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Uchida Maaya - -Across the line- (short size)

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Topic Starter
Little
This beatmap was submitted using in-game submission on November-16-13 at 9:16:35 AM

Artist: Uchida Maaya
Title: -Across the line- (short size)
Source: Takanashi Rikka ・Kai~ Gekijouban Chuunibyou demo Koi ga Shitai!~
Tags: chuunibyou movie opening 小鳥遊六花・改 ~劇場版 中二病でも恋がしたい!~
BPM: 161
Filesize: 3419kb
Play Time: 01:37
Difficulties Available:
  1. Easy (3.16 stars, 115 notes)
  2. Hard (4.9 stars, 221 notes)
  3. Insane (5 stars, 325 notes)
  4. Normal (4.3 stars, 161 notes)
Download: Uchida Maaya - -Across the line- (short size)
Information: Scores/Beatmap Listing
---------------
Opening from Takanashi Rikka Kai: Chuunibyou demo Koi ga Shitai! Movie.
Redownload as of Sept. 27, 2013
6th submitted map > <

All diffs done by me.

Here is Fycho's Full version

Special thanks to:
-Nymph
-kanpakyin
-Alarido
-psynaphivsikz
-RandomEffect
-10crystalmask01
-Squirrel
-quantum-rose
-Tsukuyomi
-happy623
-Azmato
-Wolf
-Pandiar
-[ Sana ]
-Natsu
-ts8zs
-AllStar12
-[Minakami Yuki]
-NewRulerNA
Changelog
Sept. 19, 2013 - Changed sound file, added BG
Sept. 21, 2013 - All diffs done, moved to pending
Sept. 22, 2013 - Changed title, remapped most of Hard, Alarido's mod, psynaphivsikz's irc testplay
Sept. 25, 2013 - RandomEffect's mod
Sept. 27, 2013 - Added -Across- diff. Temporarily back in WIP
Sept. 28, 2013 - -Across- done, moved back to pending
Sept. 30, 2013 - 10crystalmask01's mod
Oct. 2, 2013 - Minor fixes to hitsounds
Oct. 5, 2013 - quantum-rose's mod
Oct. 6, 2013 - Tsukuyomi's mod
Oct. 7, 2013 - happy623's mod, removed -Across-, other changes to Insane
Oct. 11, 2013 - Minor edit to Insane
Oct. 13, 2013 - Changed source
Oct. 14, 2013 - Azmato's mod
Oct. 15, 2013 - Wolf's mod, changed tags
Oct. 19, 2013 - Minor changes to Insane
Oct. 24, 2013 - Pandiar's mod, [ Sana ]'s mod
Oct. 27, 2013 - Natsu's mod
Oct. 29, 2013 - AllStar12's mod
Oct. 30, 2013 - [Minakami Yuki]'s mod, ts8zs's mod
Nov. 1, 2013 - Nymph's mod, bubbled
Nov. 9, 2013 - Fixed source and tags
Nov. 16, 2013 - kanpakyin's mod, ranked
CrazyErrorMan
Mod from my Que:
Insane:
From the patterns on the map, I think the sliders circles should be changed.
01:11:759
01:12:504
Also, can you get a background?
Alarido
M4M - Requested from in-game chat.
Map to mod (according we agreed): http://osu.ppy.sh/s/76170

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
[General Things]
♥ Nice BG

[Insane]
00:15:052 (7) - Move to x:464 y:216, so the blanket will get nicer (just if it was intentional, but would be nice here)
00:15:983 (2,3,4,5) - Flow would be nicer here if you: ♦ curve a bit more the 00:15:983 (2) moving its last node to x:292 y:204, and ♦ stack 00:16:356 (3) with 00:16:729 (5)'s head - but it's up to you, current flow is also good.
* Not much complaints, nice style (:

[Hard]
* No complaints here.

[Normal]
* No complaints here too (: Nice blankets and good spacing :)

[Easy]
* It's good in general, although I felt some parts misleading since felt a bit later/earlier than it could be (how to explain? orz)... Basicly, the parts 01:00:331 (1,2,3,4) - and 01:13:188 (2,3,4,1) feels a bit odd for an Easy diff (it could be right in a Normal/Hard). Specially on this last, I felt 01:15:797 (1) - should follow the beat at 01:15:983 that's stronger than the other where it currently relies.

That's it ^^
I couldn't get much things, you map very well :3
Star!

Att.
Topic Starter
Little

Alarido wrote:

M4M - Requested from in-game chat.
Map to mod (according we agreed): http://osu.ppy.sh/s/76170 Yup, I've modded it now.

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
[General Things]
♥ Nice BG heh thx^^

[Insane]
00:15:052 (7) - Move to x:464 y:216, so the blanket will get nicer (just if it was intentional, but would be nice here) Fixed blanket. I'm always amazed when modders notice these things. Do you actually look at every blanket in detail o.o?
00:15:983 (2,3,4,5) - Flow would be nicer here if you: ♦ curve a bit more the 00:15:983 (2) moving its last node to x:292 y:204, and ♦ stack 00:16:356 (3) with 00:16:729 (5)'s head - but it's up to you, current flow is also good. Changed. Nice ^^/
* Not much complaints, nice style (:

[Hard]
* No complaints here.

[Normal]
* No complaints here too (: Nice blankets and good spacing :)

[Easy]
* It's good in general, although I felt some parts misleading since felt a bit later/earlier than it could be (how to explain? orz)... Basicly, the parts 01:00:331 (1,2,3,4) - and 01:13:188 (2,3,4,1) feels a bit odd for an Easy diff (it could be right in a Normal/Hard) Simplified to hitcircles on white tick for those patterns.. Specially on this last, I felt 01:15:797 (1) - should follow the beat at 01:15:983 that's stronger than the other where it currently relies. Ah I see. Changed.

That's it ^^
I couldn't get much things, you map very well :3 Thanks
Star! Thank you!

Att.
Thanks For Modding! :)
RandF
From my queue~

[Easy]
  1. 00:22:319 (2) - it is better to move to x:432 y:108 for good looking like this
  2. 01:37:970 (4) - Object isn't snapped according to AI-Mod
[Normal]
  1. 01:26:045- I prefer to add clap at this position. how about changing slider-end of 01:25:486 (4) - at 01:26:045
  2. 01:38:344 (5) - it is better to change for slider 01:38:344~01:38:530
[Hard]
  1. 00:46:542 (3,4,5) - how about this pattern (suit to vocal)
  2. 01:04:804 (7) - NC
  3. 01:26:045- add a note and clap (by same reason of Normal)
[Insane]
  1. 00:32:008 (9) - NC
  2. 00:34:803- add a note
  3. 00:37:785- ^
  4. 01:05:735- I prefer to beat(clap) this position. how about this pattern?
  5. 01:22:505 (6) - NC
  6. 01:27:163 (1,2) - suit to back music? how about this?
your mapping pattern is so good for smooter cursor moving and good looking!
I like your mapping ~☆
~Good Luck~
Topic Starter
Little

RandomEffect wrote:

From my queue~

[Easy]
  1. 00:22:319 (2) - it is better to move to x:432 y:108 for good looking like this Maybe it looks better, but the current position feels better in my opinion, for flow.
  2. 01:37:970 (4) - Object isn't snapped according to AI-Mod oops. Fixed.
[Normal]
  1. 01:26:045- I prefer to add clap at this position. how about changing slider-end of 01:25:486 (4) - at 01:26:045 No, I think current pattern is fine. Too many 1/2 beat spacing makes the rhythm complex.
  2. 01:38:344 (5) - it is better to change for slider 01:38:344~01:38:530 ok, changed. I just think it doesn't look as good.
[Hard]
  1. 00:46:542 (3,4,5) - how about this pattern (suit to vocal) I'm not following vocals here. I like to follow instrumentals because it feels better and is more interesting in my opinion.
  2. 01:04:804 (7) - NC No, comboing by measures.
  3. 01:26:045- add a note and clap (by same reason of Normal) Ok, yea that fits in here. Added.
[Insane]
  1. 00:32:008 (9) - NC No, combos are by measures
  2. 00:34:803- add a note No, I'm following instruments here.
  3. 00:37:785- ^ ^
  4. 01:05:735- I prefer to beat(clap) this position. how about this pattern? No, I like my current pattern. I don't like to follow vocals too closely because it's not fun, and doesn't feel like it has substance.
  5. 01:22:505 (6) - NC No, combos by measures
  6. 01:27:163 (1,2) - suit to back music? how about this? I feel that the current rhythm is fitting.
your mapping pattern is so good for smooter cursor moving and good looking!
I like your mapping ~☆ Thanks
~Good Luck~ Thank you
Thanks For Modding! :)
10crystalmask01
Ello ^^ Random mod!

[Easy]
00:13:002 (2,4) - Move 00:14:865 (4) - higher, so it isn't under the tail of 00:13:002 (2) -
00:36:480 (1) - Change the whistle on the head to a drum-clap ^^ All you need to do is adjust the audio settnigs on the left as shown below. Sounds better imo.

01:03:499 - Add a note here so that 01:02:381 - 01:03:499 is equally spaced between the previous object (01:01:822) and next object (01:04:058)
01:15:424 (5) - Add a note.

[Normal]
01:38:344 (5) - Add drum-finish to the head?

[Hard]
00:37:785 (4) - Try using drum-finish or clap on this head
00:38:903 (7) - Drum-clap no the reverse.
01:03:313 (1) - Add finish?
01:38:344 (5,6) - Use drum-clap on these notes instead?

...So sorry I can't really mod any diffs after this one ;_;

Overall, this map looks pretty good :P

Hope this helps~!
Topic Starter
Little

10crystalmask01 wrote:

Ello ^^ Random mod! Hi ^^

[Easy]
00:13:002 (2,4) - Move 00:14:865 (4) - higher, so it isn't under the tail of 00:13:002 (2) - Fixed!
00:36:480 (1) - Change the whistle on the head to a drum-clap ^^ All you need to do is adjust the audio settnigs on the left as shown below. Sounds better imo. I prefer to keep consistent with the rest of the map, only using a small set of sounds.

01:03:499 - Add a note here so that 01:02:381 - 01:03:499 is equally spaced between the previous object (01:01:822) and next object (01:04:058) Added a note at 01:03:685 (5) - instead. Fits the music better imo.
01:15:424 (5) - Add a note. No, I want to keep the space here for extra emphasis of the slider end on (4).

[Normal]
01:38:344 (5) - Add drum-finish to the head? No, I don't think it's necessary.

[Hard]
00:37:785 (4) - Try using drum-finish or clap on this head I think clap works fine here.
00:38:903 (7) - Drum-clap no the reverse. I see what you mean, but I'm limiting to my own sampleset.
01:03:313 (1) - Add finish? No cymbal in music here.
01:38:344 (5,6) - Use drum-clap on these notes instead? Not necessary.

...So sorry I can't really mod any diffs after this one ;_; It's ok ^^ I'm grateful for any help i get. xD

Overall, this map looks pretty good :P Thanks

Hope this helps~!
Thanks For Modding! :)
Also made hp drain in -Across- slightly more forgiving ><
Squichu
Heyah, Mod from my Q. ~ :3
In advance: it's aaaall just suggestions, feel free to follow them or not. <3

General
  1. star2.png looks great, but the cut edges are clearly visible. it might be better to fix that, cause it's looks a bit "sloppy" this way. i'd suggest to just let it fade out, it'll still look good. :3
  2. the combo colours are extremely bright, i think it's a better idea to choose some less intense colours. and they seem kind of randomly chosen, maybe you can stick to one colour (like red for example) and choose 4-5 different shades of it. that way it looks more harmonic and you can tell the objects apart from the background anyway.
  3. the title! °-° I know it sounds a bit weird.. but I think it looks better if you use capital letters at the words beginning. -> Across The Line (Short Size), you could write 'the' in small letter.. cause just. .. you know. :\ -->
    Across the Line (Short Size) or (Short Version) ! I'm just more used to Short Version.. but if size is the right phrase. I don't know. D:

Easy
  1. 00:29:958 (5) - if I am right you have a few sliders that start on a red tick and imo it's a bit too.. well, beginner's don't have the right feeling for it I guess? i mean, it's alright, but just.. Easy should be more easy than this. >-< my suggestion
    same here: 00:49:337 (3) & 01:22:878 (3) (even though they feel less "awkward" you might want to change it.)
  2. 01:00:331 (1) - this slider somehow seems to not fit to the rest of the difficulty. it's just the shape.. I like it, but wanted to point that out anyway. o.o .. then again, I really like consistency, especially in easy/normal, you might want to add a few more of them? :3
  3. 01:02:381 (4) - a red tick slider! >n< please think of something else for this part. it's just, there definitely is a beat at 01:02:194 and it's just left out.. :c I's too confusing for an easy.
    the same goes for 01:14:306 (4) and 01:18:778 (2)
all in all it's a really nice difficulty, but imo a bit too hard for an easy. I think you can decrease the difficulty a bit by using longer sliders or generally more sliders than you have atm. but you don't have to ofc. c:

Normal
Hmmh, I like the difficulty itself (and your mapping style, it's great! O:), but normal should be slightly harder than easy.
considering that your Easy is too hard and this is even harder.. in my opnion it's an easy Hard diff, but not Normal. >:

anyway
  1. decrease AR to 4
  2. i tend to pick CS 2 for Normals as well as for Easy, but I guess it's okay that way. but keeping in mind that you already have a pretty hard (somehow confusing cause of that many circles "in between" and gaps even though there are beats) Normal diff, you might want to think about reducing this as well.
  3. 00:12:071 (4,1) - parts like this, you can decrease the difficulty a bit by for example removing the cirlce and add another reverse to the slider, like this.
  4. 01:03:871 (2) - is the cirlce intentionally placed there or got it missplaced? D: I kinda have the feeling it fits better if you keep it like the others on the white tick at 01:03:685 o: . there are some more of them iirc. sorry I'm kinda too lazy to write every single of them down. >__<
  5. 00:46:542 (2,3) - i like the slider shape.. but it goes against the flow.. or against the movement of the objects' before. maybe you can think of something that keeps the direction. (I really like it, it's just I like it better in normals if you keep the direction. >o<)

Hard
  1. AR7? maybe..
  2. 1,5 Distance Spacing? :C sorry, but.. but.. 1,5? Q_Q okay, kidding, it's okay. just something I'm not used to on Hard. |D
  3. imo the map starts off with too many "nearly-jumps" .. it's not that much different from the actual DS, but still, you could do better!
And that's all I can say. x: Sorry.

Insane
  1. 00:19:151 (4,5,6,7,8) - I think it works better if you place 7 below 4, just to keep the pattern more consistent
  2. 00:32:940 (11,12,13,1) - looks kinda random.. I don't know what exactly you can do, but maybe you know some other pattern to use.
  3. 00:35:176 (5,6,7) - sounds kinda wrong to me. i can't exactly tell what it is, but the mini-stack/stream/I don't know what it's called :c doesn't seem to match that part very well.

Can't say that much about Insane, cause I can't find anything. s:
And I'll edit this post later on with -Across-, but it's my birthday in less than two hours and I need some sleep! Sorry about that, but I'll definitely mod that later!! :3

*squee*


Edit:
there we go,.. finally, took me so long. sorry. >n<

Since you answered to what I said, first a few things to that:
SPOILER
  1. you do see the edges of star2.. at least I do, was the first thing I noticed. xD
    but I know what you wanna say with too small so nvm. xD
  2. ooh, I didn't want to say that the title is wrong or not correct!! just that it'd look better, but that's totally fine the way it is ofc.
  3. CloudSplash16 wrote:

    You only have 4 maps. Sorry, but I don't think you have the experience in mapping to make such a proposition.
    I only have four uploaded maps, that is correct, regardless I think I can make as many propositions as I want to, since it's just that: - propositions.
    (and I played the diff with CS2 and 3 and it didn't feel to crowded imo. but that's really opinion based, so nvm.)
    but as stated in my thread I'm a beginner at modding, so thanks for telling me. :3 and sorry if I offended you somehow!
  4. CloudSplash16 wrote:

    It's placed on red tick to match vocals.
    ooh, sorry, I guess I'm kinda too beat-centric, didn't pay attention to the vocals correctly. >n<
  5. CloudSplash16 wrote:

    and I don't think a stack would be necessary here. Stacking also impedes readability.
    I might have phrased that incorrectly, I didn't mean to stack 7 directly below 4, but place it further down on the playfield. (:
  6. CloudSplash16 wrote:

    can you suggest something that might work better here?
    I'm not really good with Hards and everything above, but I think I might prefer something like http://puu.sh/4G2zO.png cause it feels less overloaded?
    I still think it's not 'right' that way, but can't think of anything else at the moment. Dx
moving on to
-Across-
  1. 00:27:163 - uhm, why did you choose a higher SV multiplier? O: I'm just curious why, it's totally fine, I like it in a diff like this.
  2. 01:38:158 (5,6,7) - maybe you want to place them like http://puu.sh/4G3cm.png ? just have the feeling it matches to keep the same "jump direction" and then end "more smoothly".. hope you know, what I mean, I'm bad with words. x: (I've kept in mind that you like the 'energy' of the song.. but really, there is a whole lot of energy in this diff! xD)
I wanted to add more about the DS here and there and a few geometrical patterns, but I guess it's like the other diff where you chose to not stick to one DS and in that case it's totally fine the way it is! :3
Really sorry, wanted to be more useful than that, but there's nothing more to add. D:
Good luck with your map! ^__^/ *squee*
Topic Starter
Little

Squirrel wrote:

Heyah, Mod from my Q. ~ :3 Hi
In advance: it's aaaall just suggestions, feel free to follow them or not. <3

General
  1. star2.png looks great, but the cut edges are clearly visible. it might be better to fix that, cause it's looks a bit "sloppy" this way. i'd suggest to just let it fade out, it'll still look good. :3 It's fine. The edges can't really be seen while playing since it's so tiny anyway. Fading the edges more would make it too small, and I want it to be more voluminous.
  2. the combo colours are extremely bright, i think it's a better idea to choose some less intense colours. and they seem kind of randomly chosen, maybe you can stick to one colour (like red for example) and choose 4-5 different shades of it. that way it looks more harmonic and you can tell the objects apart from the background anyway. Uhh actually, I think it's bad to choose colours that look similar. It can confuse the player if the shades are too close. I like the colours I've currently chosen since they go with the background colours well. I generally like either bright or light tones as combo colours.
  3. the title! °-° I know it sounds a bit weird.. but I think it looks better if you use capital letters at the words beginning. -> Across The Line (Short Size), you could write 'the' in small letter.. cause just. .. you know. :\ -->
    Across the Line (Short Size) or (Short Version) ! I'm just more used to Short Version.. but if size is the right phrase. I don't know. D: Nope, please refer to my head post to see that I have proof that I am using the correct title.

Easy
  1. 00:29:958 (5) - if I am right you have a few sliders that start on a red tick and imo it's a bit too.. well, beginner's don't have the right feeling for it I guess? i mean, it's alright, but just.. Easy should be more easy than this. >-< my suggestion
    same here: 00:49:337 (3) & 01:22:878 (3) (even though they feel less "awkward" you might want to change it.) I don't think it feels awkward >< the head of (5) is on red tick for emphasis of kick drum. There's no sound on the white tick, so I don't see why the slider should start there. I think it's reasonably easy to play since the beat spacings at this part are all 1/1. Making a map that has no red ticks is too easy imo, and it doesn't really fit the song in this case. I also don't like using so many long sliders.
  2. 01:00:331 (1) - this slider somehow seems to not fit to the rest of the difficulty. it's just the shape.. I like it, but wanted to point that out anyway. o.o .. then again, I really like consistency, especially in easy/normal, you might want to add a few more of them? :3 I don't think it's an issue. The slider fits in well here, and there is also another specially shaped slider a few measures later. I just like to use these to accent certain beats. I don't really find it necessary to use more of them just for the sake of making similar patterns throughout the diff.
  3. 01:02:381 (4) - a red tick slider! >n< please think of something else for this part. it's just, there definitely is a beat at 01:02:194 and it's just left out.. :c I's too confusing for an easy. The spacing should be clear enough as an indication of the beat spacing. I'm following the accented vocals at this part. The beat before the repeat slider is less significant, and I prefer to avoid 1/2 beat spacing in Easy.
    the same goes for 01:14:306 (4) and 01:18:778 (2)
all in all it's a really nice difficulty, but imo a bit too hard for an easy. I think you can decrease the difficulty a bit by using longer sliders or generally more sliders than you have atm. but you don't have to ofc. c: I don't like to use so many long sliders, especially in an energetic song like this one. It doesn't really fit the style of the song imo. As for using more sliders, I think the ratio is fine imo, about 7:4. There are enough sliders. I think the difficulty level is appropriate (if not too easy) for the diff spread, since I'm not using any 1/2 beat spacing and the map quite reliably follows main beats and vocals.

Normal
Hmmh, I like the difficulty itself (and your mapping style, it's great! O: ty, I use a special style specifically for my Normals actually xD I just love mapping Normal (and Hard)), but normal should be slightly harder than easy.
considering that your Easy is too hard and this is even harder.. in my opnion it's an easy Hard diff, but not Normal. >: I'm aware that this is slightly harder than typical Normal maps. I do feel, however, that it does match the energy of the song. I test my Normals by playing with HD,DT,HR, and I was able to full combo, so I deemed this to be an appropriate difficulty, though again, I am aware that it is toward the higher end of the difficulty spectrum.

anyway
  1. decrease AR to 4 No, I think the screen would be too crowded with notes due to high object density.
  2. i tend to pick CS 2 for Normals as well as for Easy, but I guess it's okay that way. but keeping in mind that you already have a pretty hard (somehow confusing cause of that many circles "in between" and gaps even though there are beats) Normal diff, you might want to think about reducing this as well. You only have 4 maps. Sorry, but I don't think you have the experience in mapping to make such a proposition. CS 3 is pretty standard for Normals at this speed. Many mappers even opt for CS 4 on Normals and CS 3 on Easy. I tend to keep relatively high Circle Size compared to many mappers.
  3. 00:12:071 (4,1) - parts like this, you can decrease the difficulty a bit by for example removing the cirlce and add another reverse to the slider, like this. I tend to avoid multiple repeats on sliders, especially short ones in Normal and Easy, because they are hard to read. When players see a repeat slider, many beginners will assume it is a single repeat. There's not enough time between the two ends of the slider for the player to read that there is a second repeat when they play. This change would make the part even harder imo.
  4. 01:03:871 (2) - is the cirlce intentionally placed there or got it missplaced? D: I kinda have the feeling it fits better if you keep it like the others on the white tick at 01:03:685 o: . there are some more of them iirc. sorry I'm kinda too lazy to write every single of them down. >__< It's placed on red tick to match vocals. like what others? This is the first occurrence of this pattern in the music.
  5. 00:46:542 (2,3) - i like the slider shape.. but it goes against the flow.. or against the movement of the objects' before. maybe you can think of something that keeps the direction. (I really like it, it's just I like it better in normals if you keep the direction. >o<) Flow break here is intentional. It's to emphasize the clipping of the release at the end of slider (1) in the music. It's not always good to use smooth flow. Sometimes breaks in flow are useful for emphasis like this. It matches the music well imo, and I still kept consistent DS

Hard
  1. AR7? maybe.. Nope, would have too many objects on screen, too confusing.
  2. 1,5 Distance Spacing? :C sorry, but.. but.. 1,5? Q_Q okay, kidding, it's okay. just something I'm not used to on Hard. |D I map Hard with variable spacing. It feels more free, and I can really tap into the music better that way. Only the chorus (at Kiai time) is distance snapped. The rest is all variable.
  3. imo the map starts off with too many "nearly-jumps" .. it's not that much different from the actual DS, but still, you could do better! Same as above^
And that's all I can say. x: Sorry.

Insane
  1. 00:19:151 (4,5,6,7,8) - I think it works better if you place 7 below 4, just to keep the pattern more consistent Not sure what kind of consistency you're talking about here, I just tried to make the jump pattern organic and natural-feeling. It's spaced quite carefully, and I don't think a stack would be necessary here. Stacking also impedes readability.
  2. 00:32:940 (11,12,13,1) - looks kinda random.. I don't know what exactly you can do, but maybe you know some other pattern to use. It's not random. I tried to make it match the music with increasing spacing. I like the current pattern.
  3. 00:35:176 (5,6,7) - sounds kinda wrong to me. i can't exactly tell what it is, but the mini-stack/stream/I don't know what it's called :c doesn't seem to match that part very well. I think it matches well If you think it doesn't fit, can you suggest something that might work better here?

Can't say that much about Insane, cause I can't find anything. s: ok
And I'll edit this post later on with -Across- (ok, I guess I'll edit my response when you finish the modding.), but it's my birthday in less than two hours and I need some sleep! Well, Happy Birthday ><Sorry about that, but I'll definitely mod that later!! :3

*squee*


Edit:
there we go,.. finally, took me so long. sorry. >n< it's ok

Since you answered to what I said, first a few things to that:
SPOILER
  1. you do see the edges of star2.. at least I do, was the first thing I noticed. xD
    but I know what you wanna say with too small so nvm. xD
  2. ooh, I didn't want to say that the title is wrong or not correct!! just that it'd look better, but that's totally fine the way it is ofc. It's not really an issue of looking good xD It has to be correct to be rankable
  3. CloudSplash16 wrote:

    You only have 4 maps. Sorry, but I don't think you have the experience in mapping to make such a proposition.
    I only have four uploaded maps, that is correct, regardless I think I can make as many propositions as I want to, since it's just that: - propositions.
    (and I played the diff with CS2 and 3 and it didn't feel to crowded imo. but that's really opinion based, so nvm.)
    but as stated in my thread I'm a beginner at modding, so thanks for telling me. :3 and sorry if I offended you somehow! I'm not offended :P Actually, I'm sorry if my wording was harsh ><
  4. CloudSplash16 wrote:

    It's placed on red tick to match vocals.
    ooh, sorry, I guess I'm kinda too beat-centric, didn't pay attention to the vocals correctly. >n<
  5. CloudSplash16 wrote:

    and I don't think a stack would be necessary here. Stacking also impedes readability.
    I might have phrased that incorrectly, I didn't mean to stack 7 directly below 4, but place it further down on the playfield. (: Ah i see. Still prefer the current pattern though
  6. CloudSplash16 wrote:

    can you suggest something that might work better here?
    I'm not really good with Hards and everything above, but I think I might prefer something like http://puu.sh/4G2zO.png cause it feels less overloaded?
    I still think it's not 'right' that way, but can't think of anything else at the moment. Dx
moving on to
-Across-
  1. 00:27:163 - uhm, why did you choose a higher SV multiplier? O: I'm just curious why, it's totally fine, I like it in a diff like this. Just wanted (7) and (1) to feel stronger
  2. 01:38:158 (5,6,7) - maybe you want to place them like http://puu.sh/4G3cm.png ? just have the feeling it matches to keep the same "jump direction" and then end "more smoothly".. hope you know, what I mean, I'm bad with words. x: (I've kept in mind that you like the 'energy' of the song.. but really, there is a whole lot of energy in this diff! xD) This jump plays quite naturally to me >< Direction change makes it feel stronger and more final.
I wanted to add more about the DS here and there and a few geometrical patterns, but I guess it's like the other diff where you chose to not stick to one DS and in that case it's totally fine the way it is! :3
Really sorry, wanted to be more useful than that, but there's nothing more to add. D:
Good luck with your map! ^__^/ *squee* Thanks
Thanks For Modding! :)
Sorry I didn't take much from it, but I appreciate the effort.

Also did some self-modding (Fixed some hitsounds and a slider end)
quantum-rose
from PM.
Sorry just a glance.
[Easy]

01:34:989 (4,4) - don't fit the music very well ._.

[Normal]

00:42:070 (6,1,2,3) - why not make a square ?

[Hard]

OD+1,just a suggestion
00:57:350 (2) - NC?
01:13:375 (4) - move a little so that 4,5 and 6 make a triangle

[Across]

00:27:163 (7) - better NC
01:36:666 (3) - NC
01:37:785 (3) - NC

[Insane]

00:09:648 (2) - NC
00:30:704 (2,3,4,5,6,7,8) - umm .... I believe you can make a better pentagon
01:29:958 (9) - move a little
Topic Starter
Little

quantum-rose wrote:

from PM.
Sorry just a glance. ok
[Easy]

01:34:989 (4,4) - don't fit the music very well ._. Hmm... it's hard to map this part reliably to the music without using a lot of 1/2 bea spacing which I don't want to use >< A suggestion of a better pattern would be helpful

[Normal]

00:42:070 (6,1,2,3) - why not make a square ? I can't really make a perfect square here while keeping blanket and consistent ds, but I tried to make it closer to a square

[Hard]

OD+1,just a suggestion I think current difficulty is fine
00:57:350 (2) - NC? I don't think it's necessary
01:13:375 (4) - move a little so that 4,5 and 6 make a triangle ok

[Across]

00:27:163 (7) - better NC
01:36:666 (3) - NC
01:37:785 (3) - NC
ok, all added

[Insane]

00:09:648 (2) - NC Not necessary here
00:30:704 (2,3,4,5,6,7,8) - umm .... I believe you can make a better pentagon so? It's not about making perfect polygons all the time..
01:29:958 (9) - move a little I don't want equilateral triangle here.
Thanks For Modding! :)
Kinomi
Hi~hi~from my queue
random mod
nyan~

General
I think (short size) in title should be removed..
I'm tired after my latest map ranked ;w; so just a short mod

Easy
00:25:673 (2,3,4,1) - this overlap is too hard for easy
01:02:381 (4) - make it a 3/2 repeat slider,start at 01:02:194
01:14:306 (4) - ^and add finish on tail
01:18:778 (2) - ^

Normal
00:12:071 (4) -the only soft whistle during all diff on it is abrupt
00:15:611 (1,2,3) - the drum at 00:15:983 00:16:729 00:17:474 may confuse players since you don't end sliders at these points

Hard
I think objects are not arrange evenly in this diff
why there are only 2 soft whistle at beginning 0.0?
00:11:326 (6) - I think the drum and vocal at 00:11:511 should be showed.
00:23:251 (6) - ^
00:28:468 (2) - stack on 00:27:537 (1) - 's tail is better or remove the jump,it is a bit sudden

Insane
00:19:710 (7) - move it to x132 y272?
00:30:704 (2,3,4,5,6) - make them a star
00:53:996 (3) - you should increase its spacing with 00:53:809 (2) - the sv change is hard to read
01:29:027 add sth here
01:38:344 (4) - make it 2 notes and do a jump?

-Across-
nc spam in this diff is confusing...and i think x2.5sv dosen't fit this song
HP-1 or 2 the sv changed frequently in this diff,and nc frequently added
00:27:163 (1) - wtf...a bigger spacing with 00:26:977 (6) - is needed or decrase its sv
00:18:219 (6,7,8,9,1) -stream with big spacing here but 00:18:592 (1) - there is no sv change,than 00:08:903 (1,2,3,4,5) - small spacing stream here with a sudden sv change is not very good, try to decrease spacing or increase 00:08:903 (1,2,3,4,5) -'s spacing

I personally don't like increase difficulty by generally using high sv, I prefer hard rhythm and arrangement

that's all.

nyan~
Topic Starter
Little

Tsukuyomi wrote:

Hi~hi~from my queue hi
random mod
nyan~

General
I think (short size) in title should be removed.. but it's part of the real title ><
I'm tired after my latest map ranked ;w; so just a short mod ok

Easy
00:25:673 (2,3,4,1) - this overlap is too hard for easy I like stacking like this, but I did Ctrl+G on (3) and on (4) to put more time between (2,4) so it is easier to read.
01:02:381 (4) - make it a 3/2 repeat slider,start at 01:02:194 Changed
01:14:306 (4) - ^and add finish on tail ^
01:18:778 (2) - ^ ^

Normal
00:12:071 (4) -the only soft whistle during all diff on it is abrupt removed
00:15:611 (1,2,3) - the drum at 00:15:983 00:16:729 00:17:474 may confuse players since you don't end sliders at these points I think it's ok

Hard
I think objects are not arrange evenly in this diff Are you talking about spacing? I don't use consistent ds in hard.
why there are only 2 soft whistle at beginning 0.0? Removed
00:11:326 (6) - I think the drum and vocal at 00:11:511 should be showed. I think the current slider is fine
00:23:251 (6) - ^ ^
00:28:468 (2) - stack on 00:27:537 (1) - 's tail is better or remove the jump,it is a bit sudden I don't think it's that sudden... there are jumps preceding it between (7,8) and (8,1).

Insane
00:19:710 (7) - move it to x132 y272? sure
00:30:704 (2,3,4,5,6) - make them a star I like the current pattern. Using star during this section of the song doesn't really fit imo.
00:53:996 (3) - you should increase its spacing with 00:53:809 (2) - the sv change is hard to read I don't see how increasing spacing would make this more readable
01:29:027 add sth here No, I don't think it's necessary.
01:38:344 (4) - make it 2 notes and do a jump? made a star

-Across-
nc spam in this diff is confusing...and i think x2.5sv dosen't fit this song removed a few ncs
HP-1 or 2 the sv changed frequently in this diff,and nc frequently added hp-1
00:27:163 (1) - wtf...a bigger spacing with 00:26:977 (6) - is needed or decrase its sv Removed SV change
00:18:219 (6,7,8,9,1) -stream with big spacing here but 00:18:592 (1) - there is no sv change,than 00:08:903 (1,2,3,4,5) - small spacing stream here with a sudden sv change is not very good, try to decrease spacing or increase 00:08:903 (1,2,3,4,5) -'s spacing I use small spacing streams for more weight/power, big spacing streams to feel light.

I personally don't like increase difficulty by generally using high sv, I prefer hard rhythm and arrangement

that's all.

nyan~
Thanks For Modding! :)
Kinomi

CloudSplash16 wrote:

Hard
I think objects are not arrange evenly in this diff Are you talking about spacing? I don't use consistent ds in hard. no,for example at beginning most of objects are put in half of the screen,but it is not a big problem

00:28:468 (2) - stack on 00:27:537 (1) - 's tail is better or remove the jump,it is a bit sudden I don't think it's that sudden... there are jumps preceding it between (7,8) and (8,1). just write down my feeling when playing >.<,jump from note to slider is easier than slider to note,so i suggest this

and drum on 00:28:655 (3) - 's head sounds big,more suitable to jump

Insane

00:53:996 (3) - you should increase its spacing with 00:53:809 (2) - the sv change is hard to read I don't see how increasing spacing would make this more readable
actually high sv correspond to big spacing
Topic Starter
Little

Tsukuyomi wrote:

CloudSplash16 wrote:

Hard
I think objects are not arrange evenly in this diff Are you talking about spacing? I don't use consistent ds in hard. no,for example at beginning most of objects are put in half of the screen,but it is not a big problem oh, ok i see.

00:28:468 (2) - stack on 00:27:537 (1) - 's tail is better or remove the jump,it is a bit sudden I don't think it's that sudden... there are jumps preceding it between (7,8) and (8,1). just write down my feeling when playing >.<,jump from note to slider is easier than slider to note,so i suggest this ok, circle to slider is easier in some ways, but slider to circle has easy aspects to it too. Slider follow circle leniency allows player to start moving to the next note earlier.

and drum on 00:28:655 (3) - 's head sounds big,more suitable to jump ok, stacked (2) under end of (1) to jump circle to slider. ^^ (also done in Insane)

Insane

00:53:996 (3) - you should increase its spacing with 00:53:809 (2) - the sv change is hard to read I don't see how increasing spacing would make this more readable
actually high sv correspond to big spacing Changed spacing a bit..
Thanks again ^^ and thanks for star ><
happy623
okay sorry for late!

General

  1. nothing

Easy

  1. 00:07:785 (1,1) - since its a Easy, please leave a white tick after a spinner, Newbies might not have enough time to recover and catch the following slider
  2. 00:21:946 (1,2) - nazi stuff. They are quite close and it might not look nice, you can move 00:22:319 (2) one grid to right, or you may try following instead :
  3. 01:29:027 (3) - how about stacking with 01:26:418 (5) -?
  4. 01:34:803 - hmmmm, maybe start your slider 01:34:989 (4) - at here? The reason is to make it easier for players, you try to follow the drums in 01:33:126 (1,2,3) -, but you undermapped the drum in 01:34:803 -, i guess this 1/2 will be a bit sudden for them. Its my own opinion, you can keep it or look for further mods if you want! :) Once you decided to change this, dont forget to change 01:37:971 (4) - as well :D

Normal

  1. 00:27:536 (1) - finish at the head? if you take this, apply to all diffs
  2. nice diff :D

Hard

  1. 00:21:574 (1,4) - nazi, stack them perfectly?
  2. 00:47:102 (4) - seems that it should be whistle instead of clap
  3. 01:17:101 (6,7) - you can make this as a blanket if you like

Insane

  1. 00:31:635 (7) - I guess it should be a clap here
  2. 00:45:983 (2) - notice that here SV is changed, I suggest you made a NC here, to notice players, there might be missed here if they dont know, especially in higher BPM, you used 1.5x, it might be so fast for them, you can try to find some players to test it, if most of them got no miss here, keep it, btw I like this sudden speed so much, dont forget to apply 00:47:474 (2,2) - if you want to change it
  3. nice jumps

-Across-

  1. 00:46:915 (1,2) - swap the whistle and clap? it feels better for me
  2. 00:50:641 (1) - it seems snapped wrongly, you might check this out

take my star <3
pretty nice mapset
Topic Starter
Little

happy623 wrote:

okay sorry for late! it's ok

General

  1. nothing

Easy

  1. 00:07:785 (1,1) - since its a Easy, please leave a white tick after a spinner, Newbies might not have enough time to recover and catch the following slider I don't think it's that hard, considering low AR and the slider head is quite close to the spinner. I'm also not sure how I would leave a white tick anywhere in there while mapping all the important notes. Do you have any suggestions as to how I could change the pattern?
  2. 00:21:946 (1,2) - nazi stuff. They are quite close and it might not look nice, you can move 00:22:319 (2) one grid to right, or you may try following instead : Ok, changed.
  3. 01:29:027 (3) - how about stacking with 01:26:418 (5) -? lol ok
  4. 01:34:803 - hmmmm, maybe start your slider 01:34:989 (4) - at here? The reason is to make it easier for players, you try to follow the drums in 01:33:126 (1,2,3) -, but you undermapped the drum in 01:34:803 -, i guess this 1/2 will be a bit sudden for them. Its my own opinion, you can keep it or look for further mods if you want! :) Once you decided to change this, dont forget to change 01:37:971 (4) - as well :D I don't think it's a problem, but I'll definitely think about this, and maybe change it later if more modders point this out. It's hard not to undermap that part for Easy since there is such a high concentration of notes there.

Normal

  1. 00:27:536 (1) - finish at the head? if you take this, apply to all diffs sure, I guess I'll add this
  2. nice diff :D thanks :D

Hard

  1. 00:21:574 (1,4) - nazi, stack them perfectly? Fixed. I don't know why it keeps unstacking itself ;w;
  2. 00:47:102 (4) - seems that it should be whistle instead of clap fixed hitsounds for this section, also for other diffs.
  3. 01:17:101 (6,7) - you can make this as a blanket if you like tried to improve the blanket ;w;

Insane

  1. 00:31:635 (7) - I guess it should be a clap here Fixed.
  2. 00:45:983 (2) - notice that here SV is changed, I suggest you made a NC here, to notice players, there might be missed here if they dont know, especially in higher BPM, you used 1.5x, it might be so fast for them, you can try to find some players to test it, if most of them got no miss here, keep it, btw I like this sudden speed so much, dont forget to apply 00:47:474 (2,2) - if you want to change it Ok, added NCs. Feels like a lot of NC though xD
  3. nice jumps thanks

-Across-

  1. 00:46:915 (1,2) - swap the whistle and clap? it feels better for me Fixed
  2. 00:50:641 (1) - it seems snapped wrongly, you might check this out Fixed

take my star <3 thanks
pretty nice mapset thank you
Thanks For Modding! :)
hoshisorakiseki
hello, from my queue.
sorry,i can't find any problem in all difficulty.
but i think, the source is likely spelling, not the romanised name.
"Takanashi Rikka • Kai ~Gekijo-ban Chu-2 byo demo Koi ga Shitai!~" is better.
please don't give kds for me.
good luck.
Nwolf
woof from my queue

Suggestions only

[Easy]
00:49:337 (3) - End the slider 1/2 earlier, don't see why you made this one longer

[Hard]

AR-1 to make the difference between Hard and Insane a bit... uhm... stronger
00:46:542 (4,5) - Move to 00:46:915, add a note on top of (4) at 00:46:542 and delete (6)


Nice mapset, gl for rank. Here's a star : D
Topic Starter
Little

Nwolf wrote:

woof from my queue meow

Suggestions only ok

[Easy]
00:49:337 (3) - End the slider 1/2 earlier, don't see why you made this one longer It's longer to cover drum on beat 1. Also prevents 3/2 beat spacing.

[Hard]

AR-1 to make the difference between Hard and Insane a bit... uhm... stronger There's already quite a large difficulty gap between Hard and Insane. AR8 just reads a lot more comfortably because of high-ish BPM
00:46:542 (4,5) - Move to 00:46:915, add a note on top of (4) at 00:46:542 and delete (6) That's doesn't really fit the music imo. I'm following instrumentals here.


Nice mapset, gl for rank. Here's a star : D Thanks
Thank you. No changes.
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