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DyE - Fantasy

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Topic Starter
Mismagius
This beatmap was submitted using in-game submission on terça-feira, 27 de maio de 2014 at 17:34:26

Artist: DyE
Title: Fantasy
Tags: Taki 183
BPM: 110
Filesize: 6220kb
Play Time: 03:29
Difficulties Available:
  1. Easy (0,99 stars, 129 notes)
  2. Hard (4,4 stars, 248 notes)
  3. Normal (3,71 stars, 234 notes)
Download: DyE - Fantasy
Information: Scores/Beatmap Listing
---------------
[Luanny]
>15yo mapping this
pls bd pls
first
easy incoming have fun.
edit: 7,331 posts LOL
Ayu
gg lu gg bd

suicide

brb

nvm i love you


FIRST

Zare
...wat
[Seraphin]
da fuq bd
Starz0r

[Luanny] wrote:

>15yo mapping thisL
wtf bd is 15yo
my life is all a lie now
[Luanny]

Starz0r wrote:

[Luanny] wrote:

>15yo mapping thisL
wtf bd is 15yo
my life is all a lie now
wasn't that obvious?
heh
17VA
Starz0r is lie
Lally
Haiii ovo/// first mod here hue

[General]
  1. add Taki 183 to the tags,is the album name.
[Hard]
  • Placement:

  1. 01:01:118 (4,5) - what about the spacing here? o3o is a bit wrong
  2. 01:15:027 (4) - what about to do something similar here:
  3. 01:17:209 (6,7) - and here something like: // i don't really like how this slider and circle flow
  4. 01:23:755 (7) - nazi but fix the spacing here
  5. 01:54:300 (2,3) - if i were in you i would ctrl+g the 01:54:300 (2) - and then move the 01:55:118 (3) - to 245|288
  6. 01:57:846 (2,3,1,2) - this pattern is to repetitive,try to change it or atleas change a bit 2 of those sliders
  7. 03:16:391 (1) - i don't really like how this slider flows what about to do something like:
  8. 03:29:755 - i would add a spinner here since there is a strange sound that would fit with a spinner,so to end the song in an other way and to give more difference to the scores c:

    New combo:

  9. 02:34:937 (10) - add a new combo here since is going to long,and here is an unti jump 02:34:937 (10,11,12) -
  10. 03:29:482 (8) - add a new combo here for the finish of the map. imo fits really good

    Hitsounds:

  11. 00:58:664 (4) - random clap at sliders end? remove it
  12. 01:24:846 (1) - remove this clap it's to much random
  13. 01:56:209 (5) - again random clap
  14. 02:19:664 (1) - remove the clap on slider start and leave only the finish,sounds better
  15. 02:22:937 (4) - you forgot a clap on slider end
  16. 02:28:391 (1) - remove the clap on slider start and leave only the finish,sounds better
  17. 02:32:482 (4) - remove the clap from the slider start and add a clap 02:31:664 (3) - sliders end
  18. 02:39:300 (7) - remove the clap on slider start and replace it with a whistle ; and at the slider end replace the whistle with a clap
  19. 02:42:027 (3) - replace the finissh with a clap on slide start
  20. 02:43:118 (5) - you forgot a clap on slider start
  21. 02:45:300 (3) - clap here you forgot it
  22. 02:48:027 (5) - clap on slider end
  23. 02:52:391 (7) - clap on the reverse-arrow
  24. 02:56:755 (1) - clap on slider end
  25. 02:58:391 (4) - clap on slider start
  26. 02:59:482 (6) - clap
  27. 03:00:573 (2) - clap on slider start
  28. 03:01:664 (4) - ok i understood that you stopped your clap pattern but imo untill here you should add claps and from 03:02:209 (1) - stop it and beginn the whistle patterns.
  29. 03:20:755 (1) - here you have restarted the clap pattern so add a clap on slider end
  30. 03:23:482 (6) - clap
  31. 03:24:027 (1) - slider end and 03:25:118 (3) - sllider end and 03:26:755 (5) - slider start and 03:27:846 (2,6) - add clap.
[Normal]
  1. 00:45:300 (3) - pay attention to this is almost offscreen 1-2 grind up would help.
  2. 01:24:573 (1) - remove the clap on slider end o3o
  3. 02:19:664 - about the kiai i thought to find some claps,you should decide a bit yourself and make the hitsounds consistent trought the diffs
[Easy]
  1. 00:58:391 (2,3) - i would not stack in easy ;_; same with 01:57:300 (4,1) - ; 03:11:482 (2,1) -
  2. 01:09:300 (4) - imo this circle flows better at 288|152
  3. 03:26:755 - why don't you add a spinner like in Normal?
  4. 02:19:664 - about the kiai i thought to find some claps,you should decide a bit yourself and make the hitsounds consistent trought the diffs

Nice mappu *-* happy that you revived it o3o staru for you
Topic Starter
Mismagius

Lally wrote:

Haiii ovo/// first mod here hue

[General]
  1. add Taki 183 to the tags,is the album name.
[Hard]
  • Placement:

  1. 01:01:118 (4,5) - what about the spacing here? o3o is a bit wrong symmetry
  2. 01:15:027 (4) - what about to do something similar here nah, doesn't flow as nice
  3. 01:17:209 (6,7) - and here something like: // i don't really like how this slider and circle flow done something else
  4. 01:23:755 (7) - nazi but fix the spacing here the stacking does the job already
  5. 01:54:300 (2,3) - if i were in you i would ctrl+g the 01:54:300 (2) - and then move the 01:55:118 (3) - to 245|288 don't wanna overlap
  6. 01:57:846 (2,3,1,2) - this pattern is to repetitive,try to change it or atleas change a bit 2 of those sliders repeating is the point of the pattern
  7. 03:16:391 (1) - i don't really like how this slider flows what about to do something like yeah but if i did this i'd have to remap the whole section x_x
  8. 03:29:755 - i would add a spinner here since there is a strange sound that would fit with a spinner,so to end the song in an other way and to give more difference to the scores c: done

    New combo:

  9. 02:34:937 (10) - add a new combo here since is going to long,and here is an unti jump 02:34:937 (10,11,12) - done
  10. 03:29:482 (8) - add a new combo here for the finish of the map. imo fits really good but i added a spinner lol

    Hitsounds:

  11. 00:58:664 (4) - random clap at sliders end? remove it changed to whistle
  12. 01:24:846 (1) - remove this clap it's to much random ^
  13. 01:56:209 (5) - again random clap ^
  14. 02:19:664 (1) - remove the clap on slider start and leave only the finish,sounds better done
  15. 02:22:937 (4) - you forgot a clap on slider end sounds weird
  16. 02:28:391 (1) - remove the clap on slider start and leave only the finish,sounds better done
  17. 02:32:482 (4) - remove the clap from the slider start and add a clap 02:31:664 (3) - sliders end
  18. 02:39:300 (7) - remove the clap on slider start and replace it with a whistle ; and at the slider end replace the whistle with a clap
  19. 02:42:027 (3) - replace the finissh with a clap on slide start
  20. 02:43:118 (5) - you forgot a clap on slider start
  21. 02:45:300 (3) - clap here you forgot it
  22. 02:48:027 (5) - clap on slider end
  23. 02:52:391 (7) - clap on the reverse-arrow
  24. 02:56:755 (1) - clap on slider end
  25. 02:58:391 (4) - clap on slider start
  26. 02:59:482 (6) - clap
  27. 03:00:573 (2) - clap on slider start
  28. 03:01:664 (4) - ok i understood that you stopped your clap pattern but imo untill here you should add claps and from 03:02:209 (1) - stop it and beginn the whistle patterns.
  29. 03:20:755 (1) - here you have restarted the clap pattern so add a clap on slider end
  30. 03:23:482 (6) - clap
  31. 03:24:027 (1) - slider end and 03:25:118 (3) - sllider end and 03:26:755 (5) - slider start and 03:27:846 (2,6) - add clap.
tl;dr changed my claps

[Normal]
  1. 00:45:300 (3) - pay attention to this is almost offscreen 1-2 grind up would help.fixed
  2. 01:24:573 (1) - remove the clap on slider end o3o whistled
  3. 02:19:664 - about the kiai i thought to find some claps,you should decide a bit yourself and make the hitsounds consistent trought the diffs i dunno what i was thinking when i added the claps on hard lol


[Easy]
  1. 00:58:391 (2,3) - i would not stack in easy ;_; same with 01:57:300 (4,1) - ; 03:11:482 (2,1) - the stacks are really fine to play lol
  2. 01:09:300 (4) - imo this circle flows better at 288|152 288;160 better imo
  3. 03:26:755 - why don't you add a spinner like in Normal? done
  4. 02:19:664 - about the kiai i thought to find some claps,you should decide a bit yourself and make the hitsounds consistent trought the diffs

Nice mappu *-* happy that you revived it o3o staru for you
Thank you for modding :D
desudesud
Planning to mod later, but....

Oh god. Someone actually decided to do this. You should probably put the warning in a much larger font. Like, way larger.
Raiku
Raiku mod!

[Easy]

01:12:573 (3) - I felt that this note could benefit this section by being positioned so it would be blanketed by the preceding slider so that the head of the slider and the two succeeding notes formed a triangle (http://puu.sh/7y2vd.jpg).

01:13:118 (1) - To avoid a spacing issue with the previous change, you can move this slider in accordance with distance snap a little closer to form another cohesive triangle.

02:12:027 - Personally I felt that the kink of this slider could match the beat more. Why don't you kink on the white tick something
like this (http://puu.sh/7y30t.jpg)?

02:20:755 - Similarly here, first two bass beats on two white ticks (http://puu.sh/7y39O.jpg).

02:32:755 (3) - Here too (http://puu.sh/7y3kn.png).

03:24:573 (4) - I feel an optional blanket works well here (http://puu.sh/7y3zD.jpg).


[Normal]

00:39:300 (4) - I felt that the head of this slider could be angled up a little more to meet the flow line perfectly out of the preceding note. I turned off distance snap to prevent any problems with moving the head point (http://puu.sh/7y3Pv.png).

01:48:027 (6,7,8) - Make the spacing equidistant from each other between these three notes. The spacing between 6 and 8 is greater than the others. Try this (http://puu.sh/7y4gX.jpg).

02:08:482 (1) - You could possible curve the slider as such so that its head forms a triangle with the notes surrounding it. I had move the tail according to the spacing too (http://puu.sh/7y4wj.png).

02:12:300 (2) - I suggest moving 2 to the right a touch to prevent an overlap and form a triangle. However I felt that with this change, the slider after could be altered to retain the symmetry you kept throughout (http://puu.sh/7y4Nv.jpg).

02:44:755 (2) - Perhaps you could move this slider up so that the head and the tail exactly border the succeeding long slider and so the tail of this slider fits cohesively with the little triangles you have going throughout for continuity. Then you would have to alter the curve so that the blanket is retained, so what I suggest is that you use my change here with this slider and then use this slider as a template for the preceding slider
for symmetry like this (http://puu.sh/7y5aF.jpg).


[Hard]

00:56:209 (1) - In this part, after testplaying I would almost naturally move to this point after the last notes as it is part of the
flow line (http://puu.sh/7y8p6.jpg). So with this in mind, I feel you should place this note here as it creates a nice blanket to match the blanket on the other side of the wavy slider (http://puu.sh/7y8sY.jpg).

01:07:664 (2) - I feel like this note would suit position more and look more even and equal if you moved it so that the head and the tail are equidistant from the long slider like so (http://puu.sh/7y8AX.jpg). Then move 01:08:755 (1,2) these down so that the blanket is retained.

01:13:118 (1) - I feel the blanket here could be made to be a little more spacious (http://puu.sh/7y8X1.jpg), you would also have to highlight 3 and 4 of the same combo and move them to the left a little so that 3 does not overlap with 1 after the change (http://puu.sh/7y8ZZ.jpg).

Proper good map and great song. Good luck with ranking!
Topic Starter
Mismagius

Raiku wrote:

Raiku mod!

[Easy]

01:12:573 (3) - I felt that this note could benefit this section by being positioned so it would be blanketed by the preceding slider so that the head of the slider and the two succeeding notes formed a triangle (http://puu.sh/7y2vd.jpg). done

01:13:118 (1) - To avoid a spacing issue with the previous change, you can move this slider in accordance with distance snap a little closer to form another cohesive triangle. done

02:12:027 - Personally I felt that the kink of this slider could match the beat more. Why don't you kink on the white tick something
like this (http://puu.sh/7y30t.jpg)? tried to do something without breaking the arc/wave

02:20:755 - Similarly here, first two bass beats on two white ticks (http://puu.sh/7y39O.jpg). personally don't agree on this one

02:32:755 (3) - Here too (http://puu.sh/7y3kn.png). ^

03:24:573 (4) - I feel an optional blanket works well here (http://puu.sh/7y3zD.jpg). I don't think it'd flow as nice as it does


[Normal]

00:39:300 (4) - I felt that the head of this slider could be angled up a little more to meet the flow line perfectly out of the preceding note. I turned off distance snap to prevent any problems with moving the head point (http://puu.sh/7y3Pv.png). but they're supposed to be aligned o:

01:48:027 (6,7,8) - Make the spacing equidistant from each other between these three notes. The spacing between 6 and 8 is greater than the others. Try this (http://puu.sh/7y4gX.jpg). done

02:08:482 (1) - You could possible curve the slider as such so that its head forms a triangle with the notes surrounding it. I had move the tail according to the spacing too (http://puu.sh/7y4wj.png). doesn't flow as smoothly imo

02:12:300 (2) - I suggest moving 2 to the right a touch to prevent an overlap and form a triangle. However I felt that with this change, the slider after could be altered to retain the symmetry you kept throughout (http://puu.sh/7y4Nv.jpg).I prefer preserving flow instead of adding this kind of change, sorry

02:44:755 (2) - Perhaps you could move this slider up so that the head and the tail exactly border the succeeding long slider and so the tail of this slider fits cohesively with the little triangles you have going throughout for continuity. Then you would have to alter the curve so that the blanket is retained, so what I suggest is that you use my change here with this slider and then use this slider as a template for the preceding slider
for symmetry like this (http://puu.sh/7y5aF.jpg). I don't really find this noticeable while playing, so ehh I dunno


[Hard]

00:56:209 (1) - In this part, after testplaying I would almost naturally move to this point after the last notes as it is part of the
flow line (http://puu.sh/7y8p6.jpg). So with this in mind, I feel you should place this note here as it creates a nice blanket to match the blanket on the other side of the wavy slider (http://puu.sh/7y8sY.jpg). done

01:07:664 (2) - I feel like this note would suit position more and look more even and equal if you moved it so that the head and the tail are equidistant from the long slider like so (http://puu.sh/7y8AX.jpg). Then move 01:08:755 (1,2) these down so that the blanket is retained. done

01:13:118 (1) - I feel the blanket here could be made to be a little more spacious (http://puu.sh/7y8X1.jpg), you would also have to highlight 3 and 4 of the same combo and move them to the left a little so that 3 does not overlap with 1 after the change (http://puu.sh/7y8ZZ.jpg). spacing doesn't help

Proper good map and great song. Good luck with ranking!
Thanks for the mod!
desudesud
Normal Mod, but I may not be able to help as much. I ain't got as much experience :P

[General]
This song is classic, just cause of the freaking weird and crazy music video.

God dangit, I'm about to eat as soon as I finish modding this. Now I'm gonna barely eat anything because of the video. xD

[Easy]
SPOILER
01:57:846 (1) - Would probably make this a bit more bezier, since the slider would be a bit boring, even for a new player. Not saying go all crazy waving slider though, but maybe a bit of a curve would make the slider a bit more interesting than a straight, linear slider.

01:55:664 (3,4) - DS error, fix it, since really Easy diffs shouldn't have any DS errors.

02:02:209 (1) - Would probably make it a regular full curve rather than the slight change at the end. If that's not gonna happen with you, then I would probably still change the end to be slightly more curvier, so it fits with the slider and the new player learns on how sliders can slightly change forms, but don't get freaked out when they realzie that suddenly the slider has a very noticable change in how much it is curving.

02:19:664 (1) - Feels a bit too jagged at 02:21:573, with the turn to the straight part of the slider. May want to change that turn to be more smooth

[Normal]
SPOILER
01:06:573 (1,2,3) - Remove NC on 1 and make NC on 3, since the lyric word "fate" is still fading away on 1 and 2.

01:24:573 (1) - May want to smoothen the turn on 01:25:391

02:19:118 (1,1) - Could change it to something like this:

[Hard]
SPOILER
HP Drain 6, as most Hard maps should usually have it above 5.

These blankets are so sexy.

01:09:573 (3) - The end of the slider isn't really fitting in due to how it's straight in comparison to the rest of the curving slider. May want to curve it so it ends with nice, curving flow, similar to a backwards S.

Your map is overall pretty good, so I'll shoot it a Kudosu star. GL on your Map!
Topic Starter
Mismagius

xVirtualNinjax wrote:

Normal Mod, but I may not be able to help as much. I ain't got as much experience :P

[General]
This song is classic, just cause of the freaking weird and crazy music video.

God dangit, I'm about to eat as soon as I finish modding this. Now I'm gonna barely eat anything because of the video. xD

[Easy]
SPOILER
01:57:846 (1) - Would probably make this a bit more bezier, since the slider would be a bit boring, even for a new player. Not saying go all crazy waving slider though, but maybe a bit of a curve would make the slider a bit more interesting than a straight, linear slider. made a crazy waving slider :D

01:55:664 (3,4) - DS error, fix it, since really Easy diffs shouldn't have any DS errors. made it for the sake of blanketing

02:02:209 (1) - Would probably make it a regular full curve rather than the slight change at the end. If that's not gonna happen with you, then I would probably still change the end to be slightly more curvier, so it fits with the slider and the new player learns on how sliders can slightly change forms, but don't get freaked out when they realzie that suddenly the slider has a very noticable change in how much it is curving. done the latter I guess?

02:19:664 (1) - Feels a bit too jagged at 02:21:573, with the turn to the straight part of the slider. May want to change that turn to be more smooth eh, did what I could, fixed I think

[Normal]
SPOILER
01:06:573 (1,2,3) - Remove NC on 1 and make NC on 3, since the lyric word "fate" is still fading away on 1 and 2. dunno why I added that NC, fixed

01:24:573 (1) - May want to smoothen the turn on 01:25:391 done on purpose though ):

02:19:118 (1,1) - Could change it to something like this: spacing though

[Hard]
SPOILER
HP Drain 6, as most Hard maps should usually have it above 5. done

These blankets are so sexy. they're actually pretty badly done because of the super-low spacing, but I can't be arsed to make them better

01:09:573 (3) - The end of the slider isn't really fitting in due to how it's straight in comparison to the rest of the curving slider. May want to curve it so it ends with nice, curving flow, similar to a backwards S. ruins my blanketing tho ):

Your map is overall pretty good, so I'll shoot it a Kudosu star. GL on your Map!

Thanks for your mod!
P o M u T a
star for you.
Pappy
Great mapset, let's use star for you~
P o M u T a
Hi

[General]
  1. remove Enable countdown check all diff.
  2. remove widescreen support all diff.
  3. delete osb. file? not need imo.
  4. you use almost whistle only hitsound easy diff. try use this custom clap. i tested really fit drum. let's try add. http://puu.sh/7GHL8.wav
  5. kiaitime 60%→70%volume try. i like volume change.
  6. scary video :D.
[Easy]
  1. 00:44:755 (2) - why all body whistle? not fit imo.
  2. 00:52:391 (1) - remove finish. not strong part and not symbals part. try instead my custom clap.
  3. 02:13:664 (2) - nazi. but, more beautiful distance place. (x:61 y:21)
  4. 02:54:027 (5) - add whistle. follow vocal.
  5. 03:09:300 (2) - this is spacing 1.10x. try 1.00x (x:256 y:246)
  6. 03:23:482 (3) - add whistle slider end. vocal follow.
[Normal]
  1. bit low OD. this is Easy diff setting. Easy:2 Hard:7. so, try 4 or 5 around. more good balance.
  2. 01:12:573 (2) - add whistle.
  3. 02:06:300 (2) - ^ fit vocal.
  4. 02:14:209 (1) - switch whistle (1) slider end and (2) slider head.
  5. 02:19:118 (1) - move 02:18:846 - ? more fit rhythm imo.
[Hard]
  1. 01:56:755 x) - empty here. add note.
  2. 02:22:937 (4) - add clap slider end. Because I guess you follow clap drum sound.
  3. 02:31:664 (3) - ^
  4. 02:33:300 (5) - ^ but, circle.
  5. 02:34:391 (9) - ^ but, slider head.
  6. 02:35:482 (2,1) - ^ but, circle.
  7. 02:37:118 (3) - ^ but, slider reverse.
  8. 02:39:300 (7) - ^ but, slider end.
  9. 02:42:027 (3) - remove finish slider head.. instead add clap slider head.
  10. 02:43:118 (5) - add clap slider head.
  11. 02:44:209 (6,3) - ^ circle.
  12. 02:48:027 (5,1) - ^ slider end.
  13. 02:52:391 (7) - ^ reverse.
  14. 02:55:118 (5) - ^ slider head.
  15. 02:56:755 (1) - ^ slider end.
  16. 02:58:391 (4) - ^ slider head.
  17. 02:59:482 (6) - ^ circle.
  18. 03:00:573 (2) - ^ slider head.
    stop this. 2nd and 4th whiteline add clap suggest. feel free ignore.
  19. 02:54:573 (4) - move (x:324 y:208)? more beautiful imo.
great map.
Topic Starter
Mismagius

P o M u T a wrote:

Hi

[General]
  1. remove Enable countdown check all diff. but I like it..
  2. remove widescreen support all diff. unnecessary
  3. delete osb. file? not need imo. unnecessary
  4. you use almost whistle only hitsound easy diff. try use this custom clap. i tested really fit drum. let's try add. http://puu.sh/7GHL8.wav don't think I'd like custom hitsounds for this map, sorry >.<
  5. kiaitime 60%→70%volume try. i like volume change. added
  6. scary video :D.
[Easy]
  1. 00:44:755 (2) - why all body whistle? not fit imo. fixed
  2. 00:52:391 (1) - remove finish. not strong part and not symbals part. try instead my custom clap. removed finish
  3. 02:13:664 (2) - nazi. but, more beautiful distance place. (x:61 y:21) done
  4. 02:54:027 (5) - add whistle. follow vocal. done
  5. 03:09:300 (2) - this is spacing 1.10x. try 1.00x (x:256 y:246) fixed
  6. 03:23:482 (3) - add whistle slider end. vocal follow. following background beat
[Normal]
  1. bit low OD. this is Easy diff setting. Easy:2 Hard:7. so, try 4 or 5 around. more good balance. changed to 4
  2. 01:12:573 (2) - add whistle. done
  3. 02:06:300 (2) - ^ fit vocal. done
  4. 02:14:209 (1) - switch whistle (1) slider end and (2) slider head. done
  5. 02:19:118 (1) - move 02:18:846 - ? more fit rhythm imo. done
[Hard]
  1. 01:56:755 x) - empty here. add note.done
  2. 02:22:937 (4) - add clap slider end. Because I guess you follow clap drum sound.
  3. 02:31:664 (3) - ^
  4. 02:33:300 (5) - ^ but, circle.
  5. 02:34:391 (9) - ^ but, slider head.
  6. 02:35:482 (2,1) - ^ but, circle.
  7. 02:37:118 (3) - ^ but, slider reverse.
  8. 02:39:300 (7) - ^ but, slider end.
  9. 02:42:027 (3) - remove finish slider head.. instead add clap slider head.
  10. 02:43:118 (5) - add clap slider head.
  11. 02:44:209 (6,3) - ^ circle.
  12. 02:48:027 (5,1) - ^ slider end.
  13. 02:52:391 (7) - ^ reverse.
  14. 02:55:118 (5) - ^ slider head.
  15. 02:56:755 (1) - ^ slider end.
  16. 02:58:391 (4) - ^ slider head.
  17. 02:59:482 (6) - ^ circle.
  18. 03:00:573 (2) - ^ slider head. fixed my clap pattern in general
    stop this. 2nd and 4th whiteline add clap suggest. feel free ignore.
  19. 02:54:573 (4) - move (x:324 y:208)? more beautiful imo. done, was a mistake
great map.
Thanks for your mod :D
Xiaolin
Not modding, sorry, but have a star~ owo
Sister Jude
wtf
good
vid
Momochikun
Hi ;)
I saw the stuffs on your userpage.., so let's go ~

[Easy]
  1. 00:34:391 (1,2) - Personally i think it's not a good choice to start a stuff on the Easiest diff with a 1/1 stack. I'd consider space them normally instead ><
  2. 01:03:300 (2) - Hm.. this kind of straight slider didn't really fit with (1) imo. You may try bend this slider so it'd match the previous sliders. Like this :
  3. 01:09:846 (1) - The finish here seems too loud compared to the cymbal crash that played on the BGm which really low. Reduce the volume a bit would be nice here.
  4. 01:22:391 (5,2) - Why don't you stack them for neater pattern to follow either on editor or on gameplay ? you can rearrange the next slider afterward.
  5. 02:02:209 (1) - Same as before
[Normal]
  1. 00:40:118 (5,1) - This section didn't give much sense to me due to awkward 1/2 rhytm to (1). Considering that the end of (5) is emphasizing a other instrument which (1) was covering the snare drum. Try something like below.
  2. 00:50:482 (6) - Since there're really no such noticeable instrument in this section. I'd like to delete this note to give pressure on instrument emphasize at (5) and (7) which seems connected.
  3. 01:00:300 (5,6,7,1) - This is pretty confusing on gameplay. 4 Stack wasn't a pretty good idea imo, change 5 and 6 to a 1/2 slider or such would be better
  4. 01:03:300 (1) - Isn't your NC pattern is per 2 downbeat ? if this not intentional i think you should delete NC for consistency.
  5. 02:36:573 (9,1) - Try not to stack them maybe ? Players may click (1) 1/2 earlier due to the vocal at the red tick. Or maybe add note on that instead lol
[Hard]
  1. 00:43:391 (1,2,3) - This overlap looks so bad imo, why don't you try stacking (2) and (3) instead for neater pattern during gameplay?
  2. 01:49:937 (2) - Delete whistle on end ? Normal diff didn't have it and i think it sounds much better without it.
  3. 02:22:937 (4,5) - Make them on a same shape maybe ? (4) was pretty nice :D
Rhytm can be much better imo, but i think it's pretty fine since it's style.
good Luck ~
Topic Starter
Mismagius

Momochikun wrote:

Hi ;)
I saw the stuffs on your userpage.., so let's go ~

[Easy]
  1. 00:34:391 (1,2) - Personally i think it's not a good choice to start a stuff on the Easiest diff with a 1/1 stack. I'd consider space them normally instead >< i don't see all the problem with Easy stacking, meh
  2. 01:03:300 (2) - Hm.. this kind of straight slider didn't really fit with (1) imo. You may try bend this slider so it'd match the previous sliders. that flows really badly D:
  3. 01:09:846 (1) - The finish here seems too loud compared to the cymbal crash that played on the BGm which really low. Reduce the volume a bit would be nice here. don't think it's necessary
  4. 01:22:391 (5,2) - Why don't you stack them for neater pattern to follow either on editor or on gameplay ? you can rearrange the next slider afterward. because this isn't noticeable on gameplay
  5. 02:02:209 (1) - Same as before same
[Normal]
  1. 00:40:118 (5,1) - This section didn't give much sense to me due to awkward 1/2 rhytm to (1). Considering that the end of (5) is emphasizing a other instrument which (1) was covering the snare drum. Try something like below. I alternate between instruments often.
  2. 00:50:482 (6) - Since there're really no such noticeable instrument in this section. I'd like to delete this note to give pressure on instrument emphasize at (5) and (7) which seems connected. done
  3. 01:00:300 (5,6,7,1) - This is pretty confusing on gameplay. 4 Stack wasn't a pretty good idea imo, change 5 and 6 to a 1/2 slider or such would be better what's the problem with stacks?
  4. 01:03:300 (1) - Isn't your NC pattern is per 2 downbeat ? if this not intentional i think you should delete NC for consistency.blame copypaste, fixed
  5. 02:36:573 (9,1) - Try not to stack them maybe ? Players may click (1) 1/2 earlier due to the vocal at the red tick. Or maybe add note on that instead lol nah, it's normal, they won't do that
[Hard]
  1. 00:43:391 (1,2,3) - This overlap looks so bad imo, why don't you try stacking (2) and (3) instead for neater pattern during gameplay? why does it look bad?
  2. 01:49:937 (2) - Delete whistle on end ? Normal diff didn't have it and i think it sounds much better without it. fixed
  3. 02:22:937 (4,5) - Make them on a same shape maybe ? (4) was pretty nice :D nah
Rhytm can be much better imo, but i think it's pretty fine since it's style.
good Luck ~
I don't really get why you're saying the rhythm can be better. I didn't really fix anything too important, sorry. Kudosu'd anyway.
WubWubWubzy
You people are so literal and down to point with these things. This beatmap was perfect.

And I've never wanted to favorite anything quicker. I came here to post how good I loved it and realized it wasn't even ranked (yet)
... I'd give you a star if I had every star I had if I actually had one.
riffy
Yo, saw a great song and a chance to get a good mod. :)

[General]
  1. Actually, Widescreen support may conflic with the video since it's made for widescreen SB only. Better disable it.
  2. Combo colours 1 and 2 are alike and they're are too bright, imo. They look too bright on the dark video and may hurt player's eyes. Consider removing/replacing them with something dark-blue.
[Easy]
  1. 00:38:209 (1,2,3) - nazi - I guess you've wanted to use a triangle-shaped pattern here, right?
  2. 01:05:482 (1,2) - nazi - you gonna hate me for going so nazi, but the blanket could be improved. Otherwise, something like this could also work.
  3. 03:07:664 (1,2,1) - the only pattern which didn't flow really good in the whole diff. I feel like this would flow much smoother!

    Great diff!
[Normal]
  1. 00:34:391 (1,2,3) - are you sure you want to start with a stack? It looks pretty boring, imo. Why don't we use the triangle-pattern here?
  2. 01:18:573 - try to emphasize this tick somehow? Don't want to hitsound sliderticks? Try this! Matches with the music and vocals pretty nice, imo.
  3. 01:21:573 (7) - by the way, are you SURE about this circle? To me it sounds a bit extra, try to remove it, it'll also help you to emphasize the vocals on the next beat! :)
  4. 02:19:664 (1,4) - the overlap is noticeable (try to disable "snaking sliders" and you'll see the overlap clearly during the gameplay) and it doesn't look really good, imo.Try to avoid it this way
  5. 02:26:755 (1,2,3) - there's an inconsistency in comboing. Perhaps, swapping 02:23:755 (5,1) - NCs here would actuallly fit and match with your pattern, try it!
    Note: 02:43:664 (1) - pretty much the same here. And 02:53:482 (1,2,3) - here. It looks intentional, but I don't feel like it actually fits here good. The same applies for the Hard diff.

    In love with this diff!
[Hard]
  1. 00:40:937 - I like your rhythm in general, but here, I would add a circle to emphasize this beat. It was mapped in the Easy and hitsounded in Normal. There's no point in ignoring it, imo.
    Note: 00:55:664 - 01:00:027 - and so on- pretty much the same happens here. If it's mapped in the easier diffs, pllayers will expect it to be mapped in the Hard, as well!
  2. 02:49:118 (1,2) - the DS feels kinda broken here. Kinda looks and plays unpleasantly

    That's brilliant!
Really enjoyed ttesting/modding the map. Awesome hitsounding and great rhythm! Star! ~

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Best of luck!

meh.. at least i've tried
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