not again ;_; rename my diff to Bakari's Normal and remove bakari from tags.
not again ;_; rename my diff to Bakari's Normal and remove bakari from tags.
Hi,Thanks for the other nice suggestions. Fixed them all (:
I suck at modding but well you asked me a mod so here it is: Thank you (:
AR-1? AR4 is a little bit high for a Easy 140 BPM. True o.o
- 00:45:951 (1) - Move it 1/2 beat later. And this for two reasons. Firstly, you didn't follow the vocals 00:42:523 (1,2,3,4) so why following them here? Besides, we can clearly here a note at 00:45:951 and 00:47:666 like a piano note in the instru. So better follow this and so move the slider 1/2 beat later. Secondly, 3/2 gap are a little bit tricky for beginner (especially when it's a gap between a note following the instru and a slider following the vocals and not the intru) but if you move it 1/2 beat later you have a 2/1 gap which is more instinctive to play.
- 00:52:594 (1) - ^
- 00:59:451 (1) - ^ etc.... I don't know. It's kind of weird to play actually. A white tick circle is better to play and i didnt want to add too much. I'll leave this.
[*]03:27:308 (1,2,3,4,5,6) - Why not doing an hexagon since it's nearly done: I like incompleted patterns, they look more exciting to me[/list]
[*]01:35:451 (4) - That heart-shape slider looks weird. Just compare it to the heart in the background and see by yourself: Yes but i wanted it so it is in the last slider. As in its like a cradle. The heart lays in the slider.
Heyyy, tell jericho I deserve another slice of pizza Haha, take it !Thank you very much. Everything else is fixed (:
• Some high SB loads, I wish I knew more about scripting. However I think if you/jericho have seen it there prob isn't much I can help with. Damn, will see what i can do. Actually... the SB Load is max 3 for me. Thats no so much.
• I know it's a guest difficulty but it looks strange when Hard/Insane have more break time than Normal. I found the first break so fitting and emphasizing the music. Don't know, if i should map it.
• Looks good, the only thing that worries me is it follows the main beat for 95% of the song but it switches to the lyrics on the red ticks at certain times. I would say leave for now and see what other people say. Okay, will wait for more opinions!
00:48:094 (6,7) - looks odd with the repeat being so close to 6 when playing Explained this to you in chat. Made normal spacing and then reversed the pattern to create a jump. Did this on the next part too.
01:35:451 (4) - hmmmm, could look better I think Why don't people like it D: I like the idea of having a cradle.
Nicely done, can always use some more techno/trance/etc music. Stared! Thanks ♥
Hi there, you requested a mod from meThank you a lot (:
High SB Load. Don't know anything about Storyboards but its just that when I test played it some text turned red Need more opinions about that s:
-CS+1 Circle size 2 is horribly big, its too difficult to make good patterns with this one. I guess even newbies doesn't like circles being THIS big. Also, it doesn't make the map too harder if you think about it.Currently its fine, otherwise its too much of a normal and i dont want that. It wouldnt make the spread as good.
Whoa! AR9 all of a sudden and Hard used AR6. If you don't want to change the AR in Hard, maybe you should consider decreasing this one to 8, since it doesn't seem like a balanced mapset with the AR just jumping out to 9 from 6 in the last diff. Alright changed due to more people said that (:
01:02:130 I'm not sure about this one, but this slider mightsound better. Cant agree with that. Would destroy my current mapping rythm.
02:54:523 (1) This NC feels unnecessary. Delete it and add the NC on 02:55:594 Its on the new beat, so no sorry.
Excellent mapset, I didn't have much to mod. I hope something I wrote is useful
PM RequestThanks to you too, very helpful!
how about. use fake base as normal hit? I think how it is now sounds pretty good towards the hitsounds.
mute sliderslide sound add an empty file for it. Currently it emphasizes the hitsounds better.
I'm not gonna list all shape that could be done better. i think you know those already.
i think you can increase your circle size by 1. the map is easy enough for it. Sorry wont change that due to it affecting my spread.
00:04:380 (2) - put this on x352 y344. then fix the slider tail The sliderstart alignes with the other sldierstart. Also the space between is better imo.
00:32:237 (5) - i feel this note placement is rather against the flow. try this?[img]00:32:237%20(5,6,7)%20-[/img]
00:39:951 (5) - missing whistle? Nope they are not missing, only wanted them on the end.
00:54:951 (1) - ctrl g this. this jump provide better flow Too big jump i dont want sorry.
01:48:094 (4,5,6,7,8,1) - remake this star? use 72 degree rotate. Can't agree with this. Wouldnt look good and change my current way of placement i wanted.
01:59:665 (9) - bend the curve to the other side. this slider body is kinda annoying to play. flow going to the other side This would change my way i wanted the flow to go. It emphasizes the last vocal and then aparts the next pattern from it.
03:03:523 (5) - remove this note and replace with 03:02:666 (4) - reverse Can't agree with this. Wanted a long repeat slider and not too long ofc. The circle emphasizes that as well.
03:06:094 (4,5) - ^
03:20:237 (9) - move this to here.I did this on the start of the song as well and wanted to make it here once too (:
The End. kudosed again
ello o3oFixed the other stuff, thanks!
On the first timing point, I suggest you lowering the volume to 30 - 40%, since the loud slider ball rolls are distracting o3o The sound is pretty fine as it is now. Its not too loud and the slidersound is also fitting.
I feel that objects with DS 1.2 will look better. A little space between the objects that are 1 full beat apart from each other would lookmore neater isntead of being crowded. Can't agree. This would make the diff too hard.
eg;01:57:523 (4,1) -
But this is just imo, since I'm not a big fan of objects looking all crowded together > <
02:33:951 -Would look interesting if you added a note here with a soft whistle before the break really starts. Dont like the idea of having a single circle so far behind a spinner
00:59:451 (1,2) - Remove that finish on their tails, I don't like how they/re being overused at this part :S
01:02:880 (1,2) - ^
01:01:166 (4) - Remove finish on the reverse. Did this on every diff to emphasize this part
01:44:237 (3) - Should also be a funky slider, since I feel that it doesn't match up well with the way01:45:094 (4) - is modelled. (doesn't have to look like 01:44:237 (3) - ) It flows better like it is now imo.
02:21:737 (1,2,3) - Please remove finish hitsounds on the tails. There are no finishes on the sliders o:
03:06:094 (5,6,7) - Try to form a small curved flow with these objects?
03:09:523 (5,6) - ^ They are meant to be straight here, not curved.
Hope this helps~! ^^
As requested via pm-2Thanks, other have been fixed!
drum-hitfinish is too loud. I suggest to reduce the volume of hitsound file Dont agree with this, its not loud at all and fits perfect to the others.
00:40:808 (1) - soft-finish in start of the slider with 20% volume fits the music better than whistle Is to emphasize the current echo of the vocal
02:15:094 (1,2) - these repeats have confused me when I was playing. They looks good with "na-na-na-na" like here 02:00:523 (1) - but in the present case I'd prefer to use previous version 00:45:737 (1,2,3,4,5,6) - Its more variation tough, and i liked the idea of having lots of repeats.
02:17:023 (1,2,3) - make jumps with ~2x spacing, maybe? (in accordance with the music) Dont think this fits much, vocal isnt that important at this point
02:32:237 - suggesting to reduce the volume to 5%, because music tails off here Only 15% max is allowed. All else istoo low and not rankable i think
01:49:380 (1) - don't skip blue tick, please :< I didnt map to the BG music, i mapped to the vocal
Nice mapset and song. Good luck!
Placement/Aesthetic applied everything
- 01:21:094 (3) - Maybe bend it a little bit more in order to have a smoother curve when you move from 3 to 4:
02:20:237 (3,4) - bad blanket here compared to 02:19:808 (2,3). So, move the 5th slider point to x=328 y=40, the 6th to x=300 y=28 and the last to x=252 y=44 then modify 02:21:951 (1) by symmetry.
Hitsound hitsounds here aren't mine, so it's up to BB, i guess
- 02:28:808 (1) - C.F. easy
02:51:094 (1) - Since you put a whitle every 4 beat there should be one at the end of this slider and not at the start of 02:51:951 (3) like you did.
03:20:237 (4) - clap at the end instead of finish? Just like 03:13:380 (4,5).
• A good looking map but I think the hitsounds could use some polishing, they will follow the main beat for most of the time then switch to an offbeat. Might be intended to switch things up but I think it gives an odd effect right now. hitsounds aren't mine~
00:10:380 (1,2) - looks better with new combo switched k
00:46:380 (2) - clap on repeat
00:47:666 (3) - would expect the clap to be on the end
01:00:523 (2,3,4,5,1,2,3,4,5) - could continue the whistle pattern from before
01:20:666 (2,3) - I just find it strange you continue the whistle pattern but it goes slightly off the beat you were using before, I would keep it on 01:20:666 (2).
01:27:523 (2) - whistle at start
01:33:523 (4) - whistle at end
02:04:808 (1,2,3,4,1,2,3,4) - some soft regular whistles could fit here like the next part
02:51:951 (3) - again whistle goes off the main beat (same for any others after this).
-OD -1 . Settings feel kinda high right now. I won't ruin the balance, it's perfect for that kind of diffs and I'm sure that every average-skilled player is able to pass it, sorry
-00:22:380 (2,3) This pattern feels better and makes a nicer curve. except for a messy overlap with (5)'s hitburst, it looks really weird
-00:27:523 (2) I don't think this circle should be next to the slider (at least not on a Normal diff), it should be right after it: ahh, c'mon! it's perfectly readable :<
-03:05:237 A repeating slider here? Follows the vocals quite nicely. I'd go with circles, they fit much better here and make the pattern a bit relaxing. sorry
Really nice. I loved some of the patterns here, nothing more to say. Thanks
00:12:094 (4) - Change to a 1/2 slider with a reverse, for consistency with 00:09:523 (4) - and the previous similar objects. it'll make the diff too boring, let's just make it a little bit more interesting for players!
01:16:380 (2) - Remove clap on the head.
01:24:951 (4) - Remove finish on the reverse.
02:04:808 (1) - Add soft-finish on the head?
02:23:023 (2) - Consider removing, since it doesn't hit any note in both the vocals nor the beats in the music. After removing that, try switching 02:23:237 (3,4) - so you'd get this rhythm: yeah, let's just ignore that "I" in vocals. sorry, I can't do it
02:33:951 -Would look interesting if you added a note here with a soft whistle before the break really starts. "interesting"? players will hate me for this!
02:59:666 (1) - Add soft-finish or finish.
01:06:523 (1) - add soft-whistle
01:49:380 (1) - what's about next rhythm? (slider points fit the beats): alright, done!
osu file format v12
AudioFilename: Millennium - Day After Day (Radio Edit).mp3
Title:Day After Day (Radio Edit)
TitleUnicode:Day After Day (Radio Edit)
Tags:-bakari- techno trance house
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
Combo1 : 0,0,255
Combo2 : 255,60,255
Combo3 : 255,70,160
Combo4 : 135,35,255
Hey! Your requested mod :3 I hope it will be helpful >.<Thanks for your helpful mod. Everything else not been answered to has been applied. (:
I think you should swap the combo colours, put them in a different order, because the two pink colours are similar, and sometimes you use new combos frequently, so it is easier to tell them apart, if the order is something like pink-purple-other pink-blue. Also, in Bakari's difficulty --> http://osu.ppy.sh/ss/1087960 - so I think it would be better to swap colours
01:57:951 (1) - add whistle to the reverse arrow?
02:01:380 (1) - ^ No because i made this on purpose due to it wouldnt be consistant with the pervious rythm i made. I have a not consistant 6/1 whistle rythm going. For example 01:51:094 - No wistle, 01:53:237 - Whitsle. This following the whole current part.
03:27:523 (2,1,2) - I think this is a little hard, I know that spacing is fine, but they are close, and come quickly after each other, so maybe remove 03:27:951 (1) - put 03:28:166 (2) - 1/2 earlier and add one more reverse People dont expect and let go off sliders as such due to the unknown pattern. Too many reserves.
HP Drain and OD +1, since it's a Hard diff, I think 5 is still kind of at a Normal level Already made this higher so no.
00:27:094 (1,2,3,4) - this is quite confusing (and I actually missed here on first try), so I think you should make the direction of (1) different, and maybe add a hit circle (?) - http://osu.ppy.sh/ss/1088035 Following the main drum here and the one circle would kill the rythm.
00:40:380 (6,7,8) - I think you put too many things here, while the previous things fit better to the vocals, so you should try this, because at the end of (7) I don't really hear anything that should be emphasized: http://osu.ppy.sh/ss/1088042 It emphasizes the echo of the vocal or the lyrics that she sings better.
00:45:094 (5,1) - this doesn't look appealing - http://puu.sh/5cwXF.jpg - so try something else? (e.g. http://puu.sh/5cwZZ.jpg) This is representing the "off" going flow from the curved slider previously. It is going away from each other and not touching any other slider.
01:01:166 (4,5) - the rythm here sounds weird, I mean especially (5), so I think you should try something similar to this - http://puu.sh/5cxbQ.jpg I kinda dislike how it breaks my way of rythm i wanted. I love having variety in rythm and this follows and emphasizes the drums better.
01:04:594 (3,4) - you use too many whistle sounds here, it sounds weird in my opinion, probably because you put the beats on red ticks, but the louder sounds are on white ticks, and using 4 of the same hitsound right after each other is a bit too much imo, and I also think you could change the rythm a bit, e.g. like this: http://puu.sh/5cxwv.jpg Same on that
01:33:737 (2,3) - I think the flow breaks a bit here, and you could also improve the pattern, so why don't you try this? (but of course in a nicer way than the way I did >.<) - http://osu.ppy.sh/ss/1088087 (and place 01:33:094 (1,2) - a little down, so that distance is fine) I had curved sliders and then straight sliders.
HP Drain +1 No, i think its fine atm how it is.
00:48:523 (7,8) - remove clap from the end of the slider, and (8)? it sounds weird imo >.< Emphasizes the drums and gives a better own rythm
01:35:451 (4) - I think you could improve this slider, and make it similar to 02:59:451 (1) - I like how the heart goes into the cradle of the previous slider. It looks cute and authentic. I like that shape and the way its made better tbh (:
02:15:094 (1,2) - I think this part is too monoton and it's a slow part, so these 1/2 sliders feel too much, especially these, since there are too many reverses, so why don't you try something like this? it is not so slow, but still fits a bit better to the lyrics, since the background music is not that loud: http://puu.sh/5cBvp.jpg Hmm... alright. I dislikes that one tbh a little in the map. I wanted to have a similar build up towards with the previous patterns but didnt work out so good. Well, i changed it and it works now.
02:24:737 - add a hit circle maybe? because there is a small sound in the music, which I think could be emphasized, since you put (5,6) on that melody as well (and I don't think you want to remove (7) since I can see you put it on the beat) but of course you can also replace (7) - http://puu.sh/5cBN5.jpg I dislike that, really. I go to the BG music, the synthesizer.
03:20:023 (8) - why did you make a small jump here? I think you should replace it so that the distance will be fine - either this: http://puu.sh/5cCoW.jpg or maybe stack it with (7)'s end, because (9) feels like it has been sung with a higher voice, so a small jump would be reasonable Its a what i call it; Stop and Jump pattern. The circle is focused on one point and not moving and the sliders go somewhere and then another circle appears on the same point as the previous circle. Gives a nice way of making jumps.
It's a nice mapset! Good luck! :3
00:35 BounceBabe: gaby o3o you having time for a mod someday
00:35 BounceBabe: please
00:35 BounceBabe: PLEASE !
00:35 Gabe: o3o
00:35 Gabe: shoot
00:36 BounceBabe: dunno which you want :o
00:37 Gabe: hm, well
00:37 Gabe: it's your choice
00:37 BounceBabe: i guess https://osu.ppy.sh/s/117467 this is the more less annoying song
00:37 Gabe: o3o/
00:38 BounceBabe: ♥ \o/
00:39 BounceBabe: i so want this to be ranked on the 18th, but i guess its impossible
00:39 BounceBabe: o3o
00:39 BounceBabe: it would be nice
00:40 Gabe: omg,
00:40 BounceBabe: omg?
00:40 Gabe: I got disturbed by the loveliness of the storyboard
00:40 BounceBabe: cuuute
00:40 BounceBabe: xD
00:40 Gabe: >///< ...
00:40 BounceBabe: glad you like ^-^
00:40 BounceBabe: its simple but effective
00:44 Gabe: while playtesting, I have two or maybe, three things to say
00:44 BounceBabe: ok :3
00:46 Gabe: 00:07:380 (1,2,3) - this is very disturbing. I meant, the anti-jumps, it looks confusing at first since you're completely skiping one loud sound on 00:07:808 - . I really suggest you to add something here to make more fluent with the objects and the song.
00:47 BounceBabe: uuuups
00:47 BounceBabe: i have to explain that
00:47 BounceBabe: it is a terrible mistake i forgot to fix
00:47 BounceBabe: the updating was messed and it didnt update
00:47 BounceBabe: so i removed 1 note and reuploaded
00:47 BounceBabe: i forgot to fix that again
00:48 Gabe: ohw
00:48 Gabe: lel
00:48 BounceBabe: 00:07:808 - here should be a note stacked on the slider
00:48 BounceBabe: so it has the same jump as 00:03:951 (1,2) -
00:48 Gabe: oh, that's nice
00:49 BounceBabe: its a silly mistake
00:50 Gabe: 00:23:666 - & 00:24:094 - your finishes are softer than your previous and next finishes, it makes it sound a bit weird. Actually, on those, you were adding Normal Timing Points to make it louder, but here, you simply added a Normal-Additions. This fonction only makes the finish Normal, not the whole circle. Make it a Normal-Sampleset which does the same exact thing as if you were adding a timing point.
00:50 Gabe: Gosh, those lines only for finishes
00:50 Gabe: >_>
00:52 BounceBabe: 00:13:380 (9) - you mean this one?
00:52 BounceBabe: its to emphasize the ending of this part an the little break and new beginning of the next part
00:53 Gabe: nono,
00:53 Gabe: this one is fine
00:53 Gabe: I can accord it
00:53 Gabe: 00:23:237 (6,7,8) -
00:53 Gabe: those finishes
00:54 BounceBabe: ok i can hear the difference
00:55 BounceBabe: fixed that with adding the sampleset
00:55 Gabe: have you deleted the Addition?
00:56 BounceBabe: yup
00:56 Gabe: ok c:
00:56 Gabe: 01:01:808 (1,2,3,4,5) - Just a comment. Remember when I was playing it, I had tons of troubles trying to get them properly. Do you want to do any changes in here?
00:57 BounceBabe: there is no vocal i could map to so the little synthesizer in the BG made this pattern
00:57 BounceBabe: dont like doubles much but i found them well fitting
00:57 Gabe: alright
00:58 Gabe: 01:35:451 (4) - compared to this heartshapped slider: 02:59:451 (1) - , this one is looking pretty bad. What do you think if doing a copy/paste of this next one?
00:58 BounceBabe: haha xD finally one who likes that one better
00:59 BounceBabe: everyone complains that 02:59:451 (1) - this looks better
00:59 Gabe: it does
00:59 Gabe: o.o
00:59 BounceBabe: huh?
00:59 Gabe: wait,
01:00 Gabe: I don't get it
01:00 Gabe: which one everyones complains? LOL
01:00 BounceBabe: 01:35:451 (4) -
01:00 BounceBabe: lool
01:00 Gabe: ok good
01:00 Gabe: got it
01:00 BounceBabe: i explain to you again if you want; 01:34:808 (3,4) - i like the idea of the heart being in the cradle of the previous slider and it flows good
01:01 BounceBabe: said this 4 times by now
01:01 BounceBabe: well i dislike this one more 02:59:451 (1) - tbh
01:01 BounceBabe: but i needed a bigger one
01:01 BounceBabe: longer slider
01:02 Gabe: but, this one looks better than the previous
01:03 BounceBabe: they are both nice looking and give to each pattern the fitting touch and create a whole with each pattern, and having more variety isn't bad (:
01:04 Gabe: brbtoilet
01:04 BounceBabe: o/
01:26 BounceBabe: that was a long session
01:27 Gabe: ikr
01:27 Gabe: Easy
01:28 Gabe: 01:15:951 (3) - sounds like a clap is missing here. we can actually hear a similar sound on the bg of the song
01:28 BounceBabe: alright
01:29 BounceBabe: fixed on the next same pattern too
01:33 BounceBabe: so late here, need to go sleeping sorry >< i hope we can continue this tmr
01:33 BounceBabe: im at jeris' then too
01:34 Gabe: yeah, sure :D/
01:34 BounceBabe: alright (:
01:34 BounceBabe: have a good evening and night then
01:34 Gabe: Good night :3
01:34 BounceBabe: thank you ♥