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Sky Sailing - Captains of the Sky

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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2014年2月4日 at 2:09:29

Artist: Sky Sailing
Title: Captains of the Sky
Tags: An Airplane Carried Me to Bed Adam Young Owl City
BPM: 120
Filesize: 4421kb
Play Time: 02:08
Difficulties Available:
  1. Easy (2.1 stars, 127 notes)
  2. Hard (4.88 stars, 368 notes)
  3. Insane (5 stars, 431 notes)
  4. Normal (4.23 stars, 212 notes)
Download: Sky Sailing - Captains of the Sky
Information: Scores/Beatmap Listing
---------------
Seems my former Sky Sailing map is quite welcomed
so here's another one
hope you'd like this

Changelog & thanks
edit: 12th JAN. thanks to Ikaros_F and wantuole
edit: 16th JAN. thanks to HelloSCV and Evil_Twilight
edit: 18th JAN. thanks to Azure お姉ちゃん ;w; and thanks to Nymph
edit: 4th FEB. thanks to jacob
Ikaros_F
01萝莉下午好

[Insane]
00:07:225 (2) - 这个note移动到00:07:100红线上吧,因为听着声音是在红线上
00:16:600 (1,2) - 感觉加clap hitsounds会好一点
00:28:850 (1) - 换成到蓝线为止的短滑条
00:40:350 (5) - 这样子摆怎么样?→ http://puu.sh/600j0
00:41:225 (2) - 直接吧这个滑条换成一个三连会不会有趣一点呢→ http://puu.sh/5ZUH9
01:30:600 (6,7) - 把这2个Note往上移一个吧
01:36:850-这里的kiai time 感觉怪怪的

[Hard]
00:16:600 (1,2) - 感觉加clap hitsounds会好一点
00:23:850 (4) - 换成2个分别在白线和红线上的单点,感觉能比较突出后面的00:24:350 (5) -
00:46:850 (1) - 包在00:46:350 (4) - 下面会怎么样:D
00:54:850 (1) - whistle
01:03:350 (3) - 这个放左边来点和2,4组成一个三角形嘛
01:36:850 (1) - 我觉得这里改成2个note和一个滑条按这音乐走会使玩家打起来爽一点,大概像这样→ http://puu.sh/601vf(我摆的不好看
01:36:850-这里的kiai time 感觉怪怪的

[Normal]
00:30:600 (1) - 好像能在往下包一点点
没了orz

祝01万事如意 :) :) :)
wantuole
hello
[Normal]
00:11:350 (2) - 这里nc更好
00:13:350 (2,3) - 相同弧度? 1234弄个一个弧线
01:03:850 (4) - nc?
01:16:350 (3,1) - 一起移动下 让01:15:350 (1,1) - 叠在一个位子
01:51:850 (3) - ^
[hard]
00:06:350 (6) - 调整下 弧线不是很圆润
00:11:350 (2) - 红点后加个白点 让12组合成一个w形状好看
00:32:850 (1,2) - 对称更好 遮盖点无伤大雅
[Insane]
00:10:350 (7,1) - 这两个blanket弄圆润
00:40:850 (1,2,3) - 123组成一个正三角的flow好
00:57:850 (3,5) - 没包好
01:24:600 (5,1) - ^

good luck :)
Topic Starter
Zero__wind

Ikaros_F wrote:

01萝莉下午好

[Insane]
00:07:225 (2) - 这个note移动到00:07:100红线上吧,因为听着声音是在红线上 vocal是在蓝线的
00:16:600 (1,2) - 感觉加clap hitsounds会好一点 不 我全图都没用过
00:28:850 (1) - 换成到蓝线为止的短滑条 那太奇怪 跟后面相隔3/4拍也很不直观
00:40:350 (5) - 这样子摆怎么样?→ http://puu.sh/600j0 感觉4到5不算很顺 4的尾巴就是向左的
00:41:225 (2) - 直接吧这个滑条换成一个三连会不会有趣一点呢→ http://puu.sh/5ZUH9 简直毫无人性
01:30:600 (6,7) - 把这2个Note往上移一个吧 把后面1往右下了
01:36:850-这里的kiai time 感觉怪怪的 没啥问题

[Hard]
00:16:600 (1,2) - 感觉加clap hitsounds会好一点
00:23:850 (4) - 换成2个分别在白线和红线上的单点,感觉能比较突出后面的00:24:350 (5) - 没明白你的突出 这个4本来就是压在一个“sky”的音上 为何要拆开
00:46:850 (1) - 包在00:46:350 (4) - 下面会怎么样:D 那不是开始转圈的起点歪了么……
00:54:850 (1) - whistle 不合适 我其他diff也没加啊
01:03:350 (3) - 这个放左边来点和2,4组成一个三角形嘛 保留,我觉得3适合跳一下 我00:15:350 (3) - 也是这么做的 于是保持一致
01:36:850 (1) - 我觉得这里改成2个note和一个滑条按这音乐走会使玩家打起来爽一点,大概像这样→ http://puu.sh/601vf(我摆的不好看 不好 慢速段就应该彻底慢下来
01:36:850-这里的kiai time 感觉怪怪的

[Normal]
00:30:600 (1) - 好像能在往下包一点点 调了下儿
没了orz

祝01万事如意 :) :) :)

wantuole wrote:

hello
[Normal]
00:11:350 (2) - 这里nc更好 还是倾向于尽量按小节线来
00:13:350 (2,3) - 相同弧度? 1234弄个一个弧线 感觉关系不大 现在也还比较连贯的
01:03:850 (4) - nc? 因为长度其实不怎么长 所以就不加了
01:16:350 (3,1) - 一起移动下 让01:15:350 (1,1) - 叠在一个位子 因为后面不太好挪 于是挪了前面
01:51:850 (3) - ^
[hard]
00:06:350 (6) - 调整下 弧线不是很圆润 应该可以了
00:11:350 (2) - 红点后加个白点 让12组合成一个w形状好看 感觉长度不太够 现在这样也还好吧 2和4的blanket
00:32:850 (1,2) - 对称更好 遮盖点无伤大雅 感觉关系不大 现在flow也不差 而且我整个diff基本都避免了滑条遮挡的
[Insane]
00:10:350 (7,1) - 这两个blanket弄圆润 k
00:40:850 (1,2,3) - 123组成一个正三角的flow好 不是很理解……【趴
00:57:850 (3,5) - 没包好 都修了
01:24:600 (5,1) - ^

good luck :)
thx for your mods~
HelloSCV
Adam Young is really awesome, isn't he?

aww since i can't use my pc enough time because of my brother, will end this mod tomorrow ;w; sorry whoooops too late

[General]
  1. try moving previw point to 01:52:350 - here, feels much better plzplzplzplzplz
  2. add tags Adam Young Owl City because Sky Sailing is Adam Young's first project before he started recording as Owl City xD you can get further information here
[Easy]
  1. 00:13:350 (1) - delete NC for consistency
  2. 01:44:850 (1) - if you want to add break time from 01:36:850 - this part, you'd better to delete whole of this part i think there isn't any speical sound to place objects, it's little bit awkward
[Normal]
  1. 00:15:600 (3) - same as Insane diff
[Hard]
  1. HP , OD -1 for balancing among the diffs
  2. tick rate 2 fits best on this song
  3. 00:15:600 (4) - same as Insane diff
  4. 00:29:100 - why don't you add a note here? because the vocal sound is still sustained and i can hear the guitar sound as well (check 01:17:100 - here too if you apply this) but i'm not sure 01:53:100 - this part about it, well it's up to you
  5. 01:04:725 (4) - unsnapped slider? http://puu.sh/6lCdt.jpg
  6. 01:37:850 (2) - delete whistle on the slider start? it's unnecessary imo


[Insane]
  1. 00:03:725 (3,4) - it seems that you tried to follow the rhythm on guitar sounds but i have no idea why you didn't add a note 00:03:600 - here,if there isn't any special reason that you didn't add a note here, how about adding it? (and this should be applied on the other same parts as well if you agree about this)
  2. 00:15:100 (2) - try whsitle here? this fits really well with the guitar sound and has consistency with 00:15:600 (4) - this note imo (add it on 01:02:850 (1) - here as well~)
  3. 00:15:600 (4) - since the guitar sound actually ends at 00:15:850 - here, i suggest you to make this note to 1/2 slider (and decreasing volume by using green like is awesome too)
  4. 00:27:600 (4) - add whistle for consistency
  5. 00:29:100 - try adding a note or making 00:28:850 (1) - this note to 1/2 slider? current rhythm feels little bit empty
  6. 00:31:850 (1,2,3,4,5) - well.. i don't prefer such as this pattern because it's kinda hard to pass without any miss even it has nice flow, so i recommend you changing this notes into 2 1/4 sliders, check what i've done about it (oh i found that you used similar pattern on Hard diff but still think it's better)
  7. 00:48:100 (2,3,4) - i'm not sure which rhythm is on this part but i think 1/8 beat(with 2 repeats) fits much better than 1/3 (like 01:34:850 (1) - this)
  8. 00:51:850 (4) - curving slider downward in this pattern doesn't seem good enough, i'd rahter curve the slide upward. oh and you'd better to change next slider using ctrl g as well for nice flow
  9. 01:21:600 (3) - missed whistle on the slider end?
  10. 02:00:600 (5) - according to the music, i think this slider need to have 1/4 beats rhythm (or 1/8 with 2 repeats are fine as well) try hearing the music with 25% playback rate (and don't forget to check 02:04:600 (6) - here too)
all of diffs are mapped neatly and awesome, i have to learn about it to you haha good luck!!
Evil_Twilight
From QQ Fudu Group.

[Insane]
  1. 00:07:850 (5) - Add whistle on slider's start, you did it in hard and normal diff.
  2. 00:09:350 (3) - Consider useing 3/4 slider instead, becasue you make the rhythm pause in every two measures.
  3. 00:23:850 (6) - Start new combo here to follow the vocal, just looks good for me.
  4. 00:32:350 (5) - Could this slider be allowed? it is outscreen. Perhaps anticlockwise rotate 30°.
  5. 00:32:850 (1,2,3) - Just a suggestion. The music let me feel should make them a further jump on here, 00:34:100 (4,5,6) - and these should be a normal space, for example:
  6. 00:41:600 (3) - This overlap is not very good tbh, consider moving it to (2)'s lower right, it would be looked better and flow is nice to me.
  7. 01:11:850 (5) - Same as 00:23:850 (6) -
  8. 01:26:350 (6) - Move this rightward and let 01:26:725 (7,1) - them be encircled by 01:25:850 (5,6) -
  9. 01:29:600 (3) - hmm...consider moving this leftward a bit, don't let it overlap on (1)'s start.

[Hard]
  1. 01:04:725 (4) - Unsnapped slider(end).
  2. 00:53:350 (2) - Move downward a bit to make 00:52:850 (1) - blanket it since I saw you made lot of blankets on this diff.

[Normal]
  1. 00:09:850 (3,1,2,3,4) - Make the star much neater.
  2. 00:14:600 (1) - To follow the music make the slider oblique?
  3. 01:32:850 (1,2) - Consider making a symmetry/ here.

[Easy]
  1. 00:08:850 (2) - Perhaps ctrl + g this slider horizontal to make follow more better.
  2. 00:45:850 (5) - Consider making it parallel with (4).
  3. 00:49:350 The empty on here let me feel so strange, consider adding note here because both of 00:49:350 (1,1) - them had the same guitar-sound.
Topic Starter
Zero__wind

HelloSCV wrote:

Adam Young is really awesome, isn't he? yeah real awesome

aww since i can't use my pc enough time because of my brother, will end this mod tomorrow ;w; sorry whoooops too late

[General]
  1. try moving previw point to 01:52:350 - here, feels much better plzplzplzplzplz did so, actually I've got no idea for this
  2. add tags Adam Young Owl City because Sky Sailing is Adam Young's first project before he started recording as Owl City xD you can get further information here yeah I forgot
[Easy]
  1. 00:13:350 (1) - delete NC for consistency hmm, I think it's kinda ok, comparing to the later parts, or this combo set would be a bit too long
  2. 01:44:850 (1) - if you want to add break time from 01:36:850 - this part, you'd better to delete whole of this part i think there isn't any speical sound to place objects, it's little bit awkward this remains, maybe I'll map it fully ;w;
[Normal]
  1. 00:15:600 (3) - same as Insane diff I'd rather keep it simple for the Normal, changed in H&I
[Hard]
  1. HP , OD -1 for balancing among the diffs hmm, as the map is actually not easy, so I think the high setting is reasonable
  2. tick rate 2 fits best on this song will do so if mentioned again, I personaly think it's fine with 1 as I rarely used 1/1 long sliders
  3. 00:15:600 (4) - same as Insane diff did so, also for Insane
  4. 00:29:100 - why don't you add a note here? because the vocal sound is still sustained and i can hear the guitar sound as well (check 01:17:100 - here too if you apply this) but i'm not sure 01:53:100 - this part about it, well it's up to you because I feel like a stop here, as the vocal getting softer, also I used a gap in Insane
  5. 01:04:725 (4) - unsnapped slider? http://puu.sh/6lCdt.jpg oooh nice catch, that's because of lacking green line changing back the sv
  6. 01:37:850 (2) - delete whistle on the slider start? it's unnecessary imo fine for me, as the rhythm is quite blank in this diff, not like that in Insane, if without the whistle, I feel a bit too empty for this slider and following


[Insane]
  1. 00:03:725 (3,4) - it seems that you tried to follow the rhythm on guitar sounds but i have no idea why you didn't add a note 00:03:600 - here,if there isn't any special reason that you didn't add a note here, how about adding it? (and this should be applied on the other same parts as well if you agree about this) don't really want a change for these, because from my soft-hitnormal, players should kinda know that I'm mapping to the guitar=.= I hope so...well also, I feel that too many 1/2 rhythm a bit boring
  2. 00:15:100 (2) - try whsitle here? this fits really well with the guitar sound and has consistency with 00:15:600 (4) - this note imo (add it on 01:02:850 (1) - here as well~) did so, also In N&H diffs
  3. 00:15:600 (4) - since the guitar sound actually ends at 00:15:850 - here, i suggest you to make this note to 1/2 slider (and decreasing volume by using green like is awesome too)
    yeah fine
  4. 00:27:600 (4) - add whistle for consistency k
  5. 00:29:100 - try adding a note or making 00:28:850 (1) - this note to 1/2 slider? current rhythm feels little bit empty
    I prefer a gap better really, not 1/2 going all the way
  6. 00:31:850 (1,2,3,4,5) - well.. i don't prefer such as this pattern because it's kinda hard to pass without any miss even it has nice flow, so i recommend you changing this notes into 2 1/4 sliders, check what i've done about it (oh i found that you used similar pattern on Hard diff but still think it's better)
    Believe me, those are the most interesting parts in this diff!
  7. 00:48:100 (2,3,4) - i'm not sure which rhythm is on this part but i think 1/8 beat(with 2 repeats) fits much better than 1/3 (like 01:34:850 (1) - this) I could clearly tell that it's different, on 1/6 instea of 1/8, I made them clear with bookmarks before I started mapping it
  8. 00:51:850 (4) - curving slider downward in this pattern doesn't seem good enough, i'd rahter curve the slide upward. oh and you'd better to change next slider using ctrl g as well for nice flow

    either is fine to me, not neccessary to do so
  9. 01:21:600 (3) - missed whistle on the slider end? nice catch
  10. 02:00:600 (5) - according to the music, i think this slider need to have 1/4 beats rhythm (or 1/8 with 2 repeats are fine as well) try hearing the music with 25% playback rate (and don't forget to check 02:04:600 (6) - here too) first, bingo for you, it's a beat at 02:00:600 - and a 1/8 tripple from 02:00:725 - but, that would be a really weird rythm to play if I just stack a circle on a 1/8 reverse, forming a double tap, really weird. So instead, I would rather like a circle on the big white tick, forming a more intuitive rhythm, so no change
all of diffs are mapped neatly and awesome, i have to learn about it to you haha good luck!!

Evil_Twilight wrote:

From QQ Fudu Group.

[Insane]
  1. 00:07:850 (5) - Add whistle on slider's start, you did it in hard and normal diff. k
  2. 00:09:350 (3) - Consider useing 3/4 slider instead, becasue you make the rhythm pause in every two measures. either is ok for me
  3. 00:23:850 (6) - Start new combo here to follow the vocal, just looks good for me. I kept them consistent referring to the stanza
  4. 00:32:350 (5) - Could this slider be allowed? it is outscreen. Perhaps anticlockwise rotate 30°. should be ok
  5. 00:32:850 (1,2,3) - Just a suggestion. The music let me feel should make them a further jump on here, 00:34:100 (4,5,6) - and these should be a normal space, for example: the jump from 1 to 2 feels too twisted to me
  6. 00:41:600 (3) - This overlap is not very good tbh, consider moving it to (2)'s lower right, it would be looked better and flow is nice to me. I like better to keep my overlapping patterns =.=
  7. 01:11:850 (5) - Same as 00:23:850 (6) - fixed
  8. 01:26:350 (6) - Move this rightward and let 01:26:725 (7,1) - them be encircled by 01:25:850 (5,6) - same as above, sorry>.<
  9. 01:29:600 (3) - hmm...consider moving this leftward a bit, don't let it overlap on (1)'s start. also here, it feels natural for me

[Hard]
  1. 01:04:725 (4) - Unsnapped slider(end). fixed
  2. 00:53:350 (2) - Move downward a bit to make 00:52:850 (1) - blanket it since I saw you made lot of blankets on this diff. k

[Normal]
  1. 00:09:850 (3,1,2,3,4) - Make the star much neater. fixed a little, I'm afriad it's too close to the corner so it looked like this
  2. 00:14:600 (1) - To follow the music make the slider oblique? not really fond of it
  3. 01:32:850 (1,2) - Consider making a symmetry/ here. the 2 is actuall symmetrical to the slider after the spinner

[Easy]
  1. 00:08:850 (2) - Perhaps ctrl + g this slider horizontal to make follow more better. currently ok to me=.=
  2. 00:45:850 (5) - Consider making it parallel with (4). that won't be fulfilling the empty space well
  3. 00:49:350 The empty on here let me feel so strange, consider adding note here because both of 00:49:350 (1,1) - them had the same guitar-sound. for safety, remains considering
thx for your mods~
Azure
[Easy]
nope

[Normal]
00:36:350 (3) x280 y344 唄

[Hard]
02:08:600 (6) 這個要跳不跳的距離感覺略蠢...
01:17:850 (3) DS怪了

[Insane]
  1. 00:10:350 (7,1) 弄好吧,記得1折返的地方根 00:09:100 (2)重疊
  2. 00:15:850 (4) 這跟綠線的音量降到15%,然後加上grum-finish?
  3. 00:51:350 (3) x424 y384
  4. 00:52:350 (5,6,1) 的位置看一下唄
  5. 01:19:850 (3) 這個slider看你要不要重拉,形狀看起來怪怪的 像舊的瞄點方式
  6. 01:25:850 (5,7,1) overlapped了,乾脆把 01:25:850 (5,6) 弄成個圓,01:26:725 (7,1) 從中間穿出
  7. 01:27:350 (2,5) 不考慮讓5的尾巴和2重疊嗎?
  8. 01:34:850 (1,2,3,4) 雖然不會奇怪,但覺得好像沒甚麼意義...
Topic Starter
Zero__wind

Azure wrote:

[Easy]
nope

[Normal]
00:36:350 (3) x280 y344 唄 应该正多边形了

[Hard]
02:08:600 (6) 這個要跳不跳的距離感覺略蠢... 就是这个样子的嘛……下面也是 对称的
01:17:850 (3) DS怪了 没有呀 圈和圈之间1.0 圈和滑条之间1.33

[Insane]
  1. 00:10:350 (7,1) 弄好吧,記得1折返的地方根 00:09:100 (2)重疊
    ok
  2. 00:15:850 (4) 這跟綠線的音量降到15%,然後加上grum-finish? 感觉不太喜欢 这里需要比较响亮的鼓
  3. 00:51:350 (3) x424 y384 哭了 出屏幕0.0?
  4. 00:52:350 (5,6,1) 的位置看一下唄
    好的
  5. 01:19:850 (3) 這個slider看你要不要重拉,形狀看起來怪怪的 像舊的瞄點方式 done
  6. 01:25:850 (5,7,1) overlapped了,乾脆把 01:25:850 (5,6) 弄成個圓,01:26:725 (7,1) 從中間穿出
    大概可以了……美工真难
  7. 01:27:350 (2,5) 不考慮讓5的尾巴和2重疊嗎? good idea
  8. 01:34:850 (1,2,3,4) 雖然不會奇怪,但覺得好像沒甚麼意義... 姐姐你需要换耳机了……
thx for your mod~
Nymph
good job.
Topic Starter
Zero__wind

Nymph wrote:

good job.
0.0 thank you Nymph ;w;
Selisi
哇 好神 go go rank~
Low
[Easy]
00:09:850 (3) - looks weird for this to be near the reverse of 00:08:850 (2) for some reason. maybe move (2) around like this so it doesn't look so weird
00:44:850 (4,5) - align the start of (5) with the end of (4) to be neater
01:00:850 (1) - this slider looks too sharply bent. use two slider nodes to make it smoother

[Normal]
01:28:850 (1,1) - these sliders overlap and it looks kinda ugly. move 01:30:600 (1) up a little

[Hard]
00:07:350 (3,4) - this was a bit confusing to read at first. i think it would be good for an insane diff, but not for a hard diff. also, it's the only pattern like this in the entire diff. try something like this, i think it would be better
02:01:600 (3,4) - make a blanket?

[Insane]
why are the HP drain and OD the same as the hard diff? you should raise at least one of them by +1
00:32:350 (5) - this slider goes offscreen, it's unrankable
00:54:600 (5,1) - nazi overlap w

nice
Topic Starter
Zero__wind
thx for the mod and fixed all except 02:01:600 (3,4) - in Hard, considering the blanket would kinda ruin my distance usage and natura flow
Updated!
Low
ranked
kamisamaaa
卧槽 01这么屌。。。一页rank轻松加愉快啊。。。
恭喜01距离上狗更进一步 :)
Fycho
简直反人类一页rank
Avena
---
pw384

Fycho wrote:

简直反人类一页rank
Azure

Fycho wrote:

简直反人类一页rank
不愧是我最驕傲的妹妹 <3
Meisle

Fycho wrote:

简直反人类一页rank
给跪了~我们帮你多开几页吧
Topic Starter
Zero__wind
thank you everyone

Azure wrote:

不愧是我最驕傲的妹妹 <3
姐姐么么哒~
Venumidas
Bad map, hate the timing.
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