forum

Hamasaki Ayumi - Progress [Osu|Taiko]

posted
Total Posts
100
Topic Starter
AnreFM
This beatmap was submitted using in-game submission on Monday, October 21, 2013 at 7:54:34 AM

Artist: Hamasaki Ayumi
Title: Progress
Source: Tales of Xillia
Tags: テイルズ オブ エクシリア rpg jpop five irreversible lanturn nardoxyribonucleic
BPM: 121
Filesize: 22586kb
Play Time: 01:50
Difficulties Available:
  1. Hard (4.68 stars, 216 notes)
  2. Irre's Easy (2.01 stars, 86 notes)
  3. Lanturn's Normal (3.81 stars, 134 notes)
  4. Muzukashii (4.61 stars, 310 notes)
  5. Nardo's Oni (4.82 stars, 388 notes)
  6. Progress (4.96 stars, 281 notes)
Download: Hamasaki Ayumi - Progress
Information: Scores/Beatmap Listing
---------------

Tales of Xillia Opening
Map Set :
Irre's Easy : Done by Irreversible
Lanturn's Normal : Done by Lanturn
Hard : Done by AnreFM
Progress (Hard+) : Done by AnreFM
Taiko Muzukashii : Done by AnreFM
Nardo's Taiko Oni : Done by Nardoxyribonucleic
Additional Difficulties :
: Nardo's Muzukashii : by Nardoxyribonucleic Download
: Lanturn's Futsuu : by Lanturn Download
Change Log
13/9/2013 : Submitted as WIP, only insane done
15/9/2013 : Hard done, applied Niva's timing and Lanturn's video
22/9/2013 : Irre's easy done
23/9/2013 : Lanturn's normal done. Moved to pending
28/9/2013 : Apllied mods & ampzz's HQ Video
30/9/2013 : Applied mods from YGOkid8 and remapped Progress
1/10/2013 : Added Taiko Diff's including Nardo's Taiko Oni
6/10/2013 : Applied various mods until now
Niva
I wanted to fully quit modding/timing actually... but orz ._.



...sorry for the delay orz (I also included the .osu file with the new timing below, for reference :3)

SPOILER
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Ayumi Hamasaki
ArtistUnicode:Ayumi Hamasaki
Creator:AnreFM
Version:lorem ipsum
Source:Tales of Xillia
Tags:
BeatmapID:300628
BeatmapSetID:116540

[Difficulty]
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CircleSize:4
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[Events]
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples
//Background Colour Transformations
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Lanturn
<3 this

Artist: 浜崎あゆみ
Romanised Artist: Hamasaki Ayumi (Family Name before Given Name)

I would suggest removing (game version) from the title? Unless it's part of it in the credits.

Jude Opening here: http://www.mediafire.com/download/3ip54 ... oXJude.avi

Sorry I couldn't puush this.. My account was acting up as usual. Hopefully Mediafire works :)
Topic Starter
AnreFM
Upated with Niva's timing and Lanturn's video! Thank you~ :)

sorry again to bother you Niva-senpai orz
Irreversible
Irre's Easy
osu file format v12

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[Editor]
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[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Irre's Easy
Source:Tales of Xillia
Tags:
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352,316,53800,1,4,0:0:0:0:
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64,256,55287,1,8,0:0:0:0:
128,164,55783,6,0,B|128:100|128:100|160:63,1,110,4|8,0:0|0:0,0:0:0:0:
268,44,56774,1,2,0:0:0:0:
356,112,57271,1,8,0:0:0:0:
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228,72,59254,1,4,0:0:0:0:
132,16,59750,6,0,P|112:64|132:132,1,110,4|8,0:0|0:0,0:0:0:0:
216,176,60742,2,0,L|200:292,1,110,2|8,0:0|0:0,0:0:0:0:
284,360,61734,1,4,0:0:0:0:
388,328,62229,2,0,P|420:280|420:212,1,110,8|2,0:0|0:0,0:0:0:0:
404,120,63221,1,8,0:0:0:0:
316,52,63717,6,0,B|252:52|252:52|215:84,1,110,4|8,0:0|0:0,0:0:0:0:
144,164,64708,1,2,0:0:0:0:
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31,250,67188,1,4,0:0:0:0:
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300,48,80576,1,2,0:0:0:0:
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200,324,83056,1,4,0:0:0:0:
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256,48,91485,6,0,L|256:168,1,110,4|0,0:0|0:0,0:0:0:0:
256,192,92229,12,0,97436,0:0:0:0:
256,112,97932,5,4,0:0:0:0:
180,192,98428,1,4,0:0:0:0:
256,272,98923,1,4,0:0:0:0:
328,188,99419,1,4,0:0:0:0:
256,40,101403,5,4,0:0:0:0:

don't forget adding Irreversible to the tags :P
Tari
The little Japanese words (kanji?) under your "Tales of Xillia" title in creator words should be added to tags. I mean this:

Lanturn

Tari wrote:

The little Japanese words (kanji?) under your "Tales of Xillia" title in creator words should be added to tags. I mean this:

That would be: テイルズ オブ エクシリア or Tales of Xillia. Its just a way to help the Japanese say the title correctly. You are right though, it is a tag that should be added so it's easier for Japanese players to find. :)


also, note to Anre ~

After you upload my diff, I'll make a few changes to sync it with the other difficulties, I just want to get it uploaded so I can update it after without any worries.

Don't forget to add Lanturn to the tags in all diffs as well.
Chirikatori
From my modding queue.
Still a beginner.

[General]
I suggest you to change the blue color, to something darker. It sometimes seem to blend in with the video.

[Irre's Easy]
00:02:289 - 00:19:587 - Why is there a huge gap between here?
In the other difficulties, there are notes in between.

00:22:064 (4) - Add finish.
00:26:031 (4) - ^.
00:29:998 (1) - ^.
00:31:981 (1) - ^.
00:37:932 (1) - ^.
The reason to this is that it should continue and end with some sort of finesse, than just ending i the middle of everything.

00:57:766 (1) - Would rather make this into a repeated slider, same lenght. Also add finish to the beginning and remove from the end.
00:59:254 (2) - Remove finish.
00:59:750 (1) - Add finish.

[Hard]

00:22:064 (4) - Sounds to me like a new combo. So.. New combo. :)
00:52:808 (3,4) - This? And add a clap on the tail of the repeated slider.


00:56:775 (3,4) - ^.


[Progress]

00:00:312 (0) - I don't see the reason for this spinner, but meh.
00:13:038 (2) - Delete. Sounds weird.
00:28:138 (2) - ^.
00:32:849 (3) - ^.

If my mod didn't help you out, then don't give me kudosu!
Good luck!~
Topic Starter
AnreFM
Added Lanturn's normal~ thanks lanturn<3
umm and fixed tags and others, thanks Tari(that's katakana btw :P )

Chrikatori

Chirikatori wrote:

From my modding queue.
Still a beginner.

[Hard]

00:22:064 (4) - Sounds to me like a new combo. So.. New combo. :)
00:52:808 (3,4) - This? And add a clap on the tail of the repeated slider.


00:56:775 (3,4) - ^.


[Progress]

00:00:312 (0) - I don't see the reason for this spinner, but meh.
00:13:038 (2) - Delete. Sounds weird.I don't see the reason to owo
00:28:138 (2) - ^.^
00:32:849 (3) - ^.^

If my mod didn't help you out, then don't give me kudosu!All fixed otherwise stated! thanks for mod~
Good luck!~ ~~
and also if anyone want to make taiko GD or collab with me, feel free to do so~
Lanturn
you pretty much did everything for me, thanks. :D

Anyways, I think adding a +585-590 offset works the best for synching the video. I'll adjust mine after, and also make my kiai match yours once you've decided on an offset. I have a couple more fixes to do as well, but I'll post my updates later.





Irre and your two diffs have this show up in AIBat. Don't have my osu open at the moment, but double check and see if you have something unsnapped here.
Sleepy Tori
OMG I JUST REALIZED THAT THIS IS SUNG BY AYUMI HAMASAKI!!!
I LURV HER SO MUCH.

ok, anyways, to the modding

[general]
none


[Irre's Easy]
00:35:204 (5) - NC
01:05:700 (1) - this nc isn't needed here

01:27:519 (1) - This slider definitely needs a new shape.

if you want to keep it then i suggest you life the top right notch up one small grid.
lift
lower the second last notch on the left one small grid.
i know there is more coordinates that you can fix but its hard to see on my comp so i cant help you any more on this :/

[Lanturn's Normal]
01:13:634 (3,4) - not a demand but this might confuse some players since you didn't do this anywhere else on the map.


[Hard]
01:01:981 (5) - let this slider start 01:02:105 - here instead. its just one notch up and shorten it accordingly. its sounds better than the previous.
01:12:890 (3) - shorten this one so the middle hit circle should be on the white line on the timeline .
01:45:505 (3) - this should start 01:45:347 - here for better accuracy. dont want players to miss the very last note XD


[Progress]

01:01:733 (5) - i don't like how this hit circle was placed. try moving it somewhere better



ANDDDD IM DONE!!!

i wish you luck on your map. if you need anything else just message me. 8-)
_AI
From the modding queue :
[General]
Nothing here

[Irre's Easy]
No problem~ nicely mapped with great flow for newbies

[Lanturn's Normal]
Too much 1/2 like 00:03:277 (2,3,4) in the song, suggested to change some
00:06:242 (1) - Don't curve too much
00:40:907 (2) - Curve this a little
00:54:791 (6) - NC
00:59:750 (1,2,3,4,5) - This rhythm may be great but, its not really suit in a Normal diff, maybe you could make it like PIC1
; This could reduce your star difficulty, which 3.81 maybe a little too high for normal (this doesn't really matter since your mapset already got a easy diff)
01:14:130 (4,5,6) - Same problem as above
01:37:436 (1,2,3,4) - ^
01:21:568 (1,2,3,4) -
01:02:725 (4) - NC

[Hard]
00:10:196 (1) - Suggest to chg it like PIC2, don't overlap 00:09:949 (10)
00:12:420 (6) - Remove this
00:12:667 (6) - Add slider here , end on the 1/2 red tick behind
00:42:890 (7) - NC
01:01:238 (4,5) - Change it like PIC3
01:06:692 (7) - NC
01:12:395 (2,3) - Change it like PIC4
01:45:505 (4) - Remove this
01:45:224 (3) - Add a note here

[Insane]
00:18:228 (1) - End on 00:19:834
00:22:560 (2,3,4) - CTRL G
00:44:750 (3) - This note is extra, remove
01:45:224 (7) - Use 1/8 on this slider , keep the same, 1 repeat head; Set the hit volume to 20
~Nothing much here, so many triplets, or maybe a little too much, don't knows :p
Lanturn
_AI

_AI wrote:

[Lanturn's Normal]
Too much 1/2 like 00:03:277 (2,3,4) in the song, suggested to change some I disagree. This map is actually a lot easier to play due to its low BPM than most 150-180 BPM maps, so the extra 1/2 notes really don't matter as much. If I removed some, then the note count would be well down to 110ish, which would be about 100 off from hard, and only 30 from easy. There is more of a balance leaving it as is between the diffs, and also I'll add in that I've played much much tougher normal difficulties. In the end, I don't plan on removing any 1/2 notes because they're perfectly balanced between 1/1s and 1/2 from my point of view. Thanks for the input though.
00:06:242 (1) - Don't curve too much Changed.
00:40:907 (2) - Curve this a little Ironic the one time I want to use a straight slider for a 1/1 it gets called out immediately. :( (Left as is for now, might change later)
00:54:791 (6) - NC Skipping this because I noticed some errors in my New combos, I didn't use this, but rather make the other NCs more consistent. Yay for not double checking the NCs when I make a difficulty.
00:59:750 (1,2,3,4,5) - This rhythm may be great but, its not really suit in a Normal diff, maybe you could make it like PIC1
; This could reduce your star difficulty, which 3.81 maybe a little too high for normal (this doesn't really matter since your mapset already got a easy diff)
01:14:130 (4,5,6) - Same problem as above
01:37:436 (1,2,3,4) - ^
01:21:568 (1,2,3,4) - no to all of these. for the reason I stated at the very start. Thanks though.
01:02:725 (4) - NC See the other NC comment. I didn't use this one as well.

snlrocks

snlrocks wrote:

[Lanturn's Normal]
01:13:634 (3,4) - not a demand but this might confuse some players since you didn't do this anywhere else on the map. I think how the vocals drown out here, makes a good indication for a 1/1 wait. No change

Thanks for the mods. I have the video synched to 585 at the moment AnreFM feel free to change the offset later if you wish.

vvv

Code
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,585,"ToXJude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

[HitObjects]
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^^^
Topic Starter
AnreFM
reprepreplies~

snlrocks

snlrocks wrote:

OMG I JUST REALIZED THAT THIS IS SUNG BY AYUMI HAMASAKI!!!
I LURV HER SO MUCH.YAY

ok, anyways, to the modding

[Hard]
01:01:981 (5) - let this slider start 01:02:105 - here instead. its just one notch up and shorten it accordingly. its sounds better than the previous.do something else here
01:12:890 (3) - shorten this one so the middle hit circle should be on the white line on the timeline .^
01:45:505 (3) - this should start 01:45:347 - here for better accuracy. dont want players to miss the very last note XD


[Progress]

01:01:733 (5) - i don't like how this hit circle was placed. try moving it somewhere betterumm no? fit with the current rhythm i guess owo



ANDDDD IM DONE!!!

i wish you luck on your map. if you need anything else just message me. 8-) Yay sure! thanks for mod :D btw all fixed otherwise stated~

AI

_AI wrote:

From the modding queue :
[General]
Nothing here

[Hard]
00:10:196 (1) - Suggest to chg it like PIC2, don't overlap 00:09:949 (10)umm no fit with the pattern actually (too much blankets isn't good)
00:12:420 (6) - Remove thiswhy?
00:12:667 (6) - Add slider here , end on the 1/2 red tick behindalready?
00:42:890 (7) - NC
01:01:238 (4,5) - Change it like PIC3
01:06:692 (7) - NC
01:12:395 (2,3) - Change it like PIC4
01:45:505 (4) - Remove thiswha why?
01:45:224 (3) - Add a note here

[Insane]
00:18:228 (1) - End on 00:19:834
00:22:560 (2,3,4) - CTRL G
00:44:750 (3) - This note is extra, removewell not really, keep this
01:45:224 (7) - Use 1/8 on this slider , keep the same, 1 repeat head; Set the hit volume to 20
~Nothing much here, so many triplets, or maybe a little too much, don't knows :pnuuu~ all fixed otherwise stated! thanks~

And also thanks Lanturn for the video offset and green line snapz(kd reason orz)
please let me know if something is still wrong somehow :lol:
Irreversible

Chirikatori wrote:

[Irre's Easy]
00:02:289 - 00:19:587 - Why is there a huge gap between here? For me, an easy doesn't need this part. I'm perfectly fine that it starts where the lyrics do - so I'll keep it.
In the other difficulties, there are notes in between.

00:22:064 (4) - Add finish.
00:26:031 (4) - ^.
00:29:998 (1) - ^.
00:31:981 (1) - ^.
00:37:932 (1) - ^.
The reason to this is that it should continue and end with some sort of finesse, than just ending i the middle of everything. No to all of those, I don't wanna spam the finishes, I use them just half as often.

00:57:766 (1) - Would rather make this into a repeated slider, same lenght. Also add finish to the beginning and remove from the end. No, sorry, I wanna keep consistency with the second part of the kiai - also, I'd maybe change it if you give me a good reason, but currently i like mine more.
00:59:254 (2) - Remove finish.
00:59:750 (1) - Add finish. No to those, it's to keep variation. Sorry.

snlrocks wrote:

[Irre's Easy]
00:35:204 (5) - NC ? In my opinion no.
01:05:700 (1) - this nc isn't needed here It is needed, to emphasize the strong vocal.

01:27:519 (1) - This slider definitely needs a new shape. I'll try improving it, not now though. Wanna go sleep now~

if you want to keep it then i suggest you life the top right notch up one small grid.
lift
lower the second last notch on the left one small grid.
i know there is more coordinates that you can fix but its hard to see on my comp so i cant help you any more on this :/ it's alright, thanks for trying. I'm a noob in making those.

Thanks to Chirikatori, snlrocks and AI! Sorry for this big deny, but .. You should maybe try giving some further explanations to your comments, so I might change them! :)

Irre's Easy
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Irre's Easy
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn
BeatmapID:304496
BeatmapSetID:116540

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,585,"ToXJude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Adjusted some Finish volumes^
Lally
#queueueueueu o3o

[Irre]
  1. 00:25:039 (3) - just a bit up the 2nd white poit for having a better flow :
  2. 00:32:973 (2) - it will flow better as a curved slider
  3. 00:34:461 - you missed a drum sound,add a circle here
  4. 00:34:957 (4,5,1) - this is a bit hard for a easy try with something like: (It's a bit easier to read)
  5. 00:44:378 - again missed drum sound,add a cirle here,and same here : 00:46:361 -
[Hard]
  1. 00:08:466 (6) - is better something like this here :

  2. 00:40:907 (3) - same about to use this rhythm ^ because 00:40:907 (3,4) - flow so bad ._.
  3. 00:52:808 (3,4) - same
  4. 00:54:047 (6,7) - same ;_;
  5. 00:57:766 (5,6,7,8) - try something like this here for a better flow:
  6. 01:12:642 (3) - forgot theclap sound and the flow with
  7. 01:14:130 (5) - clap on slider start
  8. 01:50:463 - 5% volume here
hope it can help ^^
Topic Starter
AnreFM
Replies~

Lally

Lally wrote:

#queueueueueu o3o

[Hard]
  1. 00:08:466 (6) - is better something like this here :

  2. 00:40:907 (3) - same about to use this rhythm ^ because 00:40:907 (3,4) - flow so bad ._.
  3. 00:52:808 (3,4) - same
  4. 00:54:047 (6,7) - same ;_;Is the flow THAT bad? ;_; fixedz
  5. 00:57:766 (5,6,7,8) - try something like this here for a better flow:
  6. 01:12:642 (3) - forgot theclap sound and the flow with
  7. 01:14:130 (5) - clap on slider start
  8. 01:50:463 - 5% volume here
hope it can help ^^ahh fixed everything thanks Nyally~

lol still accepting other modes guest diff~
Kyouren
Can i make Taiko Diff?
veniastcline
Hello, I see this on #modreqs and I like this song o3o~

I'm about to mod this lol, but I find everything is fine, just saying good luck :D

Anyway, why dont try add more spacing and jumps in the insane diff? Make it more difficult to play :O
Irreversible

Lally wrote:

#queueueueueu o3o

[Irre]
  1. 00:25:039 (3) - just a bit up the 2nd white poit for having a better flow : nice catch, fixed in another version though, because the blanket would have gotten broken. but the important thing: fixed!
  2. 00:32:973 (2) - it will flow better as a curved slider mh, i think this one is okay. new players shouldn't get broed!
  3. 00:34:461 - you missed a drum sound,add a circle here I have to deny this. I made it like this to create some tension :)
  4. 00:34:957 (4,5,1) - this is a bit hard for a easy try with something like: (It's a bit easier to read) you're right. thanks!
  5. 00:44:378 - again missed drum sound,add a cirle here,and same here : 00:46:361 - not to create tension here, but to create variation. Will change those parts if more people mention it!
hope it can help ^^ yes, thank you alot!
Irre's Easy
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Irre's Easy
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn
BeatmapID:304496
BeatmapSetID:116540

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
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Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[Irre's Easy]
00:02:289 - consider mapping this part
00:24:047 (1,2) - Make this part like 00:21:072 (2,3) - , which is oblique instead of straight
00:34:957 (4,5,1) - Avoid stacking slider to slider in easy, and the DS isn't correct too
00:47:849 (2) - Change to a circle which places 00:47:849 - so it matches the rhythm with recent notes
00:55:783 (1) - Rotate clockwise for a little to match the flow
01:27:519 (1) - Apple? :3
01:31:485 (1) - Slider doesn't suit here, just let spinner starts here and ends 01:37:436 -
01:41:403 (1) - Don't put at top, it's hard to see, consider putting at middle
^ or make a spinner starts here 01:39:667 - and ends 01:41:403 -

[Lanturn's Normal]
00:50:824 (4) - Try rotate 45* clockwise

[Hard]
00:12:420 (6) - Remove claps...I think it's strange :\
^ or change to 1/2 ?
00:21:568 - Consider to add custom hitsounds (or clap) on hits like this, it's like missing something IMO
00:43:386 (3) - Clap
00:52:808 (3) - Add whistle, applies to all white ticks in KIAI which is like "Clap, Whistle, Clap, Whistle" something like that, so it makes the music more relax :)
00:53:800 (6) - Whistle ^
00:54:791 - Whistle here
00:55:039 - Remove clap
00:55:039 - Clap here
00:55:783 - Whistle as mentioned above
00:56:775 - ^
00:57:766 (5) - this too ^ (put on other white ticks if you agree, lazy to post XD 1 by 1)
01:04:089 - Can replace with whistle, suits more
01:06:692 (1) - Clap
01:14:130 (5) - New combo, or the spacing will be strange
01:18:593 - Clap
01:18:841 - Remove clap
01:19:957 - Replace with whistle
01:39:419 - Put a circle here with whistle and spinner starts 01:39:543 -

[Progress]
So this diff is basically like Hard+ ? or maybe easy "Insane" cuz it doesn't look insane with this BPM :)
Almost all notes are arranged tidily :)
00:21:320 (3,4) - Timing move to 00:21:320 - , doesn't suit with the beat there
00:28:138 (2) - Remove
00:31:114 (4) - Sounds extra, consider removing it
01:17:973 - Add whistle like here does 01:15:990 -
01:28:634 (4) - Whistle
01:37:932 - Clap

It's a nice map and the diffs are good too!!

hope it's ranked :3
Irreversible

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[Irre's Easy]
00:02:289 - consider mapping this part no, i still prefer to leave it out XD
00:24:047 (1,2) - Make this part like 00:21:072 (2,3) - , which is oblique instead of straight oh well.. if you could give me a suggestion, can't think of anything that wouldn't break the pattern.
00:34:957 (4,5,1) - Avoid stacking slider to slider in easy, and the DS isn't correct too nice catch
00:47:849 (2) - Change to a circle which places 00:47:849 - so it matches the rhythm with recent notes i'll leave that XD sorry~
00:55:783 (1) - Rotate clockwise for a little to match the flow very nice catch
01:27:519 (1) - Apple? :3 this is supposed to be a heart! XD
01:31:485 (1) - Slider doesn't suit here, just let spinner starts here and ends 01:37:436 - you're totally right, fixed
01:41:403 (1) - Don't put at top, it's hard to see, consider putting at middle
^ or make a spinner starts here 01:39:667 - and ends 01:41:403 - also a very good suggestion, thanks
thank you very much!

Irre's Easy
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Irre's Easy
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn
BeatmapID:304496
BeatmapSetID:116540

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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Video,585,"ToXJude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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105224,495.867768595041,4,2,1,30,1,0
105505,495.867768595041,4,2,1,30,1,0


[Colours]
Combo1 : 0,107,215
Combo2 : 255,128,64
Combo3 : 0,128,192
Combo4 : 255,128,0

[HitObjects]
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256,192,99667,12,0,101542,0:0:0:0:

btw Anre, where did you get the mp3 from? Konei (friend of mine) told me it seems to be pitched o.o
Lanturn
Thanks for the mod Rakuen. I don't really like the look of that slider rotated 45º because it seems to give a better indication at its current position where the next note might end up being. if I rotate it, then it adds the incorrect feeling the note that comes next will be below it. (Just some stuff I think about when I play FL lol)


To Irre: I actually believe the mp3 file is the correct pitch. I've the game on the PS3 and I really can't tell any difference between the two. Also, I love ToX for keeping the Japanese music on the English game.
Topic Starter
AnreFM
Mod replies and stuffs
Rakuen

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[Hard]
00:12:420 (6) - Remove claps...I think it's strange :\
^ or change to 1/2 ?
00:21:568 - Consider to add custom hitsounds (or clap) on hits like this, it's like missing something IMO
00:43:386 (3) - Clap
00:52:808 (3) - Add whistle, applies to all white ticks in KIAI which is like "Clap, Whistle, Clap, Whistle" something like that, so it makes the music more relax :)
00:53:800 (6) - Whistle ^
00:54:791 - Whistle here
00:55:039 - Remove clap
00:55:039 - Clap here
00:55:783 - Whistle as mentioned above
00:56:775 - ^
00:57:766 (5) - this too ^ (put on other white ticks if you agree, lazy to post XD 1 by 1)lol yeah i get your point, Applied all whistles and claps on the chorus
01:04:089 - Can replace with whistle, suits more
01:06:692 (1) - Clap
01:14:130 (5) - New combo, or the spacing will be strange
01:18:593 - Clap
01:18:841 - Remove clap
01:19:957 - Replace with whistle
01:39:419 - Put a circle here with whistle and spinner starts 01:39:543 -

[Progress]
So this diff is basically like Hard+ ? or maybe easy "Insane" cuz it doesn't look insane with this BPM :)
Almost all notes are arranged tidily :)
00:21:320 (3,4) - Timing move to 00:21:320 - , doesn't suit with the beat there
00:28:138 (2) - Remove
00:31:114 (4) - Sounds extra, consider removing it
01:17:973 - Add whistle like here does 01:15:990 -
01:28:634 (4) - Whistle
01:37:932 - Clap

It's a nice map and the diffs are good too!!yay

hope it's ranked :3lol basically applied everything on your mod, Thanks Rakuen! :D

veniastcline wrote:

Hello, I see this on #modreqs and I like this song o3o~

I'm about to mod this lol, but I find everything is fine, just saying good luck :D

Anyway, why dont try add more spacing and jumps in the insane diff? Make it more difficult to play :O
yeah looks like the Progress Diff. is my infamous version of Hard+ since I can't really make insanes :o Thanks for looking though! :D masa everything is fine sih? ada ide apa aja silahkan bilang ;_;

Irreversible wrote:

btw Anre, where did you get the mp3 from? Konei (friend of mine) told me it seems to be pitched o.o
Ah, I got mine from a convert from NicoSound (the ost cd strangely doesn't have the opening version of the song orz), and I think it plays fine owo. Well if Konei thinks otherwise, I would like to know :D , s/he's an mp3 master afterall o/

Lanturn wrote:

Also, I love ToX for keeping the Japanese music on the English game.
btw Lanturn I love ToX too~ but I really prefer the japanese version of the game ouo omg that dub orz

and can anyone suggest a better custom diff name for Progress? o3o
ampzz
HQ video can be found here:

https://www.dropbox.com/s/z6ikx7sooggtu ... 20Jude.avi

Code required:
Video,0,"Tales of Xillia - Opening video - Jude.avi"

Specifications


  1. Dimensions: 800 x 448 (width x height)
  2. File extension: AVI
  3. CRF used: 23
  4. File size: 17.1MB
  5. Frame rate: 24 FPS
  6. Bit rate: 1200+ kbps
Sample screens:

Was a tough choice to choose between fluidity or clarity to keep the file size low, with the former being the main focus. ):
Lanturn
Offset: 865 (it snaps right to it in the editor.. It was amazing how perfectly synched it ended up being)
Topic Starter
AnreFM

Lanturn wrote:

Offset: 865 (it snaps right to it in the editor.. It was amazing how perfectly synched it ended up being)
ah you're right, thanks Lanturn :D

I take it ampzz didn't really get to check the video offset :P
Gw Wtf
Hi!

[notice]

Irre's easy

  1. 00:34:957 ~ 00:35:948 - Consider to ruduce combo
  2. 00:51:816 - remove Kiai time this beatmap's kiai time is too long-_-
  3. 01:31:485 -remove this spinner, and add circle and silder instead
[/notice


[notice]

lanturn's normal

  1. 00:51:816 - remove kiai time. WOW! this level was perfect!
[/notice


[notice]

hard

  1. 01:42:628 (1) - remove NC
  2. 01:43:449 (1) - remove NC
  3. 00:51:816 - remove kiai time
[/notice

[notice]

progress

  1. 00:51:816 - remove kiai time
[/notice

Ignore notice please
Topic Starter
AnreFM
Sorry No change yonsun, and about the kiai, I think it's fine and AIBat doesn't have any problem with it :roll:

Thanks for modding anyway :D
Kinomi
Hi~AnreFM
Again from my queue~

General
Rhythm in insane is a bit monotonous
kiai is too long,end at 01:23:552 is fine
in hard and easy,try to use more different patterns and rhythm to show the music.especially detail of the music

Irre's Easy
some detail blanket problems should be paid more attention to
choice some intense parts and add 24 claps,don't use them the whole song.in other parts you can use clap one time each long white tick
finish attack is not a good idea,some of them are noisy.
in some parts try to decrease the volume
blanket problems:
00:36:940 (5,2) -
00:59:254 (2,1) -
01:13:634 (1,2) -
00:57:271 (3,1) -

unnecessary finish
00:24:047 (1) -
00:28:014 (1) -
00:33:965 (3) -
the beginning of the song is silence part these finish is noisy,try to add some soft whistle
00:39:915 (1) -
00:41:899 (1) -
00:53:800 (3) -
00:57:766 (1) -
01:01:734 (3) -
00:49:833 (1) - the finish on tail
00:51:320 (2) -
01:09:668 (3) -
01:17:602 (3) -

sth other:
00:34:957 (1,2,3) - this is a bit ugly imo try to make them more smooth
still there are some finishs I think they iare necessary but I think they are put reasonably
NC is used irregularly,try to use NC every 2 long white tick
also you should improve the arrangement,the diff looks not very pretty.

Lanturn's Normal
try to add more whistle,cllap only is boring
00:17:857 (6) - make it a 1/2 slider
00:24:047 (1) -
00:39:915 (1) -
these two are a bit ugly,make them like 00:50:824 (4) - or make them straight

Hard
00:12:420 (6) - this slider covers a loud drum,make it a 1/2 slider and a note or other patterns
00:35:452 (9) - repeat one time more and make it like this
01:02:849 miss sth here,I suggest you to use a kickslider here
01:10:783 add a note
01:42:604 (1) - remove nc or add nc on 01:44:505 (2) -
01:23:552 why not add some whistle after this

Progress
I don't like these triplets start at white tick especially there is no drum of triplets in the music.
triplets start at red tick is more awesome and playable
00:04:513 (7) - nc and 00:05:254 (1) - remove nc
00:08:466 (7) - nc and 00:09:208 (1) - remove nc
00:34:709 (4,5,6)-this stream is unecessary and you miss drum 00:35:824 here
00:52:932 because there is a drum here,so I suggest you to change 00:52:808 (3,4,5) - this pattern.
use the pattern I showed before,or repeater sliders or other 1/4 patterns.
00:54:915 ^ so stream like 00:55:039 (9,10,11) - is not so good,try this rhythm at 00:54:543
00:58:758 (9,10,11) - ^ listen to music carefully,pay attention to these detail than you can do more interesting rhythm and they fit the song because you just follow the drums
01:07:932 (2) - vocal start at blue tick,try to change this pattern?
01:43:433 (4) - nc here
imo you still need more working on rhythm,and patterns,try more different changable patterns, add yourself's understanding of the music and make the map more interesting,than show it to players,same problems as your first rank.

that's all
good luck!
RandF
From my queue~

[General]
  1. BG: check aspect ratio. 16:9 is not suitable for this BG
[Irre's Easy]
  1. 01:27:519 (1) - if you intend heart shape, how about this?
    SPOILER

    256,305,87519,6,0,B|396:209|418:106|336:30|255:93|255:93|176:30|94:106|116:209|211:259|
[Lanturn's Normal]
  1. 00:15:139- add whistle
  2. 01:24:047- clap?
[Hard]
  1. 00:12:667- it is better to add clap. how about changing this slider or adding new-sliderslide?
  2. 00:18:104 (1) - I prefer to end at 00:19:587
  3. 00:43:138 (2) - it is better to remove clap and add clap at before note
  4. 00:43:634 (4) - ^
  5. 00:51:568- clap position is the start of slider, isn't it?
  6. 01:31:238- remove clap
  7. 01:37:932- add clap?
[Progress]
  1. 00:18:351 (1) - same as hard
  2. 01:04:213- it is better to add clap by use of new-hitsound(sliderslide)
  3. 01:16:114- ^
  4. 01:18:097- ^
Tales series is so enjoyable video-game!
I've never played XILLIA, but it ought to be interesting ;)
~Good Luck~
YGOkid8
Progress:
  1. To give you a comparison, completely up to the map but usually, a 1.60x SV for a 180bpm map would work pretty well. What you have here is a 120bpm Insane diff. with 1.80x SV with pretty constant spacing throughout it. In short, it's very low and this difficulty is too easy. It's akin to a Hard diff.
  2. It's not very fun to play as well, and not very well mapped to the song. The majority of the triples feel forced and inappropriate, and your jumps aren't exactly placed well as well.
  3. Also rename to Insane, not really feeling the power of the name Progress here.
00:02:783 (2,3,4) - Example of a forced triple. It looks and feels like it was placed there for the sake of triples.
00:04:265 (6,7) - Apart from visual aesthetics, there's no reason for a jump here. There isn't really anything in the music to signify that a jump would be nice here, so a formation that could play very nicely ends up feeling out of place.
00:05:254 (1,2,3) - Ala forced triple.

Hard:
  1. SV felt a bit slow, but you made the difficulty work fairly well considering. I wasn't expecting much after playing Progress, but I ended up finding myself rather impressed with the introduction to Hard, as it made a lot more rhythmical sense as compared to Progress.
  2. Otherwise I was okay with the difficulty. Better than Progress, at least.
  3. I also highly recommend mapping the chorus with increased spacing. Using same type of spacing throughout implies that both chorus and everything else are the same... but they're not. Chorus is a lot more intense.
00:21:816 - These small gaps in the music break the flow so very much. Considering the song, I just want to keep flowing and flowing, but these gaps are a bit punch to the nose.

Lanturn's Normal:
  1. I found this diff. pretty challenging considering how easy Hard and Progress are, but not a big deal I guess.
  2. Generally flows pretty well, though aesthetics could be worked on a bit more.
Easy:
  1. Why you didn't map the intro is beyond me. If you're going to tell me that because it's an Easy, I won't accept that. People come to your map to play the song (and your map), and it's not really nice to not give the Easy players something simply because they play Easy.
  2. Again a pretty challenging difficulty, considering how easy Hard and Progress are.
  3. ...And it only has 0.1 difference in SV from Normal. Please no.
00:34:957 (1,2,3) - 1/2 in Easy = please no unless appropriate and necessary. This is neither appropriate for difficulty nor necessary.
01:31:485 (1,1) - Not enough spinner recovery time. Delete the (1) after the spinner, or do something different and more interesting than long spinners.

My quick look. My suggestion would be to remap stuff so that you have a larger spread of difficulty (it's currently a hard-Easy to easy-Insane with 4 difficulties) and to be more aware on how the diffs. sit next to each other. But if you don't want to, that's your call. No kudosu!, thanks.
Irreversible

YGOkid8 wrote:

Easy:
  1. Why you didn't map the intro is beyond me. If you're going to tell me that because it's an Easy, I won't accept that. People come to your map to play the song (and your map), and it's not really nice to not give the Easy players something simply because they play Easy. I've mentioned this three times now. It's not because it's easy (why would this even be a reason?) It's simply because of the fact, that this intro is just very repetitive and boring imo. I don't want to bore the people, since the rest of the song is far more exciting. But if it goes on like this, I'll consider it.
  2. Again a pretty challenging difficulty, considering how easy Hard and Progress are. o_ô Where is the 'challenging' here?
  3. ...And it only has 0.1 difference in SV from Normal. Please no. ..? If you compare the rhythm to normal, and the overall difficulty, I can't see a problem with it, at least in the lower diffs.
00:34:957 (1,2,3) - 1/2 in Easy = please no unless appropriate and necessary. This is neither appropriate for difficulty nor necessary. I changed it to another 1/2 rhythm. It is not forbidden to map 1/2...
01:31:485 (1,1) - Not enough spinner recovery time. Delete the (1) after the spinner, or do something different and more interesting than long spinners. Are you sure about that? I thought 1/1 is enough. But.. i'll have a look
Irre's Easy
osu file format v12

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Irre's Easy
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn
BeatmapID:304496
BeatmapSetID:116540

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Sorry for the big denial, but I don't really get the problem ><
Lanturn
Adjusted the 1/2 reverses from Tsukuyomi but I personally believe it doesn't need any extra whistles.

Added both the whistle / clap (softer clap) from RandomEffect

To YGOkid8: I personally believe it's fine on how it is difficulty wise. I've honestly played way more challenging normals. The low bpm and memorable patterns I used balance out the 'extra' 1/2s people have been saying I have in my difficulty so I believe it's fine.. as for the looks department, I already know. My maps never look that pretty, because when it comes to being artistic, I suck :P

Code
osu file format v12

[General]
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AudioLeadIn: 0
PreviewTime: 51582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Progress (Game Version)
TitleUnicode:Progress (Game Version)
Artist:Hamasaki Ayumi
ArtistUnicode:浜崎あゆみ
Creator:AnreFM
Version:Lanturn's Normal
Source:Tales of Xillia
Tags:テイルズ オブ エクシリア rpg jpop five irreversible lanturn
BeatmapID:304840
BeatmapSetID:116540

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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0,0,"12.jpg",0,0
Video,865,"Tales of Xillia - Opening video - Jude.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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336,324,47849,6,0,P|388:276|392:212,1,120,4|0,0:0|0:0,0:0:0:0:
335,113,48841,2,0,P|289:150|276:208,1,120,0|8,0:0|0:0,0:0:0:0:
204,304,49833,2,0,B|164:264|164:264|164:192,1,120,4|4,0:0|0:0,0:0:0:0:
128,84,50824,2,0,P|96:80|56:88,2,60,8|0|12,0:0|0:0|0:0,0:0:0:0:
260,72,51816,6,0,P|332:52|397:81,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
432,116,52560,1,0,0:0:0:0:
464,172,52808,2,0,B|464:226|464:226|444:270|412:281,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,312,53552,1,0,0:0:0:0:
297,281,53800,2,0,B|265:270|245:226|245:226|245:170,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
312,60,54791,2,0,L|400:60,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
436,28,55287,2,0,P|424:88|456:160,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
444,284,56279,6,0,L|492:336,2,66.0000020141602,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,224,57271,1,8,0:0:0:0:
220,300,57766,2,0,L|152:260,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
104,296,58262,2,0,L|72:224,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
24,196,58758,2,0,P|96:168|124:96,1,132.00000402832,8|8,0:0|0:0,0:0:0:0:
232,48,59750,6,0,B|296:44|292:104|380:80,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
420,64,60494,1,0,0:0:0:0:
480,88,60742,2,0,P|512:160|492:208,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
436,240,61485,1,0,0:0:0:0:
376,216,61733,2,0,P|320:200|232:224,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
168,320,62725,2,0,L|100:280,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
44,280,63221,2,0,P|100:248|84:176,1,132.00000402832,8|4,0:0|0:0,0:0:0:0:
88,56,64213,6,0,L|20:24,2,66.0000020141602,8|0|0,0:0|0:0|0:0,0:0:0:0:
220,68,65204,1,8,0:0:0:0:
348,44,65700,2,0,L|372:120,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
328,160,66196,2,0,L|356:248,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
324,284,66692,2,0,L|352:372,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,228,67684,6,0,P|244:280|236:348,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,312,68676,2,0,P|68:260|76:192,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
160,100,69667,2,0,P|216:116|288:100,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
408,156,70659,2,0,L|480:120,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
356,276,71651,6,0,B|288:276|288:276|224:232,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
192,116,72642,2,0,B|260:116|260:116|324:160,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,276,73634,1,0,0:0:0:0:
356,276,74130,2,0,L|276:300,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
232,268,74626,2,0,L|152:292,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
104,276,75122,1,8,0:0:0:0:
64,152,75618,6,0,P|116:128|188:156,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
236,192,76361,1,0,0:0:0:0:
292,228,76609,2,0,P|268:280|296:352,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,368,77353,1,0,0:0:0:0:
420,348,77601,2,0,P|444:296|416:224,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
356,112,78593,2,0,L|356:32,2,66.0000020141602,8|0|8,0:0|0:0|0:0,0:0:0:0:
292,228,79585,6,0,P|232:264|144:264,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
108,252,80328,1,0,0:0:0:0:
48,228,80576,2,0,P|80:168|40:92,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
184,56,81568,2,0,P|244:40|288:60,2,99.0000030212403,8|8|8,0:0|0:0|0:0,0:0:0:0:
148,112,82560,1,0,0:0:0:0:
172,172,82808,1,8,0:0:0:0:
148,232,83056,2,0,L|108:284,2,66.0000020141602,0|0|4,0:0|0:0|0:0,0:0:0:0:
256,280,84047,5,8,0:0:0:0:
376,268,84543,1,0,0:0:0:0:
468,192,85039,1,8,0:0:0:0:
400,92,85535,2,0,L|268:60,1,120,0|8,0:0|0:0,0:0:0:0:
176,116,86527,2,0,L|116:116,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
280,180,87519,6,0,P|336:200|368:256,1,120,4|8,0:0|0:0,0:0:0:0:
268,320,88510,2,0,P|212:300|180:244,1,120,0|8,0:0|0:0,0:0:0:0:
176,132,89502,1,0,0:0:0:0:
256,44,89998,1,8,0:0:0:0:
336,132,90494,2,0,L|408:120,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
256,224,91485,6,0,B|220:272|220:272|220:344,1,120,4|8,0:0|0:0,0:0:0:0:
336,300,92477,2,0,B|372:252|372:252|372:180,1,120,0|8,0:0|0:0,0:0:0:0:
316,84,93469,1,0,0:0:0:0:
196,84,93965,1,8,0:0:0:0:
120,176,94461,2,0,L|72:224,1,60,8|0,0:0|0:0,0:0:0:0:
36,260,94957,2,0,P|100:260|160:296,1,120,8|4,0:0|0:0,0:0:0:0:
256,340,95948,5,8,0:0:0:0:
364,284,96444,1,0,0:0:0:0:
444,192,96940,1,8,0:0:0:0:
412,76,97436,2,0,L|352:52,1,60,2|2,0:0|0:0,0:0:0:0:
300,76,97932,2,0,L|240:76,1,60,8|0,0:0|0:0,0:0:0:0:
204,124,98428,2,0,L|140:148,1,60,8|0,0:0|0:0,0:0:0:0:
140,204,98923,2,0,L|112:280,1,60,8|8,0:0|0:0,0:0:0:0:
152,312,99419,6,0,B|248:316|316:360|316:360|352:252|248:192,1,360,4|0,0:0|0:0,0:0:0:0:
256,192,101403,12,2,105505,0:0:0:0:

Thanks for the mods
Pandiar
hi~ from my Queue :D

[General]
you should check Widescreen Support
it is scattering


[Progress]
00:04:513 (7) - Ctrl+G?
00:05:995 (4) - i feel it not follow the music,like this rhythm?
00:17:857 (5) - end point add finish
00:53:552 (6) - follow the vocal,like this pattern?
00:55:163 (10) - remove whistle
00:59:750 (1) - you should follow the vocal,like this
01:03:717 (1) i feel not fit, how about this?
01:04:709 (2,3,4) - down the position,it will better
01:07:684 (1) - follow the music,like this rhythm?
01:10:783 (10) - remove whistle
01:15:618 (1) - add finish start point and remove end point finish
second opinion is same as this mod's 01:03:717 (1)
01:17:601 (5) - remove whistle
01:19:585 (1) - add finish
01:20:700 (4) - remove whistle and add clap
01:21:444 (7) - remove clap
01:22:560 (3,7) - add whistle?
01:36:568 (5) - remove whistle and add clap
01:37:932 (9) - remove end point clap
01:39:419 (7) - i think it needs finish,like this?

[Hard]
00:14:150 (1) - add finish
00:17:116 (8) - remove middle point whistle
00:17:116 (8) - add clap all point
00:18:104 - i think this point needs finish
00:45:122 (3) - how about this rhythm pattern? i think more naturally
00:49:833 (1) - add finish middle point and remove end point clap
00:51:320 (3) - add clap start point and remove end point clap
00:55:783 (1) - add finish
01:03:717 (1) - ^
01:10:783 (9) - add clap
01:11:651 (1) - add finish
01:23:552 (1) - ^
01:27:519 (1) - ^
01:31:485 (1) - ^
01:39:419 (1) - remove whistle and add finish

[Lanturn's Normal]
00:10:196 (1) - remove end point finish
00:10:196 ~ 00:17:857 i think it needs clap like hard diff
00:14:644 (2) - remove finish

nice normal!

[Irre's Easy]
00:02:289~00:19:587 Why don't you set note?
00:49:833 (1) - remove end point finish and add clap
00:51:320 (2) - remove finish and add finish
00:57:766 (1) - remove end point finish and add clap
00:59:254 (2) - remove finish and add clap
01:05:700 (1) - remove end point finish and add clap
01:07:188 (2) - remove finish and add clap
01:13:634 (1) - remove end point finish and add clap
01:15:122 (2) - remove finish and add clap
01:21:568 (1) - remove end point finish and add clap
01:23:056 (2) - remove finish and add clap
i think this part should be avoided consecutive finish sound
but if you agree with me

01:24:047 (1) - it needs finish sound,add a note here
01:24:047 - 01:26:527 Spinner time and remove finish
01:38:428 (1,2) - remove finish and add clap

Sorry for my poor English....
if you don't understand,you can ask me

good luck!
Topic Starter
AnreFM

YGOkid8 wrote:

Progress:
  1. To give you a comparison, completely up to the map but usually, a 1.60x SV for a 180bpm map would work pretty well. What you have here is a 120bpm Insane diff. with 1.80x SV with pretty constant spacing throughout it. In short, it's very low and this difficulty is too easy. It's akin to a Hard diff.okay since I'm not that good at making insanes and 120bpm song isn't very suitable for insane, I decided to make this one a Hard+ Diff. with the idea to make a harder difficulty than Hard without using a very high SV which will ruin the song mostly orz
  2. It's not very fun to play as well, and not very well mapped to the song. The majority of the triples feel forced and inappropriate, and your jumps aren't exactly placed well as well.ah yes fixed some of it
  3. Also rename to Insane, not really feeling the power of the name Progress here.umm yeah I know, currently looking for more suitable name, since insane is not really suitable too. This is not insane lol
Hard:
  1. SV felt a bit slow, but you made the difficulty work fairly well considering. I wasn't expecting much after playing Progress, but I ended up finding myself rather impressed with the introduction to Hard, as it made a lot more rhythmical sense as compared to Progress.ah thank you, glad to hear that. I'm using slower SV in order to make a hard diff. that won't be too hard to be played by beginners and won't be too DT-able by pro players owo
  2. Otherwise I was okay with the difficulty. Better than Progress, at least.yay
  3. I also highly recommend mapping the chorus with increased spacing. Using same type of spacing throughout implies that both chorus and everything else are the same... but they're not. Chorus is a lot more intense.
right. fixed
00:21:816 - These small gaps in the music break the flow so very much. Considering the song, I just want to keep flowing and flowing, but these gaps are a bit punch to the nose.ah, I was doing it on purpose to follow the vocal rhythm so that it will make a small break to players, this is a kinda relaxing song(except the chorus) actually


My quick look. My suggestion would be to remap stuff so that you have a larger spread of difficulty (it's currently a hard-Easy to easy-Insane with 4 difficulties) and to be more aware on how the diffs. sit next to each other. But if you don't want to, that's your call. No kudosu!, thanks.noo why no kudosu it certainly really helped me ;o;
Sorry again for late reply><

Okay, in accordance to YGO's mod, I have remapped some stuffs (roughly 45%) on Progress and I hope it will make it better and more fun to play :D mainly removed ala forced triplets and changing some boring patterns ouo

And of course applied mods from Tsukuyomi and Pandiar, but I'm sorry I can't list them all (mainly because of the remaps) but I can say that your mods is really helpful; especially the hitsounding. Thank you very much :D

And really sorry to Lanturn and Irre because of my noobness on mapping, your beautiful diff's is kinda mesh with my noob map ;_;

anyway, remapped the Progress!will really helped if you tell me your opinion about it Lanturn:p
yachiru4
Hey from my queue


looks good. 8/10


Erm, lacking hitsounds. 7/10


STUPID SPINNER ahem ahem sorry that last miss was on the spinner in the end lol. Well, I can say that this diff was a good exercise to refresh my playing skills.
I think you can add one or two jumps here and there in the flow,doesn't always have to follow the DS for Hard mode.

Cheers!
Nines
5th on my queue!

[Irre's Easy]
Don't know why the Kiai time was toggled off here. 01:07:560 just go ahead and fix that. Not high priority though.
Jk. I know why. lol

Good otherwise!
[Lanturn's Normal]
Go and fix these too. Not high priority though.
I understand :P


Also good!
[Hard]
Apparently, "The letterbox in breaks conflicts with Progress diff"

00:24:047 It just sounds like this should be part of this 00:25:039 combo.
I don't know, but 01:12:642 (3) just doesn't seem to flow right with 01:13:386 (4)

You should silence the end of this spinner 01:50:463

[Progress]
00:23:056 Seems like an odd time to throw a circle into this particular phrase of sliders.
00:35:452 (5,6,7) I think you should scoot these closer to the beginning of the slider 00:35:948 for spacing reasons.
Nardoxyribonucleic
Taiko GD request from mod queue

Oni: http://puu.sh/4ELhp.osu

Good Luck~ :D
Lanturn
To Pandiar
I'm not to fond of having the claps in the early portion of this song.. and I also like the quieter finishes because it seems to add a bit of impact to those two spots.. so no changes, thank you though :)


-----------------

also Taiko!... Can I make a Futsuu? (I already did for fun, only take it if you want.)

http://puu.sh/4EMLh.osu

Right click + Save as.. Needs Nardoxyribonucleic's tag if you accept his and mine.

I don't even know if this taiko is even good though, I'm trying pretty simple patterns on it, so I want to get a few mods on it just to see if this is even worth keeping :P
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