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2NE1 - Do You Love Me

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Chewin
Hello!
I can't ignore Big Bang and 2NE1 mappers like you! Let's go with this.

General Stuff
  1. Timing: I feel the offset a bit early, if you hear with 25% each note. You can use +10 (16647), it's ok and much better IMO. Don't forget to resnap all elements and green lines after timing changes.
  2. Inconsistency in Epilepsy Warning. You need to add it in "Walking" diff ><
  3. What about adding custom slidertick with the default soft clap hitsound? This is really needed because you missed some claps on 00:50:329 / 00:51:252 / 00:54:944 and so on in the Sleeping diff. Adding them would make the rhythm much consistent to hear and enjoyable. I highly suggest you to apply this. Don't be lazy ;P

Sleeping
  1. 00:20:329 (1,2,3) and 00:27:714 (1,2,3) - I don't like that these sliders are placed so close. I would place them like you did for 00:16:637 (1,2,3) and 00:24:021 (1,2,3). Much better to see from an aesthetic point of view
  2. 00:29:560 (3) - You actually missed a whistle on this slider's reverse arrow
  3. 00:38:791 (5,1) - You should remove NC from (5) adding it on the actual (1) instead like you did for 00:31:406 (1,2). Keeping consistency is nice, being inconsistent isn't.
  4. 01:09:714 (3,4) - What are actually following these two sliders? I don't understand. Missing claps and downbeats are VERY bad for the easiest diff of the mapset. I would suggest you to fix this part in this way so you can apply all the hitsounds you need to keep the consistency of the hitsounding pattern. This one is very cool IMO!
    SPOILER

    224,300,70175,2,0,P|184:312|128:304,2,100,0|10|0,0:0|0:2|0:0,0:0:0:0:
    292,340,71560,1,10,2:0:0:0:
    360,300,72021,2,0,P|412:292|468:312,2,100,0|10|0,0:0|2:0|0:0,0:0:0:0:
  5. 01:41:560 (4,1) - Same of 00:38:791 (5,1)
  6. 02:12:021 (3,4) - The stack leniency ruin this pattern, if you check in testmode play. I would unstack all this 1/1 patterns, I mean 02:11:098 (1,2,4,5,1,2,3,4). Stack leniency really makes it so ugly to see and play

Walking
  1. Loveling!

Dancing
  1. 00:19:867 (2) - 00:23:560 (2) - 00:27:252 (2) and all the next ones - These sliders are sadly all rankable nowdays. You can't use a speed up that is slowed/blocked by the slider's shape. I like them but I can't let you keep cuz it's against ranking criteria <_< Well, you need to fix all of them, sorry. You can read it from: t/158947 :
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  2. 00:47:444 (5,6) - Stack this better pls ><, same for 00:48:483 (1)? or is it on purpose?
  3. 00:53:560 (9,1) - You should switch new combos here
  4. 01:02:791 (10) - New combo to avoid this long combo and to be consistent with 01:06:483 (1) as well, remove it from 01:03:252 (1) instead
  5. 02:58:637 (1) - This random NC is really not needed o.o

Cool, but I have to pop this because of unrankable stuff, sorry. Call me back after you checked this!
Lissette

Chewin wrote:

Dancing
[list][*]00:19:867 (2) - 00:23:560 (2) - 00:27:252 (2) and all the next ones - These sliders are sadly all rankable nowdays. You can't use a speed up that is slowed/blocked by the slider's shape. I like them but I can't let you keep cuz it's against ranking criteria <_< Well, you need to fix all of them, sorry. You can read it from: t/158947 :
Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
And for that rule we used a speed up section in those sliders, so they arent slow down because of the wiggle, but it seems we need to increase the sv more so the velocity on the slider is the same as a normal slider, so I was trying it out and this is the result... http://puu.sh/9u1im/c26d97c350.jpg These sliders have same lenght on time-line and on game-play, but I needed to use x2.00 to slider velocity to the wiggle slider to make it happen, this way I'm not manipulating slider velocity with the nods, I just want the wiggle cuz it fits the music, but I'm trying to keep the velocity the same as the rest. I hope I could explain myself good enough, and hope you understand ><

Liz will take care of the rest and thank you so much for checking this, glad you like our maps >//< <33
Chewin
I know what you mean Lissette and I like the idea too but.. the fact is that using the slider's shape to reduce an added speed up green line is not allowed anymore even if me and you are against it but rules are rules. I'm not at pc now but you can ask in #lounge and see what other staff members think about it <.<
Avena
Chewin.. Are you freaking serious?
It has been confirmed by both Charles and peppy that using the slowdowns in editor does NOT provide a correct offset and it should only be used for finding BPM or finding out the beat snap of a part.
Chewin

Priti wrote:

Chewin.. Are you freaking serious?
It has been confirmed by both Charles and peppy that using the slowdowns in editor does NOT provide a correct offset and it should only be used for finding BPM or finding out the beat snap of a part.
What?
Lissette
@Chewin

Sleeping
What about adding custom slidertick with the default soft clap hitsound? This is really needed because you missed some claps on 00:50:329 / 00:51:252 / 00:54:944 and so on in the Sleeping diff. Adding them would make the rhythm much consistent to hear and enjoyable. I highly suggest you to apply this. Don't be lazy
re-mapped some parts so the hitsounds is consistent, there where some we didnt change at the end cuz it fits very well, but we dont like the custom slider tick T_T

00:38:791 (5,1) - You should remove NC from (5) adding it on the actual (1) instead like you did for 00:31:406 (1,2). Keeping consistency is nice, being inconsistent isn't.
Added it on the start of this 01:34:175 - section because of the kiai, I want to keep new combo with the vocals "Do you love me..." in the middle of the chorus.

Dancing
02:12:021 (3,4) - The stack leniency ruin this pattern, if you check in testmode play. I would unstack all this 1/1 patterns, I mean 02:11:098 (1,2,4,5,1,2,3,4). Stack leniency really makes it so ugly to see and play
We really want to keep the stacks, so we moved notes a little bit so the spacing looks more even on game-play.

The rest is all fixed.

Liz will update soon ><

EDIT:

Priti wrote:

Chewin.. Are you freaking serious?
It has been confirmed by both Charles and peppy that using the slowdowns in editor does NOT provide a correct offset and it should only be used for finding BPM or finding out the beat snap of a part.
Actually the offset he provided does works better
Topic Starter
Lizbeth
Updated!! Thanks Chewin~~!
Chewin
Much better now! But I still didn't get two points in the dancing diff:

02:51:262 (1) - why is there new combo here? not really necessary
01:32:570 (5) - New combo here? this long combo (12 elements) is so.. weird

Call me back <3
Lissette

Chewin wrote:

Much better now! But I still didn't get two points in the dancing diff:

02:51:262 (1) - why is there new combo here? not really necessary
01:32:570 (5) - New combo here? this long combo (12 elements) is so.. weird

Call me back <3
Done! :D
Chewin
Let's go again ♥
Rebubbled! ~
Topic Starter
Lizbeth
Thanks Chewin! ~~~
Lissette
Thank you Chewin<33
Kenezz
Liz & Liss= Pure Love <3

[General]
  1. Maybe considers add "k-pop" to the tags.
  2. 03:30:493 - Imo the kiai should end here. I feel the track marks the chorus (not the voice) and here marks the end, the voice continues but feels better here.
[Sleeping]
  1. 01:13:416 (1) - The transition between this slider and the next could be kinda hard to read (rookie players) since this don't follows the polarity (red tick-white tick) I think, although this slider fits with the voice, you need to lengthen this one by 1/2. Really considers this point.
  2. 03:21:723 (1) - This is too nazi but, how about move up this slider a bit to avoid the overlap? Plus: Maybe remove the new combo to be consistent with the next combo: 03:29:108 (3) if you add then add new combo to 03:22:647 (4). http://puu.sh/9EFxv/a19dd0dbd1.jpg
[Walking]
  1. 00:39:262 (1,2,3,4) - I find these stacks kinda confusing during the gameplay, feels like you wait another circle on the first stack and then you react (my experience in the first play) Perhaps the blame is the voice since "do you love me" correspond to: one word to one beat, and you expect press more circles in the same place. (I hope you understand my point). So maybe add a 1/2 slider instead 00:39:723 (3,4) and stack the slider head to the previous circle: https://osu.ppy.sh/ss/1741019
  2. 01:36:954 (3,4) - Something similar happens here, maybe here because the slider should start on the white tick if you want follow properly the voice 01:36:954. Then here's my suggestion: 01:36:954 (3) - Remove this circle and move the slider to this timeline and stack with the previous circle, then go and add another circle on 01:37:647. https://osu.ppy.sh/ss/1741048 Imo this way works better.
  3. 01:44:339 (2,3) - Same as before.
  4. 02:04:647 (3,4) - This isn't a big issue but, maybe move up these sliders to avoid the bottom of the screen?
[Dancing]
  1. 02:03:262 (1) - Considers Ctrl+Ging this slider.
  2. 03:24:493 (7) - Add new combo due the change of the sv.
That's all I think, very nice mapset <3
Call me back when you have applied the changes.
Topic Starter
Lizbeth

Kenezz wrote:

Liz & Liss= Pure Love <3

[General]
  1. Maybe considers add "k-pop" to the tags.
  2. 03:30:493 - Imo the kiai should end here. I feel the track marks the chorus (not the voice) and here marks the end, the voice continues but feels better here.
[Sleeping]
  1. 01:13:416 (1) - The transition between this slider and the next could be kinda hard to read (rookie players) since this don't follows the polarity (red tick-white tick) I think, although this slider fits with the voice, you need to lengthen this one by 1/2. Really considers this point.
  2. 03:21:723 (1) - This is too nazi but, how about move up this slider a bit to avoid the overlap? Plus: Maybe remove the new combo to be consistent with the next combo: 03:29:108 (3) if you add then add new combo to 03:22:647 (4). http://puu.sh/9EFxv/a19dd0dbd1.jpg
fixed the overlap, but we prefer the combos as they are >~<

[Walking]
  1. 00:39:262 (1,2,3,4) - I find these stacks kinda confusing during the gameplay, feels like you wait another circle on the first stack and then you react (my experience in the first play) Perhaps the blame is the voice since "do you love me" correspond to: one word to one beat, and you expect press more circles in the same place. (I hope you understand my point). So maybe add a 1/2 slider instead 00:39:723 (3,4) and stack the slider head to the previous circle: https://osu.ppy.sh/ss/1741019
  2. 01:36:954 (3,4) - Something similar happens here, maybe here because the slider should start on the white tick if you want follow properly the voice 01:36:954. Then here's my suggestion: 01:36:954 (3) - Remove this circle and move the slider to this timeline and stack with the previous circle, then go and add another circle on 01:37:647. https://osu.ppy.sh/ss/1741048 Imo this way works better. Hmm thing is, here we re mainly following the music instead of the vocals, so we re keeping it as it is
  3. 01:44:339 (2,3) - Same as before.
  4. 02:04:647 (3,4) - This isn't a big issue but, maybe move up these sliders to avoid the bottom of the screen?
[Dancing]
  1. 02:03:262 (1) - Considers Ctrl+Ging this slider. The jump will be too big and the transition to the next slider we find it awkward so we keep it as it is
  2. 03:24:493 (7) - Add new combo due the change of the sv. there s many more in the map and we think will be very combo spammy if we do it like this, seems very readable as it is >~<!


That's all I think, very nice mapset <3
Call me back when you have applied the changes.
Thanks a lot Kenezz,

ps. I only responded to the things i didnt change
Kenezz
Ranked
Topic Starter
Lizbeth
Gracias Kenezz<3!!
Myxo
Congratz ^-^
Lissette
Thank you Kenezz!! <3
Dark_Ai
2NE1!!! :) :) :) :) :) :) :) :) congratz :D
Albertol
Felicidades Liz y Liss, les dije que esperaría este mapa con ganas. <3
bmin11
Congratz
Kyouren
Gratzz!! ~all~
Sonnyc
Good job!
-Neipezi

Sonnyc wrote:

Good job!
Chewin
Finally you got it! Good job Liss&Liz :3
Topic Starter
Lizbeth
Thank you everyone! <3
Aurele
WOOOOOOOOOOOOOOOOOOOOOOOOH :3333333 ♥♥
- Kensley -
Finally!
Shulin
Cool map :D
Topic Starter
Lizbeth
Thanks Shulin ~
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