Hello!
I can't ignore Big Bang and 2NE1 mappers like you! Let's go with this.
General Stuff
Sleeping
Walking
Dancing
Cool, but I have to pop this because of unrankable stuff, sorry. Call me back after you checked this!
I can't ignore Big Bang and 2NE1 mappers like you! Let's go with this.
- Timing: I feel the offset a bit early, if you hear with 25% each note. You can use +10 (16647), it's ok and much better IMO. Don't forget to resnap all elements and green lines after timing changes.
- Inconsistency in Epilepsy Warning. You need to add it in "Walking" diff ><
- What about adding custom slidertick with the default soft clap hitsound? This is really needed because you missed some claps on 00:50:329 / 00:51:252 / 00:54:944 and so on in the Sleeping diff. Adding them would make the rhythm much consistent to hear and enjoyable. I highly suggest you to apply this. Don't be lazy ;P
- 00:20:329 (1,2,3) and 00:27:714 (1,2,3) - I don't like that these sliders are placed so close. I would place them like you did for 00:16:637 (1,2,3) and 00:24:021 (1,2,3). Much better to see from an aesthetic point of view
- 00:29:560 (3) - You actually missed a whistle on this slider's reverse arrow
- 00:38:791 (5,1) - You should remove NC from (5) adding it on the actual (1) instead like you did for 00:31:406 (1,2). Keeping consistency is nice, being inconsistent isn't.
- 01:09:714 (3,4) - What are actually following these two sliders? I don't understand. Missing claps and downbeats are VERY bad for the easiest diff of the mapset. I would suggest you to fix this part in this way so you can apply all the hitsounds you need to keep the consistency of the hitsounding pattern. This one is very cool IMO!SPOILER
224,300,70175,2,0,P|184:312|128:304,2,100,0|10|0,0:0|0:2|0:0,0:0:0:0:
292,340,71560,1,10,2:0:0:0:
360,300,72021,2,0,P|412:292|468:312,2,100,0|10|0,0:0|2:0|0:0,0:0:0:0: - 01:41:560 (4,1) - Same of 00:38:791 (5,1)
- 02:12:021 (3,4) - The stack leniency ruin this pattern, if you check in testmode play. I would unstack all this 1/1 patterns, I mean 02:11:098 (1,2,4,5,1,2,3,4). Stack leniency really makes it so ugly to see and play
- Loveling!
- 00:19:867 (2) - 00:23:560 (2) - 00:27:252 (2) and all the next ones - These sliders are sadly all rankable nowdays. You can't use a speed up that is slowed/blocked by the slider's shape. I like them but I can't let you keep cuz it's against ranking criteria <_< Well, you need to fix all of them, sorry. You can read it from: t/158947 :
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
- 00:47:444 (5,6) - Stack this better pls ><, same for 00:48:483 (1)? or is it on purpose?
- 00:53:560 (9,1) - You should switch new combos here
- 01:02:791 (10) - New combo to avoid this long combo and to be consistent with 01:06:483 (1) as well, remove it from 01:03:252 (1) instead
- 02:58:637 (1) - This random NC is really not needed o.o
Cool, but I have to pop this because of unrankable stuff, sorry. Call me back after you checked this!