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AKB48 - Hashire! Penguin

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KUURAhoshi
Nice SB.. Nothing to mod, it's already perfect.. :)
Kibbleru
what is the point of having a different background when you're just gunna cover it with a storyboard...

seems a bit redundant to me, remove one of them maybe?
Topic Starter
wmtokok

Kibbleru wrote:

what is the point of having a different background when you're just gunna cover it with a storyboard...

seems a bit redundant to me, remove one of them maybe?
Not need.
Because a storyboard of background is using to the lyric more easy to see.
captin1
[General]
  1. bubble.png is not used
  2. both bg files are pretty low quality, it'd be nice if you could find higher resolution ones
  3. you're going to want to use this file for your soft-hitclap2, since the current one is under 100 ms
[Normal]
  1. 00:45:790 (4) - I'd break this up into a circle > slider, since there's a strong vocal on 00:46:170 -
  2. 01:11:233 (5) - and 02:30:221 (2,3,4) - try to make these consistent, since you do it differently
  3. 01:25:664 (1,2) - you should either try and make this a better blanket, or make it more clear that it's not a blanket, since it just looks like a messy blanket right now
  4. 01:56:044 (1,2) - same as ^
  5. 02:13:892 (1) - split into two circles so the vocal + finish on 02:14:271 - has a click?
  6. 02:17:309 (1) - try moving the white point to the left like this, to give it a better curve and blanket
  7. 02:36:676 (2,3) - same as 01:25:664 (1,2) -
  8. 02:43:132 (3,4) - ^
  9. 02:47:689 (1,4) - try to make these stack, it will be a neater design and blanket
  10. 03:07:816 (3) - clap should be on head and tail, not repeat
  11. 03:11:993 (1) - I would end this spinner at 03:13:512 - , and then do a 1/2 repeat slider at 03:14:461 - for the drum
  12. 03:15:031 - try lowering the hitsound volume here by 10-20%, since this section is softer. you can raise it back up slowly as you get closer to the kiai
  13. 03:30:221 (1,2) - same as 01:25:664 (1,2) -
  14. 03:38:575 (3,1,2,3,4) - this section is weird for me, since you have all the strong beats on the slider ends for this, I would recommend trying to redo this so that the sliders are on strong beats, or add a circle to do this
[Hard]
  1. 00:14:841 (3) - try x425 y109, the pattern as is feels odd to me
  2. 00:29:082 (4,1) - try to fix this stack, it looks messy in play
  3. 00:34:208 (2,3) - try a ctrl+g, feels nicer for me
  4. 00:52:246 (1,3) - not sure if these are a good idea in a hard diff, might be confusing
  5. 01:08:385 (2,3,1) - I would consider this bad spacing in a hard, since 2-3 is a larger distance than 3-1, but the rhythm is opposite. I would move 1 up above 01:09:145 (2) - to fix this
  6. 01:16:550 (1,2) - this seems like an odd place to put a jump, I would suggest keeping normal spacing here
  7. 01:24:335 (2,3) - highly recommend a ctrl+g here, currently the flow feels very odd
  8. 02:10:284 (1,2,3,4,5,1) - you could try and get a neater hexagon pattern here
  9. 02:11:233 (1,3) - same as before
  10. 03:42:942 (2,3) - don't see the reason for this jump here, keeping normal spacing would make more sense to me
  11. 03:52:816 (5,1,2) - this is pretty bad, you have all these notes before at 1/1 rhythm, and then suddenly you switch to 1/2 here, it's just going to be very confusing and probably cause breaks easily
[Insane]
  1. 00:30:411 (4) - I would move this upwards closer to 2, the large jump as is doesn't feel fitting
  2. 00:59:841 (1,3) - try to make the overlap cleaner if you're going to do this (could also improve the blanket)
  3. 02:13:322 (2,3,4,5,6,1) - could try a neater pattern here to avoid the slight overlaps
    generally ok for playing, but careful about jump placement and how it relates to the music
I feel like the Hard could use more attention, since some of the rhythms and spacings are odd and don't relate well to the music. try to find a few more good mods (not just nazi mods) and then let me know
Topic Starter
wmtokok

captin1 wrote:

[General]
  1. bubble.png is not used delete :3
  2. both bg files are pretty low quality, it'd be nice if you could find higher resolution ones I try it
  3. you're going to want to use this file for your soft-hitclap2, since the current one is under 100 ms fix
[Normal]
  1. 00:45:790 (4) - I'd break this up into a circle > slider, since there's a strong vocal on 00:46:170 - yes
  2. 01:11:233 (5) - and 02:30:221 (2,3,4) - try to make these consistent, since you do it differently
  3. 01:25:664 (1,2) - you should either try and make this a better blanket, or make it more clear that it's not a blanket, since it just looks like a messy blanket right now make a better blanket
  4. 01:56:044 (1,2) - same as ^ fix
  5. 02:13:892 (1) - split into two circles so the vocal + finish on 02:14:271 - has a click? OK
  6. 02:17:309 (1) - try moving the white point to the left like this, to give it a better curve and blanket look good :3
  7. 02:36:676 (2,3) - same as 01:25:664 (1,2) - fix
  8. 02:43:132 (3,4) - ^ fix too
  9. 02:47:689 (1,4) - try to make these stack, it will be a neater design and blanket sure
  10. 03:07:816 (3) - clap should be on head and tail, not repeat my mistake ><
  11. 03:11:993 (1) - I would end this spinner at 03:13:512 - , and then do a 1/2 repeat slider at 03:14:461 - for the drum good idea
  12. 03:15:031 - try lowering the hitsound volume here by 10-20%, since this section is softer. you can raise it back up slowly as you get closer to the kiai I would try lowering the hitsound of 15%
  13. 03:30:221 (1,2) - same as 01:25:664 (1,2) - OK
  14. 03:38:575 (3,1,2,3,4) - this section is weird for me, since you have all the strong beats on the slider ends for this, I would recommend trying to redo this so that the sliders are on strong beats, or add a circle to do this I add a circle on 03:39:335 -
[Hard]
  1. 00:14:841 (3) - try x425 y109, the pattern as is feels odd to me OK
  2. 00:29:082 (4,1) - try to fix this stack, it looks messy in play change@@
  3. 00:34:208 (2,3) - try a ctrl+g, feels nicer for me nice
  4. 00:52:246 (1,3) - not sure if these are a good idea in a hard diff, might be confusing I may consider this on future.
  5. 01:08:385 (2,3,1) - I would consider this bad spacing in a hard, since 2-3 is a larger distance than 3-1, but the rhythm is opposite. I would move 1 up above 01:09:145 (2) - to fix this fix
  6. 01:16:550 (1,2) - this seems like an odd place to put a jump, I would suggest keeping normal spacing here OK
  7. 01:24:335 (2,3) - highly recommend a ctrl+g here, currently the flow feels very odd sure
  8. 02:10:284 (1,2,3,4,5,1) - you could try and get a neater hexagon pattern here making finish:3
  9. 02:11:233 (1,3) - same as before same as before
  10. 03:42:942 (2,3) - don't see the reason for this jump here, keeping normal spacing would make more sense to me OH
  11. 03:52:816 (5,1,2) - this is pretty bad, you have all these notes before at 1/1 rhythm, and then suddenly you switch to 1/2 here, it's just going to be very confusing and probably cause breaks easily I don't thing so,because I feel very fit the song.But i would try add a NC on 03:52:436 (1) - to feel clean the rhythm.
[Insane]
  1. 00:30:411 (4) - I would move this upwards closer to 2, the large jump as is doesn't feel fitting make it more close
  2. 00:59:841 (1,3) - try to make the overlap cleaner if you're going to do this (could also improve the blanket) good :D
  3. 02:13:322 (2,3,4,5,6,1) - could try a neater pattern here to avoid the slight overlaps
    generally ok for playing, but careful about jump placement and how it relates to the music fix


I feel like the Hard could use more attention, since some of the rhythms and spacings are odd and don't relate well to the music. try to find a few more good mods (not just nazi mods) and then let me know
thanks for mod~~
I find mod to make this map more good.Then will call you back 8-)
HelloSCV
i hope this can be counted as "helpful mod" lel. btw, from my queue

ehh.... because of my lack of english skill, maybe some of my suggestions are little bit hard to understand. contact me as pm if you cannot understand what i meant.

[Insane]
  1. 00:49:778 (2,4) - since current hitsounds are little bit awkward to hear, what about trying different hitsound pattern on these objects? (not only here but other similar parts like 00:52:816 - here and 00:53:385 - here as well). first, 00:49:778 (2) - try adding normal sampleset and removing the clap, and do the same on 00:50:347 - here and other similar parts which i mentioned.
  2. 00:49:968 - this is the right place where the S:C2 clap is necessary. ofc, not only here but other similar parts as well. i can point them out if you can't find proper places for hitsound
  3. 00:57:752 (1) - it seems that you added NC here because of distance changing. but since this diff is the hardest diff on this mapset, i'd prefer to keep consistency rather than indicating new patterns. so, consider remving this NC, it isn't really necessary (this should be aplied on 02:16:740 (1) - here as well once you fix this)
  4. 01:25:379 - i think this part needs a note because of the drum sounds on this song, it feels kind of weird without a note. check what i've done on it
  5. 01:34:398 (1) - try making better pentagon pattern. also, repeating same pattern (even increased DS) isn't good idea, try adding different pattern from 01:36:297 (6) - this note?
    try this code
    280,300,94398,5,8,0:0:0:0:
    212,116,94778,1,4,0:0:0:0:
    160,304,95157,1,2,0:0:0:0:
    312,180,95537,1,2,0:0:0:0:
    116,192,95917,1,8,0:0:0:0:
    280,300,96297,1,4,0:0:0:0:
    212,116,96676,1,8,0:0:0:0:
    400,52,97056,1,2,0:0:0:0:
    468,240,97436,1,4,0:0:0:0:
    220,212,97816,5,4,0:0:0:0:
  6. 01:36:297 (6) - how about adding NC for consistency?
  7. 02:08:195 (1) - same suggestion with 00:49:778 (2,4) - this
  8. 02:43:892 (3,4) - i recommend you to change these sliders into a 1/1 slider. current pattern isn't that bad but i think using 1/1 slider feels better while playing. this also fits nicely with the song
  9. 02:55:284 (6) - same with 01:36:297 (6) - here
  10. 03:32:499 (3,4) - same suggestion with 02:43:892 (3,4) - here, but change these into 1/4 slider with a repeat would be better
  11. 03:37:816 (6) - you may know what to do on this note
i'll finish this by tomorrow
Topic Starter
wmtokok
Thanks it first ><

My english poor too :(
HelloSCV
[Normal]
  1. 00:23:385 (1) - delete NC for consistency
  2. 02:10:474 (1) - ^
  3. 03:11:993 (1) - try adding finish
  4. 03:27:183 (1) - ^ on the starting point
[Hard]
  1. 00:49:208 (1) - same suggestion with Insane
  2. 00:51:297 (1) - delete NC for consistency
  3. 00:52:246 (1,3) - these 3/4 sliders are.... weird imo. since there aren't any reasonable sounds for blue ticks, i'd prefer to use 1/2 slider or something else instead (don't forget to consider 02:11:233 (1) - here as well)
  4. 01:36:297 (5) - same NC suggestion with Insane (don't forget to check 02:55:284 (5) - here and 03:37:816 (4) - here too)
  5. 02:07:056 (2) - maybe you forgot to add clap?
  6. 02:23:006 (1,2) - sawp NC for consistency
  7. 02:26:233 - how about adding a note to fit with the vocal sound? stacking with previous note would be nice.
  8. 02:38:195 (5) - add clap on the starting point
  9. 02:44:651 (1) - why don't you add a finsih on the starting point of this slider? this sounds really nice
  10. 03:52:436 (1) - delete this NC for consistency and add it on 03:54:335 (5) - here instead
i just worry about the diff spread between N and H, current Normal diff seems like Easy because most of objects are snapped on white tick. so the spread currently looks like E - H - I. well... since i'm not really good at diff spread, i think captin's opinion is the most important

good luck!
Topic Starter
wmtokok

HelloSCV wrote:

i hope this can be counted as "helpful mod" lel. btw, from my queue

ehh.... because of my lack of english skill, maybe some of my suggestions are little bit hard to understand. contact me as pm if you cannot understand what i meant.

[Insane]
  1. 00:49:778 (2,4) - since current hitsounds are little bit awkward to hear, what about trying different hitsound pattern on these objects? (not only here but other similar parts like 00:52:816 - here and 00:53:385 - here as well). first, 00:49:778 (2) - try adding normal sampleset and removing the clap, and do the same on 00:50:347 - here and other similar parts which i mentioned. good :)
  2. 00:49:968 - this is the right place where the S:C2 clap is necessary. ofc, not only here but other similar parts as well. i can point them out if you can't find proper places for hitsound I hope i can find it >< , and fix lot of S:C2
  3. 00:57:752 (1) - it seems that you added NC here because of distance changing. but since this diff is the hardest diff on this mapset, i'd prefer to keep consistency rather than indicating new patterns. so, consider remving this NC, it isn't really necessary (this should be aplied on 02:16:740 (1) - here as well once you fix this) sure~
  4. 01:25:379 - i think this part needs a note because of the drum sounds on this song, it feels kind of weird without a note. check what i've done on it good idea
  5. 01:34:398 (1) - try making better pentagon pattern. also, repeating same pattern (even increased DS) isn't good idea, try adding different pattern from 01:36:297 (6) - this note? OK
    try this code
    280,300,94398,5,8,0:0:0:0:
    212,116,94778,1,4,0:0:0:0:
    160,304,95157,1,2,0:0:0:0:
    312,180,95537,1,2,0:0:0:0:
    116,192,95917,1,8,0:0:0:0:
    280,300,96297,1,4,0:0:0:0:
    212,116,96676,1,8,0:0:0:0:
    400,52,97056,1,2,0:0:0:0:
    468,240,97436,1,4,0:0:0:0:
    220,212,97816,5,4,0:0:0:0:
  6. 01:36:297 (6) - how about adding NC for consistency? Add NC
  7. 02:08:195 (1) - same suggestion with 00:49:778 (2,4) - this fix too
  8. 02:43:892 (3,4) - i recommend you to change these sliders into a 1/1 slider. current pattern isn't that bad but i think using 1/1 slider feels better while playing. this also fits nicely with the song change~~~
  9. 02:55:284 (6) - same with 01:36:297 (6) - here OK
  10. 03:32:499 (3,4) - same suggestion with 02:43:892 (3,4) - here, but change these into 1/4 slider with a repeat would be better I could try 1/2 slider with a repeat here,i feel more good
  11. 03:37:816 (6) - you may know what to do on this note OK

[Normal]
  1. 00:23:385 (1) - delete NC for consistency
  2. 02:10:474 (1) - ^
  3. 03:11:993 (1) - try adding finish
  4. 03:27:183 (1) - ^ on the starting point
Fix all of Nomal

[Hard]
  1. 00:49:208 (1) - same suggestion with Insane fix all same Insane
  2. 00:51:297 (1) - delete NC for consistency OK
  3. 00:52:246 (1,3) - these 3/4 sliders are.... weird imo. since there aren't any reasonable sounds for blue ticks, i'd prefer to use 1/2 slider or something else instead (don't forget to consider 02:11:233 (1) - here as well) fix,and use circle here.
  4. 01:36:297 (5) - same NC suggestion with Insane (don't forget to check 02:55:284 (5) - here and 03:37:816 (4) - here too) OK :)
  5. 02:07:056 (2) - maybe you forgot to add clap? yes :D
  6. 02:23:006 (1,2) - sawp NC for consistency fix
  7. 02:26:233 - how about adding a note to fit with the vocal sound? stacking with previous note would be nice. add
  8. 02:38:195 (5) - add clap on the starting point add too
  9. 02:44:651 (1) - why don't you add a finsih on the starting point of this slider? this sounds really nice maybe forget it@@
  10. 03:52:436 (1) - delete this NC for consistency and add it on 03:54:335 (5) - here instead OK
i just worry about the diff spread between N and H, current Normal diff seems like Easy because most of objects are snapped on white tick. so the spread currently looks like E - H - I. well... since i'm not really good at diff spread, i think captin's opinion is the most important


I could try more work on Normal now ><

good luck!
thanks of mod ><
Topic Starter
wmtokok

captin1 wrote:

[General]
  1. both bg files are pretty low quality, it'd be nice if you could find higher resolution ones
finish to find a new BG :3

It is a 1366x768(.jpg) .
I hope it is higher resolution :)

update 5/1/215
sheela
Hey wmtotok! Sorry for this really delay mod. Hope this is "helpful".

General

  1. Here's a better background: http://puu.sh/e5w2b/5a5a1d2dd8.jpg . I copied the frame from a BDRip.
  2. L33.png seems to not have a fade out.
  3. Because of technology, you can even compress more your image files (depending on the color and the dimensions). Here's the files I compressed: http://puu.sh/e5x69/d764c70f7f.zip
    Note: Black.jpg is turned into Black.png, so you might change something in the .osb file. BG.jpg isn't included because I can't compress it.

Normal

  1. 00:00:601 (1,2,3) - What about adding soft (just S) claps on the tails? I hear claps in the music. I'd also lower the volume a bit.
  2. 00:13:512 (2,3,4) - I think you forgot to add whistles on the heads, as I see from the other patterns.
  3. 00:33:638 (4) - This sounds pretty weird to me. I don't think ending a slider on that beat would make a great "sound". In my opinion, the tail would fit more with weak beats, like the upbeats, yet some are exceptions. In this case, I would add a circle on the upbeat and a 1/1 slider on the next beat.
  4. 00:40:094 (1) - Rotate this slider to the down-right direction, so it could shoot to the next circle and it would make a better flow. Yet, it'll break the blanket pattern.
  5. 00:41:233 (3) - The vocal on the downbeat has a high "intensity" if I listen it correctly. In my opinion, the head of slider would fit more there, and the slidertick is a weak element and it shouldn't go with strong beats.
  6. 00:42:752 (1) - This one also sounds weird. The head of the slider would go more with strong beats and downbeats. For this, I'd start a slider on the big downbeat.
  7. 01:07:056 (1) - Like the previous suggestions.
  8. 01:16:550 (1) - Make a little curve that goes down? It would improve the cursor's movements because of the previous curves.
  9. 01:22:626 (1,2) - This pattern has a "broken" flow, may I say, since the slider shoots to the right, while the next circle is on the left. I'd try another pattern. You can try this:
    SPOILER

    If you curve on the other way, like in the image, I suggest that you rotate 01:21:107 (3) to make it shoot to the next object correctly. That way, those three objects will make a circular flow and it should play better.
  10. 01:37:056 (3) - Move this on a place like x:328 y:319 so it could, not technically be with 01:34:778 (1,2) but it looks like?
  11. 02:14:271 (1,2) - Try this rhythm? The slider will hold the long vocal.
  12. 02:19:588 (1,2) - The new combo should be switched; the new combo is generally on the big downbeat.
  13. 02:40:094 (3) - 02:46:170 (3) - These objects missed a whistle on the head.
  14. 03:26:803 (4,5) - Curve it to the left, like in the image below. It'll circulate the cursor better.

Hard

  1. 00:19:208 (2,3,4) - I'd change the rhythm to the one shown on the image, seems nicer to me:
  2. 00:22:246 (3,4) - The distance between them seems to not follow with the music. I'd add distance between 00:22:626 (4,5) .
  3. 00:39:525 (2,3) - Switching the positions would be best for the distance and flow.
  4. 00:52:246 (1) - I'd add a little distance so it won't have a sudden change due to the pattern 00:51:297 (4,5,6,7,8) .
  5. 00:58:132 (5) - The end is weird to me, because it suddenly cuts the rhythm. Try adding a circle on the red tick (where the slider's head is) and a 1/1 slider on 00:58:322 .
  6. 00:59:082 (3) - I don't see a use of ending it to the blue tick. You can trim the slider to the red tick.
  7. 01:02:119 (3) - The circulation from this to the next slider seems odd to me. Try stacking it with 01:00:790 (4) ?
  8. 01:09:145 (2) - Why not Ctrl + G? Seems to follow the flow better.
  9. 01:54:145 (4,5,6) - This pattern lands on a rhythm that isn't the same as 01:54:714 (1,2,3,1,2,3) . I'd just approach 01:54:335 (5) more closer to (4) and (6). The patterns 01:54:714 (1,2,3,1,2,3) emphasize the strong beats, because of the distance, yet not 01:54:145 (4,5,6) .
  10. 02:00:601 (1,2) - Make a blanket pattern? It would look neat.
  11. 02:06:107 (3,1) - The repeat sliders seem pretty odd and sound weird to me. What you did to the same part at 00:47:689 is okay, since it follows greatly. I suggest to keep the consistency the short sliders.
  12. 02:08:765 (2,1) - Because of the stack, (2) touches the previous slider. And I noticed that you used a distance higher than 1.23x through the other patterns. So, you can fix the touch by moving them to where the distance would be 1.30x.
  13. 02:20:347 (1,2) - The distance change is too sudden, for me. And I don't think this distance would go with the music, as I don't see it in the music.
  14. 02:51:487 (3) - Change the position or the shape because it's too hidden by 02:50:727 (1) .
  15. 03:22:436 (1) - I'd move the last node (the one on the tail) to x:304 y:312. For me, the flow would be cool.
  16. 03:49:778 (1) - I think the whistle is misplaced, because according to the hitsound pattern, the whistle is on the downbeats.
  17. 03:53:195 (6,7) - This will confuse players because of 03:52:056 (3,4,5) . I suggest to move the slider closer to its previous circle.
I'll mod your Insane tomorrow.
BeatofIke
Modding this map soon. Stay Tuned.
sheela

Insane

  1. 00:03:354 (4,5,6,1) - Curve it on the other way. Feels pretty uncomfortable after completing 00:02:879 (3) . I also suggest to add distance between them, maybe a distance of 0.8x, because of the strong beats.
  2. 01:01:170 - Maybe a triplet that starts here? The beats are kind of strong.
  3. 01:02:879 - Add a note, try to avoid skipping some important beats. It pauses the player and it feels uncomfortable. You added one on 02:21:866 -, so why not the other. It'll keep the consistency.
  4. 01:04:018 (1) - This slider seems to sound weird to me. Using 1/2 sliders would be great, and it sounds better.
  5. 01:15:790 (3,4) - Switch the position in the timeline. The vocal on 01:15:980 has a syllable holding, and it would go with a slider.
  6. 01:36:297 (1,2,3) - I would reduce the distance between them, and the distance will restart on (4). The beats on 01:36:297 starts to slowly fade out, so the beats are a bit less intense. If you look at 01:34:398 (1,2,3,4) -, there's a lot of beats, while 01:36:297 (1,2,3) have beats on 1/1 beats. And it'll fit with the music. It also applies to 02:55:284 (1,2,3) .
  7. 02:11:613 - Do like you did to 00:52:626 (2,3) . 02:11:803 (2,3) is a little unexpected and confusing to me. And putting the sliders will keep the consistency.
  8. 02:53:385 (1,2,3,4,5,1,2,3,4,1) - This pattern the other similar pattern on 01:34:398 have different distance between them. I suggest to edit one of them so it could get the same distance as the other. It would keep the consistency.
  9. 02:41:993 (2,4) - Make a blanket pattern? It'll break the triangle with (5) though.
  10. 03:34:018 - I suggest to replace the circle by a 1/1 slider to avoid the uncomfortable pause. There's also 03:30:790 .
  11. 03:41:613 (3,4) - The distance between them is unexpected and would seem to click (4) earlier. Try a stack or move it to another position. Or add a circle on 03:41:803 .
  12. 03:43:322 - Add a circle. It would keep the play running, instead of pausing, and keep the consistency of the following rhythm starting from 03:45:411 .
This would be it! Any questions can be asked by PM or in-game. Good luck with the ranking process!
Topic Starter
wmtokok
I check the mod around 10 hours later.
Because I want to sleeping now :?


edit:

sheela901 wrote:

Hey wmtotok! Sorry for this really delay mod. Hope this is "helpful".

General

  1. Here's a better background: http://puu.sh/e5w2b/5a5a1d2dd8.jpg . I copied the frame from a BDRip.
  2. L33.png seems to not have a fade out.
  3. Because of technology, you can even compress more your image files (depending on the color and the dimensions). Here's the files I compressed: http://puu.sh/e5x69/d764c70f7f.zip
    Note: Black.jpg is turned into Black.png, so you might change something in the .osb file. BG.jpg isn't included because I can't compress it. All fix

Normal

  1. 00:00:601 (1,2,3) - What about adding soft (just S) claps on the tails? I hear claps in the music. I'd also lower the volume a bit. nice
  2. 00:13:512 (2,3,4) - I think you forgot to add whistles on the heads, as I see from the other patterns. You are right :3
  3. 00:33:638 (4) - This sounds pretty weird to me. I don't think ending a slider on that beat would make a great "sound". In my opinion, the tail would fit more with weak beats, like the upbeats, yet some are exceptions. In this case, I would add a circle on the upbeat and a 1/1 slider on the next beat. OK.I know what you meam.
  4. 00:40:094 (1) - Rotate this slider to the down-right direction, so it could shoot to the next circle and it would make a better flow. Yet, it'll break the blanket pattern. OK
  5. 00:41:233 (3) - The vocal on the downbeat has a high "intensity" if I listen it correctly. In my opinion, the head of slider would fit more there, and the slidertick is a weak element and it shouldn't go with strong beats. fix
  6. 00:42:752 (1) - This one also sounds weird. The head of the slider would go more with strong beats and downbeats. For this, I'd start a slider on the big downbeat. fix too
  7. 01:07:056 (1) - Like the previous suggestions. I feel it is fine for this. Becasue it is not same part.
  8. 01:16:550 (1) - Make a little curve that goes down? It would improve the cursor's movements because of the previous curves. good look :)
  9. 01:22:626 (1,2) - This pattern has a "broken" flow, may I say, since the slider shoots to the right, while the next circle is on the left. I'd try another pattern. You can try this: OK
    SPOILER

    If you curve on the other way, like in the image, I suggest that you rotate 01:21:107 (3) to make it shoot to the next object correctly. That way, those three objects will make a circular flow and it should play better.
  10. 01:37:056 (3) - Move this on a place like x:328 y:319 so it could, not technically be with 01:34:778 (1,2) but it looks like? OK
  11. 02:14:271 (1,2) - Try this rhythm? The slider will hold the long vocal. sure
  12. 02:19:588 (1,2) - The new combo should be switched; the new combo is generally on the big downbeat. fix
  13. 02:40:094 (3) - 02:46:170 (3) - These objects missed a whistle on the head. add
  14. 03:26:803 (4,5) - Curve it to the left, like in the image below. It'll circulate the cursor better. OK

Hard

  1. 00:19:208 (2,3,4) - I'd change the rhythm to the one shown on the image, seems nicer to me: OK
  2. 00:22:246 (3,4) - The distance between them seems to not follow with the music. I'd add distance between 00:22:626 (4,5) .OK..I try it
  3. 00:39:525 (2,3) - Switching the positions would be best for the distance and flow. not good for me
  4. 00:52:246 (1) - I'd add a little distance so it won't have a sudden change due to the pattern 00:51:297 (4,5,6,7,8) . OK
  5. 00:58:132 (5) - The end is weird to me, because it suddenly cuts the rhythm. Try adding a circle on the red tick (where the slider's head is) and a 1/1 slider on 00:58:322 . OK
  6. 00:59:082 (3) - I don't see a use of ending it to the blue tick. You can trim the slider to the red tick. fix
  7. 01:02:119 (3) - The circulation from this to the next slider seems odd to me. Try stacking it with 01:00:790 (4) ? nice
  8. 01:09:145 (2) - Why not Ctrl + G? Seems to follow the flow better. sure....
  9. 01:54:145 (4,5,6) - This pattern lands on a rhythm that isn't the same as 01:54:714 (1,2,3,1,2,3) . I'd just approach 01:54:335 (5) more closer to (4) and (6). The patterns 01:54:714 (1,2,3,1,2,3) emphasize the strong beats, because of the distance, yet not 01:54:145 (4,5,6) . fix..
  10. 02:00:601 (1,2) - Make a blanket pattern? It would look neat. done~
  11. 02:06:107 (3,1) - The repeat sliders seem pretty odd and sound weird to me. What you did to the same part at 00:47:689 is okay, since it follows greatly. I suggest to keep the consistency the short sliders. I add some circle too. Not all change it to short sliders. Becasue I hope make some different here.
  12. 02:08:765 (2,1) - Because of the stack, (2) touches the previous slider. And I noticed that you used a distance higher than 1.23x through the other patterns. So, you can fix the touch by moving them to where the distance would be 1.30x. fix
  13. 02:20:347 (1,2) - The distance change is too sudden, for me. And I don't think this distance would go with the music, as I don't see it in the music. OK
  14. 02:51:487 (3) - Change the position or the shape because it's too hidden by 02:50:727 (1) . OK
  15. 03:22:436 (1) - I'd move the last node (the one on the tail) to x:304 y:312. For me, the flow would be cool. sure@@
  16. 03:49:778 (1) - I think the whistle is misplaced, because according to the hitsound pattern, the whistle is on the downbeats.
  17. 03:53:195 (6,7) - This will confuse players because of 03:52:056 (3,4,5) . I suggest to move the slider closer to its previous circle. nice suggestion!!!

Insane

  1. 00:03:354 (4,5,6,1) - Curve it on the other way. Feels pretty uncomfortable after completing 00:02:879 (3) . I also suggest to add distance between them, maybe a distance of 0.8x, because of the strong beats. NO change of DS fix the curve only.
  2. 01:01:170 - Maybe a triplet that starts here? The beats are kind of strong. not add triplet here. Triplet may feel strange.(My feeling><)
  3. 01:02:879 - Add a note, try to avoid skipping some important beats. It pauses the player and it feels uncomfortable. You added one on 02:21:866 -, so why not the other. It'll keep the consistency. OK
  4. 01:04:018 (1) - This slider seems to sound weird to me. Using 1/2 sliders would be great, and it sounds better. yes
  5. 01:15:790 (3,4) - Switch the position in the timeline. The vocal on 01:15:980 has a syllable holding, and it would go with a slider. change it
  6. 01:36:297 (1,2,3) - I would reduce the distance between them, and the distance will restart on (4). The beats on 01:36:297 starts to slowly fade out, so the beats are a bit less intense. If you look at 01:34:398 (1,2,3,4) -, there's a lot of beats, while 01:36:297 (1,2,3) have beats on 1/1 beats. And it'll fit with the music. It also applies to 02:55:284 (1,2,3) . I see you idea,and change other thing.
  7. 02:11:613 - Do like you did to 00:52:626 (2,3) . 02:11:803 (2,3) is a little unexpected and confusing to me. And putting the sliders will keep the consistency. Fix
  8. 02:53:385 (1,2,3,4,5,1,2,3,4,1) - This pattern the other similar pattern on 01:34:398 have different distance between them. I suggest to edit one of them so it could get the same distance as the other. It would keep the consistency. same ^^
  9. 02:41:993 (2,4) - Make a blanket pattern? It'll break the triangle with (5) though. I try it
  10. 03:34:018 - I suggest to replace the circle by a 1/1 slider to avoid the uncomfortable pause. There's also 03:30:790 . 03:34:018 - only chane this. 03:30:790 - It is fine for the rhythm/
  11. 03:41:613 (3,4) - The distance between them is unexpected and would seem to click (4) earlier. Try a stack or move it to another position. Or add a circle on 03:41:803 . OK
  12. 03:43:322 - Add a circle. It would keep the play running, instead of pausing, and keep the consistency of the following rhythm starting from 03:45:411 . fix too
This would be it! Any questions can be asked by PM or in-game. Good luck with the ranking process! OK
thanks for mod.
Big update :)
BeatofIke
Hi wmtokok. Sorry for delay.
You have some unrankable issues to fix:

[ General/Storyboard]
  1. Epilepsy Warning isn't needed. I didn't witnessed any repetitive strobes, pulsing images, or flashing colors. All I see is lyrics flying around the screen and a Normal BG -> Black BG -> Normal BG fading animation (before the kiai section starts). You should just turn it off.
  2. Your map starts too soon. Open each osu file (under [General]) and add 1500ms (AudioLeadIn: 1500) of lead-in to allow the mapper enough time to start playing the map.
  3. Why do you have both Black.jpg and Black.png files? Looking at your OSB file, you are only using Black.png. I should also mention that bubble.png is unused as well. If you are not using any of these files, please remove both of them.
  4. Please keep in mind that your silenced soft-sliderslide (the one you currently have in your map folder) will only affect sliders with a S:C1 green timing section, nothing else. To counteract this, you will need to add a silenced (44 byte) soft-sliderslide2 (for S:C2), a silenced normal-sliderslide (for N), and a silenced drum-sliderslide (for D). You will need to change N -> N:C1 and D -> D:C1 for those green timing sections to work and you might want to change S -> S:C3 and add a silenced soft-sliderslide3 as well. If changed, be sure to do it on every difficulty. Alternately, you can simply remove the soft-sliderslide. The sliderslide will no longer be silenced however.
That's that for now. I will do a full mod at a later time. I'm too sleepy right now ~,~
Topic Starter
wmtokok
ALL fix
update~
BeatofIke
Unfortunately , this map still needs a lot of work. Sorry.

[General]
  1. You can Add Team 4 in tags since this song was sung by the half-complete Team 4.
[Normal]
  1. 00:34:018 (1) - I think you meant to add whistle at start of this slider and not at the end.
  2. 00:41:233 (2) - You missed a clap here. Please add one.
  3. 01:00:980 (1) - I think it would be better to stack this note with the start of 01:01:360 (2). Also, remove combo here. New combo should start at 01:01:360.
  4. 03:51:107 (6) - You missed a clap here as well. Please add.
[Hard]
  1. You have so many unused green timing sections here and they are affecting you sliderslide sounds. Go over your mapset and remove the ones you are not using. Do the same thing in your Insane difficulty.
  2. 00:00:601 (1,2,1,2,3,4,1) - I think you should add claps at the beginning part of this map. It will make your hitsounds sound more full.
  3. 00:53:290 - 00:53:480 (4) - 00:53:765 (1) - Remove these timing sections, it makes your sliderslide sounds inconsistent. Same with 00:56:328 - 02:12:278 - 02:15:316 - 02:17:784 - 02:17:974 - and so on and so forth. You know what to do from here.
  4. 02:49:018 (4) - I think you should keep following the vocals here by adding an extra note here.
[Insane]
  1. 00:00:601 (1,2,3,1,2,3,4,5,6,1) - Same deal as Hard.
  2. 01:00:411 (2,3,4) - Very confusing/hard to read. Please try a different pattern.
  3. 02:04:778 (5,6) - Replace these 1/4 sliders with 1/2 circles.
Overall, it needs to be more polished and needs more flowing patterns.
Kibbleru
go ask lanturn, hes akb48 fanboy

on the other hand i feel like some places are overmapped in the insane diff
Topic Starter
wmtokok

BeatofIke wrote:

Unfortunately , this map still needs a lot of work. Sorry.

[General]
  1. You can Add Team 4 in tags since this song was sung by the half-complete Team 4. add


[Normal]
  1. 00:34:018 (1) - I think you meant to add whistle at start of this slider and not at the end. fix
  2. 00:41:233 (2) - You missed a clap here. Please add one. add
  3. 01:00:980 (1) - I think it would be better to stack this note with the start of 01:01:360 (2). Also, remove combo here. New combo should start at 01:01:360. Good idea
  4. 03:51:107 (6) - You missed a clap here as well. Please add. add
[Hard]
  1. You have so many unused green timing sections here and they are affecting you sliderslide sounds. Go over your mapset and remove the ones you are not using. Do the same thing in your Insane difficulty. I try it D:
  2. 00:00:601 (1,2,1,2,3,4,1) - I think you should add claps at the beginning part of this map. It will make your hitsounds sound more full. add
  3. 00:53:290 - 00:53:480 (4) - 00:53:765 (1) - Remove these timing sections, it makes your sliderslide sounds inconsistent. Same with 00:56:328 - 02:12:278 - 02:15:316 - 02:17:784 - 02:17:974 - and so on and so forth. You know what to do from here. ^
  4. 02:49:018 (4) - I think you should keep following the vocals here by adding an extra note here. add
[Insane]
  1. 00:00:601 (1,2,3,1,2,3,4,5,6,1) - Same deal as Hard. add
  2. 01:00:411 (2,3,4) - Very confusing/hard to read. Please try a different pattern. I think it is fine
  3. 02:04:778 (5,6) - Replace these 1/4 sliders with 1/2 circles. OK
Overall, it needs to be more polished and needs more flowing patterns.
thanks for mod :)

Kibbleru wrote:

go ask lanturn, hes akb48 fanboy

on the other hand i feel like some places are overmapped in the insane diff
I find he later thanks www
-July-_old
Hi! I was just looking around pending beatmaps and #modreqs and found this map. xD

Anyway, this is just a slight suggestion for Normal.

At 00:24:525 (4,1) - The combo transition looks weird to me..Maybe you could move the peach combo back or forward one note?
[Animeniac]
Just played it~ I don't really have any suggestions atm, but I just wanted to say it was fun to play this map! AKB<3
Topic Starter
wmtokok

[Animeniac] wrote:

Just played it~ I don't really have any suggestions atm, but I just wanted to say it was fun to play this map! AKB<3
:) :)
Infevo
Mod req mod

[Storyboard]
-I think lyrics should appear earlier. They appear right when they are sung which is pointless (make them fade in 2 bars earlier)
-01:12:373 at this point the bg disappears for some reason and reappears
-02:31:360 same problem with bg.


[Insane]
-no problems spotted

[Hard]
-02:18:449 (3) - snap
- 03:11:993 (1,1) - too close to each other imo

[Normal]
-I wouldnt stack too much in this diff. It is a normal fairly low star rating and your lowest diff. And the music suggests flow.
-03:09:086 considering this is where the solo is there doesnt happen too much in your map. kinda strange feeling
Topic Starter
wmtokok

Infevo wrote:

Mod req mod

[Storyboard]
-I think lyrics should appear earlier. They appear right when they are sung which is pointless (make them fade in 2 bars earlier) it is fine
-01:12:373 at this point the bg disappears for some reason and reappears It is a design for ready kiai.
-02:31:360 same problem with bg. ^


[Insane]
-no problems spotted

[Hard]
-02:18:449 (3) - snap not change
- 03:11:993 (1,1) - too close to each other imo In hard diff,I think it is OK._.

[Normal]
-I wouldnt stack too much in this diff. It is a normal fairly low star rating and your lowest diff. And the music suggests flow.
-03:09:086 considering this is where the solo is there doesnt happen too much in your map. kinda strange feeling. You are right. fix a rhythm here.
thanks for mod~~~
BeatofIke
Your N-H difficulty spread is going to be an issue with the current standards. I suggest making another difficulty between Normal and Hard.
Sieg

BeatofIke wrote:

Your N-H difficulty spread is going to be an issue with the current standards. I suggest making another difficulty between Normal and Hard.
this
Topic Starter
wmtokok
OH :o
HabiHolic
M4M here.

[Normal]

00:45:790 (4,5) - Change 1/2 slider better. This most likely in a normal setting. Don't use therefore difficult pattern.
01:13:132 (1) - Add clap here. Now emphasize is too weak.
01:16:170 (4,5) - same 00:45:790 (4,5) -this
01:19:588 (1,2) - (2) slider start blanket?

01:25:284 (4,5) - same 00:45:790 (4,5) -this
01:31:550 (5) - Delete. Don't need note this part
01:34:588 (5) - same (^)

[Hard]

Please refrain from the use of a little jump patterns. Normal difficulty now because some of the core and the gap will jump patterns.

00:14:651 (2) - Anti Jump patten.. Change please.
00:17:879 (4) - Ctrl+G
00:20:347 (1) - same (^)
00:20:347 (1) - Very far...
00:30:601 (4,5) - Suggest

Hmm i think this set add Easer Hard diff better..
Topic Starter
wmtokok

HabiHolic wrote:

M4M here.

[Normal]

00:45:790 (4,5) - Change 1/2 slider better. This most likely in a normal setting. Don't use therefore difficult pattern. OK
01:13:132 (1) - Add clap here. Now emphasize is too weak. OK
01:16:170 (4,5) - same 00:45:790 (4,5) -this
01:19:588 (1,2) - (2) slider start blanket? Sure~

01:25:284 (4,5) - same 00:45:790 (4,5) -this OK
01:31:550 (5) - Delete. Don't need note this part fix
01:34:588 (5) - same (^) ^

[Hard]

Please refrain from the use of a little jump patterns. Normal difficulty now because some of the core and the gap will jump patterns.

00:14:651 (2) - Anti Jump patten.. Change please. fix
00:17:879 (4) - Ctrl+G OK
00:20:347 (1) - same (^) ^
00:20:347 (1) - Very far... (?
00:30:601 (4,5) - Suggest OK

Hmm i think this set add Easer Hard diff better.. I try my best :)
thanks for mod :)

update~~~
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