Hamasaki Ayumi - Progress [Osu|Taiko]

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Total Posts
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Topic Starter
AnreFM

10crystalmask01 wrote:

Ello! ^^ Random mod!

[General]
01:23:552 -Don't need kai time on this part, since the chorus has already ended.yep

[Hard]
00:33:965 (5) - NC
00:37:932 (5) - ^
00:55:783 (1) - Remove finish.
01:03:717 (1) - Add finish on the head.
01:05:700 (5) - Add finish on the tail to match the cymbal crash heard in the music.
01:19:585 (1) - Change finish on the head to a finish.
01:21:568 (1) - Add finish on the tail.
01:27:519 (1) - Add finish on the head.
01:31:485 (1) - ^
01:32:477 (3) - Add finish on the tail.
01:35:452 (1) - Add finish on the head.
01:42:604 (1,1) - Remove NC's here, its not necessary.

[Progress]
00:16:374 (1) - Add finish on the head to match the cymbal crash heard in the music.
00:45:866 (1) - Change finish on the head to whistle.
00:49:833 (5) - Add finish
01:03:717 (1) - ^
01:05:700 (8) - Add finish on the tail.
01:21:568 (7) - ^
01:32:477 (3) - ^
01:35:452 (1) - Add finish on the head.

Wow, really nice map! ^^ Only missing a few finish hitsounds here and there really.

Hope this helps~!fixed all with editing on the volumes, Thanks :D

smallboat wrote:

[General]

BG's file name must be clear. I suggest the "12" changed "bg" or "BG"?does it matter? I've seen many ranked without a proper name to the BG files, not to mention I don't have any image files within the map except the bg

[Hard]

00:31:238 (3) - removed whistle?
00:43:138 (2,4) - add whistle so strange..no, matching with the background music
00:58:758 (9) - front + whistle?^
01:03:717 (1) - front+ finish?^
01:10:411 (8) - end + whistle?^

[Progress]

00:22:560 (2) - whistle remove the front? End is so strange.same as normal
00:42:890 (5,7) - add whistle so strange.
00:52:808 (3) - ctrl+g?fixed
01:01:733 (4) -bad stack.woops didn't realize that
01:03:717 (1) - ^^
01:15:122 (10) - add finish. volumeno, fine as it is
01:45:224 (7) - volume 10, let slider no sound.no, fine as it is

Thanks~

Lanturn wrote:

Also to Anre, np. I didn't really expect my Taiko diff to be added in the first place.[o/
Thanks everyone for the mod :D
Irreversible
Chub chub random mod appearing!

[Progress]

Gameplay: I was rather bored at some points, I think i'll mostly help you how you get some better emphasis, since you used kinda less jumps. Also there are some rather important rhythm issues (ending on strong tick, this should be taken serious). So, I'm here to help.

HP seems unneccessarily high with 8, -1?

Intro

00:04:513 (1) - the white tick is just too strong here as if you should ignore it - people should definetly be able to click. Lemme suggest something: http://puu.sh/4GUoL.jpg There is also another rhythm in the shown picture: The begin is rather boring, in my opinion, so you should bring some variation in.

00:05:995 (9) - The same here - the slider ends on a long white tick, which is strong. Please remove it, and add two circles instead, it'll give the whole situation a much better effect and emphasis.

Also, is it possible that the begin is slightly off? I suggest Offset 2272 for the first red point. DON'T forget to resnap everything correctly, please!

Please go through your intro again, and check which sliders end on a white tick, and change them, because you'll get a better rhythm then. 00:07:953 - Also, please be careful of those: They're strong too! You should consider adding a circle in spots like those instead.

00:10:054 - You've missed an obvious triplet here. Add a circle to fit the background rhythm perfectly, and to give it the perfect emphasis, because it literally kicks in the start.

00:11:295 (4,2) - Please be careful of these triplets. They're not consistent at all, and I can't really hear it in the background. Consider removing them, and add them at better points like 00:11:907 - .

00:16:361 (1) - Remove this one while adding 3 circles. Maybe even add a slight jump? Would be a nice ending of the intro, along with the triplet 00:17:591 - .

00:18:209 (1) - Consider moving back this spinner to the blue tick before it, I think this is better because it should normally even start 00:18:085 - .

Between Intro and Kiai (dunno what it's called, lol)

Mh, the part oooverall is okayish, but still, there can be much improvement by putting better emphasized points. Another problem is the spacing, you can see it clearly here:
00:20:081 (1,2,3,4) - Let's take this as an example.
1 to 2 has a spacing of 1.32 which is okay.
2 to 3 has a decreased spacing of 0.98, and i don't really get why, it plays a bit awkward
00:21:568 (4) - here you can hear a .. bum, it's rather loud! So here would be a good point to put a circle, because it totally fits the bum. Maybe a small jump? That's up to you.
So what i wanna say is, that you should take care of where you put another DS.

Next problem is the rhythm, which is a bit boring. You can simply add more variation by putting several circles, which are focussed on the vocals (you've focussed pretty much on the background now) so adding something 00:21:940 - here would already help.

I've mapped you a part, so you can see the variation and spacing i'm talking about. Listen to the stuff carefully, and you'll figure out what i've mapped to. There's no need to put the jumps though, it's just to show you where you can put them to get the best result (in my opinion, there are always better ones)

64,228,20081,6,0,P|104:248|152:252,1,90
232,220,20576,1,0,0:0:0:0:
312,132,20824,2,0,P|400:104|480:156,1,180
468,296,21568,1,0,0:0:0:0:
392,344,21816,1,0,0:0:0:0:
348,352,21940,1,0,0:0:0:0:
304,348,22064,6,0,P|256:332|216:276,1,90
200,220,22560,2,0,P|200:176|172:116,1,90
156,96,22932,2,0,L|308:96,1,135
432,40,23552,1,0,0:0:0:0:
468,120,23800,1,0,0:0:0:0:
432,248,24047,5,0,0:0:0:0:
380,324,24295,1,0,0:0:0:0:
304,272,24543,2,0,P|260:256|188:268,1,90
188,272,24915,2,0,L|120:140,1,135
72,32,25535,1,0,0:0:0:0:
204,56,25783,1,0,0:0:0:0:
248,68,25907,1,0,0:0:0:0:
292,80,26031,2,0,L|388:140,1,90
396,144,26403,2,0,P|412:212|396:292,1,135
256,336,27023,1,0,0:0:0:0:
140,248,27271,1,0,0:0:0:0:
228,132,27519,1,0,0:0:0:0:

00:49:833 - Well, this is one of another very important spots in your map: the lead in to the kiai. You didn't do anything very special, so let's try pimping it a bit up.

So, you wanna build up tension i suppose: Try http://puu.sh/4GXO4.jpg this rhythm, focussing on the big reverse slider here. (maybe 0.75 SV)
And you'll release the energy with the stream. I suggest normal hitsounds btw, for here and the whole kiai, you'll simply get a better effect.
http://puu.sh/4GXQp.jpg So that's the whole suggestion.

Kiai

The kiai is so powerful, you should use this energy!
I suggest using something like 1.2x SV, because like that you'll just have the kinda same as before, and the kiai should be different shouldn't it?

Let me give you some rhythm suggestions, i'll put it in the box below, make sure you don't overwrite something you don't want, so make sure you've made an additional diff to test it. Just take some ideas out of it, and try to get the best out of your diff! (just placed the rhythm here). Of course it's important to keep your own style, but. yknow what i mean :P

osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:suggestion
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:300628
BeatmapSetID:116540

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2289,494.233937397035,4,2,1,5,1,0
2289,-100,4,2,1,70,0,0
19587,-100,4,2,1,5,0,0
20081,495.867768595041,4,2,1,70,1,0
43882,-125,4,2,1,70,0,0
44378,-100,4,2,1,70,0,0
45865,-125,4,2,1,70,0,0
46361,-100,4,2,1,70,0,0
49833,-100,4,2,1,70,0,0
50824,-100,4,2,1,70,0,0
51816,-76.9230769230769,4,1,2,70,0,1
67560,-100,4,1,2,70,0,0
67684,-100,4,2,1,70,0,1
83303,-100,4,2,1,70,0,0
83551,-100,4,2,1,70,0,1
83676,-100,4,2,1,70,0,0
99419,-100,4,2,1,70,0,0
101031,-100,4,2,1,5,0,0
101279,-100,4,2,1,30,0,0
101542,697.674418604651,4,2,1,30,1,0
102239,779.220779220779,4,2,1,30,1,0
102604,845.070422535211,4,2,1,30,1,0
103433,895.522388059701,4,2,1,30,1,0
103880,1250,4,2,1,30,1,0
104505,1395.3488372093,4,2,1,30,1,0
105224,495.867768595041,4,2,1,30,1,0
105505,495.867768595041,4,2,1,15,1,0
109471,-100,4,2,1,7,0,0


[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

[HitObjects]
160,92,49833,6,0,L|320:120,2,135
148,180,50824,1,0,0:0:0:0:
136,268,51072,1,0,0:0:0:0:
152,180,51320,1,0,0:0:0:0:
144,224,51444,1,0,0:0:0:0:
128,312,51568,1,0,0:0:0:0:
136,268,51692,1,0,0:0:0:0:
192,256,51816,6,0,P|264:280|356:208,2,175.499991966248
320,128,52808,2,0,P|248:104|156:176,2,175.499991966248
256,228,53800,2,0,L|424:304,1,175.499991966248
360,292,54295,2,0,L|272:168,1,116.999994644165
176,188,54791,1,0,0:0:0:0:
88,112,55039,1,0,0:0:0:0:
180,184,55287,1,0,0:0:0:0:
88,112,55535,1,0,0:0:0:0:
200,144,55783,1,0,0:0:0:0:
200,144,56155,1,0,0:0:0:0:
200,144,56527,1,0,0:0:0:0:
200,144,56775,1,0,0:0:0:0:
200,144,57147,1,0,0:0:0:0:
200,144,57519,1,0,0:0:0:0:
180,260,57766,2,0,L|336:252,1,116.999994644165
196,196,58262,1,0,0:0:0:0:
92,140,58510,1,0,0:0:0:0:
120,252,58758,2,0,L|312:256,1,175.499991966248
264,208,59254,2,0,L|276:120,1,58.4999973220826
296,204,59502,2,0,L|344:156,1,58.4999973220826
352,220,59750,1,0,0:0:0:0:

Well, I hope I can help you improving your insane a bit. Feel free to deny everything though, it's mostly up to personal stuff, but i'm sure you could take some ideas out of it. Good luck, and don't hesitate asking me for more support.

See you ~
Topic Starter
AnreFM
Thank you very much Irre;_;

will edit this when I get to decide the stuffs to change~
nattap
From my Q

[Easy]
01:39:419 (3) - Clap ? but up to you I think guitar fit with Clap more

[Normal]
Why this diff's Kiai time different from others ?

[Hard]
00:29:750 - Recomended to put a circle here

[Progress]
00:55:783 (1) - 01:11:651 (1) - It shouldn't be a normal hitsound

Very Impressive beatmap, Almost Perfect

Good luck on ranking :)
Lanturn
Seems a few other things are out of whack as well.. the offset and all has changed? I'll update my diff once Anre confirms all the red / kiai is what it should be.

Or feel free to do it yourself.

Kiai time needs to be reduced and the Red timing needs to match up with all the diffs.
quantum-rose
from forum PM.

[Easy]
Tooooooo many finishes ,try replace some with whistles.

[Normal]
kiai time conflicts to other difficulties

[Hard]
01:42:604 (1) - this NC is quite strange ...NC them all or just no NC

[Progress]
01:45:224 (7) - NC?

sorry just a quick glance.
Nice job,good luck~
AniMe666
Taiko request from here queue

[Taiko Muzukashii]
* 00:05:731 - k → d
* 00:16:851 - d → k
* 00:57:519 - d → k

[Nardo's Oni]

* 00:04:496 - add d
* 00:08:449 - add d
* 00:12:033 (26,27) - delete kd
* 00:12:403 - add d
* 01:00:122 - add note or move 01:00:246 to here
* 01:01:114 01:02:105 - ^
* 01:04:709 - k → d
* 01:05:080 - d → k
* 01:28:014 - 01:29:254 - add note
* 01:32:973 - remove finish
* 01:33:221 - fill 01:33:717 - fill
* 01:34:213 - add note
* 01:38:923 - d → k
* 01:39:171 - d → k


hopely is done !
Nardoxyribonucleic

AniMe666 wrote:

Taiko request from here queue

[Nardo's Oni]

* 00:04:496 - add d fixed
* 00:08:449 - add d fixed
* 00:12:033 (26,27) - delete kd fixed
* 00:12:403 - add d fixed
* 01:00:122 - add note or move 01:00:246 to here
* 01:01:114 01:02:105 - ^ fixed
* 01:04:709 - k → d
* 01:05:080 - d → k <^Great~
* 01:28:014 - 01:29:254 - add note added
* 01:32:973 - remove finish umm...no
* 01:33:221 - fill 01:33:717 - fill fixed the latter~
* 01:34:213 - add note nope
* 01:38:923 - d → k no change
* 01:39:171 - d → k no change

hopely is done !
Thanks for your mod~ :D
Updated version can be found here
- Tu -
Status: Finished

General
Good hitsound
Tempo is awesome


Irre' s Easy
01:37:932 (1) - add one note here?

Lanturn's Normal
sorry i didnt see (any) problem(s) here

Hard
01:11:403 (11) - add a clap note here?
101542,697.674418604651,4,2,1,20,1,0
102239,779.220779220779,4,2,1,17,1,0
102604,845.070422535211,4,2,1,14,1,0
103433,895.522388059701,4,2,1,11,1,0
103880,1250,4,2,1,8,1,0
104505,1395.3488372093,4,2,1,5,1,0
105224,495.867768595041,4,2,1,5,1,0
105505,495.867768595041,4,2,1,5,1,0
those timepoint can be removed(replace in inherited point is better


Progress
00:04:496 (1) - NC? too long for the first combo ,maybe cut it here?
00:25:783 (1) - NC?
00:29:006 (3) - better place it behind the silders's end circle
00:50:824 (8) - blanket 00:50:576 (7) - better?
01:14:626 (8) - maybe NC?
Nwolf
Woof from my queue

[Taiko Muzukashii]
00:33:717 - add kat here? You put a kat everywhere with the hi-hat heared, just not here
01:08:428 (195) - Change to k, vocals go up here and it sounds weird cause you used more kats before

[Nardo's Oni]
00:14:133 (35) - this K seems kinda random, either make it k or add a finish to 00:02:272 (1) ; 00:06:225 (10)
00:20:948 - add d, there's one more word sung here
00:25:783 (21,22,23,24) - Change to: kkd k, fits the vocals more (and you used this pattern again later)
00:41:651 (77,78,79) - (If done above mod): Change to kkd


nice to see a pretty easy Oni, haven't really seen something like that in a long time : D

gl for rank^^
Shizuka-Nee
Hi there again since you asked for a little overview sort of thing.
ratings are 1-10

[Irre's Easy] = 9
overall is very good. I think my opinion, it's ready for ranking. very nice sound effects: matching up with the beat of the song.
the only thing that bothers me an extremely small amount is some of the parts where new combos are place, but i think its just my preference so don't pay attention to it too much.

[Lanturn's Normal] = 8.5 ? (lol)
Again overall is very good. You know when to use sliders and hitcircles. only thing slightly bugging me is how some objects were place in the 1st verse on the song. not big problem, just my preference on things.

[Taiko Muzukashii] = 7 (currently)

I've never done a taiko mod before but i noticed there is some new difficulties when i first modded your map but here i go!

(if anything i say is wrong, please forgive me and correct me, I'm not much of a taiko player.)
d=don
D=big don
k=kat
K=big kat

00:05:237 (9) - remove d, i think it sounds better.
00:09:191 (20) - ^
from 00:51:072 - to 00:51:196 - kk
00:56:775 - replace with d
01:00:742 (166) - ^
01:41:403 - you could just put a spinner here until the rest of the song.

[Hard] = 9
Really great difficulty. i like the flow of this map and how the objects are used and placed. also has very good hitsounds. only thing bugging me was probably only a few objects were placed a little bit differently. again, my preference, don't worry about it.


= 6 (currently)
(i put this in a box cuz its kinda long)
00:04:248 - d
00:04:372 - k
00:07:461 - d
00:07:585 - d
00:07:708 - k
00:08:449 - d
00:20:576 - to 00:20:824 - dkd
00:21:072 - d
00:21:320 - d
00:25:287 - d
00:29:254 - d
00:29:378 - d
00:35:328 - d
00:45:122 - d
00:45:246 - d
00:45:370 - k
00:47:105 - d
00:47:229 - d
00:47:353 - k
the reason i want you to add more because i felt that the beginning would've had felt too slow for Oni taiko players.I hope that clears up any confusion all of those additions.

[Progress] = 9.5
This one had a very nice flow to it and i have no problems with the new combos and placement. very nice and i definitely think this is rankable. the only reason i didn't give you a 10 because anything can keep improving. ;D

Good luck. i hoped i helped out this time, again. XD
Lanturn
Kiai Fixed to match the other diffs

osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2272,494.233937397035,4,2,1,70,1,0
10673,-100,4,2,1,40,0,0
10797,-100,4,2,1,70,0,0
14627,-100,4,2,1,40,0,0
14751,-100,4,2,1,70,0,0
16357,-100,4,2,1,40,0,0
16481,-100,4,2,1,70,0,0
20081,495.867768595041,4,2,1,40,1,0
20204,-100,4,2,1,70,0,0
21568,-100,4,2,1,40,0,0
21692,-100,4,2,1,70,0,0
23552,-100,4,2,1,40,0,0
23676,-100,4,2,1,70,0,0
25535,-100,4,2,1,40,0,0
25659,-100,4,2,1,70,0,0
27519,-100,4,2,1,40,0,0
27642,-100,4,2,1,70,0,0
29502,-100,4,2,1,40,0,0
29626,-100,4,2,1,70,0,0
31485,-100,4,2,1,40,0,0
31609,-100,4,2,1,70,0,0
33469,-100,4,2,1,40,0,0
33593,-100,4,2,1,70,0,0
35452,-100,4,2,1,50,0,0
35576,-100,4,2,1,70,0,0
37436,-100,4,2,1,50,0,0
37560,-100,4,2,1,70,0,0
39419,-100,4,2,1,50,0,0
39543,-100,4,2,1,70,0,0
41403,-100,4,2,1,50,0,0
41527,-100,4,2,1,70,0,0
43386,-100,4,2,1,50,0,0
43510,-100,4,2,1,70,0,0
43882,-100,4,2,1,30,0,0
44006,-100,4,2,1,70,0,0
45370,-100,4,2,1,50,0,0
45494,-100,4,2,1,70,0,0
47353,-100,4,2,1,50,0,0
47477,-100,4,2,1,70,0,0
47849,-100,4,2,1,30,0,0
47973,-100,4,2,1,70,0,0
49337,-100,4,2,1,50,0,0
49461,-100,4,2,1,70,0,0
49833,-100,4,2,1,40,0,0
49957,-100,4,2,1,70,0,0
50328,-100,4,2,1,25,0,0
50452,-100,4,2,1,70,0,0
50824,-100,4,2,1,50,0,0
50948,-100,4,2,1,70,0,0
51320,-100,4,2,1,40,0,0
51444,-100,4,2,1,70,0,0
51816,-90.9090909090909,4,2,1,70,0,1
55783,-90.9090909090909,4,2,1,40,0,1
55907,-90.9090909090909,4,2,1,70,0,1
63717,-90.9090909090909,4,2,1,40,0,1
63841,-90.9090909090909,4,2,1,70,0,1
67560,-90.9090909090909,4,2,1,70,0,0
67684,-90.9090909090909,4,2,1,70,0,1
71651,-90.9090909090909,4,2,1,40,0,1
71775,-90.9090909090909,4,2,1,70,0,1
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105224,495.867768595041,4,2,1,5,1,0
105505,495.867768595041,4,2,1,5,1,0


[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

[HitObjects]
200,312,2272,2,0,P|256:332|312:312,1,120,2|2,0:0|0:0,0:0:0:0:
408,244,3260,2,0,P|384:192|424:128,1,120,2|0,0:0|0:0,0:0:0:0:
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136,192,42890,2,0,P|200:180|264:204,1,120,2|8,0:0|0:0,0:0:0:0:
344,272,43882,6,0,P|352:320|324:372,2,90,4|0|0,0:0|0:0|0:0,0:0:0:0:
312,220,44874,1,0,0:0:0:0:
288,104,45370,1,8,0:0:0:0:
168,112,45866,2,0,P|160:64|188:12,2,90,0|0|0,0:0|0:0|0:0,0:0:0:0:
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260,72,51816,6,0,P|332:52|397:81,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
432,116,52560,1,0,0:0:0:0:
464,172,52808,2,0,B|464:226|464:226|444:270|412:281,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,312,53552,1,0,0:0:0:0:
297,281,53800,2,0,B|265:270|245:226|245:226|245:170,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
312,60,54791,2,0,L|400:60,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
436,28,55287,2,0,P|424:88|456:160,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
444,284,56279,6,0,L|492:336,2,66.0000020141602,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,224,57271,1,8,0:0:0:0:
220,300,57766,2,0,L|152:260,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
104,296,58262,2,0,L|72:224,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
24,196,58758,2,0,P|96:168|124:96,1,132.00000402832,8|8,0:0|0:0,0:0:0:0:
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336,132,90494,2,0,L|408:120,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,91485,6,0,B|220:272|220:272|220:344,1,120,4|8,0:0|0:0,0:0:0:0:
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196,84,93965,1,8,0:0:0:0:
120,176,94461,2,0,L|72:224,1,60,8|0,0:0|0:0,0:0:0:0:
36,260,94957,2,0,P|100:260|160:296,1,120,8|4,0:0|0:0,0:0:0:0:
256,340,95948,5,8,0:0:0:0:
364,284,96444,1,0,0:0:0:0:
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300,76,97932,2,0,L|240:76,1,60,8|0,0:0|0:0,0:0:0:0:
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140,204,98923,2,0,L|112:280,1,60,8|8,0:0|0:0,0:0:0:0:
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256,192,101403,12,2,105505,0:0:0:0:

snlrocks wrote:

[Lanturn's Normal] = 8.5 ? (lol)
Again overall is very good. You know when to use sliders and hitcircles. only thing slightly bugging me is how some objects were place in the 1st verse on the song. not big problem, just my preference on things. err ok?.. Care to elaborate so I can improve it? I personally think its how it should be mapped following the the one instrument properly. Not really sure how else I could map this.. Following the drums in the background would be too weak.
Awaken

  • [General]
  1. Offset looks not right enough. But I don't also know how to fix it :o
  • [Progress]
  1. 00:03:754 (4) - ctrl+g?
  2. 00:23:055 (3) - stack well with the previous slider.
  3. 00:29:006 (3) - ^
  4. 01:18:097 lost a clap?

    nice diff
  • [Hard]
  1. 01:32:477 (3) - ctrl+g?
  • [Normal]
  1. None.
  • [Easy]
  1. 00:20:064 ~ 00:33:965 the claps is too loud. The music is relaxing here.
  2. 00:34:957 (4) - maybe putting it at 00:34:461 is better. And 00:34:957 (5) make this one go forward 1/2 beat.
  3. 00:57:271 (3,1) - blanket better.
  4. 01:13:634 (1,2) - blanket better
  5. 01:27:519 (1) - the final red tick isn't necessary at all. Maybe you want to make a symmetric figure,but,the red tick hasn't got it and l ooks ugly

Good Luck~
Topic Starter
AnreFM
mass repiles owo
Thanks everyone for the mods ovob

nattap wrote:

From my Q

[Hard]
00:29:750 - Recomended to put a circle hereumm no following the rgythm

[Progress]
00:55:783 (1) - 01:11:651 (1) - It shouldn't be a normal hitsoundi think it's fine as is :v

Very Impressive beatmap, Almost Perfect

Good luck on ranking :)Yay thank you for the mod :3
]

quantum-rose wrote:

from forum PM.

[Hard]
01:42:604 (1) - this NC is quite strange ...NC them all or just no NCright. remove NC

[Progress]
01:45:224 (7) - NC?NC on the stanza before it

sorry just a quick glance.
Nice job,good luck~thanks for the mod :D

AniMe666 wrote:

Taiko request from here queue

[Taiko Muzukashii]
* 00:05:731 - k → dfix
* 00:16:851 - d → k^
* 00:57:519 - d → k^

hopely is done !thanks for the mod :)

- Tu - wrote:

Status: Finished

General
Good hitsound
Tempo is awesome


Hard
01:11:403 (11) - add a clap note here?umm no, currently following the rhythm and silence is good :v
101542,697.674418604651,4,2,1,20,1,0
102239,779.220779220779,4,2,1,17,1,0
102604,845.070422535211,4,2,1,14,1,0
103433,895.522388059701,4,2,1,11,1,0
103880,1250,4,2,1,8,1,0
104505,1395.3488372093,4,2,1,5,1,0
105224,495.867768595041,4,2,1,5,1,0
105505,495.867768595041,4,2,1,5,1,0
those timepoint can be removed(replace in inherited point is better)you mean the green lines? well mostly are used for SV change, just remove 1 which is useless, the rest are needed :v


Progress
00:04:496 (1) - NC? too long for the first combo ,maybe cut it here?fix
00:25:783 (1) - NC? fix on stanza
00:29:006 (3) - better place it behind the silders's end circleit is as best it could get :?
00:50:824 (8) - blanket 00:50:576 (7) - better?welp.. fix? it already fine imo
01:14:626 (8) - maybe NC?no, no need to :v
thanks for the mod~

Nwolf wrote:

Woof from my queue

[Taiko Muzukashii]
00:33:717 - add kat here? You put a kat everywhere with the hi-hat heared, just not hereyep, fixed
01:08:428 (195) - Change to k, vocals go up here and it sounds weird cause you used more kats beforeyeah, fix

gl for rank^^thanks for mod owo

Awaken wrote:


  • [General]
  1. Offset looks not right enough. But I don't also know how to fix it :o
welp, I'll try to get a right one :v
  • [Progress]
  1. 00:03:754 (4) - ctrl+g?fixed
  2. 00:23:055 (3) - stack well with the previous slider.as good as it could get :?
  3. 00:29:006 (3) - ^^
  4. 01:18:097 lost a clap?no? It is whistle pattern there

    nice diffthanks~
  • [Hard]
  1. 01:32:477 (3) - ctrl+g?no, jump isn't quite fit there


Good Luck~thanks for the mod:)

welp, Thanks again everyone :D

anyway, after taking all Irre's suggestion about jumps and beat on stanzas, I think i'm finally done with remapping the Progress diff~
I mostly didn't use Irre's suggestion blatantly, but using my rhythm to match with the song. Because if I use Irre's, there will be too many object replament and the original pattern would get messed up :P
so, I hope this one is hard enough and especially not too boring to play~ :)

update!
Irreversible
yeye :3 i guess we'll check the insane again xD

will fix the other stuff soon.
hoshisorakiseki
hello, from my queue.
general:
ok
diff:Irre's Easy
AiMod:
01:38:428 (1,2,3) - distance

01:27:519 (1) - ......
diff:Lanturn's Normal
ok
diff:Hard
ok
diff:Progress
ok

Please don't give kds for this post. I can only help you a little.
Nardoxyribonucleic

Nwolf wrote:

Woof from my queue

[Nardo's Oni]
00:14:133 (35) - this K seems kinda random, either make it k or add a finish to 00:02:272 (1) ; 00:06:225 (10) removed finish
00:20:948 - add d, there's one more word sung here fixed
00:25:783 (21,22,23,24) - Change to: kkd k, fits the vocals more (and you used this pattern again later) The pitch of the vocal is getting higher pitch, used ddk k instead~
00:41:651 (77,78,79) - (If done above mod): Change to kkd remain unchanged

nice to see a pretty easy Oni, haven't really seen something like that in a long time : D

gl for rank^^
Thanks for your mod~ :D

snlrocks wrote:

Hi there again since you asked for a little overview sort of thing.
ratings are 1-10

= 6 (currently)
(i put this in a box cuz its kinda long)
00:04:248 - d I see no point to put a note here.The music is silent enough to leave it empty.
00:04:372 - k ^
00:07:461 - d ^
00:07:585 - d ^
00:07:708 - k The music is identical to 00:03:754 - retained.
00:08:449 - d fixed
00:20:576 - to 00:20:824 - dkd I changed to d kd instead.
00:21:072 - d I map the vocal only
00:21:320 - d Silent point here.
00:25:287 - d same as 00:21:072
00:29:254 - d fixed
00:29:378 - d Nope, sound is weak here.
00:35:328 - d ^
00:45:122 - d ^
00:45:246 - d ^
00:45:370 - k The kick sound is the same as 00:44:874
00:47:105 - d same case as 00:45:122
00:47:229 - d nope
00:47:353 - k The kick is not strong enough to be mapped with a kat...
the reason i want you to add more because i felt that the beginning would've had felt too slow for Oni taiko players.I hope that clears up any confusion all of those additions.

Good luck. i hoped i helped out this time, again. XD
Thanks for your mod~ :D

>Update<
Lanturn
for progress:

00:35:452 (5,6,7) - not so sure you should do 1/8 here as there is no audible noise where (6) is, not to mention its the only spot in your diff where you use 1/8 besides at the very end to catch some fast piano (which fits, and is a reverse slider anyways)

Also.. don't forget to update my diff :D

Lots of mods coming in, great stuff :P
Topic Starter
AnreFM
Updated Lanturn's Normal (sorry for the delay, I forgot to update yours --") and Nardo's Taiko Oni :D

hoshisorakiseki wrote:

hello, from my queue.
general:
ok
diff:Irre's Easy
AiMod:
01:38:428 (1,2,3) - distance

01:27:519 (1) - ......
diff:Lanturn's Normal
ok
diff:Hard
ok
diff:Progress
ok

Please don't give kds for this post. I can only help you a little.no, you deserved the kd D: thanks for the mod and star :D

Lanturn wrote:

for progress:

00:35:452 (5,6,7) - not so sure you should do 1/8 here as there is no audible noise where (6) is, not to mention its the only spot in your diff where you use 1/8 besides at the very end to catch some fast piano (which fits, and is a reverse slider anyways)this one... is so stupid of mine xD Irre told me earlier a few hours ago. I didn't realize it's a 1/8 omg :""D. Fixed~

Also.. don't forget to update my diff :D

Lots of mods coming in, great stuff :P~ :P
Alarido
Sorry for the late >, I really thought I posted here, but something made me come here and see... that no post from me was really posted here >< then I felt I lost the mod >< I'm rewriting (and re-testing).
Modding on my own :3 Special treatment ♥

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
ALL testplays are Full singletaps with mouse only, that's the way osu! was meant to be played when peppy created our world.

[Irre's Easy]
* Nice diff, no complaints.

[Lanturn's Normal]
* Nice diff too, no complaints.

[Hard]
00:03:260 (3) - Move the 2nd node by 1 grid up, and move the 3rd node by 3 grids up, so blanket will be more perfect.
00:15:122 (3) - Move the 3rd node by 1 grid up, same reason.
00:31:733 (5) - Move the 3rd node by 1 grid left and 1 grid down, and...
00:32:229 (1) - ...and move the note by 1 grid right and 1 grid down, improving the blanket they do.
*
01:12:642 (3,4,1) - This group of notes embodies the two opposite sides of spacing: a jump between 01:12:642 (3,4) and an anti-jump between 01:13:386 (4,1). The song suggests the anti-jump but not the jump, and putting them beside of each other make this group a bit misleading, since the song don't suggests any jump followed by an anti-jump, but only the anti-jump alone (by the stopping on the girl's voice).
Now, the fix: you could position 01:13:386 (4) in this way ----> http://puu.sh/4JpZf.jpg

[Progress]
00:56:775 (3) - why not stack it with 00:55:783 (1) - ?
01:06:692 (1,2,3,4,5,6,7,8,1) - This stream could be regularised in a way to make it more pleasant to the eyes, like on this image >>> http://puu.sh/4Jqiz.jpg <<< The result code is below:
104,336,66692,5,8,0:0:0:0:
100,312,66816,1,0,0:0:0:0:
104,288,66940,1,0,0:0:0:0:
112,268,67064,1,0,0:0:0:0:
120,248,67188,1,8,0:0:0:0:
124,224,67312,1,0,0:0:0:0:
120,200,67436,1,0,0:0:0:0:
112,180,67560,1,0,0:0:0:0:
100,160,67684,5,4,0:0:0:0:
01:22:560 (1) - Move it by 2 grids down and 1 grid left, and...
01:23:056 (5) - ...move this note by 1 grid right, improving the stream.

That's all ^^ really Nice Napset and Amazing Video.
Staar!

Att.

P.S.: I'm really thinking if we could collab on All diffs on that map I'm preparing... Would be great if you accept collab with me on all diffs, not only the harder diff :D
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