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Hiroshi Kitadani - We Go!

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10crystalmask01

10crystalmask01 wrote:

Ello! ^^ A random mod has arrived!


01:11:099 (2) - Change to a 1/1 slider, a mini-slider looks silly here. Sorry I don't understand the 1/1 :s
Okay.

  1. Slider 7 is a 1/1 slider:
    Because it's 1 beat long.

  2. And a 1/1 slider with a reverse will look like slider 1 here:
    Has a turn on it.

  3. A 1/2 slider with a reverse will be this!
    Since half a beat will result in the object reaching to the red tick mark instead.

  4. And then 2/1 with a reverse would be slider 6.
    Since the slider is now 2 beats long.
Really its just some simple terms used to suggest what type of slider you should use.
Hope that clears things up a bit ^^'
Nickelony
Ok. my mod:

Easy:

01:05:304 (1,2) - This flow is a bit uncomfortable...

Normal:

00:50:648 (2,3) - flow is a bit uncomfortable...
01:11:099 (2,3) - ^
01:18:257 (4,1) - ^
01:30:016 (2,3,4) - ^

I mean this is not very good for easy/normal
Topic Starter
HeShu

10crystalmask01 wrote:

10crystalmask01 wrote:

Ello! ^^ A random mod has arrived!


01:11:099 (2) - Change to a 1/1 slider, a mini-slider looks silly here. Sorry I don't understand the 1/1 :s
Okay.

  1. Slider 7 is a 1/1 slider:
    Because it's 1 beat long.

  2. And a 1/1 slider with a reverse will look like slider 1 here:
    Has a turn on it.

  3. A 1/2 slider with a reverse will be this!
    Since half a beat will result in the object reaching to the red tick mark instead.

  4. And then 2/1 with a reverse would be slider 6.
    Since the slider is now 2 beats long.
Really its just some simple terms used to suggest what type of slider you should use.
Hope that clears things up a bit ^^'

Thank you for that explanation :D

iNickel wrote:

Ok. my mod:

Easy:

01:05:304 (1,2) - This flow is a bit uncomfortable... Here we go from a linear to a triangle flow. It's quite simple and abordable for easy players

Normal:

00:50:648 (2,3) - flow is a bit uncomfortable... Modded for better flow
01:11:099 (2,3) - ^ No ?
01:18:257 (4,1) - ^ No ?
01:30:016 (2,3,4) - ^ No

I mean this is not very good for easy/normal
HelloSCV
M4M

General

  1. 02:03:931 - why don't you add kiai time?

Easy

nothing special

Normal

00:33:946 (1) - touching HP bar
00:59:851 (1) - delete NC
01:39:730 (1) - ^

Hard

00:40:081 (1) - delete NC
01:52:768 - useless green line
02:03:931 (1) - add finish
02:04:612 (3,6) - check slider
02:10:748 (2,3) - why u snapped in blue tick?

Insane

01:17:064 - add here fits nice wiht vocal (and add note 01:27:971 - here too)
01:43:139 (1) - i'd rather add some notes and sliders instead spinner here
01:51:319 (1,1) - delete these NC and 01:51:660 (4) - add NC
02:06:657 (1) - i don't recommend these many repeats on high diffs
02:15:349 (2) - 0.8x DS is better than 1.2x DS like you used previous

maybe you need more experience on mapping good luck~
Hard
ohai ~ M4M because PM

Pls find a better mp3!

Easy

General: Think about lowering the volume of your hits. The way they are now, it destroys the song a bit. The song becomes background and it shouldnt be like that.

Other stuff:
  1. 00:27:811 (2) - The flow isn't the best one. Even if it's easy, you shouldn't forget flow. (something like this: http://puu.sh/4wul8.jpg maybe?)
  2. rest seems fine.
Normal

  1. 00:28:492 (1) - strg + g for better flow
  2. 00:31:219 (3) - that sudden jump doesn't fit with normal. pls use consistent ds
  3. 00:33:946 (1) - nothing, actually. i just like that slider. pretty *Q*
  4. 00:42:126 (4) - you should add a finish, or a whistle or sth there. since there's an exaggeration in the song, too
  5. 00:45:535 (2) - strg + g for flow again
  6. 00:47:410 (4) - this circle doesnt fit and could be confusing for newly players. first your following the drum and beat and suddenly you follow the singer. that's not consistent and could confuse. IF you want to do it, you should do sth like that: http://puu.sh/4wuBM.jpg
  7. 00:52:011 (1,2,3,4) - no jumping in normal pls!
  8. 01:18:257 (4,1) - this doesnt fit at all and isnt pretty and whatever. pls change it!
  9. 01:59:670 (1) - change clap to whistle. it fits better, because the part is quiet.
  10. 02:18:928 (1) - sth like this would look more interesting: http://puu.sh/4wuJe.jpg (and then mirror it)
nice diff


Hard

  1. 00:32:242 - add a circle here and make a triangle? there's sound and it would look good
  2. 00:33:094 - ^
  3. 00:47:069 (4) - strg + g for better flow
  4. 01:21:665 (1,1,1,1) - this plays boring. pls change
  5. rest seems fine.
Topic Starter
HeShu

HelloSCV wrote:

M4M

General

  1. 02:03:931 - why don't you add kiai time?
One is enought imo

Easy

nothing special

Normal

00:33:946 (1) - touching HP bar Fixed
00:59:851 (1) - delete NC It's new instrument, so new combo
01:39:730 (1) - ^ Fixed

Hard

00:40:081 (1) - delete NC Fixed
01:52:768 - useless green line True
02:03:931 (1) - add finish Done
02:04:612 (3,6) - check slider Done
02:10:748 (2,3) - why u snapped in blue tick?
Simple error

[notice]Insane

I remapped it completly :)

maybe you need more experience on mapping good luck~

ChivaCookie wrote:

ohai ~ M4M because PM

Pls find a better mp3! Even with a "better mp3" it would be same result due to 192kbps rule

Easy

General: Think about lowering the volume of your hits. The way they are now, it destroys the song a bit. The song becomes background and it shouldnt be like that. Actually sound are 50%, your sound configuration must have a problem

Other stuff:
  1. 00:27:811 (2) - The flow isn't the best one. Even if it's easy, you shouldn't forget flow. (something like this: http://puu.sh/4wul8.jpg maybe?)
  2. rest seems fine.
Good

Normal

  1. 00:28:492 (1) - strg + g for better flow Yeah
  2. 00:31:219 (3) - that sudden jump doesn't fit with normal. pls use consistent ds It's barelly a jump imo X)
  3. 00:33:946 (1) - nothing, actually. i just like that slider. pretty *Q* Thanks buddy !
  4. 00:42:126 (4) - you should add a finish, or a whistle or sth there. since there's an exaggeration in the song, too Done
  5. 00:45:535 (2) - strg + g for flow again Done
  6. 00:47:410 (4) - this circle doesnt fit and could be confusing for newly players. first your following the drum and beat and suddenly you follow the singer. that's not consistent and could confuse. IF you want to do it, you should do sth like that: http://puu.sh/4wuBM.jpg The whole part follow the singer imo
  7. 00:52:011 (1,2,3,4) - no jumping in normal pls! Little jump hurt no one <3
  8. 01:18:257 (4,1) - this doesnt fit at all and isnt pretty and whatever. pls change it! no T_T
  9. 01:59:670 (1) - change clap to whistle. it fits better, because the part is quiet. Done
  10. 02:18:928 (1) - sth like this would look more interesting: http://puu.sh/4wuJe.jpg (and then mirror it) Great !

nice diff Thanks !


Hard

  1. 00:32:242 - add a circle here and make a triangle? there's sound and it would look good Done
  2. 00:33:094 - ^ Sweet Idea
  3. 00:47:069 (4) - strg + g for better flow Done
  4. 01:21:665 (1,1,1,1) - this plays boring. pls change It gets quiter, this represent the calm part
  5. rest seems fine.
Great !

[CHANGELOG]

Insane completely remapped
Nines
Another mod just for your new insane difficulty :)

[Kaizoku no o]

General

Make sure to fix this. I don't know why it doesn't conflict with Easy. Maybe you used Easy to 'Save As New Difficulty...' ? Not sure about the Insane because it's no longer a part of the actual beatmap.


Map

00:35:309 (5) I suggest making this the start of a new combo.

In-game i didnt notice this, but when I watched it through editor, I noticed that 00:35:309 (7,8,9,10) is a square like the first, but instead it's tilted. I think you should rotate it another 10-15 degrees. Whatever you do to this square, fix 00:48:943 (11) respectively.

01:08:372 This double-tapping bit here was confusing because of how sudden the move is. For a section like this, I suggest either taking out one note before the move, or making this a stream. I know that would require a little bit more remapping, but I'll leave it to you to decide what to do.

At 01:17:149 (3) This slider is on the Blue tick (on the timeline). I think I know what you were trying to do, but notice how the slider extends past where it should end in order to match the rhythm of one eighth note. It needs to be shortened to the white line on the timeline to match the rhythm. OTHERWISE you could just move it back on tick and have it be a regular eighth note rhythm.

02:02:567 This kind of sounds weird as all claps.

02:04:868 Regarding that slider at 01:17:149 (3) I think this slider should be dealt with the same way, either shortened to the white line, or moved back one tick to match a typical rhythm.

Lastly, the HP Drain/Note ratio. I think that, either the HP drain is too high, or there aren't enough notes for the HP drain to be forgiving enough. Understanding that this is Insane, it's up to you whether you want to change anything or not. Insane can be interpreted many ways.

Good luck again!
Topic Starter
HeShu

Tsuchimikado wrote:

Another mod just for your new insane difficulty :)

[Kaizoku no o]

General

Make sure to fix this. I don't know why it doesn't conflict with Easy. Maybe you used Easy to 'Save As New Difficulty...' ? Not sure about the Insane because it's no longer a part of the actual beatmap.
If you update all map at once you don't have this problem :)

Map

00:35:309 (5) I suggest making this the start of a new combo. Good idea

In-game i didnt notice this, but when I watched it through editor, I noticed that 00:35:309 (7,8,9,10) is a square like the first, but instead it's tilted. I think you should rotate it another 10-15 degrees. Whatever you do to this square, fix 00:48:943 (11) respectively. Done

01:08:372 This double-tapping bit here was confusing because of how sudden the move is. For a section like this, I suggest either taking out one note before the move, or making this a stream. I know that would require a little bit more remapping, but I'll leave it to you to decide what to do. I see your point. I turn last slider into two circle so player can get ready for double

At 01:17:149 (3) This slider is on the Blue tick (on the timeline). I think I know what you were trying to do, but notice how the slider extends past where it should end in order to match the rhythm of one eighth note. It needs to be shortened to the white line on the timeline to match the rhythm. OTHERWISE you could just move it back on tick and have it be a regular eighth note rhythm. Extended

02:02:567 This kind of sounds weird as all claps. Turned into a drum clap

02:04:868 Regarding that slider at 01:17:149 (3) I think this slider should be dealt with the same way, either shortened to the white line, or moved back one tick to match a typical rhythm. Extended

Lastly, the HP Drain/Note ratio. I think that, either the HP drain is too high, or there aren't enough notes for the HP drain to be forgiving enough. Understanding that this is Insane, it's up to you whether you want to change anything or not. Insane can be interpreted many ways. I think I will do a -1 because I want it to be a nice insae

Good luck again!
Disgallion
Bonsoir ! Réponse du M4M o/

Comme dit IG, je n'ai rien à dire concernant l'easy diff !

Normal :

01:16:552 (1,2) - C'est pas un peu violent comme jump pour une normal diff ? D:
01:18:768 (1) - Devrait être juste un peu plus loin vu que tu utilises le même espacement ici 01:11:099 (2,3) - alors que le timing est différent !
01:22:858 (1) - Le triple HS gache un peu, j'en aurait mit qu'un seul sur la dernière partie

Hard :

00:31:901 (2,3,4,5) - Le triangle ne va pas avec la voix je trouve, j'aurais supprimé le 4, et fait en sorte que le slider suive la voix, soit en reverse pour coller avec la baisse d'intonation, mais dans les deux cas en l'allongeant pour qu'il finisse 1/2 derrière 00:31:901 (2,3,4,5) -
01:12:462 (1,2,3) - C'est infime mais l'écart en Y n'est pas le même !
01:21:665 (1,1,1,1) - Sympathique mais vraiment trop simple / ennuyant pour du hard je pense !
01:27:800 (3) - Lève juste un chouia l'inclinaison pour suivre les circles précédents
01:29:675 (7) - Jusqu'à 01:31:550 (5) - C'est un peu pauvre je trouve ici par rapport aux paroles !
02:14:838 (1,2) - Pas symétrique !

Insane :

01:19:961 (3,7) - C'est normal qu'elles soient décalées ?
01:24:733 (1,2,3,1) - Le reverse slider sonne faux, je l'aurais supprimé, et j'aurais déplacé les 3 circles précédents de sorte qu'ils finissent 1/2 avant
le slider 01:25:755 (2) -
01:45:184 (1,3) - Tu peux rajouter un circle 1/2 avant :3
01:45:865 (5) - Raccourci le d'1/4 !
01:50:297 (1) - Alors pour ça, l'augmentation soudaine au x1.50 pour un slider aussi énorme, j'ai peur que n'importe qui se fasse avoir une fois si il ne le sait pas à l'avance, ce qui n'est pas fun !
01:53:023 (1,2,1,2,1,2) - Là au contraire c'est trop simple pour de l'insane, mets un peu plus de distance entre les slider->circle !
01:55:068 (2) - Devrait être un chouillat plus haut pour suivre l'inclinaison
01:55:750 (1) - Tu devrais compliquer les chose ici, le vide se ressent par rapport au son
02:05:209 (3,4) - Ils sonnent mieux si tu les recule d'1/4

Sinooon dans toutes les diffs tu as des hitsound (souvent des claps) qui ne s’enchaînent pas, ça fais bizarre :o
Et euh voilà !

Bonne soirée o/
Topic Starter
HeShu

Disgallion wrote:

Bonsoir ! Réponse du M4M o/

Comme dit IG, je n'ai rien à dire concernant l'easy diff !

Normal :

01:16:552 (1,2) - C'est pas un peu violent comme jump pour une normal diff ? D: Un piti jump lent ne fait pas mal :)
01:18:768 (1) - Devrait être juste un peu plus loin vu que tu utilises le même espacement ici 01:11:099 (2,3) - alors que le timing est différent ! fait
01:22:858 (1) - Le triple HS gache un peu, j'en aurait mit qu'un seul sur la dernière partie Ca colle à la musique :)

Hard :

00:31:901 (2,3,4,5) - Le triangle ne va pas avec la voix je trouve, j'aurais supprimé le 4, et fait en sorte que le slider suive la voix, soit en reverse pour coller avec la baisse d'intonation, mais dans les deux cas en l'allongeant pour qu'il finisse 1/2 derrière 00:31:901 (2,3,4,5) - fait
01:12:462 (1,2,3) - C'est infime mais l'écart en Y n'est pas le même !fait
01:21:665 (1,1,1,1) - Sympathique mais vraiment trop simple / ennuyant pour du hard je pense !fait
01:27:800 (3) - Lève juste un chouia l'inclinaison pour suivre les circles précédentsfait
01:29:675 (7) - Jusqu'à 01:31:550 (5) - C'est un peu pauvre je trouve ici par rapport aux paroles ! fait
02:14:838 (1,2) - Pas symétrique !fait

Insane :

01:19:961 (3,7) - C'est normal qu'elles soient décalées ?fait
01:24:733 (1,2,3,1) - Le reverse slider sonne faux, je l'aurais supprimé, et j'aurais déplacé les 3 circles précédents de sorte qu'ils finissent 1/2 avant
le slider 01:25:755 (2) - fait
01:45:184 (1,3) - Tu peux rajouter un circle 1/2 avant :3fait
01:45:865 (5) - Raccourci le d'1/4 !fait
01:50:297 (1) - Alors pour ça, l'augmentation soudaine au x1.50 pour un slider aussi énorme, j'ai peur que n'importe qui se fasse avoir une fois si il ne le sait pas à l'avance, ce qui n'est pas fun ! Comme discuté, le rythme baisse, ca compense à mon goût :)
01:53:023 (1,2,1,2,1,2) - Là au contraire c'est trop simple pour de l'insane, mets un peu plus de distance entre les slider->circle ! fait
01:55:068 (2) - Devrait être un chouillat plus haut pour suivre l'inclinaison fait
01:55:750 (1) - Tu devrais compliquer les chose ici, le vide se ressent par rapport au son fait
02:05:209 (3,4) - Ils sonnent mieux si tu les recule d'1/4 fait

Sinooon dans toutes les diffs tu as des hitsound (souvent des claps) qui ne s’enchaînent pas, ça fais bizarre :o Ca il faut me les signaler pour m'aider :D
Et euh voilà !

Bonne soirée o/
Ntasuto
Mushi Mushi :P coming from #Modreq

so

Easy
SPOILER
Looks good to me . Great job :D

Normal
SPOILER
01:30:868 (5) - I think it should end here 01:31:038 not here 01:31:209


Hard
SPOILER
00:35:309 (5) - I think is should end here 00:35:650 not here 00:35:480
01:13:485 (1) - make this spinner end here 01:15:871

Kaizoku no o
SPOILER
01:19:790 - add note here
01:20:131 - ^
01:30:698 - ^
01:30:868 - ^
01:31:038 - ^
01:35:299 (1,2,3,4,5,6,7,8) - maybe put some space between 01:35:299 (1,2,3,4,5) and 01:36:322 (6,7,8)
01:38:622 (1) - move it to 01:38:708 , sounds much better

01:40:753 (3,4) - needs fix, sounds ugly. My suggestion:- Before: http://puu.sh/4xiHZ.jpg, After1: http://puu.sh/4xiJV.jpg or After2: http://puu.sh/4xiKz.jpg /// whatever sound better to you, imo they both kinda feet but mostly After1 i think

01:50:297 (1) - the slider end is on a random spot in timeline , edit the slider length a little :P
01:53:535 (2,3,4) - Doesn't sound right, move 01:53:620 (3) to 01:53:875 OR add 2 notes here for mini steam: 01:53:790 - 01:53:875 ! They both fit the rhythm
01:54:898 (2,3,4) - Same as above, move 01:54:983 (3) to 01:55:239 OR add 2 notes here for mini stream :01:55:154 - 01:55:239 ! - ^
01:56:261 (2,3,4) - ^ , Move 01:56:347 (3) - to 01:56:602 - OR add 2 notes here for a mini stream : 01:56:517 - 01:56:602 ! - ^
01:58:477 (4,5) - 2 Options i suggest here, Either remove 01:59:159 (5) OR remove both and add a slider at 01:58:477 until 01:59:499 !
01:59:670 (6,7,8) - Move them to 01:59:499 - 01:59:585 - 01:59:670 respectively and replace (8) with a slider until 01:59:840 ;)
02:06:231 (4) - Move to 02:06:146 - and make it one snap linger until 02:06:657
02:07:509 - Add a note here , the beat does not stop :D

I tried my best, hope i helped :D
Mushi Mushi awaaaayyyy
Topic Starter
HeShu

Ntasuto wrote:

Mushi Mushi :P coming from #Modreq

so

Easy
SPOILER
Looks good to me . Great job :D Ami is happy :D

Normal
SPOILER
01:30:868 (5) - I think it should end here 01:31:038 not here 01:31:209 Both work indeed, but I prefer a long slider that suit the long vocal :)


Hard
SPOILER
00:35:309 (5) - I think is should end here 00:35:650 not here 00:35:480 It's better indeed
01:13:485 (1) - make this spinner end here 01:15:871 Thanks !

Kaizoku no o
SPOILER
01:19:790 - add note here yes
01:20:131 - ^ yes
01:30:698 - ^ yes
01:30:868 - ^ yes
01:31:038 - ^ yes
01:35:299 (1,2,3,4,5,6,7,8) - maybe put some space between 01:35:299 (1,2,3,4,5) and 01:36:322 (6,7,8) For spacing I can't move it :/
01:38:622 (1) - move it to 01:38:708 , sounds much better Agree

01:40:753 (3,4) - needs fix, sounds ugly. My suggestion:- Before: http://puu.sh/4xiHZ.jpg, After1: http://puu.sh/4xiJV.jpg or After2: http://puu.sh/4xiKz.jpg /// whatever sound better to you, imo they both kinda feet but mostly After1 i think after 2 is better :D

01:50:297 (1) - the slider end is on a random spot in timeline , edit the slider length a little :P Fixed !
01:53:535 (2,3,4) - Doesn't sound right, move 01:53:620 (3) to 01:53:875 OR add 2 notes here for mini steam: 01:53:790 - 01:53:875 ! They both fit the rhythm Mini steam :3
01:54:898 (2,3,4) - Same as above, move 01:54:983 (3) to 01:55:239 OR add 2 notes here for mini stream :01:55:154 - 01:55:239 ! - ^ Mini steam :3
01:56:261 (2,3,4) - ^ , Move 01:56:347 (3) - to 01:56:602 - OR add 2 notes here for a mini stream : 01:56:517 - 01:56:602 ! - ^ Mini steam :3
01:58:477 (4,5) - 2 Options i suggest here, Either remove 01:59:159 (5) OR remove both and add a slider at 01:58:477 until 01:59:499 ! Mini steam :3
01:59:670 (6,7,8) - Move them to 01:59:499 - 01:59:585 - 01:59:670 respectively and replace (8) with a slider until 01:59:840 ;) Slider :)
02:06:231 (4) - Move to 02:06:146 - and make it one snap linger until 02:06:657 Done
02:07:509 - Add a note here , the beat does not stop :D Ninja beat O_o

I tried my best, hope i helped :D You helped me a lot my friend! Thanks :D
Mushi Mushi awaaaayyyy
Jinxy
[General]
The timing feels weird at parts, I'd suggest you find someone good in timing to help you with it.
The length of the last spinner is completely random in Normal, Hard and Kaizoku, with no good reason. Please standardize where it ends.

[Kaizoku]
I think the problem here is that you're mapping too much by only following the drum beat at the start, which results in constant 1/1s or 1/2s that aren't fun to play. Try and map more to the voice and trumpet.
Another part which might be considered not fun to play is how the beats are placed, if you keep placing them in a constant pattern more then twice or so, it looks and plays really boring too.
For example, 00:27:470 (1,2,1,2,1,2,1,2,1,2,1,2) - is just the same beat over and over again, and placement is centered around the middle. Here's a small example of what I personally would do: http://puu.sh/4xm9Y.jpg

I'll put a * on the parts where I feel is too repetitive.

00:31:901 (2,3,4) - The beats here aren't 1/1 apart, (3) should be on 00:32:156, (4) starts on 00:32:412. The repeats sound kinda bad too, so maybe make (4) a long slider or a spinner?
*00:35:480 (6,7,8) - These beats feel overmapped, I don't hear what they are mapped to. Try making another pattern in this combo that doesn't keep going back to the point, too.
*00:39:400 (1,2,3,4,5,6,7,8,9) - This part keeps going back to the center, so try using another shape. Try mapping to the voice here.
*00:49:966 (2,3,4,1,2,3,1,2,3,4,5,6) - Also, the combo here is not of even length. I would remove NC on 00:50:648 (1).
*00:52:693 (1,2,1,2,1,2,3) -
*00:54:738 (3,4,5,1,2,3,1,2,3,1,2) -
00:59:169 (1) - From here on, it's not too bad, so you can use the rest of the map as a reference to what patterns feel overdone.
01:03:089 - The stack starts here, add a beat here.
01:08:372 (1,2,3,4,5,6,7,8,9) - I can not hear what this stack is mapped to at all, and it feels a little overmapped. I would just follow the voice, but if not, then I think this should be made into a stream instead because splitting them into 2 stacks makes no sense imo, and (6) is too far from the first stack.
*01:19:279 (1,2,3,4,5,6,7,8) -
01:30:868 - This sudden break in the combo feels really weird. Map this part out more, and with more than just plain notes.
01:35:299 (1,2,3,4,5,6,7,8) - I don't know what this is mapped to, either, so same suggestion, try and take the voice into account. And stacking so many beats usually doesn't look very good. Position them out more.
01:38:963 (2,3) and 01:40:753 (3,4) - This is not very good at all. In the first combo, they are 1/1 yet put on each other, while the next combo is 1/4 but still spaced the same as the first. My suggestion is to not stack 01:39:730 (3) under (2), and shorten 01:40:753 (3) to the previous red tick.
02:06:231 (4) - Start this 1/4 earlier, on the red tick.

[Hard]
00:31:901 (2,3) - These two beats don't follow the music very well. There should be something on 00:32:156 and 00:32:412. I would suggest a slider: http://puu.sh/4xmKr.jpg
00:41:956 (1,2,3,4,5,6) - The spacing is really uneven, some sliders overlap the next one a little.
01:12:803 (3) - Remove one repeat and make it 1/4 longer, it fits the voice better.
01:22:347 (2,3,1) - This spacing is just wrong, (3) is much too close to (1). Same for the next few beats.
WujekGrzyb
Hi! m4m :D

All diffs
  1. You can add bookmarks (ctrl+B) on a timeline on the very first note, just to easy navigate
TIMING
I tryed to fix timing problems at the song ending, but I haven't look at beggining yet. but here is what I've done:



Hard
  1. 02:02:397 - I'd move slider (3) forward 1 snap on 1/2 divisor, and place one circle before (on the place where the slider is now)
Kaizoku no o
  1. The beginning: u could reach perfect symmetry by moving notes :) not necessary ~
  2. 00:48:943(1) - Placing this circle ruins square :D and this new combo is necessary?
  3. 01:17:149(3) - I don't like place for this slider, you should move it back on 1/4 beat snapping, or 1 forward on 1/6 (better back on 1/4 I think)
  4. 02:21:655 - why last slider on the same place as 6? :)
You did this good so far, it should be marked as ranked soon :)
Topic Starter
HeShu

Jinxy wrote:

[General]
The timing feels weird at parts, I'd suggest you find someone good in timing to help you with it. The timing already have been checked twice, and once by a great mapper :)
The length of the last spinner is completely random in Normal, Hard and Kaizoku, with no good reason. Please standardize where it ends. I take care of it

[Kaizoku]
I think the problem here is that you're mapping too much by only following the drum beat at the start, which results in constant 1/1s or 1/2s that aren't fun to play. Try and map more to the voice and trumpet. Actually I maped over drum, bass, and trumpet using vocal for empty space :/
Another part which might be considered not fun to play is how the beats are placed, if you keep placing them in a constant pattern more then twice or so, it looks and plays really boring too. I personally like when a pattern appears more than twice
For example, 00:27:470 (1,2,1,2,1,2,1,2,1,2,1,2) - is just the same beat over and over again, and placement is centered around the middle. Here's a small example of what I personally would do: http://puu.sh/4xm9Y.jpg The point of the pattern is to exist six time as the bass rythm

I'll put a * on the parts where I feel is too repetitive.

00:31:901 (2,3,4) - The beats here aren't 1/1 apart, (3) should be on 00:32:156, (4) starts on 00:32:412. The repeats sound kinda bad too, so maybe make (4) a long slider or a spinner? With slider it's more alive
*00:35:480 (6,7,8) - These beats feel overmapped, I don't hear what they are mapped to. Try making another pattern in this combo that doesn't keep going back to the point, too. It fit the drums
*00:39:400 (1,2,3,4,5,6,7,8,9) - This part keeps going back to the center, so try using another shape. Try mapping to the voice here. Improved
*00:49:966 (2,3,4,1,2,3,1,2,3,4,5,6) - Also, the combo here is not of even length. I would remove NC on 00:50:648 (1). Add new combo instead
*00:52:693 (1,2,1,2,1,2,3) - I like it
*00:54:738 (3,4,5,1,2,3,1,2,3,1,2) - i like it not too hard here
00:59:169 (1) - From here on, it's not too bad, so you can use the rest of the map as a reference to what patterns feel overdone. :)
01:03:089 - The stack starts here, add a beat here. Done
01:08:372 (1,2,3,4,5,6,7,8,9) - I can not hear what this stack is mapped to at all, and it feels a little overmapped. I would just follow the voice, but if not, then I think this should be made into a stream instead because splitting them into 2 stacks makes no sense imo, and (6) is too far from the first stack. Drums here
*01:19:279 (1,2,3,4,5,6,7,8) - Modded previously
01:30:868 - This sudden break in the combo feels really weird. Map this part out more, and with more than just plain notes. Modded previously
01:35:299 (1,2,3,4,5,6,7,8) - I don't know what this is mapped to, either, so same suggestion, try and take the voice into account. And stacking so many beats usually doesn't look very good. Position them out more. Drums and bass again
01:38:963 (2,3) and 01:40:753 (3,4) - This is not very good at all. In the first combo, they are 1/1 yet put on each other, while the next combo is 1/4 but still spaced the same as the first. My suggestion is to not stack 01:39:730 (3) under (2), and shorten 01:40:753 (3) to the previous red tick. Modded previously
02:06:231 (4) - Start this 1/4 earlier, on the red tick. Modded previously

[Hard]
00:31:901 (2,3) - These two beats don't follow the music very well. There should be something on 00:32:156 and 00:32:412. I would suggest a slider: http://puu.sh/4xmKr.jpg This as been fixed by a previous mod :)
00:41:956 (1,2,3,4,5,6) - The spacing is really uneven, some sliders overlap the next one a little. Fixed
01:12:803 (3) - Remove one repeat and make it 1/4 longer, it fits the voice better. Fixed
01:22:347 (2,3,1) - This spacing is just wrong, (3) is much too close to (1). Same for the next few beats. This as been fixed by a previous mod :)

WujekGrzyb wrote:

Hi! m4m :D

All diffs
  1. You can add bookmarks (ctrl+B) on a timeline on the very first note, just to easy navigate Never thought about it !
TIMING
I tryed to fix timing problems at the song ending, but I haven't look at beggining yet. but here is what I've done:

Since you are the second person saying that I will ask for a third timming check :/

Hard
  1. 02:02:397 - I'd move slider (3) forward 1 snap on 1/2 divisor, and place one circle before (on the place where the slider is now) Good Idea!
Kaizoku no o
  1. The beginning: u could reach perfect symmetry by moving notes :) not necessary ~ Achieved !
  2. 00:48:943(1) - Placing this circle ruins square :D and this new combo is necessary? Modified
  3. 01:17:149(3) - I don't like place for this slider, you should move it back on 1/4 beat snapping, or 1 forward on 1/6 (better back on 1/4 I think) I will change it :)
  4. 02:21:655 - why last slider on the same place as 6? :) Because I like it ? :)
You did this good so far, it should be marked as ranked soon :) Thanks !
YunoFanatic
m4m <3

Easy

00:29:174 it should be like this http://puu.sh/4xrss.jpg since this is easy you really need to perfect blanket,pattern,hitsound and overlapping so the appearance for the diff is pretty neat for beginners.. you should snap the next notes after you do this
00:33:946 why antijump? snap it and place to 128|48 so it has banket
00:44:853 - 00:46:217 i dont like the overlap of this 2 notes i suggest just make a blanket here
00:50:988 fix your blanket http://puu.sh/4xrBl.jpg this didnt have overlap so i think this is blanket then snap the next notes
00:59:510 delete nc then add the nc on 00:59:851
01:10:076 why is this unsnapped? this is very annoying for easy specially the note is too close to the slider.. you should snap this and snap the next notes
01:31:891 make this curve
02:03:931 this timing point (green) why isnt this a kiai time? i am totally sure this should be a kiai time

Normal

00:33:605 this note isnt really much covered by the slider 00:33:946
00:46:898 whstle isnt really needed add the whistle on the next note
00:51:329 just blanket this with 00:50:818
00:57:124 you could try your fancy sliders here instead of the curve one it could do much better
01:00:873 im really sure you missed nc here because the nc pattern on the upcoming notes
01:39:048 - 01:39:730 really bad overlap just blanket this it would be fine
01:47:911 add clap in slider head you do this in before sliders
01:59:670 why did you make this curve now it looks aweful :/
02:05:124 no fancy slider? i suggest copy 00:39:400 and paste it then curve it a little bit and shorten


Hard

00:32:071 this slider is too close to the note you can still snap it somewhere else that didnt touch the note
01:00:532 not really fan of 2 repeat-slider specially in insane and hard its too hard to catch
01:58:477 what happen with this slider?
02:02:567 rather having this looooong slider repeat you can add streams too!

Im blown by this slider formations <3 specially 01:05:304 so majestic!

Insane

its all good!
Shiro
There's no need for any kind of complex timing here.
Offset is 545 and BPM is 176,000. Also add a section with same BPM at 00:27:135 - to reset the metronome.
Topic Starter
HeShu

YunoFanatic wrote:

m4m <3

Easy

00:29:174 it should be like this http://puu.sh/4xrss.jpg since this is easy you really need to perfect blanket,pattern,hitsound and overlapping so the appearance for the diff is pretty neat for beginners.. you should snap the next notes after you do this I can't do that du to snapping distance
00:33:946 why antijump? snap it and place to 128|48 so it has banket Done
00:44:853 - 00:46:217 i dont like the overlap of this 2 notes i suggest just make a blanket here No T_T
00:50:988 fix your blanket http://puu.sh/4xrBl.jpg this didnt have overlap so i think this is blanket then snap the next notes Fixed
00:59:510 delete nc then add the nc on 00:59:851 No
01:10:076 why is this unsnapped? this is very annoying for easy specially the note is too close to the slider.. you should snap this and snap the next notes Here it's snapped
01:31:891 make this curve Already curvy
02:03:931 this timing point (green) why isnt this a kiai time? i am totally sure this should be a kiai time One is enough

Normal

00:33:605 this note isnt really much covered by the slider 00:33:946 Fixed
00:46:898 whstle isnt really needed add the whistle on the next note No
00:51:329 just blanket this with 00:50:818 You love blanket, don't you ?
00:57:124 you could try your fancy sliders here instead of the curve one it could do much better Too much fancy make it common
01:00:873 im really sure you missed nc here because the nc pattern on the upcoming notes Fixed
01:39:048 - 01:39:730 really bad overlap just blanket this it would be fine There is no overlap here O_o
01:47:911 add clap in slider head you do this in before sliders Done
01:59:670 why did you make this curve now it looks aweful :/ Because it's curvy after and that i can't make triplet for normal diff
02:05:124 no fancy slider? i suggest copy 00:39:400 and paste it then curve it a little bit and shorten Too much fancy make it common


Hard

00:32:071 this slider is too close to the note you can still snap it somewhere else that didnt touch the note I want perfect triangle here
01:00:532 not really fan of 2 repeat-slider specially in insane and hard its too hard to catch But that's the point :3
01:58:477 what happen with this slider? It follows the vocal change :)
02:02:567 rather having this looooong slider repeat you can add streams too! No stream for hard :o

Im blown by this slider formations <3 specially 01:05:304 so majestic! Thanks !

Insane

its all good!
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star for M4M as mentioned in queue

[General]
Easy is good but other diffs needed to be improved a little more ;)
For Normal, Iard and Insane diff, please follow more cover instead of vocal, so it helps your map to get ranked faster
Your map is likely old maps style, try to refer to songs around the BPM of this song and see how mappers get ranked with their maps

02:03:953 - KIAI starts here
02:10:771 - KIAI off here

[Ami's Easy]
00:25:772 (1) - Move the tail of the sldier a little bit up and DS (distance snap), refer image below:

00:27:135 - Whistle
00:30:544 (1,2,3,1) - Please use 1.0x DS if possible
01:07:362 (2,3,4) - DS
01:43:498 (3) - Avoid stacking with 01:45:544 (2) -
01:53:044 - Break starts here
02:03:953 - KIAI?
02:03:953 - Fix timing point
02:20:998 - ^
02:19:635 (2) - Avoid stacking with 02:21:680 (2) - because there's a reverse slide


[Normal]
Put some hitsounds, mainly claps
Don't keep changing your DS (distance snap)
Use 1/2 on mapping if possible, avoid 1/4
Change grid size to Tiny
00:27:475 - Clap
00:27:561 (1) - Move to white tick
00:30:203 - Clap
00:30:885 - ^
00:32:930 (3) - Press G and change the grid size to "Tiny" and stack with the tail of 00:33:953 (1) -
00:33:612 (5) - Avoid stacking circle on slider
00:36:680 (1) - Remove NC and stack to the tail (hold shift and move if you cant stack perfectly)
00:42:305 - Make spinner starts here
00:44:862 (1) - Too far from middle after a spinner, change to a circle or remove it or move more to middle
01:11:112 (2) - Change to long slider instead of short reverse
01:11:623 (3) - Delete this and extend the slider to here
01:15:544 - Make spinner stops here and add note 01:16:225 -
01:16:566 (1,2) - Don't make jumps, follow DS (use a constant DS and less mentionable change)
01:17:419 (3) - DS
01:18:271 (4,1) - ^
01:22:873 (1) - Change to a slider instead of short reverse
01:26:453 - Make spinner stops here or 01:26:794 -
01:27:135 (1) - Too far from middle after a spinner
01:34:975 (3) - Blanket
01:36:680 (4) - Stack perfectly
01:47:930 (1) - Don't point reverse arrow side on previous note
01:53:044 (1) - I prefer original slider with 3 white points
01:54:407 (2) - ^
01:53:044 (1,2,1,2,3) - Constant DS
01:59:691 (1) - Change to 1 slider
02:02:078 (6) - Delete this circle and make 02:02:248 (7) - stack on 02:02:419 (8) - , follow DS
02:07:362 (3,4) - It's close to HP bar, move down a little if possible
02:09:407 (1) - DS
02:09:407 (1) - Change to 2 sliders
02:10:771 (2,3,4,5) - Make the direction same as 02:14:862 (1,2,3,4) - , the first set goes anticlockwise so follow by 2nd set too
02:27:816 - Extend spinner to here so it follows the vocal

[Hard]
Add some hitsounds
00:25:772 (1) - Delete this and put something here 00:27:135 - , make it constant of where it starts on all difficulties
00:35:998 (1) - Stack this perfectly
00:55:430 (3) - Not good for the flow, don't reverse too many times instead, change to 2 sliders
01:00:544 (1,2,3,4,1,2) - ^
01:04:294 (2) - Stack on 01:02:930 (4) -
01:10:089 (1,2) - Change to 2 circles which placed at the middle of previous slider (either stacking or not), time circles here 01:10:089 - and 01:10:430 -
01:12:816 (3) - Don't reverse too many times
01:20:998 (2) - Stack perfectly with tail of 01:21:680 (1) - , hold shift and move
01:59:862 (2,3,4,5,6,1,2,3) - Constant spacing
02:27:816 - Extend spinner to here

[Kaizoku no o]
^ Change to "Kaizoku no ou"
It's really hard to mod for this diff, I suggest a remap and add more notes if you would like to do it
Other diffs are using soft sampleset, so try to follow too for this diff
00:25:772 (1) - Same as hard diffs, delete and starts 00:27:135 -
00:32:589 (4,1) - This pattern is not good
00:57:135 (1,2,3,1) - Make these sliders stop at red tick, it's hard to be played, refer these sliders 02:03:953 (1,2,3,4) - (applies to other same patterned sliders too)
01:21:339 (9) - Stack this perfectly
01:36:339 (6,7,8) - Don't stack
01:38:725 (1) - Make the ed of slider stick to 01:38:981 (2) -
02:19:038 (1) - Move to white tick
02:25:941 - Make a spinner here and stops 02:27:816 -

Have to work more to get ranked >.o /
Topic Starter
HeShu

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

+1 star for M4M as mentioned in queue

[General]
Easy is good but other diffs needed to be improved a little more ;)
For Normal, Iard and Insane diff, please follow more cover instead of vocal, so it helps your map to get ranked faster
Your map is likely old maps style, try to refer to songs around the BPM of this song and see how mappers get ranked with their maps

02:03:953 - KIAI starts here
02:10:771 - KIAI off here

I disagree with an other Kiai

[Ami's Easy]
00:25:772 (1) - Move the tail of the sldier a little bit up and DS (distance snap), refer image below:
Done
00:27:135 - Whistle Done
00:30:544 (1,2,3,1) - Please use 1.0x DS if possibleDone
01:07:362 (2,3,4) - DS Done
01:43:498 (3) - Avoid stacking with 01:45:544 (2) - Done
01:53:044 - Break starts here I don't see the problem
02:03:953 - KIAI? Nope
02:03:953 - Fix timing point Done
02:20:998 - ^ Done
02:19:635 (2) - Avoid stacking with 02:21:680 (2) - because there's a reverse slide Done


[Normal]
Put some hitsounds, mainly claps I would welcome your help :)
Don't keep changing your DS (distance snap) Fixed at 1x
Use 1/2 on mapping if possible, avoid 1/4 Some rythms have to be 1/4 imo
Change grid size to Tiny Done
00:27:475 - Clap Done
00:27:561 (1) - Move to white tick Done
00:30:203 - Clap Done
00:30:885 - ^ Done
00:32:930 (3) - Press G and change the grid size to "Tiny" and stack with the tail of 00:33:953 (1) - Done
00:33:612 (5) - Avoid stacking circle on slider This one is pretty imo
00:36:680 (1) - Remove NC and stack to the tail (hold shift and move if you cant stack perfectly) Done
00:42:305 - Make spinner starts here Done
00:44:862 (1) - Too far from middle after a spinner, change to a circle or remove it or move more to middle Done
01:11:112 (2) - Change to long slider instead of short reverse Short reverse fit the vocals
01:11:623 (3) - Delete this and extend the slider to here ^
01:15:544 - Make spinner stops here and add note 01:16:225 - Done
01:16:566 (1,2) - Don't make jumps, follow DS (use a constant DS and less mentionable change) Done
01:17:419 (3) - DS Done
01:18:271 (4,1) - ^ Done
01:22:873 (1) - Change to a slider instead of short reverse Short reverse is needed for rythm
01:26:453 - Make spinner stops here or 01:26:794 - Done
01:27:135 (1) - Too far from middle after a spinner Done
01:34:975 (3) - Blanket Done
01:36:680 (4) - Stack perfectly Done
01:47:930 (1) - Don't point reverse arrow side on previous note Done
01:53:044 (1) - I prefer original slider with 3 white pointsDone
01:54:407 (2) - ^ Done
01:53:044 (1,2,1,2,3) - Constant DS Done
01:59:691 (1) - Change to 1 slider Done
02:02:078 (6) - Delete this circle and make 02:02:248 (7) - stack on 02:02:419 (8) - , follow DS
02:07:362 (3,4) - It's close to HP bar, move down a little if possible
02:09:407 (1) - DS Done
02:09:407 (1) - Change to 2 sliders Nope
02:10:771 (2,3,4,5) - Make the direction same as 02:14:862 (1,2,3,4) - , the first set goes anticlockwise so follow by 2nd set too Done
02:27:816 - Extend spinner to here so it follows the vocal I reduced it because a too long spinner is not fair (score) for normal versus spin master

[Hard]
Add some hitsounds
00:25:772 (1) - Delete this and put something here 00:27:135 - , make it constant of where it starts on all difficulties All diff start on this spinner, so I will keep it
00:35:998 (1) - Stack this perfectly Done
00:55:430 (3) - Not good for the flow, don't reverse too many times instead, change to 2 sliders Sliders do not sound good :/
01:00:544 (1,2,3,4,1,2) - ^ Good as it is
01:04:294 (2) - Stack on 01:02:930 (4) - Done
01:10:089 (1,2) - Change to 2 circles which placed at the middle of previous slider (either stacking or not), time circles here 01:10:089 - and 01:10:430 - I did that before... and got modded T_T
01:12:816 (3) - Don't reverse too many times It's hard. twice is ok I think
01:20:998 (2) - Stack perfectly with tail of 01:21:680 (1) - , hold shift and move Done
01:59:862 (2,3,4,5,6,1,2,3) - Constant spacing Can't do better :s
02:27:816 - Extend spinner to here Nope

[Kaizoku no o]
^ Change to "Kaizoku no ou" Done
It's really hard to mod for this diff, I suggest a remap and add more notes if you would like to do it I prefer heavy mod
Other diffs are using soft sampleset, so try to follow too for this diff Done
00:25:772 (1) - Same as hard diffs, delete and starts 00:27:135 - Nope
00:32:589 (4,1) - This pattern is not good Fixed
00:57:135 (1,2,3,1) - Make these sliders stop at red tick, it's hard to be played, refer these sliders 02:03:953 (1,2,3,4) - (applies to other same patterned sliders too) Done
01:21:339 (9) - Stack this perfectly Done
01:36:339 (6,7,8) - Don't stack Done
01:38:725 (1) - Make the ed of slider stick to 01:38:981 (2) - Done
02:19:038 (1) - Move to white tick Done
02:25:941 - Make a spinner here and stops 02:27:816 - Nope

Have to work more to get ranked >.o /
- Jelly -
Kaizoku no ou
00:32:589 (1) - 00:34:294 (2,4,) - 00:36:680 (2) - 加上clap 00:35:487 (2,4) - 去掉clap 这样感觉听起来更舒服点
01:04:464 - 前面做了个5连这里不加有点难受。
00:52:703 (1) - 00:53:385 (1) - 00:54:066 (1) - 加clap
00:57:135 (1,2,3) - 00:59:180 (1) - 滑条头部加Clap
01:01:225 (1) - ^
00:59:862 - 之后这段没有音效有点单薄
01:13:839 (1) - finish
02:02:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 音量减小点,或者可以做个渐变
02:26:112 - 再做个转盘 到02:28:498结束,加finish音效

排版有点像老图,这种图的排版我不懂orz 抱歉。

Hard
CS-1
00:32:078 (3) - 做一个弧度,blanket 会好看点
00:54:578 (1) - 跟着节奏比较好 00:54:407开始
01:12:816 (3) - 折返次数有点多。
01:59:862 (2,3,4,5,6) - 对称做仔细
02:03:953 (1,2,3,4,5,6) - 这几个排的不好看
结尾跟ins一样比较好

Normal
01:05:657 (1) - 这转盘太长了,前面再做点东西
01:11:623 (3,4) - normal不适合节奏这么变化,直接对在白线上吧
结尾问题同hard一样,最后跟ins一样做到曲子完

Ami's Easy
00:30:203 (4) - 节奏不要变化,去掉这个

这类的图我是真的见得不多 orz...音效有点薄弱。clap建议多加一些。
最后祝rank ._. :)
能用中文mod真是太好了,我i英语无比差劲QAQ
Topic Starter
HeShu
多谢 :)

- Jelly - wrote:

Kaizoku no ou
00:32:589 (1) - 00:34:294 (2,4,) - 00:36:680 (2) - 加上clap 00:35:487 (2,4) - 去掉clap 这样感觉听起来更舒服点谢谢
01:04:464 - 前面做了个5连这里不加有点难受。没事儿
00:52:703 (1) - 00:53:385 (1) - 00:54:066 (1) - 加clap谢谢
00:57:135 (1,2,3) - 00:59:180 (1) - 滑条头部加Clap 谢谢
01:01:225 (1) - ^ 谢谢
00:59:862 - 之后这段没有音效有点单薄 我要安静的段
01:13:839 (1) - finish 谢谢
02:02:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 音量减小点,或者可以做个渐变 谢谢
02:26:112 - 再做个转盘 到02:28:498结束,加finish音效 谢谢

排版有点像老图,这种图的排版我不懂orz 抱歉。啊啊,多人告诉我:你的orz为2008orz一样

Hard
CS-1 我不会
00:32:078 (3) - 做一个弧度,blanket 会好看点 我最喜欢不用blanket在这儿
00:54:578 (1) - 跟着节奏比较好 00:54:407开始 不对,在00:54:578 他开始唱歌
01:12:816 (3) - 折返次数有点多。
01:59:862 (2,3,4,5,6) - 对称做仔细 谢谢!
02:03:953 (1,2,3,4,5,6) - 这几个排的不好看
结尾跟ins一样比较好谢谢

Normal
01:05:657 (1) - 这转盘太长了,前面再做点东西 没事儿
01:11:623 (3,4) - normal不适合节奏这么变化,直接对在白线上吧
结尾问题同hard一样,最后跟ins一样做到曲子完没办法-我需要这个圆 :o

Ami's Easy
00:30:203 (4) - 节奏不要变化,去掉这个

这类的图我是真的见得不多 orz...音效有点薄弱。clap建议多加一些。
最后祝rank ._. :) 谢谢!!!
能用中文mod真是太好了,我i英语无比差劲QAQ 啊啊啊,我觉得你的英语不错
10crystalmask01
Hi! :) Sorry it took awhile, but here's your re-check!

[Ami's Easy]
AR +1
00:25:772 (1) - Change the whistle on the tail to a finish, by double-clicking the tail on the timeline, like this:

00:29:180 (3,1) - ?

*You'l need to move 00:31:907 (2) - more down and to the right, but it shouldn't be too hard :)
00:33:271 (3) - Remove.
00:33:953 (1) - Place finish on the head and tail.
00:39:407 (1) - Change whistle no the tail to a finish.
00:48:271 (1) - Place finish on the tail.
00:59:862 (2) - Change whistle to finish on the head.
01:05:316 (1) - ^
01:22:703 - Need to add a note here for consistency.
01:38:044 (1) - Pretty much flip 01:36:680 (1) - and use it here like this:

01:51:680 (2) - Change whistle to finish on the head.
02:03:953 - Add Kai time here, and change volume on this timing point to 50% like the rest please.
02:20:998 - Is where Kai will end, and adjust volume to 40%
02:21:680 (2) - Add finish on the reverse.

Definitely looks better then before, but could still use a bit of work with the rhythm. :) Hitsounding stills need some fixing though...I'll get onto that sometime later.

[Normal]
00:25:772 (1) - Remove clap.
00:27:475 (1) - Too close to the previous spinner,move it to 00:27:816 and remove 00:28:157 (2) -
00:31:566 - Rhythm suggestion:
Your pretty much switching 00:32:589 (2,3,4) - with 00:31:566 (1) - and expanding the slider as well. This slider fits better at 00:32:589 because it matches the long hold on the 'ta'i in the lyrics if you listen carefully.
00:33:953 (1) - Switch whistle with a finish on the head.
00:36:680 (2) - Remove clap,not needed.
00:44:862 (1) - To close to the previous spinner...try removing it, and pulling the spinner's end to this point with a finish. That way, the space at 00:45:203 will help give time for players to react.
00:48:953 (3) - Switch whistle with a finish on the head.
00:59:862 (1) - Add finish
01:16:566 (2,3) - Remove finish, use them sparingly.
01:36:680 (4) - Remove clap.
02:03:953 - 02:20:998 Add Kai?

[Hard]
CS +1?
00:33:953 (1) - Finish on the head,clap on the tail instead.
00:48:953 (3) - Remove clap.
00:59:862 (3) - Add finish
01:05:316 (1) - ^ on the head.
01:05:316 (1,1) - ...Didn't I say to fix this on the previous mod?
01:20:316 (5) - Move to 01:20:146 so it follows the vocals.
01:34:635 (3) - Remove clap on the tail?
01:56:964-Add note?
02:03:953 - 02:20:998 Add Kai?
02:08:385 (1) - Tail should end either at 02:09:407 or 02:10:089.
02:12:135 (2) - Reversing the selection (Ctrl + G) Creates a better effect with the sliders, sincethey're 2/1 beats apart.
02:16:225 (2) - ^

Rhythm's ehh improved a bit.
[Insane]
Not yet

Hope this helps~! ^^
Topic Starter
HeShu
Oh my.... Let's go for a huge mod :)

10crystalmask01 wrote:

Hi! :) Sorry it took awhile, but here's your re-check!

[Ami's Easy]
AR +1 I want to keep a low AR for an easy
00:25:772 (1) - Change the whistle on the tail to a finish, by double-clicking the tail on the timeline, like this:
done
00:29:180 (3,1) - ?

*You'l need to move 00:31:907 (2) - more down and to the right, but it shouldn't be too hard :) done
00:33:271 (3) - Remove. No, it's according to lyrics when he make a "Ah"
00:33:953 (1) - Place finish on the head and tail. done
00:39:407 (1) - Change whistle no the tail to a finish. done
00:48:271 (1) - Place finish on the tail. done
00:59:862 (2) - Change whistle to finish on the head. done
01:05:316 (1) - ^ done
01:22:703 - Need to add a note here for consistency. True
01:38:044 (1) - Pretty much flip 01:36:680 (1) - and use it here like this:
Modifications made :)
01:51:680 (2) - Change whistle to finish on the head. done
02:03:953 - Add Kai time here, and change volume on this timing point to 50% like the rest please. No kiai
02:20:998 - Is where Kai will end, and adjust volume to 40% ^
02:21:680 (2) - Add finish on the reverse. done

Definitely looks better then before, but could still use a bit of work with the rhythm. :) Hitsounding stills need some fixing though...I'll get onto that sometime later. Thanks !

[Normal]
00:25:772 (1) - Remove clap. done
00:27:475 (1) - Too close to the previous spinner,move it to 00:27:816 and remove 00:28:157 (2) - I think it's good for normal
00:31:566 - Rhythm suggestion:
Your pretty much switching 00:32:589 (2,3,4) - with 00:31:566 (1) - and expanding the slider as well. This slider fits better at 00:32:589 because it matches the long hold on the 'ta'i in the lyrics if you listen carefully. You're right, but I tried an other rythm instead :)
00:33:953 (1) - Switch whistle with a finish on the head.done
00:36:680 (2) - Remove clap,not needed. done
00:44:862 (1) - To close to the previous spinner...try removing it, and pulling the spinner's end to this point with a finish. That way, the space at 00:45:203 will help give time for players to react. same as above
00:48:953 (3) - Switch whistle with a finish on the head. Done
00:59:862 (1) - Add finish Done
01:16:566 (2,3) - Remove finish, use them sparingly. I think the 3 finish here fits
01:36:680 (4) - Remove clap. Done
02:03:953 - 02:20:998 Add Kai? No

[Hard]
CS +1? No
00:33:953 (1) - Finish on the head,clap on the tail instead. done
00:48:953 (3) - Remove clap. Done
00:59:862 (3) - Add finish Done
01:05:316 (1) - ^ on the head. Done
01:05:316 (1,1) - ...Didn't I say to fix this on the previous mod? And didn't I said I would not ? ^^
01:20:316 (5) - Move to 01:20:146 so it follows the vocals. You're right
01:34:635 (3) - Remove clap on the tail? done
01:56:964-Add note? right again !
02:03:953 - 02:20:998 Add Kai? No
02:08:385 (1) - Tail should end either at 02:09:407 or 02:10:089. I don't think so
02:12:135 (2) - Reversing the selection (Ctrl + G) Creates a better effect with the sliders, sincethey're 2/1 beats apart. Done
02:16:225 (2) - ^ DOne

Rhythm's ehh improved a bit.
[Insane]
Not yet I'm waiting for it ^^

Hope this helps~! ^^[/color]
10crystalmask01

10crystalmask01 wrote:

Hi! :) Sorry it took awhile, but here's your re-check!
01:05:316 (1,1) - ...Didn't I say to fix this on the previous mod? And didn't I said I would not ? ^^ Umm okay. How about removing objects 01:10:089 (1,2) - since there's no vocals on that part?
Sorry, I'm just really desperate in seeing that bad overlap be removed. :( Overlaps are one of the most worst and obvious mistakes to see on a map
Topic Starter
HeShu

10crystalmask01 wrote:

10crystalmask01 wrote:

Hi! :) Sorry it took awhile, but here's your re-check!
01:05:316 (1,1) - ...Didn't I say to fix this on the previous mod? And didn't I said I would not ? ^^ Umm okay. How about removing objects 01:10:089 (1,2) - since there's no vocals on that part?
Sorry, I'm just really desperate in seeing that bad overlap be removed. :( Overlaps are one of the most worst and obvious mistakes to see on a map
IRC fixed :)
NavyYa
Hello~ m4m request

[Ami's Easy]

00:42:816 (1,2) - change distance like (3) plz

00:49:635 (3) - avoid overlapping with (2)

[Normal]

00:42:135 (4,1) - delete (4) and move (1) to 00:42:135

00:58:839 (1) - delete nc?

01:25:260 (1) - I think this spinner is unnecessary.. sliders&circles are better

02:03:953 - how about adding kiai time in this timing? :)

[Hard]

circle size 4 is better for hard diff

00:58:498 (1) - delete nc and 00:59:862 (3) -nc ,01:00:544 (1) - delete nc <<just my think !


01:05:316 (1) - WOOWWW HOW TO MAKE IT?

01:12:816 (3,1) - These notes are too close.. I recommend deleting one reverse on (3)

[Kaizoku no ou]

00:52:703 (1) ~ you used too many NC. Change them plz

01:25:260 (1) - extend to 01:25:600 -


That's all~ good luck :)
pife1
Hi from your M4M

General:
I think that should have another KIAI: 02:03:953

In the Easy:
00:25:772 (1) - Please could put this note like this:
Image

00:27:475 - Should be a note here because the Singer continue singing
00:28:839 -^
00:30:203 - ^
00:31:566 - ^
00:44:862 (1) - Add finish at the beginning of slider
00:50:657 (1,3,2,1,3,2,4,2,4) - these clap don't have rhythm! if you want a normal rhythm need use a note White(clap) after wait a note White but without use the clap and after at the following note White add a clap, a rhythm like the choir with the whistles

Image

But real problema are yours slider longer they occupied three note White
01:13:498 (1) - it should end : 01:15:885
01:16:225 (1) - Move to 01:16:225 of course there will three notes empty
01:27:475 - Should have a note here

In the Normal:
00:28:498 (1) - Remove combo
01:05:657 (1) - Please don't use like this the spiral like a filler please remove and add circles and sliders
01:34:975 (3) - the repeating of slider is out flow

In the Hard:
00:49:975 (1,2,3) - These drums are out flow
01:00:544 (1,3,1) - Their repeating are longer
01:05:316 (1) - Oh my god this slider honestly I think that it look weird I only feel that is filler please remove
01:57:135 (2) - New combo
01:57:475 (1) - Remove combo

In the Insane:
00:29:862 (2,2,3) - I think that you should change them by a slider and beginning with a note White and end with red
00:35:487 (2,3,4,5) - This change of rhythm is a bit weird
02:02:609 (1,2,3,4,5,6,7,8,9,10) - Holy steam tell me you can do this difficulty in SS

Honestly I think that the hard and Insane need more work

Good luck :)
Topic Starter
HeShu

[Navy] wrote:

Hello~ m4m request

[Ami's Easy]

00:42:816 (1,2) - change distance like (3) plz DS perfect, no

00:49:635 (3) - avoid overlapping with (2) Done

[Normal]

00:42:135 (4,1) - delete (4) and move (1) to 00:42:135 Done

00:58:839 (1) - delete nc? No, lyrics come again

01:25:260 (1) - I think this spinner is unnecessary.. sliders&circles are better I think it fits the lyrics

02:03:953 - how about adding kiai time in this timing? :) No kiai at the end :)

[Hard]

circle size 4 is better for hard diff Will not change it

00:58:498 (1) - delete nc and 00:59:862 (3) -nc ,01:00:544 (1) - delete nc <<just my think ! Better indeed


01:05:316 (1) - WOOWWW HOW TO MAKE IT? Thanks ! :)

01:12:816 (3,1) - These notes are too close.. I recommend deleting one reverse on (3) No

[Kaizoku no ou]

00:52:703 (1) ~ you used too many NC. Change them plz Fixed

01:25:260 (1) - extend to 01:25:600 - No


That's all~ good luck :)

pife1 wrote:

Hi from your M4M

General:
I think that should have another KIAI: 02:03:953 No kiai at the end :)

In the Easy:
00:25:772 (1) - Please could put this note like this:
Image

No
00:27:475 - Should be a note here because the Singer continue singing It's bassed on bass, so no
00:28:839 -^ ^
00:30:203 - ^ ^
00:31:566 - ^ ^
00:44:862 (1) - Add finish at the beginning of slider Done
00:50:657 (1,3,2,1,3,2,4,2,4) - these clap don't have rhythm! if you want a normal rhythm need use a note White(clap) after wait a note White but without use the clap and after at the following note White add a clap, a rhythm like the choir with the whistles There is no problem here

Image

But real problema are yours slider longer they occupied three note White
01:13:498 (1) - it should end : 01:15:885 No
01:16:225 (1) - Move to 01:16:225 of course there will three notes empty ^
01:27:475 - Should have a note here No

In the Normal:
00:28:498 (1) - Remove combo No, it fits the Tomarenaii
01:05:657 (1) - Please don't use like this the spiral like a filler please remove and add circles and sliders It fells right to me
01:34:975 (3) - the repeating of slider is out flow ?

In the Hard:
00:49:975 (1,2,3) - These drums are out flow listen to lyrics : A-I-E, three note, three drums
01:00:544 (1,3,1) - Their repeating are longer Fits the music
01:05:316 (1) - Oh my god this slider honestly I think that it look weird I only feel that is filler please remove So you missed the squid form. Definitly will not remove
01:57:135 (2) - New combo Done
01:57:475 (1) - Remove combo Done

In the Insane:
00:29:862 (2,2,3) - I think that you should change them by a slider and beginning with a note White and end with red No
00:35:487 (2,3,4,5) - This change of rhythm is a bit weird Welcome to insane
02:02:609 (1,2,3,4,5,6,7,8,9,10) - Holy steam tell me you can do this difficulty in SS ^

Honestly I think that the hard and Insane need more work

Good luck :)
rezoons
Salut ^^,

Voilà mon mod comme promis:

[Général]
  1. Pourquoi ne pas mapper jusqu'au bout? Il te manque à peine 10 secondes et en plus c'est cette partie qui est surement la plus épique alors ça fait bizarre de la voir pas mappée.
  2. Normal HP-1 et OD-1 pour équilibrer avec la hard et la easy.
[Ami's Easy]
  1. I refuse to mod people who don't respond to the mod and since i didn't see you responding to any. I'm not modding this.
[Normal]
Rythm
  1. 00:33:953 (1) - Je ne comprend pas l'intéret du grand slider ici. Il y a énormément de rythme ici qui passe à la trappe à cause de ça. Ce genre de gros slider n'est que rarement utilisée à la place d'un spinner lorsqu'un son est maintenue pendant longtemps donc voir un slider pareil ici ça fait très random. Voila un exemple de rythme que tu aurais pu utiliser:
  2. 00:36:680 (5) - Remplace la note par un slider de longueur 2 temps? Tu suis la voix et vu que cette note est maintenue pendant 2 temps il vaut mieux mettre un slider ça correspondra mieux à la chanson.
  3. 00:39:407 (1) - Comme pour 00:33:953. Pourquoi pas:
  4. 00:47:419 (4) - Remplace par un slider jusqu'à 00:47:930? Puisque c'est jusque là que la note est maintenue dans la musique.
  5. 01:05:657 (1) - Pourquoi un spinner ici. Tu pourrais très bien mappé cette partie là puisqu'il y a beaucoup de vocals et d'instru. Rien ne justifie un spinner ici. Comparé à, par exemple 01:13:498 (1), qui lui est très bien justifié puisqu'il suit la voix qui maintien un son. D'ailleurs t'aurais très bien pu mettre a la place du spinner un de tes random long slider ici ça serait passé sans problème!
  6. 01:17:248 - ajoute une note ici. Le trou de 3/2 entre les notes est très complexe à joué pour une normal et est en général à éviter s'il n'est pas bien justifié par la musique. Ce qui n'est pas le cas ici car la voix chante une note ici donc il en faut une!
    01:22:873 (1) - Interdiction aux 1/4 dans une normal! Même en slider avec reverse. Et l'excuse du "mais je veux suivre la voix parfaitement ne tiens pas" car tu ne respectes pas du tout cette règle à de nombreux endroits de la map (genre 00:57:135 (5) et tout les autres longs sliders par exemple). D'ailleurs tu n'as pas mis le 1/4 à 01:59:691 (1).
    01:27:135 (1,2) - Utilise plutôt ce rythme, ça concorde beaucoup mieux:
  7. 01:30:032 (2,3,4) - Ta diff à tellement peu de 1/2 que ça fait vraiment bizarre de voir ça. Ca créé un énorme pic de difficulté qui est plutôt désagréable à jouer. Reregarde le début de ta map qui n'a quasiment aucun 1/2 et tu verras qu'il y a beaucoup de 1/2 dans les vocals que tu as justement skippé alors mieux vaut faire pareil ici et changele rythme afin de rendre le pattern plus simple.
  8. 01:32:589 (1) - Commence le 1/2 beat plus tôt car c'est là que le chanteur commence à crié (ralenti la chanson si tu me croit pas)
  9. 01:34:294 (1,2,3,4) - Alors là ca ne suit pas du tout la voix bizarrement alors que tu la suit depuis le début. Fait plutôt ça:
  10. 02:03:953 (1,2,3,1) - La musique répète 2 fois la même chose et tu utilises 2 rythme radicalement différent. Pourquoi? Retire le slider et utilise un rythme similaire à 02:03:953 (1,2,3). Je ne te dis pas de forcement utilisé le même mais au moins un truc qui ressemble.
  11. 02:21:680 (5) - Rajoutes une fleche? Le chanteur fini la note à 02:22:703.
  12. 02:25:430 - Rajoute une note ici ainsi qu'à 02:25:771. Bizarrement tu l'as fait dans la insane mais pas ici. C'est vraiment bizarre pourtant c'est des notes puissantes et qui doivent être jouées.
Placement/Aesthetic
  1. 00:32:589 (2,1) - Overlap pas très joli.
  2. 00:41:453 (2) - Ta donné une forme un peu bizarre à ton slider. Il a l'air un peu "cassé" au bout. Essaye de donné une forme plus arrondie.
  3. 00:48:953 (3) - Pas très joli. Les sliders à 3 points font automatiquement de belles courbes donc essaye de les utilisés au plus possible dans ce genre de cas.
  4. 00:53:044 (4) - ^ (etc....)
  5. 02:06:510 (1,2) - Mauvais sapcing (x0.87 au lieu de x1.0)
  6. 01:39:748 (2) - Bouge la note à x=244 y=80 pour la double blanket.
  7. 01:43:328 (4) - Cette fois le slider est bien justifié musicalement, félicitation! Par contre utilise un slider a 3 points, c'est bien plus joli:
NC
  1. 00:58:839 (1,1) - Il y a un NC de trop ici. Le combos de longueurs 1 sont en général assez rare dans les normal et ne sont là que si il y a quelque chose de particulier dans la chanson ce qui n'est pas le cas ici.
[Hard]
Rythm
  1. 00:29:862 - Pourquoi pas de note ici? La voix chante une note comme pour 00:29:691 (6,1,2,3,4).
  2. 00:32:589 (4) - Commence le slider 1/2 beat plus tôt. C'est là que le chanteur commence à crier.
  3. 00:35:998 (1) - Rajoute une flèche à la fin du slider car le chanteur maintien la note finale pendant ces 2 beats.
  4. 00:41:964 (1,2,3,4,5,6) - Ce rtyhme ne suit vraiment rien. J'ai beau écouté je vois vraiment pas pourquoi t'as fait ça. Ici c'est plus l'endroit pour mettre un spinner comme en normal.
  5. 00:44:862 (1,2,3) - Pourquoi il n'y a pas de note sur les 1/2 entre les notes déja mise? Tu as plutôt l'habitude de les mettre comme pour 00:49:975 (1,2,3) ou 00:29:691 (6,1,2,3,4). Mieux vaut avoir une logique de mapping constant ou la map parait random.
  6. 00:49:294 - Met un slider de longueur 1/2 ici? Pourquoi ignorer ces notes très puissante? Surtout que tu as déja montré que tu suivais quelquefois l'instru lorsqu'il n'y avait pas de voix.
  7. 01:00:544 (3,5,7) - Si tu écoutes bien tu entendras que ces sliders commencent 1/2 beat trop tôt. La voix commence sur le red tick!
  8. 01:05:316 (1) - Ok, le slider est joli je suis d'accord mais ce n'est pas "on créé le pattern et on essaye de le faire coller au rythme de la musique d'une façon ou d'une autre" mais c'est "on utilise le rythme de la musique et ses contraintes pour créé les patterns donc ton slider, aussi joli soit it, n'a rien à faire ici et tu dois mapper cet endroit normalement.
  9. 01:35:998 (5) - Comme pour 00:35:998.
  10. 01:45:203 (2,2) - C'était bien parti, tes gros sliders commençaient à être justifié par la musique mais non tu as recraqué! Donc retire-les et utilises le vrai rythme. Et si jamais tu persistes a les garder au moins transforme les en slider a 3 points ce sera vachement plus joli et fait les terminer 1/2 beat plus tard car écoute bien la musique c'est là qu'ils doivent terminer.
  11. 01:59:691 - Non mais là t'as le droit d'utiliser 1/4 alors vas-y! Fait un triplet!
  12. 02:08:385 (1) - Retire le spinner et mappe cette partie-là. Le spinner n'a rien à faire ici.
  13. 02:19:975 - Rajoute une note ici.
  14. 02:25:430 - Rajoute les 2 notes de fin.
Placement/Aesthetic
  1. 00:32:078 (3) - Courbe le sldier pour éviter l'overlap pas très esthétique et faire une blanket à la place.
  2. 01:03:271 (7) - Oriente ce slider dans le sens opposé ca fera plus joli pour le pattern et ça donnera un bien meilleur flow.
  3. 01:39:407 (3,4) - Pourquoi un spacing si petit (x0.86)?
  4. 01:41:794 (1,2,3,4) - ^
  5. 01:53:044 (1,1) - Le stack est pas bon.
  6. 01:58:498 (4) - La forme bizarroïde de ce slider n'est pas du tout justifié. Fait un slider normal ici.
NC
  1. 01:35:998 (5) - Tu avais mis un NC à 00:35:998 qui est un endroit complètement identique dans la musique.
[Insane]
  1. Le titre de la diff est vraiment bizarre. Pourquoi ne pas l'apeller insane tout simplement?
Rythm
  1. Trop de problème de rythme, je ne peux pas là.
Placement/Aesthetic
  1. 01:50:316 (1) - Ok, cette fois le placement du slider est bien justifié. Malheureusement c'est totalement unrankable car l’accélération est violente et injustifiée. On sent qu'elle est là juste pour pouvoir casé le slider et rien d'autre ce qui n'est pas bon.
Bon, au cas où tu ne l'est pas compris ton défaut majeur c'est le !!!!!RYTHME!!!!! Tu dois créé tes patterns en fonction de la musique et non créé tes pattern d'abord et essayer de les faire coller quelque part après cela pose sinon de nombreux problème. Je te conseille vraiment de revoir completement le rythme utilisé dans toutes tes diffs car il est vraiment chaotique à certains moment. Je pense avoir corrigé le plus gros de la normal et hard mais il reste encore quelques problèmes plus mineurs. Quand à la insane elle est bourée de problème de rythme, serieux recheck là mais au ralenti (75% et 50%) et tu verras.

Sinon j'ai pas check les hitsounds mais de ce que j'ai entendu il pourraient vraiment être amélioré. Notamment les finish qui sont un peu random a certains passage et qui manquent à d'autres.

Aussi fait attention à tes sliders. Lorsque tu veux faire une forme simple utilise els slider à 3 points c'est essentiel!!!!!!

Sinon pour les pattern c'est très inconsistant. La hard a de bons pattern, la normal alterne entre des bons pattern et du random mais je suppose que les bons patterns sont du remapping et que le reste est ce qui reste de la diff avant qu'elle soit moddée. Et la insane c'est à peu près pareil.

En tout cas je te conseille vraiment de retravaillé ces points. Je ne pense pas que ta map est prête pour les BAT mais si tu doutes encore tu peux toujours demander à gabe par exemple (ou a un autre bat) de faire un testpaly rapide.

Bon, en espérant que ça t'as aidé et pas découragé :)
Topic Starter
HeShu
Ohhhh le bon gros bébé !
Bon tu imagine bien que je vais moddé ma map par petit bout pour ne rien rater comme toi ^^

rezoons wrote:

Salut ^^,

Voilà mon mod comme promis:

[Général]
  1. Pourquoi ne pas mapper jusqu'au bout? Il te manque à peine 10 secondes et en plus c'est cette partie qui est surement la plus épique alors ça fait bizarre de la voir pas mappée. Honnêtement, je suis très embêté avec la fin de ma map, je ne sais pas trop quoi en faire. Mais je vais y réfléchir
  2. Normal HP-1 et OD-1 pour équilibrer avec la hard et la easy.
Plop de fait !

[Ami's Easy]
  1. I refuse to mod people who don't respond to the mod and since i didn't see you responding to any. I'm not modding this.
Bon, un mod en moins à faire ^^

[Normal]
Rythm
  1. 00:33:953 (1) - Je ne comprend pas l'intéret du grand slider ici. Il y a énormément de rythme ici qui passe à la trappe à cause de ça. Ce genre de gros slider n'est que rarement utilisée à la place d'un spinner lorsqu'un son est maintenue pendant longtemps donc voir un slider pareil ici ça fait très random. Voila un exemple de rythme que tu aurais pu utiliser:
    Très bon point
  2. 00:36:680 (5) - Remplace la note par un slider de longueur 2 temps? Tu suis la voix et vu que cette note est maintenue pendant 2 temps il vaut mieux mettre un slider ça correspondra mieux à la chanson. bonne idée
  3. 00:39:407 (1) - Comme pour 00:33:953. Pourquoi pas:
    Je le trouve bon celui là
  4. 00:47:419 (4) - Remplace par un slider jusqu'à 00:47:930? Puisque c'est jusque là que la note est maintenue dans la musique. Bonne idée
  5. 01:05:657 (1) - Pourquoi un spinner ici. Tu pourrais très bien mappé cette partie là puisqu'il y a beaucoup de vocals et d'instru. Rien ne justifie un spinner ici. Comparé à, par exemple 01:13:498 (1), qui lui est très bien justifié puisqu'il suit la voix qui maintien un son. D'ailleurs t'aurais très bien pu mettre a la place du spinner un de tes random long slider ici ça serait passé sans problème! Oh, feignant que je suis... je vais mapper tout ca !
  6. 01:17:248 - ajoute une note ici. Le trou de 3/2 entre les notes est très complexe à joué pour une normal et est en général à éviter s'il n'est pas bien justifié par la musique. Ce qui n'est pas le cas ici car la voix chante une note ici donc il en faut une! Oh, rajouté :)
    01:22:873 (1) - Interdiction aux 1/4 dans une normal! Même en slider avec reverse. Et l'excuse du "mais je veux suivre la voix parfaitement ne tiens pas" car tu ne respectes pas du tout cette règle à de nombreux endroits de la map (genre 00:57:135 (5) et tout les autres longs sliders par exemple). D'ailleurs tu n'as pas mis le 1/4 à 01:59:691 (1). Je veux bien que ce soit interdit, mais j'ai rien de mieux pour cette partie
    01:27:135 (1,2) - Utilise plutôt ce rythme, ça concorde beaucoup mieux:
    Je préfère mon rythme
  7. 01:30:032 (2,3,4) - Ta diff à tellement peu de 1/2 que ça fait vraiment bizarre de voir ça. Ca créé un énorme pic de difficulté qui est plutôt désagréable à jouer. Reregarde le début de ta map qui n'a quasiment aucun 1/2 et tu verras qu'il y a beaucoup de 1/2 dans les vocals que tu as justement skippé alors mieux vaut faire pareil ici et changele rythme afin de rendre le pattern plus simple.Je trouve qu'un pic de difficulté est toujours nécessaire. Je ne peux pas prendre toutes les vocals en compte toujours, je fais des erreurs après tout :o
  8. 01:32:589 (1) - Commence le 1/2 beat plus tôt car c'est là que le chanteur commence à crié (ralenti la chanson si tu me croit pas) Fait
  9. 01:34:294 (1,2,3,4) - Alors là ca ne suit pas du tout la voix bizarrement alors que tu la suit depuis le début. Fait plutôt ça:
    Je ne suis pas que la voix, mais les drums et la basse aussi
  10. 02:03:953 (1,2,3,1) - La musique répète 2 fois la même chose et tu utilises 2 rythme radicalement différent. Pourquoi? Retire le slider et utilise un rythme similaire à 02:03:953 (1,2,3). Je ne te dis pas de forcement utilisé le même mais au moins un truc qui ressemble.Parce que je n'aime pas trop me répéter dans mon mappage
  11. 02:21:680 (5) - Rajoutes une fleche? Le chanteur fini la note à 02:22:703. Oui !
  12. 02:25:430 - Rajoute une note ici ainsi qu'à 02:25:771. Bizarrement tu l'as fait dans la insane mais pas ici. C'est vraiment bizarre pourtant c'est des notes puissantes et qui doivent être jouées.
Je m'en occuperais
Placement/Aesthetic
  1. 00:32:589 (2,1) - Overlap pas très joli. reglé
  2. 00:41:453 (2) - Ta donné une forme un peu bizarre à ton slider. Il a l'air un peu "cassé" au bout. Essaye de donné une forme plus arrondie. modifié
  3. 00:48:953 (3) - Pas très joli. Les sliders à 3 points font automatiquement de belles courbes donc essaye de les utilisés au plus possible dans ce genre de cas.réglé
  4. 00:53:044 (4) - ^ (etc....) réglé
  5. 02:06:510 (1,2) - Mauvais sapcing (x0.87 au lieu de x1.0) fait
  6. 01:39:748 (2) - Bouge la note à x=244 y=80 pour la double blanket. Fait
  7. 01:43:328 (4) - Cette fois le slider est bien justifié musicalement, félicitation! Par contre utilise un slider a 3 points, c'est bien plus joli:
Fait
NC
  1. 00:58:839 (1,1) - Il y a un NC de trop ici. Le combos de longueurs 1 sont en général assez rare dans les normal et ne sont là que si il y a quelque chose de particulier dans la chanson ce qui n'est pas le cas ici.
Fait

[Hard]
Rythm
  1. 00:29:862 - Pourquoi pas de note ici? La voix chante une note comme pour 00:29:691 (6,1,2,3,4).
  2. 00:32:589 (4) - Commence le slider 1/2 beat plus tôt. C'est là que le chanteur commence à crier.
  3. 00:35:998 (1) - Rajoute une flèche à la fin du slider car le chanteur maintien la note finale pendant ces 2 beats.
  4. 00:41:964 (1,2,3,4,5,6) - Ce rtyhme ne suit vraiment rien. J'ai beau écouté je vois vraiment pas pourquoi t'as fait ça. Ici c'est plus l'endroit pour mettre un spinner comme en normal.
  5. 00:44:862 (1,2,3) - Pourquoi il n'y a pas de note sur les 1/2 entre les notes déja mise? Tu as plutôt l'habitude de les mettre comme pour 00:49:975 (1,2,3) ou 00:29:691 (6,1,2,3,4). Mieux vaut avoir une logique de mapping constant ou la map parait random.
  6. 00:49:294 - Met un slider de longueur 1/2 ici? Pourquoi ignorer ces notes très puissante? Surtout que tu as déja montré que tu suivais quelquefois l'instru lorsqu'il n'y avait pas de voix.
  7. 01:00:544 (3,5,7) - Si tu écoutes bien tu entendras que ces sliders commencent 1/2 beat trop tôt. La voix commence sur le red tick!
  8. 01:05:316 (1) - Ok, le slider est joli je suis d'accord mais ce n'est pas "on créé le pattern et on essaye de le faire coller au rythme de la musique d'une façon ou d'une autre" mais c'est "on utilise le rythme de la musique et ses contraintes pour créé les patterns donc ton slider, aussi joli soit it, n'a rien à faire ici et tu dois mapper cet endroit normalement.
  9. 01:35:998 (5) - Comme pour 00:35:998.
  10. 01:45:203 (2,2) - C'était bien parti, tes gros sliders commençaient à être justifié par la musique mais non tu as recraqué! Donc retire-les et utilises le vrai rythme. Et si jamais tu persistes a les garder au moins transforme les en slider a 3 points ce sera vachement plus joli et fait les terminer 1/2 beat plus tard car écoute bien la musique c'est là qu'ils doivent terminer.
  11. 01:59:691 - Non mais là t'as le droit d'utiliser 1/4 alors vas-y! Fait un triplet!
  12. 02:08:385 (1) - Retire le spinner et mappe cette partie-là. Le spinner n'a rien à faire ici.
  13. 02:19:975 - Rajoute une note ici.
  14. 02:25:430 - Rajoute les 2 notes de fin.
Placement/Aesthetic
  1. 00:32:078 (3) - Courbe le sldier pour éviter l'overlap pas très esthétique et faire une blanket à la place.
  2. 01:03:271 (7) - Oriente ce slider dans le sens opposé ca fera plus joli pour le pattern et ça donnera un bien meilleur flow.
  3. 01:39:407 (3,4) - Pourquoi un spacing si petit (x0.86)?
  4. 01:41:794 (1,2,3,4) - ^
  5. 01:53:044 (1,1) - Le stack est pas bon.
  6. 01:58:498 (4) - La forme bizarroïde de ce slider n'est pas du tout justifié. Fait un slider normal ici.
NC
  1. 01:35:998 (5) - Tu avais mis un NC à 00:35:998 qui est un endroit complètement identique dans la musique.
[Insane]
  1. Le titre de la diff est vraiment bizarre. Pourquoi ne pas l'apeller insane tout simplement?
Rythm
  1. Trop de problème de rythme, je ne peux pas là.
Placement/Aesthetic
  1. 01:50:316 (1) - Ok, cette fois le placement du slider est bien justifié. Malheureusement c'est totalement unrankable car l’accélération est violente et injustifiée. On sent qu'elle est là juste pour pouvoir casé le slider et rien d'autre ce qui n'est pas bon.
Bon, au cas où tu ne l'est pas compris ton défaut majeur c'est le !!!!!RYTHME!!!!! Tu dois créé tes patterns en fonction de la musique et non créé tes pattern d'abord et essayer de les faire coller quelque part après cela pose sinon de nombreux problème. Je te conseille vraiment de revoir completement le rythme utilisé dans toutes tes diffs car il est vraiment chaotique à certains moment. Je pense avoir corrigé le plus gros de la normal et hard mais il reste encore quelques problèmes plus mineurs. Quand à la insane elle est bourée de problème de rythme, serieux recheck là mais au ralenti (75% et 50%) et tu verras.

Sinon j'ai pas check les hitsounds mais de ce que j'ai entendu il pourraient vraiment être amélioré. Notamment les finish qui sont un peu random a certains passage et qui manquent à d'autres.

Aussi fait attention à tes sliders. Lorsque tu veux faire une forme simple utilise els slider à 3 points c'est essentiel!!!!!!

Sinon pour les pattern c'est très inconsistant. La hard a de bons pattern, la normal alterne entre des bons pattern et du random mais je suppose que les bons patterns sont du remapping et que le reste est ce qui reste de la diff avant qu'elle soit moddée. Et la insane c'est à peu près pareil.

En tout cas je te conseille vraiment de retravaillé ces points. Je ne pense pas que ta map est prête pour les BAT mais si tu doutes encore tu peux toujours demander à gabe par exemple (ou a un autre bat) de faire un testpaly rapide.

Bon, en espérant que ça t'as aidé et pas découragé :)
ARTPHONEY
Hi HeShu

[Insane]
Topic Starter
HeShu
And let's go for revival and modding again :D
Topic Starter
HeShu

-Man wrote:

Hi HeShu

[Insane]
Sorry sir, I don't understand what you mean by "Fix", be more precise
Topic Starter
HeShu

HeShu wrote:

Ohhhh le bon gros bébé !
Bon tu imagine bien que je vais moddé ma map par petit bout pour ne rien rater comme toi ^^

rezoons wrote:

Salut ^^,

Voilà mon mod comme promis:

[Général]
  1. Pourquoi ne pas mapper jusqu'au bout? Il te manque à peine 10 secondes et en plus c'est cette partie qui est surement la plus épique alors ça fait bizarre de la voir pas mappée. Honnêtement, je suis très embêté avec la fin de ma map, je ne sais pas trop quoi en faire. Mais je vais y réfléchir
  2. Normal HP-1 et OD-1 pour équilibrer avec la hard et la easy.
Plop de fait !

[Ami's Easy]
  1. I refuse to mod people who don't respond to the mod and since i didn't see you responding to any. I'm not modding this.
Bon, un mod en moins à faire ^^

[Normal]
Rythm
  1. 00:33:953 (1) - Je ne comprend pas l'intéret du grand slider ici. Il y a énormément de rythme ici qui passe à la trappe à cause de ça. Ce genre de gros slider n'est que rarement utilisée à la place d'un spinner lorsqu'un son est maintenue pendant longtemps donc voir un slider pareil ici ça fait très random. Voila un exemple de rythme que tu aurais pu utiliser:
    Très bon point
  2. 00:36:680 (5) - Remplace la note par un slider de longueur 2 temps? Tu suis la voix et vu que cette note est maintenue pendant 2 temps il vaut mieux mettre un slider ça correspondra mieux à la chanson. bonne idée
  3. 00:39:407 (1) - Comme pour 00:33:953. Pourquoi pas:
    Je le trouve bon celui là
  4. 00:47:419 (4) - Remplace par un slider jusqu'à 00:47:930? Puisque c'est jusque là que la note est maintenue dans la musique. Bonne idée
  5. 01:05:657 (1) - Pourquoi un spinner ici. Tu pourrais très bien mappé cette partie là puisqu'il y a beaucoup de vocals et d'instru. Rien ne justifie un spinner ici. Comparé à, par exemple 01:13:498 (1), qui lui est très bien justifié puisqu'il suit la voix qui maintien un son. D'ailleurs t'aurais très bien pu mettre a la place du spinner un de tes random long slider ici ça serait passé sans problème! Oh, feignant que je suis... je vais mapper tout ca !
  6. 01:17:248 - ajoute une note ici. Le trou de 3/2 entre les notes est très complexe à joué pour une normal et est en général à éviter s'il n'est pas bien justifié par la musique. Ce qui n'est pas le cas ici car la voix chante une note ici donc il en faut une! Oh, rajouté :)
    01:22:873 (1) - Interdiction aux 1/4 dans une normal! Même en slider avec reverse. Et l'excuse du "mais je veux suivre la voix parfaitement ne tiens pas" car tu ne respectes pas du tout cette règle à de nombreux endroits de la map (genre 00:57:135 (5) et tout les autres longs sliders par exemple). D'ailleurs tu n'as pas mis le 1/4 à 01:59:691 (1). Je veux bien que ce soit interdit, mais j'ai rien de mieux pour cette partie
    01:27:135 (1,2) - Utilise plutôt ce rythme, ça concorde beaucoup mieux:
    Je préfère mon rythme
  7. 01:30:032 (2,3,4) - Ta diff à tellement peu de 1/2 que ça fait vraiment bizarre de voir ça. Ca créé un énorme pic de difficulté qui est plutôt désagréable à jouer. Reregarde le début de ta map qui n'a quasiment aucun 1/2 et tu verras qu'il y a beaucoup de 1/2 dans les vocals que tu as justement skippé alors mieux vaut faire pareil ici et changele rythme afin de rendre le pattern plus simple.Je trouve qu'un pic de difficulté est toujours nécessaire. Je ne peux pas prendre toutes les vocals en compte toujours, je fais des erreurs après tout :o
  8. 01:32:589 (1) - Commence le 1/2 beat plus tôt car c'est là que le chanteur commence à crié (ralenti la chanson si tu me croit pas) Fait
  9. 01:34:294 (1,2,3,4) - Alors là ca ne suit pas du tout la voix bizarrement alors que tu la suit depuis le début. Fait plutôt ça:
    Je ne suis pas que la voix, mais les drums et la basse aussi
  10. 02:03:953 (1,2,3,1) - La musique répète 2 fois la même chose et tu utilises 2 rythme radicalement différent. Pourquoi? Retire le slider et utilise un rythme similaire à 02:03:953 (1,2,3). Je ne te dis pas de forcement utilisé le même mais au moins un truc qui ressemble.Parce que je n'aime pas trop me répéter dans mon mappage
  11. 02:21:680 (5) - Rajoutes une fleche? Le chanteur fini la note à 02:22:703. Oui !
  12. 02:25:430 - Rajoute une note ici ainsi qu'à 02:25:771. Bizarrement tu l'as fait dans la insane mais pas ici. C'est vraiment bizarre pourtant c'est des notes puissantes et qui doivent être jouées.
Je m'en occuperais
Placement/Aesthetic
  1. 00:32:589 (2,1) - Overlap pas très joli. reglé
  2. 00:41:453 (2) - Ta donné une forme un peu bizarre à ton slider. Il a l'air un peu "cassé" au bout. Essaye de donné une forme plus arrondie. modifié
  3. 00:48:953 (3) - Pas très joli. Les sliders à 3 points font automatiquement de belles courbes donc essaye de les utilisés au plus possible dans ce genre de cas.réglé
  4. 00:53:044 (4) - ^ (etc....) réglé
  5. 02:06:510 (1,2) - Mauvais sapcing (x0.87 au lieu de x1.0) fait
  6. 01:39:748 (2) - Bouge la note à x=244 y=80 pour la double blanket. Fait
  7. 01:43:328 (4) - Cette fois le slider est bien justifié musicalement, félicitation! Par contre utilise un slider a 3 points, c'est bien plus joli:
Fait
NC
  1. 00:58:839 (1,1) - Il y a un NC de trop ici. Le combos de longueurs 1 sont en général assez rare dans les normal et ne sont là que si il y a quelque chose de particulier dans la chanson ce qui n'est pas le cas ici.
Fait

[Hard]
Rythm
  1. 00:29:862 - Pourquoi pas de note ici? La voix chante une note comme pour 00:29:691 (6,1,2,3,4). ok
  2. 00:32:589 (4) - Commence le slider 1/2 beat plus tôt. C'est là que le chanteur commence à crier. ok
  3. 00:35:998 (1) - Rajoute une flèche à la fin du slider car le chanteur maintien la note finale pendant ces 2 beats. oui
  4. 00:41:964 (1,2,3,4,5,6) - Ce rtyhme ne suit vraiment rien. J'ai beau écouté je vois vraiment pas pourquoi t'as fait ça. Ici c'est plus l'endroit pour mettre un spinner comme en normal. en effet
  5. 00:44:862 (1,2,3) - Pourquoi il n'y a pas de note sur les 1/2 entre les notes déja mise? Tu as plutôt l'habitude de les mettre comme pour 00:49:975 (1,2,3) ou 00:29:691 (6,1,2,3,4). Mieux vaut avoir une logique de mapping constant ou la map parait random. Je suis d'accord
  6. 00:49:294 - Met un slider de longueur 1/2 ici? Pourquoi ignorer ces notes très puissante? Surtout que tu as déja montré que tu suivais quelquefois l'instru lorsqu'il n'y avait pas de voix. Tout à fait d'accord
  7. 01:00:544 (3,5,7) - Si tu écoutes bien tu entendras que ces sliders commencent 1/2 beat trop tôt. La voix commence sur le red tick! Très bien entendu :O
  8. 01:05:316 (1) - Ok, le slider est joli je suis d'accord mais ce n'est pas "on créé le pattern et on essaye de le faire coller au rythme de la musique d'une façon ou d'une autre" mais c'est "on utilise le rythme de la musique et ses contraintes pour créé les patterns donc ton slider, aussi joli soit it, n'a rien à faire ici et tu dois mapper cet endroit normalement. Non je garderais mon calamard
  9. 01:35:998 (5) - Comme pour 00:35:998. Oui
  10. 01:45:203 (2,2) - C'était bien parti, tes gros sliders commençaient à être justifié par la musique mais non tu as recraqué! Donc retire-les et utilises le vrai rythme. Et si jamais tu persistes a les garder au moins transforme les en slider a 3 points ce sera vachement plus joli et fait les terminer 1/2 beat plus tard car écoute bien la musique c'est là qu'ils doivent terminer. 3points mon général !
  11. 01:59:691 - Non mais là t'as le droit d'utiliser 1/4 alors vas-y! Fait un triplet! Triplet !
  12. 02:08:385 (1) - Retire le spinner et mappe cette partie-là. Le spinner n'a rien à faire ici. Bien compris
  13. 02:19:975 - Rajoute une note ici. Oui
  14. 02:25:430 - Rajoute les 2 notes de fin. Oui
Placement/Aesthetic
  1. 00:32:078 (3) - Courbe le sldier pour éviter l'overlap pas très esthétique et faire une blanket à la place. Remappé
  2. 01:03:271 (7) - Oriente ce slider dans le sens opposé ca fera plus joli pour le pattern et ça donnera un bien meilleur flow. Moddifié
  3. 01:39:407 (3,4) - Pourquoi un spacing si petit (x0.86)? Je trouve que ca colle bien à cette partie
  4. 01:41:794 (1,2,3,4) - ^ ^
  5. 01:53:044 (1,1) - Le stack est pas bon. good
  6. 01:58:498 (4) - La forme bizarroïde de ce slider n'est pas du tout justifié. Fait un slider normal ici. Ca colle au petit vibrato du chanteur
NC
  1. 01:35:998 (5) - Tu avais mis un NC à 00:35:998 qui est un endroit complètement identique dans la musique.
[Insane]
  1. Le titre de la diff est vraiment bizarre. Pourquoi ne pas l'apeller insane tout simplement?
Rythm
  1. Trop de problème de rythme, je ne peux pas là.
Placement/Aesthetic
  1. 01:50:316 (1) - Ok, cette fois le placement du slider est bien justifié. Malheureusement c'est totalement unrankable car l’accélération est violente et injustifiée. On sent qu'elle est là juste pour pouvoir casé le slider et rien d'autre ce qui n'est pas bon.
Bon, au cas où tu ne l'est pas compris ton défaut majeur c'est le !!!!!RYTHME!!!!! Tu dois créé tes patterns en fonction de la musique et non créé tes pattern d'abord et essayer de les faire coller quelque part après cela pose sinon de nombreux problème. Je te conseille vraiment de revoir completement le rythme utilisé dans toutes tes diffs car il est vraiment chaotique à certains moment. Je pense avoir corrigé le plus gros de la normal et hard mais il reste encore quelques problèmes plus mineurs. Quand à la insane elle est bourée de problème de rythme, serieux recheck là mais au ralenti (75% et 50%) et tu verras.

Sinon j'ai pas check les hitsounds mais de ce que j'ai entendu il pourraient vraiment être amélioré. Notamment les finish qui sont un peu random a certains passage et qui manquent à d'autres.

Aussi fait attention à tes sliders. Lorsque tu veux faire une forme simple utilise els slider à 3 points c'est essentiel!!!!!!

Sinon pour les pattern c'est très inconsistant. La hard a de bons pattern, la normal alterne entre des bons pattern et du random mais je suppose que les bons patterns sont du remapping et que le reste est ce qui reste de la diff avant qu'elle soit moddée. Et la insane c'est à peu près pareil.

En tout cas je te conseille vraiment de retravaillé ces points. Je ne pense pas que ta map est prête pour les BAT mais si tu doutes encore tu peux toujours demander à gabe par exemple (ou a un autre bat) de faire un testpaly rapide.

Bon, en espérant que ça t'as aidé et pas découragé :)
Topic Starter
HeShu
Huge modding of hitsound + Kiai added + Hitsound volume and style modified for consistence
50=>40% and 70% => 60%
jonathanlfj
alright lets see

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
I would like you to reconsider your normal sample slider whistle usage. Some times it might fit the song to a certain degree, but most of the time its just added noise and feels vastly unnecessary. I'd suggest you remove all of them and leave the emphasis to slider starts/ends
im also a bit iffy about the timing at some places, see if you can get a good timer to verify this

[Ami's Easy]
00:42:816 (1,2) - avoid the overlap here, make it look like 00:43:498 (2,3)
00:59:862 (2) - NC here instead of 00:59:521 (1)
01:12:816 (2) - stack this on 01:10:089 (4) for a better reverse effect
01:22:703 (3) - missed a clap
01:33:953 (1,2) - form it like this for a cleaner pattern: 01:46:907 (4,5) - the blanketing here can be done better
01:53:044 - add a note here, or drag the break to start here, the effect would be better (use soft sample if you add a note)
02:25:089 (1,2,3,4,5) - i think its better if you flip this vertically so 02:25:771 (2) will not be partially blocked. remember to adjust distance spacing

[Normal]
clap patterns are a bit messy, remember that claps sounds best if you keep them on the 2/4th white line in each measure
00:28:498 (1) - NC is not needed
00:57:135 (5) - use a 3 point slider here, would look better compared to 4 points
01:01:907 (1,2,3) - i would map this like 01:04:975 (1,2,3), mostly because there is not much emphasis on 01:01:907
01:07:362 (1,2) - this may confuse some players due to its larger spacing and partial overlap, ctrl+g on 01:08:044 (2) and readjust spacing on this pattern
01:11:112 (2,3) - how bout this rhythm instead: 01:22:873 (1) - don't use 1/4 sliders on a normal; its not only hard to read but also poses problems in taiko conversions
01:30:544 (3,4) - try a rhythm like this: 01:43:328 (4) - the blanket here could be done better
01:50:316 (1) - remove the finish on this, doesnt really fit imo
02:05:146 (1) - remove NC
02:09:407 (1) - multiple repeats might raise some confusion for players at this level, better to split this into 2 normal sliders
02:21:680 (5) - ^

[Hard]
00:32:419 (4,5,6) - this pattern is very hard to read under this AR, either remove the middle note or use normal spacing
00:54:407 - add a note here feels better, try stacking on top of 00:54:578 (1)
00:59:862 (1,2,3,4,5,6,7) - this section plays really bad, mostly because there is an ambiguous number of repeats, forcing players to read approach circles instead of following the actual song. Might want to remap it to something less confusing
01:10:089 (1,3) - these two sliders can also be mapped with a simpler rhythm (e.g. circles on white line or 1/1 sliders), it will just be easier to follow and more appropriate for a hard
01:26:112 (5) - make this turn the other way would flow better 01:33:953 (2) - NC here instead of 01:32:589 (1)
01:43:328 (2) - this sounds better if you ended it at 01:44:691
01:59:691 (5) - add NC here, combo number gets a bit big
02:08:725 (6,7,8) - map it with this rhythm instead: 02:25:430 (1,2) - might want to have some symmetry here

[Insane]
01:00:203 (2,3,4) - use normal spacing here would be more appropriate
01:03:612 (4,5,6) - same here, its easy to misread this as 1/2 spaced
01:08:385 (1,2,3,4,5,6,7,8,9,10,11) - this doesnt really work here; first of all the stream is following nothing in the music, which makes it incredibly hard to hit properly, and the slider is skipping over a lot of strong beats in the music. suggesting a remap here with a more appropriate rhythm
01:14:862 - this is actually a good place to put a stream instead of the spinner, basically from 01:14:862 up until the start of the kiai to make up for deleting the previous stream
01:27:475 (2) - this doesnt really flow that well, i would move it more to the left
01:29:095 - add a note here to follow the same rhythm as 01:27:731 (3)
01:33:271 (1) - remove this NC and add it on 01:33:953 (2); then remove NC on 01:34:294 (1) as well
01:38:725 (1,2) - one more repeat on 01:38:725 (1), and start 01:38:981 (2) at 01:39:066
01:50:316 (1) - although this give a cool visual effect, it is incredibly hard to follow the slider properly at this SV; keep the sv below 1.25x (you can resize the slider via ctrl+shift+s to keep it snapped)
01:53:555 (2,2,2) - these should all have an extra repeat to catch the vocals
02:02:609 (1) - unsnapped circle and green line
02:09:066 (5) - make this into a 1/2 slider to catch the sound at 02:09:237

I hate to say this, but even if you applied everything i said, the map still needs more work to be deemed as rankable by today's standards. You might want to consider remapping some parts of your diffs, especially sliders with old beizer curves and some rhythms that are hard to read/play. Also get play tests from people who do not map/mod; player opinion is valuable and sometimes are worth more than a mod like this. You can use the channel #modhelp in game to find some others to try your map as well, and if you have any questions feel free to pm me. Good Luck ><
Topic Starter
HeShu


Erm... I know what my week-end will be used for :(
Irreversible
Hm. Don't give up, after you fixed the stuff he mentioned, we can try to make it look a bit more clean. Jonathan; also consider that it's his first map, and personally I wouldn't say mods help too much. It's just the map being like this. Let's just try our best to polish it as good as we can, and then give it a try!

01:09:237 (11) - Insane; make this one nicer already xD
Topic Starter
HeShu
Since you gaved me an huge mod ( :) ) I will mod little by little !
We go !

jonathanlfj wrote:

alright lets see

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
I did change it, looks better now !
I would like you to reconsider your normal sample slider whistle usage. Some times it might fit the song to a certain degree, but most of the time its just added noise and feels vastly unnecessary. I'd suggest you remove all of them and leave the emphasis to slider starts/ends
I don't know how to use them, so deleting them is the easiest way to deal with them
im also a bit iffy about the timing at some places, see if you can get a good timer to verify this
Already checked by - Umi - and Shiro (page 1 and 3)

[Ami's Easy]
00:42:816 (1,2) - avoid the overlap here, make it look like 00:43:498 (2,3) Done
00:59:862 (2) - NC here instead of 00:59:521 (1) Done
01:12:816 (2) - stack this on 01:10:089 (4) for a better reverse effect Done
01:22:703 (3) - missed a clap Fixed
01:33:953 (1,2) - form it like this for a cleaner pattern: I did my best
01:46:907 (4,5) - the blanketing here can be done better Fixed
01:53:044 - add a note here, or drag the break to start here, the effect would be better (use soft sample if you add a note) I made a blanket
02:25:089 (1,2,3,4,5) - i think its better if you flip this vertically so 02:25:771 (2) will not be partially blocked. remember to adjust distance spacing Changed

[Normal]
clap patterns are a bit messy, remember that claps sounds best if you keep them on the 2/4th white line in each measure
00:28:498 (1) - NC is not needed Fixed
00:57:135 (5) - use a 3 point slider here, would look better compared to 4 points Done
01:01:907 (1,2,3) - i would map this like 01:04:975 (1,2,3), mostly because there is not much emphasis on 01:01:907 It's the characters presentation opening, it does need emphasis imo
01:07:362 (1,2) - this may confuse some players due to its larger spacing and partial overlap, ctrl+g on 01:08:044 (2) and readjust spacing on this pattern Done
01:11:112 (2,3) - how bout this rhythm instead: Modified and added a reverse-flow end
01:22:873 (1) - don't use 1/4 sliders on a normal; its not only hard to read but also poses problems in taiko conversions Modified and gived it an anchor form, ugh ugh ~~
01:30:544 (3,4) - try a rhythm like this: Had to fully remap the pattern
01:43:328 (4) - the blanket here could be done better Fixed
01:50:316 (1) - remove the finish on this, doesnt really fit imo Done
02:05:146 (1) - remove NC Done
02:09:407 (1) - multiple repeats might raise some confusion for players at this level, better to split this into 2 normal sliders Done
02:21:680 (5) - ^ Done

[Hard]
00:32:419 (4,5,6) - this pattern is very hard to read under this AR, either remove the middle note or use normal spacing Done
00:54:407 - add a note here feels better, try stacking on top of 00:54:578 (1) done
00:59:862 (1,2,3,4,5,6,7) - this section plays really bad, mostly because there is an ambiguous number of repeats, forcing players to read approach circles instead of following the actual song. Might want to remap it to something less confusing Done
01:10:089 (1,3) - these two sliders can also be mapped with a simpler rhythm (e.g. circles on white line or 1/1 sliders), it will just be easier to follow and more appropriate for a hard modified
01:26:112 (5) - make this turn the other way would flow better True
01:33:953 (2) - NC here instead of 01:32:589 (1) Done
01:43:328 (2) - this sounds better if you ended it at 01:44:691 True
01:59:691 (5) - add NC here, combo number gets a bit big Done
02:08:725 (6,7,8) - map it with this rhythm instead: Done
02:25:430 (1,2) - might want to have some symmetry here Done

[Insane]
01:00:203 (2,3,4) - use normal spacing here would be more appropriate Done
01:03:612 (4,5,6) - same here, its easy to misread this as 1/2 spaced Done
01:08:385 (1,2,3,4,5,6,7,8,9,10,11) - this doesnt really work here; first of all the stream is following nothing in the music, which makes it incredibly hard to hit properly, and the slider is skipping over a lot of strong beats in the music. suggesting a remap here with a more appropriate rhythm Done
01:14:862 - this is actually a good place to put a stream instead of the spinner, basically from 01:14:862 up until the start of the kiai to make up for deleting the previous stream I think it's my most beautifull stream <3
01:27:475 (2) - this doesnt really flow that well, i would move it more to the left Fixed
01:29:095 - add a note here to follow the same rhythm as 01:27:731 (3) Done
01:33:271 (1) - remove this NC and add it on 01:33:953 (2); then remove NC on 01:34:294 (1) as well Done
01:38:725 (1,2) - one more repeat on 01:38:725 (1), and start 01:38:981 (2) at 01:39:066 done
01:50:316 (1) - although this give a cool visual effect, it is incredibly hard to follow the slider properly at this SV; keep the sv below 1.25x (you can resize the slider via ctrl+shift+s to keep it snapped) Remapped <3
01:53:555 (2,2,2) - these should all have an extra repeat to catch the vocals Done
02:02:609 (1) - unsnapped circle and green line Corrected
02:09:066 (5) - make this into a 1/2 slider to catch the sound at 02:09:237 Done

I hate to say this, but even if you applied everything i said, the map still needs more work to be deemed as rankable by today's standards. You might want to consider remapping some parts of your diffs, especially sliders with old beizer curves and some rhythms that are hard to read/play. Also get play tests from people who do not map/mod; player opinion is valuable and sometimes are worth more than a mod like this. You can use the channel #modhelp in game to find some others to try your map as well, and if you have any questions feel free to pm me. Good Luck ><
Ugh :o
Ohhh sweet lord this modding is done, let's make it modded and played :D
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