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sakuzyo - AXION

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Kodora
Please add Skystar in tags

no kd

going to full mod & star it when I'll back
[CSGA]Ar3sgice
i made a guest diff, add plz

http://puu.sh/cnnvh/30c9f09c1e.rar

哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈
Kyouren
I want make a Easy or Beginner diff? ><
Zweib
反爷爷把他ID又改回来了,快改diff名233
rustbell
不是啊 最近那几个7星都是sb向的 有多sb就多sb 你这个技巧类型的我觉得会爆炸

EDIT:反震diff的artist炸了
Spiral
可以起飞了(飞不起来
Topic Starter
Flower

spro wrote:

EDIT:反震diff的artist炸了
AR3的音效复制器的锅
[Mahua]
妈的这么跳的图不带我
DeletedUser_1574070
ok

  • irri
  1. 00:23:650 (2) - remove finish
  2. 00:34:900 (1,2) - try rhythming like this 00:33:400 (1,2,3) - variation is enough here. 00:36:400 (1,2,1) -
  3. 01:37:900 (1) - iz this unstack deliverate one?
  4. 01:39:423 (1) - and i think removing this spinner is better.
  5. 01:43:150 (1) - remove finish at the end

  • fanz
  1. 00:07:337 (2) - iz this unstack deliverate one?
  2. 00:54:962 - a think there should be a note so id rather remove that kickslider and put circles.

i found nothin for the diffs i didn't wrote on...
Topic Starter
Flower

Kloyd wrote:

ok

  • irri
  1. 00:23:650 (2) - remove finish i think the finish makes sense
  2. 00:34:900 (1,2) - try rhythming like this 00:33:400 (1,2,3) - variation is enough here. 00:36:400 (1,2,1) - added a repeat
  3. 01:37:900 (1) - iz this unstack deliverate one? fixed
  4. 01:39:423 (1) - and i think removing this spinner is better. maybe not...
  5. 01:43:150 (1) - remove finish at the end same as first one

  • fanz
  1. 00:07:337 (2) - iz this unstack deliverate one? i think so
  2. 00:54:962 - a think there should be a note so id rather remove that kickslider and put circles. added one

i found nothin for the diffs i didn't wrote on...
thanks :3
Bara-
M4M

[General]
Set offset to 400, in Fanzhen's hard there is a slider before the offset

[Easy]

Some things in the mod, are about put red nodes on slider tick. You might want to set the rate to 2 to make this easer (don't forget to set it to 1 after you're done)

00:01:900 (1) - Just for the aesthetics, set the slider tick rate to 2, and try to match the red nodes with the slider ticks. this'll give a better feeling when playing it (for example, the beginning
SPOILER
420:144
388:168
308:168
276:144
For me (and probably also others) this'll make sliders feel better, and so can newbies "feel" harder rhythm as they move in the beat (too bad there is no beat here orz)
00:01:900 (1,1) - These sliders are slightly overlapping, and the green one also overlaps with the next one. Please do something different with it, unless it's intended. You can also delete it, as the begin is very calm (I honestly don't even understand why this is mapped TBH)
00:22:900 (1,2) - Try to put the red nodes at the sliderticks, it feels better
00:55:900 (2,3,1) - This is a lottle boring, because it's straight horizontal, make the sliders a little curvy so they feel special
01:03:400 (1,2,3,4,1,2,3) - Same here, it feels really bland, and being the good mapper you are, I'm quite sure you can change this properly. Try adding some sliders here
01:36:400 (1,2,3) - And again, same here, it feels boring, and it's a little repetitive. Please do something special wit it, cause it's very boring, sorry

[Irre]
Wait... Are such speed ups/slowdowns allowed in normal? O.o

00:19:900 (1,2) - Improve the blanket, make (1) a little less curvy to make the blanket better
00:25:900 (1,1) - These 2 aren't stacked properly. the first one is at 48:260, the second one at 47:261, try stacking them perfectly.
00:27:400 (1) - It feels better for the flow if you ctrl G this, then you make a circular movement to (2) which can keep that movement up until (3)
00:52:150 (3) - U?gh, kiksliders, please don't use them in normal, as they are rather hard to comprehend, and newbies can't properly see the second reverse Arrow. You're better off making it a 1/2 1 reverse slider and then a circle at the big white tick
00:55:900 (3,4,5,1,2,3) - This part feels rather hard for a normal, mostly because that 1/2 slider in the middle. Make that a circle, and it'll be easier (or redo this part to make it a little simpler
01:13:900 (1,1) - The slider is a little too soon after a spinner. I once read that a slider after a spinner in normal must be 2 beats later
01:24:400 (1) - What the heck? This is a huge kickslider, which makes no sense. Just make it 2 1/2 1-reverses instead of this, as this is really hard to understand by a newbie
01:27:400 (1,2) - Distamce between them is too high, it's not constant. Also, they stack badly
01:44:275 (2) - This slider feels weird, as it starts on a 2nd beat
01:50:462 (1,2,1) - This is too hard for a normal, 1/4, have you gone insane irre?
01:54:400 (1) - The spinner should end 1/4 later, so it ends on a beat, then the next spinner should start 1/4 later, spinnerstarts don't make sound, spinnerends do, so the ends should be snapped to beats, not the starts

[fanzhen]
No kiai?

00:13:150 (3,1) - I'm no fan of this overlap, try making (1,1) the same as 00:01:337 (1,1) - as that'll prevent the overlap
00:16:337 (2) - Having a 1/4 slider feels weird, it feels better if it's a triplet on top of the reverse slider
00:19:337 (2) - ^^
00:25:900 (1,1) - The blanket between these two is pretty bad, the other blankets from that slider seem fine, except this one. (171:36 for the circle seems fine to me)
00:30:775 (2,2) - The overlap here might be confusing, due to the reverse sliders, I recommend you to completely change it, but it can stay though
00:52:525 (3,1) - stack them better? The end of (3) is 261:191, the start of (1) is 260:192
00:52:900 (1,3) - Overlap looks a little bad, try stacking them
01:23:650 (1,1) - Is there a reason both have a NC? I understand the first, but I see no need in having the second one NC'd
01:51:400 (1,2) - Blanket needs some improvement, make the sliders a little wider for this

[Hyper]
00:14:556 (3) - Perhaps move this to 250:253, so it feels more like 1/4. A stack feels weird TBH
00:16:712 (9,1) - 1/4 jump seems a little too high, space them less, because it feels like 1/2 (which is not weird, because this song has some weird timing)
00:17:556 (3) - Move to 489:82 for 1/4 feeling
01:16:056 (3) - 334:144 for better 1/4 feeling
01:39:025 (1) - Why a NC here, it doesn't really fit IMO

Great diff

[LKs]
Rename to LKs's another for proper grammar (LKs is singular, not plural, so it should get an extra s, and yes, this is correct (not many people believe this strangely enough))
No kiai?

00:16:900 (1) - The reverses feel boring, try making it multiple sliders or circles, as this is pretty boring, as you just hold it and do nothing
00:30:775 (2,3,4,5,1) - The (1) feels really weird, as it's 1/2, but has 1/4 distance, which is really confusing, since it's not logic, due to spacing
00:33:775 (5,1) - ^^
00:42:025 (1,2,3,4) - What's the point in these? There is no 1/8 in the music, and it creates useless difficulty, you're better of making it a 1/4 stream or just a slider (not 1/8 ofc)
01:26:650 (1,2) - Feels awkward, everything is high spaced, and then this is just on top of each other, make it jump (Ctrl HJ and move to of the bottom of (1))
01:54:400 (1) - Slider is too "curvy", it looks ugly, make it less height, and make a wiggle at every slidertick at rate 2 (or 4). Hard to explain though
01:55:900 (2) - NC, it feels awkward having a new sound without it having a NC

[Another]
00:25:900 (1) - Like I mentioned in easy, try putting the slidernodes on the sliderticks, as that'll feel more special (especially if you can see the sliderticks due to SR2)
00:30:118 (6,1) - I know this map is sadist as hell, but this... Are you serious? This is just too much... a 4.78 1/4 jump... Please... No...
00:46:618 (10,1) - Try to blanket them, add a grey after the red node to do this
00:49:525 (1,2,3,4) - Why all these 1/8? It's feels heavily overmapped
01:06:306 (8,1) - Space them a little less, the 1/4 is too harsh to do this
01:55:525 (10,11,12) - As it's the end which is a little calm, please make this a little easier, the high spacing feels really weird here
01:56:181 (2,3,4,5,6,7,8,9,10,11,12) - I don't know what to say here... This stream... To insane... Can't survive this (not that I ca nsurvive this map at all :P)
No, just no... Please space them for reason above

Why?
Why is this map so sadist?
HW's diff gets SV of 7.00 with 1/4 jumps
Fanzhen's Extra, Great diff, except 01:39:400 (1) - I believe the paths is not clear enough, which makes it unrankable
Skystar is love, but... 01:16:056 (1,2), 01:19:056 (1,2) - - 1/16, is that even okay?
Insane is a perfect diff, but Insane is a bad name for it, it's better if you call it Impossiblestreamsandmadness (Well, just give it a custom name, it fits best, choose what you'd like :P)

Great map
Have 4 stars and go rank this thing
Good luck
Topic Starter
Flower
It's too long too reply every mod... I'll keep it brief (also kancolle event had started)

[General]
deleted fanzhen's hard's slider

[Easy]
adjust the first one. for others... i can say they don't quite matter, as the red nodes are most on curves.
for the horizontal-vertical part, I think for beginners, this makes great impressions for them, so they remembers the song.

For other diffs, I really forgot what I have fixed... so I'll leave it there :o
Thanks a lot for improving :3
Seijiro
Here I am for the maybe fake M4M :3

SPOILER
~ Legend ~

  1. Black = Just a suggestion, feel free to refuse
  2. Blue = Highly recommended suggestion. You need a strong reason to refuse this
  3. Red = Unrankable. You MUST fix this
Please reply with:
  1. Green = Fixed
  2. Red = Didn't fix
  3. Orange = Fixed part of the suggestion

Damn, this is gonna be hard to mod xD
Unfortunately, these are all gonna be just merely personal/aestethics suggestions, that's why I can't give proper reasons for all of them :/ (this goes for all diffs I guess...)

[General]
  1. I guess you don't need the Widescreen support since you don't have any SB (Remove also the .osb file from the folder just to be sure)

[INSANE]

  1. 00:17:837 (5) - Here I was mislead because I thought the pattern was similar to 00:17:462 (3,4) - , yet it wasn't, so maybe you can add a NC just for more readability?
  2. 00:23:462 (3,4,5) -Why not using the previous pattern to keep consistency? (00:16:337 (5,6,7) - ) I did wrong this patr because I thought it was the same as before...
  3. 00:24:587 (6) - I kinda feel bad for this lonely note :/ Can you add a repeat on 00:24:400 (5) - ?
  4. 00:29:650 (1) - I'd remove this one and add a repeat on 00:29:462 (4) - because you can create a better flow like this imo:
    SPOILER
    This was also a suggestion "suggested" to me by your hitsounds.
  5. 00:31:900 (1,2,3,4,1,2,3,4) - I didn't really get the rhythm here to be honest :( I mean, you have great hitsounds but you don't enphasize them.
    I tried to give more enphasis on your claps
    I also tried to do a similar pattern to the next one in order to keep consistency
  6. 00:33:212 (4,5) - I didn't expect this pattern at all. Why changing from slider to circles in such an uncomfortable place for the player? xD Anyway, another slider will fit better imo :3
  7. 00:33:962 (5) - I really wanted to click both notes here >.<
  8. 00:59:743 (3) - This note is a bit out of place if left alone. I suggested removing this note or adding a note at 00:59:650 - and continuing the stream
  9. 01:00:775 (1,2,3,4,1,2,3,4) - This part gives a zig-zag feeling so I think a pattern like 00:54:400 (1,2,3,4,1,2,3,4) - would fit a lot better (obviously, not the same exact pattern, but something similar)
  10. 01:08:650 (1,2,3,4,1,2,3) - As my personal mapping style I try to avoid cluster in general, so why not changing this pattern (which is a bit difficult to see imo) to :
    SPOILER
    I know this is going to be rejected, but I wanted to try xD
  11. 01:21:400 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Damn, I love this part >.< It's also damn hard to play tho xD

[Skystar's Expert]
  1. 00:54:775 (1) - Maybe it's just because I'm righty, but I feel like this slider should be the opposite direction (Ctrl + G)
  2. 00:56:275 (3) - I guess it's the same as above... ^
  3. 01:21:025 (1,2) - Here I'd like to suggest a different pattern, since 01:21:025 (1) - gives the same feeling as 01:20:650 (1) - from my rhythmical point of view xD (a lot of weird words put togheter lolololol):
  4. 01:39:400 (1) - Placing this under the previous slider creates a sudden stop o3o (judging the previous movement and spped you created). Maybe move it from there? Somewhere around 496:284 maybe?

[HW's EX]
  1. 00:12:775 (2) - I'd add a repeat here, since you don't follow any particular rhythm in the song but you just create your own rhythm with patterns. That's where I feel the missing note, not in the music (I hope you get it. If no, just ignore this xD)
  2. 00:41:837 (5) - Seeing all this combo (the blue one) I'd suggest moving this note under (3)'s tale or maybe add a repeat on (4)...
Well...I guess that' all xD The hyper slider velocity is a bit difficult to break down as well as finding a better pattern xD

[fanzhen's Extra]
  1. 00:31:056 (6) - Your hitsounds suggest a stop a here, so maybe stack this note under the previous slider's tale?
  2. 00:32:368 (2,3,4) - Should these notes be the other way? If you Ctrl + G on these ones you'll get a nice effect on this whole pattern: 00:31:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
  3. 00:40:525 (5,1) - My question is: There should be a NC on (5) or there shouldn't be a NC on (1)? They are literally the same sound. I'll tell you, this is just my curiosity because I want to undersstand better. I saw that there are a coupple of reasons for your choice and I'd just want to know which one is yours xD
  4. 01:17:181 (2) - Maybe a Ctrl + G ? Sorry I can't give you a reason, just personal preference I guess :3Dumb suggestion, sorry. You use it also at 01:18:681 (2) - and it fits perfectly so I guess it's just the fact I didn't watch it enough in the editor
  5. 01:39:400 (1) - Best break ever :3[/ist]

[Another]
  1. 00:34:150 (1,2,3,4) - It would fit well if you replace these circles with a couple of 1/4 sliders. They will continue the previous pattern and will also introduce the player to the next one. On a second thought, I'd change also 00:34:525 (5,6,7,8) - . Basically you use the pattern you have right now at 00:34:150 (1,2,3,4) - for 00:34:525 (5,6,7,8) - and do what I said on this last one. Hm....maybe a pic will do better for this I guess...
    SPOILER
    This pattern was suggested by hitsounds tbh
  2. 01:01:337 (2) - Why not copying (1) for this? I think that note is necessary...
  3. 01:08:650 (5,6,7,8,1,2,3) - Well...i already suggested something for this on the INSANE, but I guess it doesn't apply well here. Still, I think this pattern is a bit too cramped :/ (probably the problem is (1) being covered)

[LK's Another]
  1. I played this diff twice and trid to find someting without breaking LK's mapping style, but I wasn't able to find a single thing, sorry :/ (I guess it is a good thing, but I did nothing xD)

[Hyper]
  1. 00:25:900 (1) - I don't know if the Hyper diff is considered a Hard diff or an Insane diff (iirc it's considered a Hard+ or something like that). Anyway, there is a rule that says that you need 1 full beat of rest after every spinner on Hard diffs. If this turns out to be a Hard you have to consider changing something about this :3 I'll leave this to BNs' judgement xD /me runs*
  2. 01:13:993 (1) - Just to put something else on this mod xD Same as above, obviously ^

[fanzhen's Hard]
  1. I'd just increase the OD by 1 People should start learning how to hit properly, don't you agree? :^)

[Irre's Normal]
  1. 00:52:150 (3) - Isn't it a bit too misleading for beginners? @.@
  2. 01:13:900 (1) - You need at least 2 full beats after every spinner on Normal diffs
  3. 01:30:400 (1) - I don't know if silencing both slider slide and slider end is ok, but I can't find that thread right now... (better asking someone with more knowledge on the subject :/)

[Easy]
  1. I guess the only sort of problem is related to spinners, since there are none. But I don't think that's really a problem at all... Top 200 with full mods scores incoming lolololol

Ok, that's all I guess. Just a few other general points :3
First, teach me to map xD jkjk :P
Second, I hope this mod had something useful in it :3

Last thing: (ノ◕ヮ◕)ノ*:・゚✧
tutuhaha
把widescreen support关掉?

[Easy]
mod easy 就要拿出鸡蛋里挑骨头的气势
总而言之先把00:07:900 (1) - 中间空的那俩的距离调一样吧!
00:27:400 (1,2) - blanket
00:36:400 (1,2,3,4) - 这几个的间距显得太挤了
有些间距差,你懂得...可以自己没事儿的时候调一调
我造是格子问题
但是逼死强迫症啊

[Irre's Normal]
00:36:400 (1,2) - Vertical
00:57:025 (5) - I think is enough to put a circle on here

[fanzhen's Hard]
01:54:400 (1) - 尾巴向作移一点点blanket就好了
以下想法并不排除是我太noob的原因
对我来说这个Hard相较于normal太难了
加上读图的难度可以上到Insane我是这么觉得的
太难了......太难了......好难.........啊为什么这么难..........

[Hyper]
00:06:025 (x) - 前面的空拍是因为真的没有音,而这边我觉得是有音的而且你后面还要跳跳的那个距离看起来和

这个还差不多所以我觉得这边还是加个音吧
00:14:275 (2) - 这里我觉得完全可以ctrl+g嘛
00:16:150 (x) - 这边是有音的
00:16:243 (7) - 这边是没音的
00:18:962 (4,5,6,7) - ^
00:36:400 (1,2) - 这边的音听起来和前面感觉不同所以这里可以稍微用点儿不一样的方式摆(2 ctrl+g?
00:37:525 (6,7) - 分开一点点
01:20:650 (1,2,3,4) - 头修成一条直线
01:48:400 (1,2,3) - 间距统一

[LKS]
00:27:775 (3,1) - 看auto的时候(因为我根本打不了)我对这个是有意见的,看edit的时候这个意见减去了50%左右

.....但是还是觉得有点怪,下面的这类就不说了
00:31:337 (5,6) - 纳尼?............
00:34:243 (x) - 这个音我还是觉得加上比较好
00:45:212 (4) - ctrl+g?
01:02:837 (x) -
01:02:931 (x) - 这俩音我还是觉得加上比较好
01:07:150 (3) - ctrl+g?

[Another]
00:17:275 (3,4,5) - 间距统一
00:19:525 (9,10) - 这俩ctrl+g后的flow我觉得比较好
00:28:993 (x) -
00:29:087 (x) - 这俩音我觉得加上比较好
00:52:337 (x) - 加音,你后面都没空
01:46:525 (5,6) - 钢琴音这么清晰,那么流畅,中间为啥还要空一拍
01:48:400 (1,2,3) - 间距统一

[fanzhen]
00:36:962 (6) - ctrl+g
00:42:775 (2,3) - 00:44:275 (2,3) - 间距统一

[HW]
map里没有添加SC1的静音滑条
所以最开始的时候用SC2?
没太理解这个难度
所以不太好下手摸
一味的高速滑条在我看来并不太适合这个曲子
一张图的张力控制在我来看是比较重要的,然后你这个感觉像是橡皮筋松了........
再加上我个人并不是个很好的player,也不好从player的角度出发去评判这个diff
无从下手不好意思

[Skystar]
00:07:900 (1) - 虽然..大概能懂你为啥这样做但是我觉得是没有起到应有的作用...所以还是别那么小声好不
00:18:587 (2,3) - 这个ctrl+g后的flow我觉得比较好大概就是↘↗这样
00:19:525 (7,8,9) - 个人不太喜欢这样半遮不遮对我来说比较难看
00:39:775 (2) - ctrl+g?
01:00:400 (1) - 这个地方没必要这么....总而言之我觉得1.5x比较好
01:17:462 (2) - 觉得这里ctrl+g flow比较好
01:31:150 (1,1,1,1,1) - 视觉冲击达到了.....但是我还是觉得这里分开跳比较好
01:32:556 (1) - 恩然后这个blanket没搞好

[INSANE]
....第七个难度都是extra了最高难度还叫insane真是一大槽点
00:39:025 (1,2) - ctrl+g
01:27:025 (1,2) - ctrl+g
01:27:212 (3,4) - ctrl+g然后感觉比较帅
01:52:337 (2) - 就停在前面那个冲击力比较强的地方就好这个删掉

我并不是泡这张图的最适合的人选
这张图里所包含的技巧值得肯定但是对我来说是类似于"盲区"的存在
加油吧少年们,去寻找命中注定的那个人!(.)
VINXIS
iNsAnE
Skystar
懶炸了能不能幫我改啊 其實沒幾個想改的
nooblet
HYPE
scylex
what happened to the older difficulty made by skystar? the one in this video https://www.youtube.com/watch?v=qE4aTFGBYRk
it was one of my favorite maps, but i got a new hard drive for my computer and lost the map
Topic Starter
Flower
Too hard to reply to each. Fixed some. Thank you!
09kami
for m4m
[General]
神图祝早日RANK!

[Extra]
  1. 00:48:118 (2,3,1,2,3,4,1) - 这里的三角形有点小小的差别 00:48:587 (3,4,1) - 把这里ctrl+h后拉到00:48:306 (3,1,2) - 上可以很明显的看到滑条那里的突出
    另外00:48:587 (3,4,1) - 这个三角也没对齐 00:48:587 (3,4,1) - 如果这里你是想搞三角形扩散的话00:48:680 (4) - 的位置稍微向上拉一点 00:48:587 (3) - 向下稍微拉一点
  2. 00:48:400 (1,2) - 其实我建议换个位置
  3. 01:21:400 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - 把这里圈住看绿色的轨迹 01:23:743 (2) - 这里稍微可以往上放点
  4. 01:54:493 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 对于这个难度而言 这里太简单平凡了 建议你每4个放大0.2的间距
  5. 00:14:462 (3,4,5) - 00:15:025 (7,8,9) - 这里把连打放在一个位置上感觉比这样放一条直线的比较好
  6. 01:08:650 (1,2,3,4,1,2,3) - 这种遮挡的比大间距的要难度很多

[Skystar's Expert]

  1. 00:20:650 (3,5) - 这里的间距不摆一样吗
  2. 01:13:806 (7,1,2) - 1分
  3. 01:18:400 (1,1) - 这里没连好啊 不考虑做圆滑点吗
[HW's EX]
  1. 放浪形骸 无人可摸

[fanzhen's Extra]
  1. 00:32:650 (1,2,3,4) - ctrl+g
  2. 01:50:650 (1,2,3) - 这里可以分开点

[Another]
  1. 01:23:650 (1,2,3,4,5) - 这个地方可以逼死一堆强迫症
[LKs' Another]
  1. 00:30:212 (4) - 这里太突出了
[Hyper]
  1. 01:30:400 (1) - 中间红线漏音


    [Irre's Normal]
    1. pls aimod
MEK
HW's EX

00:30:962 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - hard to sightread, maybe problem for ranking

otherwise this is my favourite mapset ever i love you guys please get this ranked

if u change pls no kds
Topic Starter
Flower

09kami wrote:

for m4m
[General]
神图祝早日RANK!

[Extra]
  1. 00:48:118 (2,3,1,2,3,4,1) - 这里的三角形有点小小的差别 00:48:587 (3,4,1) - 把这里ctrl+h后拉到00:48:306 (3,1,2) - 上可以很明显的看到滑条那里的突出
    另外00:48:587 (3,4,1) - 这个三角也没对齐 00:48:587 (3,4,1) - 如果这里你是想搞三角形扩散的话00:48:680 (4) - 的位置稍微向上拉一点 00:48:587 (3) - 向下稍微拉一点 因为并不是为了搞正三角形
  2. 00:48:400 (1,2) - 其实我建议换个位置 暂时就先放这吧……
  3. 01:21:400 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - 把这里圈住看绿色的轨迹 01:23:743 (2) - 这里稍微可以往上放点 没错!
  4. 01:54:493 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 对于这个难度而言 这里太简单平凡了 建议你每4个放大0.2的间距 就是要冷静一下
  5. 00:14:462 (3,4,5) - 00:15:025 (7,8,9) - 这里把连打放在一个位置上感觉比这样放一条直线的比较好 疾走感(?)
  6. 01:08:650 (1,2,3,4,1,2,3) - 这种遮挡的比大间距的要难度很多 我相信top们的实力
[Skystar's Expert]

  1. 00:20:650 (3,5) - 这里的间距不摆一样吗
  2. 01:13:806 (7,1,2) - 1分
  3. 01:18:400 (1,1) - 这里没连好啊 不考虑做圆滑点吗
[HW's EX]
  1. 放浪形骸 无人可摸
[fanzhen's Extra]
  1. 00:32:650 (1,2,3,4) - ctrl+g
  2. 01:50:650 (1,2,3) - 这里可以分开点
[Another]
  1. 01:23:650 (1,2,3,4,5) - 这个地方可以逼死一堆强迫症
[LKs' Another]
  1. 00:30:212 (4) - 这里太突出了
[Hyper]
  1. 01:30:400 (1) - 中间红线漏音


    [Irre's Normal]
    1. pls aimod 这边我看了基本都是kiai增大间距的原因,没啥
其他的就不一个一个回了。感谢mod!
moonlightleaf
[Extra]

00:04:150 (4) - 删

00:06:025 - 加

00:16:056 (3,4) - 这类是故意的么

00:33:212 (4,5) - 要不要换滑条 参考后面00:38:462 (4) -

00:36:400 (1,2,3,4,5) - 要不要做成一直线,比如

00:52:056 (3,4) - 这个ds确实有点远了

00:56:275 (2,3) - ^ 星星(rank#900)说接不上

01:04:431 (4,5,6) - 这种3连也 ^ 那么我不会摸了 pass

[Skystar's Expert]

00:09:400 - 似乎漏了个很高的音

00:25:243 (1,2) - 因為是紅色所以放遠一點(嗯嗯 是这样

00:50:650 (1,2,1,2,1,2,1,2) - 观赏图(嗯 乱七八糟 难read

01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - 星爷这连打你能全连吗(能就当我没说

01:39:400 (1) - 我觉得可以放远点, 448|4 ?

01:51:212 加note

嗯,比花花的良心些

[fanzhen's Hard]

00:07:337 (2) - 这应该是设定不叠,嗯

00:43:150 加个note不然有点奇怪

[Irre's Normal]

00:38:650 add note at 300|360 then 00:39:400 (1) - ctrl+g ,try

01:00:025 (3,2) - stack

01:16:900 (1) - no need NC

01:24:400 (1) - i pefer a Spinner

01:54:400 (1,1) - use 1 Spinner is better

[LKs' Another]

diff 名有点奇怪 少个s 还是故意的?

00:25:993 (1) - 结束在00:27:025 比较容易接下一个 刚好有个"叮"音

00:47:650 (4) - 344|228 怎么样,

00:52:618 (1,2) - 2NC 1取消

01:09:025 (1,2,3) - 3分音我觉得用返折滑条带掉吧?

01:32:556 (1,3) - 3NC提示变1/3 , 1取消NC(

01:39:400 加个note?

01:57:212 ^

剩下Ex diff pass
Topic Starter
Flower
神摸,太长了不好一个一个回,除了我的难度(zzh说一起把打不动的梗跟我说了全都改了)以外基本都改了。感谢mod
Princess God
挖个坑,太久没好好打osu了,大概七星难度的摸会出不少笑话,还请包涵了
Easy
没啥大问题……改不改都无所谓了~
00:24:400 (2) - 尾部是不是少了个whistle?
01:52:150 (2,4) - sampleset改成soft

Irre`s Normal
本来以为normal没啥问题的来着,不过感觉可以改的地方还是有一些的
01:24:400 (1) - 这里还是分成两个吧,不然太单一了
01:44:275 (2) - 头部的clap比较难受啊,不如头尾都用whistle
01:48:025 (3) - 这里的clap也不舒服,强烈建议换成whistle
01:54:400 (1) - 和01:55:993 (1) - 建议合成一个转盘,两个转盘而且间距比较小,略危险啊

fanzhen's hard
没啥好说的,除了一些无关紧要的音效细节也许可以改改,但是不改也没啥~

Hyper
00:07:900 (1) - 建议把sampleset调成soft,把additions调成normal,音效要好得多
00:51:025 (2) - 尾部是不是少了个clap?
01:18:212 (6) - 这里的clap也是无可厚非,然而还是建议绿线减噪
01:24:400 (1,2) - 对这个难度而言距离有些太大了吧?
01:56:931 (8) - 加个whistle吧

Another
00:04:712 (8) - 试试看和00:05:462 (4) - 的头重合
这样和00:06:775 (7,8) - 也不冲突正好可以对应
00:09:212 (4) - 我觉得也是调开一些位置比较好
00:46:618 (10) - ctrl+j然后移动到原位置,这里感觉还是随着bgm的起伏进行比较好
01:13:150 (4,5) - 中间的距离渐增如何?67,89也是一个建议
01:18:212 (7) - clap无可厚非,不过我觉得这里需要一根绿线降低点音量
01:38:650 (4) - ctrl+g就是觉得这么来一下好233
01:54:400 (1,2,3,4,5,6,7,8,9) - 有点太缩了,还是1,2,3,4一个距离,5,6,7,8一个距离吧

LKs`s Another
01:26:837 (2,1,2,3,4) -整体而言这个难度看着比较舒服,也是我这张图里能打的最高难度啦……

fanzhen's extra
01:27:025 (1,2,3,4) - 这里是不是有点过难了??
要不就是几个1,2,3,4逐渐加大距离,这里加大的幅度提升一点,不然感觉一下太突兀
01:28:243 (6) - 这里音效有点刺耳啊,建议把头部的音效放到尾部

剩下的难度对于刚回来的我而言有些过于吃力啦,我就不卖蠢了,祝早日rank
ZZHBOY
看下好了
我把我看不懂的地方说下 你要是有理由要keep的话就把理由写一下
[Extra]
00:04:150 - 这个跟的是什么音 我不觉得音乐这里有什么音比较明显 建议把这个圈去了
00:17:087 (1,2,3,4) - 这两个antijump太难受了 为什么不和后面00:17:837 (5,6,7,8) - 摆一样 后面那个好打的多 而且这些音差的也不是很多
00:21:493 - 有音 00:21:681 - 没音 为什么在有音的地方不放圈 没音的地方放圈
00:31:618 (5,6) - 这里音跟前面也没啥差别 为什么要antijump
00:38:275 (3,4) - 这两个太反人类了 建议按常规摆 各自ctrl+g下 哦 要是故意要几把 就留着吧
01:04:431 (4) - 01:04:993 (1) - 01:06:306 (6) - 01:10:900 (1,2) - 跟的是哪个节奏? 而且01:04:337 - 有音 你是不是放错了 还是故意要自创节奏 自创节奏为什么不放音效
[skystar]
00:35:181 (1,2) - 为什么要放这么远的 对于这一段没有任何必要吧
[fanzhen's extra]
00:18:681 - 这里没音 为什么要多一次折返
01:55:150 (1,2,3,4,5,6,7,8) - 跟之前挡的太过了
[lks]
01:09:025 (1,2,3,1) - 过分了

你把每条回复下让我看个结果 然后喊我 剩下的就交给扣啊提了
[Mahua]
卧槽要rank?
Topic Starter
Flower
明天赶飞机,我先睡个觉
Topic Starter
Flower

Nightcore Princess G wrote:

挖个坑,太久没好好打osu了,大概七星难度的摸会出不少笑话,还请包涵了
Easy
没啥大问题……改不改都无所谓了~
00:24:400 (2) - 尾部是不是少了个whistle?
01:52:150 (2,4) - sampleset改成soft

Irre`s Normal
本来以为normal没啥问题的来着,不过感觉可以改的地方还是有一些的
01:24:400 (1) - 这里还是分成两个吧,不然太单一了 感觉会更难所以还是算了
01:44:275 (2) - 头部的clap比较难受啊,不如头尾都用whistle
01:48:025 (3) - 这里的clap也不舒服,强烈建议换成whistle
01:54:400 (1) - 和01:55:993 (1) - 建议合成一个转盘,两个转盘而且间距比较小,略危险啊

fanzhen's hard
没啥好说的,除了一些无关紧要的音效细节也许可以改改,但是不改也没啥~

Hyper
00:07:900 (1) - 建议把sampleset调成soft,把additions调成normal,音效要好得多
00:51:025 (2) - 尾部是不是少了个clap?感觉不用加
01:18:212 (6) - 这里的clap也是无可厚非,然而还是建议绿线减噪
01:24:400 (1,2) - 对这个难度而言距离有些太大了吧? 这个距离还是很简单的,毕竟light insane
01:56:931 (8) - 加个whistle吧

Another
00:04:712 (8) - 试试看和00:05:462 (4) - 的头重合
这样和00:06:775 (7,8) - 也不冲突正好可以对应 这个我本来就是打算不改的,下同
00:09:212 (4) - 我觉得也是调开一些位置比较好
00:46:618 (10) - ctrl+j然后移动到原位置,这里感觉还是随着bgm的起伏进行比较好 嗯……我觉得现在的比较合曲
01:13:150 (4,5) - 中间的距离渐增如何?67,89也是一个建议
01:18:212 (7) - clap无可厚非,不过我觉得这里需要一根绿线降低点音量
01:38:650 (4) - ctrl+g就是觉得这么来一下好233 不太和我胃口……
01:54:400 (1,2,3,4,5,6,7,8,9) - 有点太缩了,还是1,2,3,4一个距离,5,6,7,8一个距离吧 感觉没啥必要

LKs`s Another
01:26:837 (2,1,2,3,4) - 感觉还是就这样比较舒服
整体而言这个难度看着比较舒服,也是我这张图里能打的最高难度啦……

fanzhen's extra
01:27:025 (1,2,3,4) - 这里是不是有点过难了?? 我感觉这样还好
要不就是几个1,2,3,4逐渐加大距离,这里加大的幅度提升一点,不然感觉一下太突兀
01:28:243 (6) - 这里音效有点刺耳啊,建议把头部的音效放到尾部

剩下的难度对于刚回来的我而言有些过于吃力啦,我就不卖蠢了,祝早日rank

ZZHBOY wrote:

看下好了
我把我看不懂的地方说下 你要是有理由要keep的话就把理由写一下
[Extra]
00:04:150 - 这个跟的是什么音 我不觉得音乐这里有什么音比较明显 建议把这个圈去了
00:17:087 (1,2,3,4) - 这两个antijump太难受了 为什么不和后面00:17:837 (5,6,7,8) - 摆一样 后面那个好打的多 而且这些音差的也不是很多
00:21:493 - 有音 00:21:681 - 没音 为什么在有音的地方不放圈 没音的地方放圈
00:31:618 (5,6) - 这里音跟前面也没啥差别 为什么要antijump
00:38:275 (3,4) - 这两个太反人类了 建议按常规摆 各自ctrl+g下 哦 要是故意要几把 就留着吧
01:04:431 (4) - 01:04:993 (1) - 01:06:306 (6) - 01:10:900 (1,2) - 跟的是哪个节奏? 而且01:04:337 - 有音 你是不是放错了 还是故意要自创节奏 自创节奏为什么不放音效
[skystar]
00:35:181 (1,2) - 为什么要放这么远的 对于这一段没有任何必要吧
[fanzhen's extra]
00:18:681 - 这里没音 为什么要多一次折返  这里比较有疾走感吧
01:55:150 (1,2,3,4,5,6,7,8) - 跟之前挡的太过了 其实我感觉原地不动就行。稍微移出来了一点
[lks]
01:09:025 (1,2,3,1) - 过分了

你把每条回复下让我看个结果 然后喊我 剩下的就交给扣啊提了
其他的都改了。thanks for modding~
Rizia
[uNTiTLeD]
  1. 00:36:587 (3,4) - ctrl+g會比較順
  2. 01:03:025 (4) - 我覺得換成circle也挺適合的..
[fanzhen's Extra]
  1. 00:33:025 (1,2,3,4) - 感覺這個flow上不太舒服, 因為前面幾個都是繞圈的 突然就反過來了
  2. 01:02:087 - 這裡的3個空位也不填滿? 會比較有趣
  3. 01:57:025 (1) - ctrl+g 由下繞上會不會好點呢
[LKs' Another]
  1. 01:04:900 (1,2,3,4,5,1,2,3) - 這裡也跟後面01:10:900 (1,2,3,1,2,3) - 漸漸向下放怎樣看
  2. 01:39:400 - 漏了一個note
[Hyper]
  1. 01:33:025 (1,2) - 有點卡手
[fanzhen's Hard]
  1. 00:11:837 (1,2) - stack?
[Irre's Normal]
  1. 01:20:837 - map something here to make it more natrual? like add 1/2 slider here instead only one circle on 01:21:025 (5) -
that's all
真是人玩的
比較少接觸這類歌 可能摸得比較差
另外我這邊的歌最快明天會給到
Topic Starter
Flower

Rizia wrote:

[uNTiTLeD]
  1. 00:36:587 (3,4) - ctrl+g會比較順 我认为现在的这样,两个一组比较有气势
  2. 01:03:025 (4) - 我覺得換成circle也挺適合的.. 滑条算是比较强调clap的音吧lol


[fanzhen's Extra]
  1. 00:33:025 (1,2,3,4) - 感覺這個flow上不太舒服, 因為前面幾個都是繞圈的 突然就反過來了 目前感觉比较符合你说的flow的摆法有顺时针旋转90度,把1转到2来,不过这样间距有点吓人,还是就保持原状比较好
  2. 01:02:087 - 這裡的3個空位也不填滿? 會比較有趣 这种渐变式的减少节奏也算一种提示玩家的方式吧
  3. 01:57:025 (1) - ctrl+g 由下繞上會不會好點呢 好的
[LKs' Another]
  1. 01:04:900 (1,2,3,4,5,1,2,3) - 這裡也跟後面01:10:900 (1,2,3,1,2,3) - 漸漸向下放怎樣看 ok
  2. 01:39:400 - 漏了一個note 个人觉得这里并没有太大的必要加上去
[Hyper]
  1. 01:33:025 (1,2) - 有點卡手 OK lol
[fanzhen's Hard]
  1. 00:11:837 (1,2) - stack? ok
[Irre's Normal]
  1. 01:20:837 - map something here to make it more natrual? like add 1/2 slider here instead only one circle on 01:21:025 (5) - 尽量按照原mapper的风格加了一个slider……有点慌
that's all
真是人玩的
比較少接觸這類歌 可能摸得比較差
另外我這邊的歌最快明天會給到
想了想把diff名也改了下,还是原来那种中二的感觉比较爽
thanks for modding~
Rizia
fixed some snap via irc
interesting mapset
Bubbled
ZZHBOY
interesting.
i'm tired to look those shit pp jumpping maps. it's worth to push this forward. it's a soul map.
waiting for your discussion.
Lami
xd
Shiirn
quietly lights a single candle in a dark room, hands clasped together in silent prayer
Kaine
Amen
UndeadCapulet
never thought i'd see this set qualified

so much hype
Giralda
Grats!
byfar
good job people!
Kvantuma Rozo
花花花花花
show more
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