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TOMOKI x - SHINE ON YOU(short.ver)

posted
Total Posts
8
Topic Starter
Tada
This beatmap was submitted using in-game submission on 2013年10月24日 at 17:59:02

Artist: TOMOKI x
Title: SHINE ON YOU(short.ver)
Source: Negai no Kakera to Hakugin no Keiyakusha
Tags: SHINE ON YOU
BPM: 172
Filesize: 3655kb
Play Time: 02:00
Difficulties Available:
  1. Insane (5 stars, 455 notes)
  2. Normal (4.46 stars, 211 notes)
  3. RuNa (4.89 stars, 484 notes)
Download: TOMOKI x - SHINE ON YOU(short.ver)
Information: Scores/Beatmap Listing
---------------
The artist still unknown
Topic Starter
Tada
If you feel well,please give me star。thanks!
M1nA
:)
MasterCraft_old_1
Hi~ I'm from #Modreqs. Le'ts begin ;3

[General]

-Offset to 4492

[Normal]

- Decrease slider velocity
- Remap with 1/2 beatsnap divisor (it's too hard for a normal)

[RuNa]

-00:07:174 (3) - delete
-00:08:470 (1,2,3,4,5,6,7,8,9,10,11) - It's overmapped
-00:12:133 (4,5,6,7,8,9,10) - Overmap
-00:17:191 (5) - Wtf is dat? (http://puu.sh/4zW2a.jpg)
-00:16:842 (4) - Ctrl+g
00:18:412 (1,2,3,4,5) - Overmap
00:19:807 (1,2) - decrease jump lenght
00:20:854 (1,2) - ^^
00:25:912 (5,6,7) - approaches the triplette
00:27:307 (6,7,8,9,10,11) - approaches
00:29:051 (3,4,5) - Approaches
00:29:400 (6,7,8) - Approaches
00:30:185 (2) - delete
00:32:365 (2,3,4,5,6,7,8) - Overmap
00:35:156 (1,2,3) - Approaches the triplette
00:39:865 (1,2,3) - Approaches the triplette
00:40:563 (5) - Reverse one more
00:40:924 (6) - delete
00:41:609 (7,8,9) - approaches a bit
00:42:307 (1,2,3,4) - ^^
00:48:063 (1,2,3,4,5,6,7) - Overmap
00:49:022 (2) - delete
00:50:854 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Overmap
00:54:168 (11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Overmap
00:58:005 (11,12,13) - Approaches the triplette
00:58:702 (2) - Approache to 1
00:59:923 (8) - ^^
01:01:755 (2,3,4,5,6,7,8,9,10,11,12,13) - Overmap
01:05:679 (1,2,3,4,5,6,7,8,9) - Overmap
01:06:551 (1) - Ctrl+G
01:09:168 (5) - A p p r o a c h e s
01:11:435 (8,9,10) - ^^
01:12:656 (4,5,6,7,8,9,10,11,12,13,14,15,16) - Overmap
01:13:877 (1,2,3) - Approaches the triplette
01:14:226 (4) - Reverse one more
01:14:575 (5) - delete
01:14:749 (5) - Wtf is dat (http://puu.sh/4zWZm.jpg)
88354,-133.333333333333,4,1,0,30,0,0 -delete
01:28:366 (6) - WTF is dat and move /on the timeline) 2 backward
01:31:493 (7,8,9) - Approaches the triplette
01:32:888 (5) - approaches to 4
01:35:505 (4,5,6) - approaches the triplette
01:40:563 (1,2,3) - ^^
01:43:354 (6,7,8,9,10,11,12,13,14) - Overmap
01:45:970 (8,9,10) - Approaches the triplette
01:47:714 (1,2,3,4,5,6,7,8,9,10,11) - Overmap
01:51:726 (4) - WTF is dat (http://puu.sh/4zXdo.jpg)

[Insane]

soon
Topic Starter
Tada

-MasterCraft- wrote:

Hi~ I'm from #Modreqs. Le'ts begin ;3

[General]

-Offset to 4492

[Normal]

- Decrease slider velocity
- Remap with 1/2 beatsnap divisor (it's too hard for a normal)

[RuNa]

-00:07:174 (3) - delete
-00:08:470 (1,2,3,4,5,6,7,8,9,10,11) - It's overmapped
-00:12:133 (4,5,6,7,8,9,10) - Overmap
-00:17:191 (5) - Wtf is dat? (http://puu.sh/4zW2a.jpg)
-00:16:842 (4) - Ctrl+g
00:18:412 (1,2,3,4,5) - Overmap
00:19:807 (1,2) - decrease jump lenght
00:20:854 (1,2) - ^^
00:25:912 (5,6,7) - approaches the triplette
00:27:307 (6,7,8,9,10,11) - approaches
00:29:051 (3,4,5) - Approaches
00:29:400 (6,7,8) - Approaches
00:30:185 (2) - delete
00:32:365 (2,3,4,5,6,7,8) - Overmap
00:35:156 (1,2,3) - Approaches the triplette
00:39:865 (1,2,3) - Approaches the triplette
00:40:563 (5) - Reverse one more
00:40:924 (6) - delete
00:41:609 (7,8,9) - approaches a bit
00:42:307 (1,2,3,4) - ^^
00:48:063 (1,2,3,4,5,6,7) - Overmap
00:49:022 (2) - delete
00:50:854 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Overmap
00:54:168 (11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - Overmap
00:58:005 (11,12,13) - Approaches the triplette
00:58:702 (2) - Approache to 1
00:59:923 (8) - ^^
01:01:755 (2,3,4,5,6,7,8,9,10,11,12,13) - Overmap
01:05:679 (1,2,3,4,5,6,7,8,9) - Overmap
01:06:551 (1) - Ctrl+G
01:09:168 (5) - A p p r o a c h e s
01:11:435 (8,9,10) - ^^
01:12:656 (4,5,6,7,8,9,10,11,12,13,14,15,16) - Overmap
01:13:877 (1,2,3) - Approaches the triplette
01:14:226 (4) - Reverse one more
01:14:575 (5) - delete
01:14:749 (5) - Wtf is dat (http://puu.sh/4zWZm.jpg)
88354,-133.333333333333,4,1,0,30,0,0 -delete
01:28:366 (6) - WTF is dat and move /on the timeline) 2 backward
01:31:493 (7,8,9) - Approaches the triplette
01:32:888 (5) - approaches to 4
01:35:505 (4,5,6) - approaches the triplette
01:40:563 (1,2,3) - ^^
01:43:354 (6,7,8,9,10,11,12,13,14) - Overmap
01:45:970 (8,9,10) - Approaches the triplette
01:47:714 (1,2,3,4,5,6,7,8,9,10,11) - Overmap
01:51:726 (4) - WTF is dat (http://puu.sh/4zXdo.jpg)

[Insane]

soon
thank you very much~
Squichu
heyah! here on mod request. c:

[General]
  1. if you use a video for your map you have to delete the audio track, cause it is muted anyway and takes up more space than necessary
    if you don't know how to do this or don't have any program to do this yourself, ask around in #modhelp , there might be someone who can help you with that!
  2. also, you should think about cutting the audio file, since there is another song at the last ~15 seconds?
  3. you need to set a preview point for your map or actually you need to set one in every difficulty at the exact same time.
    you can set a preview point by going to where you want to have your preview point, then click 'Timing' and 'Set Current Position as Preview Point'
    keep in mind that it has to be the same in every difficulty
  4. dunno if an easier diff is in the works, but you need at least one difficulty with a star rating of 3.30 (or 3.24, I don't know for sure ><) or lower to make the mapset rankable
[Normal]
  1. I don't wanna sound rude, but never ever turn off Distance Snap in Easy or Normal difficulties! ><
    or try to keep it consistent without it, but if you open AIMod ..well.. you kinda know that this difficulty is unreadable for beginners. :\
    I know everything you've mapped looks 100% readable to you and you understand the patterns and the rhythm and the flow, but beginners unfortunately don't. Imo a normal diff should have
    a) consistent spacing
    b) no streams
    c) no jumps
    d) only slight slider velocity changes if they are needed
    (that's just my general idea of a normal map..)
    .. so atm I can't say much about this diff, only if you rework it a little. but I might have some more general advice for you.
  2. please make sure to snap the timing points correctly when you change the timing!
  3. 00:25:737 (6) - the end of this slider is unreadable.. more experienced players might be able to read this, but it doesn't belong in a Normal
    I didn't look at every slider, but I think there were a few more of them, like 00:16:668 (4) and 00:32:365 (7)
  4. 00:29:400 (1,2,3,4,5) - hmh, I'm not sure, but placing the objects on red ticks sounds wrong to me. kinda offbeat.
  5. on a side note: I think it's muuuuch easier to map with a nicer distant spacing if you set the Grid Level to 4.
    View > Grid Level > 4, just in case c:
  6. 01:16:319 (1) - I think it's nice to silence spinner ends if they are placed dierectly before a break
  7. 01:52:423 (10) - I just noticed this, dunno if it happened before, but in Easy/Normal you should keep an eye on combo lengths, they shouldn't be higher than 8 in Easy/Normal. (maximum for Hard is 12 and for Insane it's 16 or 20...exceptions can be made, though)
[RuNa]
hmmh, I think this difficulty is supposed to be something even harder than Insane? .o.
It actually is okay I think, but I don't have much experience in modding so I'm not sure if that's something positive.. xD
Overall it does feel kinda overmapped, though, cause it basically is a lot of jumps and streams placed all over the playfield, and that without any consistent parts..
I'd say it misses structure. (I'm not talking about patterns here, you have some great ideas and patterns in this map, but I can't find any 'path' here.. some kind of common theme throughout the diffs.
That's all I can say, sorry. >:


Edit:

[Insane]
hmmh, this diff looks pretty good imo. It has a much better structure!
what I've noticed though see where you've placed all objects?
you don't use the whole playfield and I noticed that while playing I've been moving around the center all the time.
it does feel a tiny little bit boring, so you might wanna move some parts further to the sides..
Can't say anything more specific. x: I suck with Hard/Insane diffs, sorry. >:

Good luck with this!
*squee*
Topic Starter
Tada

Squirrel wrote:

heyah! here on mod request. c:

[General]
  1. if you use a video for your map you have to delete the audio track, cause it is muted anyway and takes up more space than necessary
    if you don't know how to do this or don't have any program to do this yourself, ask around in #modhelp , there might be someone who can help you with that!
  2. also, you should think about cutting the audio file, since there is another song at the last ~15 seconds?
  3. you need to set a preview point for your map or actually you need to set one in every difficulty at the exact same time.
    you can set a preview point by going to where you want to have your preview point, then click 'Timing' and 'Set Current Position as Preview Point'
    keep in mind that it has to be the same in every difficulty
  4. dunno if an easier diff is in the works, but you need at least one difficulty with a star rating of 3.30 (or 3.24, I don't know for sure ><) or lower to make the mapset rankable
[Normal]
  1. I don't wanna sound rude, but never ever turn off Distance Snap in Easy or Normal difficulties! ><
    or try to keep it consistent without it, but if you open AIMod ..well.. you kinda know that this difficulty is unreadable for beginners. :\
    I know everything you've mapped looks 100% readable to you and you understand the patterns and the rhythm and the flow, but beginners unfortunately don't. Imo a normal diff should have
    a) consistent spacing
    b) no streams
    c) no jumps
    d) only slight slider velocity changes if they are needed
    (that's just my general idea of a normal map..)
    .. so atm I can't say much about this diff, only if you rework it a little. but I might have some more general advice for you.
  2. please make sure to snap the timing points correctly when you change the timing!
  3. 00:25:737 (6) - the end of this slider is unreadable.. more experienced players might be able to read this, but it doesn't belong in a Normal
    I didn't look at every slider, but I think there were a few more of them, like 00:16:668 (4) and 00:32:365 (7)
  4. 00:29:400 (1,2,3,4,5) - hmh, I'm not sure, but placing the objects on red ticks sounds wrong to me. kinda offbeat.
  5. on a side note: I think it's muuuuch easier to map with a nicer distant spacing if you set the Grid Level to 4.
    View > Grid Level > 4, just in case c:
  6. 01:16:319 (1) - I think it's nice to silence spinner ends if they are placed dierectly before a break
  7. 01:52:423 (10) - I just noticed this, dunno if it happened before, but in Easy/Normal you should keep an eye on combo lengths, they shouldn't be higher than 8 in Easy/Normal. (maximum for Hard is 12 and for Insane it's 16 or 20...exceptions can be made, though)
[RuNa]
hmmh, I think this difficulty is supposed to be something even harder than Insane? .o.
It actually is okay I think, but I don't have much experience in modding so I'm not sure if that's something positive.. xD
Overall it does feel kinda overmapped, though, cause it basically is a lot of jumps and streams placed all over the playfield, and that without any consistent parts..
I'd say it misses structure. (I'm not talking about patterns here, you have some great ideas and patterns in this map, but I can't find any 'path' here.. some kind of common theme throughout the diffs.
That's all I can say, sorry. >:


Edit:

[Insane]
hmmh, this diff looks pretty good imo. It has a much better structure!
what I've noticed though see where you've placed all objects?
you don't use the whole playfield and I noticed that while playing I've been moving around the center all the time.
it does feel a tiny little bit boring, so you might wanna move some parts further to the sides..
Can't say anything more specific. x: I suck with Hard/Insane diffs, sorry. >:

Good luck with this!
*squee*
thank you very much.I will edit all dif,I hope you can recheck it when I complete it. :)
Squichu

Tada wrote:

thank you very much.I will edit all dif,I hope you can recheck it when I complete it. :)
sure! just send a pm or ask ingame. c:
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