271: 1 more diff lol
20:44 aabc271: Just saying Inner = Ura in terms of meaning
20:45 aabc271: And about the unsnapped things
20:45 aabc271: It seems that the editor is flawed these days
20:45 aabc271: I've seen many cases of that
20:46 spboxer3: 是啊 其實那是rankedable
20:46 spboxer3: 啊 不過speed change是不行的 那一定要對準
20:47 aabc271: Those other lines have no significant effects on gameplay
20:47 aabc271: But why not snap them correctly if possible ? w
20:48 spboxer3: 恩... 如果是沒影響我是傾向於可以ranked就ranked 除非有其他的東西要改 那就一次改完
20:48 aabc271: So are they fixed ? o.o
20:48 spboxer3: yep
20:49 spboxer3: 如果要rank那我可能還會updata一次
20:49 spboxer3: 我可能會加些tags
20:49 aabc271: Let me have a look on the diffs then :3
20:49 spboxer3: 雖然那個在網路上也能直接加
20:49 spboxer3: 麻煩你了>_<
20:49 aabc271: But better added locally
20:49 aabc271: So that users can search in-client
20:50 aabc271: Ono's so sensitive about the diff spread o.O
20:50 aabc271: 4 -> 6 diffs lol
20:50 spboxer3: well...>_>
20:52 aabc271: No tags ?
20:52 aabc271: Consider sth like vocaloid ( although not sung by miku ) ?
20:52 spboxer3: 對啊所以才要加上
20:52 aabc271: "Hatsune" too, maybe
20:52 spboxer3: 都會加上
20:53 aabc271: So you'll update first, or ?
20:55 spboxer3: 你要不要先看完0.0?
20:55 spboxer3: 我等等一次改
20:55 aabc271: k
20:58 aabc271: Ura Oni : Maybe this kind of speed change is better ? http://osu.ppy.sh/ss/1089501
20:58 aabc271: x1 -> x0.95 at 00:57:595 -
20:58 aabc271: For now 382 looks like x1 but 383 looks significantly slower ?
20:59 spboxer3: ok
21:02 aabc271: Not sure if you like this but I'll decelerate in this way http://osu.ppy.sh/ss/1089509
21:02 aabc271: One 1/4 spacing - 0.01x
21:02 spboxer3: 還有其他的嗎o.o??
21:02 aabc271: They're all minor things, so it'll be quick, don't worry
21:02 spboxer3: 時間點??
21:03 aabc271: I mean this http://puu.sh/5d94f.png
21:03 aabc271: 01:32:536 -
21:03 aabc271: Current one is ok. This is just my personal preference
21:05 spboxer3: 也是可以 我改了
21:05 aabc271: ok :3
21:05 aabc271: Checking inner oni...
21:14 aabc271: Muzu : 00:00:066 (1,2,3,4) - Maybe it's me, but I think kk kd is quite odd ? Using kkkkd or same as futsuu will be better ?
21:16 spboxer3: 這可以有 我改了
21:16 aabc271: k ~
21:16 aabc271: Continue checking...
21:16 spboxer3: ok w
21:17 aabc271: Muzu - 01:43:830 - Add finish ? ( consistency with other diffs )
21:18 spboxer3: 好
21:19 aabc271: futsuu - 01:34:124 (8) - Move to 01:34:301 - ?
21:20 aabc271: Current arrangement is not very intuitive...?
21:20 aabc271: Same for 22 ?
21:21 spboxer3: 诶? 可是聽起來確實是兩個都可以放orz...
21:21 spboxer3: 我想要開頭結尾做的不一樣些
21:21 spboxer3: 前頭是鼓音
21:21 spboxer3: 後頭是吉他?
21:21 spboxer3: 好像是這樣
21:22 spboxer3: 其實是有跟上的
21:22 aabc271: I think so ?
21:22 aabc271: Just because the guitar is more obvious
21:22 aabc271: Never mind
21:24 aabc271: Kantan - 01:43:830 - See if you like 1/1 finish
21:26 spboxer3: added finish
21:26 aabc271: ok then....
21:27 spboxer3: upload?
21:27 aabc271: I think all the diffs are rankable ?
21:27 aabc271: Added tags ?
21:27 spboxer3: added
21:27 spboxer3: vocaloid Hatsune_miku <- tags
21:27 aabc271: Seems fine. Just asking, who's ichigo ? w
21:27 aabc271: The singer ?
21:28 spboxer3: yes
21:29 spboxer3: 那上傳了?
21:29 aabc271: Wait...
21:29 spboxer3: OK
21:29 aabc271: Ah, nothing
21:30 aabc271: Should be fine to go
21:31 spboxer3: post mod log?
21:31 aabc271: I'll do that in the rank post ?
21:32 spboxer3: ^^
21:32 aabc271: ^^
21:37 aabc271: Tell me when you've updated
21:38 spboxer3: D:
21:38 spboxer3: 早就好了阿
21:38 aabc271: o.O
21:38 aabc271: lol
21:38 spboxer3: 我在29分就上傳了LOL
21:38 aabc271: www
21:38 aabc271: Then I'll have a final quick check, wait ~~
21:38 spboxer3: k :)
21:40 aabc271: AIBAT is baka ? w http://puu.sh/5daik.png
21:40 aabc271: But they're all same ? lol
21:41 spboxer3: 或許哪個難度多個空白吧
21:42 aabc271: I don't see any though ?
21:42 aabc271: Never mind, I'll ignore that w
21:43 spboxer3: 你可以用AIMOD阿
21:43 spboxer3: 現在的aimod比aibat強>_>
21:43 aabc271: aimod is unreliable :/ ?
21:43 spboxer3: 雖然aibat還是有些用處
21:43 aabc271: Esp on the unsnapping check
21:44 aabc271: Aimod said nothing w
21:44 aabc271: Baka aibat ~
21:44 spboxer3: w
21:46 aabc271: I guess you didn't change the deceleration at 01:32:536 - in ura oni, but never mind
21:47 spboxer3: ._.
21:47 spboxer3: 改成1.08不是嗎
21:47 aabc271: I mean sth like gradual deceleration www
21:48 spboxer3: 額...
21:48 aabc271: Because I think that one looks smoother w
21:48 spboxer3: 是說從01:31:830 - 開始?
21:48 aabc271: 01:32:536 - x1.10
21:49 aabc271: 01:32:713 - x1.08 ( because it's 2x 1/4 later than that x1.10 )
21:49 spboxer3: and?
21:49 aabc271: 01:32:801 - x1.07, and so on
21:50 spboxer3: upload
21:50 spboxer3: done
21:51 aabc271: So you want to stop the gradual slowdown at 01:32:889 - ?
21:52 aabc271: Because I personally think this is better http://osu.ppy.sh/ss/1089634 http://puu.sh/5daHR.png
21:55 spboxer3: done
21:56 aabc271: Looks fine
21:56 aabc271: (continues to check other diffs ~
21:56 spboxer3: ok
22:03 aabc271: All diffs seem to be nice
22:03 aabc271: Ready to rank ? :3
22:04 spboxer3: yep :)
22:05 aabc271: So, let's miku miku :D
22:05 aabc271: (savelog ~
22:05 spboxer3: www

Let's みくみく ♪ :)

Ranked ~
Topic Starter
spboxer3
thx aabc ^^
OnosakiHito
Let's みくみく ♪ :)
Congratulation sp!
mintong89
Title should be Miku Miku ni Shite Ageru
gratz ^^ good song!
Secretpipe
Gratz :D
bossandy
好像聽過 在組曲歌裡面 但是不知道source 哈哈 恭喜!
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