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REDALiCE - Kizuato [OsuMania]

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[Shi-Ra]
Hi there.
Random mania-mod :3

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 4 5 6)
Hard
Inside :3
00:24:744 (24744|5) - it's hard to "read" this, would be better if you finish it with slider in 3rd column or end it with note at 00:25:264 (25264|6)
01:31:334 (91334|1) - ^same problem (or end with note at 01:31:854 (91854|0))
From 01:06:536 to 01:07:923 I suggest to remodel pattern like >this<
01:32:027 (92027|5) - move this slider to 4th column
01:32:721 (92721|5) - turn this note into slider starting at 01:32:374 and ending at 01:33:761
02:26:651 (146651|3) - turn into slider ending at 02:26:998
Finally remodel pre-chorus pattern from 02:24:224 to 02:25:611 like >this<
Hitsounds:
02:15:206 (135206|2) - add clap hs
02:16:594 (136594|2) - ^
02:17:981 (137981|2) - ^
02:19:368 (139368|2) - ^
02:20:755 (140755|3) - ^
02:22:143 (142143|3) - ^
02:23:530 (143530|2) - ^

Maximum
Inside :3
00:28:732 (28732|3) - turn into slider ending at 00:29:079
I suggest to move 00:42:432 (42432|5) to 3rd column (coz three notes in a row looks weird here)
From 00:54:050 to 00:55:438 pattern looks monotonously, suggest to remodel it like >this<
01:29:079 (89079|2) - move to 0 column
01:29:253 (89253|2) - move to 1st column
01:39:657 (99657|4) - ^
02:26:651 (146651|3) - turn into slider again, end at 02:26:998
Finally I suggest to remodel ending part and do it more difficult and comfortable to play: from 02:23:703 to 02:25:611 like >this<

Great song and...I love this BG so much <3
Good luck :3/
indyinyou
Hi

try add drum hitsound like this

http://puu.sh/4BwnX

ููู^(it have drum sound and diff for review hitsound)

if you don t know how to add hitsound plz pm me i ll help you ;)
Topic Starter
Sorarei

indyinyou wrote:

Hi

try add drum hitsound like this

http://puu.sh/4BwnX

ููู^(it have drum sound and diff for review hitsound)

if you don t know how to add hitsound plz pm me i ll help you ;)
thanks for hitsound !
asd123iii
mod request by charter

[General]
1.You must have a Easy diff,Star Difficulty between 0.8 ~ 1.5(In Testing mode).Your Normal is 2.28.
2.Use custom 1 hitsound and your hitsound will work.
3.Delete soft.wav
4.soft-normal is not so fit in the begin of this map.soft-clap is ok but soft-normal is noise :o
5.Scars is translated title,not Romanised Title.
6.Mania mode is very very different from standard mode,try not to use your standard mode concept ;)

[Normal]
01:09:310 (69310|2) - finish at next note (01:09:831 - ) or add a note at finish (01:09:657 - ) ,it looks like convert map without one of previous.
01:09:830 (69830|5) - ^
01:10:697 (70697|4) - ^
01:11:217 (71217|2) - ^
01:12:084 (72084|6) - ^
01:12:605 (72605|4) - ^
01:13:472 (73472|0) - ^
01:13:992 (73992|2) - ^
01:14:859 (74859|4) - ^
01:15:379 (75379|2) - ^

02:14:513 (134513|6) - finish at next long note 02:15:900 -
02:15:900 (135900|2) - ^
02:17:287 (137287|5) - ^
02:18:675 (138675|1) - ^
02:20:062 (140062|3) - ^
02:21:449 (141449|0) - ^
02:22:836 (142836|6) - ^
02:38:097 (158097|2) - ^
02:39:484 (159484|5) - ^
02:40:871 (160871|2) - ^
02:42:258 (162258|4) - ^
02:43:646 (163646|0) - ^
02:45:033 (165033|6) - ^

I think you can place harder sort in Hard and Maximum.
Just reference ranked map

Nice song for mania and great BG
Good luck :D
indyinyou
about add hitsound

you can use your way that add hitsound too

but i m use another way to add it

L+click on a note it show list of file you have http://puu.sh/4CY3f.jpg click on sound you want then Apply

when you want to know about note have sound click and see right conner http://puu.sh/4meaR

or go to menu View > show Sample name / it show you the note have name clap fin etc sounds like this http://puu.sh/4medt

add cymbol hitsound >>> here for ithttp://puu.sh/4CY9e (i think it same finish hitsound on normal hitsound in edit mod)

ok modding time

[Normal]

SPOILER
00:12:952 : move to 00:13:125 add normal-clap
00:14:339 : move to 00:14:513 add normal-clap
00:15:727 : same ^
00:17:287 : normal-clap
00:18:675 : add one more note + normal-clap
00:19:368 : soft-clap
00:20:755 : ^
00:22:143 : cymbol sound
00:22:836 : normal-clap
00:25:958 : soft-whistle
00:26:998 : ^
00:27:345 : ^
00:28:039 : ^
00:33:068 : cymbol + soft-clap
00:33:588 : ^
00:34:975 : soft-clap
00:35:681 : soft-clap + normal-clap
00:36:362 : normal-clap
00:37:056 : soft-clap + normal-clap
00:37:750 : normal-clap
00:38:443 : soft-clap + normal-clap
00:38:989 : soft-clap
00:39:330 : soft-clap
00:39:831 : normal-clap
00:40:524 : ^
00:41:218 : ^
00:41:912 : ^
00:42:605 : ^
00:43:125 : soft-clap
00:43:472 : ^
00:43:819 : ^
00:43:992 : remove soft-clap add normal-clap
00:44:860 : soft-clap
00:45:380 : soft-whitle

i m so lazy for now sry i ll mod if i have time

------------------------------------------
note l1 l 2 l 3 l 4 l 5 l 6 l 7 l

try use alt+L click to add hitsound xD

[normal]

SPOILER
00:15:900 : normal-clap
00:22:143 : soft-finish
00:33:068 : soft-finish and soft-clap
00:33:588 : ^
00:34:975 : normal-clap on 3
00:35:669 : normal-clap on 5
00:37:056 : normal-clap on 1
00:38:443 : normal-clap on 3
00:38:964 : soft-clap
00:39:310 : ^
00:39:484 : normal-clap
00:39:831 : ^
00:40:524 : ^ no 2
00:40:811 : soft-clap
00:41:218 : normal clap
00:41:912 : ^ no 2
00:42:172 : soft-clap
00:42:605 : normal-clap
00:43:125 : soft-clap
00:43:472 : ^
00:43:819 : ^
00:43:992 : use normal clap better
00:44:339 : add one more for soft-finish
00:45:380 : soft-whitle
00:46:767 : normal-clap
00:48:154 : ^
00:49:542 : ^
00:50:929 : ^
00:51:276 : soft-clap
00:51:623 : normal-clap on 3
00:52:316 : normal-clap on 5
00:52:663 : soft-clap
00:53:703 : normal clap on 5
00:54:224 : soft-clap
00:54:570 : ^
00:54:917 : ^
00:55:438 : ^ and add one more note for soft-finish
00:56:498 : add soft-whitle / i think remove one note better
00:56:825 : soft-finish /
01:06:536 : soft-finish volume 50 % on 4
01:06:883 : ^ on 5
01:07:229 : ^ on 6
01:07:576 : normal-clap on 5
01:32:547 : soft-whitle
01:33:588 : ^
01:33:935 : ^
01:34:628 : ^
01:35:669 : add one more note for soft-finish
01:36:016 : soft-clap
01:36:709 : ^
01:37:403 : ^
01:38:097 : use 2 hitsound in one note /soft-clap and soft-whitle
01:41:218 : use finish only one note when you add finish you need bassdrum same time too (bassdrum sound is > soft-hitclap)
01:46:940 : soft-clap
01:48:328 : ^
01:50:929 : on note 5 use finish sound better xD
01:52:316 : add soft-clap on 1 same 01:41:218 ;)
01:58:039 : soft-clap on4
01:59:426 : ^
02:00:640 : soft clap
02:00:813 : ^
02:00:987 : ^
02:01:160 : ^
02:01:334 : ^
02:01:507 : ^
02:02:034 : use soft-clap and soft- finish one sound on note
02:03:414 : ^
02:26:998 : add one more note for finish or use 2 hitsound same note soft-clap + soft-finish
02:36:709 : soft-clap + soft-finish
02:38:097 : add note + soft-finish

i ll mod hard diff soon if i have time ;)

not kd for this post
Topic Starter
Sorarei
adding Easy difficult now
[Shi-Ra]
Re-check request :3

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 4 5 6)
Normal
Inside :3
All patters are good, except some weird sliders:
This one 00:12:952 (12952|6) and others like this, I suggest to make them shorter by half. Remodel every slider which looks like >that< into > this <.
00:25:264 - add simple note to 6th column
00:26:651 - ^ to 3rd column
00:28:743 - ^ to 3rd again
00:34:974 (34974|2) - move to 3rd column, it will be easier to play for novices
00:35:668 (35668|4) - ^
00:37:922 (37922|4) - ^
00:38:270 (38270|2) - ^
00:51:623 (51623|2) - to 0 column
00:52:316 (52316|5) - to 6th
02:38:097 (158097|2) - end slider here 02:39:484 and end every subsequent slider in this part with this rule.
Hard
Inside :3
00:23:270 (23270|1) - delete this, there's time for little break
01:29:860 (89860|5) - ^
00:29:079 (29079|0) - end sliders when starting new sliders, guided with previous rule or end them with single notes
Remodel part from 01:35:669 to 01:37:923 like >this<, it's more comfortable to play this pattern.
Maximum
Inside :3
00:28:386 - add note to 5th column
00:37:056 (37056|4) - move to 2nd column
00:38:270 (38270|2) - move to 3rd column
00:49:368 (49368|3) - to 4th
01:34:975 - add note to 1st column
01:51:449 - add note to 2nd column

Easy diff is good, there's no issues :3
IchibiNoKitsune
Mod Request for Easy

In general, you have the same hp drain for all the difficulties, you should lower the hp drain for easy.

Sounds
00:12:466 Clap
00:13:125 Finish
00:13:857 Clap
00:14:513 Finish
00:15:250 Clap
00:15:900 Finish
00:16:648 Clap
00:17:296 Finish
00:17:634 Clap
00:17:994 Clap
and all other notes in this rhythm / type

Okay? Understand? I speak Spanish, sorry
captin1
Timing check requested~

Offset 1342 (+8) I think is best, BPM is fine

Good luck!
indyinyou
[Easy]

SPOILER
00:22:151 : soft-finish
00:25:966 : soft-whitle
00:27:006 : ^
00:27:353 : ^
00:29:087 : soft-finish
00:55:446 : soft-clap on 4
00:56:833 : ^ on 5
00:58:220 : ^
00:59:607 : soft-clap
01:00:995 : ^
01:02:382 : ^
01:03:769 : ^
01:05:157 : ^
01:06:544 : soft-finish on 1
01:06:891 : ^ 2 / softclap on 6
01:07:237 : soft-finish 3 / softclap on 5
01:09:318 : soft-clap
01:10:706 : ^
01:12:093 : ^
01:13:480 : ^
01:14:868 : ^
01:19:029 : on 6
01:20:417 : on 2
01:21:804 : ^
01:23:191 : on 6
01:24:232 : soft-clap
01:24:578 : ^ on 7
01:25:966 : on 1
01:28:740 : soft-clap on 4 / soft-finish 3
01:32:555 : soft-whitle
01:35:677 : soft-finish on 2
02:36:717 : soft-clap 2 / soft-finish 5
02:47:815 : soft clap and soft-finish

[Normal]

SPOILER
00:15:900 : normal-clap
00:22:143 : soft-finish
00:33:068 : soft-finish and soft-clap
00:33:588 : ^
00:34:975 : normal-clap on 3
00:35:669 : normal-clap on 5
00:37:056 : normal-clap on 1
00:38:443 : normal-clap on 3
00:38:964 : soft-clap
00:39:310 : ^
00:39:484 : normal-clap
00:39:831 : ^
00:40:524 : ^ no 2
00:40:811 : soft-clap
00:41:218 : normal clap
00:41:912 : ^ no 2
00:42:172 : soft-clap
00:42:605 : normal-clap
00:43:125 : soft-clap
00:43:472 : ^
00:43:819 : ^
00:43:992 : use normal clap better
00:44:339 : add one more for soft-finish
00:45:380 : soft-whitle
00:46:767 : normal-clap
00:48:154 : ^
00:49:542 : ^
00:50:929 : ^
00:51:276 : soft-clap
00:51:623 : normal-clap on 3
00:52:316 : normal-clap on 5
00:52:663 : soft-clap
00:53:703 : normal clap on 5
00:54:224 : soft-clap
00:54:570 : ^
00:54:917 : ^
00:55:438 : ^ and add one more note for soft-finish
00:56:498 : add soft-whitle / i think remove one note better
00:56:825 : soft-finish /
01:06:536 : soft-finish volume 50 % on 4
01:06:883 : ^ on 5
01:07:229 : ^ on 6
01:07:576 : normal-clap on 5
01:32:547 : soft-whitle
01:33:588 : ^
01:33:935 : ^
01:34:628 : ^
01:35:669 : add one more note for soft-finish
01:36:016 : soft-clap
01:36:709 : ^
01:37:403 : ^
01:38:097 : use 2 hitsound in one note /soft-clap and soft-whitle
01:41:218 : use finish only one note when you add finish you need bassdrum same time too (bassdrum sound is > soft-hitclap)
01:46:940 : soft-clap
01:48:328 : ^
01:50:929 : on note 5 use finish sound better xD
01:52:316 : add soft-clap on 1 same 01:41:218 ;)
01:58:039 : soft-clap on4
01:59:426 : ^
02:00:640 : soft clap
02:00:813 : ^
02:00:987 : ^
02:01:160 : ^
02:01:334 : ^
02:01:507 : ^
02:02:034 : use soft-clap and soft- finish one sound on note
02:03:414 : ^
02:26:998 : add one more note for finish or use 2 hitsound same note soft-clap + soft-finish
02:36:709 : soft-clap + soft-finish
02:38:097 : add note + soft-finish

use same sound in hard diff and maximum diff if you need re-check pm me agin
Topic Starter
Sorarei
will fix soon !
fixed
xxbidiao
For maximum,
It seems that these SV changes are really strange...
Oh that the full map is strange
Maybe I won't even try to make these patterns...

Not to say this is not enough good, but you missed many interesting things in the song and make the map a little gimnicky I think...
I would say need huge work but yeah this map is playable, so no more mod on this diff...

Hard:
You should always use vocal notes very carefully...
00:33:943 (33943|2,34029|1) - I suggest you use a slider instead; anyway 1/4 *2 doesn't seem suit the music.
01:40:532 (100532|3,100619|4) - ^
00:40:185 (40185|4) - It seems that starting from here you start simplifying drum hits. (Or to say, you miss a few notes) Actually later parts seems confusing to me...
00:43:133 (43133|5,43133|1,43307|4,43307|0,43480|6,43480|2,43654|1,43654|5,43827|4,43827|0,44000|1,44000|3) - Maybe this pattern is too hard in this difficulty?

Normal:
01:19:029 (79029|1,79029|0,79550|1,79723|2) - This would need too high level of finger independence for players on this level. Consider moving circles to another hand's side.(Like 01:19:029 (79029|0,79029|6) - ) (Many cases follows)
02:41:226 (161226|1,161399|3,161746|4,161920|1) - ^
01:35:330 (95330|5) - Seems a note is missing here.

Easy
00:06:891 (6891|0) - It seems that this slider use both start and end representing a sound. This is dangerous mapping style, extremely in easy. I would suggest avoid using of this pattern...
Easy is Overally OK.
PROGUY
Hi there! As requested, I'll mod your map. Sorry it had to be late though :(

[Easy]
00:17:642 (17642|2) Move to 5th column.
00:18:683 (18683|3) Move to 6th column.
00:20:070 (20070|3) Move to 2nd column.
00:42:960 (42960|0) Not required to change, but I don't recommend using 2nd and 3rd fingers alone for this part and onwards.
01:00:648 (60648|4) Move to 4th column.
01:17:642 Try this: http://osu.ppy.sh/ss/1029691
01:24:232 (84232|4) Move to 2nd or 3rd column.
01:41:226 Like the one mentioned above about the 2nd and 3rd finger thing, but this part onwards really needs some work. For an Easy, I highly recommend moving some of the normal notes to the other hand than having one hand to do all the work (Trust me, it would be tiring and tedious for beginners.).
01:52:671 (112671|1) Move to 4th column.
01:54:058 (114058|5) Move to 3rd column.
02:02:035 (122035|3) Move to 6th column.
02:02:382 (122382|2) Move to 7th column.
02:27:353 (147353|5) Move to 5th column.
02:28:740 (148740|1) Move to 3rd column.

[Normal]
I might have to repeat again with the "one hand having to do all the work" part here, because you did that quite a lot and there's no balance between the two hands. Please look at this chart again.
00:23:885 Add note in 7th column.
00:33:076 (33076|2) Move to 00:32:989.
00:36:370 (36370|4) Remove clap hitsound.
00:37:758 (37758|4) ^
00:38:451 (38451|4) ^
00:40:532 (40532|3) ^
00:41:920 (41920|2) ^
02:00:648 (120648|0) Remove this note, as it doesn't fit in the song at all.
02:14:521 (134521|6) Move this long note's end to 02:15:735.
02:24:232 Try this: http://osu.ppy.sh/ss/1029732

[Hard]
- I haven't played the map; but judging from your SV changes from the Timing menu, I don't recommend sharp changes like 1.0x > 0.5x, 0.75x > 0.25, and the other ways around as this would probably scare players on their first attempt. While this is acceptable on harder difficulties, I don't recommend doing this on this specific song :/
00:34:289 (34289|2) Move to 6th column.
00:34:983 (34983|1) Move to 5th column.
00:46:081 (46081|5) Move to 2nd or 3rd column.

That's all for now, I hope this helps! When I get the chance, I might continue modding for Maximum sometime later.
Good luck! :)
indyinyou
[Hard]

00:12:440 : soft-finish on 4
00:28:740 : soft-whitle
00:34:636 : soft-finish on 3
00:44:347 : soft-clap on 6
00:55:446 : soft-clap on 4
00:59:607 : ^
01:00:995 : ^
01:06:544 : soft-finish on 6
01:06:891 : ^ on 4
01:07:237 : ^ on 2
01:32:902 : - 01:33:596 : map this part / it up to you about this ;)
01:39:492 : soft-clap on 2
01:39:665 : ^
01:50:937 : soft-clap on 5 / soft-finish on 7
01:52:324 : soft-finish on 7
02:02:035 : ^ on 5
02:03:422 : soft-clap on 4

[Maximum]
00:12:440 : soft-finish + soft-clap
00:32:902 : soft-finish on 7
00:33:076 : soft-clap on 3
00:44:347 : soft-finish on 2
00:45:388 : soft-whistle on 6
01:06:544 : soft-fin + soft-clap
01:06:891 : ^
01:07:237 : ^
01:39:665 : soft-finish on 6
01:52:324 : soft-clap on 2

that all :D about easy and normal hitsound it ok for me
Rumia-
nice maps deserves star *
i'll mod this tomorrow , sorry for late reply , being inactive for quite a while now lolz
re- active /o/
Roxas
[General]
Change BG size (you need it 1024x768 or 1366x768)
Maybe edit the kiais? There are chorus here too 00:34:636 - 01:41:226 - 02:27:006 -
You use less than 80% of the mp3, you should cut it...

[Easy]
00:22:151 (22151|4) - Move right
00:57:180 - Add circle
00:58:220 (58220|4) - Delete this, move this 00:58:220 (58220|2) - left, and here 00:58:567 - add note in 3
01:03:422 (63422|3,63422|5) - Move left
01:13:480 (73480|5) - ^
01:17:642 (77642|4) - Move in 1st column

[Normal]
00:12:093 (12093|2) - Move right
00:12:960 (12960|6) - Well, those short LNs are a bit hard for normal imo (because there are notes too), what about to remove them all? (00:12:960 (12960|6,14347|1,15735|6) - )

For the rest patterns are okay... Maybe a bit hard for a normal.

[Hard]
00:45:388 (45388|3) - Move right
00:45:735 - Add note in 3
01:18:336 (78336|1) - Move left
Rumia-
:oops: as request, here is my mod ~

[Hard]
00:13:133 - add
00:14:521 - add
00:15:908 - add
00:16:428 - add at 1st collumn
00:16:602 - ^
00:17:295 - add
00:18:683 - add
00:19:376 - add
00:20:070 - add
00:20:763 - add
00:21:457 - add
00:22:151 - add at 4th and 1st collumn
00:22:844 - add at 1st collumn
00:23:191 - add at 5th collumn"
00:31:862 to 00:33:076 , suggest like this? http://puu.sh/4U9ah.jpg
00:33:422 - add
00:34:636 - add

[Maximum]
00:06:891 and 00:07:411 - 2 note is enuff?
00:07:584 - add
00:08:972 - add
00:10:012 - add
00:10:359 - add
add(2) - should be dense here with the finish sound
remove 1? - bass sound 2 note is nice , while snare is 3 notes|
00:14:434 - have sound , add?
00:15:388 (15388|4) - move 00:15:474
00:15:735 (15735|2) - move 00:15:821
00:16:081 (16081|2) - move 00:16:168
00:17:555 - add
00:17:382 - add
00:17:555 - add
00:17:815 (17815|1) - remove?
00:19:983 - add
00:22:844 - add 1 more
00:23:191 - add 1 more pattern like this? http://puu.sh/4U2W0.jpg
00:23:711 (23711|4,24058|3,24058|1) - dunno this refer to wat music?
00:28:220 (28220|2,28220|1,28220|4) - move to 00:28:394
00:28:220 - add
00:28:740 - add
00:31:862 to 00:32:729 is the same sound as 00:31:515 , why dount you make doubles?
00:33:249 - there is beat here
00:34:289 (34289|5,34289|4) - ??
00:42:960 shud be like this? http://puu.sh/4U37I.jpg
00:44:000 - snare sound should be 3 notes
00:50:070 - add 1 more
00:50:157 - add 2
00:56:486 - got beat here , add
add 1 note here 00:58:220 and 00:59:607
01:01:862 shud be a hold here also?
01:04:810 - add
01:05:850 - add
01:07:411 - add
01:09:318 (69318|3) - this hold , shud also be here 01:09:839 and 01:10:185
01:14:521 (74521|2,74521|0,74521|6,74521|4) - why 4 notes? doesnt have finish here , remove 1
01:15:908 - add 1 more
01:16:428 (76428|1,76602|2) - these 2 notes should be in same collumn
01:16:948 (76948|1,77122|2) - ^
01:19:029 - add 1 mmore
01:19:203 (79203|2) - remove
01:21:024 - add
01:23:018 (83018|4,83018|2,83018|0,83018|6,83191|5,83191|3,83191|1) - should be same amount and same collumn
01:26:573 - add
01:27:526 (87526|5,87873|5) - move up to the blue line
01:28:220 (88220|3) - ^
01:31:775 and 01:31:862 - add
01:34:983 - add
01:35:157 - ^
01:35:330 - ^
01:35:503 - ^
01:38:278 (98278|4,98451|2,98625|4,98798|2,98972|4,99145|2) - make double notes
01:40:012 (100012|4,100185|2) - ^
01:40:532 to 01:40:879 should be 1/4 stream
01:49:723 (109723|4,109896|5,110070|1,110417|5,110590|1) - double note pls
01:51:110 and 01:51:457 - add
02:02:209 - add
02:02:555 - add
02:02:729 - add
02:03:086 to 02:03:422 1/4 stream
02:04:810 (124810|5,125330|6,126197|0,128972|0,129492|0,130879|0,130879|2) - remoooooove , this part is soft , why should be more than 3 notes ?
02:11:052 - clap here only 1 note? add more
this is a Maximum diff, main beat shouldn't be ignored


============================================================================================
NOTE
- finish note till song end pls.
- background music is the main beat you should follow , not voice
- this map looks like normal autoconvert notes , ^ is make the map a "mania map"
- good luck
Topic Starter
Sorarei
Okay i think this is ready for rank
Loctav

Reikosaka wrote:

Okay i think this is ready for rank
Can't agree for now :C

[General]

Also please answer to all mods in detail. Else people don't know what you think about their suggestions. It's important to give feedback to the feedback!

[Easy]

In general, its well designed. Just some suggestions to improve the playability and readability.

00:23:538 (23538|6) - move to 7? (^)
01:02:729 (62729|1) - 1? (no need to "jack" on the easy, also easier to play)
01:04:116 (64116|5) - 7? (^)
01:04:810 (64810|0,64810|6,65157|3,65503|5,65503|1) - try this: http://puu.sh/4Ys28/6da99d04af.jpg
01:14:868 (74868|2) - 2?
01:29:434 (89434|5) - 6?
01:46:775 (106775|5,106775|6,107815|4) - try this: http://puu.sh/4Ys5W/4fdb6ba7b8.jpg
01:48:162 (108162|1,108162|0,109203|2) - try this: http://puu.sh/4Ys7g/7186868708.jpg
01:50:937 (110937|0,110937|1,111977|2) - try this: http://puu.sh/4Ys9s/8331583689.jpg
01:52:324 (112324|2) - if you applied the last ones, put this on line 4
01:53:365 (113365|1) - 3?
01:55:446 (115446|0,115446|2) - move 1 left? (1,3)
01:56:833 (116833|3,116833|5) - move 1 right? (5,7)

[Normal]

I see no reason to change the SV at all. Please remove all SV changes, since they are quite confusing and offthrowing. SV changes do not work like that (they might do in Taiko).


00:12:093 (12093|2,12093|5) - put these on 4 and 6, else it plays a bit awkward for beginners
00:12:440 (12440|2,12440|1,12787|3) - if you fixed the one above, you can move this stuff one left: http://puu.sh/4YsmP/5af0c5dee6.jpg
00:40:792 (40792|2) - uuuh, what is that? Snap this on white tick ahead. I know where you are coming from, but snapping it here to the bluetick feels bad, since you are snapping it to the introduction and not to the emphazied drumbeat. And without the surrounding notes, it doesn't work.
00:42:266 (42266|4) - ^
01:19:723 (79723|5) - put on 6? don't put stuff so close to holds D:
01:21:110 (81110|1) - 2? they shouldnt be so close to the hold, since it makes you break easily
01:22:498 (82498|0) - 1?
01:23:885 (83885|6) - 7?
01:58:480 (118480|1) - same as in 00:40:792 (40792|2)
01:59:868 (119868|5) - ^
02:20:070 (140070|3) - end on downbeat? ( 02:21:457 )
02:21:457 (141457|0) - ^ ( 02:22:844 )
02:21:457 (141457|0) - ^ ( 02:24:232 )
02:33:162 (153162|5) - same as in 00:40:792 (40792|2)
02:34:550 (154550|1) - ^
02:46:428 (166428|1) - put on 4 please D:

[Hard]

Same goes here for all SV changes. I see no point in adding them at all. They don't serve any purpose. The song feels "less dense" enough when the note density decreases. No need to slow down the scrolling speed.

00:15:214 (15214|4,15214|1,15388|3,15561|2,15735|3,15908|4,16081|3,16255|5) - Basically, switching from one hold side to another while playing stairs is really bothersome and really unneeded here. It makes you jump more than you actually should. You should circumvent this awkward behavior. try this: http://puu.sh/4YsSL/f70c5eebbc.jpg
00:16:602 (16602|2,16602|5,16775|3,16948|2,17122|4,17295|3) - try this: http://puu.sh/4YsTN/43ea8172b4.jpg
00:38:278 (38278|3,38451|5,38451|4,38625|3,38798|2) - I would prefer this: http://puu.sh/4YsYY/9b217afc4a.png
00:42:613 (42613|1) - 2?
01:21:804 (81804|4,81804|6,81977|3,82151|2,82324|3,82498|4) - try this: http://puu.sh/4Yt5s/743f76776e.jpg
01:24:578 (84578|5) - 6?
01:24:752 (84752|4) - 5?
01:24:925 (84925|3) - 4?
01:25:099 (85099|2) - 5?
01:25:966 (85966|6) - 7?
01:26:313 (86313|2) - 6?
01:27:526 (87526|3) - 4?
01:29:954 (89954|5,90041|4,90128|3) - 6,5,4 please D:
01:39:145 (99145|5,99145|3,99318|5,99318|3,99492|3,99492|1,99665|1,99665|3) - try this: http://puu.sh/4YteU/4dea55ce44.jpg
01:39:839 (99839|3) - remove? I don't know what this one is supposed to follow, tbh.
01:43:654 (103654|3,103654|4) - 4,5 please.
01:43:827 (103827|0) - 3?
01:45:561 (105561|0,105561|1) - 1,2
01:45:908 (105908|5,105908|4) - 5,6
01:46:081 (106081|4) - remove, trust me. It plays quite better without that one.
02:17:122 (137122|6) - 3?

[Maximum]

Same here with the SV changes...

01:17:122 (77122|4,77122|0) - 1,5?
01:17:295 (77295|1) - 2?
01:40:489 (100489|3) - this is totally unneccessary imo. Remove that one.
01:40:879 - you could add some 1/4 alternate pattern or stair here instead.


Have a star for now. I highly recommend you to get some more advanced opinions on the Maximum and Hard. From what I see in the thread, many mods weren't really indepth and just minor suggestions. You should poke PROGUY again for a mod on Maximum, I'd like to see his opinions on that.
I'll consider rechecking it, if you give me detailed feedback of what you fixed and what you did not fix and if you bring some other profenient modders to take a look on the higher diffs (Hard, Maximum). Please provide valid reasons when denying something.
Yet it's a well designed mapset with some flaws that I want to see sorted out first.
Topic Starter
Sorarei

Loctav wrote:

Reikosaka wrote:

Okay i think this is ready for rank
Can't agree for now :C

[General]

Also please answer to all mods in detail. Else people don't know what you think about their suggestions. It's important to give feedback to the feedback!

[Easy]

In general, its well designed. Just some suggestions to improve the playability and readability.

00:23:538 (23538|6) - move to 7? (^) moved
01:02:729 (62729|1) - 1? (no need to "jack" on the easy, also easier to play) removed
01:04:116 (64116|5) - 7? (^) removed
01:04:810 (64810|0,64810|6,65157|3,65503|5,65503|1) - try this: http://puu.sh/4Ys28/6da99d04af.jpg fixed but little closer make it easily
01:14:868 (74868|2) - 2? not fixed
01:29:434 (89434|5) - 6? fixed
01:46:775 (106775|5,106775|6,107815|4) - try this: http://puu.sh/4Ys5W/4fdb6ba7b8.jpg not fixed
01:48:162 (108162|1,108162|0,109203|2) - try this: http://puu.sh/4Ys7g/7186868708.jpg not fixed
01:50:937 (110937|0,110937|1,111977|2) - try this: http://puu.sh/4Ys9s/8331583689.jpg fixed
01:52:324 (112324|2) - if you applied the last ones, put this on line 4 fixed
01:53:365 (113365|1) - 3? move to 2
01:55:446 (115446|0,115446|2) - move 1 left? (1,3) not fixed
01:56:833 (116833|3,116833|5) - move 1 right? (5,7) not fixed

[Normal]

I see no reason to change the SV at all. Please remove all SV changes, since they are quite confusing and offthrowing. SV changes do not work like that (they might do in Taiko).


00:12:093 (12093|2,12093|5) - put these on 4 and 6, else it plays a bit awkward for beginnersfixed
00:12:440 (12440|2,12440|1,12787|3) - if you fixed the one above, you can move this stuff one left: http://puu.sh/4YsmP/5af0c5dee6.jpg fixed
00:40:792 (40792|2) - uuuh, what is that? Snap this on white tick ahead. I know where you are coming from, but snapping it here to the bluetick feels bad, since you are snapping it to the introduction and not to the emphazied drumbeat. And without the surrounding notes, it doesn't work. a modder suggestion to follow blue line , moved to 1/1 beat
00:42:266 (42266|4) - ^
01:19:723 (79723|5) - put on 6? don't put stuff so close to holds D: move to other way
01:21:110 (81110|1) - 2? they shouldnt be so close to the hold, since it makes you break easily ^
01:22:498 (82498|0) - 1? ^
01:23:885 (83885|6) - 7? ^
01:58:480 (118480|1) - same as in 00:40:792 (40792|2)
01:59:868 (119868|5) - ^
02:20:070 (140070|3) - end on downbeat? ( 02:21:457 )
02:21:457 (141457|0) - ^ ( 02:22:844 )
02:21:457 (141457|0) - ^ ( 02:24:232 )
02:33:162 (153162|5) - same as in 00:40:792 (40792|2) fixed to another way
02:34:550 (154550|1) - ^
02:46:428 (166428|1) - put on 4 please D: move to another way

[Hard]

Same goes here for all SV changes. I see no point in adding them at all. They don't serve any purpose. The song feels "less dense" enough when the note density decreases. No need to slow down the scrolling speed.

00:15:214 (15214|4,15214|1,15388|3,15561|2,15735|3,15908|4,16081|3,16255|5) - Basically, switching from one hold side to another while playing stairs is really bothersome and really unneeded here. It makes you jump more than you actually should. You should circumvent this awkward behavior. try this: http://puu.sh/4YsSL/f70c5eebbc.jpg fixed
00:16:602 (16602|2,16602|5,16775|3,16948|2,17122|4,17295|3) - try this: http://puu.sh/4YsTN/43ea8172b4.jpg fixed but other way
00:38:278 (38278|3,38451|5,38451|4,38625|3,38798|2) - I would prefer this: http://puu.sh/4YsYY/9b217afc4a.png fixed
00:42:613 (42613|1) - 2? fixed
01:21:804 (81804|4,81804|6,81977|3,82151|2,82324|3,82498|4) - try this: http://puu.sh/4Yt5s/743f76776e.jpg fixed but other way , you want to make it easily right ?
01:24:578 (84578|5) - 6? not fixed
01:24:752 (84752|4) - 5? ^
01:24:925 (84925|3) - 4? ^
01:25:099 (85099|2) - 5? ^
01:25:966 (85966|6) - 7? ^
01:26:313 (86313|2) - 6? ^
01:27:526 (87526|3) - 4? ^
01:29:954 (89954|5,90041|4,90128|3) - 6,5,4 please D: still same, not fixed
01:39:145 (99145|5,99145|3,99318|5,99318|3,99492|3,99492|1,99665|1,99665|3) - try this: http://puu.sh/4YteU/4dea55ce44.jpg usually i'm do different position at finish note, so i'm keep this
01:39:839 (99839|3) - remove? I don't know what this one is supposed to follow, tbh. removed
01:43:654 (103654|3,103654|4) - 4,5 please. fixed
01:43:827 (103827|0) - 3? fixed
01:45:561 (105561|0,105561|1) - 1,2 fixed
01:45:908 (105908|5,105908|4) - 5,6 fixed (6,7)
01:46:081 (106081|4) - remove, trust me. It plays quite better without that one. remove
02:17:122 (137122|6) - 3?

[Maximum]

Same here with the SV changes...

01:17:122 (77122|4,77122|0) - 1,5? keeping that main priority 01:16:428 (76428|2,76602|2,76602|1,76948|1,77122|2,77122|1) -
01:17:295 (77295|1) - 2? not fixed
01:40:489 (100489|3) - this is totally unneccessary imo. Remove that one. remove
01:40:879 - you could add some 1/4 alternate pattern or stair here instead. not yet


Have a star for now. I highly recommend you to get some more advanced opinions on the Maximum and Hard. From what I see in the thread, many mods weren't really indepth and just minor suggestions. You should poke PROGUY again for a mod on Maximum, I'd like to see his opinions on that.
I'll consider rechecking it, if you give me detailed feedback of what you fixed and what you did not fix and if you bring some other profenient modders to take a look on the higher diffs (Hard, Maximum). Please provide valid reasons when denying something.
Yet it's a well designed mapset with some flaws that I want to see sorted out first.
Thanks for mod and suggestion ! , i'm still newbie about modding
PROGUY
Alright. As requested, here's my recheck. :)

[Hard]
- ...I assume you didn't take my advice on attempting to balance between both hands? Remember that if one hand has to do most of the work in your charts, you're gonna make the players suffer A LOT rather than enjoying them. Anyways, some of these below will help you guide parts of it to assure the correct balance.
00:12:613 (12613|2,12787|1,14000|4,14174|5) Try to mirror these notes like this: https://osu.ppy.sh/ss/1061215
00:23:538 I recommend doing either this or this.
00:29:087 (29087|2,29434|2,29781|2,30128|2) Move to 5th column.
00:30:474 Try this: https://osu.ppy.sh/ss/1061229
00:32:902 (32902|1,32989|3,33076|1) Try this. You can also move these notes to the left by a column if you like from the screenshot.
00:33:943 (33943|2,34116|1,34289|4,34289|3) Personally I don't think these notes are based on anything in the song (because it's a sudden silence part, aside from vocals). I will only recommend removing all of these and then adding two normal notes at this time (for the drum).
00:34:983 (34983|1) Move to 5th column. ...I think I said this before? Must be some deja vu... Oh well.
00:35:503 (35503|5) Move to 2nd or 3rd column.
00:36:370 (36370|5) Move to 3rd column.
00:37:064 (37064|1) Move to 5th column.
00:37:758 (37758|0) Either move this to 7th column or add a new normal note at this time on the 5th or 7th column.
00:38:451 (38451|4) Move to 3rd column.
00:40:359 Add note in 5th column (to match drum beat).
00:40:532 (40532|2) Move to 4th column.
00:41:573 (41573|3,41746|4,41920|1) Try something like this: http://osu.ppy.sh/ss/1061262 (Also try rearranging this a bit. Looking at this makes me feel uncomfortable.)
00:46:081 (46081|5) Move to 2nd or 3rd column.
00:46:255 (46255|3,46602|4) Move left by one column.
00:47:469 (47469|1) Move to 5th or 7th column.
00:47:989 (47989|4) Move to 2nd or 3rd column.
00:49:550 (49550|2) Move to 2nd column.
00:51:284 Try this: http://osu.ppy.sh/ss/1061289
00:52:671 Same as above, but mirrored.
00:53:191 (53191|4) Move to 3rd column.
00:56:833 The patterns you used here with combinations of normal and long notes on either sides make it really awkward. I highly recommend trying to balance them out like this. Keep doing this for the next few measures until 01:16:255.
01:18:509 (78509|1,78856|2) Remove these notes as they don't fit the song at all. At this same time, add a normal note in 3rd column.
01:21:804 (81804|4,81977|5,82151|3,82324|5) Move left by either 2 or 3 columns.
01:24:578 (84578|2,84752|1,84925|3,85099|1) Move right by either 2 or 3 columns.
01:26:659 (86659|5) Move to any column that the left hand uses (1st to 3rd).
01:27:353 (87353|4) Move to 3rd column.
01:30:128 I believe I seen this before in the first verse, except it's mirrored. You can use the recommendation from 00:23:538 above, just mirror it.
01:35:677 This and the next measure doesn't fit the song at all, and the short long notes already made it ugly. Delete everything and try this instead. You can alter the patterns any way you like here, but this is my recommended pattern. This pattern also works.
01:40:532 (100532|4,100706|5,100879|2,100879|3) Delete all of these notes, and at this same time add two normal notes in any columns.
01:41:226 Wait, this is the second chorus? Okay, now I understand why this is much more difficult. Compared to the first chorus at 00:34:636, this part is way harder due to the long note in the way. I will recommend two methods to solve this issue (just use either one). Method One: Delete about a third or half of the normal notes in measures that has a long note inside, then rearrange the pattern. Method Two: Delete the long notes, then rearrange the normal notes' patterns.
01:50:937 (110937|4) Move to 2nd or 3rd column.
01:52:324 Continue with either one of the two methods in 01:41:226.
02:02:209 Add a normal note in 3rd column.
02:02:555 ^
02:02:902 (122902|1,123076|2,123076|3) Delete these notes as, again, they don't fit in the song.
02:12:266 (132266|5,132613|5) Move to 3rd column.
02:24:578 Try this: http://osu.ppy.sh/ss/1061354
02:27:006 Third chorus. Use what I've suggested above since the patterns are similar (or exactly the same?) as the ones used in the first chorus.

[Maximum]
- I noticed that you use two long notes with different timings and lengths in various parts of this chart. IMO this is usually fine in an Insane chart, but this specific song doesn't feel to deserve that kind of treatment. The first example at 00:24:752 does not make any sense at all with the purpose of these long notes. The solution to some of this is to make the first long note end at the time where the second long note starts. As for the ones from 00:56:833 onwards, have them end at the same times as the other long note like this.
00:10:185 (10185|1) Move to 5th column.
00:17:295 (17295|3) Move to 3rd column.
00:28:220 Remove this timing section.
01:34:810 ^
02:25:619 ^
- As for the rest, apply similarly to what I've suggested in Hard above (especially deleting notes that makes no sense at all and rebalancing patterns for both hands).

That's all for now. Good luck! :)
Topic Starter
Sorarei

PROGUY wrote:

Alright. As requested, here's my recheck. :)

[Hard]
- ...I assume you didn't take my advice on attempting to balance between both hands? Remember that if one hand has to do most of the work in your charts, you're gonna make the players suffer A LOT rather than enjoying them. Anyways, some of these below will help you guide parts of it to assure the correct balance.
00:12:613 (12613|2,12787|1,14000|4,14174|5) Try to mirror these notes like this: https://osu.ppy.sh/ss/1061215 mirror it
00:23:538 I recommend doing either this or this. fixed
00:29:087 (29087|2,29434|2,29781|2,30128|2) Move to 5th column. do other way
00:30:474 Try this: https://osu.ppy.sh/ss/1061229 do other way
00:32:902 (32902|1,32989|3,33076|1) Try this. You can also move these notes to the left by a column if you like from the screenshot. fixed
00:33:943 (33943|2,34116|1,34289|4,34289|3) Personally I don't think these notes are based on anything in the song (because it's a sudden silence part, aside from vocals). I will only recommend removing all of these and then adding two normal notes at this time (for the drum). fixed
00:34:983 (34983|1) Move to 5th column. ...I think I said this before? Must be some deja vu... Oh well. moved
00:35:503 (35503|5) Move to 2nd or 3rd column. moved
00:36:370 (36370|5) Move to 3rd column. moved
00:37:064 (37064|1) Move to 5th column. moved
00:37:758 (37758|0) Either move this to 7th column or add a new normal note at this time on the 5th or 7th column. added
00:38:451 (38451|4) Move to 3rd column. moved
00:40:359 Add note in 5th column (to match drum beat). added
00:40:532 (40532|2) Move to 4th column. moved
00:41:573 (41573|3,41746|4,41920|1) Try something like this: http://osu.ppy.sh/ss/1061262 (Also try rearranging this a bit. Looking at this makes me feel uncomfortable.) fixed
00:46:081 (46081|5) Move to 2nd or 3rd column. move to 2nd
00:46:255 (46255|3,46602|4) Move left by one column. moved
00:47:469 (47469|1) Move to 5th or 7th column. moved
00:47:989 (47989|4) Move to 2nd or 3rd column. move to 2nd
00:49:550 (49550|2) Move to 2nd column. moved
00:51:284 Try this: http://osu.ppy.sh/ss/1061289 fixed but different position
00:52:671 Same as above, but mirrored. fix and added
00:53:191 (53191|4) Move to 3rd column.moved
00:56:833 The patterns you used here with combinations of normal and long notes on either sides make it really awkward. I highly recommend trying to balance them out like this. Keep doing this for the next few measures until 01:16:255. fixed but until 01:06:544 -
01:18:509 (78509|1,78856|2) Remove these notes as they don't fit the song at all. At this same time, add a normal note in 3rd column.
01:21:804 (81804|4,81977|5,82151|3,82324|5) Move left by either 2 or 3 columns. moved 3 column
01:24:578 (84578|2,84752|1,84925|3,85099|1) Move right by either 2 or 3 columns. moved 3 column
01:26:659 (86659|5) Move to any column that the left hand uses (1st to 3rd). moved
01:27:353 (87353|4) Move to 3rd column. moved
01:30:128 I believe I seen this before in the first verse, except it's mirrored. You can use the recommendation from 00:23:538 above, just mirror it. fixed
01:35:677 This and the next measure doesn't fit the song at all, and the short long notes already made it ugly. Delete everything and try this instead. You can alter the patterns any way you like here, but this is my recommended pattern. This pattern also works. fixed
01:40:532 (100532|4,100706|5,100879|2,100879|3) Delete all of these notes, and at this same time add two normal notes in any columns.
01:41:226 Wait, this is the second chorus? Okay, now I understand why this is much more difficult. Compared to the first chorus at 00:34:636, this part is way harder due to the long note in the way. I will recommend two methods to solve this issue (just use either one). Method One: Delete about a third or half of the normal notes in measures that has a long note inside, then rearrange the pattern. Method Two: Delete the long notes, then rearrange the normal notes' patterns. fixed
01:50:937 (110937|4) Move to 2nd or 3rd column. already change pattern
01:52:324 Continue with either one of the two methods in 01:41:226. fixed
02:02:209 Add a normal note in 3rd column. not do
02:02:555 ^ added
02:02:902 (122902|1,123076|2,123076|3) Delete these notes as, again, they don't fit in the song.where's this issue ?
02:12:266 (132266|5,132613|5) Move to 3rd column. moved
02:24:578 Try this: http://osu.ppy.sh/ss/1061354 didn't change it
02:27:006 Third chorus. Use what I've suggested above since the patterns are similar (or exactly the same?) as the ones used in the first chorus.keeping like this

[Maximum]
- I noticed that you use two long notes with different timings and lengths in various parts of this chart. IMO this is usually fine in an Insane chart, but this specific song doesn't feel to deserve that kind of treatment. The first example at 00:24:752 does not make any sense at all with the purpose of these long notes. The solution to some of this is to make the first long note end at the time where the second long note starts. As for the ones from 00:56:833 onwards, have them end at the same times as the other long note like this.
00:10:185 (10185|1) Move to 5th column.
00:17:295 (17295|3) Move to 3rd column. pairing with this note 00:17:295 (17295|3,17295|6,17642|3,17642|5,17989|4,17989|3) -
00:28:220 Remove this timing section. remove all
01:34:810 ^
02:25:619 ^
- As for the rest, apply similarly to what I've suggested in Hard above (especially deleting notes that makes no sense at all and rebalancing patterns for both hands).

That's all for now. Good luck! :)
Topic Starter
Sorarei
thanks for mod
Evening
Mod from #modreqs
[General]
Most Vocals are not emphasized with notes [Suggestion]
Kiai times are awkward

Overall, great use of speed change and nice map :)

[Maximum]
00:23:538 to 00:26:313 Seems like just a random segment IMO, focus on getting the Vocals more?

00:28:740 Add slider to lead from (Yu) to (De)

00:29:087 and 00:30:474 Sliders seems awkward to end at 1/2 (No Beat)

00:34:636 to 00:55:446 The Triple 1/4 beat using 2 hands (ex. 00:55:272 ) is repeated alot of times consider using staircases?

00:45:735 Why does the kiai time start here? Seems awkward (Sounds like the second part of the chorus)*

01:14:694 Add notes?

01:16:255 to 01:19:029 Too much notes on the left ? Shift some to the right

01:52:324 Why does the kiai time start here? Seems awkward (Sounds like the second part of the chorus)[Again]*

02:08:105 Add 1 additional note? Fits the pattern you are going for
02:08:625 Ditto

02:34:289 Add notes? Missing beat

If you are worrying about mapping over 1/3 kiai time:

This is the Ranking Criteria

Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.

Technically you are not overusing kiai time, " Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely."

PS: I'm not a ranking criteria expert, might need someone else to confirm this can be done

[Hard]
00:09:665 Random slider? (no beat)

01:43:480 Too much hammer on the 2nd key? [Up to you]

01:52:324 It's kiai time, I feel there a lack of notes/sliders add some ?

01:53:711 After this time, it feels like the 1st and 7th key notes are missing, add some to the sides?

02:27:526 and 02:28:914 Add? You added a note for 02:30:301 slider? [Up to you]

The Kiai time has the same problem as Maximum (Refer to Maximum)

[Normal]
01:40:185 Add simple 2-beat Hammer?

The Kiai time has the same problem as Maximum (Refer to Maximum)
Topic Starter
Sorarei

lZenxl wrote:

Mod from #modreqs
[General]
Most Vocals are not emphasized with notes [Suggestion]
Kiai times are awkward

Overall, great use of speed change and nice map :)

[Maximum]
00:23:538 to 00:26:313 Seems like just a random segment IMO, focus on getting the Vocals more? i dont think thats random segment

00:28:740 Add slider to lead from (Yu) to (De) aren't following vocal is bad ?

00:29:087 and 00:30:474 Sliders seems awkward to end at 1/2 (No Beat) change it to double and remove Slider

00:34:636 to 00:55:446 The Triple 1/4 beat using 2 hands (ex. 00:55:272 ) is repeated alot of times consider using staircases?

00:45:735 Why does the kiai time start here? Seems awkward (Sounds like the second part of the chorus)* [/color]

01:14:694 Add notes? added

01:16:255 to 01:19:029 Too much notes on the left ? Shift some to the right fixed

01:52:324 Why does the kiai time start here? Seems awkward (Sounds like the second part of the chorus)[Again]*fixed

02:08:105 Add 1 additional note? Fits the pattern you are going for added
02:08:625 Ditto added

02:34:289 Add notes? Missing beat added

If you are worrying about mapping over 1/3 kiai time:

This is the Ranking Criteria

Do not overuse kiai time. The general rule of thumb is one toggle per minute of playtime. Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely. You can toggle kiai off and back on halfway through the chorus if it fits, but using it constantly every few beats/measures is just ridiculous and can distract players.

Technically you are not overusing kiai time, " Kiai is meant to accent chorus sections, so don't use it just for fountains unless you're doing this rarely."

PS: I'm not a ranking criteria expert, might need someone else to confirm this can be done

[Hard]
00:09:665 Random slider? (no beat) removed

01:43:480 Too much hammer on the 2nd key? [Up to you] fixed

01:52:324 It's kiai time, I feel there a lack of notes/sliders add some ? i think nope yet

01:53:711 After this time, it feels like the 1st and 7th key notes are missing, add some to the sides? Actually yes , but i made to follow 4/4 step just watch again from this 01:52:324 - to 01:56:139 -

02:27:526 and 02:28:914 Add? You added a note for 02:30:301 slider? [Up to you] can't see any problem here

The Kiai time has the same problem as Maximum (Refer to Maximum)

[Normal]
01:40:185 Add simple 2-beat Hammer? Added
The Kiai time has the same problem as Maximum (Refer to Maximum)
thanks for mod
mancuso_JM_
Hi! Modding as per your request from my Modding Queue!
I'll see the columns in the following order 1|2|3|4|5|6|7

[General:]

  1. Disable the WideScreen Support here, because is just useless.
[Easy:]

  1. 00:28:394 (28394|2, 28394|4) - Is really necessary this double note here? The music goes in a same pitch as before where you used single notes, so I don't see a concrete justification for that.
  2. 00:33:943 - Well, here i think there is a correct place for the usage of double notes listening to the music. You can maybe remove the note from the column 4 and add 2 notes in the 3rd and 5th column (or something like this :P).
  3. 00:45:735 - Add a note in the column 7 (maybe with finisher). I think this chorus beginning need an emphasize, and this will be the best form in my opinion.
  4. 00:58:220 (58220|2, 58220|4, 58567|5) - For consistency with your following patterns and to emphasize better the drums the double note should go on 00:58:567 - instead of 00:58:220 -. My recomendation is move one of the objects in 00:58:220 - 1/1 forward and boila :P
  5. 01:16:255 (76255|0, 76255|2, 76775|1, 76775|3) - I prefer holds instead of single notes in this pattern. I personally think the change of beat can be a bit tricky for this difficulty, especially because it is the only time that you used that.
  6. 01:28:567 - The sound in this beat is really high to be despiced. So, mixing this with the following pattern, you can maybe do something like this
  7. 01:52:324 - Yeah.. As I said before, this chorus start need a double note. Try adding other note somewhere pls.
  8. 02:38:105 - (^) (Add a note in the first column maybe).
  9. 02:49:203 - (^) (This sounds higher than the previous tick where you used double notes, so yeah :P)
- Easy to play, this is a good difficulty :).

[Normal:]

  1. 00:09:665 (9665|4, 10185|4) - Change this for a hold? It gives a better sound comparing it with the music.
  2. 00:21:457 - This need a double note to emphasize drums and to be consistent with your patterns. I would add a note in the column 2.
  3. 00:39:492 - Maybe add other note somewhere to emphasize the hit in the batery (you can't add notes over 1/4 because is a Normal, but this double note in this beat will provide a similar effect).
  4. 00:40:359 - Maybe a note here as well, I think is a good thing for a normal and to cover the music in a better form.
  5. 00:41:746 - Same here, I think you can add a note in the column 4 here.
  6. 00:44:347 - Well, I think a double note will fit here as well xD and is not difficult at all for this difficulty (I'm so newbie and I find this simple xD), so you should add other object (maybe in the column 5)
  7. 02:20:417 (140417|2) - I suggest you to move this on the right side of the hold. Having things in both places during the hold it usually cause confusion in newbies/average players.
- It has some inconsistencies in term of single and double notes usage (I think I mentioned all of them in my mod), but in general this difficulty is ok.

[Hard:]

  1. 00:23:451 (23451|3) - It looks like you didn't use notes over blue ticks before, so I don't think this note is really necessary. If I were you, I'd remove it
  2. 00:25:446 (25446|1, 25792|1) - Listening to the music, this definetly should finish in 00:25:966 - because is where the music is emphasized.
  3. 00:25:792 (25792|3) - If you do the above suggestion, move this to 00:25:966 too.
  4. 00:32:989 (32989|2) - I think you should remove this one too. Saying that because you didn't use those notes over blue tick in a consistent way, so i is better to don't use them if you don't use consistent in the whole of the map (The same goes to the rest 1/4, try add more in similar places where you added them, or just remove it to keep a better consistency in the map).
- The whole of this difficulty is alright, but you should check those 1/4 in the whole of the map and try to place them in a consistent way. Actually, in some parts I think that is going to be 1/4 objects (due to preview parts and because the sound over this 1/4 is really high), but then nothing appear, that's why I say you should check them again in the whole of the map.

[Maximum:]

  1. 00:28:740 - An object here is necessary, try adding one in the column 4 please.
  2. 02:03:076 - (^)
- Yeah.. same thing as Hard about the 1/4s, the rest is ok (it looks like you've gained a pro mod by a ''pro guy'' already xD), so there is not much more things to point here (especially for me, who I'm still learning).

Well, that's all.
Hope this can helps you!
Best of luck! ^_^
happy30
artist and title should be:

REDALiCE ft. a☆ru - キズアト
REDALiCE ft. a*ru - Scar
Topic Starter
Sorarei

mancuso_JM_ wrote:

Hi! Modding as per your request from my Modding Queue!
I'll see the columns in the following order 1|2|3|4|5|6|7

[General:]

  1. Disable the WideScreen Support here, because is just useless.
[Easy:]

  1. 00:28:394 (28394|2, 28394|4) - Is really necessary this double note here? The music goes in a same pitch as before where you used single notes, so I don't see a concrete justification for that.fixed to single note
  2. 00:33:943 - Well, here i think there is a correct place for the usage of double notes listening to the music. You can maybe remove the note from the column 4 and add 2 notes in the 3rd and 5th column (or something like this :P). as i though, fixed
  3. 00:45:735 - Add a note in the column 7 (maybe with finisher). I think this chorus beginning need an emphasize, and this will be the best form in my opinion. added
  4. 00:58:220 (58220|2, 58220|4, 58567|5) - For consistency with your following patterns and to emphasize better the drums the double note should go on 00:58:567 - instead of 00:58:220 -. My recomendation is move one of the objects in 00:58:220 - 1/1 forward and boila :P fixed
  5. 01:16:255 (76255|0, 76255|2, 76775|1, 76775|3) - I prefer holds instead of single notes in this pattern. I personally think the change of beat can be a bit tricky for this difficulty, especially because it is the only time that you used that.changed to hold note
  6. 01:28:567 - The sound in this beat is really high to be despiced. So, mixing this with the following pattern, you can maybe do something like this
  7. 01:52:324 - Yeah.. As I said before, this chorus start need a double note. Try adding other note somewhere pls.added
  8. 02:38:105 - (^) (Add a note in the first column maybe). add in 2nd column
  9. 02:49:203 - (^) (This sounds higher than the previous tick where you used double notes, so yeah :P)
change to double

- Easy to play, this is a good difficulty :).

[Normal:]

  1. 00:09:665 (9665|4, 10185|4) - Change this for a hold? It gives a better sound comparing it with the music.changed
  2. 00:21:457 - This need a double note to emphasize drums and to be consistent with your patterns. I would add a note in the column 2.added
  3. 00:39:492 - Maybe add other note somewhere to emphasize the hit in the batery (you can't add notes over 1/4 because is a Normal, but this double note in this beat will provide a similar effect).added
  4. 00:40:359 - Maybe a note here as well, I think is a good thing for a normal and to cover the music in a better form.added
  5. 00:41:746 - Same here, I think you can add a note in the column 4 here.added but i didn't sure newbie can do this because middle beat are in 4th
  6. 00:44:347 - Well, I think a double note will fit here as well xD and is not difficult at all for this difficulty (I'm so newbie and I find this simple xD), so you should add other object (maybe in the column 5)added column 2 , i think its too far if 5th
  7. 02:20:417 (140417|2) - I suggest you to move this on the right side of the hold. Having things in both places during the hold it usually cause confusion in newbies/average players.
fixed

- It has some inconsistencies in term of single and double notes usage (I think I mentioned all of them in my mod), but in general this difficulty is ok.

[Hard:]

  1. 00:23:451 (23451|3) - It looks like you didn't use notes over blue ticks before, so I don't think this note is really necessary. If I were you, I'd remove it no change at this point , i think this is right timing position :)
  2. 00:25:446 (25446|1, 25792|1) - Listening to the music, this definetly should finish in 00:25:966 - because is where the music is emphasized.fixed
  3. 00:25:792 (25792|3) - If you do the above suggestion, move this to 00:25:966 too. fixed
  4. 00:32:989 (32989|2) - I think you should remove this one too. Saying that because you didn't use those notes over blue tick in a consistent way, so i is better to don't use them if you don't use consistent in the whole of the map (The same goes to the rest 1/4, try add more in similar places where you added them, or just remove it to keep a better consistency in the map).
fixing but not remove

- The whole of this difficulty is alright, but you should check those 1/4 in the whole of the map and try to place them in a consistent way. Actually, in some parts I think that is going to be 1/4 objects (due to preview parts and because the sound over this 1/4 is really high), but then nothing appear, that's why I say you should check them again in the whole of the map.

[Maximum:]

  1. 00:28:740 - An object here is necessary, try adding one in the column 4 please.fixed
  2. 02:03:076 - (^)fixed
- Yeah.. same thing as Hard about the 1/4s, the rest is ok (it looks like you've gained a pro mod by a ''pro guy'' already xD), so there is not much more things to point here (especially for me, who I'm still learning).

Well, that's all.
Hope this can helps you!
Best of luck! ^_^
thanks for mod XD
Topic Starter
Sorarei

happy30 wrote:

artist and title should be:

REDALiCE ft. a☆ru - キズアト
REDALiCE ft. a*ru - Scar
Scar is translated title , not romanised title.
anyway thanks for your mention about this
didn't not change to artist , just changing tags "aru" to " a☆ru"
imariL
From my queue~ Sorry for late.

column 0 1 2 3 4 5 6

[General]

AImod: Letterbox in breaks conflicts with each difficulties.

[Easy]

00:17:642 (17642|2) - move to 4
00:31:862 (31862|1,31862|5) - these long notes should be finished at 00:33:249
01:03:769 (63769|5) - may be at 6?
01:38:451 (98451|5,98451|1) - same with 31862 should be finished at 01:39:839 -
01:53:711 (113711|4) - here should be double notes. You used double notes at 01:52:324 (112324|3,112324|4) already here

[Normal]

00:12:093 (12093|6) - move to 5? but you can ignore it
00:12:440 (12440|2) - move to 3
00:12:787 (12787|3) - move to 2
00:51:891 (51891|3) - maybe placed at 00:51:977
00:59:261 (59261|4) - move to 5
01:09:318 (69318|1) - placed at 01:09:665
01:24:232 - add note at here. maybe like this. http://osu.ppy.sh/ss/1092382

[Hard]

01:45:561 (105561|3,105561|4) - delete one

[Maximum]

00:21:457 - where is triple notes? add note one more here.
01:45:041 (105041|1,105041|0) - move to 4 and 5?
01:48:683 (108683|1,108769|2,108856|3) - you used 01:47:295 (107295|3,107295|5,107382|4,107469|6,107469|2) - pattern at here. how about match with this?
01:57:526 (117526|2,117700|2) - move to 4 for balance
02:17:122 (137122|5) - move to 4


Nice map. Good luck! :D
Topic Starter
Sorarei

Chocoliti wrote:

From my queue~ Sorry for late.

column 0 1 2 3 4 5 6

[General]

AImod: Letterbox in breaks conflicts with each difficulties.

[Easy]

00:17:642 (17642|2) - move to 4 moved
00:31:862 (31862|1,31862|5) - these long notes should be finished at 00:33:249 there's no sound
01:03:769 (63769|5) - may be at 6? moved
01:38:451 (98451|5,98451|1) - same with 31862 should be finished at 01:39:839 - same
01:53:711 (113711|4) - here should be double notes. You used double notes at 01:52:324 (112324|3,112324|4) already here added

[Normal]

00:12:093 (12093|6) - move to 5? but you can ignore it not fixed
00:12:440 (12440|2) - move to 3 not fixed
00:12:787 (12787|3) - move to 2 not fixed
00:51:891 (51891|3) - maybe placed at 00:51:977 it should in this beat
00:59:261 (59261|4) - move to 5 moved
01:09:318 (69318|1) - placed at 01:09:665 if i do finish note will be gone, and if adding not it will be compare
01:24:232 - add note at here. maybe like this. http://osu.ppy.sh/ss/1092382 added

[Hard]

01:45:561 (105561|3,105561|4) - delete one delete

[Maximum]

00:21:457 - where is triple notes? add note one more here. added
01:45:041 (105041|1,105041|0) - move to 4 and 5? moved
01:48:683 (108683|1,108769|2,108856|3) - you used 01:47:295 (107295|3,107295|5,107382|4,107469|6,107469|2) - pattern at here. how about match with this? compared
01:57:526 (117526|2,117700|2) - move to 4 for balance fixed another way
02:17:122 (137122|5) - move to 4 not fixed


Nice map. Good luck! :D
thanks you for mod :)
PROGUY
Hi there. Here's my BAT check as requested. :)

[General]
- Alice.jpg is contained in the folder but is not being used as the BG. Please remove it.

[Normal]
00:12:440 I'm still uncomfortable with these specific notes (highlighted in blue) since the first time I modded this. I recommend placing them in different columns, with the long note and short note on columns that both hands would use (one for each). Changing the long notes to normal notes without affecting their position would also work.
Topic Starter
Sorarei
fixed , maybe need re-download if BG changed ?
PROGUY
Yep, my bad.
Well everything's alright now. Here's a bubble :)
Topic Starter
Sorarei
thanks you :)
indyinyou
good luck :D
happy30
ALiCE'S EMOTiON is the circle, but since this consist of multiple people (and possibly guests) it shouldn't be put as artist.
use arranger or arranger feat/ft. vocalist.
Topic Starter
Sorarei
Artist change to REDALiCE
add tags "alice emotion"
17VA
I think this beatmap needs more unique patterns or gimmicks.

like here (Maximum)

00:39:492 (39492|1,39492|5,39578|2,39578|4,39665|1,39665|5) -

00:40:706 (40706|4,40706|2,40792|5,40792|1,40879|4,40879|2) -

00:42:093 (42093|4,42093|2,42180|1,42180|5,42266|4,42266|2) -

repeating same pattern makes player boring...

and here 00:44:347 (44347|3) -

suggestion : http://puu.sh/5zV7D.png

notes should be follow the beat and tones.

00:46:081 (46081|1,46081|2,46255|4,46428|1,46602|4,46602|2,46775|1,46775|3,46775|0,47122|2,47122|3,47122|0) -

and here.

6,7 line makes feel empty. suggest move some notes here

00:47:469 (47469|6,47469|4,47642|2,47815|5,47989|2,47989|4,48162|6,48162|3,48162|5,48509|6,48509|3,48509|4) - ^

00:56:833 (56833|3) - ~ 01:07:237 (67237|0) -

first line(column1) looks empty.

02:24:405 (144405|4,144492|5,144578|6,144665|4,144752|5,144839|6,144925|5,145012|4,145099|6,145185|5,145272|4) -

re-arrange it. worst two hand balance.... place some notes at left-handed part.

other parts are needs same^ fix too...
Topic Starter
Sorarei
All Fixed (Hard & Maximum) thanks 17VA ;)
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