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Rabpit - Saika -Ver.B-

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WhiteAries

[ HalLoWeeN ] wrote:

[7omoa's Insane]
( My mod usually recommended )
( Sorry for my bad english )

AR -1? x AR 7 is too low :3

00:32:975 (2) - no sounds in here. and 00:33:213 (3) - here. Remove these notes, and add note 00:33:094 - here and 00:33:332 - here. o

00:52:142 (1) - Remove NC ? o
00:54:284 (1) - ^ o
00:59:999 (1) - ^ o

01:00:951 (1) - Add NC? o
01:01:903 (1) - Remove NC? o
01:08:332 (1) - ^ o

01:10:237 (1) - and 01:12:142 (1) - Remove spin and How about add a notes?
Like This x

01:31:903 (2) - i think this shape is better.
Like This o

01:32:499 (2) - here and 01:32:737 (4) - here has no sounds. Remove Notes :3 o

That's all :3
좋은 맵이네요.
GL!

Autumn wrote:

[7omoa's Insane]
Exchange 00:26:427 (6) - and 00:26:665 (1) - to get a crossing flow, to be cinsistent with 00:27:380 (3,4,5,6,7) - o

00:32:380 (1,2) - According to music, the rhythm should be this:
http://puu.sh/4O6gh.jpg
and I recommend adding a note at 00:33:094 - and stack it with 00:33:213 (3) - o

01:08:332 (1,2,3) - Try Ctrl+G on each slider, to make some difference o Good suggestion >w<b

01:25:237 (7) - Stack: X=117 Y=72 o
fixed
https://www.dropbox.com/s/b2ng9qwaadudq ... ane%5D.osu
Startrick
.
Akiyama Mizuki
DAFUQ IS WRONG WITH THIS BEATMAP?

Full Submit 해보셨나요


고쳐짐
Topic Starter
Azmato

bbj0920 wrote:

DAFUQ IS WRONG WITH THIS BEATMAP?

Full Submit 해보셨나요

??
Bellum_old
M4M

[General]

mp3 파일 음질이 128로 되어있는데, 되도록이면 192로 하시는게 좋습니다 왜냐하면 음질의 수치에 따라 offset이 달라지기 때문에 그나마 음질이 좋은192kbps로 바꾸시는걸 추천합니다
7omoa's Insane에는 겟난을 만드신 분과 모든 태그가 다 들어가있는데 다른난이도들은 들어가있지 않네요. 7omoa's Insane을 제외한 모든난이도는 태그에 gokugohan12468 추가해주세요.
개인적이지만 맵에 넣으신 히트사운드가 곡과 어울리지 않아요, 이 곡은 거의 일본풍을 띄고있는데 일본풍과 비슷한 히트사운드를 구하셔서 좀더 다양하게 넣으셨으면 더 좋은 사운드 맵이 나오지 않을까 생각이 드네요

[Normal]

■ 00:17:148 (1,2,3) 1번 슬라이더가 쭉 위로뻗어있는데 노트는 밑에 있으면서 3번슬라이더를 처리하기에는
동선이 매우 어색한 것 같아요. 기본적인 동선을 생각했을 때 저는 이렇게 하는것을 추천합니다.
■ 00:33:570 (2,3) 이 두 개 노트를 1/2 슬라이더로 바꾸는게 어떨가 싶네요, 그 다음에 나오는 5번 슬라랑 일관성있게 하도록 하는게 더좋을 것 같아요
■ 00:37:094 (4,5) 슬라이더 방향을 반대방향으로 뻗게 하는것보다는 5번 슬라이더 머리를 슬라이더로 덮으면서
좀더 부드럽게 동선을 짜시는게 더좋을 것 같아요 만약 저라면 이렇게 할 것같네요.
■ 01:08:808 (3) 슬라이더 끝에 피니쉬가 빠졌네요, 피니쉬를 넣어주세요
■ 01:09:761 (4) ^
■ 01:10:475 (1) 슬라이더 끝에 피니쉬소리가나는데 피니쉬를 넣지 않으셨네요, 여기에는 피니쉬를 넣어주세요
■ 01:12:380 (4) 이 슬라이더는 1자로 쭉 뻗어서 하시는것보단 좀더 부드럽게 슬라이더에 커브를 주면서
자연스럽게 흘러가도록 하는게 더 좋을 것같아요.
■ 01:15:237 (2) 디스턴스 확인하시고 이 슬라이더 머리를 이전 하얀색 6번 슬라이더에 겹치는게 더 깔끔하고 좋을것 같아요.
■ 01:18:094 (5) 여기도 피니쉬를 넣는게 더 강렬하게 사운드를 표현할 수 있을것같아요.
■ 01:27:618 (3,4,1) 뭔가 딱딱하게 흘러가는 느낌이 있는것 같네요, 여기는 연보라색 1번 슬라이더를 3번 슬라이더 끝을 덮는게 모양도좋고
더 부드럽게 흘러갈것 같아요


[Navy's Hard]

■ 00:07:618 (3,4,5) 슬라이더에 커브를 주면 좀더 부드러운 흐름이 될것같은데, 어디까지나 스타일이시겠지만
저는 좀더 슬라이더에 커브를 주면서 흐름을 만드는것도 좋다고 생각합니다. 제가 제안하는 패턴이에요
■ 00:24:284 (4) 음 여기는 1/2박 슬라이더가 들리지않고 연속적인 드럼 소리가 들리는데 굳이 1/2 슬라이더를 억지로 넣으면서
박자를 맞추는건 제생각에 어색하다고 생각합니다. 그래서 박자를 이렇게 바꾸는게 더 자연스럽게 플레이를 할 수있을것 같아요.
■ 00:39:523 (6,7,1) 여기도 6번 노트가 있는부분 부터 연속적인 드럼소리가 들리는데 노트 두개로 처리하면 오히려 있어야할 박자가없고
억지로 끼워맞춘 박자로 밖에 들리지 않는 것 같아요, 어디까지나 제안이지만 여기도 위에서 말한것처럼 반복 슬라이더로 처리하는게 좋을것 같아요.
■ 00:45:713 (1,2,3,4) 1번슬라이더와 3번슬라이더가 겹치는데, 뉴콤보도 쓰지 않으셨고 색깔 그대로 하셨는데, 이러면 오히려 플레이어 입장에서 생각할 때 매우 혼란스러워 할수가 있어요 노트 두개로 착각하거나, 아니면 다른위치에 슬라이더가 있다고 생각하거나 아니면 색깔이 똑같아서 어떻게 리듬을 쳐야 할지 혼란스럽게 될것 같습니다. 뉴콤보를 넣으시거나, 아니면 패턴을 다시 재배치 하시는게 좋을 것 같네요.
■ 00:57:856 (5,6) 여기는 6번슬라이더 모양을 바꾸시면서 5번을 덮는식으로 하는게 더 좋은 패턴 모양이 나올 것같아요.
제가 제안하는 패턴 모양입니다.
■ 01:09:761 (7) 여기는 이지와 마찬가지로 피니쉬소리가 약간 작게들리지만 이러한 소소한 피니쉬소리도 넣는게 사운드를 들을 때 더 좋게 들릴것 같아요
■ 01:09:999 (8) 이 슬라이더는 약간의 커브를 주면서 앞에 (1) 번 슬라 머리를 덮는식으로 하면 흐름도 부드럽게 될 것이고, 모양도 좀더 좋아질 것 같습니다.
■ 01:25:713 (1,2,3) 음 여기는 조금만 모양을 내주시면 괜찮을 것 같네여
■ 01:29:046 (3,1) 회색 1번 슬라이더를 하늘색 3번 슬라이더 끝을 덮는게 더자연스럽지 않을까요?, 오히려 겹쳐지면서 안좋게 보이는 것 보단 나을 것같네요.
■ 01:50:951 (4,5,6) 여기서 5번 노트 디스턴스 거리가 왜 넓어져있는지 이유를 모르겠네요, 여기서 굳이 디스턴스를 늘리면서 하실 필요성을 못느끼겠네요. 디스턴스는 원래대로 해주시는게 좋을 것 같습니다.


[Insane]

■ 00:35:237 (4,5,6,7) 겹쳐지면서 오히려 읽기 힘들 것 같은 패턴이네요.. 제 생각에는 차라리 거리를 조금만 벌리고 빙빙 돌리는 식으로
패턴 짜시는게 더좋을거 같은데..
■ 00:39:046 (6,7,8,9) 여기도 오히려 더 지저분한 패턴처럼 보여요, 읽기도 힘들것 같고 다른 방식으로 패턴 짜시는게 좋을 것 같습니다.
■ 00:39:999 (1) 9번과 거리가 매우 머네요, 위에 노트 리듬을 만드신걸로 봐선, 저렇게 멀리 있으면 오히려 치기 더 힘들것같은데, 아무리 인세인이라고 하지만 저렇게 멀리 배치해놓으면 나중에 플레이 할때 플레이어들이 혼란스러워해요. 디스턴스에 맞게 하시는게 좋을것 같습니다




맵은 개인적으로 나쁜 곳은 없네요, 다만 흐름이나 모양이 좀만더 개선이 되면 랭크가 될 가능성이 있을 것같네요 :3 Good luck
Edit : 다른 인세인 난이도랑 이지는 크게 문제가 보이질않아서 모딩하지 않았습니다.
Little
Hi. Modding as requested ><
Sorry I'm not good at modding.

[General]
7omoa's Insane's tags conflict with other diffs.

[Startrick's Easy]
00:16:665 (5) - Just a tiny detail, I think moving to (x:352, y:52) looks better and is smoother.
00:33:808 (2) - to (x:396, y:164) is smoother.
00:55:237 (1,2,3) - I suggest this rhythm instead: http://puu.sh/4RWoy.jpg
01:12:142 (5) - It's very difficult for beginners to hit a red tick without anything around it like this, especially with such low AR. Consider adding notes in the time between the notes.
01:57:856 (5) - Same here.

[Normal]
01:13:808 - This inheriting section doesn't seem to change anything. Remove it?
00:05:713 (3,1) - There's 0.9x spacing here. Change to 1.00x?
00:20:951 (1) - Change this slider to have the same curve as 00:19:046 (3) - rotated so that you can get a good blanket between (1,2): http://puu.sh/4RWIe.jpg
00:26:189 (3,4,5) - Move these so that (3) is at (x:64, y:212). (4) at (x:144, y:152). (5) at (x:288, y:68). This allows (2,4) to look better (rotational symmetry): http://puu.sh/4RWNA.jpg
00:39:046 (5,1) - Try to blanket these?
01:08:332 (3) - Add finish on end?
01:56:189 (1) - Finish on head?

[Navy's Hard]
01:13:808 - This inheriting section doesn't seem to change anything. Remove it?
I think that overall the rhythms are fine, but you could map with more aesthetic awareness. Try to make smoother curves and more consistency in slider shapes. You can also try to blanket sliders to look nicer if you want.
00:01:904 (1) - Try to make a nicer shape. Head (x:81,y:155), Red node (x:142,y:112), White node (x:180,y:136), End (x:212,y:112): http://puu.sh/4RX8t.jpg
00:02:618 (2,3) - Make better blanket: http://puu.sh/4RXaX.jpg
^ I only mention these in slow section since they are easier for the player to notice when playing.
01:16:665 (3,4,5,6,7,8,9) - Why not continue the pattern of increasing DS?
01:17:618 (7,8) - I think these would be better stacked.

[Insane]
01:13:808 - This inheriting section doesn't seem to change anything. Remove it?
01:56:189 - ^
00:02:380 (2) - Ctrl+G? I like circular flow better
00:54:522 (2,3,4) - Maybe Ctrl+G?
01:01:427 (2) - I think Ctrl+G would have nice flow xD
01:32:380 (2,3) - I think switching these around would be nice. For circular flow... or maybe it's just because I'm a mouse player so it feels better that way
01:51:903 (5,1) - Try to avoid this overlapping.
I like the jumps at the end :)

[7omoa's Insane]
01:13:808 - This inheriting section doesn't seem to change anything. Remove it?
01:56:189 - ^
Why different combo colors?
00:06:427 (3,1) - I would prefer more distance between these, or a stack.
00:47:975 (2) - I don't hear anything in the music to suggest this. I suggest you remove it. Same at 01:03:213 (2) - and 01:48:927 (2) -
For the end, I feel that the spacing between notes should increase, but you made a pentagon with smaller distance at the end. Maybe turn it into a star pattern, or increase spacing?

That's all.
Good Luck!
Startrick
.
WhiteAries

CloudSplash16 wrote:

[7omoa's Insane]
01:13:808 - This inheriting section doesn't seem to change anything. Remove it?
01:56:189 - ^
Why different combo colors?
00:06:427 (3,1) - I would prefer more distance between these, or a stack.
00:47:975 (2) - I don't hear anything in the music to suggest this. I suggest you remove it. Same at 01:03:213 (2) - and 01:48:927 (2) -
For the end, I feel that the spacing between notes should increase, but you made a pentagon with smaller distance at the end. Maybe turn it into a star pattern, or increase spacing?

fixed
http://puu.sh/4VzZl.osu
BounceBabe
Hey, from my "non-japanese" Queue!

General


- Make the combo colours consistant through the set.

Easy

00:13:332 (3,4) - There is a clearly visible tiny spacing mistake due to the symmetric pattern. Its an easy fix.
00:31:427 - You should add a circle here. It feels so empty and i expected something here.
01:10:713 - , 01:56:427 - You should add a spinner instead of the 1 circle and let it end at the circle you had. It fits better due to the long flute sound.

Nothing else to say, very nice!

Normal

Can't find anything here, nice done!

Hard


01:26:665 (3,4,1) - I think this little jump is not needed. It feels a bit off. Make normal spacing here.
01:50:237 (4,5,6) - Tiny spacing difference here, easy fix.

Insane

00:15:713 (2,3) - This spacing is way too wrong. The normal spacing is almost at the corner of the playfield. Why dont you change your placement a little and stack the 3 onto the 2 circles and make a triangle pattern with 3,4 and 5. Like this. It would fit your spacing and it is the same, almost how you had it. http://puu.sh/52K2p.jpg
00:25:594 (1) - You change your combo pattern here for a moment, remove NC to fix it.
00:32:380 (1,2,3) - Move this lower so it doesnt go too high to the HP bar.
00:44:761 - , 01:13:332 - Tbh, the tripples dont fit good here. A double rythm fits better. Something like this. http://puu.sh/52JVW.jpg
00:50:951 (6,7,1) - Make the spacing consistant since its the same 1/2 rythm.
01:39:761 (2,1) - Spacing is very similar to 01:39:284 (1,2) - . You should move the 1 a litte more away so it doesnt feel like its also a 1/1 rythm.

A few random jumps which a senseless but overall nice difficultie.

Guest Insane

- The combo colours should be consistant through the map. Its the same on the Easy so it should be the same here as well.

00:16:784 (5) - This circle is 1 too much, remove it.
00:22:380 (4,5) - Well that doesnt make sense. 00:22:142 (3,4) - This spacing and then this 00:22:380 (4,5) - weird jump? Fix this up a little and make it consistant.
00:51:427 (1,2,3) - Spacing is alsmot the same between them, yet the rythm is totally different. Fix the spacing with normal spacing from 2 to 3. 00:53:094 (3,1) - Same
01:07:856 (1) - Useless NC, remove it.
01:29:523 (1,2,3,4) - Same with the spacing again. Make it consistant. Same 01:30:475 (1,2,3,4,1) -
01:49:642 (2) - Circle is too much, remove it.
01:57:856 (1) - This circle is unexpected. Remove it and move the spinner there. Fits better and works better. Its also better to play.

Not so keen with this difficultie. Too many weird spacing mistakes.

Overall nice set!
Startrick
.
Topic Starter
Azmato

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General


- Make the combo colours consistant through the set.O

Normal

Can't find anything here, nice done! Thanks! :D

Insane

00:15:713 (2,3) - This spacing is way too wrong. The normal spacing is almost at the corner of the playfield. Why dont you change your placement a little and stack the 3 onto the 2 circles and make a triangle pattern with 3,4 and 5. Like this. It would fit your spacing and it is the same, almost how you had it. http://puu.sh/52K2p.jpg O
00:25:594 (1) - You change your combo pattern here for a moment, remove NC to fix it.O
00:32:380 (1,2,3) - Move this lower so it doesnt go too high to the HP bar.O
00:44:761 - , 01:13:332 - Tbh, the tripples dont fit good here. A double rythm fits better. Something like this. http://puu.sh/52JVW.jpgO
00:50:951 (6,7,1) - Make the spacing consistant since its the same 1/2 rythm.O
01:39:761 (2,1) - Spacing is very similar to 01:39:284 (1,2) - . You should move the 1 a litte more away so it doesnt feel like its also a 1/1 rythm.O

A few random jumps which a senseless but overall nice difficultie. :)

Overall nice set!

Thanks A lot :D :D <3<3
Frostmourne
This map has a potential for ranking. Talked over IRC about hitsound

Feel free to ask for rechecking once you are done with them carefully.
Topic Starter
Azmato

Frostmourne wrote:

This map has a potential for ranking. Talked over IRC about hitsound

Feel free to ask for rechecking once you are done with them carefully.

ok thanks :) :)
10crystalmask01
Ello o3o Random mod
[General]
Inconsistent Kai times, but I guess that depends on the mapper's choice, since you do have a lot of guess diffs :3
[Easy]
00:32:380 (1) - Add finish on the head?
00:36:189 (5) - NC
01:16:189 (3) - ^
01:48:570-Turn on Kai

[Normal]
00:20:951 (5) - NC
00:32:380 (1) - Add finish on the head?
00:32:380 (1) - Add clap
00:39:999 (1) - Add finish
01:09:284 (4) - Add finish on the tail.
01:09:999 (1) - Remove NC, should be on 01:10:951 (2) - since this is the first object that appears once Kai time ends.
01:48:570 - Turn on Kai?
01:54:523 (4,5) - Add finish on their heads.

[Navy's Hard]
00:11:427 (5) - NC?
00:18:808 (4) - Add finish on the tail.
00:26:665 (5) - Add finish on the head.
00:28:570 (1) - ^
00:30:475 (5) - NC
01:02:856 (3) - Add finish on the head
01:09:284 (3) - Add finish on the tail.
01:54:046 (5,7) - ^

[Insane]
00:32:380 (1) - Add finish on the head.
00:43:808 (1) - ^
01:09:761 (4) - ^
01:14:284 (1) - ^
01:48:570 - Turn on Kai?
01:56:189 (1) - ^


[7omoa's Insane]
00:26:427 (1) - Remove finish hitsound, it should be on 00:26:665 (2) -
01:21:903 (1) - Add finish on the head.
01:29:523 (1) - Add finish
01:48:570 - Add Kai?

Hope this helps~! ^^
NavyYa
OMG. I had a really big exam. (University test)
I didnt had a time to comment your moddings, sorry. but fixed all of that.
Thanks :)
NavyYa
[CloudSplash16]
00:11:427 (5) - NC? -sure.
00:18:808 (4) - Add finish on the tail. -I fotgot ut.
00:26:665 (5) - Add finish on the head.-^
00:28:570 (1) - ^ -^
00:30:475 (5) - NC sure
01:02:856 (3) - Add finish on the head -ok
01:09:284 (3) - Add finish on the tail. -ok
01:54:046 (5,7) - ^ -sure

^^ I'll send you by pm. Az
NavyYa
[BounceBabe]

Hard

01:26:665 (3,4,1) - I think this little jump is not needed. It feels a bit off. Make normal spacing here. -fixed
01:50:237 (4,5,6) - Tiny spacing difference here, easy fix. -fixed

Thank you :)
Startrick
.
NavyYa

[Navy] wrote:

모딩 확인 늦어서 미안 ㅠㅠ
Frostmourne
so emm.. here I'm back

General
ok

Easy
HP AR OD all use 2
Slider velocity in this diff is really slow. I don't think it needs to be high as 3 at all.

Normal
AR4, it's too fast with this BPM and your mapping
00:20:951 (5) - new combo
00:26:665 (4) - new combo
01:09:999 (1) - remove new combo and new combo at 01:10:951 (6) - instead

Navy's Hard
00:12:856 (7) - nazi, move up 1 grid so it won't look like too much overlapped like this.
00:22:380 (4) - hope you understand this picture
ctrl+g 00:21:903 (3) - first and do follow this screenshot.
00:23:808 (3) - move tail to x:436 y:252. You are using 1.1x spacing and now it's 0.96 which is wrong.
00:29:523 (3) - again. I give you 2 pictures so it could be easier to understand

Insane
01:44:284 (7) - use Sampleset:Auto at the head of this slider, Normal sampleset doesn't fit this at all

7omoa's Insane
00:29:761 (3) - better use this rhythm. The current one (00:30:237) doesn't fit music at this point.

Call me back.
NavyYa

Frostmourne wrote:

so emm.. here I'm back

Navy's Hard
00:12:856 (7) - nazi, move up 1 grid so it won't look like too much overlapped like this. Sure!
00:22:380 (4) - hope you understand this picture I understanded :D nice pattern!
ctrl+g 00:21:903 (3) - first and do follow this screenshot.
00:23:808 (3) - move tail to x:436 y:252. You are using 1.1x spacing and now it's 0.96 which is wrong. Sure!
00:29:523 (3) - again. I give you 2 pictures so it could be easier to understand Thank you for very nice pattern!

Thanks! :D

http://puu.sh/5ahK7.zip
WhiteAries

Frostmourne wrote:

7omoa's Insane
00:29:761 (3) - better use this rhythm. The current one (00:30:237) doesn't fit music at this point.

Call me back.
http://puu.sh/5c2L8.osu tnx
Topic Starter
Azmato
[Frostmourne]

Insane
01:44:284 (7) - use Sampleset:Auto at the head of this slider, Normal sampleset doesn't fit this at all Sure


Thanks !
Frostmourne
bubbled

Sorry for taking so long due to my owc matches and stuffs irl.
Topic Starter
Azmato

Frostmourne wrote:

bubbled

Sorry for taking so long due to my owc matches and stuffs irl.

Thanks XD
TKS
bubbled!? so nice :)
gogo!
Topic Starter
Azmato

TKSalt wrote:

bubbled!? so nice :)
gogo!

Thanks XD
pw384
Good luck!
Aurele
Normal
Why there's no Kiai time at 01:48:570 - ? I don't see why you should skip it since all the other diff, except 7omoa's Insane, are having it. It would be better to keep that consistency if you add it.
  1. 00:24:761 (1) - The spacing is a bit inconsistent of the others, not a big deal, but that's just better if it's having the same exact spacing with the others.
  2. 00:28:094 (3) - Same as the previous point.
Navy's Hard
  1. 01:07:380 (3) - It would be nice if this slider is in the middle of your previous slider, it would look somehow better.
  2. 01:08:332 (1,2,3) - Those objects are making a very bad flow compared to 01:07:380 (3,4,1) - . The reason is simple, since the circle if blanketing with your previous slider, it makes a very bad cursor move by trying to click on the next slider. Moving those objects like that, would improve the flow a lot.
Insane
  1. 00:08:570 (3,4,5,6) - It would be nice if those objects were aligned within each others. If you look patiently, the space between (3,5) is not the same as for (4,6) and that's what I want you to improve. Move your circle (6) to x:220 y:156, you might see the difference.
  2. 01:17:142 (3,4,5,6,7) - tried to do a star form, right uh? highlight them, you can see that it isn't pretty good. Move the circle (3) to x:428 y:96 ; the circle (6) to x:332 y:112 and the circle (7) to x:392 y:252. It's going to be way better like this (:
This one is pretty good!

7omoa's Insane
01:48:570 - To keep the consistency with the other difficulty, I really suggest you to add a Kiai time here.
  1. 00:53:570 - This part sound very empty since you did a short break here. Actually, you should add a circle here, anywhere, but you should add it since your previous circle starts on a red line so, to keep the polarity of your objects, it's better to add one here.
  2. 01:45:475 (4,5,6,9) - Maybe you could try to make those circles aligned with your previous circle (2) just to do like (1,2)?
Call me back when it's done! (:
WhiteAries

Gabe wrote:

7omoa's Insane
01:48:570 - To keep the consistency with the other difficulty, I really suggest you to add a Kiai time here.
  1. 00:53:570 - This part sound very empty since you did a short break here. Actually, you should add a circle here, anywhere, but you should add it since your previous circle starts on a red line so, to keep the polarity of your objects, it's better to add one here.
  2. 01:45:475 (4,5,6,9) - Maybe you could try to make those circles aligned with your previous circle (2) just to do like (1,2)?
Call me back when it's done! (:
http://puu.sh/5oHht.zip tnx
Topic Starter
Azmato

Gabe wrote:

Normal
Why there's no Kiai time at 01:48:570 - ? I don't see why you should skip it since all the other diff, except 7omoa's Insane, are having it. It would be better to keep that consistency if you add it.Fixed
  1. 00:24:761 (1) - The spacing is a bit inconsistent of the others, not a big deal, but that's just better if it's having the same exact spacing with the others.Fixed
  2. 00:28:094 (3) - Same as the previous point. Fixed
Insane
  1. 00:08:570 (3,4,5,6) - It would be nice if those objects were aligned within each others. If you look patiently, the space between (3,5) is not the same as for (4,6) and that's what I want you to improve. Move your circle (6) to x:220 y:156, you might see the difference.Fixed
  2. 01:17:142 (3,4,5,6,7) - tried to do a star form, right uh? highlight them, you can see that it isn't pretty good. Move the circle (3) to x:428 y:96 ; the circle (6) to x:332 y:112 and the circle (7) to x:392 y:252. It's going to be way better like this (: Fixed
This one is pretty good!

Call me back when it's done! (:

Thanks XD I'll call you when Yoy come to online.
NavyYa
[quote="Gabe"]

Navy's Hard
  1. 01:07:380 (3) - It would be nice if this slider is in the middle of your previous slider, it would look somehow better. OK
  2. 01:08:332 (1,2,3) - Those objects are making a very bad flow compared to 01:07:380 (3,4,1) - . The reason is simple, since the circle if blanketing with your previous slider, it makes a very bad cursor move by trying to click on the next slider. Moving those objects like that, would improve the flow a lot.NICE!
Call me back when it's done! (:[/quote


http://puu.sh/5oWnP.zip
Aurele
Thank you guys for taking my suggestions into consideration.

Now, I would like to congratulate all of you for your dedication on this map, it is pretty good and, congratulation Azmato for your first ranked map!
Nickelony
Congratulations man! :D
TKS
omedeto!
koreapenguin
Reol
congratz!
Faust
Congratulations.

Cool song choice.
Little
Congrats! :D
HabiHolic
추카해여~
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