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SirensCeol - Nightmare (Maxin Remix)

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Topic Starter
galvenize
This beatmap was submitted using in-game submission on lundi 7 avril 2014 at 22:25:50

Artist: SirensCeol
Title: Nightmare (Maxin Remix)
Tags: dnb liquid drum and bass
BPM: 174
Filesize: 3367kb
Play Time: 03:00
Difficulties Available:
  1. Advanced (4,54 stars, 349 notes)
  2. Another (4,93 stars, 637 notes)
  3. Hyper (4,91 stars, 512 notes)
  4. Standard (3,22 stars, 202 notes)
Download: SirensCeol - Nightmare (Maxin Remix)
Information: Scores/Beatmap Listing
---------------
30.03.2014 redowload for new mp3
About 25 seconds were cut off from the start. Original: https://soundcloud.com/officialmaxin/si ... mare-maxin
caren_sk
noble mapping style !!
good luck !!
MomoXv
awesome song and awesome map *w*
Liiraye
I'll be done with the normal this weekend, maybe today even

edit: http://puu.sh/5yGJf.rar
Topic Starter
galvenize
That'll do.
Loctav
Stop using my main menu picture ;_____;
Slow-ru
ok
ShinGouki
The beatmap goes sooo well with the song. ^_^
Pullie
a lovely playing experience.. :)
Sephibro
offset is a bit late, use this: 49.896
then select the inherited points and move them by -9 ms



Insane is fine, i'll give it and the other diffs a better look in the next days
Tarix
nice beatmap.
Result (sightread) :
Sephibro
man you forgot to resnap after changing the offset :P

on the upper bar, timing > move all notes in time
and do this
Topic Starter
galvenize
lol I can't believe it's been so long I forgot to resnap after offset change.
Jethh
Awesome map & music :o
even if i miss a bit your legendary jumps ^^
eeezzzeee
Hi, from modding queue.

GENERAL
No Kiai time. I think 02:18:171 - 02:38:861 and 0:24:240 - 03:02:309 would be good

EASY
03:23:689 (1) - spinner is very short, i think you can just use a slider

Liiraye's NORMAL
01:18:516 (2) - this part doesnt really sound right, maybe try this?
02:42:654 (3) - try adding a circle here

HARD
Fine!

INSANE
Fine!

Really nice mapset, well done! Music is relaxing too. Best of luck :)
J1NX1337
So I don't really know if it matters, but your Easy is considered harder than Normal by the game.
Topic Starter
galvenize
A new normal is on its way to replace the current one.
asaink
hi- ;)
I'll point out one thing.
[Insane]
  1. 03:10:068 (1) - remove NC
  2. 03:10:413 (1) - ^
I felt that NC pattern of this map is instability.
Topic Starter
galvenize

asaink wrote:

hi- ;)
I'll point out one thing.
[Insane]
  1. 03:10:068 (1) - remove NC
  2. 03:10:413 (1) - ^
I felt that NC pattern of this map is instability.
Thanks!
dkun
god this map is amazing
Kenneph
+ 2 kudosu stars ^^
TicClick
one of these rare cases when patterns are done just right and copy paste does not look/play well only in a few parts

General
  1. Why don't you move the offset to 00:02:999 to make main menu cookie start pulsing in time?
  2. In fact, you *might* be required to cut your mp3 somewhere around 00:25:068, because you left unmapped about 50s in the beginning
  3. Try this out: http://puu.sh/7Pj5T/33738bc7c8.wav (I believe it really fits the track)
[Insane]
  1. 00:49:896 (1) - a finish from normal sampleset sounds so nice
  2. 00:50:413 (3,4) - this stack bothers me for some reason (maybe I dislike this sudden stop), but I am unable to come up with any kind of improvement, other than "remap this pattern"
  3. 01:20:240 (3,5) - maybe you need to increase the angle of these sliders: http://puu.sh/7PhaE/6401c04313.jpg
  4. 01:31:275 (1,3) - consider bending them to the opposite side for a better visual experience: http://puu.sh/7Phdo/cdead0fe82.jpg
  5. 01:47:827 (1) - try using drum clap; it fits more than soft finish, which apparently sounds too harsh.
  6. 01:50:585 (1) and 01:53:344 (3) - ↑
  7. 02:17:482 (1,2,3,4,5,6,7,8) - the whole pattern looks better if you move the very first note from the center: http://puu.sh/7PhpD/6017069303.jpg (also, stack the following slider w/ it)
  8. 02:55:413 (1,2) - could you please make them less curvy? This looks muuuch better: http://osu.ppy.sh/ss/1466129
[Hyper]
  1. 00:49:895 (1) - normal finish please (just like in Insane)
  2. 01:44:551 - don't these sliders move too fast for a calm part? Consider lowering SV multiplier temporarily. Also, what I suggested for Insane (drum claps)
  3. 01:54:551 (3) - add a slight curve? http://puu.sh/7PhNI/7f2e8cf851.jpg
  4. 01:56:102 (3) - new combo please
  5. 01:57:309 (1) - well well well adding a tiny curve wouldn't hurt... I think
Advanced
AR+1 maybe; everything looks too clustered with 4. Also, the difficulty is rather hard, especially when it comes to downbeat that is somehow "floating": 01:58:861 − 02:16:792
  1. 00:49:895 (1) - normal finish please (just like in Insane)
  2. 01:28:861 (4) - you want a new combo here
  3. 01:33:689 (4) - try shortening it and adding a repeat
Easy
  1. 00:49:895 (1) - normal finish please (just like in Insane)
  2. 01:56:792 (2,3) - hell, this is a perfect solution
Topic Starter
galvenize
[General]
SPOILER
In fact, you *might* be required to cut your mp3 somewhere around 00:25:068, because you left unmapped about 50s in the beginning
I don't want to have problems later so altough it took me a while I changed the mp3 and adjusted everything.

Try this out: http://puu.sh/7Pj5T/33738bc7c8.wav (I believe it really fits the track)
I'll pass.

[Insane]
SPOILER
00:50:413 (3,4) - this stack bothers me for some reason (maybe I dislike this sudden stop), but I am unable to come up with any kind of improvement, other than "remap this pattern"
I'll keep it that way.

01:31:275 (1,3) - consider bending them to the opposite side for a better visual experience
I agree but because of the jump that leads to it, I'd rather keep that curve. Also, the pattern's like ¯\_(ツ)_/¯.

01:47:827 (1) - try using drum clap; it fits more than soft finish, which apparently sounds too harsh.
Actually, the whole section is too loud. Kept the soft finish but reduced volume.

[Hyper]
SPOILER
01:44:551 - don't these sliders move too fast for a calm part? Consider lowering SV multiplier temporarily. Also, what I suggested for Insane (drum claps)
Yeah, I was waiting for someone to comment on this. So I remade most of it.

[Advanced]
SPOILER
I've softened up a few parts and raised the AR.

Everything not mentioned above has been applied.
ifailbignoob
Really well mapped so far, but with the most recent update it starts way too early?
Topic Starter
galvenize

ifailbignoob wrote:

Really well mapped so far, but with the most recent update it starts way too early?
Delete and redownload the map
Kiiwa
From #modreqs

[General]
  1. All ending green lines volumes are different. Unify them.
  2. Actually, your volumes are inconsistent throughout all difficulties. 01:21:160 - Insane: 40% - Hyper: 40% - Advanced: 70% - Easy: 70%; for example.
  3. I suggest to un-check letterbox during breaks, it crops the background image awkwardly.
  4. I suggest difficulty names like: "Standard", "Advanced", "Hyper", "Another". They are more commonly used together.

[Easy]
  1. 01:22:883 (1) - Remove new combo to match 01:25:642 (2) -

[Hyper]
  1. 01:53:228 (1) - I think you should remove this spinner and map it more like the Insane. But up to you really. It just kind of seemed weird to me that only Advanced and Hyper had this random spinner here.

Good luck~
Topic Starter
galvenize

Kiiwa wrote:

[Hyper]
  1. 01:53:228 (1) - I think you should remove this spinner and map it more like the Insane. But up to you really. It just kind of seemed weird to me that only Advanced and Hyper had this random spinner here.
Not that random though, I've added it in Easy/Standard.

Applied everything else, thanks.
Frostmourne
General
nothing

Standard
Resnap all objects in this diff (check AIMod)
00:53:918 (1) -
01:04:952 (1) -
just let me know if they are intentional that the whistle are on the slider body. I just feel a bit louder than the rest when this song is quite calm.
You can leave it if they are intentional :p
01:53:229 (1) - this spinner might be a bit too fast for the easiest diff. Maybe use a slider instead?
02:20:814 (2) - can move around left 2 grid to fit the spacing (restrict to around 1.33x)
02:58:228 (2) - whistle on the start? It could be fitting with 02:59:090 (3,4) - imo

Advanced
HP3? HP2 is already used in Standard + OD here is 3 so it may be a beautiful spread here.
great

Hyper
Resnap all objects in this diff (check AIMod)
01:37:021 (3) - I'm not sure if something like this is allowed. I think it's perfectly readable but it would be nice to move them a bit apart to not let it be complete stack. (may need other BATs to check if you decide to keep it before ranking)

Another
I'm wholeheartedly impressed with the symmetric patterns usage that fit the music in every single points. Totally marvelous.

Just that :)
Topic Starter
galvenize

Frostmourne wrote:

General
nothing

Standard
Resnap all objects in this diff (check AIMod)
00:53:918 (1) -
01:04:952 (1) -
just let me know if they are intentional that the whistle are on the slider body. I just feel a bit louder than the rest when this song is quite calm.
You can leave it if they are intentional :p. nah it wasn't, removed
01:53:229 (1) - this spinner might be a bit too fast for the easiest diff. Maybe use a slider instead? The spinner is actually new, I also thought it's a bit too fast so removed
02:20:814 (2) - can move around left 2 grid to fit the spacing (restrict to around 1.33x)
02:58:228 (2) - whistle on the start? It could be fitting with 02:59:090 (3,4) - imo Forgot to put it there

Advanced
HP3? HP2 is already used in Standard + OD here is 3 so it may be a beautiful spread here. HP3
great

Hyper
Resnap all objects in this diff (check AIMod)
01:37:021 (3) - I'm not sure if something like this is allowed. I think it's perfectly readable but it would be nice to move them a bit apart to not let it be complete stack. (may need other BATs to check if you decide to keep it before ranking) Yeah I'll keep it for now.

Another
I'm wholeheartedly impressed with the symmetric patterns usage that fit the music in every single points. Totally marvelous.

Just that :)
Frostmourne

Glad that I can contribute your map in the ranking process. :P

also to next BAT : 01:37:021 (3) - in Hyper is completely readable and fitting the music. Just to make sure you are aware of it if you deem it's not rankable.

Good luck!
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