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Barbarian On The Groove feat. Chata - Hora ne

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jogfi2002
[General]

The romanised title should be 'Horane' (The original title is 「ほらね」, 'Hora' and 'ne' are not seperated.)
All the diffs are not ending at the same time point.

Inconsistency in uninherited (red) timing sections:
- [Mochi] Red timing sections at: 00:03:985, BPM of 152.000
- [Oyatsu's Easy] Red timing sections at: 00:03:986, BPM of 152.000
- [Xinely's Normal] Red timing sections at: 00:03:986, BPM of 152.000


[Oyatsu's Easy]

00:33:196 (2,1) - It's a bit hard for Easy, new players have to read this overlapping arrangement.
00:34:775 (3,1) - overlapping
00:36:749 (2) - New combo
00:40:301 (1) - Remove new combo
00:41:091 (2) - New combo
00:57:670 (1,2) - overlapping
01:33:393 (5) - New combo

[Xinely's Normal]

00:11:880 (3) - Make it half length, then repeat once.
00:35:170 (6,1,2,3,4) - Try this arrangement:



[Mochi]

Consider to add notes at 00:22:044 and 00:22:241
00:26:781 - Add one note here
00:33:788 (5,6) - Try this arrangement:


00:38:524 - Add one note here
DX5536
M4M
We meet again, Nokia-kun
[Oyatsu's Easy]
00:05:170 (3) - sounds better if it like this
00:08:722 (1) - remove NC, it doesn't fit
00:13:459 (1) - ^
00:17:012 - maybe add a note here, since the vocal starts here
00:18:196 (2) - sounds better if it like this + player'd probally not miss in FL
00:24:512 (1) - remove NC
00:35:564 (1,2) - stupid jump in an Easy diff no, really, better if it's like this
00:38:722 (1) - remove NC
00:43:064 (3) - Vocal plays at 00:43:459, so it's better to short the slider and add a note at 00:44:249
01:09:907 - another stupid jump No wonders why they call you baka all the time. At lease add a note at 01:09:907
01:18:196 (2) - add finish at the head of the slider (?)
01:33:196 - add a note here, baka Nokia
01:34:775 - ^
:)
Nokia-kun's bakaness is OVER F*CKIN 9000 xDD

[Xinely's Normal]
01:02:209 - add a note here (?) since a new vocal (line, lyrics, dunno...) starts here
01:22:933 (1) - i think there is no need to NC this
Some sliders are out of screen, it doesn't look that beautiful, but i guese it's fine :)

[Mochi]
The main event xD
Very good! As expected from the main event :D

Overall i think your map is good You are a pro after all.
/me runs
DX5536
btw, greet from Germany to everyone :)
riffy
Yo.

[General]
  1. your colours are fitting, but they're too bright. Most of players play on the black BG, and brigh-blue colour on the yellow BG will hurt players' eyes too much. Let's take care of these players and fade our colours a bit!
    delicious colours

    [Colours]
    Combo1 : 208,140,142
    Combo2 : 215,203,162
    Combo3 : 149,204,200
  2. Disable Widescreen Support, please! It's for widescreen storyboards, since you have no widescren SB, this thing should be disabled.
  3. Consider using slider tick rate 2 for every diff. It'll fit with the background music much better, I think.
[Oyatsu's Easy]
  1. 00:03:986 (1,3) - it's probably seems nazi for you, but you really should move (3)'s tail a bit away. Beginners may mistakenly (3) before (2). Try to make your flow a bit more intuitive, think about beginners :) example
  2. 00:09:907 (2,2) - nazi - there's a visible overlap with the hitburst, it's ok, but it may confuse beginners. Feel free to keep it as it i, but that'd be a great idea to avoid such overlaps if it's possible!
    Note: 00:30:433 (2,4) - same as above. You don't have to fix these things, but you really should fix them if you want to make a newat and enjoyable map
  3. 00:35:564 (1) - oh, maaan, why did you break this awesome 1/1 rhythm here, for vocals? It makes rhythm inconsistent and it may be a little bit strange for beginners, make it 1/2 longer to follow background music.
    Note: 00:36:157 - if you want to hitsound this beat, use custom slider ticks and Slider Tick Rate 2. Need help with it or not sure if it's needed? contact me anytime!
  4. 00:40:696 - kinda the same as above. Why did you ignore this beat? C'mon, place a circle here, both vocals and background music are begging for it!
  5. 00:46:222 (2,3) - well, I'm not sure if it's really needed here. You could place a simple 2/1 slider here, and Slider Tick Rate 2 will help you to make hitsounds more enjoyable! What I'm talking about
    Note: same happens to 01:08:920 (3,4) - change/keep both of these pattern to be consistent. Remember, this is the easiest diff!
  6. 01:09:117 (4,1) - (1)'s tail is too close, it looks cute, but it may confuse poor beginners. Don't make our new players cry, make your patterns more readable :3/

    Good job on this diff. I'd make it a bit easier, but that's up to you!
[Xinely's Normal]
  1. 00:03:788 - the beat here feels different from the previous ones, try to emphasize it by placing a circle here instead. example
  2. 00:16:617 (1,2) - nazi - if I were you, I'd make them parallel. It's just a little thing, but it will improve your flow a lot, try it!example
    Note: you've done something like this on 01:16:617 (1,2) , and it looks great. :3
  3. 01:07:933 (2) - nazi - well, it seems like this slider was made to be a blanket slider, right? Try to make its shape better by moving (3) a bit closer. See? ;3

    Great diff! Relaxing patterns, cute shapes and smooth flow. I love it!
[Mochi]
Oh man, we've discussed it earlier. Can't you just call it [Hard]? Make things simple, players know that this is your diff, your name is already mentioned!
  1. Try AR8, this is the hardest diff and SV here is pretty fast. So, AR8 will fit perfectly + it'll make your diff more challenging for skilled players! Trust me, you'll like AR8!
  2. 00:03:392 (2) - try to reflect music a bit better in this part! How? You can break this slider into two sliders. Do it this way and you'll make it more suitable with music.
    Note: 00:41:288 (5) -01:34:873 (9) - same, well, players will expect similar pattern here.
  3. 00:05:367 (4,5,6,7) - jump>stack>jump. This pattern doesn't flow greatand it doesn't really fits with music, try to avoid such jumps here. This is the calm part, so players don't even expect so many jumps here!
    Note: kinda the same happens to 00:32:801 (2,3) - this is too cruel for a [Hard] diff!
  4. 00:11:288 (3,4,5) - nazi - I'm a little bit too picky with shapes/aatterns, but you can make a perfect triangle. It'll improve your flow greately.
  5. 00:24:512 (5) - well, it's kinda confusing to use such jumps without at least new combo. This is a hard diff, so players don't expect it here at all! Also, AR7 makes things even worse, I think. ;_;
  6. 00:28:459 (5,6,1) - nazi - keep the DS consistent here. How elsecan we read this pattern? Think about playability!
    Note: 01:22:142 (4,5,1) - same here. It looks cute, but it's kinda hard to hit, imo.
  7. 00:40:301 (1) - too far! C'mo, this is not an [Insane] diff, I;m sure that it breaks your flow and feels too crazy!
  8. 01:07:142 (1) - maybe it's just me, but I've mistakenly hit tail of the slider. Why? Because of your flow, I swear, it happend automatically. Same might happen to some players as well. try to avoid this thing and re-arrange this pattern a bit
  9. 01:33:787 (5) - maybe you've missed a new combo here? Both vocals and music are asking for it. It's okay to break your combo-pattern sometimes if music asks for it :)
  10. 01:36:057 (1) - imagine playing this in osu!mania, spinner will follow nothing and players will be confused. it's not a big deal, so start the spinner on the right time (01:35:958 ) think about other game modes!

    Not bad, you could be a bit more creative. Some jumps are exaggerated and some things are a bit messy, too.


    • Not bad, but you've mapped only one diff, I want more of your cool maps! Both GD mappers did a great job, too. Nice mapset. A couple of more mods would make it better.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Momochikun

jogfi2002 wrote:

[General]

The romanised title should be 'Horane' (The original title is 「ほらね」, 'Hora' and 'ne' are not seperated.) Hm.. i just followed the previous ranked beatmap for this
All the diffs are not ending at the same time point.

Inconsistency in uninherited (red) timing sections:
- [Mochi] Red timing sections at: 00:03:985, BPM of 152.000
- [Oyatsu's Easy] Red timing sections at: 00:03:986, BPM of 152.000
- [Xinely's Normal] Red timing sections at: 00:03:986, BPM of 152.000 Changed timing all diffs




[Mochi]

Consider to add notes at 00:22:044 and 00:22:241 Err,, i think it doesn't fit
00:26:781 - Add one note here ^
00:33:788 (5,6) - Try this arrangement: it'll break my hitsound orz..


00:38:524 - Add one note here ^
Thankyou~
Topic Starter
Momochikun

-Bakari- wrote:

Yo. Yo ~

[General]
  1. your colours are fitting, but they're too bright. Most of players play on the black BG, and brigh-blue colour on the yellow BG will hurt players' eyes too much. Let's take care of these players and fade our colours a bit! Great...
    delicious colours

    [Colours]
    Combo1 : 208,140,142
    Combo2 : 215,203,162
    Combo3 : 149,204,200
  2. Disable Widescreen Support, please! It's for widescreen storyboards, since you have no widescren SB, this thing should be disabled. fixed
  3. Consider using slider tick rate 2 for every diff. It'll fit with the background music much better, I think.i hate slidertick.. lol

[Mochi]
Oh man, we've discussed it earlier. Can't you just call it [Hard]? Make things simple, players know that this is your diff, your name is already mentioned!
  1. Try AR8, this is the hardest diff and SV here is pretty fast. So, AR8 will fit perfectly + it'll make your diff more challenging for skilled players! Trust me, you'll like AR8! great idea... i love it
  2. 00:03:392 (2) - try to reflect music a bit better in this part! How? You can break this slider into two sliders. Do it this way and you'll make it more suitable with music. i know it.. but i think that pattern somewhat tricky for hard
    Note: 00:41:288 (5) -01:34:873 (9) - same, well, players will expect similar pattern here.
  3. 00:05:367 (4,5,6,7) - jump>stack>jump. This pattern doesn't flow greatand it doesn't really fits with music, try to avoid such jumps here. This is the calm part, so players don't even expect so many jumps here! [/color]
    Note: kinda the same happens to 00:32:801 (2,3) - this is too cruel for a [Hard] diff!
  4. 00:11:288 (3,4,5) - nazi - I'm a little bit too picky with shapes/aatterns, but you can make a perfect triangle. It'll improve your flow greately. okay
  5. 00:24:512 (5) - well, it's kinda confusing to use such jumps without at least new combo. This is a hard diff, so players don't expect it here at all! Also, AR7 makes things even worse, I think. ;_;
  6. 00:28:459 (5,6,1) - nazi - keep the DS consistent here. How elsecan we read this pattern? Think about playability! em.. i'll pending this, i think the normal DS will be a little hard to catch
    Note: 01:22:142 (4,5,1) - same here. It looks cute, but it's kinda hard to hit, imo.
  7. 00:40:301 (1) - too far! C'mo, this is not an [Insane] diff, I;m sure that it breaks your flow and feels too crazy! LOL.. fixed a bit of spacing
  8. 01:07:142 (1) - maybe it's just me, but I've mistakenly hit tail of the slider. Why? Because of your flow, I swear, it happend automatically. Same might happen to some players as well. try to avoid this thing and re-arrange this pattern a bit rearranged the slider a bit :3
  9. 01:33:787 (5) - maybe you've missed a new combo here? Both vocals and music are asking for it. It's okay to break your combo-pattern sometimes if music asks for it :) ofc D:
  10. 01:36:057 (1) - imagine playing this in osu!mania, spinner will follow nothing and players will be confused. it's not a big deal, so start the spinner on the right time (01:35:958 ) think about other game modes! Hm.. i'll miss the finish if i do that xD

    Not bad, you could be a bit more creative. Some jumps are exaggerated and some things are a bit messy, too.


    • Not bad, but you've mapped only one diff, I want more of your cool maps! Both GD mappers did a great job, too. Nice mapset. A couple of more mods would make it better.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks a lot Bakari !! :3

Edit : Updated all Diff
Xinely

-Bakari- wrote:

Yo. yo

[Xinely's Normal]
  1. 00:03:788 - the beat here feels different from the previous ones, try to emphasize it by placing a circle here instead. example but it's kinda hard, i prefer make 2 sliders here
  2. 00:16:617 (1,2) - nazi - if I were you, I'd make them parallel. It's just a little thing, but it will improve your flow a lot, try it!example fixed ~
    Note: you've done something like this on 01:16:617 (1,2) , and it looks great. :3
  3. 01:07:933 (2) - nazi - well, it seems like this slider was made to be a blanket slider, right? Try to make its shape better by moving (3) a bit closer. See? ;3 fixed ~

    Great diff! Relaxing patterns, cute shapes and smooth flow. I love it! sankyuu ~
for others, i deny all due some bad rhythm (for me) , i want keep consistency or it's so hard for normal

okay thanks 4 mods ~

code
osu file format v12

[General]
AudioFilename: Moe.mp3
AudioLeadIn: 0
PreviewTime: 56880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 29249,99314
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Hora ne
TitleUnicode:ほらね
Artist:Barbarian On The Groove feat. Chata
ArtistUnicode:Barbarian On The Groove feat. 茶太
Creator:Momochikun
Version:Xinely's Normal
Source:Kashimashi Communication
Tags:visual novel eroge axl xinely oyatsu
BeatmapID:309055
BeatmapSetID:116834

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,192

[TimingPoints]
827,394.736842105263,4,2,1,65,1,0
16615,-100,4,2,1,60,0,0
29247,-100,4,2,1,65,0,0
41878,-100,4,2,1,70,0,0
51944,-100,4,2,1,75,0,0
52043,-100,4,2,1,65,0,0
57668,-100,4,2,1,80,0,1
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96056,-100,4,2,1,40,0,0
97141,-100,4,2,1,30,0,0
97931,-100,4,2,1,20,0,0
98720,-100,4,2,1,10,0,0
99312,-100,4,2,1,5,0,0


[Colours]
Combo1 : 208,140,142
Combo2 : 215,203,162
Combo3 : 149,204,200

[HitObjects]
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Oyatsu
jogfi2002
[Oyatsu's Easy]
00:33:196 (2,1) - It's a bit hard for Easy, new players have to read this overlapping arrangement. :arrow: it is spacing 2 beat, so i think it is easy enough to read for newbie
00:34:775 (3,1) - overlapping :arrow: A pattern, yea!!~
00:36:749 (2) - New combo :arrow: Why?
00:40:301 (1) - Remove new combo :arrow: baka! it is a strong rhythm alsi is point that vocal changes, why not NC? I can't understand
00:41:091 (2) - New combo :arrow: ^
00:57:670 (1,2) - overlapping :arrow: I can't overlap. Is there a rule that easy diff can't overlap? haizzz~
01:33:393 (5) - New combo :arrow: nope

DX5536
M4M
We meet again, Nokia-kun
[Oyatsu's Easy]
00:05:170 (3) - sounds better if it like this :arrow: Nope, nó thì follow theo vocal, ko thích instrument ở đây
00:08:722 (1) - remove NC, it doesn't fit :arrow: đã sửa
00:13:459 (1) - ^ :arrow: nó thì khác với nhịp điệu trc, nên NC
00:17:012 - maybe add a note here, since the vocal starts here :arrow: khó cho newbie anh ạ
00:18:196 (2) - sounds better if it like this + player'd probally not miss in FL :arrow: theo vocal
00:24:512 (1) - remove NC :arrow: ok
00:35:564 (1,2) - stupid jump in an Easy diff no, really, better if it's like this :arrow: điên ak, jump gì cái này mà jump
00:38:722 (1) - remove NC :arrow: không, như đã nói nhịp điệu khác
00:43:064 (3) - Vocal plays at 00:43:459, so it's better to short the slider and add a note at 00:44:249 :arrow: hình như ông nghe vấn để, tui thì nghe như mapped
01:09:907 - another stupid jump No wonders why they call you baka all the time. At lease add a note at 01:09:907 :arrow: tui ko điên để over 3 * và cũng chẳng có cái gì phải thêm note ở đó
01:18:196 (2) - add finish at the head of the slider (?) :arrow: ko nghe finish trong nhạc cụ
01:33:196 - add a note here, baka Nokia :arrow: theo vocal
01:34:775 - ^ :arrow: theo nhạc cụ

-Bakari-
Yo.
[Oyatsu's Easy]
  1. 00:03:986 (1,3) - it's probably seems nazi for you, but you really should move (3)'s tail a bit away. Beginners may mistakenly (3) before (2). Try to make your flow a bit more intuitive, think about beginners :) example :arrow: I think it is fine, I also can keep distance afterward. Sorry ><
  2. 00:09:907 (2,2) - nazi - there's a visible overlap with the hitburst, it's ok, but it may confuse beginners. Feel free to keep it as it i, but that'd be a great idea to avoid such overlaps if it's possible!
    Note: 00:30:433 (2,4) - same as above. You don't have to fix these things, but you really should fix them if you want to make a newat and enjoyable map :arrow: hm.. i know your idea but it isn't unrankble, right? =w=
  3. 00:35:564 (1) - oh, maaan, why did you break this awesome 1/1 rhythm here, for vocals? It makes rhythm inconsistent and it may be a little bit strange for beginners, make it 1/2 longer to follow background music. :arrow: yea vocal!!
    Note: 00:36:157 - if you want to hitsound this beat, use custom slider ticks and Slider Tick Rate 2. Need help with it or not sure if it's needed? contact me anytime! :arrow: no understand ><
  4. 00:40:696 - kinda the same as above. Why did you ignore this beat? C'mon, place a circle here, both vocals and background music are begging for it! :arrow: A break maybe, aosl I follow strong rhythm (beat) here. 2 strong finish right?
  5. 00:46:222 (2,3) - well, I'm not sure if it's really needed here. You could place a simple 2/1 slider here, and Slider Tick Rate 2 will help you to make hitsounds more enjoyable! What I'm talking about :arrow: ok fixed
    Note: same happens to 01:08:920 (3,4) - change/keep both of these pattern to be consistent. Remember, this is the easiest diff! :arrow: Don't worry, it is a practice for newbie faster to play normal... lol... (maybe I will consider if BAT noticed it and say me about this)
  6. 01:09:117 (4,1) - (1)'s tail is too close, it looks cute, but it may confuse poor beginners. Don't make our new players cry, make your patterns more readable :3/ :arrow: ok fixed

    Good job on this diff. I'd make it a bit easier, but that's up to you!

Thank you guys, fixed many things!!~

Moe diff <3
osu file format v12

[General]
AudioFilename: Moe.mp3
AudioLeadIn: 0
PreviewTime: 56880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 29249,99314
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Hora ne
TitleUnicode:ほらね
Artist:Barbarian On The Groove feat. Chata
ArtistUnicode:Barbarian On The Groove feat. 茶太
Creator:Momochikun
Version:Oyatsu's Easy
Source:Kashimashi Communication
Tags:visual novel eroge axl xinely oyatsu
BeatmapID:309926
BeatmapSetID:116834

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,192

[TimingPoints]
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22931,-100,4,2,1,40,0,0
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Combo1 : 208,140,142
Combo2 : 215,203,162
Combo3 : 149,204,200

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Irreversible
yo mochiii

you've requested a mod, so here it is.

[Oyatsu's Easy]

00:05:169 (3) - The rhythm seems broken here, you ignore a strong beat and this should be avoided, so you might ocnsider my suggestion: http://puu.sh/4MIc9.jpg (1 = 00:03:984 - )

00:08:721 (4) - A rather bad made blanket, try to curve the slider a bit more in order to get a better effect.

00:11:484 (3) - Another strong tick ended slider, please avoid those, so you won't get a weird rhythm!
If you need some further explanation about the rhythm (white/red tick) please contact me - i don't want you to change anything you don't understand!)

00:28:853 (2) - Just some nazi but i actually think it looks better when it's placed on 395 168 (even if you ignore the DS there for once)

00:35:563 (1) - What about adding a soft-finish here? (maybe make it a bit more quiet) to give your hitsounding this special effect? ^.^

00:43:063 (3) - Same issue as above.

00:46:616 (3) - I also have a suggestion here for you, to follow an easier to catch rhythm and help the newbie passing this map: http://puu.sh/4MIqJ.jpg (1 = 00:45:037 - )

01:08:129 (2) - I'm a bit sceptic about this one, it starts on a red tick and so it's hard to get the rhythm for a beginner here. Also this is an easy and should be avoided under any circumstance. Are you sure you can't think of an easier rhythm? If I were you i would replace this section with a spinner, it fits kind of and is really easy.

Feedback

Rhythm: I saw some strong / weak tick issues, but I guess that's okay. You should just really think about whether you want to fix ^ or not :P
Spacing: Was okay, let's say good! :D Barely any issues found. Keep the good work!

[Xinely's Normal]

00:26:879 (2) - Guess something went wrong here - delete the sampleset drum here. (seems completley random)

00:33:984 (4) - Rotate by -16°? If you place it like before then, it'll follow the natural flow better, and leads in the next circle way cooler.

00:38:524 (6,1) - I'm not so fond of this placing, if i'm honest. In my opinion http://puu.sh/4MIWB.jpg would be quite cool for it, because of it's round flow, the current one gets really interrupted due to it's so flat :(

00:51:945 (2) - offscreen, must be fixed or it's unrankable.

Feedback

Really impressive normal! GOOD JOB! =v=

Rhythm: Very good, enough variation and no problems to get for an easy player. Nice set 1/2!
Placing: Very good as well, good flow most of the time (just the thing mentioned above), and no weird spots! One of the better normals i've recently seen, nice!

[Mochi]

You should really change this name to hard, or something that fits to the song - believe me, often it happens that people will flame about it, your name should be used for GD's, but not for your name!

Gameplay

Was smooth to play, I have to admit. But if I'm honest, I really disliked the hitsounds.. the way you've used it is not wrong, but in contrast with your custom hitsound, and then the normal, or finishes, it's just so weird. Consider removing it and use whistles, or something like this.

:shock: The spacing is very inconsistent at places you obviously tried to use DS - it goes from 1.1 to 1.2 to 1.4. Please have a recheck and check if really everything is snapped how it's supposed to be, so you won't regret it afterwards!

00:05:367 (4) - Please blanket this with 2, so it looks less untidy made, and like this: http://puu.sh/4MJp4.jpg

00:07:143 (1,2,3) - This could need some more spacing, it looks very odd if it's so close like this. Here's my suggestion: http://puu.sh/4MJqe.jpg

00:10:301 (1) - A very strong bet here, emphasize it with a finish?

00:13:459 (1,2,3) - Rhythm issue due to it's strong / weakness, check my mod on the other diffs to understand it please. Here's the thing that would sound better, imo: http://puu.sh/4MJu6.jpg (1 = 00:13:458 - )

00:20:564 (3,4,5) - There is no really need of change the spacing between them, is there? Please make it equal, to avoid the untidy look.

00:22:341 (8,1) - Nice rainbow pattern idea, but please make it blanket! (to do so, rotate 1 a bit)

00:24:512 (5,6,7) - Spacing between those again.

00:26:091 (1) - The curve could be nicer if you move the white tick which causes the curve to 164 / 136

00:28:063 (3,4,5) - spacing issue, as above.

00:31:222 (5,7) - check the blanket wubwubwub :3

00:35:564 (1,2) - ^

00:38:524 - I know what you try here, variation is good. Yet i would find it better if you add this circle, because the vocals are really outstanding here and it'd be a waste to leave it out wouldn't it?

00:41:880 (1) - move this one 1 grid up to get a straight line here.

00:43:261 (4) - blanket q_q

00:43:261 (4,5,6,7,8) - If you want, this is really additional, you could add a cool square pattern here: http://puu.sh/4MJNt.jpg It flows so nice imo! (slider 4 stays the same, but 5 is ot stacked, it's under it: http://puu.sh/4MJOf.jpg

01:00:234 (6) - sorry for being annoying, blaket

01:06:748 (8) - I don't think this triangle is very nice made, pimp it up if you move this one to 384 12

01:11:090 (2,3,4) - same issue as above (triangle, ) i recommend moving it a little up.

01:20:563 (3) - very weird pattern, and it doesn't flow that well. Here you could leave out this circle instead: 01:20:563 - , and make a pattern like this: http://puu.sh/4MJVH.jpg Rhythm http://puu.sh/4MJXq.jpg Spacing (3 stacked under 2)

01:30:037 (3) - So close to 2, are you sure about it? http://puu.sh/4MJZx.jpg This looks a bit better if you check the DS between the slidershapes (DS is ignored , but i hope you can see what i'm trying to say)

Feedback

Rhythm: Was enjoyable and good to get.
Placing / Spacing: Mh, i'm rather disapointed I have to say! Please check all your blankets and make sure the spacing is consistent, where it should be consistent! But the ideas overall where good, and the jumps make sense.

Overall

The mapspread is fine, the settings too, and overall you're on a good way! Good luck mochi-mochi :3 take my star!
Topic Starter
Momochikun

Irreversible wrote:

yo mochiii yooo

you've requested a mod, so here it is.


[Mochi]

You should really change this name to hard, or something that fits to the song - believe me, often it happens that people will flame about it, your name should be used for GD's, but not for your name! :D

Gameplay

Was smooth to play, I have to admit. But if I'm honest, I really disliked the hitsounds.. the way you've used it is not wrong, but in contrast with your custom hitsound, and then the normal, or finishes, it's just so weird. Consider removing it and use whistles, or something like this.

:shock: The spacing is very inconsistent at places you obviously tried to use DS - it goes from 1.1 to 1.2 to 1.4. Please have a recheck and check if really everything is snapped how it's supposed to be, so you won't regret it afterwards! i don't check this omg.. let's pretend the un-consistent spacing it's a jump :3

00:05:367 (4) - Please blanket this with 2, so it looks less untidy made, and like this: http://puu.sh/4MJp4.jpg fixed

00:07:143 (1,2,3) - This could need some more spacing, it looks very odd if it's so close like this. Here's my suggestion: http://puu.sh/4MJqe.jpg^

00:10:301 (1) - A very strong bet here, emphasize it with a finish? [/color]

00:13:459 (1,2,3) - Rhythm issue due to it's strong / weakness, check my mod on the other diffs to understand it please. Here's the thing that would sound better, imo: http://puu.sh/4MJu6.jpg (1 = 00:13:458 - ) err.. IMO the one i have now it's fine

00:20:564 (3,4,5) - There is no really need of change the spacing between them, is there? Please make it equal, to avoid the untidy look. haha.. you got it

00:22:341 (8,1) - Nice rainbow pattern idea, but please make it blanket! (to do so, rotate 1 a bit) yea

00:24:512 (5,6,7) - Spacing between those again. oh.. >.< fixed

00:26:091 (1) - The curve could be nicer if you move the white tick which causes the curve to 164 / 136 nice one..

00:28:063 (3,4,5) - spacing issue, as above. fix

00:31:222 (5,7) - check the blanket wubwubwub :3 crap.. okay

00:35:564 (1,2) - ^ ^

00:38:524 - I know what you try here, variation is good. Yet i would find it better if you add this circle, because the vocals are really outstanding here and it'd be a waste to leave it out wouldn't it? I want to make break here.. however circle here will sound a bit weird IMO

00:41:880 (1) - move this one 1 grid up to get a straight line here. kay

00:43:261 (4) - blanket q_q ;_;

00:43:261 (4,5,6,7,8) - If you want, this is really additional, you could add a cool square pattern here: http://puu.sh/4MJNt.jpg It flows so nice imo! (slider 4 stays the same, but 5 is ot stacked, it's under it: http://puu.sh/4MJOf.jpg i don't like manual stack on hard diff -w-

01:00:234 (6) - sorry for being annoying, blaket yeah

01:06:748 (8) - I don't think this triangle is very nice made, pimp it up if you move this one to 384 12 okay..

01:11:090 (2,3,4) - same issue as above (triangle, ) i recommend moving it a little up. i don't intend making any triangle here

01:20:563 (3) - very weird pattern, and it doesn't flow that well. Here you could leave out this circle instead: 01:20:563 - , and make a pattern like this: http://puu.sh/4MJVH.jpg Rhythm http://puu.sh/4MJXq.jpg Spacing (3 stacked under 2) it's my favourite drop off flow.. so no change xD

01:30:037 (3) - So close to 2, are you sure about it? http://puu.sh/4MJZx.jpg This looks a bit better if you check the DS between the slidershapes (DS is ignored , but i hope you can see what i'm trying to say) okay jumped

Feedback

Rhythm: Was enjoyable and good to get.
Placing / Spacing: Mh, i'm rather disapointed I have to say! Please check all your blankets and make sure the spacing is consistent, where it should be consistent! But the ideas overall where good, and the jumps make sense.

Overall

The mapspread is fine, the settings too, and overall you're on a good way! Good luck mochi-mochi :3 take my star!
Thx a lot Irre !! :oops:
Xinely

Irreversible wrote:

yo mochiii

you've requested a mod, so here it is.

[Xinely's Normal]

00:26:879 (2) - Guess something went wrong here - delete the sampleset drum here. (seems completley random) ah nope, i follow drum sound here

00:33:984 (4) - Rotate by -16°? If you place it like before then, it'll follow the natural flow better, and leads in the next circle way cooler. okay

00:38:524 (6,1) - I'm not so fond of this placing, if i'm honest. In my opinion http://puu.sh/4MIWB.jpg would be quite cool for it, because of it's round flow, the current one gets really interrupted due to it's so flat :( fix a little bit ><

00:51:945 (2) - offscreen, must be fixed or it's unrankable. ups, fixed :3

Feedback

Really impressive normal! GOOD JOB! =v= \=v=/

Rhythm: Very good, enough variation and no problems to get for an easy player. Nice set 1/2!
Placing: Very good as well, good flow most of the time (just the thing mentioned above), and no weird spots! One of the better normals i've recently seen, nice! yay thanks :3

Overall

The mapspread is fine, the settings too, and overall you're on a good way! Good luck mochi-mochi :3 take my star!
Thanks 4 mod irrevisible >w<

mochi, gue gk add video soalnya tau sndiri koneksi tai jadi e download gk pke video, add in yo
osu file format v12

[General]
AudioFilename: Moe.mp3
AudioLeadIn: 0
PreviewTime: 56880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 29249,99314
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Hora ne
TitleUnicode:ほらね
Artist:Barbarian On The Groove feat. Chata
ArtistUnicode:Barbarian On The Groove feat. 茶太
Creator:Momochikun
Version:Xinely's Normal
Source:Kashimashi Communication
Tags:visual novel eroge axl xinely oyatsu
BeatmapID:309055
BeatmapSetID:116834

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,128,192

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Combo2 : 215,203,162
Combo3 : 149,204,200

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Topic Starter
Momochikun

Xinely wrote:

mochi, gue gk add video soalnya tau sndiri koneksi tai jadi e download gk pke video, add in yo
osu file format v12

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[Metadata]
Title:Hora ne
TitleUnicode:ほらね
Artist:Barbarian On The Groove feat. Chata
ArtistUnicode:Barbarian On The Groove feat. 茶太
Creator:Momochikun
Version:Xinely's Normal
Source:Kashimashi Communication
Tags:visual novel eroge axl xinely oyatsu
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BeatmapSetID:116834

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Opo ae... yowes tak add video :v
YTYuyu
haha i never thought this song would get re-mapped :D. anyways mod requested on my queue.

Bold: Unrankable/must fix.
Red: Should be fixed, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.

[General]
CLEAR~!

[Oyatsu's Easy]
00:03:195 (1) - this is the easiest diff in the set, so beginners could have a rough time reading this as it might surprise them during gameplay. replace this for a 1/1 slider so that you can follow the piano instead of the drums.
00:05:169 (3) - follow the drums, not the BGM. this could play awkwardly for beginners during gameplay, so this should be a 2/1 repeat slider because of that.
00:10:300 (1) - same as 00:03:195.
00:19:774 (1,2) - to make this easier, replace this for a 2/1 slider so that it'll follow the vocals nicely during gameplay. if you follow this, then for the next one, replace it for a circle and a 1/2 slider.
00:28:853 (2) - for this one, replace this for a 1/1 slider so that it'd be easier to follow in the drums during gameplay, or you can replace this for 2 circles instead. same reason.
00:32:406 (1,2,1) - same as 00:19:774.
00:35:563 (1,2) - add a repeat on (1) because doing this would make the transition smoother to follow in the vocals during gameplay.
00:38:721 (1) - the flow is broken because of the repeat arrow. it doesn't fit with this part as it plays awkwardly for beginners during gameplay, so for this one, replace this for another 2/1 repeat slider. it'll follow the vocals smoothly and it'll keep the flow steady during gameplay.
00:43:063 (3) - for this one, replace this for a 2/1 slider and a circle because you'd be following the drums, and it'd be easier for beginners to follow like i said during gameplay.
00:47:800 (4) - same as 00:03:195, but there's no drums at the repeat arrow, so it's unnecessary to follow during gameplay.
01:03:590 - add a circle here because it'll be consistent with 01:00:432 (4) - since there's a note at this combo during gameplay.
01:08:129 (2) - same as 00:03:195.
01:32:406 (4) - extend this slider to 01:33:392 because it'll follow that hold in the vocals nicely during gameplay.
not bad...although your rhythm selections could use a bit of work IMO.

[Xin-chan's Normal]
00:03:195 (1,2) - for this one, i feel that it'd be easier if you replace this for a 1/2 repeat and a circle. i also find it fun to follow for players during gameplay IMO.
00:04:774 (2,4,2) - i highly suggest that you replace this for 2 circles so that this pattern doesn't get too repetitive and boring to follow during gameplay.
00:09:906 (5) - if you follow the suggestion above, then replace this for a circle for consistency with the previous notes during gameplay.
00:24:511 (4,5) - replace this for a 1/1 slider, followed by a 1/2 repeat and a circle to follow the vocals properly during gameplay. also the end of (4) isn't strong enough to follow during gameplay, so it makes the flow a bit awkward to follow.

[Mochi]
00:10:201 - add a circle because you can hear the BGM speed up quickly here.
00:16:124 (7) - you should add one more repeat since the drums kept on going as well if you listen carefully to the BGM.
00:24:512 (5) - replace this for a 1/2 slider and a circle to follow the vocals properly during gameplay.
00:30:630 (4,5) - this plays awkwardly because it doesn't follow the vocals accurately, so for this one, replace this for a circle, followed by 2 1/1 sliders like this.
00:33:788 (5,6) - same as above, except replace this for a circle, followed by a 1/2 slider and a 1/1 slider like this.
00:36:946 (5,6) - ^
00:38:524 - same as 00:10:201, but because the vocals are still going, so adding the circle would keep the flow steady during gameplay.
00:44:840 - ^
00:50:169 (5,6,7,8) - same as 00:33:788.

and that's all i got. work on your rhythm selections and it'll improve quickly. GL and don't give up on the map :D.
Topic Starter
Momochikun
Thanks for mod.. will check it tonight :3
Xinely

Byakugan249 wrote:

haha i never thought this song would get re-mapped :D. anyways mod requested on my queue.

[Xin-chan's Normal]
byakuchan \></
00:03:195 (1,2) - for this one, i feel that it'd be easier if you replace this for a 1/2 repeat and a circle. i also find it fun to follow for players during gameplay IMO. aaa for this, i feel 1/2 of 2 sliders easier imo so lemme keep this ><
00:04:774 (2,4,2) - i highly suggest that you replace this for 2 circles so that this pattern doesn't get too repetitive and boring to follow during gameplay. well i not really understand but i trust you so fixed :3
00:09:906 (5) - if you follow the suggestion above, then replace this for a circle for consistency with the previous notes during gameplay. okay
00:24:511 (4,5) - replace this for a 1/1 slider, followed by a 1/2 repeat and a circle to follow the vocals properly during gameplay. also the end of (4) isn't strong enough to follow during gameplay, so it makes the flow a bit awkward to follow. changed ><
Arigatou byakuchan >w<

code
osu file format v12

[General]
AudioFilename: Moe.mp3
AudioLeadIn: 0
PreviewTime: 56880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 29249,99314
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Hora ne
TitleUnicode:ほらね
Artist:Barbarian On The Groove feat. Chata
ArtistUnicode:Barbarian On The Groove feat. 茶太
Creator:Momochikun
Version:Xinely's Normal
Source:Kashimashi Communication
Tags:visual novel eroge axl xinely oyatsu
BeatmapID:309055
BeatmapSetID:116834

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
Momochikun

Byakugan249 wrote:

haha i never thought this song would get re-mapped :D. anyways mod requested on my queue.

[Mochi]
00:10:201 - add a circle because you can hear the BGM speed up quickly here. it wouldn't fit IMO
00:16:124 (7) - you should add one more repeat since the drums kept on going as well if you listen carefully to the BGM. i want to make jump here.. orz
00:24:512 (5) - replace this for a 1/2 slider and a circle to follow the vocals properly during gameplay. k
00:30:630 (4,5) - this plays awkwardly because it doesn't follow the vocals accurately, so for this one, replace this for a circle, followed by 2 1/1 sliders like this. i don't intend any vocal here.. beside that, if i follow this i'll miss my hitsounds, because the whole of the map was following the drum and not the vocal
00:33:788 (5,6) - same as above, except replace this for a circle, followed by a 1/2 slider and a 1/1 slider like this. ^
00:36:946 (5,6) - ^ ^
00:38:524 - same as 00:10:201, but because the vocals are still going, so adding the circle would keep the flow steady during gameplay. added..
00:44:840 - ^ ^
00:50:169 (5,6,7,8) - same as 00:33:788. Same reason as before :3

and that's all i got. work on your rhythm selections and it'll improve quickly. GL and don't give up on the map :D.
Thx for mod ~
neonat
Normal

00:56:879 (4) - add finish as well?
01:34:971 (4) - add a finish on the start of the slider

Easy

00:41:484 (3) - I think removing this note might make this difficulty nicer, like as if this portion is slower than the next part which it leads in to
01:34:971 (2) - finish on start of slider?

Just my honest thoughts here
I'm more familiar with songs where it is mapped mainly by the vocals, so I am not really sure with this, because it seems it follows more to the drums and background. Can't really feedback to you as to me, it just feels start-stop at times, but yet at the same time, I feel I can't just fault that as it might be a style which I am not experienced in so I should not just think it's not right.
tldr, I can't really help here orz
Topic Starter
Momochikun

neonat wrote:

Just my honest thoughts here
I'm more familiar with songs where it is mapped mainly by the vocals, so I am not really sure with this, because it seems it follows more to the drums and background. Can't really feedback to you as to me, it just feels start-stop at times, but yet at the same time, I feel I can't just fault that as it might be a style which I am not experienced in so I should not just think it's not right. yeah you're right.. i follow more to the drum and hitsounds on my map, because when i try to follow some vocal, somehow it'll miss the hitsound place and i hate that. Thank you for the feed back :D
tldr, I can't really help here orz
Frostmourne
Tweaked with some unsnapped kiais so yea.
Good luck~
Oyatsu
Oh LOLLL
What's this? I didn't even fix mod my diff :) :) :)

EDIT: OK, sorry for wrong. I gave mochi code. Will update soon! THank u guys for modding
Sorry frost, I couldn't online to fix mod because I meet typhoon and losed electricity >:( . Sorry again
jericho2442
as the above posts states. popping for the guest mappers until they have actually posted and applied the mods. it is also a very good mod what has been left not applied so yes this is popped until then.

feel free to rebubble once the mods have actually been applied, frostmoure
Oyatsu
Irreversible
yo mochiii

[Oyatsu's Easy]

00:05:169 (3) - The rhythm seems broken here, you ignore a strong beat and this should be avoided, so you might ocnsider my suggestion: http://puu.sh/4MIc9.jpg (1 = 00:03:984 - ) :arrow: I make like piano

00:08:721 (4) - A rather bad made blanket, try to curve the slider a bit more in order to get a better effect. :arrow: Nope, i think it is fine

00:11:484 (3) - Another strong tick ended slider, please avoid those, so you won't get a weird rhythm! :arrow: I didn't see anyproblems
If you need some further explanation about the rhythm (white/red tick) please contact me - i don't want you to change anything you don't understand!)

00:28:853 (2) - Just some nazi but i actually think it looks better when it's placed on 395 168 (even if you ignore the DS there for once) :arrow: ok

00:35:563 (1) - What about adding a soft-finish here? (maybe make it a bit more quiet) to give your hitsounding this special effect? ^.^ :arrow: because I don't hear finish in instrument

00:43:063 (3) - Same issue as above. :arrow: ^

00:46:616 (3) - I also have a suggestion here for you, to follow an easier to catch rhythm and help the newbie passing this map: :arrow: ok http://puu.sh/4MIqJ.jpg (1 = 00:45:037 - )

01:08:129 (2) - I'm a bit sceptic about this one, it starts on a red tick and so it's hard to get the rhythm for a beginner here. Also this is an easy and should be avoided under any circumstance. Are you sure you can't think of an easier rhythm? If I were you i would replace this section with a spinner, it fits kind of and is really easy. :arrow: nope

Feedback

Rhythm: I saw some strong / weak tick issues, but I guess that's okay. You should just really think about whether you want to fix ^ or not :P
Spacing: Was okay, let's say good! :D Barely any issues found. Keep the good work!

Byakugan249
[Oyatsu's Easy]
00:03:195 (1) - this is the easiest diff in the set, so beginners could have a rough time reading this as it might surprise them during gameplay. replace this for a 1/1 slider so that you can follow the piano instead of the drums. :arrow:
00:05:169 (3) - follow the drums, not the BGM. this could play awkwardly for beginners during gameplay, so this should be a 2/1 repeat slider because of that.
00:10:300 (1) - same as 00:03:195.
00:19:774 (1,2) - to make this easier, replace this for a 2/1 slider so that it'll follow the vocals nicely during gameplay. if you follow this, then for the next one, replace it for a circle and a 1/2 slider.
00:28:853 (2) - for this one, replace this for a 1/1 slider so that it'd be easier to follow in the drums during gameplay, or you can replace this for 2 circles instead. same reason.
00:32:406 (1,2,1) - same as 00:19:774.
00:35:563 (1,2) - add a repeat on (1) because doing this would make the transition smoother to follow in the vocals during gameplay.
00:38:721 (1) - the flow is broken because of the repeat arrow. it doesn't fit with this part as it plays awkwardly for beginners during gameplay, so for this one, replace this for another 2/1 repeat slider. it'll follow the vocals smoothly and it'll keep the flow steady during gameplay.
00:43:063 (3) - for this one, replace this for a 2/1 slider and a circle because you'd be following the drums, and it'd be easier for beginners to follow like i said during gameplay.
00:47:800 (4) - same as 00:03:195, but there's no drums at the repeat arrow, so it's unnecessary to follow during gameplay.
01:03:590 - add a circle here because it'll be consistent with 01:00:432 (4) - since there's a note at this combo during gameplay.
01:08:129 (2) - same as 00:03:195.
01:32:406 (4) - extend this slider to 01:33:392 because it'll follow that hold in the vocals nicely during gameplay.
not bad...although your rhythm selections could use a bit of work IMO.

:arrow: No fix anythings because my style. Sorry ><

neonat
Easy

00:41:484 (3) - I think removing this note might make this difficulty nicer, like as if this portion is slower than the next part which it leads in to :arrow: nopr
01:34:971 (2) - finish on start of slider? :arrow: ok

Code
osu file format v12

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AudioLeadIn: 0
PreviewTime: 56880
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 29249,99314
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Hora ne
TitleUnicode:ほらね
Artist:Barbarian On The Groove feat. Chata
ArtistUnicode:Barbarian On The Groove feat. 茶太
Creator:Momochikun
Version:Oyatsu's Easy
Source:Kashimashi Communication
Tags:visual novel eroge axl xinely oyatsu
BeatmapID:309926
BeatmapSetID:116834

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

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Frostmourne
k
jericho2442
omg frostmoure wtf? the map aint even updated and you have already rebubbled....popped "again" until the updated diff is applied to the set.

i will now recheck this personally before it gets rebubbled. frost please download maps you bubble and mod them......


nvmnvm was all confusion, sorted in next posts, best of luck to mapper
Frostmourne
I talked with mapper already that he updated correctly. Are you blind?

also *Frostmourne
jericho2442
add the diff the guest mapper uploaded and it still says it needs updating. if other changes has been done "post" them so that other bats actually know when they look into stuff.

rebubbled after confirming. next time please actually post that changes was made again so us bats know. otherwise we auto think the update has been totally ignored

sorry for the confusion
Topic Starter
Momochikun
Pls keep calm..
i've already updated oyatsu's diff. we talked Irc though @.@
Frostmourne
eh next time jericho, do not edit your popped bubble post again. The map was popped because of that.
Rebubbled for this incident.
jericho2442
i edited to make it clear it was a missunderstanding due to no info given in the topic, which should "always" be given everytime.

ohwell since frost rebubbled after the mapper popped for more updates i rankchecked this, all looks fine sooo enjoy the rank
Topic Starter
Momochikun
You're rock..
Thank you :D
Oyatsu
Wow! So fast!! Congratz!!~ :)
Oyatsu is so pro!!
Mochi is so active!!
Xinely is so so... moe... :)
Irreversible
lol. gz ^^
litoluna
congratz~! :)
Andrea
Congrats, seems you don't need my mod after all. :P
Gamu
Congratulations! (:3[__]
10nya
pro! grats :D
Topic Starter
Momochikun
Thank you guys ~ :3
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