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Rabpit - Saika -Ver.B-

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Frostmourne
This map has a potential for ranking. Talked over IRC about hitsound

Feel free to ask for rechecking once you are done with them carefully.
Topic Starter
Azmato

Frostmourne wrote:

This map has a potential for ranking. Talked over IRC about hitsound

Feel free to ask for rechecking once you are done with them carefully.

ok thanks :) :)
10crystalmask01
Ello o3o Random mod
[General]
Inconsistent Kai times, but I guess that depends on the mapper's choice, since you do have a lot of guess diffs :3
[Easy]
00:32:380 (1) - Add finish on the head?
00:36:189 (5) - NC
01:16:189 (3) - ^
01:48:570-Turn on Kai

[Normal]
00:20:951 (5) - NC
00:32:380 (1) - Add finish on the head?
00:32:380 (1) - Add clap
00:39:999 (1) - Add finish
01:09:284 (4) - Add finish on the tail.
01:09:999 (1) - Remove NC, should be on 01:10:951 (2) - since this is the first object that appears once Kai time ends.
01:48:570 - Turn on Kai?
01:54:523 (4,5) - Add finish on their heads.

[Navy's Hard]
00:11:427 (5) - NC?
00:18:808 (4) - Add finish on the tail.
00:26:665 (5) - Add finish on the head.
00:28:570 (1) - ^
00:30:475 (5) - NC
01:02:856 (3) - Add finish on the head
01:09:284 (3) - Add finish on the tail.
01:54:046 (5,7) - ^

[Insane]
00:32:380 (1) - Add finish on the head.
00:43:808 (1) - ^
01:09:761 (4) - ^
01:14:284 (1) - ^
01:48:570 - Turn on Kai?
01:56:189 (1) - ^


[7omoa's Insane]
00:26:427 (1) - Remove finish hitsound, it should be on 00:26:665 (2) -
01:21:903 (1) - Add finish on the head.
01:29:523 (1) - Add finish
01:48:570 - Add Kai?

Hope this helps~! ^^
NavyYa
OMG. I had a really big exam. (University test)
I didnt had a time to comment your moddings, sorry. but fixed all of that.
Thanks :)
NavyYa
[CloudSplash16]
00:11:427 (5) - NC? -sure.
00:18:808 (4) - Add finish on the tail. -I fotgot ut.
00:26:665 (5) - Add finish on the head.-^
00:28:570 (1) - ^ -^
00:30:475 (5) - NC sure
01:02:856 (3) - Add finish on the head -ok
01:09:284 (3) - Add finish on the tail. -ok
01:54:046 (5,7) - ^ -sure

^^ I'll send you by pm. Az
NavyYa
[BounceBabe]

Hard

01:26:665 (3,4,1) - I think this little jump is not needed. It feels a bit off. Make normal spacing here. -fixed
01:50:237 (4,5,6) - Tiny spacing difference here, easy fix. -fixed

Thank you :)
Startrick
.
NavyYa

[Navy] wrote:

모딩 확인 늦어서 미안 ㅠㅠ
Frostmourne
so emm.. here I'm back

General
ok

Easy
HP AR OD all use 2
Slider velocity in this diff is really slow. I don't think it needs to be high as 3 at all.

Normal
AR4, it's too fast with this BPM and your mapping
00:20:951 (5) - new combo
00:26:665 (4) - new combo
01:09:999 (1) - remove new combo and new combo at 01:10:951 (6) - instead

Navy's Hard
00:12:856 (7) - nazi, move up 1 grid so it won't look like too much overlapped like this.
00:22:380 (4) - hope you understand this picture
ctrl+g 00:21:903 (3) - first and do follow this screenshot.
00:23:808 (3) - move tail to x:436 y:252. You are using 1.1x spacing and now it's 0.96 which is wrong.
00:29:523 (3) - again. I give you 2 pictures so it could be easier to understand

Insane
01:44:284 (7) - use Sampleset:Auto at the head of this slider, Normal sampleset doesn't fit this at all

7omoa's Insane
00:29:761 (3) - better use this rhythm. The current one (00:30:237) doesn't fit music at this point.

Call me back.
NavyYa

Frostmourne wrote:

so emm.. here I'm back

Navy's Hard
00:12:856 (7) - nazi, move up 1 grid so it won't look like too much overlapped like this. Sure!
00:22:380 (4) - hope you understand this picture I understanded :D nice pattern!
ctrl+g 00:21:903 (3) - first and do follow this screenshot.
00:23:808 (3) - move tail to x:436 y:252. You are using 1.1x spacing and now it's 0.96 which is wrong. Sure!
00:29:523 (3) - again. I give you 2 pictures so it could be easier to understand Thank you for very nice pattern!

Thanks! :D

http://puu.sh/5ahK7.zip
WhiteAries

Frostmourne wrote:

7omoa's Insane
00:29:761 (3) - better use this rhythm. The current one (00:30:237) doesn't fit music at this point.

Call me back.
http://puu.sh/5c2L8.osu tnx
Topic Starter
Azmato
[Frostmourne]

Insane
01:44:284 (7) - use Sampleset:Auto at the head of this slider, Normal sampleset doesn't fit this at all Sure


Thanks !
Frostmourne
bubbled

Sorry for taking so long due to my owc matches and stuffs irl.
Topic Starter
Azmato

Frostmourne wrote:

bubbled

Sorry for taking so long due to my owc matches and stuffs irl.

Thanks XD
TKS
bubbled!? so nice :)
gogo!
Topic Starter
Azmato

TKSalt wrote:

bubbled!? so nice :)
gogo!

Thanks XD
pw384
Good luck!
Aurele
Normal
Why there's no Kiai time at 01:48:570 - ? I don't see why you should skip it since all the other diff, except 7omoa's Insane, are having it. It would be better to keep that consistency if you add it.
  1. 00:24:761 (1) - The spacing is a bit inconsistent of the others, not a big deal, but that's just better if it's having the same exact spacing with the others.
  2. 00:28:094 (3) - Same as the previous point.
Navy's Hard
  1. 01:07:380 (3) - It would be nice if this slider is in the middle of your previous slider, it would look somehow better.
  2. 01:08:332 (1,2,3) - Those objects are making a very bad flow compared to 01:07:380 (3,4,1) - . The reason is simple, since the circle if blanketing with your previous slider, it makes a very bad cursor move by trying to click on the next slider. Moving those objects like that, would improve the flow a lot.
Insane
  1. 00:08:570 (3,4,5,6) - It would be nice if those objects were aligned within each others. If you look patiently, the space between (3,5) is not the same as for (4,6) and that's what I want you to improve. Move your circle (6) to x:220 y:156, you might see the difference.
  2. 01:17:142 (3,4,5,6,7) - tried to do a star form, right uh? highlight them, you can see that it isn't pretty good. Move the circle (3) to x:428 y:96 ; the circle (6) to x:332 y:112 and the circle (7) to x:392 y:252. It's going to be way better like this (:
This one is pretty good!

7omoa's Insane
01:48:570 - To keep the consistency with the other difficulty, I really suggest you to add a Kiai time here.
  1. 00:53:570 - This part sound very empty since you did a short break here. Actually, you should add a circle here, anywhere, but you should add it since your previous circle starts on a red line so, to keep the polarity of your objects, it's better to add one here.
  2. 01:45:475 (4,5,6,9) - Maybe you could try to make those circles aligned with your previous circle (2) just to do like (1,2)?
Call me back when it's done! (:
WhiteAries

Gabe wrote:

7omoa's Insane
01:48:570 - To keep the consistency with the other difficulty, I really suggest you to add a Kiai time here.
  1. 00:53:570 - This part sound very empty since you did a short break here. Actually, you should add a circle here, anywhere, but you should add it since your previous circle starts on a red line so, to keep the polarity of your objects, it's better to add one here.
  2. 01:45:475 (4,5,6,9) - Maybe you could try to make those circles aligned with your previous circle (2) just to do like (1,2)?
Call me back when it's done! (:
http://puu.sh/5oHht.zip tnx
Topic Starter
Azmato

Gabe wrote:

Normal
Why there's no Kiai time at 01:48:570 - ? I don't see why you should skip it since all the other diff, except 7omoa's Insane, are having it. It would be better to keep that consistency if you add it.Fixed
  1. 00:24:761 (1) - The spacing is a bit inconsistent of the others, not a big deal, but that's just better if it's having the same exact spacing with the others.Fixed
  2. 00:28:094 (3) - Same as the previous point. Fixed
Insane
  1. 00:08:570 (3,4,5,6) - It would be nice if those objects were aligned within each others. If you look patiently, the space between (3,5) is not the same as for (4,6) and that's what I want you to improve. Move your circle (6) to x:220 y:156, you might see the difference.Fixed
  2. 01:17:142 (3,4,5,6,7) - tried to do a star form, right uh? highlight them, you can see that it isn't pretty good. Move the circle (3) to x:428 y:96 ; the circle (6) to x:332 y:112 and the circle (7) to x:392 y:252. It's going to be way better like this (: Fixed
This one is pretty good!

Call me back when it's done! (:

Thanks XD I'll call you when Yoy come to online.
NavyYa
[quote="Gabe"]

Navy's Hard
  1. 01:07:380 (3) - It would be nice if this slider is in the middle of your previous slider, it would look somehow better. OK
  2. 01:08:332 (1,2,3) - Those objects are making a very bad flow compared to 01:07:380 (3,4,1) - . The reason is simple, since the circle if blanketing with your previous slider, it makes a very bad cursor move by trying to click on the next slider. Moving those objects like that, would improve the flow a lot.NICE!
Call me back when it's done! (:[/quote


http://puu.sh/5oWnP.zip
Aurele
Thank you guys for taking my suggestions into consideration.

Now, I would like to congratulate all of you for your dedication on this map, it is pretty good and, congratulation Azmato for your first ranked map!
Nickelony
Congratulations man! :D
TKS
omedeto!
koreapenguin
Reol
congratz!
Faust
Congratulations.

Cool song choice.
Little
Congrats! :D
HabiHolic
추카해여~
Beige
ㅊㅋㅊㅋ
Naryuga
Finally congratulations! :) :) :)
pw384
:D
LQA20Ans
첫랭 축하드립니다. :)
Sonnyc
아즈마토님 ㅊㅋ요~
StarFury
GJ :)
Hanabi
첫랭 축하드려요

이거 나코걸면 노래가 꿀이네요ㅋㅋㅋ
Kyouren
Gratzz!! Startrick, Navy, and 7omoa!!^^ for Azmato, Gratzz for first Ranked Maps!!^^


Sorry for my diff, I so busy, sorry :(
Topic Starter
Azmato

gokugohan12468 wrote:

Gratzz!! Startrick, Navy, and 7omoa!!^^ for Azmato, Gratzz for first Ranked Maps!!^^


Sorry for my diff, I so busy, sorry :(

no problem. Practice more and make a nice map plz XD
Topic Starter
Azmato
Thank you guys :) . I'll make more maps.


감사합니다 모두 ㅎㅎ 앞으로도 많이 만들 예정 흐흫
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